TWM619732U - Bidirectional feedback table tennis serving system - Google Patents

Bidirectional feedback table tennis serving system Download PDF

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Publication number
TWM619732U
TWM619732U TW110209903U TW110209903U TWM619732U TW M619732 U TWM619732 U TW M619732U TW 110209903 U TW110209903 U TW 110209903U TW 110209903 U TW110209903 U TW 110209903U TW M619732 U TWM619732 U TW M619732U
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Taiwan
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signal
module
serving
hitting
inertial
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TW110209903U
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Chinese (zh)
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許永和
吳昇光
陳裕芬
許銘華
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國立虎尾科技大學
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Priority to TW110209903U priority Critical patent/TWM619732U/en
Publication of TWM619732U publication Critical patent/TWM619732U/en

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Abstract

A bidirectional feedback table tennis serving system includes a table tennis serving machine, a swinging sensing module, a falling position sensing module, a transmission device and a processor. The swinging sensing module includes an inertial sensor and a pressure sensor. The inertial sensor generates an inertial signal, wherein the inertial signal includes an inertial information. The pressure sensor generates a hitting signal, wherein the hitting signal includes a hitting information. The falling position sensing module generates a falling position signal, wherein the falling position signal includes a falling position information. The transmission device is connected with the table tennis serving machine, the swinging sensing module and the falling position sensing module. The processor is connected with the transmission device and includes computing module. A serving order is obtained by the computing module calculating according to the inertial information, the hitting information and the falling position information. The table tennis serving machine controls the ball according to the serving order.

Description

雙向回饋桌球發球系統Two-way feedback billiard serve system

本新型係提供一種發球系統,尤其是有關一種雙向回饋桌球發球系統。The new model provides a serving system, especially a two-way feedback billiard serving system.

桌球是當今蔚為流行的一種運動,甚至已發展成為競技項目之一。早期的桌球訓練通常需要人員協助發球或回擊,而隨著科技的進步,可自動發球之桌球發球機被開發出來以取代人工發球,桌球發球機架設於球桌的一端並可持續發球,讓使用者可以不斷進行回擊,藉此提升訓練效率。然而,相同球路反覆練習確實可以提升使用者面對前述球路之應對能力,但實戰中所面對的發球往往難以預測。Snooker is a popular sport nowadays, and it has even developed into one of the sports events. Early billiard training usually requires personnel to assist in serving or returning. With the advancement of technology, automatic billiard ball machines have been developed to replace manual serving. Players can continue to fight back to improve training efficiency. However, repeated practice of the same course can indeed improve the user's ability to cope with the aforementioned course, but the serve in actual combat is often difficult to predict.

再者,過去對於選手動作之研究,大都透過高速攝影機拍攝,之後再進行剪輯及分析,其需透過大量的人力與運動學理論來達到分析處理的目的。桌球選手訓練與比賽時,有不少關鍵因子影響選手的技術與能力,其無法透過傳統的動作分析方法來解決與突破。Moreover, in the past, the research on the player's movements was mostly taken by high-speed cameras, and then edited and analyzed. It required a lot of manpower and kinematics to achieve the purpose of analysis and processing. During the training and competition of table tennis players, there are many key factors that affect the skills and abilities of the players, which cannot be solved and broken through with traditional motion analysis methods.

有鑑於此,如何整合發球機的發球訓練及運動姿勢分析技術,並令發球機更可適應性地配合選手等級及狀態,遂成相關領域值得探討之一目標。In view of this, how to integrate the serve training and motion posture analysis technology of the server, and make the server more adaptable to the player's level and state, has become one of the goals worthy of discussion in related fields.

本新型提供一種雙向回饋桌球發球系統,透過處理器計算由揮拍感測模組及落點感測模組感測到的資訊,以控制發球機的發球模式。藉此,發球機可適應性的配合各層級的選手,進而提升選手的訓練效果,並可達到選手與發球機雙向回饋的效果。The present model provides a two-way feedback billiard ball serving system, which calculates the information sensed by the swing sensing module and the falling point sensing module through a processor to control the serving mode of the ball machine. In this way, the ball machine can adapt to the players of all levels, thereby enhancing the training effect of the players, and can achieve the effect of two-way feedback between the players and the ball machine.

依據本新型一實施方式提供一種雙向回饋桌球發球系統,包含發球機、揮拍感測模組、落點感測模組、傳輸裝置以及處理器。發球機用以投擲一球體。揮拍感測模組設置於球拍內,並包含慣性感測元件及壓力感測元件。慣性感測元件用以感測球拍之慣性狀態,並產生慣性訊號,其中慣性訊號包含慣性資訊。壓力感測元件用以感測球拍之擊球狀態,並產生擊球訊號,其中擊球訊號包含擊球資訊。落點感測模組用以感測球體的落點位置,並產生落點訊號,其中落點訊號包含落點資訊。傳輸裝置與發球機、揮拍感測模組及落點感測模組訊號連接,並用以接收並傳送慣性訊號、擊球訊號及落點訊號。處理器與傳輸裝置訊號連接,並包含運算模組,其自傳輸裝置接收慣性訊號、擊球訊號及落點訊號,運算模組根據慣性資訊、擊球資訊及落點資訊計算並得出發球指令,其中傳輸裝置將發球指令傳送至發球機,發球機依據發球指令控制球體的球體狀態。According to an embodiment of the present invention, a two-way feedback billiard ball serving system is provided, which includes a ball machine, a swing sensing module, a falling point sensing module, a transmission device, and a processor. The ball machine is used to throw a ball. The swing sensing module is arranged in the racket and includes an inertial sensing element and a pressure sensing element. The inertial sensing element is used to sense the inertial state of the racket and generate an inertial signal, where the inertial signal includes inertial information. The pressure sensing element is used for sensing the hitting state of the racket and generating a hitting signal, wherein the hitting signal includes the hitting information. The drop-point sensing module is used to sense the drop-point position of the sphere and generate a drop-point signal, where the drop-point signal includes the drop-point information. The transmission device is connected with the signal of the ball machine, the swing sensing module and the landing point sensing module, and is used for receiving and transmitting the inertia signal, the hitting signal and the landing point signal. The processor is connected to the signal of the transmission device and includes a calculation module, which receives the inertial signal, the hitting signal and the landing signal from the transmission device. The arithmetic module calculates according to the inertial information, the hitting information and the landing information and obtains the starting ball command , Wherein the transmission device transmits the serving command to the serving machine, and the serving machine controls the sphere state of the sphere according to the serving command.

依據前述實施方式之雙向回饋桌球發球系統,其中發球機可包含發球模組以及控制模組。控制模組連接發球模組,並訊號連接傳輸裝置,控制模組自傳輸裝置接收發球指令,控制模組依據發球指令控制發球模組。According to the two-way feedback billiard serving system of the foregoing embodiment, the serving machine may include a serving module and a control module. The control module is connected to the serve module and the signal is connected to the transmission device. The control module receives the serve command from the transmission device, and the control module controls the serve module according to the serve command.

依據前述實施方式之雙向回饋桌球發球系統,其中發球指令可包含速度參數、旋轉參數及落點參數。According to the two-way feedback billiard serving system of the foregoing embodiment, the serving command may include speed parameters, spin parameters, and landing parameters.

依據前述實施方式之雙向回饋桌球發球系統,其中處理器可更包含資料儲存模組,用以儲存速度參數、旋轉參數及落點參數。According to the two-way feedback billiard ball serving system of the foregoing embodiment, the processor may further include a data storage module for storing speed parameters, rotation parameters, and landing parameters.

依據前述實施方式之雙向回饋桌球發球系統,可更包含操作介面,其與處理器訊號連接,操作介面供操作以分別設定速度參數、旋轉參數及落點參數。The two-way feedback billiard ball serving system according to the foregoing embodiment may further include an operating interface, which is connected to the processor signal, and the operating interface is used for operation to set the speed parameter, the rotation parameter and the landing parameter respectively.

依據前述實施方式之雙向回饋桌球發球系統,其中慣性資料可包含角速度、加速度、方位角及頻率。According to the two-way feedback billiard ball serving system of the foregoing embodiment, the inertial data may include angular velocity, acceleration, azimuth, and frequency.

依據前述實施方式之雙向回饋桌球發球系統,其中擊球資料可包含擊球力道及擊球位置。According to the two-way feedback billiard serve system of the foregoing embodiment, the hitting data may include hitting power and hitting position.

依據前述實施方式之雙向回饋桌球發球系統,其中落點感測模組可設置於球桌,落點感測模組可為紅外線陣列。According to the two-way feedback billiard ball serving system of the foregoing embodiment, the drop-point sensing module can be arranged on the table, and the drop-point sensing module can be an infrared array.

依據前述實施方式之雙向回饋桌球發球系統,其中傳輸裝置可為有線網路或無線網路。According to the two-way feedback billiard serve system of the foregoing embodiment, the transmission device may be a wired network or a wireless network.

以下將參照圖式說明本新型之複數個實施例。為明確說明起見,許多實務上的細節將在以下敘述中一併說明。然而,應瞭解到,這些實務上的細節不應用以限制本新型。也就是說,在本新型部分實施例中,這些實務上的細節是非必要的。此外,為簡化圖式起見,一些習知慣用的結構與元件在圖式中將以簡單示意的方式繪示之;並且重複之元件將可能使用相同的編號表示之。Hereinafter, a plurality of embodiments of the present invention will be described with reference to the drawings. For the sake of clarity, many practical details will be explained in the following description. However, it should be understood that these practical details should not be used to limit the invention. That is to say, in some embodiments of the present invention, these practical details are unnecessary. In addition, for the sake of simplifying the drawings, some conventionally used structures and elements will be drawn in a simple schematic manner in the drawings; and repeated elements may be represented by the same numbers.

請參照第1圖及第2圖,第1圖繪示本新型一實施方式之一實施例的雙向回饋桌球發球系統100的方塊示意圖,第2圖繪示依照第1圖實施例之雙向回饋桌球發球系統100的應用示意圖。如第1圖所示,雙向回饋桌球發球系統100包含發球機110、揮拍感測模組120、落點感測模組130、傳輸裝置140及處理器150。Please refer to Figures 1 and 2. Figure 1 shows a block diagram of a two-way feedback billiard ball serving system 100 according to an embodiment of an embodiment of the present invention, and Figure 2 shows a two-way feedback billiard ball according to the embodiment of Figure 1 A schematic diagram of the application of the serving system 100. As shown in FIG. 1, the two-way feedback billiard ball serving system 100 includes a ball machine 110, a swing sensing module 120, a falling point sensing module 130, a transmission device 140 and a processor 150.

揮拍感測模組120包含慣性感測元件121及壓力感測元件122。慣性感測元件121用以感測球拍300之慣性狀態,並產生慣性訊號,其中慣性訊號包含慣性資訊。壓力感測元件122用以感測球拍300之擊球狀態,並產生擊球訊號,其中擊球訊號包含擊球資訊。落點感測模組130用以感測球體200的落點位置,並產生落點訊號,落點訊號包含落點資訊。The swing sensing module 120 includes an inertial sensing element 121 and a pressure sensing element 122. The inertial sensing element 121 is used to sense the inertial state of the racket 300 and generate an inertial signal, where the inertial signal includes inertial information. The pressure sensing element 122 is used for sensing the hitting state of the racket 300 and generating a hitting signal, wherein the hitting signal includes the hitting information. The landing point sensing module 130 is used for sensing the landing point position of the sphere 200 and generating a landing point signal. The landing point signal includes the landing point information.

傳輸裝置140與發球機110、揮拍感測模組120及落點感測模組130訊號連接,並用以接收並傳送慣性訊號、擊球訊號及落點訊號。處理器150與傳輸裝置140訊號連接,並包含運算模組151。運算模組151自傳輸裝置140接收慣性訊號、擊球訊號及落點訊號,運算模組151根據慣性資訊、擊球資訊及落點資訊計算並得出發球指令。傳輸裝置140將發球指令傳送至發球機110,發球機110依據發球指令控制球體200的球體狀態。The transmission device 140 is connected with the signal of the ball machine 110, the swing sensing module 120 and the landing point sensing module 130, and is used for receiving and transmitting the inertia signal, the hitting signal and the landing point signal. The processor 150 is signally connected to the transmission device 140 and includes an arithmetic module 151. The arithmetic module 151 receives the inertia signal, the hitting signal and the landing signal from the transmission device 140, and the arithmetic module 151 calculates and obtains the starting ball command based on the inertial information, the hitting information and the landing information. The transmission device 140 transmits the serving command to the serving machine 110, and the serving machine 110 controls the sphere state of the sphere 200 according to the serving command.

透過揮拍感測模組120及落點感測模組130的感測,處理器150可根據慣性資訊、擊球資訊及落點資訊計算並調整發球機110的發球狀態。藉此,發球機110可依照訓練者的熟練度、身體狀況及策略等需求進行調整,並可適應性的配合各層級的選手,進而提升選手的訓練效果,並可達到選手與發球機雙向回饋的效果。Through the sensing of the swing sensing module 120 and the landing point sensing module 130, the processor 150 can calculate and adjust the serving state of the ball machine 110 based on the inertial information, the hitting information, and the landing point information. In this way, the ball machine 110 can be adjusted according to the trainer's proficiency, physical condition, and strategy requirements, and can adapt to players of all levels, thereby enhancing the player's training effect, and achieving two-way feedback from the player and the ball machine. Effect.

具體而言,如第2圖所示,發球機110用以投擲球體200,揮拍感測模組120設置於球拍300內,落點感測模組130設置於球桌400,其中落點感測模組130可為紅外線陣列或其他可偵測到落點位置的裝置,本新型並不以此為限。藉此,透過落點感測模組130之紅外線的偵測,可準確地感測出球體200被回擊到球桌400時的落點位置。Specifically, as shown in FIG. 2, the ball machine 110 is used to throw a ball 200, the swing sensing module 120 is disposed in the racket 300, and the drop point sensing module 130 is disposed on the table 400. The measuring module 130 can be an infrared array or other devices that can detect the position of the drop point, and the present invention is not limited to this. In this way, through the infrared detection of the drop point sensing module 130, the drop point position of the ball 200 when the ball 200 is hit back to the table 400 can be accurately sensed.

傳輸裝置140可為有線網路或無線網路,在第1圖實施方式中,傳輸裝置140為無線網路,且傳輸裝置140可透過Wi-Fi通訊協定、藍牙通訊協定、ZigBee通訊協定或其他任何可能之無線通訊協定無線傳輸資料至處理器150。處理器150可為電腦、行動裝置或穿戴式裝置等具有運算功能的電子裝置。特別說明的是,本新型並不以此揭示內容為限。The transmission device 140 can be a wired network or a wireless network. In the embodiment shown in FIG. 1, the transmission device 140 is a wireless network, and the transmission device 140 can use Wi-Fi communication protocol, Bluetooth communication protocol, ZigBee communication protocol or others. Any possible wireless communication protocol wirelessly transmits data to the processor 150. The processor 150 may be an electronic device with a computing function such as a computer, a mobile device, or a wearable device. In particular, the present invention is not limited to this disclosure.

請參閱第3圖及第4圖,第3圖繪示依照第1圖實施例之球拍300的立體示意圖,第4圖繪示依照第3圖實施例之球拍300沿剖線4-4的剖面示意圖。如第3圖及第4圖所示,揮拍感測模組120設置於球拍300內,其中慣性感測元件121嵌設於球拍300之握柄310,壓力感測元件122設置於球拍300之球面320。更仔細地說,壓力感測元件122是設置於球拍300之木板與橡皮之間。Please refer to FIGS. 3 and 4. FIG. 3 is a perspective view of the racket 300 according to the embodiment in FIG. 1, and FIG. 4 is a cross-sectional view of the racket 300 along the section line 4-4 according to the embodiment in FIG. 3 Schematic. As shown in FIGS. 3 and 4, the swing sensing module 120 is disposed in the racket 300, wherein the inertial sensing element 121 is embedded in the handle 310 of the racket 300, and the pressure sensing element 122 is disposed in the racket 300. Sphere 320. More specifically, the pressure sensing element 122 is disposed between the wooden board and the rubber of the racket 300.

透過揮動握柄310,使慣性感測元件121測得慣性資料,其中慣性資料可包含角速度、加速度、方位角及頻率。詳細來說,在第1圖實施方式中,慣性感測元件121為九軸感測器,其係具備有三軸陀螺儀、三軸加速計及三軸磁力計之綜合感測功能,其中,由三軸陀螺儀測得角速度,由三軸加速計測得加速度,並由三軸磁力計測得方位角。By swinging the handle 310, the inertial sensing element 121 measures inertial data, where the inertial data may include angular velocity, acceleration, azimuth, and frequency. In detail, in the embodiment in Figure 1, the inertial sensing element 121 is a nine-axis sensor, which is equipped with a three-axis gyroscope, a three-axis accelerometer, and a three-axis magnetometer integrated sensing function. The angular velocity is measured by the three-axis gyroscope, the acceleration is measured by the three-axis accelerometer, and the azimuth angle is measured by the three-axis magnetometer.

透過球體200撞擊球面320,使壓力感測元件122測得擊球資料,其中擊球資料可包含擊球力道及擊球位置。詳細來說,在第1圖實施方式中,壓力感測元件122係為一壓阻式(電阻式)薄膜壓力感測器。於一電路中,可等效為壓敏電阻。當壓力感測元件122無外部負載時,電路處於高電阻值狀態。當一壓力施加於壓力感測元件122上時(例如:球體200撞擊球面320),電路之電阻值則隨之下降。因此,電阻值隨壓力的變化而產生相對應之變化。一般而言,壓力與電阻值成反比,而壓力與電導則呈線性關係,因此可根據電導變化反推出壓力變化。亦即,讀取電阻值即可推出壓力變化。When the ball 200 hits the spherical surface 320, the pressure sensing element 122 measures the shot data, where the shot data may include the hitting force and the hitting position. In detail, in the embodiment in FIG. 1, the pressure sensing element 122 is a piezoresistive (resistive) thin-film pressure sensor. In a circuit, it can be equivalent to a varistor. When the pressure sensing element 122 has no external load, the circuit is in a high resistance state. When a pressure is applied to the pressure sensing element 122 (for example, the ball 200 hits the spherical surface 320), the resistance value of the circuit drops accordingly. Therefore, the resistance value changes with pressure. Generally speaking, the pressure is inversely proportional to the resistance value, and the pressure and the conductance are linear, so the pressure change can be inversely derived from the conductance change. That is, the pressure change can be derived by reading the resistance value.

另一方面,發球機110可包含發球模組111及控制模組112。控制模組112連接發球模組111,並訊號連接傳輸裝置140,控制模組112自傳輸裝置140接收發球指令,控制模組112依據發球指令控制發球模組111。更仔細地說,發球模組111係為複數個可動結構(圖未繪示),其受控於控制模組112,其中發球模組111可為撞針、撥片、氣槍或軌道,控制模組112可為汽缸或馬達,但本新型並不以此揭示內容為限。控制模組112透過改變氣流或電流以改變動力源的出力大小、方向或角度等,藉以控制發球模組111投擲球體200的模式。特別說明的是,發球機110的細部結構為習知且非本新型改良之重點,因此細節不再贅述。On the other hand, the ball server 110 may include a ball server module 111 and a control module 112. The control module 112 is connected to the ball serve module 111 and is signaled to the transmission device 140. The control module 112 receives the serve instruction from the transmission device 140, and the control module 112 controls the serve module 111 according to the serve instruction. In more detail, the ball serving module 111 is a plurality of movable structures (not shown in the figure), which is controlled by the control module 112. The ball serving module 111 can be a striker, a paddle, an air gun or a track. The control module 112 can be a cylinder or a motor, but the present invention is not limited to this disclosure. The control module 112 changes the magnitude, direction, or angle of the power source by changing the airflow or current, so as to control the mode of the ball 200 throwing by the ball serving module 111. It is particularly noted that the detailed structure of the ball machine 110 is conventional and not the focus of the improvement of the present invention, so the details will not be repeated.

處理器150透過運算模組151計算慣性資訊、擊球資訊及落點資訊,並計算得出發球指令,其中發球指令包含速度參數、旋轉參數及落點參數。處理器150可更包含資料儲存模組152,資料儲存模組152用以儲存速度參數、旋轉參數及落點參數,上述參數可被後續讀取使用。具體而言,在第1圖實施方式中,發球機110可具有三種速度參數,其可為慢速、中速及快速;發球機110可具有六種旋轉參數,其可為上旋、下旋、不旋、側旋、側上旋或側下旋;發球機110可具有九種落點參數,其可為正手位長、正手位中、正手位短、中路長、中路中、中路短、反手位長、反手位中及反手位短。當速度參數、旋轉參數及落點參數整合在一起後,發球機110可具有135種變化組合。藉此,本新型之雙向回饋桌球發球系統100可提供多變且複雜的訓練組合,進而可使桌球的訓練更為精準。The processor 150 calculates the inertia information, the hitting information, and the landing point information through the computing module 151, and calculates the starting ball command. The serving command includes a speed parameter, a rotation parameter, and a landing point parameter. The processor 150 may further include a data storage module 152. The data storage module 152 is used to store speed parameters, rotation parameters, and landing parameters, which can be read and used later. Specifically, in the embodiment shown in Figure 1, the ball server 110 can have three speed parameters, which can be slow, medium, and fast; the ball machine 110 can have six rotation parameters, which can be top spin and bottom spin. , Non-spin, side spin, side-up spin or side-down spin; the ball machine 110 can have nine landing parameters, which can be long forehand, mid forehand, short forehand, long midway, midway midway, Short middle, long backhand, mid and short backhand. When the speed parameter, the rotation parameter, and the landing point parameter are integrated, the ball machine 110 can have 135 different combinations. In this way, the two-way feedback billiard serve system 100 of the present invention can provide a variety of and complex training combinations, thereby making the training of billiards more accurate.

另外,雙向回饋桌球發球系統100可更包含操作介面160,操作介面160與處理器150訊號連接,操作介面160供操作以分別設定速度參數、旋轉參數及落點參數。在第1圖實施方式中,操作介面160可為觸控螢幕,觸控螢幕具有以文字或圖像表示之選項供使用者選取。藉此,使用者亦可手動選擇及調整速度參數、旋轉參數及落點參數的組合,以令雙向回饋桌球發球系統100的應用更為彈性。In addition, the two-way feedback billiard ball serving system 100 may further include an operating interface 160, which is signally connected to the processor 150, and the operating interface 160 is used for operation to set the speed parameter, the rotation parameter and the landing parameter respectively. In the embodiment in FIG. 1, the operation interface 160 may be a touch screen, and the touch screen has options represented by text or images for the user to select. In this way, the user can also manually select and adjust the combination of speed parameters, rotation parameters, and landing parameters, so that the application of the two-way feedback billiard ball serving system 100 is more flexible.

雖然本新型已以實施方式揭露如上,然其並非用以限定本新型,任何熟習此技藝者,在不脫離本新型之精神和範圍內,當可作各種之更動與潤飾,因此本新型之保護範圍當視後附之申請專利範圍所界定者為準。Although the present invention has been disclosed in the above embodiments, it is not intended to limit the present invention. Anyone who is familiar with this technique can make various changes and modifications without departing from the spirit and scope of the present invention. Therefore, the protection of the present invention The scope shall be subject to the definition of the attached patent application scope.

100:雙向回饋桌球發球系統 110:發球機 111:發球模組 112:控制模組 120:揮拍感測模組 121:慣性感測元件 122:壓力感測元件 130:落點感測模組 140:傳輸裝置 150:處理器 151:運算模組 152:資料儲存模組 160:操作介面 200:球體 300:球拍 310:握柄 320:球面 400:球桌 100: Two-way feedback billiard serve system 110: ball machine 111: Serve Module 112: Control Module 120: Swing sensor module 121: Inertial sensing element 122: pressure sensing element 130: Falling point sensing module 140: transmission device 150: processor 151: Computing Module 152: Data Storage Module 160: Operation interface 200: Sphere 300: Racket 310: Grip 320: spherical 400: table

為讓本新型之上述和其他目的、特徵、優點與實施例能更明顯易懂,所附圖式之說明如下: 第1圖繪示本新型一實施方式之一實施例的雙向回饋桌球發球系統的方塊示意圖; 第2圖繪示依照第1圖實施例之雙向回饋桌球發球系統的應用示意圖; 第3圖繪示依照第1圖實施例之球拍的立體示意圖;以及 第4圖繪示依照第3圖實施例之球拍沿剖線4-4的剖面示意圖。 In order to make the above and other objectives, features, advantages and embodiments of the present invention more obvious and understandable, the description of the accompanying drawings is as follows: Figure 1 is a block diagram of a two-way feedback billiard ball serving system according to an embodiment of an embodiment of the present invention; Figure 2 is a schematic diagram of the application of the two-way feedback billiard serve system according to the embodiment in Figure 1; Figure 3 is a three-dimensional schematic diagram of the racket according to the embodiment in Figure 1; and FIG. 4 is a schematic cross-sectional view of the racket along the section line 4-4 according to the embodiment in FIG. 3. FIG.

100:雙向回饋桌球發球系統 100: Two-way feedback billiard serve system

110:發球機 110: ball machine

111:發球模組 111: Serve Module

112:控制模組 112: Control Module

120:揮拍感測模組 120: Swing sensor module

121:慣性感測元件 121: Inertial sensing element

122:壓力感測元件 122: pressure sensing element

130:落點感測模組 130: Falling point sensing module

140:傳輸裝置 140: transmission device

150:處理器 150: processor

151:運算模組 151: Computing Module

152:資料儲存模組 152: Data Storage Module

160:操作介面 160: Operation interface

300:球拍 300: Racket

Claims (9)

一種雙向回饋桌球發球系統,包含: 一發球機,用以投擲一球體; 一揮拍感測模組,設置於一球拍內,並包含: 一慣性感測元件,用以感測該球拍之慣性狀態,並產生一慣性訊號,其中該慣性訊號包含一慣性資訊;及 一壓力感測元件,用以感測該球拍之擊球狀態,並產生一擊球訊號,其中該擊球訊號包含一擊球資訊; 一落點感測模組,用以感測該球體的落點位置,並產生一落點訊號,其中該落點訊號包含一落點資訊; 一傳輸裝置,其與該發球機、該揮拍感測模組及該落點感測模組訊號連接,並用以接收並傳送該慣性訊號、該擊球訊號及該落點訊號;以及 一處理器,其與該傳輸裝置訊號連接,並包含: 一運算模組,自該傳輸裝置接收該慣性訊號、該擊球訊號及該落點訊號,該運算模組根據該慣性資訊、該擊球資訊及該落點資訊計算並得出一發球指令,其中該傳輸裝置將該發球指令傳送至該發球機,該發球機依據該發球指令控制該球體的一球體狀態。 A two-way feedback billiard serve system, including: A ball machine for throwing a ball; The one-swing sensing module is set in a racket and includes: An inertial sensing element for sensing the inertial state of the racket and generating an inertial signal, wherein the inertial signal includes inertial information; and A pressure sensing element for sensing the hitting state of the racket and generating a hitting signal, wherein the hitting signal includes a hitting information; A drop-point sensing module for sensing the drop-point position of the sphere and generate a drop-point signal, wherein the drop-point signal includes a drop-point information; A transmission device connected with the ball machine, the swing sensing module and the landing point sensing module signal, and used for receiving and transmitting the inertia signal, the hitting signal and the landing point signal; and A processor, which is signal-connected to the transmission device, and includes: An arithmetic module that receives the inertia signal, the hitting signal and the landing signal from the transmission device, the arithmetic module calculates and derives a serve command based on the inertial information, the hitting information and the landing information, The transmission device transmits the serving command to the serving machine, and the serving machine controls a sphere state of the sphere according to the serving command. 如請求項1所述之雙向回饋桌球發球系統, 其中該發球機包含: 一發球模組;以及 一控制模組,連接該發球模組,並訊號連接該傳輸裝置,該控制模組自該傳輸裝置接收該發球指令,該控制模組依據該發球指令控制該發球模組。 The two-way feedback billiard serve system as described in claim 1, The ball machine includes: A serving module; and A control module is connected to the serving module and signaled to the transmission device. The control module receives the serving instruction from the transmission device, and the control module controls the serving module according to the serving instruction. 如請求項1所述之雙向回饋桌球發球系統,其中該發球指令包含一速度參數、一旋轉參數及一落點參數。The two-way feedback billiard serve system according to claim 1, wherein the serve command includes a speed parameter, a rotation parameter, and a landing parameter. 如請求項3所述之雙向回饋桌球發球系統,其中該處理器更包含一資料儲存模組,用以儲存該速度參數、該旋轉參數及該落點參數。The two-way feedback billiard ball serving system according to claim 3, wherein the processor further includes a data storage module for storing the speed parameter, the rotation parameter and the landing point parameter. 如請求項3所述之雙向回饋桌球發球系統,更包含一操作介面,與該處理器訊號連接,該操作介面供操作以分別設定該速度參數、該旋轉參數及該落點參數。The two-way feedback billiard ball serve system described in claim 3 further includes an operating interface connected to the processor signal, and the operating interface is used for operation to set the speed parameter, the rotation parameter, and the landing parameter respectively. 如請求項1所述之雙向回饋桌球發球系統,其中該慣性資料包含一角速度、一加速度、一方位角及一頻率。The two-way feedback billiard serve system according to claim 1, wherein the inertial data includes an angular velocity, an acceleration, an azimuth angle, and a frequency. 如請求項1所述之雙向回饋桌球發球系統,其中該擊球資料包含一擊球力道及一擊球位置。The two-way feedback billiard serve system according to claim 1, wherein the hitting data includes a hitting force and a hitting position. 如請求項1所述之雙向回饋桌球發球系統,其中該落點感測模組設置於一球桌,該落點感測模組為一紅外線陣列。The two-way feedback billiard ball serving system according to claim 1, wherein the drop-point sensing module is disposed on a table, and the drop-point sensing module is an infrared array. 如請求項1所述之雙向回饋桌球發球系統,其中該傳輸裝置為一有線網路或一無線網路。The two-way feedback billiard serve system as described in claim 1, wherein the transmission device is a wired network or a wireless network.
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI794038B (en) * 2022-03-08 2023-02-21 國立屏東大學 Visual serve return detection training device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI794038B (en) * 2022-03-08 2023-02-21 國立屏東大學 Visual serve return detection training device

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