TWM622834U - Apparatus and system for generating coupons in game process of bank counter service - Google Patents

Apparatus and system for generating coupons in game process of bank counter service Download PDF

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Publication number
TWM622834U
TWM622834U TW110209283U TW110209283U TWM622834U TW M622834 U TWM622834 U TW M622834U TW 110209283 U TW110209283 U TW 110209283U TW 110209283 U TW110209283 U TW 110209283U TW M622834 U TWM622834 U TW M622834U
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game
data
server
module
coupon
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TW110209283U
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Chinese (zh)
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蔡育呈
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臺灣中小企業銀行股份有限公司
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Publication of TWM622834U publication Critical patent/TWM622834U/en

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一種應用於銀行臨櫃服務之遊戲歷程產生優惠券之裝置及系統,其透過行動裝置在目標地點時取得包含連線訊息與地點訊息的互動資料,並依據連線訊息連線到伺服器以進行線上遊戲,並依據遊戲歷程與地點訊息選擇提供目標地點附近之商家的優惠券之技術手段,可以透過電子方式提供商家宣傳,並達成增加商家曝光度的技術功效。A device and system for generating coupons in a game process of bank counter service, which obtain interactive data including connection information and location information through a mobile device at a target location, and connect to a server according to the connection information to perform Online games, and according to the game history and location information, select the technical means of providing coupons for businesses near the target location, which can provide business promotion through electronic means and achieve the technical effect of increasing business exposure.

Description

應用於銀行臨櫃服務之遊戲歷程產生優惠券之裝置及系統Apparatus and system for generating coupons in game process of bank counter service

一種優惠券產生裝置及系統,特別係指一種應用於銀行臨櫃服務之遊戲歷程產生優惠券之裝置及系統。 An apparatus and system for generating coupons, in particular, a device and system for generating coupons in the game process of bank check-in services.

隨著網路及相關技術的進步,許多過去需要證件提供者親自辦理的服務也可以透過網路完成。但部分的服務,例如開戶、大額提款、電匯等,仍然因為透過網路進行身分確認之方式不夠嚴謹而受到國內相關法規的限制,並無法在線上完成,因此,仍然需要臨櫃辦理。 With the advancement of the Internet and related technologies, many services that used to require the document provider to handle in person can also be completed through the Internet. However, some services, such as account opening, large-amount withdrawal, wire transfer, etc., are still restricted by relevant domestic laws and regulations because the method of identity verification through the Internet is not rigorous enough, and cannot be completed online. Therefore, over-the-counter processing is still required.

目前銀行臨櫃辦理的過程大多是到分行後先抽取號碼牌,接著等待叫號,直到被行員服務。實際上,由於每個臨櫃客戶需要辦理的業務不同,行員服務客戶的時間也會不同,等待時間並不能有效的估計。同時,也由於需要嚴謹的身分確認過程,臨櫃辦理業務的等待時間通常較長,如此,可能導致客戶無事可做,時間被浪費在等待上。 At present, most of the process of bank over-the-counter processing is to first draw a number plate after going to the branch, and then wait for the number to be called until being served by the staff. In fact, due to the different business needs to be handled by each customer at the counter, the time for the staff to serve the customer will also be different, and the waiting time cannot be estimated effectively. At the same time, due to the need for a rigorous identity verification process, the waiting time for handling business at the counter is usually long, which may cause customers to have nothing to do and time is wasted on waiting.

綜上所述,可知先前技術中長期以來一直存在臨櫃客戶在等待時間可能無事可做的問題,因此有必要提出改進的技術手段,來解決此一問題。 To sum up, it can be seen that there has been a long-standing problem in the prior art that customers who visit the counter may have nothing to do during the waiting time, so it is necessary to propose improved technical means to solve this problem.

有鑒於先前技術存在臨櫃客戶在等待時間可能無事可做的問題,本創作遂揭露一種應用於銀行臨櫃服務之遊戲歷程產生優惠券之裝置及系統,其中: In view of the problem in the prior art that the counter customers may have nothing to do during the waiting time, this author discloses a device and system for generating coupons in the game process of bank counter services, wherein:

本創作所揭露之應用於銀行臨櫃服務之遊戲歷程產生優惠券之裝置,至少包含:通訊模組;影像擷取模組;顯示模組;處理模組,與通訊模組、影像擷取模組及顯示模組電性連接,用以執行應用程式以產生:資料處理模組,用以透過影像擷取模組擷取包含連線訊息及地點訊息之互動資料,及用以由互動資料中取出連線訊息及地點訊息;資料傳輸模組,用以依據連線訊息透過通訊模組連線到伺服器;遊戲執行模組,用以提供進行線上遊戲,並產生遊玩輸入資料,及記錄線上遊戲之遊戲歷程,及用以透過通訊模組傳送遊玩輸入資料、遊戲歷程及地點訊息至伺服器,使伺服器依據遊玩輸入資料產生遊玩顯示資料並依據遊玩顯示資料將線上遊戲之遊戲過程同步顯示於顯示裝置及依據遊戲歷程與地點訊息由優惠券資料中選出優惠券並傳送優惠券至行動裝置;優惠展示模組,用以透過顯示模組顯示優惠券。 The device for generating coupons in the game process of bank over-the-counter service disclosed in this creation at least includes: a communication module; an image capture module; a display module; a processing module, and a communication module, an image capture module The group and the display module are electrically connected to execute the application program to generate: the data processing module is used to capture the interactive data including the connection information and the location information through the image capture module, and is used to retrieve the interactive data from the interactive data. Take out connection information and location information; data transmission module, used to connect to the server through the communication module according to the connection information; game execution module, used to provide online games, generate game input data, and record online The game history of the game, and used to transmit the game input data, game history and location information to the server through the communication module, so that the server can generate the game display data according to the game input data and display the game process of the online game synchronously according to the game display data. The coupon is selected from the coupon data on the display device and according to the game process and location information, and the coupon is sent to the mobile device; the discount display module is used for displaying the coupon through the display module.

本創作所揭露之應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統,至少包含:伺服器,用以儲存優惠券資料,優惠券資料包含優惠券,及用以產生包含連線訊息及地點訊息的互動資料;行動裝置,用以取得互動資料並依據連線訊息連線到伺服器及提供進行線上遊戲,及用以記錄線上遊戲之遊戲歷程,並於線上遊戲結束後傳送遊戲歷程及地點訊息至伺服器,使伺服器依據遊戲歷程與地點訊息由優惠券資料中選出優惠券並傳送優惠券至行動裝置顯示。 The system for generating coupons in the game process of bank check-in service disclosed in this creation at least includes: a server for storing coupon data, the coupon data including coupons, and a system for generating connection information and location. Interactive data of messages; mobile devices used to obtain interactive data and connect to the server and provide online games according to the connection information, and to record the game process of the online game, and transmit the game process and location after the online game is over The message is sent to the server, so that the server selects the coupon from the coupon data according to the game process and location information, and transmits the coupon to the mobile device for display.

本創作所揭露之裝置與系統如上,與先前技術之間的差異在於本創作透過行動裝置判斷抵達目標地點時連線到伺服器以進行線上遊戲,並依據遊戲歷程選擇目標地點附近商家之優惠券,藉以解決先前技術所存在的問題,並可以達成讓銀行與附近商家雙贏之技術功效。 The devices and systems disclosed in this creation are as above, and the difference between them and the prior art is that this creation uses the mobile device to determine when the target location is reached, and connects to the server to play online games, and selects the coupons of businesses near the target location according to the game process. , in order to solve the problems existing in the previous technology, and can achieve a win-win technical effect for the bank and the nearby merchants.

110:行動裝置 110: Mobile Devices

111:通訊模組 111: Communication module

112:顯示模組 112: Display module

113:影像擷取模組 113: Image capture module

115:處理模組 115: Processing modules

120:伺服器 120: Server

130:顯示裝置 130: Display device

132:顯示螢幕 132: Display screen

140:管理端 140: Management side

150:商家端 150: Merchant side

200:應用程式 200: Apps

210:資料處理模組 210: Data processing module

230:遊戲執行模組 230: Game Execution Mods

240:優惠展示模組 240: Offer Display Module

250:資料傳輸模組 250: Data transmission module

400:顯示畫面 400: Display screen

410:播放區域 410: Play area

420:互動區域 420: Interactive area

510:優惠券 510: Coupon

610:遊戲起始畫面 610: Game start screen

620:遊戲進行畫面 620: Game progress screen

步驟310:伺服器產生互動資料,互動資料包含連線訊息及地點訊息 Step 310: The server generates interactive data, the interactive data includes connection information and location information

步驟320:行動裝置取得互動資料,並依據連線訊息連線到伺服器 Step 320: The mobile device obtains the interactive data and connects to the server according to the connection information

步驟331:伺服器接收驗證訊息,並驗證驗證訊息 Step 331: The server receives the verification message and verifies the verification message

步驟335:伺服器依據驗證結果產生通知訊息,並傳送通知訊息至行動裝置 Step 335: The server generates a notification message according to the verification result, and sends the notification message to the mobile device

步驟337:行動裝置判斷通知訊息是否表示允許遊戲 Step 337: The mobile device determines whether the notification message indicates that the game is allowed

步驟339:行動裝置產生並顯示提示訊息 Step 339: The mobile device generates and displays a prompt message

步驟340:行動裝置顯示線上遊戲之遊戲畫面以提供進行線上遊戲 Step 340: The mobile device displays the game screen of the online game to provide online game play

步驟351:行動裝置於線上遊戲進行中產生遊玩輸入資料,並傳送遊玩輸入資料至伺服器 Step 351: The mobile device generates game input data during the online game, and transmits the game input data to the server

步驟355:伺服器依據遊玩輸入資料產生遊玩顯示資料,並傳送遊玩顯示資料至顯示裝置,使顯示裝置與行動裝置同步顯示線上遊戲之遊戲過程 Step 355: The server generates game display data according to the game input data, and transmits the game display data to the display device, so that the display device and the mobile device synchronously display the game process of the online game

步驟360:行動裝置記錄線上遊戲之遊戲歷程,並於線上遊戲結束後傳送遊戲歷程及地點訊息至伺服器 Step 360: The mobile device records the game history of the online game, and sends the game history and location information to the server after the online game ends

步驟365:行動裝置傳送身分識別資料至伺服器,伺服器依據身分識別資料讀取交易記錄 Step 365: The mobile device transmits the identification data to the server, and the server reads the transaction record according to the identification data

步驟370:行動裝置於遊戲結束後提供選擇優惠類別並傳送被選擇之優惠類別至伺服器 Step 370 : After the game is over, the mobile device provides to select the discount category and transmits the selected discount category to the server

步驟380:伺服器依據遊戲歷程與地點訊息由優惠券資料中選出優惠券並傳送優惠券至行動裝置 Step 380: The server selects the coupon from the coupon data according to the game process and location information and transmits the coupon to the mobile device

步驟381:伺服器由被選擇之優惠類別中選出優惠券 Step 381: The server selects a coupon from the selected discount category

步驟385:伺服器依據交易記錄產生推薦資料 Step 385: The server generates recommendation data according to the transaction record

步驟387:伺服器依據推薦資料及遊戲歷程由優惠券資料中選出優惠券 Step 387: The server selects the coupon from the coupon data according to the recommendation data and the game history

步驟390:行動裝置顯示優惠券 Step 390: The mobile device displays the coupon

第1圖為本創作所提之應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統架構圖。 Figure 1 is the system architecture diagram of the game process that is applied to the bank check-in service proposed in the creation to generate coupons.

第2圖為本創作所提之應用於銀行臨櫃服務之遊戲歷程產生優惠券之裝置之元件示意圖。 Figure 2 is a schematic diagram of the components of the device for generating coupons in the game process of the bank check-in service proposed in the creation.

第3A圖為本創作所提之應用於銀行臨櫃服務之遊戲歷程產生優惠券之流程圖。 Figure 3A is the flow chart of the game process that is applied to the bank check-in service proposed in the creation to generate coupons.

第3B圖為本創作所提之行動裝置依據伺服器驗證訊息之驗證結果選擇是否提供線上遊戲之流程圖。 Figure 3B is a flow chart of the mobile device proposed in this creation selecting whether to provide an online game or not according to the verification result of the server verification message.

第3C圖為本創作所提之顯示裝置與行動裝置同步顯示遊戲過程之流程圖。 Figure 3C is a flowchart of the process of synchronously displaying the game on the display device and the mobile device proposed in the creation.

第3D圖為本創作所提之依據優惠類別選出優惠券之流程圖。 The 3D picture is the flow chart of selecting coupons according to the discount category proposed in the creation.

第3E圖為本創作所提之額外依據交易資料選出優惠券之流程圖。 Figure 3E is a flow chart of the additional selection of coupons based on transaction data proposed in the creation.

第4圖為本創作實施例所提之顯示裝置之顯示畫面示意圖。 FIG. 4 is a schematic diagram of a display screen of the display device according to the creative embodiment.

第5圖為本創作實施例所提之行動裝置顯示優惠券之示意圖。 FIG. 5 is a schematic diagram of displaying coupons on the mobile device according to the creative embodiment.

第6A、6B圖為本創作實施例所提之遊戲畫面示意圖。 Figures 6A and 6B are schematic diagrams of game screens in the creative embodiment.

以下將配合圖式及實施例來詳細說明本創作之特徵與實施方式,內容足以使任何熟習相關技藝者能夠輕易地充分理解本創作解決技術問題所應用的技術手段並據以實施,藉此實現本創作可達成的功效。 The features and implementations of the present creation will be described in detail below in conjunction with the drawings and examples, and the content is sufficient to enable any person skilled in the relevant arts to easily and fully understand the technical means applied to solve the technical problems of the present creation and implement them accordingly, thereby achieving The effect that this creation can achieve.

本創作可以讓使用者在特定地點時進行線上遊戲,並可以依據使用者進行線上遊戲的遊戲歷程選出優惠券給使用者。 This creation can allow users to play online games at specific locations, and can select coupons for users according to the user's game history of online games.

以下先以「第1圖」本創作所提之應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統架構圖來說明本創作的系統運作。如「第1圖」所示,本創作之系統含有行動裝置110、伺服器120,及可附加的顯示裝置130、管理端140、商家端150。其中,行動裝置110、伺服器120、顯示裝置130、管理端140、商家端150可以是計算設備。 The following first describes the system operation of this creation by using the system architecture diagram of the game process applied to the bank check-in service to generate coupons mentioned in "Figure 1" in this creation. As shown in "Fig. 1", the system of the present creation includes a mobile device 110, a server 120, and an attachable display device 130, a management terminal 140, and a merchant terminal 150. The mobile device 110 , the server 120 , the display device 130 , the management terminal 140 , and the merchant terminal 150 may be computing devices.

本創作所提之計算設備包含但不限於一個或多個處理模組、一條或多條記憶體模組、以及連接不同硬體元件(包括記憶體模組和處理模組)的匯流排等硬體元件。透過所包含之多個硬體元件,計算設備可以載入並執行作業系統,使作業系統在計算設備上運行,也可以執行軟體或程式。另外,計算設備也包含一個外殼,上述之各個硬體元件設置於外殼內。 The computing devices mentioned in this creation include, but are not limited to, one or more processing modules, one or more memory modules, and hardware such as bus bars connecting different hardware components (including memory modules and processing modules). body element. Through the multiple hardware components included, the computing device can load and execute the operating system, so that the operating system runs on the computing device, and can also execute software or programs. In addition, the computing device also includes a housing, and each of the above-mentioned hardware components is disposed in the housing.

本創作所提之計算設備的匯流排可以包含一種或多個類型,例如包含資料匯流排(data bus)、位址匯流排(address bus)、控制匯流排(control bus)、擴充功能匯流排(expansion bus)、及/或局域匯流排(local bus)等類型的匯流排。計算設備的匯流排包括但不限於的工業標準架構(Industry Standard Architecture,ISA)匯流排、周邊元件互連(Peripheral Component Interconnect,PCI)匯流排、視頻電子標準協會(Video Electronics Standards Association,VESA)局 域匯流排、以及串列的通用序列匯流排(Universal Serial Bus,USB)、快速周邊元件互連(PCI Express,PCI-E/PCIe)匯流排等。 The bus of the computing device mentioned in this creation may include one or more types, such as a data bus, an address bus, a control bus, an extended function bus ( expansion bus), and/or local bus (local bus) and other types of bus. The busbars of computing equipment include, but are not limited to, Industry Standard Architecture (ISA) busbars, Peripheral Component Interconnect (PCI) busbars, and Video Electronics Standards Association (VESA) bureaus. Domain bus, as well as serial Universal Serial Bus (USB), Peripheral Component Interconnect Express (PCI Express, PCI-E/PCIe) bus, etc.

本創作所提之計算設備的處理模組與匯流排耦接。處理模組包含暫存器(Register)組或暫存器空間,暫存器組或暫存器空間可以完全的被設置在處理模組之處理晶片上,或全部或部分被設置在處理晶片外並經由專用電氣連接及/或經由匯流排耦接至處理晶片。處理模組可為中央處理器、微處理器或任何合適的處理元件。若計算設備為多處理器設備,也就是計算設備包含多個處理模組,則計算設備所包含的處理模組都相同或類似,且透過匯流排耦接與通訊。處理模組可以解釋一個計算機指令或一連串的多個計算機指令以進行特定的運算或操作,例如,數學運算、邏輯運算、資料比對、複製/移動資料等,藉以驅動計算設備中的其他硬體元件或運行作業系統或執行各種程式及/或模組。 The processing module of the computing device proposed in the present invention is coupled to the bus bar. The processing module includes a register group or register space, and the register group or register space can be completely set on the processing chip of the processing module, or all or part of it can be set outside the processing chip and coupled to the processing chip via dedicated electrical connections and/or via bus bars. The processing module can be a central processing unit, a microprocessor or any suitable processing element. If the computing device is a multi-processor device, that is, the computing device includes multiple processing modules, the processing modules included in the computing device are all the same or similar, and are coupled and communicated through a bus. The processing module can interpret a computer instruction or a series of multiple computer instructions to perform specific operations or operations, such as mathematical operations, logical operations, data comparison, copy/move data, etc., so as to drive other hardware in the computing device Components or run operating systems or execute various programs and/or modules.

計算設備中通常也包含一個或多個晶片組(Chipset)。計算設備的處理模組可以與晶片組耦接或透過匯流排與晶片組電性連接。晶片組是由一個或多個積體電路(Integrated Circuit,IC)組成,包含記憶體控制器以及周邊輸出入(I/O)控制器等,也就是說,記憶體控制器以及周邊輸出入控制器可以包含在一個積體電路內,也可以使用兩個或更多的積體電路實現。晶片組通常提供了輸出入和記憶體管理功能、以及提供多個通用及/或專用暫存器、計時器等,其中,上述之通用及/或專用暫存器與計時器可以讓耦接或電性連接至晶片組的一個或多個處理模組存取或使用。 Computing devices typically also include one or more chip sets. The processing module of the computing device may be coupled to the chip set or electrically connected to the chip set through a bus bar. Chipset is composed of one or more integrated circuits (Integrated Circuit, IC), including memory controller and peripheral I/O controller, that is to say, memory controller and peripheral I/O controller The device may be included in one integrated circuit or implemented using two or more integrated circuits. Chip sets usually provide I/O and memory management functions, and provide a plurality of general-purpose and/or special-purpose registers, timers, etc., wherein the above-mentioned general-purpose and/or special-purpose registers and timers can be coupled or One or more processing modules electrically connected to the chipset are accessed or used.

計算設備的處理模組也可以透過記憶體控制器存取安裝於計算設備上的記憶體模組和大容量儲存區中的資料。上述之記憶體模組包含任何類 型的揮發性記憶體(volatile memory)及/或非揮發性(non-volatile memory,NVRAM)記憶體,例如靜態隨機存取記憶體(Static Random Access Memory,SRAM)、動態隨機存取記憶體(Dynamic Random Access Memory,DRAM)、唯讀記憶體(Read-Only Memory,ROM)、快閃記憶體(Flash memory)等。上述之大容量儲存區可以包含任何類型的儲存裝置或儲存媒體,例如,硬碟機、光碟(optical disc)、隨身碟(flash drive)、記憶卡(memory card)、固態硬碟(Solid State Disk,SSD)、或任何其他儲存裝置等。也就是說,記憶體控制器可以存取靜態隨機存取記憶體、動態隨機存取記憶體、快閃記憶體、硬碟機、固態硬碟中的資料。 The processing module of the computing device can also access data in the memory module and mass storage area installed on the computing device through the memory controller. The above memory modules contain any type of type of volatile memory (volatile memory) and/or non-volatile memory (NVRAM), such as static random access memory (SRAM), dynamic random access memory ( Dynamic Random Access Memory, DRAM), read-only memory (Read-Only Memory, ROM), flash memory (Flash memory), etc. The above-mentioned large-capacity storage area can include any type of storage device or storage medium, such as a hard disk drive, an optical disc, a flash drive, a memory card, and a solid state disk. , SSD), or any other storage device, etc. That is, the memory controller can access data in static random access memory, dynamic random access memory, flash memory, hard disk drive, and solid state hard disk.

計算設備的處理模組也可以透過周邊輸出入控制器經由周邊輸出入匯流排與周邊輸出裝置、周邊輸入裝置、通訊介面、及GPS接收器等周邊裝置或介面連接並通訊。周邊輸入裝置可以是任何類型的輸入裝置,例如鍵盤、滑鼠、軌跡球、觸控板、搖桿等,周邊輸出裝置可以是任何類型的輸出裝置,例如顯示器、印表機等,周邊輸入裝置與周邊輸出裝置也可以是同一裝置,例如觸控螢幕等。通訊介面可以包含無線通訊介面及/或有線通訊介面,無線通訊介面可以包含支援無線區域網路(如Wi-Fi、Zigbee等)、藍牙、紅外線、近場通訊(Near-field communication,NFC)、3G/4G/5G等行動通訊網路(蜂巢式網路)或其他無線資料傳輸協定的介面,有線通訊介面可為乙太網路裝置、DSL數據機、纜線(Cable)數據機、非同步傳輸模式(Asynchronous Transfer Mode,ATM)裝置、或光纖通訊介面及/或元件等。處理模組可以週期性地輪詢(polling)各種周邊裝置與介面,使得計算設備能夠透過各種周邊裝置與介面進行資料的輸入與輸出,也能夠與具有上面描述之硬體元件的另一個計算設備進行通訊。 The processing module of the computing device can also be connected and communicated with peripheral devices or interfaces such as peripheral output devices, peripheral input devices, communication interfaces, and GPS receivers through the peripheral I/O controller through the peripheral I/O bus. The peripheral input device can be any type of input device, such as keyboard, mouse, trackball, touchpad, joystick, etc. The peripheral output device can be any type of output device, such as a monitor, printer, etc., the peripheral input device The peripheral output device can also be the same device, such as a touch screen. The communication interface may include a wireless communication interface and/or a wired communication interface, and the wireless communication interface may include support for wireless local area networks (such as Wi-Fi, Zigbee, etc.), Bluetooth, infrared, Near-field communication (NFC), 3G/4G/5G and other mobile communication network (cellular network) or other wireless data transmission protocol interface, wired communication interface can be Ethernet device, DSL modem, cable (Cable) modem, asynchronous transmission Mode (Asynchronous Transfer Mode, ATM) device, or optical fiber communication interface and/or components, etc. The processing module can periodically poll various peripheral devices and interfaces, so that the computing device can input and output data through various peripheral devices and interfaces, and can also communicate with another computing device having the hardware components described above. to communicate.

繼續回到「第1圖」,行動裝置110與伺服器120間、伺服器120與顯示裝置130間、及伺服器120與管理端140間可以透過有線或無線網路連接,藉以相互傳遞資料或訊號。 Continuing to return to "Figure 1", the mobile device 110 and the server 120, between the server 120 and the display device 130, and between the server 120 and the management terminal 140 can be connected through wired or wireless networks to exchange data or signal.

行動裝置110負責連線到伺服器120以提供使用者進行線上遊戲,並負責將遊戲歷程傳送給伺服器以取得優惠券。其中,行動裝置110更可以如「第2圖」所示,包含通訊模組111、顯示模組112、影像擷取模組113、處理模組115。 The mobile device 110 is responsible for connecting to the server 120 to provide users with online games, and for transmitting the game process to the server to obtain coupons. The mobile device 110 may further include a communication module 111 , a display module 112 , an image capture module 113 , and a processing module 115 as shown in FIG. 2 .

通訊模組111與處理模組115電性連接,負責與伺服器120連接,並透過無線技術傳送資料或訊號給伺服器120,及接收伺服器120所傳送的資料或訊號。 The communication module 111 is electrically connected with the processing module 115 , and is responsible for connecting with the server 120 , transmitting data or signals to the server 120 through wireless technology, and receiving the data or signals transmitted by the server 120 .

顯示模組112與處理模組115電性連接,負責顯示處理模組115所產生的顯示畫面。 The display module 112 is electrically connected to the processing module 115 and is responsible for displaying the display screen generated by the processing module 115 .

影像擷取模組113與處理模組115電性連接,可以擷取即時影像。 The image capturing module 113 is electrically connected with the processing module 115 to capture real-time images.

處理模組115與通訊模組111、顯示模組112、影像擷取模組113電性連接,負責執行應用程式200。應用程式200包含一個或多個計算機指令,處理模組115在執行應用程式200時,可以產生資料處理模組210、遊戲執行模組230、優惠展示模組240、資料傳輸模組250。 The processing module 115 is electrically connected with the communication module 111 , the display module 112 , and the image capturing module 113 , and is responsible for executing the application program 200 . The application program 200 includes one or more computer instructions. When the processing module 115 executes the application program 200 , it can generate a data processing module 210 , a game execution module 230 , a promotion display module 240 , and a data transmission module 250 .

資料處理模組210負責透過影像擷取模組113取得伺服器120所產生的互動資料。資料處理模組210所取得的互動資料可以包含連線訊息及地點訊息,在部分的實施例中,互動資料還可以包含驗證訊息。其中,互動資料通常可以二維條碼的形式呈現,但本創作並不以此為限,例如,互動資料也可以圖形或文字的形式呈現。 The data processing module 210 is responsible for obtaining the interactive data generated by the server 120 through the image capturing module 113 . The interactive data obtained by the data processing module 210 may include connection information and location information, and in some embodiments, the interactive data may also include verification information. Among them, the interactive data can usually be presented in the form of a two-dimensional barcode, but this creation is not limited to this. For example, the interactive data can also be presented in the form of graphics or text.

資料處理模組210也負責由所取得的互動資料中取出連線訊息與地點訊息。更詳細的,若互動訊息為二維條碼,資料處理模組210可以解碼二維條碼以取得互動資料所包含的連線訊息、地點訊息及驗證訊息等訊息或資料;而若互動訊息為圖形或文字,資料處理模組210可以進行圖形文字辨識以取得互動資料所包含的各種訊息或資料。 The data processing module 210 is also responsible for extracting connection information and location information from the acquired interactive data. More specifically, if the interactive information is a two-dimensional barcode, the data processing module 210 can decode the two-dimensional barcode to obtain information or data such as connection information, location information, and verification information included in the interactive data; Text, the data processing module 210 can perform graphic text recognition to obtain various information or data contained in the interactive data.

在部分的實施例中,資料處理模組210也可以取得使用者的身分識別資料,資料處理模組210可以提供使用者輸入身分識別資料或讀取應用程式200預先儲存的身分識別資料。其中,本創作所提之身分識別資料為足以辨識使用者身分的資料,包含但不限於身分證號、網路銀行代號、銀行帳號、伺服器或應用程式所指派的唯一碼等。 In some embodiments, the data processing module 210 can also obtain the user's identification data, and the data processing module 210 can provide the user to input the identification data or read the identification data pre-stored in the application 200 . Among them, the identification information mentioned in this creation is the information sufficient to identify the user's identity, including but not limited to the ID card number, online banking code, bank account number, unique code assigned by the server or application, etc.

遊戲執行模組230負責透過顯示模組112顯示線上遊戲的遊戲畫面以提供使用者進行線上遊戲。在部分的實施例中,遊戲執行模組230可以先等待資料傳輸模組250接收自伺服器120的通知訊息,並可以在通知訊息表示允許遊戲時提供使用者進行線上遊戲,而若通知訊息表示拒絕遊戲,則遊戲執行模組230可以產生相對應的提示訊息,並透過顯示模組112顯示提示訊息以提示使用者無法進行線上遊戲。 The game execution module 230 is responsible for displaying the game screen of the online game through the display module 112 to provide the user with the online game. In some embodiments, the game execution module 230 may first wait for the data transmission module 250 to receive a notification message from the server 120, and may provide the user to play the online game when the notification message indicates that the game is allowed, and if the notification message indicates that the game is allowed If the game is rejected, the game execution module 230 can generate a corresponding prompt message, and display the prompt message through the display module 112 to remind the user that the online game cannot be played.

遊戲執行模組230也負責記錄使用者進行線上遊戲的遊戲歷程。遊戲執行模組230所記錄之遊戲歷程包含使用者的操作記錄、使用者選擇的項目、遊戲分數等,但本創作並不以此為限。 The game execution module 230 is also responsible for recording the game process of the online game played by the user. The game process recorded by the game execution module 230 includes the user's operation record, the item selected by the user, the game score, etc., but the present creation is not limited to this.

遊戲執行模組230可以載入預先儲存的遊戲資料以提供使用者進行線上遊戲,也可以由伺服器120下載線上遊戲的遊戲資料。上述之遊戲資料包 含遊戲畫面、提示使用者的文字或圖片等資料、與使用者互動的文字或圖片等資料,但本創作亦不以上述為限。 The game execution module 230 can load pre-stored game data for the user to play the online game, and can also download the game data of the online game from the server 120 . The above game data package It includes game screen, text or pictures that remind users, and text or pictures that interact with users, but this creation is not limited to the above.

遊戲執行模組230也可以產生顯示模組112所顯示之顯示畫面的鏡像輸出訊號,並可以將所產生的鏡像輸出訊號作為遊玩輸入資料;遊戲執行模組230也可以在提供使用者進行線上遊戲時,依據使用者對線上遊戲的操作產生相對應的遊玩輸入資料。例如,若使用者點擊被顯示在線上遊戲之遊戲畫面中的物件(如圖片、選項、或3D物體等),則遊戲執行模組230可以產生表示該物件被點擊的遊玩輸入資料;又如,當使用者在線上遊戲之遊戲畫面中朝上下左右等某個方向滑動時,遊戲執行模組230可以產生表示遊戲畫面朝該特定方向捲動的遊玩輸入資料。但遊戲執行模組230產生遊玩輸入資料的方式並不以上述為限。 The game execution module 230 can also generate a mirror image output signal of the display screen displayed by the display module 112, and can use the generated mirror output signal as the game input data; the game execution module 230 can also provide users to play online games When , the corresponding play input data is generated according to the user's operation of the online game. For example, if the user clicks on an object (such as a picture, an option, or a 3D object, etc.) displayed in the game screen of the online game, the game execution module 230 can generate play input data indicating that the object is clicked; another example, When the user slides in a certain direction, such as up, down, left, right, etc., on the game screen of the online game, the game execution module 230 may generate play input data indicating that the game screen is scrolled in the specific direction. However, the manner in which the game execution module 230 generates the game input data is not limited to the above.

優惠展示模組240負責透過顯示模組112顯示資料傳輸模組250所接收到的優惠券。一般而言,優惠展示模組240可以在遊戲執行模組230提供使用者進行之線上遊戲的遊戲結束後顯示優惠券。在部分的實施例中,優惠展示模組240也可以提供使用者選擇優惠類別,使得所顯示的優惠券屬於被選擇的優惠類別。 The discount display module 240 is responsible for displaying the discount coupons received by the data transmission module 250 through the display module 112 . Generally speaking, the coupon display module 240 can display the coupon after the game execution module 230 provides the user with the online game to play the game. In some embodiments, the offer display module 240 may also provide the user to select an offer category, so that the displayed coupon belongs to the selected offer category.

資料傳輸模組250負責依據資料處理模組210所取得的連線訊息透過通訊模組111連線到伺服器120,並可以透過通訊模組111傳送資料或訊號給伺服器120及接收伺服器120所傳送的資料或訊號。 The data transmission module 250 is responsible for connecting to the server 120 through the communication module 111 according to the connection information obtained by the data processing module 210 , and can transmit data or signals to the server 120 and the receiving server 120 through the communication module 111 The data or signal sent.

資料傳輸模組250也負責透過通訊模組111將遊戲執行模組230所記錄的遊戲歷程及表示目標地點的地點訊息傳送到伺服器120,並負責接收伺服器120所傳送的一張或多張優惠券,在部分的實施例中,資料傳輸模組250也可 以將遊戲執行模組230所產生的遊玩輸入資料及/或優惠展示模組240提供使用者選擇的優惠類別傳送到伺服器120。 The data transmission module 250 is also responsible for transmitting the game process recorded by the game execution module 230 and the location information representing the target location to the server 120 through the communication module 111 , and is responsible for receiving one or more cards sent by the server 120 coupons, in some embodiments, the data transfer module 250 can also The game input data generated by the game execution module 230 and/or the promotion type selected by the user provided by the promotion display module 240 are transmitted to the server 120 .

在部分的實施例中,資料傳輸模組250也可以透過通訊模組111將資料處理模組210所取得的驗證訊息傳送給伺服器120,也可以接收伺服器120所傳送的通知訊息及/或遊戲資料,或可以將使用者的身分識別資料傳送到伺服器120。 In some embodiments, the data transmission module 250 can also transmit the verification message obtained by the data processing module 210 to the server 120 through the communication module 111 , and can also receive the notification message and/or the notification message transmitted by the server 120 . Game data, or may transmit the user's identification data to the server 120 .

伺服器120負責儲存優惠券資料,伺服器120所儲存之優惠券資料包含一張或多張優惠券,每一張優惠券包含商家識別資料。在部分的實施例中,優惠券資料包含多個優惠類別,每一個優惠類別包含一張或多張優惠券。其中,商家識別資料可以表示特定的商家。 The server 120 is responsible for storing coupon data, the coupon data stored by the server 120 includes one or more coupons, and each coupon includes merchant identification data. In some embodiments, the coupon profile includes multiple offer categories, each offer category including one or more coupons. The merchant identification data may represent a specific merchant.

伺服器120也可以記錄目標地點與附近商家的對應關係,例如,儲存地點識別資料與相對應的商家識別資料。其中,地點識別資料可以表示目標地點,例如,目標地點的地點識別碼、地址、一個GPS座標或多個GPS座標所形成的區域等。 The server 120 may also record the corresponding relationship between the target location and nearby businesses, for example, store location identification data and corresponding business identification data. The location identification data may represent a target location, for example, a location identification code, an address, an area formed by a GPS coordinate or multiple GPS coordinates of the target location, and the like.

伺服器120也負責產生互動資料。其中,互動資料可以包含連線訊息、地點訊息、驗證訊息。連線訊息包含能夠與伺服器120連線的資料,例如包含網路位址/網域名稱或應用程式介面(API)等,在部分的實施例中,連線訊息還可以包含一個或多個傳遞給伺服器120的參數;地點訊息為能夠表示目標地點的資料,例如目標地點的地點識別碼或地址,但本創作並不以此為限,例如,地點訊息也可以是GPS座標等;驗證訊息包含伺服器120以隨機或其他運算方式(如雜湊或位移等)所產生的驗證碼,驗證碼由一定數量的字母、數字、符號排列而成,在部分的實施例中,驗證訊息還可以包含時間戳。要說明的是,伺 服器120可以在行動裝置110連線時,或驗證訊息所包含之時間戳過期時,更新(重新產生)驗證訊息,並重新產生包含更新後之驗證訊息的互動資料。 Server 120 is also responsible for generating interactive data. The interactive data may include connection information, location information, and verification information. The connection message includes data that can be connected to the server 120, such as a web address/domain name or an application programming interface (API), etc. In some embodiments, the connection message may also include one or more The parameter passed to the server 120; the location information is data that can represent the target location, such as the location identification code or address of the target location, but this creation is not limited to this, for example, the location information can also be GPS coordinates, etc.; verification The message includes a verification code generated by the server 120 by random or other computing methods (such as hashing or displacement, etc.). The verification code is formed by a certain number of letters, numbers, and symbols. In some embodiments, the verification message can also be Include timestamp. It should be noted that the The server 120 can update (regenerate) the authentication message when the mobile device 110 is connected or when the time stamp included in the authentication message expires, and regenerate the interactive data including the updated authentication message.

伺服器120也負責接收行動裝置110所傳送的遊戲歷程與地點訊息,並負責依據所接收到的遊戲歷程與地點訊息由優惠券資料中選出一張或多張優惠券。舉例來說,伺服器120可以對不同的項目定義不同的分數,並加總使用者所選擇之項目的分數以計算遊戲分數,同時可以設置多個分數門檻值,當遊戲分數每超過一個分數門檻值就給予一張優惠券;伺服器120也可以針對不同項目設置對應的項目門檻值,並在各個項目被使用者選擇的次數超過對應的項目門檻值時給予一張優惠券,但伺服器120依據遊戲歷程選擇優惠券的方式並不以上述為限。其中,與伺服器120所選擇之優惠券中所包含之商家識別資料對應的地點識別資料與伺服器120所接收到之地點訊息相同,也就是說,伺服器120所選擇之優惠券中所包含之商家識別資料與伺服器120所接收到之地點訊息對應。 The server 120 is also responsible for receiving the game process and location information sent by the mobile device 110, and is responsible for selecting one or more coupons from the coupon data according to the received game process and location information. For example, the server 120 can define different scores for different items, and add the scores of the items selected by the user to calculate the game score, and can set multiple score thresholds, when the game score exceeds a score threshold each time The server 120 can also set corresponding item thresholds for different items, and give a coupon when the number of times each item is selected by the user exceeds the corresponding item threshold, but the server 120 The method of selecting coupons according to the game history is not limited to the above. Wherein, the location identification data corresponding to the merchant identification data included in the coupon selected by the server 120 is the same as the location information received by the server 120 , that is, the coupon selected by the server 120 includes The merchant identification information corresponds to the location information received by the server 120 .

伺服器120也可以接收行動裝置110所傳送的驗證訊息,並可以對所接收到的驗證訊息進行驗證。更詳細的,伺服器120可以檢查驗證訊息中的驗證碼是否已被使用,也就是檢查所接收到的驗證碼是否已被記錄,若否,則伺服器120可以記錄所接收到之驗證碼以標示所接收到的驗證碼已被使用,並傳送遊戲資料或允許遊戲的通知訊息給行動裝置110,而若伺服器120所接收到的驗證碼已被記錄,表示驗證碼已被使用,伺服器120可以產生拒絕遊戲的通知訊息並將所產生的通知訊息傳送給行動裝置110;相似的,伺服器120也可以檢查驗證訊息中的時間戳是否已過期,若否,則伺服器120可以傳送遊戲資料或允許遊戲的通知訊息給行動裝置110,而若伺服器120所接收到的驗證碼已過期,伺服 器120可以產生並傳送拒絕遊戲的通知訊息給行動裝置110。其中,若伺服器120檢查驗證碼也檢查時間戳,則伺服器120可以在驗證碼未被使用且時間戳未過期時傳送遊戲資料或允許遊戲的通知訊息給行動裝置110;當驗證碼已被使用或時間戳已過期時,伺服器120可以產生並傳送拒絕遊戲的通知訊息給行動裝置110。 The server 120 can also receive the verification message sent by the mobile device 110, and can verify the received verification message. In more detail, the server 120 can check whether the verification code in the verification message has been used, that is, check whether the received verification code has been recorded, if not, the server 120 can record the received verification code to Indicates that the received verification code has been used, and transmits game data or a notification message of allowing the game to the mobile device 110. If the verification code received by the server 120 has been recorded, it means that the verification code has been used, and the server 120 may generate a notification message for rejecting the game and transmit the generated notification message to the mobile device 110; similarly, the server 120 may also check whether the timestamp in the verification message has expired, and if not, the server 120 may transmit the game information or a notification message allowing the game to be sent to the mobile device 110, and if the verification code received by the server 120 has expired, the server The controller 120 may generate and transmit a notification message of rejecting the game to the mobile device 110 . Wherein, if the server 120 checks the verification code and also checks the timestamp, the server 120 can transmit game data or a notification message allowing the game to the mobile device 110 when the verification code is not used and the timestamp has not expired; When the usage or time stamp has expired, the server 120 may generate and transmit a game rejection notification message to the mobile device 110 .

伺服器120也負責將所選出的優惠券傳送到行動裝置110。在部分的實施例中,伺服器120也可以接收行動裝置110所傳送的優惠類別,並可以由所接收到之優惠類別中選出一張或多張優惠券。 The server 120 is also responsible for transmitting the selected coupons to the mobile device 110 . In some embodiments, the server 120 can also receive the offer category sent by the mobile device 110, and can select one or more coupons from the received offer category.

伺服器120也可以接收行動裝置110所傳送的遊玩輸入資料,並可以依據遊玩輸入資料產生相對應的遊玩顯示資料,及可以將遊玩顯示資料傳送給顯示裝置130,其中遊玩輸入資料與遊玩顯示資料可能相同。例如,當遊玩輸入資料為鏡像輸出訊號時,伺服器120可以直接將遊玩輸入資料作為遊玩顯示資料傳送給顯示裝置130;當遊玩輸入資料表示遊戲畫面中的物件被點擊時,伺服器120可以產生表示被點擊之物件被選擇的遊玩顯示資料;當遊玩輸入資料表示遊戲畫面朝向特定方向捲動時,伺服器120可以產生捲動後的遊戲畫面,並可以將所產生的遊戲畫面作為遊玩顯示資料。但伺服器120依據遊玩輸入資料產生相對應的遊玩顯示資料的方式並不以上述為限。 The server 120 can also receive the game input data transmitted by the mobile device 110, and can generate corresponding game display data according to the game input data, and can transmit the game display data to the display device 130, wherein the game input data and the game display data are may be the same. For example, when the game input data is a mirror output signal, the server 120 can directly transmit the game input data as the game display data to the display device 130; when the game input data indicates that an object in the game screen is clicked, the server 120 can generate The game display data indicating that the clicked object is selected; when the game input data indicates that the game screen is scrolled towards a specific direction, the server 120 can generate the scrolled game screen, and can use the generated game screen as the play display data . However, the manner in which the server 120 generates the corresponding game display data according to the game input data is not limited to the above.

伺服器120也可以接收行動裝置110所傳送的身分識別資料,並可以依據所接收到的身分識別資料讀取相對應的交易記錄,及可以依據所讀出之交易記錄中交易商店的類型產生推薦資料,舉例來說,伺服器120可以透過對應表查詢交易記錄中各個交易商店的類型,並統計各種類型的交易數量,及將交易數量超過統計門檻值的類型作為推薦資料;伺服器120也可以對交易記錄中各 個交易商店的名稱進行關鍵字分析,並將累計數量超過累計門檻值的關鍵字作為推薦資料,但伺服器120依據交易記錄產生推薦資料的方式並不以上述為限。 The server 120 can also receive the identification data sent by the mobile device 110, and can read the corresponding transaction records according to the received identification data, and can generate recommendations according to the type of the transaction store in the read transaction records. For example, the server 120 can query the types of each transaction store in the transaction records through the correspondence table, count the number of transactions of various types, and use the types whose transaction number exceeds the statistical threshold as the recommended data; the server 120 can also each of the transaction records Perform keyword analysis on the name of each transaction store, and use keywords whose accumulated quantity exceeds the accumulated threshold as recommendation data, but the manner in which the server 120 generates recommendation data according to transaction records is not limited to the above.

伺服器120也可以依據所讀出的推薦資料、遊戲歷程、及地點訊息由優惠券資料中選出優惠券。更詳細的,伺服器120可以先由優惠券資料中篩選出符合推薦資料與地點訊息的優惠券,再依據遊戲歷程給予優惠券,但伺服器120依據推薦資料、遊戲歷程及地點訊息選出優惠券的方式並不以此為限。其中,若推薦資料為交易商店的類型,則伺服器120可以篩選出商家識別資料所表示之商家的商店類型與推薦資料相同或相似的優惠券;而若推薦資料為關鍵字,則伺服器120可以篩選出商家識別資料所表示之商家的名稱與推薦資料相同或相似的優惠券,但伺服器120依據推薦資料篩選優惠券的方式並不以上述為限。 The server 120 may also select coupons from the coupon data according to the read recommendation data, game history, and location information. In more detail, the server 120 can first select the coupons that match the recommendation data and location information from the coupon data, and then give the coupons according to the game history, but the server 120 selects the coupons according to the recommendation data, the game history and the location information. method is not limited to this. Wherein, if the recommended data is the type of transaction store, the server 120 can filter out coupons whose store type of the merchant indicated by the merchant identification data is the same or similar to the recommended data; and if the recommended data is a keyword, the server 120 The coupons with the same or similar name of the merchant represented by the merchant identification data and the recommendation data can be filtered out, but the method of the server 120 filtering the coupons according to the recommendation data is not limited to the above.

顯示裝置130可以設置於目標地點。一般而言,顯示裝置130可以是顯示器、投影機、互動裝置、ATM等,但本創作並不以此為限。 The display device 130 may be installed at the target location. Generally speaking, the display device 130 may be a display, a projector, an interactive device, an ATM, etc., but the present invention is not limited thereto.

顯示裝置130可以接收伺服器120所產生的互動資料,並可以顯示所接收到的互動資料。顯示裝置130也可以接收伺服器所傳送之遊玩顯示資料,並可以依據所接收到的遊玩顯示資料顯示行動裝置110進行線上遊戲之過程,也就使與行動裝置110同步顯示線上遊戲的遊戲過程。在大部分的實施例中,顯示裝置130在與行動裝置110同步顯示線上遊戲的遊戲過程時,可以不顯示互動資料。 The display device 130 can receive the interactive data generated by the server 120, and can display the received interactive data. The display device 130 can also receive the game display data transmitted by the server, and can display the process of the online game performed by the mobile device 110 according to the received game display data, that is, the game process of the online game can be displayed synchronously with the mobile device 110 . In most embodiments, the display device 130 may not display the interactive data when displaying the game process of the online game synchronously with the mobile device 110 .

管理端140可以連線至伺服器120並可以對伺服器120中所儲存的優惠券資料進行新增、刪除、修改,藉以更新伺服器120所儲存的優惠券資料。管理端140可以提供編輯介面給管理者編輯優惠券資料。 The management terminal 140 can be connected to the server 120 and can add, delete and modify the coupon data stored in the server 120 , so as to update the coupon data stored in the server 120 . The management terminal 140 may provide an editing interface for the administrator to edit the coupon data.

商家端150可以依據行動裝置110所顯示的優惠券提供商品兌換或給予商品折扣。由於商家端150依據優惠券進行商品兌換或給予商品折扣的方式已為習知,故本創作不再多加描述。 The merchant terminal 150 may provide commodity exchange or give commodity discounts according to the coupon displayed on the mobile device 110 . Since the manner in which the merchant terminal 150 performs commodity exchange or gives commodity discounts according to coupons is well known, it will not be described further in this creation.

接著以一個實施例來解說本創作的系統運作,並請參照「第3A圖」本創作所提之應用於銀行臨櫃服務之遊戲歷程產生優惠券之流程圖。 Next, an embodiment is used to explain the system operation of the present creation, and please refer to "Fig. 3A" the flow chart of generating coupons in the game process applied to the bank check-in service mentioned in the present creation.

首先,伺服器120可以產生包含連線訊息與地點訊息的互動資料(步驟310)。在本實施例中,假設伺服器120可以產生解碼後可以取得伺服器120之網路位址/網域名稱與連接參數(連線資訊)、表示特定分行(目標地點)之分行代碼(地點訊息)、及包含時間戳之驗證訊息的QR code(互動資料)。其中,由於伺服器120所產生的QR code包含時間戳,因此,伺服器120可以在每隔一段時間後,即時間戳失效時,再次產生新的互動資料。 First, the server 120 may generate interactive data including connection information and location information (step 310). In this embodiment, it is assumed that the server 120 can generate and decode the network address/domain name and connection parameters (connection information) of the server 120, and the branch code (location information) representing a specific branch (target location) ), and a QR code (interactive data) that includes a verification message with a timestamp. Wherein, since the QR code generated by the server 120 includes a time stamp, the server 120 can generate new interactive data again after a period of time, that is, when the time stamp expires.

在伺服器120產生互動資料後,行動裝置110可以在目標地點取得互動資料,並依據互動資料中的連線訊息連線到伺服器120(步驟320)。在本實施例中,假設行動裝置110中安裝有銀行所提供的應用程式200,應用程式200被行動裝置110執行後,使用者可以在抵達該特定分行後操作應用程式200掃描張貼於該特定分行牆上或顯示於該特定分行內之顯示裝置130上的QR code(如「第4圖」所示,顯示裝置130的顯示螢幕132上顯示包含播放區域410與互動區域420的顯示畫面400,播放區域410可以播放影片或顯示圖片,互動區域420可以顯示互動資料,即QR code),使得應用程式200的資料處理模組210透過行動裝置110的影像擷取模組113取得QR code,在資料處理模組210可以由所取得之QR code成功解碼時,應用程式200的資料傳輸模組250可以依據由QR code中解碼取得的連線資訊透過行動裝置110的通訊模組111與伺服器120連接。 After the server 120 generates the interactive data, the mobile device 110 can obtain the interactive data at the target location, and connect to the server 120 according to the connection information in the interactive data (step 320 ). In this embodiment, it is assumed that the application 200 provided by the bank is installed in the mobile device 110. After the application 200 is executed by the mobile device 110, the user can operate the application 200 to scan and post it in the specific branch after arriving at the specific branch. The QR code displayed on the wall or on the display device 130 in the specific branch (as shown in "Fig. 4", the display screen 132 of the display device 130 displays the display screen 400 including the play area 410 and the interactive area 420, and the play The area 410 can play videos or display pictures, and the interactive area 420 can display interactive data (ie, QR code), so that the data processing module 210 of the application 200 obtains the QR code through the image capture module 113 of the mobile device 110, and then processes the data. When the module 210 can successfully decode the obtained QR code, the data transmission module 250 of the application 200 can connect to the server 120 through the communication module 111 of the mobile device 110 according to the connection information obtained by decoding the QR code.

在行動裝置110連線到伺服器120後,行動裝置110可以顯示線上遊戲的遊戲畫面,藉以提供使用者進行線上遊戲(步驟340)。在本實施例中,假設應用程式200的遊戲執行模組230可以透過行動裝置110的通訊模組111由伺服器120下載與解碼QR code所取得之連線參數對應的線上遊戲的遊戲資料,並可以依據所下載的遊戲資料提供使用者在應用程式200中進行線上遊戲,例如,若線上遊戲為問答遊戲,遊戲執行模組230所下載的遊戲資料可以包含一個或多個問題的題目及對應的選項,遊戲執行模組230可以顯示所下載的題目與選項並提供使用者選擇選項以進行遊戲。 After the mobile device 110 is connected to the server 120, the mobile device 110 can display the game screen of the online game, so as to provide the user to play the online game (step 340). In this embodiment, it is assumed that the game execution module 230 of the application 200 can download the game data of the online game corresponding to the connection parameters obtained by decoding the QR code from the server 120 through the communication module 111 of the mobile device 110, and The online game in the application 200 can be provided to the user according to the downloaded game data. For example, if the online game is a quiz game, the game data downloaded by the game execution module 230 can include one or more questions and corresponding questions. options, the game execution module 230 can display the downloaded titles and options and provide the user with options to select for playing the game.

在行動裝置110提供使用者進行線上遊戲的同時,行動裝置110也可以記錄使用者在線上遊戲中的遊戲歷程,並可以在遊戲結束後將所記錄的遊戲歷程及所取得之互動資料中所包含的地點訊息傳送到伺服器120(步驟360)。在本實施例中,假設應用程式200的遊戲執行模組230可以透過行動裝置110的通訊模組111將所記錄的遊戲歷程及地點訊息傳送給伺服器120。 While the mobile device 110 provides the user to play online games, the mobile device 110 can also record the user's game process in the online game, and can include the recorded game process and the acquired interactive data after the game is over. The location information is sent to the server 120 (step 360). In this embodiment, it is assumed that the game execution module 230 of the application program 200 can transmit the recorded game progress and location information to the server 120 through the communication module 111 of the mobile device 110 .

在伺服器120接收到行動裝置110所傳送的遊戲歷程與地點訊息後,伺服器120可以依據遊戲歷程與地點訊息由預先儲存的優惠券資料中選出優惠券,並可以將所選出的優惠券傳送到行動裝置110(步驟380)。在本實施例中,伺服器120可以由優惠券資料中選出與表示該特定分行(目標地點)之地點訊息對應的商家識別資料所表示之商家的優惠券,也就是選出與該特定分行之距離在一定範圍內的商家所提供的優惠券。 After the server 120 receives the game history and location information sent by the mobile device 110, the server 120 can select coupons from the pre-stored coupon data according to the game history and location information, and can transmit the selected coupons to the mobile device 110 (step 380). In this embodiment, the server 120 may select the coupon of the merchant indicated by the merchant identification data corresponding to the location information indicating the specific branch (target location) from the coupon data, that is, select the distance to the specific branch Coupons offered by merchants within a certain range.

行動裝置110在接收到伺服器120所傳送的優惠券後,可以顯示所接收到的優惠券(步驟390)。在本實施例中,應用程式200的優惠展示模組240可以透過行動裝置110之顯示模組112顯示應用程式200之資料傳輸模組250透過 行動裝置110之通訊模組111所接收到的優惠券510,如「第5圖」所示。如此,透過本創作,可以讓使用者在分行等待服務時,提供線上遊戲給使用者,藉以給予使用者優惠券。 After receiving the coupon sent by the server 120, the mobile device 110 may display the received coupon (step 390). In this embodiment, the discount display module 240 of the application 200 can display the data transmission module 250 of the application 200 through the display module 112 of the mobile device 110 through The coupon 510 received by the communication module 111 of the mobile device 110 is shown in FIG. 5 . In this way, through this creation, users can provide online games to users while waiting for services in a branch, so as to give users coupons.

之後,使用者可以儲存行動裝置110所顯示的優惠券510,並可以在到目標地點附近的商家消費時,將所存的優惠券510提供給商家,使得商家可以依據優惠券510給予使用者對應之優惠或折扣。其中,若優惠券510中還包含條碼或QR code,則商家也可以操作商家端150(如POS機等)掃描優惠券510中的條碼或QR code,並依據掃描到的條碼或QR code給予使用者對應之優惠或折扣。 After that, the user can store the coupon 510 displayed on the mobile device 110, and can provide the stored coupon 510 to the merchant when consuming at a merchant near the target location, so that the merchant can give the user the corresponding coupon 510 according to the coupon 510. Offer or discount. Wherein, if the coupon 510 also contains a barcode or QR code, the merchant can also operate the merchant terminal 150 (such as a POS machine, etc.) to scan the barcode or QR code in the coupon 510, and use the scanned barcode or QR code. the corresponding discount or discount.

上述的實施例中,若伺服器120所產生的互動資料包含驗證訊息,則可以如「第3B圖」之流程所示,在行動裝置110連線到伺服器120後,行動裝置110提供使用者進行線上遊戲(步驟340)前,應用程式200的資料傳輸模組250可以透過行動裝置110的通訊模組111將應用程式200的資料處理模組210解碼互動資料所取得的驗證訊息傳送到伺服器120。 In the above-mentioned embodiment, if the interactive data generated by the server 120 includes the verification message, as shown in the flow of "FIG. 3B", after the mobile device 110 is connected to the server 120, the mobile device 110 provides the user Before playing the online game (step 340 ), the data transmission module 250 of the application 200 can transmit the verification message obtained by the data processing module 210 of the application 200 by decoding the interactive data to the server through the communication module 111 of the mobile device 110 120.

伺服器120在接收到行動裝置110所傳送的驗證訊息後,可以驗證所接收到的驗證訊息(步驟331),並可以依據驗證結果產生相對應的通知訊息,及將所產生的通知訊息傳送給行動裝置110(步驟335)。例如,伺服器120可以判斷所接收到之驗證訊息中的時間戳是否已到期及驗證碼是否已被使用,若時間戳未到期且驗證碼未被使用,則伺服器120可以產生表示允許遊戲的通知訊息,並可以將線上遊戲的遊戲資料及所產生的通知訊息傳送給行動裝置110;而若伺服器120判斷時間戳已到期或驗證碼已被使用,則伺服器120可以產生表示拒絕遊戲的通知訊息,並可以將所產生的通知訊息傳送給行動裝置110。 After receiving the verification message sent by the mobile device 110, the server 120 can verify the received verification message (step 331), and can generate a corresponding notification message according to the verification result, and send the generated notification message to the Mobile device 110 (step 335). For example, the server 120 can determine whether the timestamp in the received verification message has expired and whether the verification code has been used. If the timestamp has not expired and the verification code has not been used, the server 120 can generate a message indicating permission The notification message of the game, and can transmit the game data of the online game and the generated notification message to the mobile device 110; and if the server 120 determines that the time stamp has expired or the verification code has been used, the server 120 can generate a message indicating The notification message of the game is rejected, and the generated notification message can be sent to the mobile device 110 .

在應用程式200的資料傳輸模組250透過行動裝置110的通訊模組111所接收到伺服器120所傳送的通知訊息後,應用程式200的遊戲執行模組230可以在判斷資料傳輸模組250所接收到的通知訊息是否表示允許遊戲(步驟337),當通知訊息表示允許遊戲時,遊戲執行模組230可以依據資料傳輸模組250所接收到的遊戲資料提供使用者進行線上遊戲(步驟340);在遊戲執行模組230判斷通知訊息表示拒絕遊戲時,產生並顯示對應的提示訊息(步驟339)以提示使用者無法進行線上遊戲。 After the data transmission module 250 of the application 200 receives the notification message sent by the server 120 through the communication module 111 of the mobile device 110 , the game execution module 230 of the application 200 can determine the data transmission module 250 Whether the received notification message indicates that the game is allowed (step 337), when the notification message indicates that the game is allowed, the game execution module 230 can provide the user to play the online game according to the game data received by the data transmission module 250 (step 340) ; When the game execution module 230 determines that the notification message indicates that the game is rejected, a corresponding prompt message is generated and displayed (step 339 ) to prompt the user that the online game cannot be played.

另外,在上述的實施例中,若該特定分行中設置有顯示裝置130,則顯示裝置130可以接收並顯示伺服器120所產生的互動資料。同時,本創作還可以如「第3C圖」之流程所示,在行動裝置110顯示線上遊戲之遊戲畫面以提供使用者進行線上遊戲(步驟340)時,應用程式200的遊戲執行模組230可以在使用者進行線上遊戲的過程中,依據使用者的輸入操作產生相對應的遊玩輸入資料,應用程式200的資料傳輸模組250可以透過行動裝置110的通訊模組111將所產生的遊玩輸入資料傳送給伺服器120(步驟351)。例如,遊戲執行模組230可以在使用者進入線上遊戲後產生表示進入遊戲起始畫面的第一遊玩輸入資料,並在使用者點擊遊戲畫面中的選項或圖示時產生表示物件被選擇的第二遊玩輸入資料,資料傳輸模組250可以分別將第一遊玩輸入資料與第二遊玩輸入資料傳送給伺服器120。 In addition, in the above-mentioned embodiment, if the display device 130 is provided in the specific branch, the display device 130 can receive and display the interactive data generated by the server 120 . At the same time, as shown in the process of "Figure 3C", when the mobile device 110 displays the game screen of the online game to provide the user with the online game (step 340), the game execution module 230 of the application program 200 can During the process of the user playing the online game, the corresponding game input data is generated according to the user's input operation, and the data transmission module 250 of the application 200 can transmit the generated game input data through the communication module 111 of the mobile device 110 sent to the server 120 (step 351). For example, the game execution module 230 may generate the first game input data indicating entering the game start screen after the user enters the online game, and generate the first game input data indicating that the object is selected when the user clicks an option or icon in the game screen For the second game input data, the data transmission module 250 can transmit the first game input data and the second game input data to the server 120 respectively.

在伺服器120接收到行動裝置110所傳送的遊玩輸入資料後,可以依據所接收到的遊玩輸入資料產生遊玩顯示資料,並可以將所產生的遊玩顯示資料傳送到顯示裝置130,使得顯示裝置130可以同步顯示行動裝置110進行線上遊戲的遊戲過程(步驟355),例如,伺服器120在接收到第一遊玩輸入資料/第 二遊玩輸入資料後,可以產生第一遊玩顯示資料/第二遊玩顯示資料,顯示裝置130在接收到第一遊玩顯示資料後,可以將顯示螢幕132由顯示播放區域410與互動區域420的顯示畫面400改為顯示如「第6A圖」的遊戲起始畫面610,並可以在接收到第二遊玩顯示資料後將顯示螢幕132由遊戲起始畫面610改為顯示中間選項/圖示被選擇的遊戲進行畫面620,如「第6B圖」所示。其中,顯示裝置130在與行動裝置110同步顯示線上遊戲的遊戲過程時,顯示螢幕132可以不顯示互動資料。 After the server 120 receives the game input data transmitted by the mobile device 110, it can generate game display data according to the received game input data, and can transmit the generated game display data to the display device 130, so that the display device 130 The game process in which the mobile device 110 performs the online game can be displayed synchronously (step 355 ). For example, the server 120 receives the first game input data/the first After the second game input data, the first game display data/second game display data can be generated. After receiving the first game display data, the display device 130 can change the display screen 132 from the display screen of the display play area 410 and the interactive area 420 400 is changed to display the game start screen 610 as shown in "Fig. 6A", and after receiving the second play display data, the display screen 132 can be changed from the game start screen 610 to display the game with the middle option/icon selected The progress screen 620 is shown in "Fig. 6B". The display screen 132 may not display the interactive data when the display device 130 displays the game process of the online game synchronously with the mobile device 110 .

此外,上述的實施例也可以如「第3D圖」之流程所示,在行動裝置110於遊戲結束後將所記錄的遊戲歷程與地點訊息傳送到伺服器120(步驟360)前,行動裝置110可以先提供使用者選擇優惠類型,並可以將被選擇的優惠類型連同遊戲歷程與地點訊息一起傳送到伺服器,如此,在伺服器120依據遊戲歷程與地點訊息由預先儲存的優惠券資料中選出優惠券時(步驟380),可以選出屬於接收自行動裝置110之優惠類型的優惠券(步驟381),並將所選出的優惠券傳送給行動裝置110。 In addition, in the above-mentioned embodiment, as shown in the flow of the "3D Figure", before the mobile device 110 transmits the recorded game history and location information to the server 120 after the game ends (step 360 ), the mobile device 110 The user may be provided to select the type of discount first, and the selected type of discount may be sent to the server together with the game history and location information. In this way, the server 120 selects from the pre-stored coupon data according to the game history and location information. In the case of coupons (step 380 ), a coupon belonging to the type of offer received from the mobile device 110 can be selected (step 381 ), and the selected coupons are transmitted to the mobile device 110 .

上述實施例也可以如「第3E圖」之流程所示,在行動裝置110於遊戲結束後將所記錄的遊戲歷程與地點訊息傳送到伺服器120(步驟360)時,一併將使用者的身分識別資料傳送到伺服器120,使得伺服器依據所接收到的身分識別資料讀取使用者在行內的交易記錄(步驟365),並依據所接收到的交易資料產生推薦資料(步驟385)後,在依據所接收到之遊戲歷程與地點訊息及所產生的推薦資料由預先儲存的優惠券資料中選出優惠券(步驟387),並將所選出的優惠券傳送給行動裝置110。 In the above-mentioned embodiment, as shown in the flow of "Fig. 3E", when the mobile device 110 transmits the recorded game history and location information to the server 120 after the game ends (step 360), the user's The identification data is sent to the server 120, so that the server reads the user's transaction records in the bank according to the received identification data (step 365), and generates recommendation data according to the received transaction data (step 385) Afterwards, a coupon is selected from the pre-stored coupon data according to the received game history and location information and the generated recommendation data (step 387 ), and the selected coupon is transmitted to the mobile device 110 .

綜上所述,可知本創作與先前技術之間的差異在於具有透過行動裝置判斷抵達目標地點時連線到伺服器以進行線上遊戲,並依據遊戲歷程選擇附近商家之優惠券之技術手段,藉由此一技術手段可以來解決先前技術所存在於銀行等待服務時大多是使用手機導致文宣品之宣傳效果不佳的問題,進而達成增加商家曝光度之技術功效。 To sum up, it can be seen that the difference between the present creation and the prior art lies in the technical means of connecting to the server to play the online game when the target location is determined by the mobile device, and selecting the coupons of the nearby merchants according to the game process. This technical means can solve the problem in the prior art that when banks are waiting for services, most of them use mobile phones, resulting in poor publicity effects of promotional products, thereby achieving the technical effect of increasing the exposure of merchants.

再者,本創作之任何裝置,可由硬體或硬體與軟體之組合實現,亦可以集中方式實現或以不同元件散佈於若干互連之電腦系統的分散方式實現。 Furthermore, any device of the present invention may be implemented by hardware or a combination of hardware and software, and may also be implemented in a centralized manner or in a decentralized manner in which different components are spread across several interconnected computer systems.

雖然本創作所揭露之實施方式如上,惟所述之內容並非用以直接限定本創作之專利保護範圍。任何本創作所屬技術領域中具有通常知識者,在不脫離本創作所揭露之精神和範圍的前提下,對本創作之實施的形式上及細節上作些許之更動潤飾,均屬於本創作之專利保護範圍。本創作之專利保護範圍,仍須以所附之申請專利範圍所界定者為準。 Although the embodiments disclosed in this creation are as above, the contents described are not used to directly limit the scope of patent protection of this creation. Any person with ordinary knowledge in the technical field to which this creation belongs, without departing from the spirit and scope disclosed in this creation, makes slight changes in the form and details of the implementation of this creation, all belong to the patent protection of this creation Scope. The scope of patent protection for this creation is still subject to the scope of the appended patent application.

110:行動裝置 110: Mobile Devices

120:伺服器 120: Server

130:顯示裝置 130: Display device

140:管理端 140: Management side

150:商家端 150: Merchant side

Claims (16)

一種應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統,該系統至少包含:一伺服器,用以儲存一優惠券資料,該優惠券資料包含至少一優惠券,及用以產生一互動資料,該互動資料包含一連線訊息及一地點訊息;及一行動裝置,其中更包含:一通訊模組;一影像擷取模組;一顯示模組;及一處理模組,與該通訊模組、該影像擷取模組及該顯示模組電性連接,用以執行一應用程式以產生:一資料處理模組,用以透過該影像擷取模組取得該互動資料並由該互動資料中取出該連線訊息及該地點訊息;一資料傳輸模組,用以依據該連線訊息透過該通訊模組連線到該伺服器;一遊戲執行模組,用以提供進行一線上遊戲,及用以記錄該線上遊戲之一遊戲歷程,並於該線上遊戲結束後透過該通訊模組傳送該遊戲歷程及該地點訊息至該伺服器,使該伺服器依據該遊戲歷程與該地點訊息由該優惠券資料中選出該至少一優惠券並傳送該至少一優惠券至該行動裝置;及一優惠展示模組,用以透過該顯示模組顯示該至少一優惠券。 A system for generating coupons in a game process of a bank check-in service, the system at least includes: a server for storing a coupon data, the coupon data including at least one coupon, and for generating an interactive data , the interactive data includes a connection information and a location information; and a mobile device, which further includes: a communication module; an image capture module; a display module; The group, the image capture module and the display module are electrically connected for executing an application program to generate: a data processing module for obtaining the interactive data through the image capture module and from the interactive data The connection information and the location information are extracted from the connection information; a data transmission module is used to connect to the server through the communication module according to the connection information; a game execution module is used to provide online games, and is used to record a game history of the online game, and send the game history and the location information to the server through the communication module after the online game ends, so that the server can transfer the game history and the location information to the server according to the game history and the location information. The at least one coupon is selected from the coupon data and sent to the mobile device; and a discount display module is used for displaying the at least one coupon through the display module. 如請求項1所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統,其中該互動資料更包含一驗證訊息,該伺服器更用以於該行動裝置連線到該伺服器後或每隔一定時間更新該驗證訊息。 The system for generating coupons in the game process of bank check-in service as described in claim 1, wherein the interactive data further includes a verification message, and the server is further used for after the mobile device is connected to the server or The verification message is updated at regular intervals. 如請求項2所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統,其中該驗證訊息更包含一驗證碼,該伺服器更用以判斷該驗證碼是否已被使用,該行動裝置是於該驗證碼未被使用時提供進行該線上遊戲,及於該驗證碼已被使用時拒絕進行該線上遊戲。 The system for generating coupons in the game process of bank check-in service as described in claim 2, wherein the verification message further includes a verification code, the server is further used to determine whether the verification code has been used, and the mobile device It is to offer to play the online game when the verification code is not used, and to refuse to play the online game when the verification code has been used. 如請求項2所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統,其中該驗證訊息更包含一時間戳,該伺服器更用以判斷該時間戳是否到期,該行動裝置是於該時間戳未到期時提供進行該線上遊戲,及於該時間戳已到期時拒絕進行該線上遊戲。 The system for generating coupons in the game process of bank check-in service as described in claim 2, wherein the verification message further includes a time stamp, the server is further used to determine whether the time stamp has expired, and the mobile device is Offer to play the online game when the time stamp has not expired, and refuse to play the online game when the time stamp has expired. 如請求項1所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統,其中該系統更包含一顯示裝置,設置於該地點訊息所表示之目標地點,用以顯示該互動資料,及用以接收該伺服器所傳送之一遊玩顯示資料,並依據該遊玩顯示資料與該行動裝置同步顯示該線上遊戲之遊戲過程。 The system for generating coupons applied to the game process of the bank check-in service as described in claim 1, wherein the system further comprises a display device disposed at the target location indicated by the location information for displaying the interactive data, and It is used to receive a play display data sent by the server, and display the game process of the online game synchronously with the mobile device according to the play display data. 如請求項1所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統,其中該優惠券資料更包含多個優惠類別,該行動裝置更用以於該遊戲結束後提供選擇一該優惠類別並傳送該被選擇之優惠類別至該伺服器,該伺服器更用以由該被選擇之優惠類別中選出該至少一優惠券。 The system for generating coupons in the game process of bank check-in service as described in claim 1, wherein the coupon data further includes a plurality of discount categories, and the mobile device is further configured to provide a choice of the discount after the game ends category and transmit the selected discount category to the server, and the server is further configured to select the at least one coupon from the selected discount category. 如請求項1所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統,其中該系統更包含一管理端,用以連線至該伺服器並更新該優惠券資料。 The system for generating coupons in the game process of bank check-in service as described in claim 1, wherein the system further comprises a management terminal for connecting to the server and updating the coupon data. 如請求項1所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統,其中該行動裝置更用以由該伺服器下載該線上遊戲之遊戲資料以提供進行該線上遊戲。 As described in claim 1, the system for generating coupons in the game process of bank check-in service, wherein the mobile device is further used for downloading the game data of the online game from the server to provide for playing the online game. 如請求項1所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統,其中該系統更包含一商家端,依據該優惠券提供商品兌換或給予商品折扣。 The system for generating coupons in the game process of bank check-in service as described in claim 1, wherein the system further comprises a merchant end, which provides commodity exchange or gives commodity discounts according to the coupon. 如請求項1所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之系統,其中該行動裝置更用以傳送一身分識別資料至該伺服器,該伺服器更用以依據該身分識別資料讀取一交易記錄,並依據該交易記錄產生一推薦資料,及依據該推薦資料、該遊戲歷程與該地點訊息由該優惠券資料中選出該至少一優惠券。 The system for generating coupons in the game process of bank check-in service as described in claim 1, wherein the mobile device is further used for transmitting an identity information to the server, and the server is further used for according to the identity information A transaction record is read, a recommendation data is generated according to the transaction record, and the at least one coupon is selected from the coupon data according to the recommendation data, the game history and the location information. 一種應用於銀行臨櫃服務之遊戲歷程產生優惠券之裝置,該裝置至少包含:一通訊模組;一影像擷取模組;一顯示模組;及一處理模組,與該通訊模組、該影像擷取模組及該顯示模組電性連接,用以執行一應用程式以產生:一資料處理模組,用以透過該影像擷取模組擷取一互動資料,該互動資料包含一連線訊息及一地點訊息,及用以由該互動資料中取出該連線訊息及該地點訊息; 一資料傳輸模組,用以依據該連線訊息透過該通訊模組連線到一伺服器;一遊戲執行模組,用以提供進行一線上遊戲並產生一遊玩輸入資料,及記錄該線上遊戲之一遊戲歷程,及用以透過該通訊模組傳送該遊玩輸入資料、該遊戲歷程及該地點訊息至該伺服器,使該伺服器依據該遊玩輸入資料產生一遊玩顯示資料並依據該遊玩顯示資料將該線上遊戲之遊戲過程同步顯示於一顯示裝置及依據該遊戲歷程與該地點訊息由該優惠券資料中選出該至少一優惠券並傳送該至少一優惠券至該通訊模組;及一優惠展示模組,用以透過該顯示模組顯示該至少一優惠券。 A device for generating coupons applied in a game process of a bank check-in service, the device at least comprises: a communication module; an image capture module; a display module; and a processing module, which is connected with the communication module, The image capturing module and the display module are electrically connected for executing an application program to generate: a data processing module for capturing an interactive data through the image capturing module, the interactive data includes a connection information and a location information, and the connection information and the location information used to extract the connection information and the location information from the interactive data; A data transmission module for connecting to a server through the communication module according to the connection information; a game execution module for providing online games and generating a game input data, and recording the online games A game process, and used to transmit the game input data, the game process and the location information to the server through the communication module, so that the server can generate a game display data according to the game input data and display the game according to the game display data. The data synchronously displays the game process of the online game on a display device and selects the at least one coupon from the coupon data according to the game process and the location information and transmits the at least one coupon to the communication module; and a The discount display module is used for displaying the at least one discount coupon through the display module. 如請求項11所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之裝置,其中該互動資料更包含一驗證訊息,該驗證訊息更包含一驗證碼,該遊戲執行模組更用以於該伺服器判斷該驗證碼是否被使用選擇拒絕或提供進行該線上遊戲。 The device for generating coupons applied to the game process of the bank check-in service as described in claim 11, wherein the interactive data further includes a verification message, the verification message further includes a verification code, and the game execution module is further used for The server determines whether the verification code is rejected or offered to play the online game by using the selection. 如請求項11所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之裝置,其中該互動資料更包含一驗證訊息,該驗證訊息更包含一時間戳,該遊戲執行模組更用以於該伺服器判斷該時間戳是否過期選擇拒絕或提供進行該線上遊戲。 The device for generating coupons in the game process of bank check-in service as described in claim 11, wherein the interactive data further includes a verification message, the verification message further includes a time stamp, and the game execution module is further used for The server determines whether the time stamp has expired and chooses to reject or offer to play the online game. 如請求項11所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之裝置,其中該優惠券資料更包含多個優惠類別,該優惠展示模組更用以於該遊戲結束後提供選擇一該優惠類別,該資料傳輸模組更用以傳送該被選擇之 優惠類別至該伺服器,使該伺服器由該被選擇之優惠類別中選出該至少一優惠券。 The device for generating coupons in the game process of bank check-in service as described in claim 11, wherein the coupon data further includes a plurality of discount categories, and the discount display module is further used to provide a choice after the game ends. The discount category, the data transmission module is further used to transmit the selected The offer category is assigned to the server, so that the server selects the at least one coupon from the selected offer category. 如請求項11所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之裝置,其中該遊戲執行模組更用以由該伺服器下載該線上遊戲之遊戲資料以提供進行該線上遊戲。 As claimed in claim 11, the device for generating coupons in a game process of a bank check-in service, wherein the game execution module is further used for downloading game data of the online game from the server to provide for the online game to be played. 如請求項11所述之應用於銀行臨櫃服務之遊戲歷程產生優惠券之裝置,其中該資料傳輸模組更用以傳送一身分識別資料至該伺服器,使該伺服器更用以依據該身分識別資料讀取一交易記錄,並依據該交易資料產生一推薦資料,及依據該推薦資料、該遊戲歷程與該地點訊息由該優惠券資料中選出該至少一優惠券。As described in claim 11, the device for generating coupons applied to the game process of bank check-in service, wherein the data transmission module is further used for transmitting an identity information to the server, so that the server is further used for according to the The identification data reads a transaction record, generates a recommendation data according to the transaction data, and selects the at least one coupon from the coupon data according to the recommendation data, the game history and the location information.
TW110209283U 2021-08-06 2021-08-06 Apparatus and system for generating coupons in game process of bank counter service TWM622834U (en)

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