TWI727590B - Gaming keyboard setting method and electronic device - Google Patents
Gaming keyboard setting method and electronic device Download PDFInfo
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- TWI727590B TWI727590B TW108148748A TW108148748A TWI727590B TW I727590 B TWI727590 B TW I727590B TW 108148748 A TW108148748 A TW 108148748A TW 108148748 A TW108148748 A TW 108148748A TW I727590 B TWI727590 B TW I727590B
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Abstract
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本揭露是有關於一種遊戲鍵盤設定方法及電子裝置,且特別是有關於一種自動切換遊戲鍵盤設定的遊戲鍵盤設定方法及電子裝置。The disclosure relates to a gaming keyboard setting method and an electronic device, and more particularly to a gaming keyboard setting method and an electronic device that automatically switch gaming keyboard settings.
現今社會中玩遊戲已經成為一種紓壓與社交工具,從近幾年電競風氣的盛行可窺探一二。遊戲的重度玩家玩兩種以上遊戲的比例超過七成,且玩家在遊戲時間常常同時開啟多個遊戲並在彼此之間切換進行遊玩。例如,在一場「Counter-Strike,CS」遊戲結束後切換到「天堂」遊戲查看剛剛掛網開商店的物品賣出與否並適時補貨上架,再切回「CS」進行下一場遊戲。在此情況下,電競鍵盤所支援的兩個遊戲專屬的熱鍵必須頻繁地切換而造成玩家的困擾。因此如何提供同時進行多個遊戲的玩家更方便的操作方式,是本領域技術人員應致力的目標。Nowadays, playing games in society has become a stress-relief and social tool, which can be seen from the prevalence of e-sports in recent years. The proportion of heavy game players who play two or more games is more than 70%, and players often open multiple games at the same time during game time and switch between each other to play. For example, after a game of "Counter-Strike, CS" is over, switch to the "Paradise" game to check whether the items that have just been launched online and open the store are sold and replenish them on the shelves in time, and then switch back to "CS" for the next game. In this case, the two game-specific hotkeys supported by the gaming keyboard must be frequently switched, which causes players' troubles. Therefore, how to provide a more convenient operation method for players who are playing multiple games at the same time is a goal that those skilled in the art should work on.
本揭露提供一種遊戲鍵盤設定方法及電子裝置,能針對不同遊戲自動切換遊戲鍵盤設定。The disclosure provides a gaming keyboard setting method and an electronic device, which can automatically switch gaming keyboard settings for different games.
本揭露提出一種遊戲鍵盤設定方法,包括:接收第一即時遊戲影像;藉由人工智慧模型判斷第一即時遊戲影像對應第一遊戲;獲得對應第一遊戲的第一鍵盤設定檔;以及傳送對應第一鍵盤設定檔的第一鍵盤設定訊號到鍵盤。The present disclosure proposes a method for setting a gaming keyboard, including: receiving a first real-time game image; judging by an artificial intelligence model that the first real-time game image corresponds to a first game; obtaining a first keyboard configuration file corresponding to the first game; and transmitting the corresponding first game The first keyboard of a keyboard profile sets the signal to the keyboard.
本揭露提出一種電子裝置,耦接到鍵盤。電子裝置包括:處理器;以及記憶體,耦接到處理器並儲存人工智慧模型。處理器接收第一即時遊戲影像;藉由人工智慧模型判斷第一即時遊戲影像對應第一遊戲;獲得對應第一遊戲的第一鍵盤設定檔;以及傳送對應第一鍵盤設定檔的第一鍵盤設定訊號到鍵盤。This disclosure provides an electronic device coupled to a keyboard. The electronic device includes a processor; and a memory, which is coupled to the processor and stores an artificial intelligence model. The processor receives the first real-time game image; uses the artificial intelligence model to determine that the first real-time game image corresponds to the first game; obtains the first keyboard profile corresponding to the first game; and transmits the first keyboard setting corresponding to the first keyboard profile Signal to the keyboard.
基於上述,本揭露的遊戲鍵盤設定方法及電子裝置可根據即時遊戲影像判斷此時正在進行的遊戲以獲得遊戲的鍵盤設定檔。對應鍵盤設定檔的鍵盤設定訊號會傳送到鍵盤以進行鍵盤功能設定。如此一來,在切換不同遊戲的過程中就可自動套用各自的鍵盤設定而不需要透過使用者開啟鍵盤控制台進行手動切換,增加同時進行不同遊戲的便利性。Based on the above, the game keyboard setting method and electronic device of the present disclosure can determine the game being played at this time according to the real-time game image to obtain the game keyboard profile. The keyboard setting signal corresponding to the keyboard profile will be sent to the keyboard for keyboard function setting. In this way, in the process of switching between different games, the respective keyboard settings can be automatically applied without the need for the user to open the keyboard console for manual switching, which increases the convenience of playing different games at the same time.
為讓本揭露的上述特徵和優點能更明顯易懂,下文特舉實施例,並配合所附圖式作詳細說明如下。In order to make the above-mentioned features and advantages of the present disclosure more comprehensible, the following specific embodiments are described in detail in conjunction with the accompanying drawings.
圖1為根據本揭露一實施例的電子裝置及鍵盤的方塊圖。FIG. 1 is a block diagram of an electronic device and a keyboard according to an embodiment of the disclosure.
請參照圖1,本揭露一實施例的電子裝置110包括處理器111及記憶體112。處理器111例如是中央處理器(Central Processing Unit,CPU)或其他類似元件。記憶體112例如是揮發性記憶體及/或非揮發性記憶體。鍵盤120可設置於電子裝置110上或外接於電子裝置110。電子裝置110例如是筆記型電腦、個人電腦、平板電腦或其他類似裝置。Please refer to FIG. 1, the
在一實施例中,處理器111可接收第一即時遊戲影像,藉由記憶體112中的人工智慧模型判斷第一即時遊戲影像對應第一遊戲,獲得對應第一遊戲的第一鍵盤設定檔,以及傳送對應第一鍵盤設定檔的第一鍵盤設定訊號到鍵盤以設定第一遊戲的鍵盤巨集設定、鍵盤熱鍵設定、及/或鍵盤光源等鍵盤設定。接著,處理器111可接收第二即時遊戲影像,藉由記憶體112中的人工智慧模型判斷第二即時遊戲影像對應第二遊戲,獲得對應第二遊戲的第二鍵盤設定檔,以及傳送對應第二鍵盤設定檔的第二鍵盤設定訊號到鍵盤以設定第二遊戲的鍵盤巨集設定、鍵盤熱鍵設定、及/或鍵盤光源等鍵盤設定。也就是說,當使用者從第一遊戲畫面切換到第二遊戲畫面時,電子裝置110可自動從第一遊戲的鍵盤設定檔切換成第二遊戲的鍵盤設定檔,讓使用者有更便利的遊戲體驗。In one embodiment, the
圖2為根據本揭露一實施例的遊戲鍵盤設定方法的流程圖。FIG. 2 is a flowchart of a method for setting a gaming keyboard according to an embodiment of the disclosure.
請參照圖2,本揭露一實施例的遊戲鍵盤設定方法會事先收集大量欲分類的遊戲的畫面成為龐大的資料集合210。資料集合210可包括多個第一遊戲畫面211、多個第二遊戲畫面212、多個第三遊戲畫面213、多個第四遊戲畫面214等等。接著透過訓練單元220選用影像分類的類神經網路(例如,ResNet、MobileNet等)對上述遊戲畫面進行訓練進而產生一個針對遊戲畫面分類的人工智慧模型230(或稱為預先訓練模型)。Referring to FIG. 2, the game keyboard setting method of an embodiment of the present disclosure collects a large number of game screens to be classified into a
接著,推論(Inference)單元250可擷取即時遊戲畫面240配合人工智慧模型230推論出結果260,也就是推論出正在進行的遊戲。控制單元270再根據不同的結果260獲得不同的鍵盤設定檔280以套用到現在正在進行的遊戲中。Then, the
在一實施例中,訓練階段通常需要大量時間與圖形處理單元(Graphic Processing Unit,GPU)的算力(Computing Power),因此訓練單元220通常是由配有高階顯示卡的獨立主機或支援雲端運算的後台來擔當,以進行預先訓練的操作而產生預先訓練的人工智慧模型230。即時推論部份則不需要耗費大量的運算資源因此可由一般電腦來執行。推論單元250與控制單元270可合併在同一軟/硬體模組或分開在不同軟/硬體模組。值得注意的是,訓練單元220與推論單元250可設置於相同電腦或不同電腦,本揭露不對此作出限制。In one embodiment, the training phase usually requires a lot of time and computing power (Graphic Processing Unit, GPU). Therefore, the
在一實施例中,鍵盤可接收對應光源設定的鍵盤設定訊號,以致能鍵盤的多個遊戲熱鍵按鍵對應的多個發光元件。舉例來說,當使用者正在玩「CSGO」遊戲,則推論單元250可推論出現在正在進行「CSGO」遊戲並將此結果傳送到控制單元270。控制單元270會控制對應鍵盤的「W」、「A」、「S」、「D」等熱鍵的光源(例如,LED、RGBLED等)發光。當使用者從「CSGO」遊戲切換到「LOL」遊戲時,則推論單元250可推論出現在正在進行「LOL」遊戲並將此結果傳送到控制單元270。控制單元270會控制對應鍵盤的「Q」、「W」、「E」、「R」等熱鍵的光源發光。In one embodiment, the keyboard can receive the keyboard setting signal corresponding to the light source setting, so as to enable the multiple light-emitting elements corresponding to the multiple game hot keys of the keyboard. For example, when the user is playing a “CSGO” game, the
在一實施例中,鍵盤還可包括鍵盤設定發光元件。當鍵盤接收第一鍵盤設定訊號時鍵盤設定發光元件顯示第一顏色。當鍵盤接收第二鍵盤設定訊號時鍵盤設定發光元件顯示第二顏色,其中第一顏色與第二顏色不同。以上述實施例中「CSGO」遊戲與「LOL」遊戲的切換為例,鍵盤上所設置的巨集/熱鍵通知光源可在「CSGO」遊戲中發出紅光並在切換到「LOL」遊戲之後發出綠光,以代表從「CSGO」遊戲的鍵盤設定切換到「LOL」遊戲的鍵盤設定。如此一來可免除鍵盤上實體巨集鍵的設置成本及實體巨集鍵在鍵盤上占用的位置及線路。In an embodiment, the keyboard may further include a keyboard setting light-emitting element. When the keyboard receives the first keyboard setting signal, the keyboard setting light-emitting element displays the first color. When the keyboard receives the second keyboard setting signal, the keyboard setting light-emitting element displays a second color, wherein the first color is different from the second color. Taking the switch between the "CSGO" game and the "LOL" game in the above example as an example, the macro/hotkey notification light source set on the keyboard can emit a red light in the "CSGO" game and after switching to the "LOL" game A green light is emitted to represent the switch from the keyboard setting of the "CSGO" game to the keyboard setting of the "LOL" game. In this way, the cost of setting up the physical macro key on the keyboard and the position and circuit occupied by the physical macro key on the keyboard can be avoided.
綜上所述,本揭露的遊戲鍵盤設定方法及電子裝置可根據即時遊戲影像判斷此時正在進行的遊戲以獲得遊戲的鍵盤設定檔。對應鍵盤設定檔的鍵盤設定訊號會傳送到鍵盤以進行鍵盤功能設定。如此一來,在切換不同遊戲的過程中就可自動套用各自的鍵盤設定而不需要透過使用者開啟鍵盤控制台進行手動切換,增加同時進行不同遊戲的便利性。In summary, the game keyboard setting method and electronic device of the present disclosure can determine the game being played at this time according to the real-time game image to obtain the game keyboard profile. The keyboard setting signal corresponding to the keyboard profile will be sent to the keyboard for keyboard function setting. In this way, in the process of switching between different games, the respective keyboard settings can be automatically applied without the need for the user to open the keyboard console for manual switching, which increases the convenience of playing different games at the same time.
雖然本揭露已以實施例揭露如上,然其並非用以限定本揭露,任何所屬技術領域中具有通常知識者,在不脫離本揭露的精神和範圍內,當可作些許的更動與潤飾,故本揭露的保護範圍當視後附的申請專利範圍所界定者為準。Although this disclosure has been disclosed in the above embodiments, it is not intended to limit the disclosure. Anyone with ordinary knowledge in the relevant technical field can make some changes and modifications without departing from the spirit and scope of this disclosure. Therefore, The scope of protection of this disclosure shall be subject to the scope of the attached patent application.
110:電子裝置 111:處理器 112:記憶體 120:鍵盤 210:資料集合 211:第一遊戲畫面 212:第二遊戲畫面 213:第三遊戲畫面 214:第四遊戲畫面 220:訓練單元 230:人工智慧模型 240:即時遊戲畫面 250:推論單元 260:結果 270:控制單元 280:鍵盤設定檔 110: electronic device 111: processor 112: Memory 120: keyboard 210: Data Collection 211: The first game screen 212: The second game screen 213: The third game screen 214: The fourth game screen 220: Training Unit 230: Artificial Intelligence Model 240: Instant game screen 250: Inference Unit 260: result 270: control unit 280: keyboard profile
圖1為根據本揭露一實施例的電子裝置及鍵盤的方塊圖。 圖2為根據本揭露一實施例的遊戲鍵盤設定方法的流程圖。 FIG. 1 is a block diagram of an electronic device and a keyboard according to an embodiment of the disclosure. FIG. 2 is a flowchart of a method for setting a gaming keyboard according to an embodiment of the disclosure.
210:資料集合 210: Data Collection
211:第一遊戲畫面 211: The first game screen
212:第二遊戲畫面 212: The second game screen
213:第三遊戲畫面 213: The third game screen
214:第四遊戲畫面 214: The fourth game screen
220:訓練單元 220: Training Unit
230:人工智慧模型 230: Artificial Intelligence Model
240:即時遊戲畫面 240: Instant game screen
250:推論單元 250: Inference Unit
260:結果 260: result
270:控制單元 270: control unit
280:鍵盤設定檔 280: keyboard profile
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TW201826082A (en) * | 2017-01-13 | 2018-07-16 | 致伸科技股份有限公司 | Input system and operation method thereof |
WO2019183343A1 (en) * | 2018-03-23 | 2019-09-26 | Sony Interactive Entertainment LLC | Voice help system using artificial intelligence |
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WO2019183343A1 (en) * | 2018-03-23 | 2019-09-26 | Sony Interactive Entertainment LLC | Voice help system using artificial intelligence |
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