US1221244A - Game apparatus. - Google Patents

Game apparatus. Download PDF

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Publication number
US1221244A
US1221244A US798915A US798915A US1221244A US 1221244 A US1221244 A US 1221244A US 798915 A US798915 A US 798915A US 798915 A US798915 A US 798915A US 1221244 A US1221244 A US 1221244A
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Prior art keywords
game
march
man
board
lines
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US798915A
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Peter J Swartwood
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

Definitions

  • rn'rnnJ swan'rwoon, or mounramgor, PENNSYLVANIA- GAME APPARATUS.
  • This invention relates to game'apparatus and one of the principal objects of the invention ,is to provide a game ofchance which simulatesawar between two or four opponents, the object of the game being to enter the men in affort" disposed centrally upon the game board.
  • Figure 1 is a top plan view of a game board made in accordance with this invention, s
  • Fig. 2 is a top plan'view of a dial having a spinning hand pivoted thereto for indicating the movements of the men on the board,.
  • Fig. 3 is a View in elevation of one of the men or accessories to the game
  • Fig. 4 is a similar View of one of the opposing men.
  • the numeral 1 designates a game board of any suitable size made in two sections connected together by hinges 2 and adapted to be folded similar to the ,ordinary checker board.
  • the board when opened out is substantially square, and represented on the board at each of its four sides near the outer edges, and at the left of the center of the board are tents ,3.
  • a line of marks consisting of four squares in width, the first four of which-are numbered 1, 2, 3 and 1, as indicated at 4,-and a series of squares extend from this point across the board and are formed by longitudinal lines 5 and transverse lines 6.
  • At certain points in the lines where the roads or lines of march intersect are rectangular fields 8 of contrasting color.
  • Each of the lines of march are provided with a curve 9, and the representation of a lake at the center of the curve?
  • Theline of march from thelake 10 to the 'oentral'fort 11 is substantially parallel tothe lineof march leading from board.
  • a soldierfa mounted upon a base I may be rectangular in form, sir'nilar to the'size and shape of the squares onlthe board and may be colored to correspond with eaclrof the lines of march.
  • E'ajcl playerf has four soldiers and they are placed on the spots 1, 2, 3 and l to start the game.
  • f j
  • Fig. 4 illustrates a game piece' c reprethe tent across" the 4 p .65 so that each player may have game pieces senting a soldier of a somewhat different type from the, other andl provided with a base (Z which is correspondingly colored, and the men for each line of march may be different in form as well as color.
  • the numeral 12 designates a dial or disk having a hand or pointer 13 pivoted on a pin centrally, as at'l l,
  • the man onthe spot 4 is moved forward two'squares.
  • the next player spins the hand 13 and he moves the game man according to the number that the hand 13 registers from his station or start- BEST AVAILABLE COP p and if the hand stops at a point indicating mnnber 4 with some other number in connection therewith the same game man that was previously moved is again moved aczording to the second number appearing below the line on the dial. If another numher is registered the game man that is positioned in the space of the starting point which corresponds with this number appearing above the line of the dial is moved accordingly.
  • a game board .of rectangular formation pairs of tents arranged adjacent each corner of the board, a pair of s shaped lines of march located on the board and arranged to intercross each other and having their ends terminating adjacent the tents, a fort lo cated at a point central of the ends of each of.
  • the S-shaped lines of march rectangular fields of contrastin colors located at points of intercrossing o the S-sha-pcd lines of march, and each S-shaped line of march being divided into four lines of march to receive game pieces comprising soldiers, and a chance controlled device to indicate the movement of the soldiers.

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Emergency Lowering Means (AREA)

Description

P. J. SWARTWOOD.
GAME APPARATUS. m'ucmou man FE'B. I3. ms.
1,221,244. 2 v Patefltd Apr. 3,1917.
illi'm UNITED STATES PATENT OFFICE.
rn'rnnJ. swan'rwoon, or mounramgor, PENNSYLVANIA- GAME APPARATUS.
Specification of Letters Patent.
application filed February 13, 1915. Serial No. 7,989.
. lowing to be a full, clear, and exact description of the invention, such as will enable others skilled in the art to which it appertains to make and use the same.
This invention relates to game'apparatus and one of the principal objects of the invention ,is to provide a game ofchance which simulatesawar between two or four opponents, the object of the game being to enter the men in affort" disposed centrally upon the game board.
The foregoing and other objects may be attained by means'of the construction illustrated in the accompanying drawings, in which ,Figure 1 is a top plan view of a game board made in accordance with this invention, s
Fig. 2 is a top plan'view of a dial having a spinning hand pivoted thereto for indicating the movements of the men on the board,.
Fig. 3 is a View in elevation of one of the men or accessories to the game,
Fig. 4 is a similar View of one of the opposing men.
Referring to the drawings, and more particularly to Fig. 1, the numeral 1 designates a game board of any suitable size made in two sections connected together by hinges 2 and adapted to be folded similar to the ,ordinary checker board. The board when opened out is substantially square, and represented on the board at each of its four sides near the outer edges, and at the left of the center of the board are tents ,3. Starting from the front opening of each of the tents is a line of marks consisting of four squares in width, the first four of which-are numbered 1, 2, 3 and 1, as indicated at 4,-and a series of squares extend from this point across the board and are formed by longitudinal lines 5 and transverse lines 6. At certain points in the lines ,where the roads or lines of march intersect are rectangular fields 8 of contrasting color. Each of the lines of march are provided with a curve 9, and the representation of a lake at the center of the curve? Theline of march from thelake 10 to the 'oentral'fort 11 is substantially parallel tothe lineof march leading from board.
As shown, there arefour'linesof march leading. one from eaclrteritito the fort, and these lines of march are-differently colored,
corresponding to the color of the lines of march.
Referring to Fig.3 ofthe drawings, one of the game pieces isshownas a soldierfa mounted upon a base I) andthese bases may be rectangular in form, sir'nilar to the'size and shape of the squares onlthe board and may be colored to correspond with eaclrof the lines of march. E'ajcl playerfhas four soldiers and they are placed on the spots 1, 2, 3 and l to start the game. f j
Fig. 4: illustrates a game piece' c reprethe tent across" the 4 p .65 so that each player may have game pieces senting a soldier of a somewhat different type from the, other andl provided with a base (Z which is correspondingly colored, and the men for each line of march may be different in form as well as color.
Referring to Fig. 2, the numeral 12 designates a dial or disk having a hand or pointer 13 pivoted on a pin centrally, as at'l l,
through the disk, and provided with a finthe opposite end. Between the periphery of the disk and a circular line 17 drawn in a circle inside the periphery are numerals 18 disposed at diametrically opposite sides of the disk, and shown as the ordinals 5. At midway points between the ordinals 5 are the .ordinals 8 as shown at 19. Represented within an inner circle is an annular series of legends 20 which consists of the words No. 11, No. 27-2, No. 33, No. 4t, and No. 1'2, No. 2--3, No. 31, etc.
To play the game the men are placed on the spots 1, 2, 3 and 4 and the first player spins the hand 13, and should the hand stop at No. 4-2, the man onthe spot 4 is moved forward two'squares. The next player spins the hand 13 and he moves the game man according to the number that the hand 13 registers from his station or start- BEST AVAILABLE COP p and if the hand stops at a point indicating mnnber 4 with some other number in connection therewith the same game man that was previously moved is again moved aczording to the second number appearing below the line on the dial. If another numher is registered the game man that is positioned in the space of the starting point which corresponds with this number appearing above the line of the dial is moved accordingly. It the game man when being moved happens to land upon the colored position on spaces 7 a penalty of two spacesis inflicted on the game man and he is compelled to return the two spaces. "When the game man has reached a field 8 a number must be spun which will correspond with the moves occurring between the game man and the field before said game man can enter. After the game man has been entered to the field 8 it is necessary that the players spin the hand 13 to registear as illustrated at 19 of Fig. 2, and then the game man may continue onward. For a game man to pass the lake 10 it is necessary that the players spin the hand 13 to register 5 as illustrated at 18 of Fig. 2. To enter the fort 11 which is the goal of the game it is necessary that an exact number be span to correspond with the game man and with the spaces occurring between said game man and the fort 11. When the hand stops on 5 and 8, certain obstacles in the lines of march are overcome. v y
The player who first gets his ,men inside the fort 11 wins the game, and if partners are playing both partners must get his men within the fort in order to win. There are many ways of playing the gamefand the foregoing description is deemed suflicient.
Various changes may be made in the details of construction without departing from the s irit and scope-of the invention as defined 1n the claim.
What is claimed is A game board .of rectangular formation, pairs of tents arranged adjacent each corner of the board, a pair of s shaped lines of march located on the board and arranged to intercross each other and having their ends terminating adjacent the tents, a fort lo cated at a point central of the ends of each of. the S-shaped lines of march, rectangular fields of contrastin colors located at points of intercrossing o the S-sha-pcd lines of march, and each S-shaped line of march being divided into four lines of march to receive game pieces comprising soldiers, and a chance controlled device to indicate the movement of the soldiers.
In testimon whereof I affix my signature in presence 0 two witnesses.
PETER J. SWVARTVVOOD. Witnesses:
Joe. D. Nnvm, BENJAMIN B. MONTGOMERY.
US798915A 1915-02-13 1915-02-13 Game apparatus. Expired - Lifetime US1221244A (en)

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US798915A US1221244A (en) 1915-02-13 1915-02-13 Game apparatus.

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3656757A (en) * 1970-03-30 1972-04-18 James F Carroll Farm board game apparatus
US5020805A (en) * 1989-12-06 1991-06-04 Fratangelo John J War game

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3656757A (en) * 1970-03-30 1972-04-18 James F Carroll Farm board game apparatus
US5020805A (en) * 1989-12-06 1991-06-04 Fratangelo John J War game

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