TWM630947U - Stereoscopic image playback apparatus - Google Patents

Stereoscopic image playback apparatus Download PDF

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TWM630947U
TWM630947U TW111200975U TW111200975U TWM630947U TW M630947 U TWM630947 U TW M630947U TW 111200975 U TW111200975 U TW 111200975U TW 111200975 U TW111200975 U TW 111200975U TW M630947 U TWM630947 U TW M630947U
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image
graphics processing
stereoscopic
depth
output
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TW111200975U
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Chinese (zh)
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佑 和
徐文正
林士豪
譚馳澔
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宏碁股份有限公司
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Abstract

A stereoscopic image playback apparatus is provided, which includes a processor and a graphics processing unit (GPU). The GPU is configured to create a 3D mesh and its texture to obtain a stereoscopic scene, and capture a planar image of the stereoscopic scene. In response to the planar image not being a side-by-side image, the processor performs image pre-processing on the planar image to obtain a first image. A graphics processing pipeline of the GPU performs depth estimation on the first image to obtain a depth image, and updates the 3D mesh according to a depth setting of the depth image, and project the updated 3D mesh to a corresponding coordinate system according to an eye tracking result of a user. The graphics processing pipeline draws the first image onto the projected 3D mesh to obtain an output 3D mesh, and capture an output side-by-side image from the output 3D mesh. The graphics processing pipeline weaves a left-eye image and a right-eye image of the side-by-side image into an output image, and displays the output image on a stereoscopic image display apparatus.

Description

立體影像播放裝置Stereoscopic video playback device

本創作是關於立體影像顯示技術,特別是關於一種立體影像播放裝置。This creation is about stereoscopic image display technology, especially about a stereoscopic image playback device.

隨著科技進步,虛擬實境(virtual reality)裝置亦變得愈來愈普及。因為虛擬實境場景需要極大的運算量,當使用者在虛擬實境場景中之位置改變或視線方位改變時,傳統的立體影像產生裝置往往僅能使用處理器(軟體)以重新計算更新後的虛擬實境場景,並從更新後的虛擬實境場景取得使用者所觀賞的左眼影像及右眼影像。上述運算方式往往會造成立體影像播放裝置中之處理器的極大負擔。With the advancement of technology, virtual reality devices have become more and more popular. Because the virtual reality scene requires a huge amount of computation, when the user's position in the virtual reality scene changes or the line of sight changes, the traditional stereoscopic image generation device often only uses the processor (software) to recalculate the updated The virtual reality scene is obtained, and the left eye image and the right eye image viewed by the user are obtained from the updated virtual reality scene. The above-mentioned calculation method often causes a great burden on the processor in the stereoscopic video playback device.

因此,需要一種立體影像播放裝置以解決上述問題。Therefore, there is a need for a stereoscopic video playback device to solve the above problems.

本創作係提供一種立體影像播放裝置,包括:一處理器;以及一圖形處理單元,用以創建一立體網格及其材質以得到一立體場景,並擷取該立體場景的平面影像;其中,因應於該平面影像並非併排影像,該處理器對該平面影像進行影像前處理以得到一第一影像;其中,該圖形處理單元之一圖形處理管線對該第一影像進行深度估計以得到一深度影像,並依據該深度影像之深度設定以更新該立體網格,並依據該立體影像播放裝置之使用者的眼球追蹤結果以將該立體網格映射至對應的座標系統;其中,該圖形處理管線並將該第一影像投射至映射後的該立體網格以得到輸出立體網格,並將從輸出立體網格擷取輸出併排影像,其中該輸出併排影像包括一左眼影像及一右眼影像;其中,該圖形處理管線將該左眼影像及該右眼影像編織為一輸出影像,並在一立體影像顯示裝置播放該輸出影像。The present creation provides a stereoscopic image playback device, including: a processor; and a graphics processing unit for creating a stereoscopic mesh and its material to obtain a stereoscopic scene, and capturing a plane image of the stereoscopic scene; wherein, Since the planar image is not a side-by-side image, the processor performs image preprocessing on the planar image to obtain a first image; wherein a graphics processing pipeline of the graphics processing unit performs depth estimation on the first image to obtain a depth image, and update the three-dimensional grid according to the depth setting of the depth image, and map the three-dimensional grid to the corresponding coordinate system according to the eye tracking result of the user of the three-dimensional image playback device; wherein, the graphics processing pipeline Projecting the first image onto the mapped three-dimensional grid to obtain an output three-dimensional grid, and extracting an output side-by-side image from the output three-dimensional grid, wherein the output side-by-side image includes a left-eye image and a right-eye image wherein, the graphics processing pipeline knits the left eye image and the right eye image into an output image, and plays the output image on a stereoscopic image display device.

在一些實施例中,因應於該平面影像為該併排影像,該圖形處理管線直接將該併排影像中的該左眼影像及該右眼影像編織為一輸出影像,並在一立體影像顯示裝置播放該輸出影像。In some embodiments, since the two-dimensional image is the side-by-side image, the graphics processing pipeline directly knits the left-eye image and the right-eye image in the side-by-side image into an output image, which is played on a stereoscopic image display device the output image.

在一些實施例中,該圖形處理管線之頂點著色器係將該第一影像投射至映射後的該立體網格以得到該輸出立體網格。In some embodiments, the vertex shader of the graphics processing pipeline projects the first image onto the mapped volumetric mesh to obtain the output volumetric mesh.

在一些實施例中,該影像前處理係調整該平面影像之尺寸及格式以符合該圖形處理管線中之人工智慧模型的需求,且該人工智慧模型係對該第一影像進行深度估計以得到該深度影像。In some embodiments, the image preprocessing adjusts the size and format of the planar image to meet the requirements of an artificial intelligence model in the graphics processing pipeline, and the artificial intelligence model performs depth estimation on the first image to obtain the depth image.

在一些實施例中,該處理器係將該深度影像中最大深度減去最小深度以得到該深度設定。In some embodiments, the processor subtracts the minimum depth from the maximum depth in the depth image to obtain the depth setting.

在一些實施例中,該圖形處理管線係將該深度影像做為該立體網格之材質以更新該立體網格。In some embodiments, the graphics processing pipeline uses the depth image as a material for the volumetric mesh to update the volumetric mesh.

以下說明係為完成創作的較佳實現方式,其目的在於描述本創作的基本精神,但並不用以限定本創作。實際的創作內容必須參考之後的權利要求範圍。The following description is a preferred implementation manner to complete the creation, and its purpose is to describe the basic spirit of the creation, but it is not intended to limit the creation. The actual creative content must refer to the scope of the claims that follow.

必須了解的是,使用於本說明書中的"包含"、"包括"等詞,係用以表示存在特定的技術特徵、數值、方法步驟、作業處理、元件以及/或組件,但並不排除可加上更多的技術特徵、數值、方法步驟、作業處理、元件、組件,或以上的任意組合。It must be understood that words such as "comprising" and "including" used in this specification are used to indicate the existence of specific technical features, values, method steps, operation processes, elements and/or components, but do not exclude the possibility of Plus more technical features, values, method steps, job processes, elements, components, or any combination of the above.

於申請專利範圍中使用如"第一"、"第二"、"第三"等詞係用來修飾申請專利範圍中的元件,並非用來表示之間具有優先權順序,先行關係,或者是一個元件先於另一個元件,或者是執行方法步驟時的時間先後順序,僅用來區別具有相同名字的元件。 The use of words such as "first", "second" and "third" in the scope of the patent application is used to modify the elements in the scope of the patent application, and is not used to indicate that there is a priority order, an antecedent relationship, or a The precedence of one element over another, or the chronological order in which method steps are performed, is only used to distinguish elements with the same name.

第1圖為依據本創作一實施例中之立體影像播放裝置的方塊圖。 FIG. 1 is a block diagram of a stereoscopic video playback device according to an embodiment of the present invention.

立體影像播放裝置10例如可為一個人電腦、伺服器、可攜式電子裝置或其他具有類似運算能力之電子裝置。如第1圖所示,立體影像播放裝置10包括主機100及立體影像顯示裝置180。主機100係連接至立體影像顯示裝置180,且主機100例如可產生一影像信號,並將該影像信號傳送至立體影像顯示裝置180進行播放。立體影像顯示裝置180可依據來自主機100之影像信號之格式以立體影像播放模式或平面影像播放模式以播放來自主機100之影像信號。 The stereoscopic video playback device 10 can be, for example, a personal computer, a server, a portable electronic device or other electronic devices with similar computing capabilities. As shown in FIG. 1 , the stereoscopic video playback device 10 includes a host 100 and a stereoscopic video display device 180 . The host 100 is connected to the stereoscopic image display device 180 , and the host 100 can, for example, generate an image signal, and transmit the image signal to the stereoscopic image display device 180 for playback. The stereoscopic image display device 180 can play the image signal from the host 100 in a stereoscopic image playing mode or a flat image playing mode according to the format of the image signal from the host 100 .

主機100包括:處理器110、圖形處理單元120、記憶體單元130、儲存裝置140、相機160及傳輸介面170,其中在主機100中的上述各元件係透過系統匯流排111而互相耦接。 The host 100 includes a processor 110 , a graphics processing unit 120 , a memory unit 130 , a storage device 140 , a camera 160 and a transmission interface 170 , wherein the above components in the host 100 are coupled to each other through the system bus 111 .

處理器110例如為中央處理器(CPU)、一般用途處理器(general-purpose processor)等等,但本創作並不限於此。圖形處理單元120例如可為一顯示卡上的圖形處理單元或是整合至處理器110中之圖形處理單元,但本創作並不限於此。 The processor 110 is, for example, a central processing unit (CPU), a general-purpose processor, etc., but the present invention is not limited thereto. The graphics processing unit 120 may be, for example, a graphics processing unit on a display card or a graphics processing unit integrated into the processor 110 , but the present invention is not limited thereto.

記憶體單元130為一隨機存取記憶體,例如是動態 隨機存取記憶體(DRAM)或靜態隨機存取記憶體(SRAM),但本創作並不限於此。記憶體單元130亦可稱為系統記憶體,除了可供可供處理器110暫存資料之外,亦可做為一影像緩衝器(image buffer)。 The memory unit 130 is a random access memory, such as dynamic Random Access Memory (DRAM) or Static Random Access Memory (SRAM), but the present invention is not limited to this. The memory unit 130 may also be referred to as a system memory, and may be used as an image buffer in addition to temporarily storing data for the processor 110 .

儲存裝置140為一非揮發性記憶體(non-volatile memory),例如可為一硬碟機(hard disk drive)、一固態硬碟(solid-state disk)、一快閃記憶體(flash memory)、或一唯讀記憶體(read-only memory),但本創作並不限於此。舉例來說,儲存裝置140可儲存作業系統141(例如可為Windows、Linux、MacOS等等)、圖形驅動程式142及立體影像播放程式143。處理單元110例如可將作業系統141、圖形驅動程式142及立體影像播放程式143讀取至記憶體單元130並執行。圖形處理單元120例如可進行處理單元110所執行之立體影像播放程式143的繪圖處理以產生包括一或多張影像的一影像信號,並透過傳輸介面170將影像信號傳送至立體影像顯示裝置180。 The storage device 140 is a non-volatile memory, such as a hard disk drive, a solid-state disk, and a flash memory. , or a read-only memory, but this creation is not limited to this. For example, the storage device 140 can store an operating system 141 (eg, Windows, Linux, MacOS, etc.), a graphics driver 142 and a stereoscopic image player 143 . For example, the processing unit 110 can read and execute the operating system 141 , the graphics driver 142 and the stereoscopic image playing program 143 into the memory unit 130 . For example, the graphics processing unit 120 can perform the drawing processing of the stereoscopic image player program 143 executed by the processing unit 110 to generate an image signal including one or more images, and transmit the image signal to the stereoscopic image display device 180 through the transmission interface 170 .

傳輸介面170可為有線傳輸介面及/或無線傳輸介面,其中有線傳輸介面可包括:高解析度多媒體介面(High Definition Multimedia Interface,HDMI)、顯示埠(DisplayPort,DP)介面、嵌入式顯示埠(embedded DisplayPort,eDP)、低電壓差動訊號傳輸(low voltage differential signaling,LVDS)介面、通用序列匯流排(Universal Serial Bus,USB)介面、USB Type-C介面、雷靂(Thunderbolt) 介面、數位視訊介面(DVI)、視訊圖形陣列(VGA)介面、一般用途輸入輸出(GPIO)介面、通用非同步收發傳輸器(UART)介面、序列周邊介面(SPI)介面、積體電路匯流排(I2C)介面、或其組合,且無線傳輸介面可包括:藍芽(Bluetooth)、Wi-Fi、近場通訊(NFC)介面等等,但本創作並不限於此。 The transmission interface 170 may be a wired transmission interface and/or a wireless transmission interface, wherein the wired transmission interface may include: a High Definition Multimedia Interface (HDMI), a DisplayPort (DP) interface, an embedded display port ( embedded DisplayPort (eDP), low voltage differential signaling (LVDS) interface, Universal Serial Bus (USB) interface, USB Type-C interface, Thunderbolt Interface, Digital Video Interface (DVI), Video Graphics Array (VGA) interface, General Purpose Input Output (GPIO) interface, Universal Asynchronous Transceiver Transmitter (UART) interface, Serial Peripheral Interface (SPI) interface, Integrated Circuit Bus (I2C) interface, or a combination thereof, and the wireless transmission interface may include: Bluetooth (Bluetooth), Wi-Fi, Near Field Communication (NFC) interface, etc., but the present invention is not limited thereto.

相機160例如可設置在主機100(或是立體影像顯示裝置180)上,用以擷取主機100前方之使用者的臉部影像。此外,處理器110例如可執行一眼球追蹤程式(未繪示),用以從該臉部影像偵測使用者之雙眼的視線方位(orientation)以做為眼球追蹤結果,其可用於立體影像播放程式143中之併排影像產生階段,其細節將詳述於後。 The camera 160 can be disposed on the host 100 (or the stereoscopic image display device 180 ), for example, to capture the face image of the user in front of the host 100 . In addition, the processor 110 can execute an eye tracking program (not shown), for example, to detect the orientation of the eyes of the user from the facial image to obtain the eye tracking result, which can be used for stereoscopic images The side-by-side image generation stage in the playback program 143 will be described in detail later.

立體影像顯示裝置180例如可為頭戴式顯示器(head mounted display,HMD)或是裸視立體(autostereoscopic)顯示裝置,用以播放虛擬實境(virtual reality)影像或立體影像(stereoscopic image)。立體影像顯示裝置180可用本創作領域中之不同立體顯示技術所實現。舉例來說,裸視立體顯示技術可包括:視差屏障(parallax barriers)技術、柱狀透鏡式(lenticular lenses)、指向光源式(directional backlight)等等,其可輪流播放或同時播放立體影像中之左眼影像及右眼影像。頭戴式顯示器例如可包括左眼顯示面板及右眼顯示面板,用以分別播放立體影像中之左眼影像及右眼影像,並且經過相應的左眼透鏡及右眼透鏡以在使用者之左眼及右眼進行成像,進而產生立體視覺。本創作領域中 具有通常知識者當可了解頭戴式顯示器及裸視立體顯示裝置之相關播放機制,故其細節於此不再贅述。 The stereoscopic image display device 180 can be, for example, a head mounted display (HMD) or an autostereoscopic display device for playing a virtual reality image or a stereoscopic image. The stereoscopic image display device 180 can be implemented with different stereoscopic display technologies in the art. For example, the naked-view stereoscopic display technology may include parallax barriers, lenticular lenses, directional backlight, etc., which can play alternately or simultaneously play one of the three-dimensional images. Left eye image and right eye image. The head-mounted display may include, for example, a left-eye display panel and a right-eye display panel, which are used to respectively play the left-eye image and the right-eye image in the stereoscopic image, and pass through the corresponding left-eye lens and right-eye lens to display the left-eye and right-eye lenses on the user's left side. The eye and the right eye are imaged to produce stereoscopic vision. in this creative field Those with ordinary knowledge can understand the relevant playback mechanisms of the head-mounted display and the stereoscopic display device, so the details are not repeated here.

立體影像播放程式143包括併排影像偵測模組144、影像前處理模組145、併排影像產生模組146及影像編織模組147。併排影像偵測模組144係用以偵測所接收的平面影像是否為併排影像(side-by-side image),其中併排影像為左眼影像及右眼影像併排的影像。影像前處理模組145係用以調整所接收的平面影像之尺寸及/或格式轉換,且處理後之平面影像之尺寸及/或格式係符合立體影像播放程式143及圖形處理單元120所執行之人工智慧模型(AI model)進行深度估計之需求。 The stereoscopic image playing program 143 includes a side-by-side image detection module 144 , an image preprocessing module 145 , a side-by-side image generation module 146 and an image weaving module 147 . The side-by-side image detection module 144 is used for detecting whether the received planar image is a side-by-side image, wherein the side-by-side image is a side-by-side image of the left-eye image and the right-eye image. The image preprocessing module 145 is used for adjusting the size and/or format conversion of the received planar image, and the size and/or format of the processed planar image conforms to the stereoscopic image player program 143 and the graphics processing unit 120 . The need for depth estimation by an AI model.

併排影像產生模組146係利用圖形處理單元120依據深度設定(depth setting)而更新的立體網格並依據眼球追蹤結果進行座標映射以產生併排影像,其細節將詳述於後。 The side-by-side image generation module 146 uses the three-dimensional grid updated by the graphics processing unit 120 according to the depth setting and performs coordinate mapping according to the eye tracking result to generate the side-by-side image, the details of which will be described in detail later.

第2圖為依據本創作一實施例中之平面影像、立體網格及平面網格的示意圖。 FIG. 2 is a schematic diagram of a plane image, a three-dimensional grid, and a plane grid according to an embodiment of the present invention.

第2圖包含區域210、220及230,其中區域210為二維網格(two-dimensional mesh)的示意圖,區域220為三維網格(three-dimensional mesh)的示意圖,區域230則為三維場景的示意圖。舉例來說,在區域210的二維網格包括在X-Y平面上依序排列的複數個三角形,且各個三角形均具有一組頂點(vertices)。圖形處理單元120中之圖形處理管線121會先產生三維場景相應的二維網格,並給予二維網格中之各三角形的頂點一特定高度 (height)(即Z軸方向)即可得到區域220所示的三維網格,其中Z軸方向即表示場景深度。最後,圖形處理管線121再將各個三角形相應的材質貼上即可得到區域230所示的三維場景。 Figure 2 includes regions 210, 220 and 230, wherein region 210 is a schematic diagram of a two-dimensional mesh, region 220 is a schematic diagram of a three-dimensional mesh, and region 230 is a schematic diagram of a three-dimensional scene Schematic. For example, the two-dimensional mesh in the region 210 includes a plurality of triangles arranged in sequence on the X-Y plane, and each triangle has a set of vertices. The graphics processing pipeline 121 in the graphics processing unit 120 will first generate a two-dimensional mesh corresponding to the three-dimensional scene, and give the vertices of each triangle in the two-dimensional mesh a specific height (height) (ie, the Z-axis direction), the three-dimensional grid shown in the area 220 can be obtained, wherein the Z-axis direction represents the scene depth. Finally, the graphics processing pipeline 121 pastes the corresponding materials of each triangle to obtain the three-dimensional scene shown in the area 230 .

第3圖為依據本創作一實施例中之使用圖形處理管線的立體影像產生方法之流程的示意圖。請同時參考第1圖及第3圖。 FIG. 3 is a schematic diagram of a flow of a method for generating a 3D image using a graphics processing pipeline according to an embodiment of the present invention. Please refer to Figure 1 and Figure 3 at the same time.

流程300開始於初始化階段310,其中初始化階段310包括方塊312、314及316。方塊312:創建立體網格。舉例來說,圖形處理單元120之圖形處理管線121在進行繪圖處理時,會先創建三維場景相應的立體網格(3D mesh),如第2圖之區域220所示。 Process 300 begins with initialization phase 310 , which includes blocks 312 , 314 and 316 . Block 312: Create a solid grid. For example, when the graphics processing pipeline 121 of the graphics processing unit 120 performs drawing processing, a 3D mesh corresponding to the three-dimensional scene is first created, as shown in the area 220 in FIG. 2 .

方塊314:創建材質。舉例來說,立體網格包括複數個三角形,且各個三角形均有相應的材質(texture)。圖形處理管線121會一併創建各三角形相應的材質,且圖形處理管線121的頂點著色器(vertex shader)在進行繪圖處理時再將各三角形的材質貼上即可得到三維場景。 Block 314: Create the material. For example, the three-dimensional mesh includes a plurality of triangles, and each triangle has a corresponding texture. The graphics processing pipeline 121 creates materials corresponding to each triangle together, and the vertex shader of the graphics processing pipeline 121 pastes the materials of each triangle when performing drawing processing to obtain a three-dimensional scene.

方塊316:開始影像擷取。舉例來說,儘管圖形處理單元120已產生三維場景,但主機100仍然要產生相應的立體影像才能在立體影像顯示裝置180上進行播放。此時,處理器110可從對三維場景進行影像擷取以得到該三維場景的平面影像。 Block 316: Start image capture. For example, although the graphics processing unit 120 has generated a three-dimensional scene, the host 100 still needs to generate a corresponding stereoscopic image before it can be played on the stereoscopic image display device 180 . At this time, the processor 110 can obtain a plane image of the 3D scene by capturing images of the 3D scene.

方塊318:判斷影像是否已到達。舉例來說,在第3圖之流程中,最後在方塊340可成功產生立體影像,則方塊318會 判斷影像已到達。若在方塊340未成功產生立體影像,則方塊318會判斷影像未到達,故會執行方塊320以停止影像擷取。 Block 318: Determine whether the image has arrived. For example, in the process of FIG. 3, the stereoscopic image can be successfully generated at the block 340, then the block 318 will It is judged that the image has arrived. If the stereoscopic image is not successfully generated at block 340, then block 318 determines that the image has not arrived, so block 320 is executed to stop image capture.

方塊322:併排影像偵測。方塊324:判斷是否為併排影像。舉例來說,併排影像偵測模組144係用以偵測圖形處理單元120所產生的平面影像是否為併排影像(side-by-side image),其中併排影像為左眼影像及右眼影像併排的影像。若在方塊324偵測到平面影像為併排影像,則進入方塊340。若在方塊324偵測到平面影像並非併排影像,則進入方塊326。 Block 322: Side-by-side image detection. Block 324: Determine whether it is a side-by-side image. For example, the side-by-side image detection module 144 is used to detect whether the planar image generated by the graphics processing unit 120 is a side-by-side image, wherein the side-by-side image is a left-eye image and a right-eye image side by side image. If it is detected at block 324 that the planar image is a side-by-side image, then proceed to block 340 . If it is detected at block 324 that the planar image is not a side-by-side image, then block 326 is entered.

方塊326:影像前處理。舉例來說,影像前處理模組145係用以調整圖形處理單元120所產生的平面影像之尺寸及格式轉換,且處理後之平面影像之尺寸及/或格式係符合立體影像播放程式143及圖形處理單元120所執行之人工智慧模型(AI model)進行深度估計之需求。需注意的是,上述人工智慧模型對其輸入影像進行深度估計時,輸入影像之格式及/或尺寸(解析度)需符合上述人工智慧模型的要求。 Block 326: Image preprocessing. For example, the image preprocessing module 145 is used to adjust the size and format conversion of the planar image generated by the graphics processing unit 120, and the size and/or format of the processed planar image conform to the stereoscopic image player 143 and graphics The AI model executed by the processing unit 120 needs to perform depth estimation. It should be noted that when the above-mentioned artificial intelligence model performs depth estimation on its input image, the format and/or size (resolution) of the input image must meet the requirements of the above-mentioned artificial intelligence model.

方塊328:深度估計。舉例來說,圖形處理單元120所執行之人工智慧模型已事先訓練完成,其取得單一張輸入影像(即平面影像)即可判斷在該輸入影像中之物件相應的深度(depth)。因此,圖形處理單元120可取得平面影像之深度設定,其中上述深度設定例如可為深度效應強度參數(depth effect strength parameter),其可為該平面影像在Z軸方向的最大深度減去最小深度。於一實施例中,本創作之深度估計可為每幀(Frame)皆進行估 計,也就是針對輸入的每幀影像皆產生對應其之深度圖(depth map)。 Block 328: Depth estimation. For example, the artificial intelligence model executed by the graphics processing unit 120 has been trained in advance, and it obtains a single input image (ie, a plane image) to determine the corresponding depth of objects in the input image. Therefore, the graphics processing unit 120 can obtain the depth setting of the planar image, wherein the depth setting may be, for example, a depth effect strength parameter, which may be the maximum depth minus the minimum depth of the planar image in the Z-axis direction. In one embodiment, the depth estimation of the present creation may be performed for each frame (Frame). The calculation is to generate a corresponding depth map for each frame of the input image.

併排影像產生階段330包括方塊332、334、336及338。方塊332:更新立體網格。舉例來說,圖形處理單元120之圖形處理管線121可依據平面影像之深度設定以更新立體網格,其中圖形處理管線121之頂點著色器可將在方塊328所得到的深度圖(depth map)或深度影像(depth image)做為在立體網格中之相應的三角形之材質。於一實施例中,使用者可動態調整深度設定值,例如是顯示平面深度為0,向螢幕方向的深度值最大為-10,則使用者可依據自身需求將深度設定為0至-6,則最大深度值將為-6;於另一實施例中,使用者可將深度值的區間設定為-3至-9;依此,圖形處理管線121可依據平面影像之深度設定以更新立體網格。 Side-by-side image generation stage 330 includes blocks 332 , 334 , 336 and 338 . Block 332: Update the volume grid. For example, the graphics processing pipeline 121 of the graphics processing unit 120 can update the volume mesh according to the depth setting of the planar image, wherein the vertex shader of the graphics processing pipeline 121 can use the depth map obtained at block 328 or The depth image is used as the texture for the corresponding triangles in the 3D mesh. In one embodiment, the user can dynamically adjust the depth setting value. For example, if the depth of the display plane is 0, and the depth value in the direction of the screen is at most -10, the user can set the depth from 0 to -6 according to his own needs. Then the maximum depth value will be -6; in another embodiment, the user can set the depth value range from -3 to -9; accordingly, the graphics processing pipeline 121 can update the 3D mesh according to the depth setting of the plane image grid.

方塊334:座標系統映射。舉例來說,圖形處理單元120依據眼球追蹤結果以對立體網格進行座標映射。當使用者配戴頭戴式顯示器或觀看裸視立體顯示裝置時,使用者可能會調整身體或頭部的位置、或是調整眼球的視線方向,這些動作都會影響到主機100在計算使用者觀看之虛擬實境場景(即三維場景)的立體影像。舉例來說,當使用者有上述動作時,可視為在虛擬實境場景中的左相機及右相機(對應於使用者之左眼及右眼)的位置亦隨著改變,故圖形處理單元120需要重新計算左相機及右相機在改變後之位置所拍攝到的虛擬實境場景的左側影像及右側影像以分別做為使用者觀賞的左眼影像及右眼影像。 Block 334: Coordinate system mapping. For example, the graphics processing unit 120 performs coordinate mapping on the three-dimensional grid according to the eye tracking result. When the user wears the head-mounted display or watches the stereoscopic display device, the user may adjust the position of the body or head, or adjust the line of sight of the eyeball. A stereoscopic image of a virtual reality scene (ie, a three-dimensional scene). For example, when the user performs the above actions, it can be considered that the positions of the left camera and the right camera (corresponding to the user's left and right eyes) in the virtual reality scene also change, so the graphics processing unit 120 The left and right images of the virtual reality scene captured by the changed positions of the left camera and the right camera need to be recalculated to serve as the left-eye image and the right-eye image viewed by the user, respectively.

方塊336:將影像投射至立體網格。舉例來說,經過方塊332及334,可確定使用者的雙眼在更新及映射後所得到的立體網格的相對位置及距離(或深度),故此時圖形處理管線121可將平面影像投射至立體網格上以得到更新後的虛擬實境場景。 Block 336: Project the image to the volume grid. For example, through blocks 332 and 334, the relative position and distance (or depth) of the 3D grid obtained by the user's eyes after updating and mapping can be determined, so the graphics processing pipeline 121 can project the planar image to the on the stereo mesh to get the updated virtual reality scene.

方塊338:產生併排影像。因為在方塊336已得到更新後的虛擬實境場景,故此時處理器110(或圖形處理單元120)可利用更新後的虛擬實境場景中的左相機及右相機進行拍攝以得到左眼影像及右眼影像,並將左眼影像及右眼影像進行併排以得到併排影像。 Block 338: Generate side-by-side images. Since the updated virtual reality scene has been obtained at block 336, the processor 110 (or the graphics processing unit 120) can use the left camera and the right camera in the updated virtual reality scene to take pictures at this time to obtain the left eye image and the right eye image, and the left eye image and the right eye image are side-by-side to obtain side-by-side images.

方塊340:影像編織(weaving)處理。舉例來說,對於某些立體影像顯示裝置(例如裸視立體顯示裝置)來說,需要同時播放左眼影像及右眼影像,以讓使用者感受到立體視覺。此類的立體影像顯示裝置之輸入影像格式需為編織影像(weaved image),例如奇數線為左眼影像且偶數線為右眼影像、或是奇數線為右眼影像且偶數線為左眼影像。 Block 340: Image weaving processing. For example, for some stereoscopic image display devices (eg, a naked-view stereoscopic display device), it is necessary to play the left-eye image and the right-eye image at the same time, so that the user can experience the stereoscopic vision. The input image format of such a stereoscopic image display device needs to be a weaved image, for example, the odd-numbered lines are the left-eye image and the even-numbered lines are the right-eye image, or the odd-numbered lines are the right-eye image and the even-numbered lines are the left-eye image .

在本創作中,因為圖形處理單元120之圖形處理管線121是專用的硬體電路,且當使用者在虛擬實境場景中的位置或視線改變時,圖形處理管線121可快速地更新立體網格及計算映射後的座標系統,並且可在映射後的立體網格貼上平面影像以得到更新後的立體場景。因此,本創作可利用圖形處理單元120之圖形處理管線121快速地計算出左相機及右相機在改變後之位置所拍攝到的虛擬實境場景的左側影像及右側影像,並且產生相應的併排影像 及編織影像以供立體影像顯示裝置180進行播放。於一實施例中,圖形處理單元120之圖形處理管線121同時儲存每幀影像皆產生對應其之深度圖(depth map),如此一來,藉由於同一圖形處理管線121同時處理深度圖(depth map)及所擷取之每幀影像,處理速度將會非常快。 In this creation, because the graphics processing pipeline 121 of the graphics processing unit 120 is a dedicated hardware circuit, and when the user's position or line of sight in the virtual reality scene changes, the graphics processing pipeline 121 can quickly update the three-dimensional grid And calculate the coordinate system after mapping, and can paste plane image on the three-dimensional grid after mapping to obtain the updated three-dimensional scene. Therefore, the present creation can use the graphics processing pipeline 121 of the graphics processing unit 120 to quickly calculate the left and right images of the virtual reality scene captured by the left and right cameras at the changed positions, and generate corresponding side-by-side images and woven images for playback by the stereoscopic image display device 180 . In one embodiment, the graphics processing pipeline 121 of the graphics processing unit 120 simultaneously stores each frame of image and generates a corresponding depth map, so that the same graphics processing pipeline 121 simultaneously processes the depth map. ) and each frame captured, the processing speed will be very fast.

第4圖為依據本創作一實施例中之立體影像產生方法的流程圖。請同時參考第1、3、4圖。 FIG. 4 is a flowchart of a method for generating a stereoscopic image according to an embodiment of the present invention. Please also refer to Figures 1, 3 and 4.

在步驟S410,利用圖形處理單元120創建立體網格及其材質。舉例來說,立體網格包括複數個三角形,且各個三角形均有相應的材質(texture)。圖形處理管線121會一併創建各三角形相應的材質,且圖形處理管線121的頂點著色器(vertex shader)在進行繪圖處理時再將各三角形的材質貼上即可得到三維場景。 In step S410, the graphics processing unit 120 is used to create a three-dimensional mesh and its material. For example, the three-dimensional mesh includes a plurality of triangles, and each triangle has a corresponding texture. The graphics processing pipeline 121 creates materials corresponding to each triangle together, and the vertex shader of the graphics processing pipeline 121 pastes the materials of each triangle when performing drawing processing to obtain a three-dimensional scene.

在步驟S420,擷取該立體網格的平面影像。舉例來說,儘管圖形處理單元120已產生三維場景,但主機100仍然要產生相應的立體影像才能在立體影像顯示裝置180上進行播放。此時,處理器110可從對三維場景進行影像擷取以得到該三維場景的平面影像。 In step S420, a planar image of the three-dimensional grid is captured. For example, although the graphics processing unit 120 has generated a three-dimensional scene, the host 100 still needs to generate a corresponding stereoscopic image before it can be played on the stereoscopic image display device 180 . At this time, the processor 110 can obtain a plane image of the 3D scene by capturing images of the 3D scene.

在步驟S430,因應於該平面影像並非併排影像,對該平面影像進行影像前處理以得到一第一影像。舉例來說,影像前處理模組145係用以調整圖形處理單元120所產生的平面影像之尺寸及/或格式轉換,且處理後之平面影像之尺寸及/或格式以符合立體影像播放程式143及圖形處理單元120所執行之人工智慧模型 (AI model)進行深度估計之需求。需注意的是,上述人工智慧模型對其輸入影像進行深度估計時,輸入影像之格式及/或尺寸(解析度)需符合上述人工智慧模型的需求。 In step S430, since the planar image is not a side-by-side image, image preprocessing is performed on the planar image to obtain a first image. For example, the image preprocessing module 145 is used to adjust the size and/or format conversion of the planar image generated by the graphics processing unit 120, and the size and/or format of the processed planar image conform to the stereoscopic image player program 143 and the artificial intelligence model executed by the graphics processing unit 120 (AI model) The need for depth estimation. It should be noted that when the above-mentioned artificial intelligence model performs depth estimation on its input image, the format and/or size (resolution) of the input image must meet the requirements of the above-mentioned artificial intelligence model.

在步驟S440,利用該圖形處理單元之圖形處理管線對該第一影像進行深度估計以得到一深度影像。舉例來說,圖形處理單元120所執行之人工智慧模型已事先訓練完成,且可取得單一張輸入影像(即平面影像)即可判斷在該輸入影像中之物件相應的深度(depth)。因此,圖形處理單元120可取得平面影像之深度設定,其中上述深度設定例如可為深度效應強度參數(depth effect strength parameter),其可為該平面影像在Z軸方向的最大深度減去最小深度。此外,圖形處理單元120會對每張輸入影像判斷其相應的深度圖。 In step S440, depth estimation is performed on the first image using the graphics processing pipeline of the graphics processing unit to obtain a depth image. For example, the artificial intelligence model executed by the graphics processing unit 120 has been trained in advance, and can obtain a single input image (ie, a plane image) to determine the corresponding depth of objects in the input image. Therefore, the graphics processing unit 120 can obtain the depth setting of the planar image, wherein the depth setting may be, for example, a depth effect strength parameter, which may be the maximum depth minus the minimum depth of the planar image in the Z-axis direction. In addition, the graphics processing unit 120 determines the corresponding depth map for each input image.

在步驟S450,利用該深度影像以更新該立體網格,並依據使用者之眼球追蹤結果以將該立體網格映射至對應的座標系統。舉例來說,圖形處理單元120依據眼球追蹤結果以對立體網格進行座標映射。當使用者配戴頭戴式顯示器或觀看裸視立體顯示裝置時,使用者可能會調整身體或頭部的位置、或是調整眼球的視線方向,這些動作都會影響到主機100在計算使用者觀看之虛擬實境場景(即三維場景)的立體影像。舉例來說,當使用者有上述動作時,可視為在虛擬實境場景中的左相機及右相機(對應於使用者之左眼及右眼)的位置亦隨著改變,故圖形處理單元120需要重新計算左相機及右相機在改變後之位置所拍攝到的虛擬實境場景的左側影 像及右側影像以分別做為使用者觀賞的左眼影像及右眼影像。 In step S450, the three-dimensional grid is updated by using the depth image, and the three-dimensional grid is mapped to a corresponding coordinate system according to the user's eye tracking result. For example, the graphics processing unit 120 performs coordinate mapping on the three-dimensional grid according to the eye tracking result. When the user wears the head-mounted display or watches the stereoscopic display device, the user may adjust the position of the body or head, or adjust the line of sight of the eyeball. A stereoscopic image of a virtual reality scene (ie, a three-dimensional scene). For example, when the user performs the above actions, it can be considered that the positions of the left camera and the right camera (corresponding to the user's left and right eyes) in the virtual reality scene also change, so the graphics processing unit 120 It is necessary to recalculate the left side shadow of the virtual reality scene captured by the left camera and the right camera after changing the position. The image and the right image are used as the left-eye image and the right-eye image viewed by the user, respectively.

在步驟S460,將該第一影像投射至映射後的該立體網格以得到輸出立體網格。舉例來說,經過步驟S440及S450,可確定使用者的雙眼在更新及映射後所得到的立體網格的相對位置及距離(或深度),故此時圖形處理管線121中之頂點著色器可將平面影像投射至立體網格上以得到更新後的虛擬實境場景(即三維場景)。 In step S460, the first image is projected onto the mapped three-dimensional mesh to obtain an output three-dimensional mesh. For example, through steps S440 and S450, the relative positions and distances (or depths) of the 3D mesh obtained by the user's eyes after updating and mapping can be determined, so at this time, the vertex shader in the graphics processing pipeline 121 can The flat image is projected onto the stereo mesh to obtain an updated virtual reality scene (ie, a 3D scene).

在步驟S470,從輸出立體網格擷取輸出併排影像,其中該輸出併排影像包括一左眼影像及一右眼影像。因為在步驟S460已得到更新後的虛擬實境場景,故此時處理器110(或圖形處理單元120)可利用更新後的虛擬實境場景中的左相機及右相機進行拍攝以得到左眼影像及右眼影像,並將左眼影像及右眼影像進行併排以得到併排影像。 In step S470, an output side-by-side image is extracted from the output stereo grid, wherein the output side-by-side image includes a left-eye image and a right-eye image. Since the updated virtual reality scene has been obtained in step S460, the processor 110 (or the graphics processing unit 120) can use the left camera and the right camera in the updated virtual reality scene to shoot to obtain the left eye image and the right eye image, and the left eye image and the right eye image are side-by-side to obtain side-by-side images.

在步驟S480,將該左眼影像及該右眼影像編織為一輸出影像,並在立體顯示裝置播放該輸出影像。舉例來說,對於某些立體影像顯示裝置(例如裸視立體顯示裝置)來說,需要同時播放左眼影像及右眼影像,以讓使用者感受到立體視覺。此類的立體影像顯示裝置之輸入影像格式需為編織影像(weaved image),例如奇數線為左眼影像且偶數線為右眼影像、或是奇數線為右眼影像且偶數線為左眼影像。 In step S480, the left-eye image and the right-eye image are woven into an output image, and the output image is played on the stereoscopic display device. For example, for some stereoscopic image display devices (eg, a naked-view stereoscopic display device), it is necessary to play the left-eye image and the right-eye image at the same time, so that the user can experience the stereoscopic vision. The input image format of such a stereoscopic image display device needs to be a weaved image, for example, the odd-numbered lines are the left-eye image and the even-numbered lines are the right-eye image, or the odd-numbered lines are the right-eye image and the even-numbered lines are the left-eye image .

綜上所述,本創作係提供一種立體影像播放裝置,其可利用圖形處理單元之圖形處理管線的人工智慧模型以快速地判 斷出平面影像中之各物件的深度,且圖形處理管線可快速地更新立體網格及計算映射後的座標系統,並且可在映射後的立體網格貼上平面影像以得到更新後的立體場景。因此,當使用者在立體場景中之位置有變化或是視線改變時,本創作可利用圖形處理單元之圖形處理管線快速地計算出左相機及右相機在改變後之位置所拍攝到的虛擬實境場景的左側影像及右側影像,並且產生相應的併排影像及編織影像以供立體影像顯示裝置進行播放,進而提高輸出的立體影像之影像品質並增加播放立體影像時的運算速度。相比於傳統藉由像素偏移方法將原始影像依據深度圖資訊來進行像素偏移以得到另一眼影像,本創作藉由立體網格可依據使用者需求及位置移動而快速計算得另一眼影像而不需額外的計算。 To sum up, the present invention provides a stereoscopic image playback device, which can use the artificial intelligence model of the graphics processing pipeline of the graphics processing unit to quickly determine the Cut out the depth of each object in the plane image, and the graphics processing pipeline can quickly update the stereo grid and calculate the mapped coordinate system, and can paste the plane image on the mapped stereo grid to get the updated stereo scene . Therefore, when the user's position in the stereoscopic scene changes or the line of sight changes, the creation can use the graphics processing pipeline of the graphics processing unit to quickly calculate the virtual reality captured by the left camera and the right camera at the changed positions. The left and right images of the environment scene are generated, and corresponding side-by-side images and woven images are generated for the stereoscopic image display device to play, thereby improving the image quality of the output stereoscopic images and increasing the operation speed when playing the stereoscopic images. Compared with the traditional pixel offset method, the original image is pixel-shifted according to the depth map information to obtain the other-eye image, this creation can quickly calculate the other-eye image according to the user's needs and position movement through the three-dimensional grid. without additional calculations.

本創作雖以較佳實施例揭露如上,然其並非用以限定本創作的範圍,任何所屬技術領域中具有通常知識者,在不脫離本創作之精神和範圍內,當可做些許的更動與潤飾,因此本創作之保護範圍當視後附之申請專利範圍所界定者為準。 Although this creation is disclosed above with preferred embodiments, it is not intended to limit the scope of this creation. Anyone with ordinary knowledge in the technical field can make some changes and modifications without departing from the spirit and scope of this creation. Therefore, the scope of protection of this creation should be determined by the scope of the appended patent application.

10:立體影像播放裝置 10: Stereoscopic video playback device

100:主機 100: host

110:處理器 110: Processor

111:系統匯流排 111: System busbar

120:圖形處理單元 120: Graphics Processing Unit

121:圖形處理管線 121: Graphics processing pipeline

130:記憶體單元 130: Memory unit

140:儲存裝置 140: Storage Device

141:作業系統 141: Operating System

142:圖形驅動程式 142: Graphics driver

143:立體影像播放程式 143: Stereoscopic video player program

144:併排影像偵測模組 144: Side-by-side image detection module

145:影像前處理模組 145: Image preprocessing module

146:併排影像產生模組 146: Side-by-side image generation module

147:影像編織模組 147: Image weaving module

160:相機 160: Camera

170:傳輸介面 170: Transmission interface

180:立體影像顯示裝置 180: Stereoscopic image display device

210、220、230:區域 210, 220, 230: Area

310:初始化階段 310: Initialization Phase

312-328:方塊 312-328: Blocks

330:併排影像產生階段 330: Side-by-side image generation stage

332-340:方塊 332-340: Blocks

S410-S480:步驟 S410-S480: Steps

第1圖為依據本創作一實施例中之立體影像播放裝置的方塊圖。 第2圖為依據本創作一實施例中之平面影像、立體網格及平面網格的示意圖。 第3圖為依據本創作一實施例中之使用圖形處理管線的立體影像產生方法之流程的示意圖。 第4圖為依據本創作一實施例中之立體影像產生方法的流程圖。 FIG. 1 is a block diagram of a stereoscopic video playback device according to an embodiment of the present invention. FIG. 2 is a schematic diagram of a plane image, a three-dimensional grid, and a plane grid according to an embodiment of the present invention. FIG. 3 is a schematic diagram of a flow of a method for generating a 3D image using a graphics processing pipeline according to an embodiment of the present invention. FIG. 4 is a flowchart of a method for generating a stereoscopic image according to an embodiment of the present invention.

10:立體影像播放裝置 10: Stereoscopic video playback device

100:主機 100: host

110:處理器 110: Processor

111:系統匯流排 111: System busbar

120:圖形處理單元 120: Graphics Processing Unit

121:圖形處理管線 121: Graphics processing pipeline

130:記憶體單元 130: Memory unit

140:儲存裝置 140: Storage Device

141:作業系統 141: Operating System

142:圖形驅動程式 142: Graphics driver

143:立體影像播放程式 143: Stereoscopic video player program

144:併排影像偵測模組 144: Side-by-side image detection module

145:影像前處理模組 145: Image preprocessing module

146:併排影像產生模組 146: Side-by-side image generation module

147:影像編織模組 147: Image weaving module

160:相機 160: Camera

170:傳輸介面 170: Transmission interface

180:立體影像顯示裝置 180: Stereoscopic image display device

Claims (7)

一種立體影像播放裝置,包括: 一處理器;以及 一圖形處理單元,用以創建一立體網格及其材質以得到一立體場景,並擷取該立體場景的平面影像; 其中,因應於該平面影像並非併排影像,該處理器對該平面影像進行影像前處理以得到一第一影像; 其中,該圖形處理單元之一圖形處理管線對該第一影像進行深度估計以得到一深度影像,並依據該深度影像之深度設定以更新該立體網格,並依據該立體影像播放裝置之使用者的眼球追蹤結果以將該立體網格映射至對應的座標系統; 其中,該圖形處理管線並將該第一影像投射至映射後的該立體網格以得到輸出立體網格,並將從該輸出立體網格擷取輸出併排影像,其中該輸出併排影像包括一左眼影像及一右眼影像; 其中,該圖形處理管線將該左眼影像及該右眼影像編織為一輸出影像,並在一立體影像顯示裝置播放該輸出影像。 A stereoscopic image playback device, comprising: a processor; and a graphics processing unit for creating a three-dimensional mesh and its material to obtain a three-dimensional scene, and capturing a plane image of the three-dimensional scene; Wherein, since the planar image is not a side-by-side image, the processor performs image preprocessing on the planar image to obtain a first image; Wherein, a graphics processing pipeline of the graphics processing unit performs depth estimation on the first image to obtain a depth image, and updates the 3D grid according to the depth setting of the depth image, and according to the user of the 3D image playback device the eye tracking result to map the three-dimensional grid to the corresponding coordinate system; Wherein, the graphics processing pipeline projects the first image onto the mapped three-dimensional grid to obtain an output three-dimensional grid, and extracts an output side-by-side image from the output three-dimensional grid, wherein the output side-by-side image includes a left side-by-side image. an eye image and a right eye image; Wherein, the graphics processing pipeline knits the left-eye image and the right-eye image into an output image, and plays the output image on a stereoscopic image display device. 如請求項1之立體影像播放裝置,其中因應於該平面影像為該併排影像,該圖形處理管線直接將該併排影像中的該左眼影像及該右眼影像編織為一輸出影像,並在一立體影像顯示裝置播放該輸出影像。The stereoscopic image playback device of claim 1, wherein since the two-dimensional image is the side-by-side image, the graphics processing pipeline directly knits the left-eye image and the right-eye image in the side-by-side image into an output image, and outputs a The stereoscopic image display device plays the output image. 如請求項1之立體影像播放裝置,其中該圖形處理管線之頂點著色器係將該第一影像投射至映射後的該立體網格以得到該輸出立體網格。The stereoscopic image playback device of claim 1, wherein the vertex shader of the graphics processing pipeline projects the first image to the mapped stereoscopic mesh to obtain the output stereoscopic mesh. 如請求項1之立體影像播放裝置,其中該影像前處理係調整該平面影像之尺寸及格式以符合該圖形處理管線中之人工智慧模型的需求,且該人工智慧模型係對該第一影像進行深度估計以得到該深度影像。The stereoscopic image playback device of claim 1, wherein the image preprocessing adjusts the size and format of the flat image to meet the requirements of an artificial intelligence model in the graphics processing pipeline, and the artificial intelligence model performs the first image processing. Depth estimation to obtain the depth image. 如請求項1之立體影像播放裝置,其中該處理器係將該深度影像中最大深度減去最小深度以得到該深度設定。The stereoscopic image playback device of claim 1, wherein the processor subtracts the minimum depth from the maximum depth in the depth image to obtain the depth setting. 如請求項1之立體影像播放裝置,更包括:一相機,用以擷取該使用者之臉部影像,且該處理器係從該臉部影像偵測該使用者之雙眼的視線方位以做為該眼球追蹤結果。The stereoscopic image playback device of claim 1, further comprising: a camera for capturing the face image of the user, and the processor detects the line-of-sight direction of the user's eyes from the face image to as the eye tracking result. 如請求項1之立體影像播放裝置,其中該圖形處理管線係將該深度影像做為該立體網格之材質以更新該立體網格。The 3D image playback device of claim 1, wherein the graphics processing pipeline uses the depth image as a material of the 3D mesh to update the 3D mesh.
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Publication number Priority date Publication date Assignee Title
TWI817335B (en) * 2022-01-25 2023-10-01 宏碁股份有限公司 Stereoscopic image playback apparatus and method of generating stereoscopic images thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI817335B (en) * 2022-01-25 2023-10-01 宏碁股份有限公司 Stereoscopic image playback apparatus and method of generating stereoscopic images thereof

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