TWI796891B - Joystick assembly and game controller - Google Patents
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本發明係關於一種搖桿組件,特別係關於一種配置於遊戲手把的搖桿組件。The present invention relates to a rocker assembly, in particular to a rocker assembly configured on a game handle.
搖桿組件廣泛應用於遊戲手把或其他需要獲取座標輸入的裝備。透過搖桿組件的操控可以控制遊戲中的人物或物體任意移動。由於搖桿組件實際生產出來的結構往往與設計圖有所差異,例如主軸非完全垂直於設置面,而此差異將導致使用者的預想控制位置與搖桿組件實際反應的控制位置有很大的偏差。Joystick components are widely used in gamepads or other equipment that require coordinate input. Characters or objects in the game can be controlled to move arbitrarily through the manipulation of the joystick component. Because the actual production structure of the rocker assembly is often different from the design drawing, for example, the main axis is not completely perpendicular to the installation surface, and this difference will cause a large difference between the user's expected control position and the actual control position of the rocker assembly. deviation.
因此,對搖桿組件進行校正為必需作業。目前市面上對於搖桿組件的校正皆為整機校正,即在搖桿組件與其他元件皆安裝至遊戲手把的本體後才執行校正。Therefore, calibration of the rocker assembly is a must. At present, the calibration of the joystick assembly on the market is the whole machine calibration, that is, the calibration is performed after the joystick assembly and other components are installed on the body of the game handle.
鑒於上述,本發明提供一種搖桿組件及遊戲手把。In view of the above, the present invention provides a joystick assembly and a game handle.
依據本發明一實施例的搖桿組件,適用於遊戲手把,包含基座、主軸、運動感測裝置、記憶體及處理器。主軸可樞轉地設置於基座。運動感測裝置設置於基座內,且用於感測主軸相對於基座的運動以產生運動訊號。記憶體設置於該基座內,且儲存搖桿組件識別碼及多筆校正資料。處理器設置於基座內,電性耦接於運動感測裝置及處理器,且用於依據所述多筆校正資料判斷是否輸出運動訊號。A joystick assembly according to an embodiment of the present invention is suitable for a game handle, and includes a base, a spindle, a motion sensing device, a memory, and a processor. The main shaft is pivotably arranged on the base. The motion sensing device is arranged in the base, and is used for sensing the motion of the main shaft relative to the base to generate a motion signal. The memory is set in the base, and stores the rocker component identification code and multiple calibration data. The processor is arranged in the base, is electrically coupled to the motion sensing device and the processor, and is used for judging whether to output a motion signal according to the plurality of calibration data.
依據本發明一實施例的遊戲手把,包含本體及搖桿組件。搖桿組件設置於本體,包含基座、主軸、運動感測裝置、記憶體及處理器。主軸可樞轉地設置於基座。運動感測裝置設置於基座內,且用於感測主軸相對於基座的運動以產生運動訊號。記憶體設置於該基座內,且儲存搖桿組件識別碼及多筆校正資料。處理器設置於基座內,電性耦接於運動感測裝置及記憶體,且用於依據所述多筆校正資料判斷是否輸出運動訊號。A game handle according to an embodiment of the present invention includes a body and a joystick assembly. The rocker assembly is arranged on the body and includes a base, a main shaft, a motion sensing device, a memory and a processor. The main shaft is pivotably arranged on the base. The motion sensing device is arranged in the base, and is used for sensing the motion of the main shaft relative to the base to generate a motion signal. The memory is set in the base, and stores the rocker component identification code and multiple calibration data. The processor is arranged in the base, is electrically coupled to the motion sensing device and the memory, and is used for judging whether to output a motion signal according to the multiple calibration data.
藉由上述結構,本案所揭示的搖桿組件及遊戲手把,於搖桿組件本身設置有記憶體及處理器,其中記憶體儲存搖桿組件本身的識別碼,可以供後續資料收集、追蹤、分析等程序。另外,搖桿組件的記憶體亦儲存校正資料以供處理器進行輸入訊號輸出與否的判斷。也就是說,搖桿組件在出廠前或安裝於遊戲手把之前即可完成校正,避免傳統整機校正在發生訊號不良時需對組件一一檢測而花費大量校正時間的問題。With the above-mentioned structure, the joystick assembly and the game handle disclosed in this case are provided with a memory and a processor in the joystick assembly itself, wherein the memory stores the identification code of the joystick assembly itself, which can be used for subsequent data collection, tracking, analysis etc. In addition, the memory of the rocker assembly also stores calibration data for the processor to judge whether the input signal is output or not. That is to say, the joystick components can be calibrated before leaving the factory or before being installed on the game handle, avoiding the problem of requiring a lot of calibration time by testing components one by one when a signal failure occurs in the traditional whole machine calibration.
以上之關於本揭露內容之說明及以下之實施方式之說明係用以示範與解釋本發明之精神與原理,並且提供本發明之專利申請範圍更進一步之解釋。The above description of the disclosure and the following description of the implementation are used to demonstrate and explain the spirit and principle of the present invention, and provide a further explanation of the patent application scope of the present invention.
以下在實施方式中詳細敘述本發明之詳細特徵以及優點,其內容足以使任何熟習相關技藝者了解本發明之技術內容並據以實施,且根據本說明書所揭露之內容、申請專利範圍及圖式,任何熟習相關技藝者可輕易地理解本發明相關之目的及優點。以下之實施例係進一步詳細說明本發明之觀點,但非以任何觀點限制本發明之範疇。The detailed features and advantages of the present invention are described in detail below in the implementation mode, and its content is enough to make any person familiar with the related art understand the technical content of the present invention and implement it accordingly, and according to the content disclosed in this specification, the scope of the patent application and the drawings , anyone skilled in the art can easily understand the purpose and advantages of the present invention. The following examples are to further describe the concept of the present invention in detail, but not to limit the scope of the present invention in any way.
請參考圖1,圖1係依據本發明一實施例所繪示的搖桿組件的示意圖。如圖1所示,搖桿組件10包含基座101、主軸102、運動感測裝置103、記憶體104及處理器105。主軸102可樞轉地設置於基座101,且可以安裝有搖桿帽106。於此要特別說明的是,圖1僅示例性地繪示搖桿組件10的基座101及搖桿帽106的形狀,而非意圖限制本發明。Please refer to FIG. 1 , which is a schematic diagram of a rocker assembly according to an embodiment of the present invention. As shown in FIG. 1 , the
運動感測裝置103設置於基座101內,且用於感測主軸102相對於基座101的運動以產生運動訊號。運動感測裝置103可以包含一或多個磁性元件1031及霍爾積體電路(IC)1032。磁性元件1031可以磁鐵或其他磁性物質實現,其設置於主軸102位於基座101內的一端。霍爾積體電路1032可以設置於基座101內,用於感測磁性元件1031隨著主軸102相對於基座101的運動以產生運動訊號。進一步來說,霍爾積體電路1032可以包含多個霍爾效應感測元件及訊號處理電路,所述多個霍爾效應感測元件可以分別測得多個磁場感測訊號,而訊號處理電路可以處理所述多個磁場感測訊號以產生分別對應於x軸及y軸上的移動的數位訊號,以作為前述運動訊號。The
於另一實施例中,運動感測裝置103可以包含至少兩個電位器。所述兩個電位器隨著主軸102相對於基座101的運動分別輸出x軸及y軸上的移動所對應的電壓值,以作為前述運動訊號。In another embodiment, the
記憶體104設置於該基座101內。記憶體104可以唯讀記憶體(read-only memory,ROM)、快閃(flash)記憶體、動態隨機存取記憶體(dynamic random access memory,DRAM)、靜態隨機存取記憶體(static random access memory,SRAM)或其他非揮發性記憶體實現。記憶體104可以儲存搖桿組件識別碼(identification number,ID)及多筆校正資料。搖桿組件識別碼可以指示搖桿組件10生產的批次。校正資料可以包含靜置訊號及虛擬真圓,其中靜置訊號指示在主軸102未受外力推動時,運動感測裝置103所測得之訊號(例如電壓值、電流值等),而虛擬真圓則指示主軸102相對於基座101的運動範圍。另外,記憶體104亦可電性耦接於運動感測裝置103,且儲存運動感測裝置103所測得的訊號。The
進一步來說,記憶體104更可以受控以輸出搖桿組件識別碼、校正資料及運動感測裝置103所測得的訊號中的一或多者,以供外部處理裝置進行搖桿組件10的資料收集、追蹤、分析等程序使用。特別來說,外部處理裝置可以讀取多個搖桿組件的搖桿組件識別碼及校正資料,據以進行分析屬於相同生產批次的搖桿組件的校正資料或比較不同生產批次的搖桿組件的校正資料等處理程序。舉例來說,外部處理裝置可以利用具有相同搖桿組件識別碼的所有搖桿組件的校正資料,分析這些同批生產的搖桿組件的良率。Furthermore, the
處理器105設置於基座101內,電性耦接於運動感測裝置103及記憶體104。處理器105可以中央處理器實現。特別來說,處理器105及前述記憶體104可以包含於一微控制器,即可以微控制器中的處理器及記憶體來實現處理器105及記憶體104。處理器105用於依據所述多筆校正資料判斷是否輸出運動訊號。進一步來說,校正資料可以包含靜置訊號及虛擬真圓,處理器105可以利用靜置訊號及運動訊號取得二維座標,判斷二維座標是否為於虛擬真圓內,若是,則輸出運動訊號,若否,則不輸出運動訊號。其中,二維座標及虛擬真圓屬於相同座標系,靜置訊號及虛擬真圓所指示的資料內容則如前所述,於此不再贅述。藉由以虛擬真圓作為校正指標,可以不須依據搖桿組件的運動感測裝置103的感測範圍限制特別設計機構以限制主軸102的移動範圍,進而降低機構設計的成本。The
特別來說,上述運動感測裝置103的霍爾積體電路1032、記憶體104及處理器105可以設置於一電路板上。In particular, the Hall IC 1032 , the
於一實施例中,運動感測裝置103除了上列實施例所述之運作外,更用於產生關聯於主軸102的靜置訊號、水平移動極限訊號及垂直移動極限訊號。其中,靜置訊號指示主軸102未受外力推動時運動感測裝置103所測得之訊號,水平移動極限訊號指示主軸102在水平方向上移動到極限時運動感測裝置103所測得之訊號,垂直移動極限訊號指示主軸102在垂直方向上移動到極限時運動感測裝置103所測得之訊號。處理器105除了前列實施例所述之運作外,更用於依據靜置訊號進行歸零校正運算,且用於依據靜置訊號、水平移動極限訊號及垂直移動極限訊號執行真圓校正運算,且將真圓校正運算的結果及靜置訊號作為校正資料儲存至記憶體104。In one embodiment, in addition to the operations described in the above embodiments, the
進一步來說,處理器105所執行的歸零校正運算包含將靜置訊號所對應的二維座標作為中心座標。處理器105所執行的真圓校正運算可以包含:利用靜置訊號及水平移動極限訊號取得x軸座標,利用靜置訊號及垂直移動極限訊號取得y軸座標,且將x軸座標及y軸座標轉換為極座標以取得半徑,利用此半徑及前述中心座標取得虛擬真圓,作為真圓校正運算的結果,即校正資料之一。上述主軸102的移動可以由人工操作或是由測試機台的機械手臂操作,且處理器105可以受操作人員或測試機台觸發以進行上述校正運算。Further, the zero-returning correction operation performed by the
特別來說,校正資料可以係搖桿組件1在出廠前藉由上述運動感測裝置103及處理器105的運作而取得。相較於傳統的整機校正,。或者,在出廠後,搖桿組件1可以藉由再次執行上述運動感測裝置103及處理器105的運作來更新校正資料。In particular, the calibration data can be obtained by the operation of the
請參考圖2,其中圖2係依據本發明一實施例所繪示的遊戲手把的示意圖。如圖2所示,遊戲手把1可以包含本體11及一或多個搖桿組件10,其中搖桿組件10可插拔地設置於本體11,且可以為前列任一實施例所述的搖桿組件10。進一步來說,遊戲手把1可以更包含處理裝置12,設置於本體11,且可以透過有線或無線的方式耦接於處理器105。處理裝置12可以設置於本體11中設置搖桿組件10以外的區域。處理裝置12可以設置於不同於處理器105所設置的電路板上。處理裝置12可以微控制器實現,用於接收經處理器105依據校正資料進行判斷而輸出的運動訊號。處理裝置12可以對此運動訊號進行訊號處理,或結合來自遊戲手把1的其他控制組件例如十字鍵、圓形按鍵等的控制訊號來進行分析或/及處理,本發明不予限制。Please refer to FIG. 2 , wherein FIG. 2 is a schematic diagram of a game handle according to an embodiment of the present invention. As shown in Figure 2, the game handle 1 may include a
藉由上述結構,本案所揭示的搖桿組件及遊戲手把,於搖桿組件本身設置有記憶體及處理器,其中記憶體儲存搖桿組件本身的識別碼,可以供後續資料收集、追蹤、分析等程序。另外,搖桿組件的記憶體亦儲存校正資料以供處理器進行輸入訊號輸出與否的判斷。也就是說,搖桿組件在出廠前或安裝於遊戲手把之前即可完成校正,避免傳統整機校正在發生訊號不良時需對組件一一檢測而花費大量校正時間的問題。With the above-mentioned structure, the joystick assembly and the game handle disclosed in this case are provided with a memory and a processor in the joystick assembly itself, wherein the memory stores the identification code of the joystick assembly itself, which can be used for subsequent data collection, tracking, analysis etc. In addition, the memory of the rocker assembly also stores calibration data for the processor to judge whether the input signal is output or not. That is to say, the joystick components can be calibrated before leaving the factory or before being installed on the game handle, avoiding the problem of requiring a lot of calibration time by testing components one by one when a signal failure occurs in the traditional whole machine calibration.
雖然本發明以前述之實施例揭露如上,然其並非用以限定本發明。在不脫離本發明之精神和範圍內,所為之更動與潤飾,均屬本發明之專利保護範圍。關於本發明所界定之保護範圍請參考所附之申請專利範圍。Although the present invention is disclosed by the aforementioned embodiments, they are not intended to limit the present invention. Without departing from the spirit and scope of the present invention, all changes and modifications are within the scope of patent protection of the present invention. For the scope of protection defined by the present invention, please refer to the appended scope of patent application.
1:遊戲手把 10:搖桿組件 11:本體 101:基座 102:主軸 103:運動感測裝置 104:記憶體 105:處理器 106:搖桿帽 1031:磁性元件 1032:霍爾積體電路 1: Game handle 10: rocker assembly 11: Ontology 101: base 102:Spindle 103:Motion sensing device 104: Memory 105: Processor 106: rocker cap 1031: Magnetic components 1032: Hall IC
圖1係依據本發明一實施例所繪示的搖桿組件的示意圖。 圖2係依據本發明一實施例所繪示的遊戲手把的示意圖。 FIG. 1 is a schematic diagram of a rocker assembly according to an embodiment of the present invention. FIG. 2 is a schematic diagram of a game handle according to an embodiment of the present invention.
10:搖桿組件 10: rocker assembly
101:基座 101: base
102:主軸 102:Spindle
103:運動感測裝置 103:Motion sensing device
104:記憶體 104: Memory
105:處理器 105: Processor
106:搖桿帽 106: rocker cap
1031:磁性元件 1031: Magnetic components
1032:霍爾積體電路 1032: Hall IC
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DE102022110860.0A DE102022110860A1 (en) | 2021-05-05 | 2022-05-03 | JOYSTICK ARRANGEMENT AND GAME CONTROLLER |
US17/737,856 US11599137B2 (en) | 2021-05-05 | 2022-05-05 | Joystick assembly and game controller |
US18/085,834 US20230118603A1 (en) | 2021-05-05 | 2022-12-21 | Cloud system for individual peripheral device |
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