TWI803833B - Cloud sport action image training system and method thereof for ball games - Google Patents

Cloud sport action image training system and method thereof for ball games Download PDF

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TWI803833B
TWI803833B TW110107231A TW110107231A TWI803833B TW I803833 B TWI803833 B TW I803833B TW 110107231 A TW110107231 A TW 110107231A TW 110107231 A TW110107231 A TW 110107231A TW I803833 B TWI803833 B TW I803833B
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TW202235132A (en
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楊嘉恩
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國立屏東科技大學
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A cloud sport action image training method includes: providing a plurality of sport action training files on a cloud server device, with the sport action training files forming a series of sport action training files; designating the plurality of sport action training files to form a plurality of trainer demonstration video files or a plurality of graded video files; wirelessly connecting a mobile device with the cloud server device; and a trainee user operating the mobile device to obtain at least one or a plurality of sport action training files by correspondingly scanning a plurality of sport action associated codes.

Description

雲端化球類運動之動作影像訓練系統及其方法 Motion image training system and method for cloud-based ball games

本發明係關於一種雲端化〔cloud-based〕球類運動〔ball game〕之動作影像訓練〔sport action image training〕系統及其方法;特別是關於一種雲端化個人式〔personal〕球類運動之動作影像訓練系統及其方法;特別是關於一種雲端化互動式〔interactive〕球類運動之動作影像訓練系統及其方法。 The present invention relates to a cloud-based (cloud-based) sport action image training (sport action image training) system and method for ball games; in particular, it relates to a cloud-based personal (personal) ball game action A video training system and its method; in particular, a cloud-based interactive (interactive) action video training system for ball games and its method.

有關習用運動反應訓練系統,例如:中華民國專利公告第TW-I662979號〝運動反應訓練系統〞之發明專利,其揭示一種運動反應訓練系統。該運動反應訓練系統包含數個感應單元、一指示單元、數個偵測模組及一控制主機。 Regarding the conventional motor response training system, for example: the invention patent of the Republic of China Patent Publication No. TW-I662979 "Motion Response Training System", which discloses a motor response training system. The exercise response training system includes several induction units, an indication unit, several detection modules and a control host.

承上,前述專利公告第TW-I662979號之數個該感應單元分別具有一識別碼,而各該感應單元用以產生一感應訊號,且各該感應訊號具有一識別碼資訊,且該識別碼資訊為其所屬的感應單元之識別碼資訊。該指示單元用以輸出一套訓練指令,且該訓練指令包含至少一個該識別碼。 Continuing from the above, several of the sensing units in the aforementioned patent announcement No. TW-I662979 have an identification code, and each of the sensing units is used to generate a sensing signal, and each of the sensing signals has an identification code information, and the identification code The information is the identification code information of the sensing unit to which it belongs. The instruction unit is used to output a set of training instructions, and the training instructions include at least one identification code.

承上,前述專利公告第TW-I662979號之該偵測模組用以偵測一使用者是否產生一移動,以便依該移動產生一移動訊號,且數個該偵測模組鄰近於數個該感應單元。該控制主機耦接數個該感應單元、該指示單元及數個 該偵測模組,而該控制主機具有一中央處理器,且該中央處理器耦接一計時器,且該中央處理器控制該指示單元輸出該訓練指令,並同步控制該計時器開始進行計時,以取得一起始時間。 As mentioned above, the detection module of the aforementioned patent announcement No. TW-I662979 is used to detect whether a user generates a movement, so as to generate a movement signal according to the movement, and several detection modules are adjacent to several the induction unit. The control host is coupled to several sensing units, the indicating unit and several The detection module, and the control host has a central processing unit, and the central processing unit is coupled to a timer, and the central processing unit controls the instruction unit to output the training instruction, and synchronously controls the timer to start counting , to get a starting time.

承上,前述專利公告第TW-I662979號於當該中央處理器接收到該移動訊號時,控制該計時器取得當下的一移動時間,並計算該移動時間與該起始時間之間的一差值,以便取得一反應時間。當該中央處理器接收到該感應單元所產生的該感應訊號時,比對該感應訊號中的該識別碼是否符合該訓練指令中的該識別碼。倘若比對結果為不符合時,不進行控制該計時器。反之,倘若比對結果為符合時,控制該計時器取得當下的一達成時間,並計算該達成時間與該起始時間的差,以便取得一訓練完成時間。 Continuing from the above, the aforementioned patent announcement No. TW-I662979 controls the timer to obtain the current moving time when the central processing unit receives the moving signal, and calculates a difference between the moving time and the starting time value in order to obtain a response time. When the central processing unit receives the sensing signal generated by the sensing unit, it compares whether the identification code in the sensing signal matches the identification code in the training instruction. If the comparison result is inconsistent, the timer will not be controlled. On the contrary, if the comparison result is matched, the timer is controlled to obtain a current achievement time, and the difference between the achievement time and the starting time is calculated, so as to obtain a training completion time.

另一習用運動虛擬實境訓練系統,例如:中華民國專利公告第TW-I631975號〝團隊運動虛擬實境訓練系統〞之發明專利,其揭示一種團隊運動虛擬實境訓練系統。該團隊運動虛擬實境訓練系統包含一伺服器、一虛擬實境裝置及一電子戰術板。 Another conventional sports virtual reality training system, for example: the invention patent of the Republic of China Patent Publication No. TW-I631975 "Team Sports Virtual Reality Training System", which discloses a team sports virtual reality training system. The team sports virtual reality training system includes a server, a virtual reality device and an electronic tactical board.

承上,前述專利公開第TW-I631975號之該伺服器依一受訓球員於一戰術中的一目標軌跡產生一虛擬實境數據。該虛擬實境裝置自該伺服器接收該虛擬實境數據,以便進行播放一虛擬實境,並指引該受訓球員進行演練該目標軌跡。該電子戰術板顯示該使用者介面供使用者輸入該戰術。 Continuing from the above, the server of the aforementioned patent publication No. TW-I631975 generates a virtual reality data according to a target trajectory of a trained player in a tactic. The virtual reality device receives the virtual reality data from the server so as to play a virtual reality and guide the trained player to practice the target track. The electronic tactics board displays the user interface for the user to input the tactics.

承上,前述專利公開第TW-I631975號之該虛擬實境裝置進一步進行感測,並回傳該受訓球員的頭部轉向、動作與位置至該伺服器。該伺服器進一步依該虛擬實境裝置之回傳一資訊修正該虛擬實境數據,且於該目標軌跡上標註一執行時間點,以訓練該受訓球員之跑位。 Continuing from the above, the virtual reality device of the aforementioned patent publication No. TW-I631975 further senses and sends back the head rotation, movement and position of the trained player to the server. The server further corrects the virtual reality data according to the information returned by the virtual reality device, and marks an execution time point on the target track to train the player's running position.

另一習用視覺回饋運動訓練系統,例如:中華民國專利公告第TW-I625146號〝基於視覺回饋的運動訓練方法及其系統〞之發明專利,其揭示一種基於視覺回饋的運動訓練系統。該基於視覺回饋的運動訓練系統包含一擷取單元、一處理單元及一視覺回饋單元。 Another conventional visual feedback sports training system, for example: the invention patent of the Republic of China Patent Publication No. TW-I625146 "Sports Training Method and System Based on Visual Feedback", which discloses a visual feedback based sports training system. The visual feedback-based sports training system includes a capture unit, a processing unit and a visual feedback unit.

承上,前述專利公告第TW-I625146號之該擷取單元擷取一使用者之至少一身體訊號或至少一姿態影像,以產生一狀態資料,而該身體訊號為該使用者之至少一平衡狀態或至少一施力狀態,且該姿態影像為該使用者之一動作姿態。 Continuing from the above, the capture unit of the aforementioned patent announcement No. TW-I625146 captures at least one body signal or at least one posture image of a user to generate a state data, and the body signal is at least one balance of the user state or at least one force application state, and the gesture image is an action gesture of the user.

承上,前述專利公告第TW-I625146號之該處理單元連接於該擷取單元,而該處理單元產生一訓練模型,並將該平衡狀態、施力狀態及動作姿態之資料同步地標記於該訓練模型,且該訓練模型包含一正常區域及一調整區域。 Continuing from the above, the processing unit of the aforementioned patent announcement No. TW-I625146 is connected to the capture unit, and the processing unit generates a training model, and simultaneously marks the data of the balance state, force application state and action posture on the training model, and the training model includes a normal area and an adjustment area.

承上,前述專利公告第TW-I625146號之該視覺回饋單元連接於該處理單元,而該視覺回饋單元顯示該平衡狀態、施力狀態及動作姿態之資料與該訓練模型,以便提供該使用者依該訓練模型顯示的該平衡狀態、施力狀態及動作姿態之資料,以調整自身的該平衡狀態、施力狀態及動作姿態之一,以便該平衡狀態、施力狀態及動作姿態之資料維持在該正常區域或由該調整區域返回至該正常區域。 Continuing from the above, the visual feedback unit of the aforementioned patent announcement No. TW-I625146 is connected to the processing unit, and the visual feedback unit displays the data of the balance state, force application state and movement posture and the training model, so as to provide the user with According to the data of the balance state, force application state and action posture displayed by the training model, to adjust one of the balance state, force application state and action posture of oneself, so that the data of the balance state, force application state and action posture can be maintained In the normal area or return to the normal area from the adjusted area.

另一習用回饋式運動訓練系統,例如:中華民國專利公告第TW-I587896號〝回饋式運動訓練系統及其方法〞之發明專利,其揭示一種回饋式運動訓練系統。該回饋式運動訓練系統包含一偵測裝置、一處理裝置、一傳送裝置及一運動訓練裝置。 Another conventional feedback exercise training system, for example: the invention patent of the Republic of China Patent Publication No. TW-I587896 "Reaction Exercise Training System and Its Method", which discloses a feedback exercise training system. The feedback sports training system includes a detection device, a processing device, a transmission device and a sports training device.

承上,前述專利公告第TW-I587896號之該偵 測裝置用以偵測一使用者身體活動的一人體生理訊號。該處理裝置電性連接該偵測裝置,且接收該人體生理訊號,並依該使用者及其活動情況將該人體生理訊號轉換成一控制信號。該傳送裝置電性連接該處理裝置,並傳送該處理裝置之控制信號。 Continuing from the above, the investigation of the aforementioned patent announcement No. TW-I587896 The measuring device is used for detecting a human body physiological signal of a user's physical activity. The processing device is electrically connected to the detection device, and receives the human physiological signal, and converts the human physiological signal into a control signal according to the user and his activities. The transmission device is electrically connected to the processing device, and transmits control signals of the processing device.

承上,前述專利公告第TW-I587896號之該運動訓練裝置電性耦接該傳送裝置,並依該控制信號調整一訓練機制,以便供一使用者進行訓練。該處理裝置設定一運動訓練之強度限制的臨界強度及一運動訓練之時間限制的臨界時間,並依該臨界強度及臨界時間分段設定數個訓練目標值,且該運動訓練裝置依該控制信號調整該訓練機制,以符合至少一個該訓練目標值。該臨界強度=(最大心跳率-休息時心跳率)×強度比值+休息時心跳率。 Continuing from the above, the exercise training device of the aforementioned patent announcement No. TW-I587896 is electrically coupled to the transmission device, and adjusts a training mechanism according to the control signal, so as to provide training for a user. The processing device sets a critical strength of the intensity limit of sports training and a critical time of the time limit of sports training, and sets several training target values according to the critical strength and critical time segment, and the sports training device according to the control signal The training mechanism is adjusted to meet at least one of the training target values. The critical intensity = (maximum heart rate - heart rate at rest) x intensity ratio + heart rate at rest.

另一習用運動影片訓練系統,例如:中華民國專利公開第TW-201509487號〝運動影片訓練方法及系統〞之發明專利申請案,其揭示一種運動影片訓練系統。該運動影片訓練系統包含一顯示裝置、一影像擷取單元及一處理單元。 Another commonly used sports video training system, for example: the invention patent application of the Republic of China Patent Publication No. TW-201509487 "Sports Video Training Method and System", which discloses a sports video training system. The sports video training system includes a display device, an image capture unit and a processing unit.

承上,前述專利公開第TW-201509487號之該顯示裝置用以播放一運動影片,而該影像擷取單元用以拍攝一使用者之動作,以取得一使用者之一骨架訊息,且該處理單元用以執行一運動影片訓練方法。 Continuing from the above, the display device of the aforementioned patent publication No. TW-201509487 is used to play a motion video, and the image capture unit is used to shoot a user's action to obtain a user's skeleton information, and the processing The unit is used for implementing a motion video training method.

承上,前述專利公開第TW-201509487號之該運動影片訓練方法包含。於播放該運動影片時,比對該骨架訊息及該運動影片之一骨架檔,以獲得一相似度;及判斷該相似度是否通過一閥值;若該相似度通過該閥值時,則繼續重複取得該骨架訊息,並比對該骨架訊息及該骨架檔;及若該相似度未通過或低於該閥值時,由一重播時間點再度播放該運動影片。 Continuing from the above, the sports video training method of the aforementioned patent publication No. TW-201509487 includes. When playing the motion video, compare the skeleton information with a skeleton file of the motion video to obtain a similarity; and judge whether the similarity passes a threshold; if the similarity passes the threshold, continue Obtaining the skeleton information repeatedly, and comparing the skeleton information with the skeleton file; and if the similarity fails or is lower than the threshold, replaying the motion video from a replay time point.

另一習用互動式運動訓練系統,例如:中華民國專利公告第TW-M543716號〝互動式運動訓練系統〞之新型專利,其揭示一種互動式運動訓練系統。該互動式運動訓練系統包含一訓練平台、一觸控螢幕及一控制主機,而該訓練平台劃分出可供肢體碰觸之數個感應框格,且每個該感應框格具有一感應單元及一發光單元。 Another commonly used interactive sports training system, for example: the new patent of the Republic of China Patent Announcement No. TW-M543716 "Interactive Sports Training System", which discloses an interactive sports training system. The interactive sports training system includes a training platform, a touch screen and a control host, and the training platform is divided into several sensing grids that can be touched by the body, and each sensing grid has a sensing unit and A lighting unit.

承上,前述專利公告第TW-M543716號之該感應單元可供偵測該感應框格受觸碰的外力,且在該發光單元發亮期間該感應單元偵測到外力時,立即熄滅該發光單元,並進一步輸出一感應訊號。 Continuing from the above, the sensing unit of the aforementioned patent announcement No. TW-M543716 can detect the external force of the sensing frame being touched, and when the sensing unit detects the external force while the light emitting unit is on, it will immediately turn off the light unit, and further output an induction signal.

承上,前述專利公告第TW-M543716號之該觸控螢幕可供輸入使用者名稱、選擇訓練模式、啟閉訓練、顯示訓練成果及播放多媒體資訊。該控制主機連接該訓練平台及觸控螢幕,可依使用者選擇的訓練模式控制數個該感應框格之亮滅速度及接收該感應單元之感應訊號,並進行計分及控制該觸控螢幕播放影片、音樂、動作提示語音、計分結果與排名等相關多媒體資訊。 Continuing from the above, the touch screen of the aforementioned patent announcement No. TW-M543716 can be used for inputting user names, selecting training modes, opening and closing training, displaying training results and playing multimedia information. The control host is connected to the training platform and the touch screen, and can control the on-off speed of several sensing frames according to the training mode selected by the user and receive the sensing signal of the sensing unit, and perform scoring and control the touch screen Play videos, music, action prompt voice, scoring results and rankings and other related multimedia information.

然而,前述中華民國專利公告第TW-I662979號之運動反應訓練系統、第TW-I631975號之運動虛擬實境訓練系統、第TW-I625146號之視覺回饋運動訓練系統、第TW-I587896號之回饋式運動訓練系統、公開第TW-201509487號之運動影片訓練系統及第TW-M543716號之互動式運動訓練系統仍存在進一步改良之需求,以便提供準確訓練調整及修正球類運動之基礎動作。 However, the aforementioned Republic of China patent announcement No. TW-I662979 sports response training system, No. TW-I631975 sports virtual reality training system, No. TW-I625146 visual feedback sports training system, No. TW-I587896 feedback There is still a need for further improvement in the sports training system, the sports video training system disclosed in TW-201509487 and the interactive sports training system in TW-M543716, so as to provide accurate training adjustments and correct basic movements of ball games.

顯然,前述中華民國專利公告第TW-I662979號、第TW-I631975號、第TW-I625146號、第TW-I587896號、公開第TW-201509487號及第TW-M543716號之發明專利、發明專利申請案及新型專利僅為本發明技術背景之參考及說明目前技術發展狀態而已,其並非用以限制本發 明之範圍。 Obviously, the aforementioned ROC patent announcement No. TW-I662979, No. TW-I631975, No. TW-I625146, No. TW-I587896, publication No. TW-201509487 and No. TW-M543716 invention patents and invention patent applications The application and model patent are only for the reference of the technical background of the present invention and to illustrate the current state of technological development, and they are not intended to limit the present invention Ming range.

有鑑於此,本發明為了滿足上述技術問題及需求,其提供一種雲端化球類運動之動作影像訓練系統及其方法,其利用一雲端伺服器裝置提供數個運動訓練動作檔案,而數個該運動訓練動作檔案可形成一系列運動訓練動作檔案,且數個該運動訓練動作檔案包含數個示範動作者影音檔案或數個難度等級影音檔案,並利用一行動通訊裝置無線連接通訊於該雲端伺服器裝置,且一使用者利用該行動通訊裝置可經由數個動作對應條碼掃瞄進行選擇取得至少一個或數個該運動訓練動作檔案,因此相對於習用球類運動之動作影像訓練系統可達成提供準確訓練調整及修正球類運動之基礎動作之目的。 In view of this, in order to meet the above-mentioned technical problems and needs, the present invention provides a cloud-based motion video training system for ball games and its method, which utilizes a cloud server device to provide several sports training action files, and several of the Sports training action files can form a series of sports training action files, and several of the sports training action files include several audio-visual files of demonstrators or several audio-visual files of difficulty levels, and use a mobile communication device to wirelessly connect and communicate with the cloud server device, and a user can use the mobile communication device to select and obtain at least one or several sports training action files by scanning barcodes corresponding to several actions. The purpose of accurately training, adjusting and correcting the basic movements of ball games.

本發明之主要目的係提供一種雲端化球類運動之動作影像訓練系統及其方法,其利用一雲端伺服器裝置提供數個運動訓練動作檔案,而數個該運動訓練動作檔案可形成一系列運動訓練動作檔案,且數個該運動訓練動作檔案包含數個示範動作者影音檔案或數個難度等級影音檔案,並利用一行動通訊裝置無線連接通訊於該雲端伺服器裝置,且一使用者利用該行動通訊裝置可經由數個動作對應條碼進行掃瞄選擇取得至少一個或數個該運動訓練動作檔案,以便達成提供準確訓練調整及修正球類運動之基礎動作之目的或功效。 The main purpose of the present invention is to provide a cloud-based motion video training system for ball games and its method, which uses a cloud server device to provide several sports training action files, and several of the sports training action files can form a series of sports Training action files, and several of the sports training action files include several audio-visual files of demonstrators or several audio-visual files of difficulty levels, and use a mobile communication device to communicate wirelessly with the cloud server device, and a user uses the The mobile communication device can select and obtain at least one or several sports training action files by scanning barcodes corresponding to several actions, so as to achieve the purpose or effect of providing accurate training adjustments and correcting basic actions of ball games.

為了達成上述目的,本發明較佳實施例之雲端化球類運動之動作影像訓練方法包含: In order to achieve the above purpose, the motion image training method of cloud-based ball games according to the preferred embodiment of the present invention includes:

利用一雲端伺服器裝置提供數個運動訓練動作檔案,而數個該運動訓練動作檔案可形成一系列運動訓練動作檔案; Using a cloud server device to provide several sports training action files, and several of the sports training action files can form a series of sports training action files;

將數個該運動訓練動作檔案配置形成數個示 範動作者影音檔案或數個難度等級影音檔案; Configure several sports training action files to form several display A video file of a model player or a video file of several difficulty levels;

利用一行動通訊裝置無線連接通訊於該雲端伺服器裝置;及 using a mobile communication device to wirelessly connect to communicate with the cloud server device; and

一使用者利用該行動通訊裝置可經由數個動作對應條碼進行掃瞄選擇取得至少一個或數個該運動訓練動作檔案。 A user uses the mobile communication device to scan and select at least one or several sports training action files by scanning barcodes corresponding to several actions.

本發明較佳實施例之該雲端伺服器裝置連接於一第三方支付平台、一行動支付平台、一信用卡支付平台或其任意組合。 The cloud server device in a preferred embodiment of the present invention is connected to a third-party payment platform, a mobile payment platform, a credit card payment platform or any combination thereof.

本發明較佳實施例之數個該動作對應條碼可選擇配置於一球類運動書籍、一球類技術手冊、一受訓會員證、一球類廣告單或其任意組合。 Several barcodes corresponding to the actions in the preferred embodiment of the present invention can be selectively configured in a ball game book, a ball game technical manual, a trained membership card, a ball game advertisement or any combination thereof.

本發明較佳實施例之數個該動作對應條碼可選擇配置於一行動通訊裝置、一網頁、一網站或其任意組合。 Several barcodes corresponding to the actions in the preferred embodiment of the present invention can be selectively configured on a mobile communication device, a web page, a website or any combination thereof.

本發明較佳實施例之數個該動作對應條碼可選擇結合一防偽條碼、一付款條碼或其任意組合。 Several barcodes corresponding to the action in the preferred embodiment of the present invention can be combined with an anti-counterfeiting barcode, a payment barcode or any combination thereof.

本發明較佳實施例之數個該動作對應條碼可選擇形成一系列條碼,並將該一系列條碼配置於一預定裝置上。 Several barcodes corresponding to the action in the preferred embodiment of the present invention can be selected to form a series of barcodes, and the series of barcodes are arranged on a predetermined device.

本發明較佳實施例之該預定裝置選自一球員卡、一球員紀念商品或其任意組合。 The predetermined device in a preferred embodiment of the present invention is selected from a player card, a player commemorative product or any combination thereof.

為了達成上述目的,本發明較佳實施例之雲端化球類運動之動作影像訓練系統包含: In order to achieve the above purpose, the motion video training system for cloud-based ball games according to the preferred embodiment of the present invention includes:

一雲端伺服器裝置,其提供數個運動訓練動作檔案,而數個該運動訓練動作檔案可形成一系列運動訓練動作檔案; A cloud server device, which provides several sports training action files, and several of the sports training action files can form a series of sports training action files;

數個示範動作者影音檔案,其配置於數個該運動訓練動作檔案; Several audio-visual files of demonstration performers, which are arranged in several exercise training action files;

數個難度等級影音檔案,其配置於數個該運動訓練動作檔案; A plurality of audio-visual files of difficulty levels, which are configured in a plurality of the sports training action files;

數個動作對應條碼,其對應配置於數個該示範動作者影音檔案及數個該難度等級影音檔案;及 Barcodes corresponding to several actions are correspondingly arranged in several audio-visual files of the demonstrators and several audio-visual files of the difficulty level; and

一行動通訊裝置,其可供一使用者利用該行動通訊裝置無線連接通訊於該雲端伺服器裝置; A mobile communication device, which allows a user to use the mobile communication device to wirelessly connect and communicate with the cloud server device;

其中該使用者利用該行動通訊裝置可經由數個動作對應條碼進行掃瞄選擇取得至少一個或數個該運動訓練動作檔案。 Wherein the user can use the mobile communication device to select and obtain at least one or several sports training action files by scanning barcodes corresponding to several actions.

本發明較佳實施例之該雲端伺服器裝置連接於一第三方支付平台、一行動支付平台、一信用卡支付平台或其任意組合。 The cloud server device in a preferred embodiment of the present invention is connected to a third-party payment platform, a mobile payment platform, a credit card payment platform or any combination thereof.

本發明較佳實施例之數個該動作對應條碼可選擇配置於一球類運動書籍、一球類技術手冊、一受訓會員證、一球類廣告單或其任意組合。 Several barcodes corresponding to the actions in the preferred embodiment of the present invention can be selectively configured in a ball game book, a ball game technical manual, a trained membership card, a ball game advertisement or any combination thereof.

本發明較佳實施例之數個該動作對應條碼可選擇配置於一行動通訊裝置、一網頁、一網站或其任意組合。 Several barcodes corresponding to the actions in the preferred embodiment of the present invention can be selectively configured on a mobile communication device, a web page, a website or any combination thereof.

本發明較佳實施例之數個該動作對應條碼可選擇結合一防偽條碼、一付款條碼或其任意組合。 Several barcodes corresponding to the action in the preferred embodiment of the present invention can be combined with an anti-counterfeiting barcode, a payment barcode or any combination thereof.

本發明較佳實施例之數個該動作對應條碼可選擇形成一系列條碼,並將該一系列條碼配置於一預定裝置上。 Several barcodes corresponding to the action in the preferred embodiment of the present invention can be selected to form a series of barcodes, and the series of barcodes are arranged on a predetermined device.

本發明較佳實施例之該預定裝置選自一球員卡、一球員紀念商品或其任意組合。 The predetermined device in a preferred embodiment of the present invention is selected from a player card, a player commemorative product or any combination thereof.

本發明較佳實施例之該行動通訊裝置將該運動訓練動作檔案投影於一螢幕上。 The mobile communication device in a preferred embodiment of the present invention projects the sports training action file on a screen.

本發明較佳實施例之該行動通訊裝置將該運動訓練動作檔案經由一投影機投影於一螢幕上。 According to the preferred embodiment of the present invention, the mobile communication device projects the sports training action file on a screen through a projector.

1:雲端伺服器裝置 1: Cloud server device

10:球類運動訓練平台 10: Ball sports training platform

11a:示範動作者影音檔案 11a: Demonstration actor video file

11b:難度等級影音檔案 11b: Difficulty level audio and video files

2:球員卡承載體 2: Player card carrier

20:承載體單元 20: Carrier unit

20a:承載體單元 20a: carrier unit

21:動作對應條碼 21: Action corresponding barcode

30:行動通訊裝置 30:Mobile communication device

31:投影機 31:Projector

32:螢幕 32: screen

第1圖:本發明較佳實施例之雲端化球類運動之動作影像訓練系統之示意圖。 Figure 1: A schematic diagram of a cloud-based motion video training system for ball games according to a preferred embodiment of the present invention.

第1A圖:本發明較佳實施例之雲端化球類運動之動作影像訓練系統選擇採用承載體單元之示意圖。 Figure 1A: A schematic diagram of the carrier unit selected for the motion video training system for cloud-based ball games according to a preferred embodiment of the present invention.

第2圖:本發明較佳實施例之雲端化球類運動之動作影像訓練方法之流程示意圖。 Figure 2: Schematic flow chart of the motion video training method for cloud-based ball games according to a preferred embodiment of the present invention.

第3圖:本發明另一較佳實施例之雲端化球類運動之動作影像訓練系統選擇採用球員卡承載體之示意圖。 Figure 3: Another preferred embodiment of the present invention is a schematic diagram of a cloud-based ball game action image training system that uses a player card carrier.

第4圖:本發明另一較佳實施例之雲端化球類運動之動作影像訓練系統之示意圖。 Fig. 4: A schematic diagram of another preferred embodiment of the present invention, a cloud-based motion image training system for ball games.

為了充分瞭解本發明,於下文將舉例較佳實施例並配合所附圖式作詳細說明,且其並非用以限定本發明。 In order to fully understand the present invention, preferred embodiments will be described below in detail together with the accompanying drawings, which are not intended to limit the present invention.

本發明較佳實施例之雲端化球類運動之動作影像訓練系統、其訓練管理系統及其方法可適用於各種球類運動,例如:桌球、網球、羽毛球、手球、籃球、排球、足球、藤球、橄欖球、高爾夫球或其它球類運動〕之訓練系統,且本發明較佳實施例之雲端化球類運動之動作影像訓練系統、其訓練管理系統及其方法可選擇結合應用執行於各種自動化設備、各種半自動化設備或各種非自動化設備,但其並非用以限制本發明之應用範圍。 The motion video training system for cloud-based ball games in the preferred embodiment of the present invention, its training management system and its method can be applied to various ball games, such as: billiards, tennis, badminton, handball, basketball, volleyball, football, rattan ball, rugby, golf or other ball games] training system, and the motion image training system of cloud-based ball games in the preferred embodiment of the present invention, its training management system and its method can be combined with applications to implement in various automation equipment, various semi-automatic equipment or various non-automatic equipment, but it is not intended to limit the scope of application of the present invention.

第1圖揭示本發明較佳實施例之雲端化球類運動之動作影像訓練系統之示意圖。請參照第1圖所示,本發明較佳實施例之雲端化球類運動之動作影像訓練系統包含一雲端伺服器裝置1、數個示範動作者影音檔案11a、數個難度等級影音檔案11b、數個動作對應條碼21及至少一個或數個行動通訊裝置30。 Fig. 1 shows a schematic diagram of a cloud-based motion image training system for ball games according to a preferred embodiment of the present invention. Please refer to Fig. 1, the motion image training system of cloud-based ball games in a preferred embodiment of the present invention includes a cloud server device 1, several audio-visual files 11a of demonstrators, several audio-visual files 11b of difficulty levels, Several actions correspond to the barcode 21 and at least one or several mobile communication devices 30 .

請再參照第1圖所示,舉例而言,該雲端伺服器裝置1、數個該示範動作者影音檔案11a、數個該難度等級影音檔案11b、數個該動作對應條碼21及該行動通訊裝置30適當配置組成一雲端化球類運動訓練系統或一球類運動之動作影像訓練系統。 Please refer to Figure 1 again, for example, the cloud server device 1, several audio-visual files 11a of the demonstrators, several audio-visual files 11b of the difficulty level, several barcodes 21 corresponding to the actions, and the mobile communication The device 30 is properly configured to form a cloud-based ball game training system or a ball game action image training system.

請再參照第1圖所示,舉例而言,該雲端伺服器裝置1包含一伺服器主機及至少一個或數個相關周邊設備〔未繪示〕,且該雲端伺服器裝置1可提供一球類運動訓練平台10及其它附加訓練功能之相關設備。 Please refer to Figure 1 again. For example, the cloud server device 1 includes a server host and at least one or several related peripheral devices [not shown], and the cloud server device 1 can provide a ball Similar equipment for sports training platform 10 and other additional training functions.

請再參照第1圖所示,舉例而言,本發明另一較佳實施例之該雲端伺服器裝置1適當連接於一第三方支付平台、一行動支付平台、一信用卡支付平台或其任意組合,以便在該球類運動訓練平台10上可適當提供選擇使用該第三方支付平台、行動支付平台、信用卡支付平台或其它平台。 Please refer to Figure 1 again, for example, the cloud server device 1 of another preferred embodiment of the present invention is properly connected to a third-party payment platform, a mobile payment platform, a credit card payment platform or any combination thereof , so that the ball game training platform 10 can be properly provided to choose to use the third-party payment platform, mobile payment platform, credit card payment platform or other platforms.

請再參照第1圖所示,舉例而言,數個該動作對應條碼21可配置形成一系列運動訓練動作條碼〔例如:二維條碼或其它類似功能之條碼〕,以便可適當提供各種球類運動之各種動作影像訓練選項或其相關活動訊息資料。 Please refer to Figure 1 again. For example, several barcodes 21 corresponding to the actions can be configured to form a series of barcodes for sports training actions (for example: two-dimensional barcodes or barcodes with similar functions), so that various balls can be provided appropriately. Various motion video training options for sports or their related activity information.

請再參照第1圖所示,舉例而言,本發明另一較佳實施例之數個該動作對應條碼21可選擇結合一防偽條碼、一付款條碼或其任意組合,以提升該球類運動訓練平台10之使用安全性〔例如:防偽機制或會員認證制度〕或付款便利性。 Please refer to Figure 1 again, for example, several barcodes 21 corresponding to the action in another preferred embodiment of the present invention can be selected to be combined with an anti-counterfeiting barcode, a payment barcode or any combination thereof to enhance the ball game The use security of the training platform 10 (for example: anti-counterfeiting mechanism or membership authentication system) or payment convenience.

請再參照第1圖所示,舉例而言,數個該動作對應條碼21可配置對應數個不同的該示範動作者影音檔案11a〔如第1圖之下方所示之示範者A、示範者B、示範者C或其它示範者,例如:教練或運動員〕,且數個不同 的該示範動作者影音檔案11a屬於數個不同的示範動作者,以便該球類運動訓練平台10可供選擇各種示範動作者。 Please refer to Fig. 1 again. For example, several barcodes 21 corresponding to the action can be configured to correspond to several different audio-visual files 11a of the demonstration performers [as shown in Fig. B. Demonstrators C or other demonstrators, such as coaches or athletes], and several are different The demonstration actor video file 11a belongs to several different demonstration actors, so that the ball game training platform 10 can choose various demonstration actors.

請再參照第1圖所示,舉例而言,數個該動作對應條碼21可選擇適當配置排列於一承載體單元20上,而該承載體單元20可選自一卡片體或其它承載體,且該承載體單元20可適當選擇一材料製成,且該材料可選自一紙質材料、一塑膠材料、一橡膠材料、一複合材料或其它適當材料。 Please refer to Fig. 1 again, for example, several barcodes 21 corresponding to the action can be arranged in a suitable arrangement on a carrier unit 20, and the carrier unit 20 can be selected from a card body or other carriers, And the carrier unit 20 can be made of a suitable material, and the material can be selected from a paper material, a plastic material, a rubber material, a composite material or other suitable materials.

第1A圖揭示本發明較佳實施例之雲端化球類運動之動作影像訓練系統選擇採用承載體單元之示意圖。請參照第1及1A圖所示,舉例而言,本發明較佳實施例之雲端化球類運動之動作影像訓練系統選擇採用一承載體單元20a,而該承載體單元20a可選自一電子承載體單元或一虛擬承載體單元,且該承載體單元20a可選擇適當提供於一電子載體上。 FIG. 1A shows a schematic diagram of a carrier unit selected for a cloud-based motion video training system for ball games according to a preferred embodiment of the present invention. Please refer to Figures 1 and 1A, for example, the motion image training system for cloud-based ball games in the preferred embodiment of the present invention chooses to use a carrier unit 20a, and the carrier unit 20a can be selected from an electronic The carrier unit or a virtual carrier unit, and the carrier unit 20a can be appropriately provided on an electronic carrier.

請再參照第1及1A圖所示,舉例而言,數個該動作對應條碼21可配置對應數個不同的該難度等級影音檔案11b〔如第1A圖之所示之難度等級1、難度等級2、難度等級3或其它難度等級〕,且數個不同的該難度等級影音檔案11b可選擇屬於數個不同的示範動作者,以便該球類運動訓練平台10可供選擇各種示範動作者及其各種難度等級動作。 Please refer to Fig. 1 and Fig. 1A again, for example, several barcodes 21 corresponding to the action can be configured to correspond to several different audio-visual files 11b of the difficulty level (difficulty level 1, difficulty level as shown in Fig. 1A 2. Difficulty level 3 or other difficulty levels], and several different audio-visual files 11b of this difficulty level can be selected to belong to several different demonstration actors, so that the ball game training platform 10 can be selected from various demonstration actors and their Actions of various difficulty levels.

請再參照第1及1A圖所示,舉例而言,本發明另一較佳實施例之數個該動作對應條碼21可選擇配置於一實體承載體單元,且該實體承載體單元可選自一球類運動書籍、一球類技術手冊、一受訓會員證、一球類廣告單或其任意組合。 Please refer to Figures 1 and 1A again. For example, several barcodes 21 corresponding to the action in another preferred embodiment of the present invention can be selectively configured on a physical carrier unit, and the physical carrier unit can be selected from A ball game book, a ball game technical manual, a training membership card, a ball game advertising leaflet or any combination thereof.

請再參照第1及1A圖所示,舉例而言,本發 明另一較佳實施例之數個該動作對應條碼21可選擇配置於一資訊化承載體單元,且該資訊化承載體單元可選自一行動通訊裝置、一網頁、一網站或其任意組合。 Please refer to Figures 1 and 1A again, for example, the present invention In another preferred embodiment, several barcodes 21 corresponding to the action can be selectively arranged on an information carrier unit, and the information carrier unit can be selected from a mobile communication device, a web page, a website or any combination thereof .

請再參照第1及1A圖所示,舉例而言,數個該動作對應條碼21可適當選擇對應於各種示範動作,且該示範動作可選擇包含各種發球動作、各種殺球攻擊動作、各種接球防守動作、各種接球反擊動作、其它各種正確動作或各種錯誤動作。 Please refer to Figures 1 and 1A again. For example, several barcodes 21 corresponding to the actions can be appropriately selected to correspond to various demonstration actions, and the demonstration actions can be selected to include various serving actions, various smashing attack actions, and various receiving actions. Ball defensive actions, various ball counterattack actions, other correct actions or various wrong actions.

請再參照第1圖所示,舉例而言,至少一個或數個行動通訊裝置30可選自一筆記型電腦〔notebook或laptop computer〕、一平板電腦〔tablet personal computer〕、一行動通訊裝置〔mobile communication device〕、一智慧型手機〔smart phone〕或其它具計算機功能之行動通訊裝置,但其並非用以限定本發明之範圍。 Please refer to Fig. 1 again, for example, at least one or several mobile communication devices 30 can be selected from a notebook computer [notebook or laptop computer], a tablet computer [tablet personal computer], a mobile communication device [ mobile communication device], a smart phone (smart phone) or other mobile communication devices with computer functions, but it is not intended to limit the scope of the present invention.

請再參照第1圖所示,舉例而言,數個該示範動作者影音檔案11a、數個該難度等級影音檔案11b及數個該動作對應條碼21之資訊執行方式係屬可利用電腦執行之程序步驟〔computer-executable process step〕,其可執行於各種電腦設備,例如:工作站電腦、桌上型電腦、筆記型電腦、平板電腦、行動通訊裝置、智慧型手機或其它具計算機功能之裝置,但其並非用以限定本發明之範圍。 Please refer to Fig. 1 again, for example, several audio-visual files 11a of the demonstrators, several audio-visual files 11b of the difficulty level and several information execution methods of the barcodes 21 corresponding to the actions can be executed by computer Program steps [computer-executable process step], which can be executed on various computer devices, such as: workstation computers, desktop computers, notebook computers, tablet computers, mobile communication devices, smart phones or other devices with computer functions, But it is not intended to limit the scope of the present invention.

第2圖揭示本發明較佳實施例之雲端化球類運動之動作影像訓練方法之流程示意圖,其對應於第1圖之雲端化球類運動之動作影像訓練系統。請參照第1及2圖所示,本發明較佳實施例之雲端化球類運動之動作影像訓練方法包含步驟S1:首先,舉例而言,以適當技術手段〔例如:自動化方式、半自動化方式或手動方式〕利用該雲端伺服器裝置1及球類運動訓練平台10可選擇適當提供數個運動訓練動作檔案〔未標示〕,而數個該運動訓練動作檔 案可適當形成一系列運動訓練動作檔案。 FIG. 2 shows a schematic flow chart of the motion image training method for cloud-based ball games according to a preferred embodiment of the present invention, which corresponds to the motion image training system for cloud-based ball games in FIG. 1 . Please refer to Figures 1 and 2, the motion image training method of cloud-based ball games in a preferred embodiment of the present invention includes step S1: first, for example, with appropriate technical means [for example: automatic mode, semi-automatic mode Or manual mode] utilize this cloud server device 1 and ball sports training platform 10 to be able to choose to provide several sports training action files [unmarked] appropriately, and several this sports training action files The program can properly form a series of sports training action files.

請再參照第1及2圖所示,本發明較佳實施例之雲端化球類運動之動作影像訓練方法包含步驟S2:接著,舉例而言,以適當技術手段〔例如:自動化方式、半自動化方式或手動方式〕將數個該運動訓練動作檔案選擇適當配置形成數個示範動作者影音檔案11a或數個難度等級影音檔案11b。 Please refer to Figures 1 and 2 again, the motion image training method of cloud-based ball games in a preferred embodiment of the present invention includes step S2: then, for example, with appropriate technical means [such as: automatic mode, semi-automatic mode or manual mode] select and configure several sports training action files appropriately to form several demonstration exerciser video files 11a or several difficulty level video files 11b.

請再參照第1及2圖所示,本發明較佳實施例之雲端化球類運動之動作影像訓練方法包含步驟S3:接著,舉例而言,以適當技術手段〔例如:自動化方式、半自動化方式或手動方式〕利用該行動通訊裝置30以無線通訊方式連接通訊於該雲端伺服器裝置1及球類運動訓練平台10,並輸入至少一動作條件參數〔例如:失誤率、對戰失敗率、得分率、其它參數或其任意組合〕。 Please refer to Figures 1 and 2 again, the motion image training method of cloud-based ball games in a preferred embodiment of the present invention includes step S3: then, for example, with appropriate technical means [such as: automatic mode, semi-automatic mode or manual mode] use the mobile communication device 30 to connect and communicate with the cloud server device 1 and the ball sports training platform 10 in a wireless communication mode, and input at least one action condition parameter [for example: error rate, failure rate in battle, score rate, other parameters, or any combination thereof].

請再參照第1及2圖所示,本發明較佳實施例之雲端化球類運動之動作影像訓練方法包含步驟S4:接著,舉例而言,以適當技術手段〔例如:自動化方式、半自動化方式或手動方式〕允許一使用者〔受訓運動員、學員或會員,未繪示〕可選擇該動作條件參數至一介面,或直接該利用該行動通訊裝置30可經由數個該動作對應條碼21進行掃瞄選擇取得至少一個或數個該運動訓練動作檔案,且數個該運動訓練動作檔案包含數個示範動作者影音檔案11a或數個難度等級影音檔案11b。 Please refer to Figures 1 and 2 again, the motion image training method of cloud-based ball games in a preferred embodiment of the present invention includes step S4: Then, for example, with appropriate technical means [such as: automatic mode, semi-automatic mode or manual mode] allows a user (trained athlete, student or member, not shown) to select the action condition parameter to an interface, or directly use the mobile communication device 30 to perform the action through several barcodes 21 corresponding to the action Scan and select to obtain at least one or several sports training action files, and the several sports training action files include several demonstration exerciser video files 11a or several difficulty level video files 11b.

請再參照第1及2圖所示,本發明較佳實施例之雲端化球類運動之動作影像訓練方法包含步驟:舉例而言,該球類運動訓練平台10可選擇依據該行動通訊裝置30及其使用者之特性〔例如:點擊群體、點擊次數、觀看時間或其它歷程資料〕以自動化方式選擇提供數個示範動作者影音檔案11a之不同示範動作者或數個難度等級影音 檔案11b之不同難度等級。 Please refer to Figures 1 and 2 again, the motion image training method of cloud-based ball games according to the preferred embodiment of the present invention includes steps: for example, the ball game training platform 10 can be selected based on the mobile communication device 30 And the characteristics of its users (such as: click group, number of clicks, viewing time or other history data) to automatically select and provide several demonstration actors video files 11a of different demonstration actors or several difficulty levels of audio and video Different difficulty levels for file 11b.

第3圖揭示本發明另一較佳實施例之雲端化球類運動之動作影像訓練系統選擇採用球員卡承載體之示意圖。請參照第3圖所示,舉例而言,本發明另一較佳實施例之數個該動作對應條碼21可選擇形成一系列條碼,並將該一系列條碼配置於一球員卡承載體2或一預定裝置上。 Fig. 3 shows another preferred embodiment of the present invention, a schematic diagram of a cloud-based ball game action image training system that chooses to use a player card carrier. Please refer to Fig. 3, for example, several barcodes 21 corresponding to the action in another preferred embodiment of the present invention can be selected to form a series of barcodes, and the series of barcodes are arranged on a player card carrier 2 or on a predetermined device.

請再參照第3圖所示,舉例而言,該球員卡承載體2可選自一電子載體或具類似功能之球員卡裝置或紀念商品,以便其構成該預定裝置。另外,該預定裝置可選自一球員卡、一球員紀念商品〔例如:周邊商品〕或其任意組合。 Please refer to Fig. 3 again, for example, the player card carrier 2 can be selected from an electronic carrier or a player card device or commemorative commodity with similar functions, so that it constitutes the predetermined device. In addition, the predetermined device can be selected from a player card, a player commemorative commodity (for example: peripheral commodity) or any combination thereof.

第4圖揭示本發明另一較佳實施例之雲端化球類運動之動作影像訓練系統之示意圖。請參照第4圖所示,舉例而言,本發明另一較佳實施例之該行動通訊裝置30將該運動訓練動作檔案直接投影於一螢幕32或一電子白板〔未繪示〕上,且該行動通訊裝置30將該運動訓練動作檔案經由一投影機31適當投影於該螢幕32上。 Fig. 4 discloses a schematic diagram of another preferred embodiment of the present invention, a cloud-based motion image training system for ball games. Please refer to FIG. 4, for example, the mobile communication device 30 in another preferred embodiment of the present invention directly projects the exercise training action file on a screen 32 or an electronic whiteboard (not shown), and The mobile communication device 30 properly projects the exercise training action file on the screen 32 via a projector 31 .

前述較佳實施例僅舉例說明本發明及其技術特徵,該實施例之技術仍可適當進行各種實質等效修飾及/或替換方式予以實施;因此,本發明之權利範圍須視後附申請專利範圍所界定之範圍為準。本案著作權限制使用於中華民國專利申請用途。 The above-mentioned preferred embodiments only illustrate the present invention and its technical characteristics, and the technology of this embodiment can still be implemented in various substantially equivalent modifications and/or replacements; therefore, the scope of rights of the present invention depends on the appended patent application The scope defined by the scope shall prevail. The copyright in this case is restricted to be used for patent applications in the Republic of China.

1:雲端伺服器裝置 1: Cloud server device

10:球類運動訓練平台 10: Ball sports training platform

11a:示範動作者影音檔案 11a: Demonstration actor video file

11b:難度等級影音檔案 11b: Difficulty level audio and video files

20:承載體單元 20: Carrier unit

21:動作對應條碼 21: Action corresponding barcode

30:行動通訊裝置 30:Mobile communication device

Claims (10)

一種雲端化球類運動之動作影像訓練方法,其包含:利用一雲端伺服器裝置提供數個運動訓練動作檔案,而數個該運動訓練動作檔案可形成一系列運動訓練動作檔案;將數個該運動訓練動作檔案配置形成數個示範動作者影音檔案或數個難度等級影音檔案;利用一行動通訊裝置無線連接通訊於該雲端伺服器裝置;及一使用者利用該行動通訊裝置可經由數個動作對應條碼進行掃瞄選擇取得至少一個或數個該運動訓練動作檔案。 A motion video training method for cloud-based ball games, which includes: using a cloud server device to provide several sports training action files, and several of the sports training action files can form a series of sports training action files; Sports training action files are configured to form several audio-visual files of demonstrators or audio-visual files of several difficulty levels; a mobile communication device is used to wirelessly connect and communicate with the cloud server device; and a user can use the mobile communication device to pass several actions Scan the corresponding barcode and select to obtain at least one or several sports training action files. 依申請專利範圍第1項所述之雲端化球類運動之動作影像訓練方法,其中該雲端伺服器裝置連接於一第三方支付平台、一行動支付平台、一信用卡支付平台或其任意組合。 According to the motion image training method of cloud-based ball games described in Item 1 of the patent application, the cloud server device is connected to a third-party payment platform, a mobile payment platform, a credit card payment platform or any combination thereof. 依申請專利範圍第1項所述之雲端化球類運動之動作影像訓練方法,其中數個該動作對應條碼可選擇配置於一球類運動書籍、一球類技術手冊、一受訓會員證、一球類廣告單或其任意組合。 According to the motion image training method of cloud-based ball games described in Item 1 of the scope of the patent application, several barcodes corresponding to the motions can be selected and configured in a ball game book, a ball game technical manual, a trainee membership card, and a Ball advertising sheet or any combination thereof. 依申請專利範圍第1項所述之雲端化球類運動之動作影像訓練方法,其中數個該動作對應條碼可選擇配置於一指定行動通訊裝置、一網頁、一網站或其任意組合。 According to the motion image training method of cloud-based ball games described in Item 1 of the scope of the patent application, several barcodes corresponding to the motions can be optionally configured on a designated mobile communication device, a webpage, a website or any combination thereof. 依申請專利範圍第1項所述之雲端化球類運動之動作影像訓練方法,其中數個該動作對應條碼可選擇結合一防偽條碼、一付款條碼或其任意組合。 According to the motion image training method of cloud-based ball games described in Item 1 of the scope of the patent application, several barcodes corresponding to the motion can be combined with an anti-counterfeiting barcode, a payment barcode or any combination thereof. 一種雲端化球類運動之動作影像訓練系統,其包含:一雲端伺服器裝置,其提供數個運動訓練動作檔案,而數個該運動訓練動作檔案可形成一系列運動訓練動作檔案; 數個示範動作者影音檔案,其配置於數個該運動訓練動作檔案;數個難度等級影音檔案,其配置於數個該運動訓練動作檔案;數個動作對應條碼,其對應配置於數個該示範動作者影音檔案及數個該難度等級影音檔案;及一行動通訊裝置,其可供一使用者利用該行動通訊裝置無線連接通訊於該雲端伺服器裝置;其中該使用者利用該行動通訊裝置可經由數個動作對應條碼進行掃瞄選擇取得至少一個或數個該運動訓練動作檔案。 A cloud-based motion video training system for ball games, which includes: a cloud server device that provides several sports training action files, and the several sports training action files can form a series of sports training action files; Several audio-visual files of demonstrators are configured in several sports training action files; several audio-visual files of difficulty levels are configured in several sports training action files; several actions correspond to barcodes, and they are correspondingly configured in several of the sports training action files. Demonstration actor audio-visual files and several audio-visual files of the difficulty level; and a mobile communication device, which allows a user to use the mobile communication device to wirelessly connect and communicate with the cloud server device; wherein the user uses the mobile communication device At least one or several sports training action files can be obtained by scanning the barcodes corresponding to several actions. 依申請專利範圍第6項所述之雲端化球類運動之動作影像訓練系統,其中數個該動作對應條碼可選擇形成一系列條碼,並將該一系列條碼配置於一預定裝置上。 According to the cloud-based motion video training system for ball games described in item 6 of the scope of the patent application, several barcodes corresponding to the motion can be selected to form a series of barcodes, and the series of barcodes are arranged on a predetermined device. 依申請專利範圍第7項所述之雲端化球類運動之動作影像訓練系統,其中該預定裝置選自一球員卡、一球員紀念商品或其任意組合。 According to the cloud-based motion video training system for ball games described in item 7 of the scope of the patent application, the predetermined device is selected from a player card, a player commemorative product or any combination thereof. 依申請專利範圍第6項所述之雲端化球類運動之動作影像訓練系統,其中該行動通訊裝置將該運動訓練動作檔案投影於一螢幕上。 According to the motion video training system for cloud-based ball games described in item 6 of the scope of the patent application, the mobile communication device projects the sports training motion file on a screen. 依申請專利範圍第6項所述之雲端化球類運動之動作影像訓練系統,其中該行動通訊裝置將該運動訓練動作檔案經由一投影機投影於一螢幕上。 According to the cloud-based motion video training system for ball games described in item 6 of the scope of the patent application, the mobile communication device projects the motion file of the sports training on a screen through a projector.
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