TWM330533U - Language learning board game - Google Patents

Language learning board game Download PDF

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Publication number
TWM330533U
TWM330533U TW96217921U TW96217921U TWM330533U TW M330533 U TWM330533 U TW M330533U TW 96217921 U TW96217921 U TW 96217921U TW 96217921 U TW96217921 U TW 96217921U TW M330533 U TWM330533 U TW M330533U
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TW
Taiwan
Prior art keywords
language
game
text
card
cards
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Application number
TW96217921U
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Chinese (zh)
Inventor
Lou-Hsiao Sholeen
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Kingka Llc
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Publication of TWM330533U publication Critical patent/TWM330533U/en

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Abstract

An educational board game that may be played in several ways by either a single player or two more players in competition with each other is disclosed. Each player plays the game with a game board in conjunction with one or more sets of game cards. The game boards have on one or both surfaces vocabulary elements that may be one or more words or phrases in a first language or that may be an image representing one or more words or phrases. The game boards also may have on one of its surfaces a reference number. A set of game cards may be one-sided, in which case each card may have on a surface one or more words or phrases in a first language. A set of game cards also may be double-sided, in which case the cards may have on a first surface one or more words or phrases in a language and on a second surface a translation of the words or phrases on the first surface. The double -sided game card also may have on a surface a pronunciation key, reference number, or both, The game may be played in various implementations depending on the player's age and level of proficiency in that language that is to be leamed. An electronic pronunciation device may be combined with the invention in order to pronunciate the word or phrase of the game cards.

Description

M330533 八、新型說明: 【新型所屬之技術領域】 本創作為·-種語文學習遊_裝置,特別是—種欲協助不同年齡 與程度之學習者,習得-種語言文字或詞語之語文學習遊戲。 【先前技術】 對很夕人兒’學叾-種新的語文是_項令人畏懼的任務。學習一種 •以B像魏為基礎的語言尤其賺,比如說—種語言,其區別文字之方式 • 為採用獨特的符號或記號,而非取自-個有限的發音字母系統之字母組合工。 …人們通常利❹種方法幫助他們學f—種新語文。其中_種有效的口方 法係將足個特別的學習過程融入一個遊戲中,以娛樂或競赛的方式消除人 們在學白新事物上常常感到的不安。經由屢次接觸遊戲中看、聽、說語言 要素=過習者藉由參與_而得到樂趣時,可促使學習者習得其^ 要學習的語言。 #文學胃的-項主要挑戰正是大量的字囊,這也是今日語言使用 所面臨的㈣織。因此’需要有樂趣及織性之賴,使不同年 =2程,學習者以互動之方式學f—種語文,並且當學習者變為較 沾怎此浯文時,此遊戲亦可適用於創造新的詞語之學習。 【新型内容】 本創作提供有關於一種語文學習遊盧&的裳置。 就-方面來說’此語文學習遊戲裝置包括有—遊戲板及—組卡片。遊 戲板具有數侧定位置之第-面,每—位置具有以第—語言麵之一個 字或詞語的圖像。遊戲板的第二面上有數個蚊位置,每—位置具有以第 -語I表示之-個文字或-句詞語。該組卡片中,每張卡的第—面上,都 有以第-語言表示且相應於賴板面上其巾之—圖像、文字或詞語之文 字。於該卡片第二面上之文字或詞語亦可代表對應於遊戲板另 中一圖像或文字或詞語。 〃 6 M330533 每張卡的第二面上可以有一以第二語言翻譯此卡第一面上的文字、一 個用來發音的發音符號、_個對應遊戲板上數字之數字或上述二者的結 合。,戲卡亦可包含-套另—組卡片,該組卡片内之每張卡可於其一面上具 有以第-語言表示之-文字,對應於遊戲板—面上其巾之_圖像或文字或 詞語。 〆 遊戲板第一面上_像及域板第二面上的文字或詞語係可安排於各 自的矩_。各矩陣配置係使職板之第二面上之各文钱各詞語有一個 固疋位置,龍於遊戲板之第一面上表示此文字或此詞語之其中之 的位置。 不 此外’此文字或詞語亦可以是—雜據符號或記號以構成文字的語言 展現。 σ 在個只關中,遊戲板可以是一個包含發音裝置的電子遊戲板,盆 讀發聲記《。t賴卡錢她龍無贿,域板即评 出士祕文㈣音。當-張卡放置在職於遊戲板上之·或文二 該;1=或詞語的發音即㈣ 巧之^ w、置亦可有—選擇器,以控制選擇數種語言之—種。 各对肋之各張卡可以設置―接點,其可以電性或物理性連接 應遊戲板上之一接點。此外,遊戲板且有一 ' 置上之一接點。 賴u接點,用以電性連接於發音裝 於另-個實施例中,電子遊戲板還可包含一個切以電性結 裝置中。此卡匣係為預先儲存遊戲板上表 :子二 資料。此诚秘料-選約,啸魏幢種語;子聲音 置。::裝實 祕cation,励),卡片上; 時,可以透過_上將恤近該辨識器 進订此遊戲之方法包括H卡4 -張卡之第-面上具有以第一芦古声+夕 _财灰组卡片中之任 σ"m之一文字。一遊戲板具有第一面及 M330533 第二面;遊戲板第一面具有數個位置,每個位置具有代表前述第一語言表示 ^文字或詞語的-圖像,及第二面具有數個位置,每個位置具有 a表不之文字或詞語。選擇此卡後,遊戲者放置此卡於遊戲板上相應之二 圖像或-文字或-詞語上。峨者持續選取及放置卡於遊戲板上,直到 目。此外,於遊戲卡第一面上亦可以包含—個發音符號: 其以第二語g發出此文字之聲音以辅助遊戲者閲讀。 —可藉由參考第二組卡片核對選取卡片配置的正確與否,該第二組卡 的每張卡的第二面具有用來翻譯第一面上之文字之第二語言。M330533 VIII. New description: [New technical field] This creation is a kind of Chinese learning tour _ device, especially for students who want to help learners of different ages and degrees, acquisition-language words or words language learning game . [Prior Art] It is a daunting task for a very young person to learn a new language. Learning a kind • In particular, B is like Wei-based language, such as - language, the way it distinguishes words • To use unique symbols or tokens, rather than a combination of letters from a limited pronunciation system. ...people often use a variety of methods to help them learn f-new languages. Among them, the effective oral method integrates a special learning process into a game to eliminate the uneasiness that people often feel when learning new things in an entertainment or competition manner. Listening, listening, and speaking language through repeated contact with the game. If the learner is having fun by participating in the game, the learner can be encouraged to learn the language he or she wants to learn. #文学胃--The main challenge is a large number of words, which is also the face of today's language use (four) weaving. Therefore, 'there is a need to have fun and weaving, so that different years = 2, learners learn f language in an interactive way, and when the learner becomes more swearing, this game can also be applied to Create new words to learn. [New Content] This creation provides a description of a language learning tour & In this regard, the language learning game device includes a game board and a group card. The play board has a first side of a number of side positions, each position having an image of a word or word of the first language face. There are several mosquito positions on the second side of the game board, and each position has a word or a sentence word represented by the first language I. In the group of cards, on the first side of each card, there is a text in the first language and corresponding to the image, text or words of the towel on the board. The text or words on the second side of the card may also represent another image or text or word corresponding to the game board. 〃 6 M330533 On the second side of each card, there may be a second language to translate the text on the first side of the card, a pronunciation symbol for pronunciation, a number corresponding to the number on the game board, or a combination of the two. . The play card may also include a set of sets of cards, each card in the set of cards may have a text in a first language on one side, corresponding to the image of the game board on the face or Text or words.文字 On the first side of the game board, the words or words on the second side of the image board and the domain board can be arranged in the respective moments _. Each matrix configuration has a solid position for each word on the second side of the job board, and the dragon indicates the position of the text or the word on the first side of the game board. No. This text or word can also be - a symbol or symbol to represent the language of the text. σ In a closed only, the game board can be an electronic game board containing a pronunciation device, and the sound is recorded. t Rika money, she has no bribes, the domain board is the commentary secret (four) sound. When the card is placed on the game board or the text 2; 1 = or the pronunciation of the word is (4) smart ^ w, set can also have - selector to control the selection of several languages. Each card of each pair of ribs can be provided with a "contact" which can be electrically or physically connected to one of the contacts on the game board. In addition, the game board has a 'one contact'. The contacts are electrically connected to the utterances in another embodiment, and the electronic game board may further comprise a cut-off device. This card is pre-stored on the game board: sub-data. This secret material - election, Xiao Wei building language; sub-voice set. :: Install the secret cation, encourage), on the card; At the time, you can order the game through the _ shirt on the recognizer, including the H card 4 - the first face of the card has the first Augu + 夕 _ ash gray group card in the σ " m one of the text. A game board has a first side and a second side of M330533; the first side of the game board has a plurality of positions, each position has an image representing the first language representing a word or a word, and the second side has a plurality of positions Each position has a text or a word that is not indicated. After selecting this card, the player places the card on the corresponding two images or - text or - words on the game board. The latter continues to select and place the card on the game board until the end. In addition, the first side of the game card may also include a pronunciation symbol: it emits the sound of the text in the second language g to assist the player to read. - The correctness of the selected card configuration can be checked by reference to the second set of cards, the second side of each card of the second set of cards having a second language for translating the text on the first side.

此紙卡遊戲可多人-起玩。每一參賽者具有一遊戲板,參賽者比 ^ 一個完賴應纖卡於其職板上的正補像歧詞之魷數目者為: 豕。、若是誰發現勝利者的板上之卡配對錯誤時,此遊戲者即可取代原勝= 遊戲者亦可自-組卡片中輪流獅一張卡來輯。將遊戲卡全數攤 開,令遊戲者欲學習之語文那面朝下。當遊戲者翻開卡片朝下的那一面, 毛現此卡械於賴板上之_圖像或文字鋼語時,即可㈣此卡於遊戲 板上之正雜置;當此卡鱗戲板上之_圖像或文字鋼鮮吻合時 將此卡放回原處。 A遊戲者亦可由袋子幅取計片。t此卡相應於遊戲板上之_圖像或 文字或詞語時,可㈣此卡;纽卡與賴板上之—圖像或文字或詞語不 吻合時,需將此卡放回至袋子中。 一個或多個實施例之詳細說明伴隨圖式被提出及描述如下。其它特徵 或優點將顯4知的由實施方式及圖式,及帽專利細中得知。 【實施方式】 、>於-特定的實施例中,本創作提供的語文學習遊戲裝置,包括有數個 遊戲板,每—遊戲板包括至少—字彙元件,及—組或多組遊戲卡 0如第一 不’遊戲;1G具有—圖像面2G,於其上並有預先選定、皆不相同 之字彙元件圖像22。圖像22可被安排於—矩_。第__圖顯示__個3 χ 3 8 M330533 ,於另—實施例中,圖像22可以其它方式配置。每一圖像 _表現—個❹個文㈣意義。圖像㈣亦包含一 迤戲板軚號24,以方便依序收集一組遊戲卡。 上―塊^戲板料財二面進行^。舉娜說,對應於圖像面2〇之另 μ 具有—語言文字面25(參見第d,如果有主要如文丰27 =字彙元件來配置於與圖像面20相同大小 佳口口 : 文字27可依所要學習的語言由一6早内更^土主要^ 母或其它使用於語言中之任何寫作習慣件:成5:、一固子母糸統的字 或示例方式來表示相應於遊戲板圖^ 文//可^;攝影 游约^二圖/斤顯示者係代表對應遊戲板10使用之單面遊戲卡3〇。it單面 ;;ΐ 535 ----- 相同。此謝谢衡文-圖畫與文字之結合,且屬科Λ白或者可包含一圖晝、文字或一些 置’例如-個印有遊戲名稱之圖像所二卡二如上描述之設 遊戲卡:(參 語言面45上之-主要^舉例絲…雙灣戲切可包含設於主要 字仏主要語古文ΪΓΛ ,及設於第二語言面41上之第二語言文 語言文字糊…之主要 較熟悉的語言,此語古㈣種_如,一種遊戲者 之譯文。因此,舉例來說,二待^習之語言熟悉)翻譯主要語言文字47 上具有—主要語言文字47 ^四目,細之遊戲卡4。,於其主要語言面45 卡40的第二語言面4丨、中文子之月」參閱苐五圖所示,於此遊戲 〜有一第二語言文字42,即為英文字的「m〇〇n」。 M330533 符號43可用軌者^二^面41上亦可包含一個發音符號43,此發音 號43可為-個主要語言文字47。舉例來說,發音符 开日」。於弟五圖的範例中,發音鍵「_」為遊戲卡40之主要 ^面45上,中國字「月」之英文字音譯。 ⑽貫施例中,於第二語言面41上可陳列多個第二語言文字42, ^固予習者能彻乡種縣語fit行單φ語文學習遊戲。This card game can be played by many people. Each entrant has a game board, and the number of entrants is the number of positive suffixes that are due to the card on the board: 豕. If the player finds that the winner's card is mismatched on the board, the player can replace the original win = the player can also take a card from the set of cards. Spread the game cards all the way, so that the language that the player wants to learn is facing down. When the player flips the side of the card facing down, the hair is now stuck on the board's image or text steel, then (4) the card is mixed on the game board; when the card scale Put the card back in place when the image or text steel on the board is fresh. A player can also take a piece of paper from the bag. tWhen the card corresponds to the image or text or words on the game board, (4) the card; when the Newcastle and the image or text or words on the board do not match, the card needs to be put back into the bag. . A detailed description of one or more embodiments is set forth and described in the accompanying drawings. Other features or advantages will be apparent from the embodiments and drawings, and the patents of the cap. [Embodiment], in a specific embodiment, the language learning game device provided by the present invention includes a plurality of game boards, each of which includes at least a vocabulary component, and - a group or groups of game cards 0 The first non-game; 1G has an image plane 2G on which there are pre-selected, different syllable component images 22. Image 22 can be arranged at - moment _. The first __ figure shows __ 3 χ 3 8 M330533. In another embodiment, the image 22 can be configured in other ways. Each image _ performance - a single text (four) meaning. The image (4) also contains a cymbal nickname 24 to facilitate the collection of a set of game cards in sequence. On the top of the block ^ play board material wealth two sides ^. Mina said that the other μ corresponding to the image surface has a language surface 25 (see the d, if there is a main such as Wenfeng 27 = vocabulary component to be placed on the same size as the image surface 20: Word 27 can be based on the language to be learned by a 6 in the early days, the main ^ mother or other use of any writing habits in the language: into 5:, a solid mother of the word or example way to correspond to the game Board picture ^ text / / can ^; photography tour about 2 map / kg display is representative of the game board 10 used single-sided game card 3 〇.it single-sided; ΐ 535 ----- the same. This thank you Xie Hengwen - a combination of pictures and words, and belongs to the department of white or can contain a picture, text or some set of 'for example, an image printed with the name of the game. The two cards are as described above. 45--The main ^ example silk... Shuangwan opera can include the main language, which is located in the main language, the main language, and the second language language, which is located on the second language surface 41. This language (four) kind _, for example, a translation of the player. Therefore, for example, the language of the second language is familiar The main language text 47 has - the main language text 47 ^ four eyes, the fine game card 4. In the main language face 45 card 40, the second language face 4丨, the Chinese child month", as shown in Figure 5, In this game~ there is a second language text 42, which is the English word "m〇〇n". M330533 symbol 43 available tracker ^2^41 can also contain a pronunciation symbol 43, which can be - The main language text 47. For example, the pronunciation character opens the day. In the example of the fifth figure, the pronunciation key "_" is the main word 45 of the game card 40, and the Chinese word "month" is transliterated. (10) In the example, a plurality of second language characters 42 can be displayed on the second language face 41, and the applicant can learn the game in the county language.

1〇上3於i面遊戲卡30 ’雙面遊戲卡4〇的卡組中至少有一張有遊戲板 、杲兀件之卡(即主要語言文字27或圖像22)。 10 30、4G可包括參考號碼,將-特定遊戲卡及-特定遊戲板 =W。。如第五圖所示,在較佳的實施例中,於雙面遊戲卡40之第二語 遊戲卡標號44標示此卡應與—印有相同遊戲板標號24 _雖然上述公開了每一主要語言文字27、37、47及每一第二語言文字 均由單一文字所組成,然而,於另一實施例中,亦可由多個文字組合成一 ’語或辭句。舉例來說,於第二圖右下肖的字彙元件可由「-雙腳」等文 句所構成之語文學習,而非單—字「腳」。故於遊戲板1G另—面右下角的 圖像22(參閱第一圖)應顯示一相對於此詞語「一雙腳」之圖像。此外,相 對於多數文字組成之字彙元件之卡片30、40具有以文字表示之詞語或辭 句’以主要或第二語言寫於其各自的面上。 以下將詳細描述單個、二個或多個學習者如何以互相競賽之方式,使 用遊戲板10及至少一組遊戲卡3〇或4〇來玩此語文學習遊戲。因為學習者 可能是不同年齡及不同程度,故遊戲規則可以彈性調整以配合個別學習者 之需求。舉例來說,遊戲可以初級、中級、高級之不同等級進行。當一個 遊戲者想進級或要學習更多額外的字彙時,可以加入續集遊戲中額外的遊 戲板及卡,以增加遊戲的挑戰性。 初級實施例中,僅需要遊戲板10之語言面25及一組遊戲卡30、40。 —個年紀小或程度為初級之學習者,可先選擇一遊戲板10並使用標號24、 M330533 ㈤遽之賴板之遊戲卡,來玩。於⑽巾,最好是使用包 二之雙面遊戲卡4G。—旦收集了所有必需的遊戲切,遊 戲者應將母-張卡40以主要語言面45朝上,吻合遊戲板1〇上之主要财 為鼓勵遊戲者繼續玩,其它遊戲者或從旁協助者可於每次正確二 •子凡成日^·喊叫鼓勵之將,直到所有卡4G都被正確地配對完成。 者欲字47的發音柯併人她醉細钟,在遊戲 字二化二+之别或後’藉由一台發音裝置,按發音鍵43發出此文 :47的頌曰。當使用一個外加的器具於各等級遊戲中學習此文字π 戲也許可包括具備財發音的cd㈣_峨其嫩 於高-級或中級,可藉由二個或多個遊戲者競赛配對進行遊戲 ^擇主要語言面25的遊戲板1G及遊戲卡3()或4()的卡組,以數種遊戲方 式進行比赛。舉例來說,在第一個變化的遊戲中,遊戲安排包含有遊 以主要語言面25朝上,放置其選擇之遊戲板1〇。一組遊戲卡3〇或^中 i ί語言文字37、47祉獻隨雜_,赠財遊戲者皆 易於取付雜+。觸戲減魏職, δ文子27。弟-個於其板上配對完所有主要語言文字27之 或40之遊戲者即判定為優勝者。 中,遊戲巾的第二個變化,可設定由每一遊戲者選擇一遊戲板ι〇且 雙面遊戲卡4〇 ’使得所有遊戲者可看見及取得第二語言面 又遊戲卡4〇。母-遊戲者之遊戲板1〇主要語言面2 =:—特_中,放置相應於其各自職板1G上主要語言文字Ϊ 2遊戲卡/0。舉例來說’遊戲者可藉由尋找翻譯自其各自板上主要語言文 fn t第二語言文字42之遊戲卡4〇°此外’遊戲者藉由翻面—次遊i卡 面^面45上之主要語言文字47而找出遊戲卡。若遊戲卡被翻 =非械者所欲尋找的’其需將此卡翻回並放置回原位置處,以使: 匕遊戲者有剌此卡之機會。誰為第_個將其遊戲板iQ上之主要語言文^ M330533 27正確配對其相應的卡40㉔戲者即為勝利者。 中級遊戲巾㈣三_切提供—袋子或盒 以 30 r · —««ΐ χ ι且衣于齡應為非透明,以確保_卡為隨 級遊戲中最好使雜爾戲卡4G。截者應蚊—輪流 ^專 可依遊戲者年紀來決定。每-遊戲者亦應選擇一遊戲板i〇n= 言面25朝上放置。第-個遊戲者由袋子中抽取一張卡3夺後二= 要語言文字37、47與遊戲者遊戲板1〇上之主要語士文後右:、主 者即可保留此卡;假若不吻合的話則需將此卡放回袋子'^目==可遊戲 抽取卡之遊戲考-個決定是否保留此卡的時間限定規定。若遊 間限制,其他遊戲者可提醒他或她已過了多少時間,來^可 正數或倒數計時以表明剩餘時間。遊戲可以透過輪流順序而 二, 直到遊戲者抽取及成功配對所有相應於其遊戲板1G之組合卡Μ、4〇仃 如相應於特定的列、攔或對角線之遊戲板矩陣主五 ,歹' 有遊戲卡被正確地輯時,即可宣主菸 :。予7的卡。當所 遊戲板上财社要”对27Γ賴卡需將其 以下遊戲的籠可断於高級玩 ; 上之遊戲板職-組遊戲卡30、40。在此秘=使m朝 I::™ 所有遊戲;:的人即為=。第-個收集完並吻合其板上圖像22的 面35朝下擺在遊戲者面戲^遊330的主要語言 卡30 PI,# S… 者無法於-開始畴可區分遊戲At least one of the decks of the top-side game card 30' double-sided game card 4 has a game board or a card (i.e., main language text 27 or image 22). 10 30, 4G may include a reference number, a specific game card and a specific game board = W. . As shown in the fifth embodiment, in the preferred embodiment, the second language game card number 44 on the two-sided game card 40 indicates that the card should be printed with the same game board number 24 _ although the above discloses each major The language words 27, 37, 47 and each of the second language characters are composed of a single word. However, in another embodiment, a plurality of words may be combined into a single word or a sentence. For example, the vocabulary component in the lower right of the second figure can be learned in a language consisting of a sentence such as "-foot" rather than a single-word "foot". Therefore, the image 22 (see the first figure) on the lower right corner of the game board 1G should display an image relative to the word "one foot". In addition, the cards 30, 40 with respect to the vocabulary elements of most of the characters have words or phrases 'in words' written in their respective faces in the primary or secondary language. The following will describe in detail how a single, two or more learners can play the language learning game using the game board 10 and at least one set of game cards 3 or 4 in a mutually competitive manner. Because learners may be of different ages and degrees, the rules of the game can be flexibly adjusted to suit the needs of individual learners. For example, games can be played at different levels of elementary, intermediate, and advanced. When a player wants to upgrade or learn more extra vocabulary, he can add additional game boards and cards in the sequel to increase the challenge of the game. In the primary embodiment, only the language face 25 of the game board 10 and a set of game cards 30, 40 are required. A younger or junior learner can choose a game board 10 and play with the game card numbered 24, M330533 (five). For the (10) towel, it is best to use the double-sided game card 4G of the package 2. Once all the necessary game cuts have been collected, the player should put the mother-card 40 up in the main language face 45, and match the main money on the game board to encourage the player to continue playing, other players or assist from the side. You can scream for encouragement every time you are correct. Until all cards 4G are correctly paired. The pronunciation of the desire word 47 is the same as the drunk bell, in the game word "two" or "after" or "by a pronunciation device, press the pronunciation button 43 to issue this article: 47. When using an additional instrument to learn the text in each level of the game, the π play may include a cd (four) with a rich pronunciation _ 峨 嫩 嫩 高 高 高 高 高 高 , , , , , , , , , , , , , , , , , , , , , ^ Select the game board 1G of the main language plane 25 and the deck of the game card 3 () or 4 (), and play in several game modes. For example, in the first variation of the game, the game arrangement includes a game board 1 with the main language face 25 facing up and placing its selection. A group of game cards 3〇 or ^ i ί language text 37, 47 随 随 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 Touching the drama to reduce the Wei position, δ Wenzi 27. The player who is paired with all the main language characters 27 or 40 on the board is judged to be the winner. In the second change of the game towel, it can be set that each player selects a game board and the double-sided game card 4〇' enables all players to see and obtain the second language and the game card. The mother-player's game board 1 〇 main language face 2 =: - _ _, placed corresponding to the main language text on its respective board 1G Ϊ 2 game card / 0. For example, the game player can search for a game card that is translated from the main language text fn t of the second language 42 on its respective board. In addition, the 'game player by flipping the face-time tour i card face ^ face 45 The main language text 47 is used to find the game card. If the game card is turned over = the non-armed person is looking for it, the card needs to be turned back and placed back to the original position, so that: 匕 the player has the opportunity to smash the card. Who is the first _ to match the main language text on the game board iQ ^ M330533 27 with its corresponding card 4024 player is the winner. Intermediate game towel (four) three _ cut offer - bag or box to 30 r · — « « ΐ ι ι and clothing should be non-transparent in order to ensure that _ card is the best in the game to make the card 4G. The interceptor should be mosquitoes - the rotation can be determined according to the age of the player. Each player should also choose a game board i〇n= face 25 placed up. The first player draws a card from the bag and wins the second two = the language text 37, 47 and the main language of the player's game board 1 后 right: the master can keep the card; if not If you match, you need to put the card back in the bag '^目== Game test card can be used to determine whether to retain the time limit of this card. If the game is restricted, other players can remind him or her how much time has passed, and can count positive or countdown to indicate the remaining time. The game can be rotated through the sequence until the player draws and successfully pairs all the cards corresponding to the game board 1G, 4, such as the game board matrix main five corresponding to a particular column, block or diagonal, 歹When there is a game card that is correctly compiled, you can declare the main cigarette: Give 7 cards. When the game board wants to "27 Γ 需 需 需 需 需 需 需 需 需 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下 以下All the games;: the person is =. The first - collected and matching the face of the image 22 on the board 22 is swaying down on the player's face game ^ Tour 330's main language card 30 PI, # S... Start domain distinguishable game

隨音地翻面^ rJi一個預先決定的輪流順序,比如說年齡,每一遊戲者 奴心地翻面一早面遊戲卡30及向所有遊戲者屏A 3〇 i0 37,遊戲者柯侧时⑽对雜上姆紅22 12 M330533 此卡30並不吻合遊戲者板ι〇上之钚你圖庶π,;治故^Turning over the sound ^ rJi a predetermined sequence of rotations, such as age, each player slavishly flips the face game card 30 and all the players screen A 3〇i0 37, when the player Ke side (10) Miscellaneous on the red 22 12 M330533 This card 30 does not match the player board ι〇 on the map 庶 π,;

給-時間限制以決定其是否保留此卡亦或放回此卡至袋子内。豆它遊戲者 1可提醒他或她已過了多少時間,舉例來說,藉由正數或倒數;;表‘餘 «。例如,當誰抽取及配對所有相應於遊戲者板1〇上圖像U之所有原 先設定之組合卡30時,即為遊戲的勝利者。於一些實施例中,遊戲者必需 配對吻合所有於其板10上的圖像22後才得以宣告為勝利者。 ^於前述每-個遊戲之變化中,需包括—個麟勝利者的額外步驟。舉 例來說,可由遊戲的參加者核對,以確定正確配對雙面遊戲卡4〇。假若一 個遊戲者被發現做了不正確的配對,遊戲者會被取消勝利資格,而發現此 不正確配對之遊戲者將被宣告為繼承勝利者。 第六圖顯示本創作以電子型態實施遊戲的一個實施例之方塊圖,其包 括一發音裝置100、一遊戲板110及一遊戲卡130、14〇。遊戲板11()可為 遊戲中數塊遊戲板中之一塊,而遊戲卡130、140為一組單面或雙面遊戲卡 中之塊。此發音1置100具有一中央處理器(Centrai processing unit, CPU)1(U、一記憶體103、一喇叭105、一電源供應器1〇6及一語言選擇視 窗1〇7。記憶體103可儲存字彙元件發音之資訊,其可為任意一種電子儲 存裝置,例如一多罩幕式唯讀記憶體(Read Only Memory,ROM)、快閃記 憶體、隨機存取記憶體(Random Access Memory,RAM)或其它任何相似之 裝置。語言選擇視窗107可包含於發音裝置1〇〇中,假設字彙元件可發音 超過一種語言。 13 M330533 當-張遊戲卡130、140被正確地放置於遊戲板11〇之相應的字囊元 件上時,遊錄會_是否為-正確_谢並將此崎結果傳送至發音裝 置100。此遊戲板可以採用數種方式辨識是否為一正確的配對。舉例來說: 一張遊戲卡可以機械地或磁性地設計,使其僅與遊戲板10 唯一 位置的字囊元件連接。舉例來說,藉由每張_卡二定位置2置= 械的或磁性的觸發|§,其會配對吻合於相對於各遊戲卡之一字彙元件之近 • 似位置上機械的或磁性的觸發器。 - 此遊戲板110亦可以數種方式顯示配對結果於發音裝置100中。在一 φ 實施例中,遊戲之發音裝置可辨識每一遊戲板11〇,遊戲板110可以以-種 方式麵地連接於此發音裝置刚上,例如藉由一個插卡纽。此外,此 遊戲板110也可顯不哪-個字彙元件已被相應的遊戲卡崎,舉例來說, 藉由賴板11G上的-賴械摘發錄出親,此賴板會顯示與發音 装置100對應之字彙元件的位置。因此,藉由某個遊戲板與其發音裝置1〇〇 連結及纖板上哪恤置6被轉吻合_合資訊,發音裝置_ cpui〇1 就可決定哪一個字彙元件要發音。 錢-步詳細描述於下,於另一實施例中,此遊戲卡⑽、14〇可電 =也與遊戲板11G連結。囉地,纖板11()亦可雜地賴於發音裝置 • 1〇0上:立 舍曰衣置100被通知正確配對後,CPU101會透過此資訊由制口八i〇5 毛^個可聽見的聲音,此聲音為藉由語言選擇視窗ι〇7指示的一種相應 .於字^件語言的發音。舉例來說,Cpm〇1可由記憶體1〇3中娜正確配 對於字彙元狀發音的龍。隨後,CpmG1會傳送__應於上述資訊的 • $號至.八他。假設此字彙元件可發音超過-種語言,cpui()i也可由記 U體1〇3巾,鱗性地取得由語言選擇視窗1〇7#示之單一語言之字囊元 件發音的資訊。 ^第七圖顯示個具有電子遊戲板收納部102之發音裝置100的一個實 也例個電子遊戲板可放置於此收納部1〇2内,舉例來說,藉由後入一 遊戲板於狹縫1〇4巾。當遊戲板被後入於此收納部搬時,遊戲板 14 M330533 與此發音裝置100發生電性連接。此發音裝置1〇〇亦可包括一喇W 1〇5、 數個語言選擇視窗107及一語言選擇器1〇9。此語言選擇器1〇9可手調移 動,以選擇一想要的語言選擇視窗107。更進一步詳述如下,當一個遊戲 者配對一個相應於電子遊戲板上之一個字彙元件的電子遊戲卡時,此發音 裝置100會透過喇P八105發出一可聽見的聲音,其藉由語言選擇器1〇9指 示的語言相應於字彙元件表示的文字而發音。 如同遊戲板10—樣,一塊電性連接於發音裝置1〇〇之電子遊戲板11〇 亦具有一圖像面120,舉例來說,其包括有一個預先選擇好的特別字彙元 件圖,1>22驗陣(請參閱第八圖)。遊戲板11〇也具有一遊戲板標號124。 在-實施辦,每-圖像122附近設置有_電接點m,當遊戲卡被放置 於圖像122上’其將電性連接於一張電子遊戲卡上之—個電接點。第八圖 顯示電接點121形成於沿圖像122的邊緣。其它實施例包括有接點係採用 其它電磁方式連接。 _此外,如同遊戲板10 一樣,電子遊戲板110的第二面上可具有一語 言面125,其包括有—個以主要語言文字127為字彙播的矩陣(參閱第九 ^所示 >。聽言面125於每-主要語言文字127 _近具有—電接點126, 舉例來§兄,沿著環繞每一文字的邊緣。此電接點126與一個文字127相結 合,其可電連接於-個相應於此文字之電子遊戲卡上之電接點。於另一實 施例中’圖像面U0及語言面必可單獨存在,以使每一面可單獨存在於 -分,的電子遊戲板11G上。部分實施例採用其它電磁方式連接。 第十第十-B顯示-㈣定實施财,代麵單面電 13〇之兩面。此卡130為一組單面遊戲卡的一部分,且主要語言面135上 =-個或多魅要語言文字137。絲遊戲卡⑽上_多組文字π, 應為其它文字以不同語言之翻譯。顯示於電子遊戲板iiq上的這 二文子的語謂應為語言選擇視窗1()7所具有, 言選擇器109選擇。 散爾财使用口口 :社要語言面135的另—面,應有具備_個電接點136的背面 。舉例來說,沿者遊戲卡的邊緣_第十_圖)^因為此遊戲卡13〇為 15 M330533 單面卡,其背面131應為空白,或可能包含一圖像、文字或一些圖像文字 的結合’且屬於此組之所有單面遊戲卡13〇皆具相同於如上描述之設置。 如第十二圖及第十三圖所示,一個代表雙面電子遊戲卡14〇也許於主 要語言面145上具有一主要語言文字147。第二語言面141亦可具有一個 或多個第二語言文字142,每個第二語言文字為用不同語言表示相同字彙 元件之文字。顯示這些文字142、147的語言亦應為電子遊戲板110及語言 選擇視窗107所具有,且可被一個遊戲者使用一語言選擇器1〇9選擇。遊 戲卡之第一面145與第二面141應有各自的電接點146、148,舉例來說, 设於文子的邊緣147、142。電子遊戲卡140的第二面上,具有一發音鍵M3, 可發出該第一面上之文字147的音。 藉由發音裝置100,一塊或多塊電子遊戲板11〇、一或二組電子遊戲 卡130、140、及一個語言學習遊戲裝置之電子實施方式,可依據各種不同 的初級、中級及高級程度者進行如上所述之遊戲。此外,遊戲者將因暴露 於一種#言文字的特有發音而學到此語言文字。 在一個電子實施方式之遊戲的具體實施例中,舉例來說,僅雙面遊戲 卡140與發音裝置1〇〇結合,且使用任一遊戲板11〇之任一面。當一遊戲 板110放置於收納部102且一遊戲卡140被正確地放置於相應之字彙元件 (如一個圖像122或文字127)上時,如此遊戲板及遊戲卡各自的接點將發生 電磁連接。發音裝置1〇〇會辨識這是否為一個正確的配對且喇队1〇5會發 出此子茱元件之文字的音。假設遊戲者採用圖像面12〇朝上進行遊戲,語 言選擇器109會依語言選擇視窗1〇7指示喇w以發出此文字的發音。於其 它的具體實施例中,此遊戲亦可藉由單面遊戲卡13〇進行遊戲。 第七圖顯示一個發音裝置100之實施例。在這個實施例中,此語言選 擇斋視窗107的數量不需固定。舉例來說,第十四圖顯示一發音裝置, 其包括一遊戲板收納部202、一遊戲板可嵌入之狹縫204、一個制队2〇5及 一卡匣接收槽206。此外亦顯示一個卡匣208,其可決定字彙元件發出何種 語言。此卡匣208為預先儲存一種或多重語言文字的發音,且當其嵌卡入 卡匣接收槽206時,可與發音裝置200連接。 16 M330533 當一塊卡E 208插於發音裝置200,且一塊遊戲卡13〇、14〇被正確地 配對放置在收納部搬内之遊戲板11()上之字彙树時脅八挪會發出 -個可聽見的聲音,用-個已選擇的—個預先儲存的語言表示此字彙元件 文字的發音。舉娜說,假若財E 翻_射文,此文字僅可發 出中文的音。假若想要《其它語言之聲音,諸人不随先儲存語言^ 卡E。此外,預絲存多種語言之單—卡£亦可使用,於此例中,這些文 字要發出何種語言是可被選擇地,舉例來說,藉由一個語言選擇器選擇此 語言之位置或按麗-個設於卡£上的按紐。這些由發音裝置細發出文字 之語言聲音,最好是吻合於出現於遊戲卡13〇、14〇上之文字Gy、Μ?、 142的一種語言。 第十五_示-個發音裝置綱的方塊圖。不同於第六圖所顯示之發 音裝置100之方塊圖,此發音裝置綱未含記憶體及—語言選擇器 體203及語言選擇器207係包含於卡H 208内,其可電性地連接於發音^ 置200上。、 第十六_示本鑛結合發音裝置的另—實補,係可以提供 夠發出聲音輯取裝置训;此讀取錢训可岐條碼掃描料無線射頻匕 辨識器,另外在單面或雙面設奴字的料適t位置設置魏儲株 2U,所述資料儲存元件如可以是條碼或電子標籤,藉以將卡片接近 掃描器時,可以透過條碼描器掃描卡片上的條碼,或是無線射頻 = 應電子標籤的資訊,進而發出相應的文字讀音。所述條碼是指由二二 之線條編成二維形式的條碼。所述電子標籤是__種咖)技 = 狀標籤,其設有可_存電子資_ IC W,以及和該Ic晶生:垃 的電路,該電子標籤被直接結合於所述卡片上;其結合方式,可以 劑將電子賊雜於卡>;,也可以其它適當方式及技術將 士= 結合在一起。 不®卞片 、本創作絲實細6如上述,其他硕料續型林雜 精神及範圍内的貫施例皆應含括於本創作之申請專利範圍内。 17 M330533 【圖式簡單說明】 第-_«本實_之-代表賴板之减面之平面圖。 =二圖係依據本創作-實施例之—代表第—圖之遊戲板之另_面之平面 第三圖係依據本創作-實施例之表示_單面遊戲卡之平關。 第四圖係依據本創作-實劇之絲—雙爾針之—面的平關。 "第五圖係依據本創作一實施例,表示第四圖之雙面遊戲卡另-面之平面圖 _第^圖為本創作電子佩敎學㈣錄置之實施綱方塊圖。口 鲁第七圖係依據本創作-實施例之—個第_電子發音裝置的立體圖。 第八圖係依據本創作-實施例之—代表電子賴板之平面圖。 第九圖係依據本創作-實施例之第八圖中代表電子遊戲板的另_面之 圖。 第十圖係依據本創作-實施例之-代表單面電子遊戲卡之—面的平面圖。 第十一圖係依據本創作一實施例之第十圖中代表單面電子遊戲卡的另一面 之平面圖。 第十二圖係依據本創作一實施例之一代表雙面電子遊戲卡之一面的平面 圖。 Φ 第十二圖係依據本創作一實施例之第十二圖中代表雙面電子遊戲卡的另一 面之平面圖。 第十四圖係依據本創作一實施例之一個第二電子發音裝置及卡匣之立體 圖。 第十五圖為第十四圖之第二電子發音裝置之方塊圖。 * 第十六圖為依據本創作之一實施例,在卡片上設置資料儲存元件,並配合 讀取裝置以讀取資料之示意圖。 【主要元件符號說明】 1〇...................................遊戲板 20...................................圖像面 18 M3 3 053 3 22...................................圖像 24 ...................................標號 25 ...................................語言面 27...................................主要語言文字 30...................................遊戲卡 35...................................主要語言面 37 .................................主要語言文字 40 .........,..........................遊戲卡 41 ...................................第二語言面 42 .................................••第二語言文字 44 ...................................標號 45 ...................................主要語言面 47...................................主要語言文字 1〇〇.................................發音裝置 101.................................中央處理器 102.................................收納部 103··.·.............................記憶體 104 .................................狹縫 105 .................................口刺口八 106 .................................電源供應器 107 .................................語言選擇視窗 109 .................................語言選擇器 110 .................................遊戲板 120 .................................圖像面 121 .................................電接點 122 .................................圖像 124 .................................標號 125 .................................語言面 19 M330533 126.................................電接點 127.................................主要語言文字 130 .................................遊戲卡 131 .................................背面 135 ..........................······.主要語言面 136 .................................電接點 137 .................................主要語言文字 140 .................................遊戲卡 141 .................................第二語言面 142 .................................第二語言文字 143 .................................發音鍵 144··..·............................標號 145 ..................................主要語言面 146 .................................電接點 147 .................................主要語言文字 148 .................................電接點 200 .................................發音裝置 201 .................................中央處理器 202 .................................收納部 203 .................................記憶體 204 .................................狹缝 205 .................................剩口八 206 ...............................................卡匣接收槽 207 .................................語言選擇視窗 208 .................................卡匣 209 .................................電源供應器 210 .........................讀取裝置 211 .........................資料儲存元件 20Give a time limit to decide whether to keep the card or put it back into the bag. The bean game player 1 can remind him or her how much time has passed, for example, by positive or negative numbers; For example, when a player who draws and pairs all of the previously set combination cards 30 corresponding to the image U on the player board 1 is the winner of the game. In some embodiments, the player must match the image 22 on all of the panels 10 to be declared a winner. ^ In the above changes in each game, you need to include an extra step for the winner. For example, the participants of the game can check to determine the correct pairing of the two-sided game card. If a player is found to have made an incorrect match, the player will be disqualified and the player who finds this incorrect match will be declared a successor. The sixth figure shows a block diagram of one embodiment of the present invention in which the game is implemented in an electronic form, which includes a sounding device 100, a game board 110, and a game card 130, 14A. The game board 11() can be one of a number of game boards in the game, and the game cards 130, 140 are blocks in a set of single-sided or double-sided game cards. The pronunciation 1 set 100 has a central processing unit (CPU) 1 (U, a memory 103, a speaker 105, a power supply 1 〇 6 and a language selection window 1 〇 7. The memory 103 can be The information for storing the pronunciation of the vocabulary component can be any type of electronic storage device, such as a multi-mask read-only memory (ROM), a flash memory, a random access memory (Random Access Memory, RAM). Or any other similar device. The language selection window 107 can be included in the pronunciation device 1 ,, assuming that the vocabulary elements can be pronounced in more than one language. 13 M330533 When the game cards 130, 140 are correctly placed on the game board 11 When the corresponding character capsule element is on, the game will be - correct - thank and send the result to the pronunciation device 100. The game board can identify whether it is a correct pairing in several ways. For example: A game card can be mechanically or magnetically designed to be connected only to the character capsule element at the unique position of the game board 10. For example, by each _ card two position 2 set = mechanical or magnetic trigger | §, its meeting A mechanical or magnetic trigger that fits in close proximity to one of the vocabulary elements of each game card. - The game board 110 can also display the pairing results in the utterance device 100 in a number of ways. In a φ embodiment The game sounding device can recognize each game board 11〇, and the game board 110 can be connected to the sounding device just in a manner, for example, by a card button. In addition, the game board 110 can also be displayed. No, the vocabulary element has been recorded by the corresponding game card, for example, by the slap on the board 11G, which displays the position of the vocabulary element corresponding to the utterance device 100. Therefore, by means of a certain game board and its pronunciation device 1〇〇 and which shirt 6 on the fiberboard is turned into a coincidence information, the pronunciation device _ cpui〇1 can determine which vocabulary component is to be pronounced. As described in the following, in another embodiment, the game card (10), 14〇 can be electrically connected to the game board 11G. The floor board, the fiber board 11 () can also be mixed with the sounding device • 1〇0: After the stand is set to be properly paired, the CPU 101 will pass through The information is made by the mouth of the mouth, which is a audible sound indicated by the language selection window ι〇7. For example, Cpm〇1 can be memory. 1〇3中娜 correctly matches the dragon that pronounces the vocabulary. Then, CpmG1 will transmit __ to the above information • $ to 8. He. Suppose the vocabulary component can be pronounced more than - language, cpui()i It is also possible to obtain information on the pronunciation of the single-language capsule element indicated by the language selection window 1〇7# by the U-body 1〇3 towel. The seventh figure shows that a real electronic game board having the sounding device 100 having the electronic game board housing portion 102 can be placed in the storage portion 1 2, for example, by entering a game board in the narrow 1 〇 4 towels. When the game board is moved into the storage unit, the game board 14 M330533 is electrically connected to the sounding device 100. The pronunciation device 1〇〇 may also include a bar W 1〇5, a plurality of language selection windows 107, and a language selector 1〇9. The language selector 1〇9 can be manually moved to select a desired language selection window 107. As further detailed below, when a player pairs an electronic game card corresponding to a vocabulary component on the electronic game board, the utterance device 100 emits an audible sound through the karaoke 105, which is selected by language. The language indicated by the device 1〇9 is pronounced corresponding to the text represented by the vocabulary element. Like the game board 10, an electronic game board 11A electrically connected to the sounding device 1A also has an image surface 120, which includes, for example, a pre-selected special vocabulary component map, 1> 22 check (see Figure 8). The game board 11A also has a game board number 124. In the implementation office, an _ electrical contact m is provided in the vicinity of each image 122, and when the game card is placed on the image 122, it is electrically connected to an electrical contact on an electronic game card. The eighth figure shows that the electrical contacts 121 are formed along the edge of the image 122. Other embodiments include the attachment of contacts using other electromagnetic means. Further, like the game board 10, the second side of the electronic game board 110 may have a language face 125 including a matrix that is broadcast in the main language text 127 (see ninth < The listening surface 125 is in each of the main language characters 127 _ there is an electric contact 126, for example, § brother, along the edge of each text. This electrical contact 126 is combined with a text 127, which can be electrically connected - an electrical contact on the electronic game card corresponding to this text. In another embodiment, the 'image surface U0 and the language surface must exist separately, so that each side can exist separately in the -, the electronic game board On the 11G, some embodiments are connected by other electromagnetic means. Tenth Tenth-B shows that - (4) the implementation of the financial, the two sides of the single-sided electric 13 。. This card 130 is part of a set of single-sided game cards, and mainly On the language side 135 = - or more charms to the language text 137. On the silk game card (10) _ multiple sets of text π, should be translated into other languages in different languages. The words of the two texts displayed on the electronic game board iiq Should be selected for the language selection window 1 () 7, the choice of selector 109散尔财 uses mouth: the other side of the language face 135 should have the back of the _ electrical contact 136. For example, the edge of the game card _ tenth_图) ^ because this game card 13〇 is a 15 M330533 single-sided card, the back side 131 should be blank, or may contain a combination of images, text or some image texts and all single-sided game cards belonging to this group 13 are the same as described above The setting. As shown in Figures 12 and 13, a representative double-sided electronic game card 14 may have a primary language 147 on the main language face 145. The second language face 141 can also have one or more second language characters 142, each of which is a text that represents the same vocabulary component in a different language. The language in which these characters 142, 147 are displayed should also be included in the electronic game board 110 and the language selection window 107, and can be selected by a player using a language selector 1 〇 9. The first side 145 and the second side 141 of the game card should have respective electrical contacts 146, 148, for example, located at the edges 147, 142 of the text. The second side of the electronic game card 140 has a sound button M3 that emits the sound of the text 147 on the first side. By means of the pronunciation device 100, one or more electronic game boards 11, one or two sets of electronic game cards 130, 140, and an electronic implementation of a language learning game device can be based on various primary, intermediate and advanced levels. Perform the game as described above. In addition, the player will learn the language as a result of exposure to a specific pronunciation of #言文字. In a specific embodiment of the game of an electronic embodiment, for example, only the two-sided game card 140 is combined with the pronunciation device 1 and any one of the game boards 11 is used. When a game board 110 is placed in the accommodating portion 102 and a game card 140 is correctly placed on the corresponding vocabulary element (such as an image 122 or text 127), the respective contacts of the game board and the game card will be electromagnetically connected. . The pronunciation device 1〇〇 will recognize if this is a correct pairing and the racquet 1〇5 will emit the sound of the text of this sub-element. Assuming that the player plays the game with the image face 12 facing up, the language selector 109 will instruct the bar w to issue the pronunciation of the text according to the language selection window 1〇7. In other embodiments, the game can also be played by a single-sided game card 13〇. The seventh diagram shows an embodiment of a pronunciation device 100. In this embodiment, the number of language selection windows 107 does not need to be fixed. For example, the fourteenth diagram shows a sounding device including a game board receiving portion 202, a slit 204 in which a game board can be embedded, a formation 2〇5, and a cassette receiving groove 206. Also shown is a cassette 208 which determines which language the vocabulary component emits. The cassette 208 is a pre-stored pronunciation of one or more language characters, and is coupled to the pronunciation device 200 when it is snapped into the cassette receiving slot 206. 16 M330533 When a card E 208 is inserted into the pronunciation device 200, and a game card 13〇, 14〇 is correctly paired and placed on the game board 11 () on the game board 11), the threat will be issued. The audible sound indicates the pronunciation of the vocabulary component text in a pre-stored language that has been selected. Nina said that if the financial E is turned over, the text can only be pronounced in Chinese. If you want "the voice of other languages, people do not store the language ^ card E first. In addition, pre-wired multi-language single-cards can also be used. In this case, the language in which the words are to be sent can be selected, for example, by a language selector to select the location of the language or Press Li - a button on the card. These language sounds which are finely uttered by the sounding means are preferably one language which coincides with the characters Gy, Μ?, 142 appearing on the game cards 13A, 14〇. The fifteenth - shows a block diagram of a pronunciation device. Different from the block diagram of the pronunciation device 100 shown in the sixth figure, the audio device and the language selector body 203 and the language selector 207 are included in the card H 208, which can be electrically connected to The pronunciation ^ is set on 200. The 16th_shows the other-complementary combination of the sounding device of the mine, which can provide enough sound to extract the device training; this reading Qianxun can bar code scanning material radio frequency 匕 recognizer, in addition to single or double The material of the slave is set to 2U, and the data storage component can be a barcode or an electronic label, so that when the card is approached to the scanner, the barcode on the card can be scanned through the barcode scanner, or wirelessly. RF = The information of the electronic tag should be sent to the corresponding text pronunciation. The bar code refers to a bar code which is composed of two or two lines in a two-dimensional form. The electronic tag is a __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The combination means that the electronic thief can be mixed with the card>; or other appropriate methods and techniques can be combined. No® 卞 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 17 M330533 [Simple description of the diagram] The first -_«本实_之- represents the plan of the reduction of the board. = The second figure is based on the present invention - the embodiment - the plane of the other side of the game board representing the first figure. The third picture is based on the representation of the present creation - the embodiment - the single-sided game card is closed. The fourth picture is based on the creation of this creation - the silk of the real drama - the double-sided needle. "The fifth figure is based on an embodiment of the present creation, and shows the plan view of the other side of the double-sided game card of the fourth figure _ ^ is a block diagram of the implementation of the electronic essay (4) recording. The seventh diagram of the mouth is a perspective view of a _th electronic pronunciation device according to the present creation-embodiment. The eighth figure is a plan view representing an electronic board according to the present creation-embodiment. The ninth drawing is a diagram showing another aspect of the electronic game board in accordance with the eighth drawing of the present creation-embodiment. The tenth drawing is a plan view of a face of a single-sided electronic game card in accordance with the present creation-embodiment. The eleventh drawing is a plan view showing the other side of the one-sided electronic game card in the tenth diagram of the embodiment according to the present invention. Fig. 12 is a plan view showing one side of a double-sided electronic game card in accordance with one embodiment of the present creation. Φ Fig. 12 is a plan view showing the other side of the double-sided electronic game card in the twelfth diagram of an embodiment of the present invention. Figure 14 is a perspective view of a second electronic sounding device and a cassette according to an embodiment of the present invention. Figure 15 is a block diagram of the second electronic sounding device of Figure 14. * Figure 16 is a schematic diagram of a data storage component disposed on a card in conjunction with a reading device to read data in accordance with an embodiment of the present invention. [Main component symbol description] 1〇..........................................game board 20.... ...............................Image surface 18 M3 3 053 3 22.......... .........................Image 24 ...................... .............label 25 ................................... Language surface 27...................................main language text 30........ ...........................game card 35.................... ...............main language face 37.................................... ..main language text 40 .........,..........................game card 41 ..... ..............................Second language face 42 ............... ..................••Second language text 44.............................. ..........label 45 ...................................main language face 47...................................main language text 1〇〇........ ......................... pronunciation device 101...................... ...........Central Processing Unit 102.................................Storage Department 103····............................. Remembrance 104 .................................slit 105 ........... ...................... mouth spurs eight 106 ..................... ..........Power Supply 107 ................................. Language Selection Window 109 ................................. language selector 110 ............ .....................game board 120 .......................... .......image surface 121 .................................electric contact 122 .. ...............................Image 124 ................ .................label 125 ............................... ..Language face 19 M330533 126.................................Electrical contact 127... ...........................main language text 130................... ..............game card 131 ................................. Back 135 .........................······. Main language surface 136 ........... ......................Electrical contacts 137 ........................ .........main language text 140 .................................game card 141 . ................................Second language Face 142 .................................Second language text 143 .......... ....................... pronunciation keys 144··..·................... ......... Label 145 ..................................main language face 146 . ................................Electrical contacts 147 .............. ...................main language text 148 ........................... ...electric contact 200 ................................. pronunciation device 201 .... .............................Central Processing Unit 202 ................. ................ accommodating part 203 ............................... ..Memory 204 .................................slit 205 ......... ........................Remaining eight 206 ..................... ......................... cassette receiving slot 207 ......................... .............Language Selection Window 208 ................................. Card 209 .................................Power supply 210 .......... ...............Reading device 211 .........................data storage element 20

Claims (1)

M330533 九、申請專利範圍: 1· 一種語文學習遊戲裝置,包括有·· 一遊戲板,具有一第一面及一第二面,其中該第一面具有數個位 置,各個位置具有以第一語言表示之一個文字或一詞語的一圖像,該第 二面具有數個位置,各個位置具有以第一語言表示之一個文字或一句詞 呑吾,以及 第一組卡片,其中於該組卡片中之每一卡之第一面上具有以第一 扣a表示且相應於該遊戲板一面上之該圖像、該文字或該詞語之一文 字。 2·請專利範圍第丨項所述之語文學習遊戲裝置,其中於該遊戲板之 "亥第一面上之文字或詞語為表示相應於該遊戲板之第一面之圖像。 3·如申請專利範圍第丨項所述之語文學習遊戲裝置,其中於該組卡片中 之各該卡之第二面上具有以第二語言翻譯該第一面上之該文字。 4·如申睛專利範圍第丨項所述之語文學習遊戲裝置,其中於該組卡片中 之各Ϊ之第二面上,具有—發音符號,可以經由一發音裝置辨識,發 出該第一面上之文字的音。 5·如申請專利範圍第3項所述之語文學習遊戲裝置,更包含一第二組卡 片,其中於該第二組卡片中之各卡—面上,具有—以第一語言文字表 =文子’且相應於該遊戲板之—面上的其巾之,圖像或該文字或 該詞語。 6.如申請專利範圍第i項所述之語文學習遊戲裝置,其中該遊戲板之 之,及該遊敵之第二面上之文字或詞語係安排於各自的矩 7·如申請專利範圍第6項所述之語文學習遊戲裝置 使該遊戲权第二面上之各文„各辦餘於__條置, 该城板之弟-面上表不該文字或詞語之其中之一圖像的位置。 .如申請專利綱第!項所述之語文學習遊戲裝置,其中該遊戲板 —面上採用第一語言表示之文字係根據一單一符號。 21 M330533 9· 一種語文學習遊戲裝置,包括有: ,戲板具有-第一面及_第二面,其中該第一面具有數個位置, 各3位置具有以第_語言表示之—個文字或—詞語的—圖像,該第二 面具有數個位置,各該位置具有以第一語言表示該第一面之圖像的一 個文字或一句詞語; 第一,卡片,其内之各張卡係用以電性連接該遊戲板,且於該各卡片 之第®I上具有以第一語言表示之一文字,其相應於該遊戲板一面 之一圖像或一文字或一詞語;以及 -發音裳置’具有κ,其中該發音裝置制以電性連接於該遊戲 板以使㈤4第-組卡之—張卡放置在相應於該遊戲板上之該圖 像或該文字或_語時,—個代表額像或敎字或_語的發音由 該喇叭產生一個可聽見之聲音。 10·如申請專利範圍第9項所述之語言學習遊戲裝置,其中該發音裝置具 有一選擇器,以控制選擇數種語言之一種。 / 11·如申請專利細第9項所述之語言學習遊戲裝置,其巾,該第一組卡 片中之各卡之第二面上具有以第二語言翻譯該第一面上之文字的文 字。 12·如申請專利範圍第9項所述之語言學習遊戲裝置,其中,該第一組卡 片中之各卡之第二面上,具有一發音鍵,可發出該第一面上之文字的 音。 13.如申請專利範圍第9項所述之語言學習遊戲裝置,更包含一卡匣,用 以電性地連接於該發音裝置,其中該切係預先儲存表示該遊戲板上 之該圖像或該文字或該詞語之發音資料。 14·如申請專利範圍第13項所述之語言學習遊戲裝置,其中該卡匣具有一 選擇器,以控制選擇數種語言之一種。 ^ 15. —種語文學習遊戲裝置,包括有: -遊戲板’具有-第-面及-第二面,其中該第—面具有數個位置, 各該位置具有以第一語言表示之一個文字或一詞語的一圖像,該第二 22 M330533 面具有數個位置,各該位 個文字或一句詞語,· 置具有以弟一語言表示該第 一面之圖像的一 弟一組卡片’各卡片之一第— … 相應於該遊戲板—面之-圖料上;;=弟:;語言表示之-文字,其 有資料儲存元件;以及或—文子或一同語,所述每-卡片上設 16. 17. ,該讀取裝置能和所述資料儲存元件相互感 二由二二的電子資料’從而從該勢人發出相應的聲音。" 存15項所述之語文學習遊戲裝置,其中,所述資料儲 插器。財電子熟的條碼,域述讀桃妓—種條碼掃 利範圍第15項所述之語文學習遊戲裝置,其中,所述資料儲 子凡彳疋一種結合無線射頻技術的電子標籤,且所述讀取 無線射頻辨識器。 23M330533 IX. Patent application scope: 1. A language learning game device, comprising: a game board having a first side and a second side, wherein the first side has a plurality of positions, and each position has a first The language represents a text or an image of a word having a plurality of positions, each position having a text or a sentence in the first language, and a first set of cards, wherein the set of cards The first side of each of the cards has a first buckle a and corresponds to the image, the text or one of the words on one side of the game board. 2. The language learning game device according to the above aspect of the invention, wherein the text or word on the first side of the game board is an image corresponding to the first side of the game board. 3. The language learning game device of claim 2, wherein the second side of each of the cards in the set of cards has the text translated on the first side in a second language. 4. The language learning game device of claim 2, wherein the second side of each of the sets of cards has a sounding symbol that can be identified by a sounding device to issue the first side The sound of the text on it. 5. The language learning game device of claim 3, further comprising a second set of cards, wherein each card in the second set of cards has a text in the first language table = text 'And corresponding to the face of the game board, the image of the towel or the word or the word. 6. The language learning game device of claim i, wherein the game board and the text or words on the second side of the game enemy are arranged at respective moments. The language learning game device of the sixth item makes the texts on the second side of the game right _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The language learning game device according to the application of the patent specification, wherein the game board-side text in the first language is based on a single symbol. 21 M330533 9· A language learning game device, including Yes: the playboard has a first side and a second side, wherein the first side has a plurality of positions, and each of the three positions has an image in a _language or a word or a word, the second The face has a plurality of positions, each of the positions having a character or a sentence indicating the image of the first face in the first language; first, the card, each card in the card is used to electrically connect the game board, And on the ®I of the cards The language represents a text corresponding to one of the images on one side of the game board or a word or a word; and - the pronunciation is set to have κ, wherein the pronunciation device is electrically connected to the game board to make (5) 4th-group When the card is placed on the image or the text or _ language corresponding to the game board, a sound representing a forehead image or a slang word or a slang word produces an audible sound by the speaker. The language learning game device according to claim 9, wherein the sounding device has a selector for controlling one of a plurality of languages. 11 11. The language learning game device according to claim 9 , the towel, the second side of each of the first set of cards has a text for translating the text on the first side in a second language. 12. The language learning game device of claim 9 The second side of each of the cards of the first group of cards has a sounding button for emitting the sound of the text on the first side. 13. A language learning game as described in claim 9 Device, including one匣, for electrically connecting to the sounding device, wherein the cut line pre-stores the image or the word or the pronunciation data of the word on the game board. 14· As described in claim 13 A language learning game device, wherein the card has a selector for controlling one of a plurality of languages. ^ 15. A language learning game device comprising: - a game board having a - face - and a second face Where the first face has a plurality of positions, each of the positions having an image of a character or a word expressed in a first language, the second 22 M330533 face having a plurality of positions, each of the characters or a sentence , a set of cards having a picture of the first side in a language of the younger brother, one of the cards - corresponding to the game board - on the picture;; = brother:; language representation - text, which has a data storage element; and or - text or a language, said each card - 16. 17., the reading device can interact with the data storage component two or two electronic data 'thus from the potential person It should sound. " The language learning game device of claim 15, wherein the data storage device. The electronic learning bar code, the domain description of the peach 妓 种 种 种 种 种 语文 语文 语文 语文 语文 语文 语文 语文 语文 语文 语文 语文 语文 语文 语文 语文 语文 语文 语文 语文Radio frequency identifier. twenty three
TW96217921U 2006-11-06 2007-10-25 Language learning board game TWM330533U (en)

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TWI466073B (en) * 2012-04-20 2014-12-21 Univ Chienkuo Technology Interactive Fish Body Literature Learning System
WO2023167675A1 (en) * 2022-03-03 2023-09-07 Creative Kids Enterprises Llc An apparatus, and related systems and methods

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US20160155357A1 (en) * 2013-06-28 2016-06-02 Shu Hung Chan Method and system of learning languages through visual representation matching
CN105917293B (en) * 2014-01-30 2019-03-05 施政 The system and method interacted using object with language element
CN107812382B (en) * 2016-09-12 2020-11-20 周奇琪 Method for helping people to learn language
CN112604261A (en) * 2020-12-10 2021-04-06 孙艺 Card formula teaching model through extraction muscle name

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TWI425239B (en) * 2009-02-12 2014-02-01 Ind Tech Res Inst Multiple objects location methods and error adjustment methods thereof
TWI466073B (en) * 2012-04-20 2014-12-21 Univ Chienkuo Technology Interactive Fish Body Literature Learning System
WO2023167675A1 (en) * 2022-03-03 2023-09-07 Creative Kids Enterprises Llc An apparatus, and related systems and methods

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