US1638433A - Card game - Google Patents

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Publication number
US1638433A
US1638433A US128185A US12818526A US1638433A US 1638433 A US1638433 A US 1638433A US 128185 A US128185 A US 128185A US 12818526 A US12818526 A US 12818526A US 1638433 A US1638433 A US 1638433A
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challenge
card
question
cards
player
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US128185A
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Asa B Copeland
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards

Definitions

  • My invention relates to card games and its primary object is to takeadvantage educationally of the enthusiasm and concentration that children, and adults as well, display when they are engaged in play, and to provide means whereby this spirit may be utilized to subconsciouslyteach the players while so engaged
  • the means employed consists of a. deck of cards. hereinafter to' be describe-Cl,y and a box or pit to be used as receptacle. Jforthe cards that have been played.
  • he dec-k may co-nsist of 32. 36, 52 or any number of cardsv that seems preferable ⁇ and it includes, in addition to question cards hereinafter to be described, which comprise the greater portion of the deck. key card and a challenge card.
  • Each o'f the question cards of the deck bears a question, andv they are numbered successively, as trom lftoc32, it thedeck contains 32 question cards.
  • the numbers not only servev't-o videntify the answers on the key card, as explained infra, but they are of additional signiticance since rthey also designate the score value of the cards.
  • the challenge card is so designated and may also contain a statement to thev effect that an kanswer to a. question is challenged.
  • This card is preferably of a color distinctly different from the other cards; Where the background of the question cardsis white. it is desirable to have the challenge card red, thus inaking it easily distinguishable from thefremaining cards used in my game.
  • the key card contains the answers to the questions on the numbered cards. and the answers are numbered to correspond with the numbers on the quest-ion cards. rlhus the answers to the questions on all the cards in the deck, may be readily ascertained by reference to the key card.
  • Figures l and 2 represent face views of two ot the question cards made in accordance with my invention
  • Figure 3 represents a face view of the challenge card Figure il, a tace view ot the key card;
  • FIG. 5 a perspective view of the boX or- Referring more specifically to the drawings, 5 represents the question cards, which comprisethe greater portion of the deck.
  • the question cards bear numbers as indicated at 6. and questions as indicated at 7.
  • the numbers preferably placed above the questions and prominently displayed.
  • the remaining cards of the deck are the key card indicated at 18 and the challenge card indicated at 141-'.
  • the challenge cardV isy so .designated at the top and it may carry a suitable statmont such as l challenge the answer to this question. as shown at A10.
  • a boX or pit 12 is provided for the cards that have been played. However, any suitable dish or box will suiiice.
  • the object of the game is to answer the questions without the aid of the key card, which is held by the director.
  • the cards are sheldd by the director, and he deals two to each player, thus giving the players an opportunity to study some of the questions before having to answer any of them.
  • the director places the remainder of the deck in a pile, face downward, on the table before the players, with the challenge cardbeside the pile.
  • rlhis move by the challenger' of lifting and holding the challenge card and putting in its place a question Card, is a challenge to any subsequent player (while the challenge card still remains in the hands of the challenger) to answerthe question and receive the credit, thus meeting the challenge and depriving the challenger of his prospective gratuitous credit. If a subsequent player does thus successfully meet the challenge, the challenger at once surrenders to him the challenge card which entitles him to make a challenge at once if he so desires, but if not he returns the challenge card to its original place on the table, thus making it available for any other player who in regular order desiresto make a challenge. l
  • the second player takes his turn at'the game. If the challenge card is still in its placev on the Vtable beside the pile,
  • the challenge card is in the hand o'f any player the next player must either decline or accept the challenge. If he declines he so announces and thus forfeits his play for this round and gets no credit and the challenge passes to the next player; but if he accepts, he lifts the question card of the challenger, reads the question aloud and makes his answer. If his answer is correct he gets his credit, the question card goes to the pit and the challenger concedes lthe loss of his gratuitous credit by surrendering the challenge card to the player who has thusY successfully answered the challenge, as already stated. ⁇
  • a set of playing cards comprising; a

Description

Patented Aug. 9, 19.27.
narran srarss Asa. B. oorELANnoF'DENVER, COLORADO,
CARD (raisin.l
Application r1ed August 9, 1926. Serial No. 128,185.
My invention relates to card games and its primary object is to takeadvantage educationally of the enthusiasm and concentration that children, and adults as well, display when they are engaged in play, and to provide means whereby this spirit may be utilized to subconsciouslyteach the players while so engaged The means employed consists of a. deck of cards. hereinafter to' be describe-Cl,y and a box or pit to be used as receptacle. Jforthe cards that have been played.
he dec-k may co-nsist of 32. 36, 52 or any number of cardsv that seems preferable` and it includes, in addition to question cards hereinafter to be described, which comprise the greater portion of the deck. key card and a challenge card.
Each o'f the question cards of the deck bears a question, andv they are numbered successively, as trom lftoc32, it thedeck contains 32 question cards. The numbers not only servev't-o videntify the answers on the key card, as explained infra, but they are of additional signiticance since rthey also designate the score value of the cards. as
willihereinatter be more fully explained,
The challenge card is so designated and may also contain a statement to thev effect that an kanswer to a. question is challenged. This card is preferably of a color distinctly different from the other cards; Where the background of the question cardsis white. it is desirable to have the challenge card red, thus inaking it easily distinguishable from thefremaining cards used in my game.
The key card contains the answers to the questions on the numbered cards. and the answers are numbered to correspond with the numbers on the quest-ion cards. rlhus the answers to the questions on all the cards in the deck, may be readily ascertained by reference to the key card.
Referring to the drawings, which illustrate an embodiment ot the invention. and in which like reference characters indicate corresponding parts throughout the several views,
Figures l and 2 represent face views of two ot the question cards made in accordance with my invention;
Figure 3 represents a face view of the challenge card Figure il, a tace view ot the key card; and
Figure 5, a perspective view of the boX or- Referring more specifically to the drawings, 5 represents the question cards, which comprisethe greater portion of the deck. The question cards bear numbers as indicated at 6. and questions as indicated at 7. The numbers preferably placed above the questions and prominently displayed.
lhile the questions illustrated pertain to Biblical history, my invention is no means limitedto this field, for it may be applied to literature, art, other branches of historyl and science, in tact to any ield of `human learning. Moreover''several decks may be made up from a single i'ield, vthus enlarging the scope of the application'otl the invention.
The remaining cards of the deck are the key card indicated at 18 and the challenge card indicated at 141-'. The tormer'bcars the caption, key card or other suitable'designation, and contains numbers 8 which correspond with the numbers 6 on the question cards, Oppositethe numbers are the. answers 9 to the questions on the question cards.v For instance, opposite figure l on the key card is the answerv to the question on number l question card.
The challenge cardV isy so .designated at the top and it may carry a suitable statmont such as l challenge the answer to this question. as shown at A10.
A boX or pit 12is provided for the cards that have been played. However, any suitable dish or box will suiiice.
In playing the game two or more persons rmay play, but it is more interesting when tour or mpre persons play. A director is advisable, which may be a player, or a disinterested person.
The object of the game is to answer the questions without the aid of the key card, which is held by the director.
The cards are shuiled by the director, and he deals two to each player, thus giving the players an opportunity to study some of the questions before having to answer any of them. The director places the remainder of the deck in a pile, face downward, on the table before the players, with the challenge cardbeside the pile.
The player immediately to the left of the director then draws a card fromthe top of the pile and reads the question aloud.v He now has his choice between answering and challenging. It he answers and his answer is correct, he is given credit for a number of points corresponding with the numberl on the question card. Thus, if he correctly answers the question on card No.l 19, he receives 19 points. The director keeps the score on any suitable score sheet.
If his answer is incorrect, he gets no credit and the card is placed face downward at the bottom of the pile of undealt cards, to be drawn later in the game.
If, on the other hand, he chooses to challenge he has a chance to get the credit on this card gratuitously (without answering the question) provided his challenge has not been met successfully by any other player before his next turn comes to play. I-Ie makes his challenge by putting one of his question `cards in the place of the challenge card which he takes and holds until 'some other player has successfully met his challenge by answering correctly and receiving the credit, or until all the other players have failed to meet his challenge successfully and he can therefore claim the gratuitous credit.
rlhis move by the challenger', of lifting and holding the challenge card and putting in its place a question Card, is a challenge to any subsequent player (while the challenge card still remains in the hands of the challenger) to answerthe question and receive the credit, thus meeting the challenge and depriving the challenger of his prospective gratuitous credit. If a subsequent player does thus successfully meet the challenge, the challenger at once surrenders to him the challenge card which entitles him to make a challenge at once if he so desires, but if not he returns the challenge card to its original place on the table, thus making it available for any other player who in regular order desiresto make a challenge. l
When the first player has either answered or challenged, the second player takes his turn at'the game. If the challenge card is still in its placev on the Vtable beside the pile,
there is no open challenge to be met, and he draws a question card and continues the game as it was played by the first player. f
But if at any stage of the game the challenge card is in the hand o'f any player the next player must either decline or accept the challenge. If he declines he so announces and thus forfeits his play for this round and gets no credit and the challenge passes to the next player; but if he accepts, he lifts the question card of the challenger, reads the question aloud and makes his answer. If his answer is correct he gets his credit, the question card goes to the pit and the challenger concedes lthe loss of his gratuitous credit by surrendering the challenge card to the player who has thusY successfully answered the challenge, as already stated.`
If, however, the second players attempt to meet the challenge is an incorrect answer he gets no credit and the challenge which is y still open goes'to theneXt player, and the game continues until all the question cards are in the pit.
It is quite apparent that the method of playing the game may be varied without de parting from the spirit of the invention, as defined in the hereunto appended claims.
Having thus described my invention what I claim and desire to secure by Letters Patent s:- l
l. A set of playing cards comprising; a
signature. f
ASA B. COPELAND.
US128185A 1926-08-09 1926-08-09 Card game Expired - Lifetime US1638433A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6059291A (en) * 1998-06-12 2000-05-09 Gary; Harold L Method of playing a learning enhanced card game
USD460124S1 (en) 2001-11-16 2002-07-09 Anslem J Palmer, Jr. Deck of religious playing cards
US20040070148A1 (en) * 2002-10-09 2004-04-15 Royse Cynthia L. Deck of Christian playing cards
US20060040243A1 (en) * 2004-08-23 2006-02-23 Celiant Roc E Seriously funny (SF)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6059291A (en) * 1998-06-12 2000-05-09 Gary; Harold L Method of playing a learning enhanced card game
USD460124S1 (en) 2001-11-16 2002-07-09 Anslem J Palmer, Jr. Deck of religious playing cards
US20040070148A1 (en) * 2002-10-09 2004-04-15 Royse Cynthia L. Deck of Christian playing cards
US20060040243A1 (en) * 2004-08-23 2006-02-23 Celiant Roc E Seriously funny (SF)

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