TWI662494B - Advertisement animation playing system and advertisement animation playing method - Google Patents

Advertisement animation playing system and advertisement animation playing method Download PDF

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Publication number
TWI662494B
TWI662494B TW102142163A TW102142163A TWI662494B TW I662494 B TWI662494 B TW I662494B TW 102142163 A TW102142163 A TW 102142163A TW 102142163 A TW102142163 A TW 102142163A TW I662494 B TWI662494 B TW I662494B
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Taiwan
Prior art keywords
animation
aforementioned
advertisement
locked
management server
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TW102142163A
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Chinese (zh)
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TW201516926A (en
Inventor
野田大智
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日商Eqs股份有限公司
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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/812Monomedia components thereof involving advertisement data
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/414Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
    • H04N21/41407Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance embedded in a portable device, e.g. video client on a mobile phone, PDA, laptop
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
    • H04N21/458Scheduling content for creating a personalised stream, e.g. by combining a locally stored advertisement with an incoming stream; Updating operations, e.g. for OS modules ; time-related management operations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/63Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
    • H04N21/633Control signals issued by server directed to the network components or client
    • H04N21/6332Control signals issued by server directed to the network components or client directed to client
    • H04N21/6334Control signals issued by server directed to the network components or client directed to client for authorisation, e.g. by transmitting a key

Abstract

本發明的目的在於使CM發佈功能能夠簡單地實現。 An object of the present invention is to enable a CM publishing function to be easily implemented.

資訊終端係藉由執行電腦程式作用成播放控制部,該播放控制部係進行下述動作:將用以識別程式的程式識別資訊與用以識別使用者的使用者識別資訊同時或於不同時間點傳送給管理伺服器,當檢測出播放廣告動畫的預定時間點時,鎖定要播放的廣告動畫,令所鎖定的廣告動畫即鎖定廣告動畫於動畫播放器播放,在鎖定廣告動畫已獲視聽後,將確認鎖定廣告動畫已獲視聽的視聽確認資訊連同使用者識別資訊與用以識別鎖定廣告動畫的廣告動畫鎖定資訊傳送給管理伺服器。本發明係例如能夠應用於智慧型手機等。 The information terminal functions as a playback control unit by executing a computer program, and the playback control unit performs the following actions: the program identification information used to identify the program and the user identification information used to identify the user are simultaneously or at different points in time Sent to the management server, when a predetermined time point for playing the advertisement animation is detected, the advertisement animation to be played is locked, so that the locked advertisement animation is locked to play on the animation player, and after the locked advertisement animation has been viewed, The audiovisual confirmation information confirming that the locked advertisement animation has been viewed, together with the user identification information and the advertisement animation lock information used to identify the locked advertisement animation, is transmitted to the management server. The present invention is applicable to, for example, a smartphone.

Description

廣告動畫播放系統、及廣告動畫播放方法 Advertisement animation playing system and advertisement animation playing method

本發明係有關電腦程式、廣告動畫播放系統、及廣告動畫播放方法,具體而言係有關使CM發佈功能能夠簡單地實現的電腦程式、廣告動畫播放系統、及廣告動畫播放方法。 The present invention relates to a computer program, an advertisement animation playing system, and an advertisement animation playing method, and more particularly to a computer program, an advertisement animation playing system, and an advertisement animation playing method that enable a CM publishing function to be easily implemented.

由於網際網路(internet)普及等原因,收看電視的視聽人數變少了,而在電視播送裡的廣告動畫影像即CF(commercial film)的觀看人數也跟著變少了。 Due to the popularity of the Internet, the number of viewers watching TV has decreased, and the number of viewers of CF (commercial film), which is animated commercial images in TV broadcasts, has also decreased.

另一方面,稱為智慧型手機(Smart Phome)的高功能性手機近年來快速普及。在智慧型手機中,已開發出許多遊戲、音樂、影片等與視聽相關的內容以及行程表(scheduler)、字典、地圖等提供各種便利功能的應用程式(application program)(以下簡稱為App),使用者能夠下載(安裝)合於自己喜好的App。 On the other hand, highly functional mobile phones called Smart Phomes have rapidly spread in recent years. In smart phones, many games, music, videos, and other audio-visual content, as well as application programs (schedulers, dictionaries, maps, etc.) that provide various convenient functions (hereinafter referred to as App) have been developed. Users can download (install) the app that suits their preferences.

本發明人之前已提出在智慧型手機中能夠於使用者進行預定操作時令廣告動畫影像顯示(播放)的程式(參照下述之專利文獻1)。藉由專利文獻1的技術,能夠實現以可攜式終端本身作為媒體進行廣告發佈(提供)。 The present inventors have previously proposed a program capable of displaying (playing) an advertisement animation image when a user performs a predetermined operation in a smart phone (see Patent Document 1 below). With the technology of Patent Document 1, advertisement distribution (providing) can be realized using the portable terminal itself as a medium.

先前技術文獻 Prior art literature 專利文獻 Patent literature

專利文獻1 日本國特許第5198646號公報 Patent Document 1 Japanese Patent No. 5198646

然而,專利文獻1的技術係必須將令廣告動畫影像播放的專用的程式(App)安裝至可攜式終端中。因此,對於廣告主而言,只有對安裝有專用的程式的使用者才能發佈廣告。 However, the technology of Patent Document 1 requires that a dedicated program (App) for playing advertisement animation images be installed in a portable terminal. Therefore, for advertisers, ads can only be published to users who have a dedicated program installed.

本發明乃係鑒於上述情事而研創,目的在於使CM發佈功能能夠簡單地實現。 The present invention has been developed in view of the foregoing circumstances, and an object thereof is to enable a CM publishing function to be easily implemented.

本發明第1形態的電腦程式係令屬於資訊終端的電腦作用成播放控制部,該播放控制部係進行下述動作:將用以識別程式的程式識別資訊與用以識別使用者的使用者識別資訊,同時或於不同時間點(timing)傳送給管理伺服器;當檢測出播放廣告動畫的預定時間點時,鎖定要播放的前述廣告動畫,令所鎖定的前述廣告動畫即鎖定廣告動畫於動畫播放器(player)播放;在前述鎖定廣告動畫已獲視聽後,將確認前述鎖定廣告動畫已獲視聽的視聽確認資訊連同前述使用者識別資訊、用以識別前述鎖定廣告動畫的廣告動畫鎖定資訊傳送給前述管理伺服器。 The computer program of the first aspect of the present invention causes a computer belonging to an information terminal to function as a playback control unit, and the playback control unit performs the following operations: the program identification information for identifying the program and the user identification for identifying the user The information is transmitted to the management server at the same time or at different timings; when the predetermined time point of playing the advertisement animation is detected, the foregoing advertisement animation to be played is locked, so that the locked foregoing advertisement animation is to lock the advertisement animation to the animation Player (player) plays; after the locked advertisement animation has been viewed, the audiovisual confirmation information confirming that the locked advertisement animation has been viewed together with the user identification information, and the advertisement animation lock information used to identify the locked advertisement animation will be transmitted To the aforementioned management server.

本發明第1形態係於可攜式終端中,用以識 別程式的程式識別資訊與用以識別使用者的使用者識別資訊會同時或於不同時間點傳送給管理伺服器,當檢測出播放廣告動畫的預定時間點時,鎖定要播放的前述廣告動畫,所鎖定的前述廣告動畫即鎖定廣告動畫會於動畫播放器播放,在前述鎖定廣告動畫已獲視聽後,確認前述鎖定廣告動畫已獲視聽的視聽確認資訊會連同前述使用者識別資訊、用以識別前述鎖定廣告動畫的廣告動畫鎖定資訊傳送給前述管理伺服器。 The first aspect of the present invention is in a portable terminal for identifying The program identification information of the other program and the user identification information used to identify the user will be transmitted to the management server at the same time or at different points in time. When a predetermined time point for detecting the advertisement animation is detected, the aforementioned advertisement animation to be played is locked, The locked advertisement animation, that is, the locked advertisement animation will be played on the animation player. After the locked advertisement animation has been viewed, the audiovisual confirmation information confirming that the locked advertisement animation has been viewed will be combined with the user identification information to identify the The advertisement animation lock information of the aforementioned locked advertisement animation is transmitted to the aforementioned management server.

本發明第2形態的廣告動畫播放系統係由執行令廣告動畫播放的電腦程式之資訊終端與管理伺服器所構成;前述資訊終端係藉由執行前述電腦程式而具有播放控制部,該播放控制部係進行下述動作:將用以識別程式的程式識別資訊與用以識別使用者的使用者識別資訊,同時或於不同時間點傳送給管理伺服器;當檢測出播放廣告動畫的預定時間點時,鎖定要播放的前述廣告動畫,令所鎖定的前述廣告動畫即鎖定廣告動畫於動畫播放器播放;在前述鎖定廣告動畫已獲視聽後,將確認前述鎖定廣告動畫已獲視聽的視聽確認資訊連同前述使用者識別資訊、用以識別前述鎖定廣告動畫的廣告動畫鎖定資訊傳送給前述管理伺服器;前述管理伺服器係進行下述動作: 從前述資訊終端,同時或於不同時間點接收前述程式識別資訊與前述使用者識別資訊;將前述視聽確認資訊連同前述使用者識別資訊與前述廣告動畫鎖定資訊,從前述資訊終端接收。 The advertisement animation playing system according to the second aspect of the present invention is composed of an information terminal and a management server that execute a computer program that causes the advertisement animation to play; the information terminal has a playback control section by executing the computer program, and the playback control section The following actions are performed: the program identification information used to identify the program and the user identification information used to identify the user are transmitted to the management server at the same time or at different points in time; when a predetermined time point in which the advertisement animation is played is detected , Lock the aforementioned advertising animation to be played, so that the locked aforementioned advertising animation is to be played on the animation player; after the aforementioned locked advertising animation has been viewed, the audiovisual confirmation information confirming that the aforementioned locked advertising animation has been viewed together with The foregoing user identification information and the advertisement animation lock information for identifying the locked advertisement animation are transmitted to the foregoing management server; the foregoing management server performs the following actions: The program identification information and the user identification information are received from the aforementioned information terminal at the same time or at different points in time; the audiovisual confirmation information is received together with the user identification information and the advertisement animation lock information from the aforementioned information terminal.

本發明第2形態的廣告動畫播放方法係由執行令廣告動畫播放的電腦程式之資訊終端與管理伺服器所構成的廣告動畫播放系統的廣告動畫播放方法;前述資訊終端係藉由執行前述電腦程式而進行下述動作:將用以識別程式的程式識別資訊與用以識別使用者的使用者識別資訊,同時或於不同時間點傳送給管理伺服器;當檢測出播放廣告動畫的預定時間點時,鎖定要播放的前述廣告動畫,令所鎖定的前述廣告動畫即鎖定廣告動畫於動畫播放器播放;在前述鎖定廣告動畫已獲視聽後,將確認前述鎖定廣告動畫已獲視聽的視聽確認資訊連同前述使用者識別資訊、用以識別前述鎖定廣告動畫的廣告動畫鎖定資訊傳送給前述管理伺服器;前述管理伺服器係進行下述動作:從前述資訊終端,同時或於不同時間點接收前述程式識別資訊與前述使用者識別資訊;將前述視聽確認資訊連同前述使用者識別資訊與前述廣告動畫鎖定資訊,從前述資訊終端接收。 The advertisement animation playing method of the second form of the present invention is an advertisement animation playing method of an advertisement animation playing system composed of an information terminal and a management server that executes a computer program that causes the advertisement animation to play; the aforementioned information terminal is executed by executing the computer program The following actions are performed: the program identification information used to identify the program and the user identification information used to identify the user are transmitted to the management server at the same time or at different points in time; when a predetermined time point in which the advertisement animation is played is detected , Lock the aforementioned advertising animation to be played, so that the locked aforementioned advertising animation is to be played on the animation player; after the aforementioned locked advertising animation has been viewed, the audiovisual confirmation information confirming that the aforementioned locked advertising animation has been viewed together with The foregoing user identification information and the advertisement animation lock information used to identify the locked advertisement animation are transmitted to the aforementioned management server; the aforementioned management server performs the following actions: receiving the aforementioned program identification from the aforementioned information terminal at the same time or at different points in time Information and the aforementioned user identification information; The audiovisual confirmation information is received from the aforementioned information terminal together with the aforementioned user identification information and the aforementioned advertisement animation lock information.

本發明第2形態係於可攜式終端中,用以識 別程式的程式識別資訊與用以識別使用者的使用者識別資訊會同時或於不同時間點傳送給管理伺服器,當檢測出播放廣告動畫的預定時間點時,鎖定要播放的前述廣告動畫,所鎖定的前述廣告動畫即鎖定廣告動畫會於動畫播放器播放,在前述鎖定廣告動畫已獲視聽後,確認前述鎖定廣告動畫已獲視聽的視聽確認資訊會連同前述使用者識別資訊、用以識別前述鎖定廣告動畫的廣告動畫鎖定資訊傳送給前述管理伺服器。此外,於管理伺服器中,會從前述資訊終端,同時或於不同時間點接收前述程式識別資訊與前述使用者識別資訊,此外,前述視聽確認資訊會連同前述使用者識別資訊與前述廣告動畫鎖定資訊從前述資訊終端接收到。 The second aspect of the present invention is in a portable terminal for identifying The program identification information of the other program and the user identification information used to identify the user will be transmitted to the management server at the same time or at different points in time. When a predetermined time point for detecting the advertisement animation is detected, the aforementioned advertisement animation to be played is locked, The locked advertisement animation, that is, the locked advertisement animation will be played on the animation player. After the locked advertisement animation has been viewed, the audiovisual confirmation information confirming that the locked advertisement animation has been viewed will be combined with the user identification information to identify the The advertisement animation lock information of the aforementioned locked advertisement animation is transmitted to the aforementioned management server. In addition, in the management server, the aforementioned program identification information and the aforementioned user identification information may be received from the aforementioned information terminal at the same time or at different points in time. In addition, the aforementioned audiovisual confirmation information will be locked together with the aforementioned user identification information and the aforementioned advertisement animation Information is received from the aforementioned information terminal.

依據本發明第1及第2形態,係使CM發佈功能能夠簡單地實現。 According to the first and second aspects of the present invention, the CM distribution function can be easily implemented.

1‧‧‧可攜式終端 1‧‧‧ portable terminal

11‧‧‧觸控螢幕 11‧‧‧Touch screen

21‧‧‧選單鈕 21‧‧‧ radio button

22‧‧‧主畫面鈕 22‧‧‧Home button

23‧‧‧返回鈕 23‧‧‧Back button

24‧‧‧電源鈕 24‧‧‧Power button

25‧‧‧表示天氣預報資訊的圖像 25‧‧‧ An image showing weather forecast information

26‧‧‧CM播放鈕 26‧‧‧CM Play Button

31‧‧‧CPU 31‧‧‧CPU

32‧‧‧ROM 32‧‧‧ROM

33‧‧‧RAM 33‧‧‧RAM

34‧‧‧NVRAM 34‧‧‧NVRAM

36‧‧‧輸入/輸出介面 36‧‧‧ input / output interface

37‧‧‧記憶部 37‧‧‧Memory Department

38‧‧‧驅動裝置 38‧‧‧Drive

39‧‧‧可移除式媒體 39‧‧‧ Removable Media

40‧‧‧輸入部 40‧‧‧Input Department

41‧‧‧聲音輸入/輸出部 41‧‧‧Sound input / output section

42A‧‧‧顯示部 42A‧‧‧Display

42B‧‧‧位置檢測部 42B‧‧‧Position detection section

43‧‧‧無線通訊部 43‧‧‧Wireless Communication Department

44‧‧‧電話網路通訊部 44‧‧‧Telephone Network Communication Department

45‧‧‧攝影部 45‧‧‧Photography Department

60‧‧‧CM播放系統 60‧‧‧CM playback system

61‧‧‧媒體App 61‧‧‧Media App

62‧‧‧CM管理伺服器 62‧‧‧CM Management Server

63‧‧‧媒體伺服器 63‧‧‧Media Server

71‧‧‧主功能執行部 71‧‧‧Main function execution department

71a‧‧‧檢測部 71a‧‧‧Testing Department

72‧‧‧CM播放控制部 72‧‧‧CM playback control department

73‧‧‧動畫播放器 73‧‧‧animation player

81‧‧‧播放指示部 81‧‧‧Playback instruction

82‧‧‧本機伺服器 82‧‧‧Local server

S1~S16‧‧‧步驟 S1 ~ S16‧‧‧step

第1圖係說明本實施形態的概要之圖。 FIG. 1 is a diagram explaining the outline of this embodiment.

第2圖係顯示可攜式終端的硬體(hardware)構成例之方塊圖。 Fig. 2 is a block diagram showing an example of a hardware configuration of a portable terminal.

第3圖係顯示應用本發明CM播放系統的構成例之方塊圖。 Fig. 3 is a block diagram showing a configuration example of a CM playback system to which the present invention is applied.

第4圖係說明CM播放處理之流程圖。 Fig. 4 is a flowchart illustrating CM playback processing.

〈本實施形態的概要〉 <Outline of this embodiment>

參照第1圖,針對本實施形態的概要進行說明。 The outline of this embodiment will be described with reference to FIG. 1.

第1圖所示的可攜式終端1乃係融合手機與個人數位助理而成的通稱為智慧型手機的高功能性的資訊終端。可攜式終端1係例如在屬於操作面的一面具備觸控螢幕(touch screen)11、選單(menu)鈕21、主畫面(home)鈕22、返回(back)鈕23及電源鈕24之各種按鈕。選單鈕21係操作於要令選單畫面顯示於觸控螢幕11時。主畫面鈕22係操作於要令主畫面(待機畫面)顯示於觸控螢幕11時。返回鈕23係操作於要將觸控螢幕11顯示的畫面(圖像)回復到前一個畫面時。電源鈕24係操作於要令電源開(on)或關(off)時、要自無畫面顯示模式(睡眠模式(sleep mode))令畫面顯示等時。另外,該些按鈕的一部分或全部亦可省略或是設置在可攜式終端1的其他位置。此外,該些按鈕係可由檢測使用者的按下動作之硬體按鈕(hardware button)來構成,亦可為利用電性檢測碰觸(touch)的感測按鈕(sensor button)。 The portable terminal 1 shown in FIG. 1 is a highly functional information terminal generally called a smart phone, which is a combination of a mobile phone and a personal digital assistant. The portable terminal 1 includes, for example, a touch screen 11, a menu button 21, a home button 22, a back button 23, and a power button 24 on a side belonging to an operation surface. Button. The menu button 21 is operated when the menu screen is to be displayed on the touch screen 11. The home screen button 22 is operated when the home screen (standby screen) is to be displayed on the touch screen 11. The return button 23 is operated when the screen (image) displayed on the touch screen 11 is returned to the previous screen. The power button 24 is operated when the power is to be turned on or off, and when the screen is to be displayed from the no-screen display mode (sleep mode). In addition, some or all of these buttons may be omitted or provided at other positions of the portable terminal 1. In addition, the buttons may be constituted by hardware buttons that detect a user's pressing action, and may also be sensor buttons that electrically detect touch.

在可攜式終端1,係能夠從App市集(market)等下載(安裝)喜好的應用程式(application program)(以下簡稱為App),於可攜式終端1上執行。第1圖左側顯示的是執行天氣App之例,該App會顯示使用者所指定的預定地區的天氣預報,觸控螢幕11上顯示有表示天氣預報資訊的圖像(畫面)25。 The portable terminal 1 is a program that can be downloaded (installed) from an app market or the like (hereinafter referred to as App) and executed on the portable terminal 1. The left side of FIG. 1 shows an example of executing a weather app. The app displays the weather forecast of a predetermined area designated by the user. An image (screen) 25 indicating weather forecast information is displayed on the touch screen 11.

在表示天氣預報資訊的圖像25中係含有 CM(commercial message;商業訊息)播放鈕26,即用以令CM播放的操作鈕,使用者一按下CM播放鈕26,便會如第1圖右側所示,播放從預先保存在可攜式終端1內的複數個CM之中選擇出的預定CM的圖像(動畫影像)27。 Image 25 showing weather forecast information contains CM (commercial message) play button 26, which is the operation button used to make the CM play. As soon as the user presses the CM play button 26, as shown on the right side of Figure 1, the playback will be saved from the portable An image (movie image) 27 of a predetermined CM selected from the plurality of CMs in the terminal 1.

此處,所謂的CM,雖然在日本一般係指 CF(commercial film;廣告),亦即在電視播送、電台廣播等中穿插於播送節目的前後和中間的廣告.宣傳用的一定時間長度的動畫影像或聲音,但本實施形態的CM並不限定於此,本實施形態的CM係指用以宣傳.勸購預定商品和服務的動畫影像和靜態圖像、實施猜謎和問卷等的動畫影像和靜態圖像等商業用的圖像。此商業用的圖像亦包括具有與圖像同步的聲音輸出之圖像。此外,在本說明書中,稱為廣告動畫時,同樣是除了廣告.宣傳用的一定時間長度的動畫影像或聲音之外,並不限於用以宣傳.勸購預定商品和服務的動畫影像,亦包括實施猜謎和問卷等的動畫影像和靜態圖像等圖像。 Here, the so-called CM, although generally referred to in Japan CF (commercial film; advertisement), that is, advertisements interspersed before, after, and in the broadcast of television broadcasts and radio broadcasts. Animated images or sounds for a certain length of time used for publicity, but the CM of this embodiment is not limited to this. The CM of this embodiment refers to publicity. Commercial images such as animated images and still images of scheduled goods and services, and animated images and still images such as quizzes and questionnaires are recommended. This commercial image also includes an image with a sound output synchronized with the image. In addition, in this specification, when it is called advertisement animation, it is the same as advertisement. Publicity is not limited to publicity, except for a certain length of animation images or sounds. Animated images of persuaded purchase of goods and services, including animated images and static images such as quizzes and questionnaires.

當使用者按下CM播放鈕26視聽1次CM 後,便會給予使用者作為虛擬貨幣的點數(point)。藉此,使用者獲得點數,能夠將所積蓄的點數兌換成現金或電子貨幣,或是也能夠以所積蓄的點數在網路(net)上購買想要的商品(例如App等)。 When the user presses the CM play button 26 to watch 1 CM After that, the user will be given points as virtual currency. Thereby, the user can obtain points, can exchange the accumulated points into cash or electronic money, or can purchase desired products (such as App, etc.) on the Internet with the accumulated points. .

如上述,安裝在可攜式終端1的App係具有 於App執行中的預定時間點播放CM之功能。具有此種 CM播放功能的App等於就是可做為廣告提供媒體的App,因此以下亦以媒體App(media App)稱之。 As described above, the App installed on the portable terminal 1 has Play the function of the CM at a predetermined time point during the execution of the App. Have this The app with the CM playback function is the same as the app that can provide media for advertisements, so it is also referred to as the media app below.

〈可攜式終端1的構成方塊圖〉 <Block Diagram of Configuration of Portable Terminal 1>

第2圖係顯示可攜式終端1的硬體構成例之方塊圖。 Fig. 2 is a block diagram showing an example of a hardware configuration of the portable terminal 1.

在第2圖中,CPU(Central Processing Unit;中央處理單元)31乃係執行各種處理的演算處理部,視需要執行OS(Operating System;作業系統)等基本程式和包括上述媒體App的各種App。CPU 31係經由匯流排(bus)35而與ROM(Read Only Memory;唯讀記憶體)32、RAM(Random Access Memory;隨機存取記憶體)33及NVRAM(Non Volatile RAM;非揮發性記憶體)34相互連接。於該匯流排35還有輸入/輸出介面36連接,於輸入/輸出介面36則有記憶部37及驅動裝置(drive)38連接。 In FIG. 2, a CPU (Central Processing Unit) 31 is a calculation processing unit that executes various processes, and executes basic programs such as an OS (Operating System) and various apps including the media apps as needed. CPU 31 is connected to ROM (Read Only Memory) 32, RAM (Random Access Memory) 33, and NVRAM (Non Volatile RAM; non-volatile memory) via a bus 35 ) 34 are interconnected. An input / output interface 36 is connected to the bus 35, and a memory 37 and a drive 38 are connected to the input / output interface 36.

在ROM 32係預先儲存OS等基本程式和資料(data)。在RAM 33及NVRAM 34係載入儲存於ROM 32和記憶部37的App和資料。在RAM 33及NVRAM 34還會適當記憶CPU 31執行各種處理所需的資料等。記憶部37係由快閃記憶體(flash memory)等所構成,至少記憶上述媒體App和用以令CM播放的資料(後述的加密動畫資料)。 In the ROM 32, basic programs such as an OS and data are stored in advance. The RAM 33 and the NVRAM 34 are loaded with apps and data stored in the ROM 32 and the memory section 37. The RAM 33 and the NVRAM 34 also appropriately store data and the like necessary for the CPU 31 to execute various processes. The storage unit 37 is composed of a flash memory or the like, and stores at least the media App and data (encrypted animation data described later) for the CM to play.

驅動裝置38係讀取來自視需要裝設的半導體記憶體等可移除式媒體(removable media)39的資料,再經由輸入/輸出介面36等供給至CPU 31,或是將供給自CPU 31的資料寫入可移除式媒體39。寫入的資料可包括要安裝的App的資料。 The driving device 38 reads data from removable media 39 such as a semiconductor memory installed as required, and then supplies the data to the CPU 31 through the input / output interface 36 or the like, or Data is written in removable media 39. The written data may include data of the App to be installed.

輸入/輸出介面36係與輸入部40、聲音輸入/ 輸出部41、觸控螢幕11、無線通訊部43、電話網路通訊部44及攝影部45連接。 The input / output interface 36 is connected to the input unit 40, the voice input / The output section 41, the touch screen 11, the wireless communication section 43, the telephone network communication section 44, and the photographing section 45 are connected.

輸入部40係由選單鈕21、主畫面鈕22、返 回鈕23及電源鈕24之各種按鈕所構成,接受使用者藉由操作進行的輸入,並供給至CPU 31等。聲音輸入/輸出部41係由喇叭(speaker)、麥克風(microphone)等所構成,輸入/輸出用以進行通話的聲音。此外,聲音輸入/輸出部41係視需要輸出屬於CM的一部分的聲音。 The input section 40 consists of a menu button 21, a home button 22, and a return button. The return button 23 and the power button 24 are composed of various buttons, and receive input by the user through operation, and are supplied to the CPU 31 and the like. The voice input / output unit 41 is composed of a speaker, a microphone, and the like, and inputs / outputs a voice for making a call. In addition, the sound input / output unit 41 outputs a sound belonging to a part of the CM as necessary.

觸控螢幕11係具有顯示部42A與位置檢測 部42B,能夠進行各種畫面顯示及以手指等接近或接觸(touch)而進行的操作輸入。 The touch screen 11 has a display section 42A and position detection The unit 42B can perform various screen display and operation input by approaching or touching with a finger or the like.

顯示部42A係以液晶面板(pannel)等裝置(顯 示裝置)構成,因應經由輸入/輸出介面36供給的資料而顯示預定的畫面(圖像)。 The display section 42A is a device such as a liquid crystal panel (display panel) Display device), and displays a predetermined screen (image) in accordance with the data supplied through the input / output interface 36.

位置檢測部42B係例如以靜電式等的觸控面 板(touch pannel)等具有接受(偵測)來自外部的輸入(接近.接觸)之功能的裝置構成。 The position detection unit 42B is a touch surface such as an electrostatic type. A device structure such as a touch pannel that has the function of receiving (detecting) input from the outside (proximity and contact).

觸控螢幕11的如上述的顯示部42A與位置 檢測部42B係形成為一體,在顯示部42A能夠顯示畫面,在位置檢測部42B能夠接受來自外部對顯示部42A顯示的畫面之操作輸入(接觸或接近)。 Display portion 42A and position of the touch screen 11 as described above The detection unit 42B is integrally formed, and a screen can be displayed on the display unit 42A, and a position detection unit 42B can accept an operation input (contact or approach) to the screen displayed on the display unit 42A from the outside.

位置檢測部42B輸出的位置信號係經由輸入 /輸出介面36供給至CPU 31,CPU 31係根據來自位置檢測部42B的位置信號辨識發生了什麼樣的操作輸入,因應該操作輸入進行各種處理。 The position signal output by the position detection unit 42B is input via The I / O interface 36 is supplied to the CPU 31, and the CPU 31 recognizes what kind of operation input has occurred based on the position signal from the position detection section 42B, and performs various processes in accordance with the operation input.

無線通訊部43係進行Wi-Fi(商標)方式等的 無線通訊。電話網路通訊部44係經由行動電話通訊網而與其他裝置進行聲音通訊或是封包(packet)通訊。攝影部45係由CCD(Charge Coupled Device;電荷耦合元件)或CMOS(Complementary Mental Oxide Semiconductor;互補式金屬氧化物半導體)感測器(sensor)等攝影元件等所構成。攝影部45係對拍攝對象進行攝影,經由輸入/輸出介面36將攝得的拍攝對象圖像資料供給至CPU 31等。 The wireless communication department 43 is the one that implements the Wi-Fi (trademark) method, etc. Wireless communication. The telephone network communication unit 44 performs voice communication or packet communication with other devices via a mobile telephone communication network. The imaging unit 45 is composed of a CCD (Charge Coupled Device) or a CMOS (Complementary Mental Oxide Semiconductor) sensor or the like. The photographing unit 45 photographs a subject, and supplies the captured subject image data to the CPU 31 and the like via the input / output interface 36.

可攜式終端1係構成如上述。另外,可攜式 終端1亦可復具備其他構成,例如具備在數cm(厘米)左右的近接距離進行利用電磁感應的非接觸通訊之非接觸通訊部、藍芽(Bluetooth(註冊商標))方式之無線通訊部、進行紅外線的通訊之紅外線通訊部等。 The portable terminal 1 is configured as described above. In addition, portable The terminal 1 may be provided with other structures, such as a non-contact communication unit that performs non-contact communication using electromagnetic induction at a close distance of about several centimeters (cm), a wireless communication unit of the Bluetooth (registered trademark) method, Infrared communication department that performs infrared communication.

〈CM播放系統的構成例〉 <Configuration Example of CM Playback System>

第3圖係顯示能夠在可攜式終端1中以媒體App播放CM的CM播放系統的構成例之方塊圖。 FIG. 3 is a block diagram showing a configuration example of a CM playback system capable of playing a CM as a media app in the portable terminal 1.

第3圖的CM播放系統60係構成為含有可攜式終端1的媒體App 61、CM管理伺服器62及媒體伺服器63。另外,如後述,媒體伺服器63可省略。 The CM playback system 60 shown in FIG. 3 is configured to include a media app 61, a CM management server 62, and a media server 63 of the portable terminal 1. As described later, the media server 63 may be omitted.

可攜式終端1的媒體App 61係載入至CPU 3執行,藉此,係至少具有主功能執行部71、CM播放控制部72及動畫播放器73。主功能執行部71係對應媒體App 61內的主功能程式,CM播放控制部72係對應媒體App 61內的CM播放程式,動畫播放器73係對應媒體App 61內的動畫播放程式。CM播放程式與動畫播放程 式係分別以用以擴充功能的添加程式即plug-in(外掛程式)之形式整合到媒體App 61的程式裡。 The Media App 61 of the portable terminal 1 is loaded into the CPU 3 for execution, and thus has at least a main function execution section 71, a CM playback control section 72, and an animation player 73. The main function execution section 71 corresponds to the main function program in the media App 61, the CM playback control section 72 corresponds to the CM player program in the media App 61, and the animation player 73 corresponds to the animation player program in the media App 61. CM player and animation player The styles are integrated into the programs of the Media App 61 in the form of plug-ins (plug-ins), which are added programs for expanding functions.

主功能執行部71乃係用以執行媒體App 61 的主功能之程式,以第1圖的例子來說,相當於用以顯示所指定地區的天氣預報資訊之程式。主功能執行部71係視需要而與媒體伺服器63進行預定資料的交換。 The main function execution unit 71 is used to execute the media app 61 The program of the main function is equivalent to the program used to display the weather forecast information of the specified area. The main function execution unit 71 exchanges predetermined data with the media server 63 as necessary.

主功能執行部71中係含有檢測開始進行CM 播放的時間點之檢測部71a,主功能執行部71的檢測部71a係當檢測出開始進行CM播放的預定時間點,便將CM播放指示供給至CM播放控制部72。 The main function execution unit 71 contains the detection and starts the CM. The detection section 71 a of the playback time point and the detection section 71 a of the main function execution section 71 supply a CM playback instruction to the CM playback control section 72 when a predetermined time point at which the CM playback is started is detected.

在第1圖所說明的例子中,開始進行CM播 放的時間點係等於CM播放鈕26之按下(選擇),檢測部71a係檢測CM播放鈕26之按下。 In the example illustrated in Figure 1, the CM broadcast starts. The playback time point is equal to the pressing (selection) of the CM playback button 26, and the detecting section 71a detects the pressing of the CM playback button 26.

另外,檢測部71a亦可不以來自使用者的指 示為準,而是檢測主功能執行部71的狀態變化來作為開始進行CM播放的時間點。例如,當主功能執行部71為遊戲功能而使用者通過了第1關要往第2關前進時,亦能夠檢測第1關結束這個狀態變化,在進入第2關之前令CM播放指示從主功能執行部71供給至CM播放控制部72。 In addition, the detection section 71a may not use a finger from the user. As shown, the state change of the main function execution unit 71 is detected as the time point to start the CM playback. For example, when the main function execution unit 71 is a game function and the user passes the first level to advance to the second level, it can also detect the state change after the first level ends, and before the second level is entered, the CM plays an instruction from the main The function execution section 71 is supplied to the CM playback control section 72.

CM播放控制部72係具有播放指示部81與 本機伺服器(local server)82。 The CM playback control unit 72 includes a playback instruction unit 81 and Local server 82.

播放指示部81係接受來自主功能執行部71 的CM播放指示,根據CM播放指示控制動畫播放器73與本機伺服器82,令CM顯示於可攜式終端1的觸控螢幕11。 The playback instruction unit 81 accepts from the main function execution unit 71 According to the CM playback instruction, the animation player 73 and the local server 82 are controlled according to the CM playback instruction, so that the CM is displayed on the touch screen 11 of the portable terminal 1.

具體而言,播放指示部81係於預定時間點或 定期地存取(access)CM管理伺服器62,取得預計要播放的CM的動畫影像資料且是屬於以預定的密碼演算法加密過的資料之加密動畫資料,將之記憶於記憶部37。加密動畫資料係例如1個CM以1個檔案儲存於記憶部37。另外,在第3圖中係省略了從播放指示部81往記憶部37的控制.信號線的圖示。 Specifically, the playback instruction section 81 is at a predetermined time point or The CM management server 62 is regularly accessed to obtain the animated image data of the CM which is expected to be played and which is an encrypted animation data which belongs to the data encrypted by a predetermined password algorithm, and stores it in the storage unit 37. The encrypted animation data is stored in the memory unit 37 as one file, for example. In addition, in FIG. 3, the control from the playback instruction portion 81 to the memory portion 37 is omitted. Graphic illustration of signal lines.

此外,播放指示部81係根據來自CM管理伺 服器62的指示刪除記憶於記憶部37的加密動畫資料。 In addition, the playback instruction unit 81 is The server 62 instructs to delete the encrypted animation data stored in the storage unit 37.

此外,播放指示部81係當從主功能執行部 71獲得CM播放指示的供給時,則存取CM管理伺服器62取得播放CM鎖定資訊,CM鎖定資訊係鎖定要令之播放的CM,再從複數個記憶於記憶部37的CM(的加密動畫資料)之中決定要令哪個CM播放。此外,播放指示部81係當從主功能執行部71獲得CM播放指示的供給時,令本機伺服器82啟動。 In addition, the playback instruction unit 81 is a slave function execution unit. 71 When the CM playback instruction is provided, the CM management server 62 is accessed to obtain the playback CM lock information. The CM lock information is to lock the CM to be played, and then the encrypted CM ( Information) to decide which CM to play. In addition, the playback instruction section 81 causes the local server 82 to start when a supply of a CM playback instruction is obtained from the main function execution section 71.

播放指示部81係指定與被決定要進行播放 的CM對應的本機伺服器82的URL(Uniform Resource Locator;統一資源定位符),對動畫播放器73供給播放指示。此外,播放指示部81係當結束撥放所指定的CM時,取得從動畫播放器73供給的視聽確認訊息(message),將確認CM已獲視聽的視聽確認訊息(視聽確認資訊)傳送給CM管理伺服器62。 The playback instruction unit 81 designates and is determined to play The URL (Uniform Resource Locator) of the local server 82 corresponding to the CM is provided with a playback instruction to the animation player 73. In addition, the playback instruction unit 81 acquires the audiovisual confirmation message (message) supplied from the animation player 73 when the playback of the designated CM is ended, and transmits the audiovisual confirmation message (audiovisual confirmation information) confirming that the CM has been viewed. Management server 62.

本機伺服器82乃係因應來自屬於用戶端 (client)的動畫播放器73之請求(request)執行預定動作 的伺服器,其因應來自動畫播放器73的動畫資料的請求進行回應(response),係對記憶於記憶部37的預定的CM的加密動畫資料進行解密處理,將解密後的串流資料(streaming data)供給至動畫播放器73。 The local server 82 is from the client (client) The animation player 73 requests to perform a predetermined action The server responds in response to a request for animation data from the animation player 73, decrypts the encrypted animation data of a predetermined CM stored in the memory section 37, and decrypts the decrypted streaming data (streaming data) is supplied to the animation player 73.

本機伺服器82係由播放指示部81啟動,並 且由播放指示部81終止。另外,本機伺服器82亦可於結束供給所要求的CM的串流資料之時點自動(自行)終止。 The local server 82 is activated by the playback instruction unit 81, and Then, the playback instruction section 81 terminates. In addition, the local server 82 may be automatically (self-terminated) terminated at the time point when the streaming data of the required CM is supplied.

動畫播放器73係根據來自播放指示部81的 播放指示,向本機伺服器82要求所指示的CM的動畫影像資料。接著,動畫播放器73係使用供給自本機伺服器82的CM的串流資料,令CM的動畫影像顯示於觸控螢幕11。 The animation player 73 is based on the The playback instruction requests the local server 82 for the animation image data of the instructed CM. Next, the animation player 73 uses the streaming data of the CM supplied from the local server 82 to cause the animation image of the CM to be displayed on the touch screen 11.

可攜式終端1的記憶部37係記憶有1個以上 由播放指示部81從CM管理伺服器62取得的CM的加密動畫資料。在第3圖的例子中,係記憶有20個CM的加密動畫資料。 1 or more of the memory unit 37 of the portable terminal 1 The encrypted animation data of the CM obtained from the CM management server 62 by the playback instruction unit 81. In the example in Figure 3, the encrypted animation data of 20 CMs is stored.

CM管理伺服器62係例如為對可攜式終端1 進行CM發佈的CM發佈公司所管理的伺服器,進行廣告發佈管理、動畫資料保存、點數管理、使用者認證.管理、或是媒體管理等。 The CM management server 62 is, for example, for the portable terminal 1 The server managed by the CM publishing company that conducts CM publishing, performs advertisement publishing management, animation data storage, point management, and user authentication. Management, or media management.

所謂的廣告發佈管理,指的是決定要對媒體 App 61發佈(令記憶部37記憶)什麼樣的CM,及決定令所發佈的CM之中的哪個CM要於何時播放,對播放指示部81進行指示之功能。 The so-called advertising release management refers to the decision to The App 61 releases (makes the memory unit 37 memorize) what kind of CMs, and determines which CM of the released CMs to play when and when, and instructs the playback instruction unit 81.

CM管理伺服器62係能夠視媒體App 61和 其內容(content)種類、使用者年齡、性別等決定要於何時發佈哪個CM並令之播放。例如,當視媒體App 61決定了所要發佈的CM時,係能夠將對媒體App 61的利用者層而言為更具有效果的CM決定為發佈CM。 CM Management Server 62 is able to view Media App 61 and Its content type, user age, gender, etc. decide when and which CM to publish and make it play. For example, when the media App 61 determines that the CM to be released, the system can determine the CM that is more effective for the user layer of the Media App 61 as the release CM.

所謂的動畫資料保存,指的是將要發佈給媒 體App 61的CM的加密動畫資料或非加密動畫資料預先予以保存之功能。當然亦可將CM的加密動畫資料及非加密動畫資料兩者皆予以保存。 The so-called animation data preservation refers to the release to the media The function of saving encrypted animation data or non-encrypted animation data of the CM of the App App 61 in advance. Of course, both CM's encrypted animation data and non-encrypted animation data can be saved.

所謂的點數管理,指的是視使用者視聽(播 放)CM的次數等給予使用者點數並且管理所給予的點數之功能。亦即,使用者視聽CM後,使用者會獲得預定的點數,為此CM管理伺服器62係管理各使用者持有的點數。 The so-called point management refers to the audiovisual The function of giving points to the user and managing the points given by the number of CMs. That is, after the user views the CM, the user will obtain predetermined points. For this purpose, the CM management server 62 manages the points held by each user.

關於點數,可每一次播放給予相同的點數, 亦可視所視聽的CM的種類和播放次數等給予不同的點數。此外,亦可不論媒體App 61的種類為何皆給予共通的點數(統一點數),亦可按各媒體App 61的種類給予不同種類的點數(專用點數)。或者,CM管理伺服器62亦可具有能夠於之後將所蓄積的統一點數轉換成與媒體App 61的種類對應的專用點數之功能。 Regarding points, the same points can be given for each playback, Depending on the type of CM being viewed, the number of times played, etc., different points can be given. In addition, common points (unified points) may be given regardless of the type of the media app 61, and different types of points (exclusive points) may be given according to the type of each media app 61. Alternatively, the CM management server 62 may have a function capable of later converting the accumulated unified points into dedicated points corresponding to the type of the media app 61.

所謂的使用者認證.管理,指的是利用使用 者ID等進行存取CM管理伺服器62的(媒體App 61的)使用者是否為正規使用者之認證,或是註冊.變更.刪除正規使用者的資料之功能。 The so-called user authentication. Management refers to the use of User ID, etc., to verify whether the user (of the Media App 61) accessing the CM management server 62 is a regular user or to register. change. The function of deleting regular user's data.

用於使用者認證的使用者ID係可為管理CM 管理伺服器62的CM發佈公司所發行的所有媒體App 61共通的使用者ID,亦可為以媒體App 61的製作者(製作公司)所發行的以媒體App 61為單位進行管理的使用者ID。或者,亦可例如為OpenID(註冊商標)等跟CM發佈公司及媒體App 61皆無關係的ID。 The user ID used for user authentication can be the management CM The user ID common to all media apps 61 issued by the CM distribution company of the management server 62 may also be a user ID managed by the media app 61 issued by the producer (production company) of the media app 61 . Alternatively, it may be, for example, an ID such as OpenID (registered trademark) that is not related to the CM distribution company or the media App 61.

所謂的媒體管理,指的是保有媒體App 61, 視需要將媒體App 61提供給使用者的可攜式終端1、管理程式版本(version)等之功能。 The so-called media management refers to the media app 61, Provide the functions of the portable terminal 1, the management program version, etc. of the media App 61 to the user as needed.

上述的廣告發佈管理、動畫資料保存、點數 管理、使用者認證.管理、或是媒體管理之中,CM管理伺服器62係只要至少具有廣告發佈管理與動畫資料保存之功能即可,其他的功能能夠省略或以其他的伺服器執行。此外,CM管理伺服器62在實體上並無必要構成為單一伺服器,亦可由複數個伺服器協同進行處理。 Advertising management, animation data storage, points mentioned above Management, user authentication. In management or media management, the CM management server 62 is only required to have at least the functions of advertisement distribution management and animation data storage, and other functions can be omitted or executed by other servers. In addition, the CM management server 62 does not need to be constituted as a single server physically, and may be processed by a plurality of servers in cooperation.

媒體伺服器63係例如為製作出媒體App 61 的製作方所管理的伺服器,進行使用者認證.管理及點數管理。 The media server 63 is, for example, a media app 61 The server managed by the producer performs user authentication. Management and points management.

亦即,媒體伺服器63係利用使用者ID等進 行存取媒體伺服器63的(媒體App 61的)使用者是否為正規使用者之認證,或是註冊.變更.刪除正規使用者的資料。 In other words, the media server 63 Is the user (of the Media App 61) accessing the media server 63 authenticated by a regular user or registered? change. Delete regular user's data.

媒體伺服器63係管理各使用者持有的點 數。但媒體伺服器63管理的點數並不 是無關於媒體App 61種類的共通的點數(統一點數),而是藉由CM管理伺 服器62轉換後的媒體App 61專用的專用點數。例如,媒體伺服器63係從CM管理伺服器62取得用以識別媒體App 61的使用者之使用者ID及給予該使用者的專用點數,而就每個使用者管理點數。 The media server 63 manages the points held by each user number. However, the points managed by the media server 63 are not the common points (unified points) irrespective of the type of media app 61, but are managed by the CM. Dedicated points for Media App 61 converted by server 62. For example, the media server 63 obtains a user ID for identifying a user of the media app 61 from the CM management server 62 and special points given to the user, and manages points for each user.

因此,亦能夠令媒體伺服器63的功能在CM 管理伺服器62進行,因此在CM管理伺服器62進行的功能就不會在媒體伺服器63執行。此外,媒體伺服器63本身有時亦會省略。 Therefore, it is also possible to make the function of the media server 63 in the CM Since the management server 62 performs the functions performed in the CM management server 62, the media server 63 does not perform the functions. In addition, the media server 63 itself may sometimes be omitted.

〈CM播放處理的流程圖〉 <Flowchart of CM playback processing>

第4圖係顯示媒體App 61播放CM的CM播放處理之流程圖(順序圖(sequence diagram))。 FIG. 4 is a flowchart (sequence diagram) showing a CM playback process in which the media App 61 plays a CM.

一開始,在步驟(step)S1,CM播放控制部72的播放指示部81係判定是否已經到了更新(取得)CM的加密動畫資料之預定時間點,在判定為已經到了預定時間點前持續待機。更新CM的加密動畫資料之時間點係能夠任意設計。例如,可設計為定期進行更新,亦可設計為由CM管理伺服器62視可攜式終端1所保存的CM的播放狀況而傳送更新指示,根據該更新指示進行更新。 Initially, at step S1, the playback instruction unit 81 of the CM playback control unit 72 determines whether it has reached a predetermined time point for updating (acquiring) the encrypted animation data of the CM, and waits until it is determined that the predetermined time point has been reached . The time for updating the encrypted animation data of the CM can be arbitrarily designed. For example, it may be designed to update regularly, or it may be designed that the CM management server 62 transmits an update instruction according to the playback status of the CM stored in the portable terminal 1, and updates according to the update instruction.

接著,當在步驟S1中判定為已經到了更新CM的加密動畫資料之預定時間點時,處理便前進至步驟S2,播放指示部81係將要求加密動畫資料的加密動畫資料請求連同媒體ID、使用者ID一同傳送給CM管理伺服器62。媒體ID乃係用以識別媒體App 61之資訊,使用者ID乃係用以識別媒體App 61的使用者之資訊,播放指示部81係於例如安裝媒體App 61時等預定時間點,從主功能執行部71預先取得媒體ID與使用者ID。 Next, when it is determined in step S1 that the predetermined time point for updating the encrypted animation data of the CM has been reached, the process proceeds to step S2, and the playback instruction section 81 sends the encrypted animation data request for the encrypted animation data together with the media ID, use The user ID is transmitted to the CM management server 62 together. The media ID is information for identifying the Media App 61, the user ID is information for identifying the user of the Media App 61, and the playback instruction section 81 is at a predetermined time point such as when the Media App 61 is installed, from the main function The execution unit 71 obtains a media ID and a user ID in advance.

CM管理伺服器62係當接收到來自播放指示 部81的加密動畫資料請求,便在步驟S3回覆加密動畫資料回應。加密動畫資料回應係含有給播放指示部81的刪除已保存的加密動畫資料之刪除指示及要進行保存的新的加密動畫資料其中至少一者。 The CM management server 62 receives the playback instruction from the The encrypted animation data request of the unit 81 responds to the encrypted animation data in step S3. The encrypted animation data response includes at least one of a deletion instruction to the playback instruction unit 81 to delete the stored encrypted animation data and a new encrypted animation data to be saved.

播放指示部81係當取得來自CM管理伺服器 62的加密動畫資料回應,便在步驟S4更新記憶部37所記憶的加密動畫資料。 The playback instruction unit 81 is obtained from the CM management server. In response to the encrypted animation data of 62, the encrypted animation data stored in the storage unit 37 is updated in step S4.

上述步驟S1至S4的處理之執行係獨立於以 下要說明的各步驟的處理。如此,步驟S5之後的處理要執行時,播放目標的CM的加密動畫資料係成為已保存於記憶部37之狀態。 The processing of the above steps S1 to S4 is performed independently of The processing of each step described below. In this way, when the processing after step S5 is to be executed, the encrypted animation data of the CM of the playback target is already stored in the storage unit 37.

接著,當媒體App 61的主功能執行部71檢 測出開始進行CM播放的時間點,例如在第1圖中說明的CM播放鈕26被按下等,主功能執行部71便在步驟S5將CM播放指示供給至CM播放控制部72的播放指示部81。主功能執行部71亦可將媒體ID、使用者ID連同CM播放指示供給至播放指示部81。 Next, when the main function execution section 71 of the media app 61 checks The time point at which CM playback is started is detected, for example, the CM playback button 26 described in FIG. 1 is pressed, and the main function execution unit 71 supplies the CM playback instruction to the playback instruction of the CM playback control unit 72 in step S5部 81。 81. The main function execution unit 71 may also supply the media ID and the user ID to the playback instruction unit 81 together with the CM playback instruction.

播放指示部81係當取得來自主功能執行部 71的CM播放指示,便在步驟S6將要求鎖定要令之播放的CM之播放CM請求請求連同媒體ID、使用者ID傳送至CM管理伺服器62。 The playback instruction unit 81 is obtained from the main function execution unit. In step S6, the CM playback instruction of 71 is transmitted to the CM management server 62 along with the media ID and user ID of the playback CM request request for the CM to be locked for playback.

CM管理伺服器62係當接收到來自播放指示 部81的播放CM鎖定請求,便在步驟S7決定要讓哪個CM於媒體App 61播放,將鎖定播放目標的CM之CMID 作為對播放CM鎖定請求之回應(播放CM鎖定回應)傳送至播放指示部81。 The CM management server 62 receives the playback instruction from the The playback CM lock request of the unit 81 determines in step S7 which CM is to be played on the Media App 61, and the CMID of the CM of the playback target will be locked The response to the playback CM lock request (playback CM lock response) is transmitted to the playback instruction unit 81.

在步驟S8,播放指示部81係令本機伺服器 82啟動。接著,在步驟S9,播放指示部81係將播放指示供給至動畫播放器73,該播放指示係以URL指定播放目標的CM的儲存場所,該播放目標的CM係由CM管理伺服器62鎖定。 In step S8, the playback instruction section 81 instructs the local server 82 starts. Next, in step S9, the playback instruction unit 81 supplies a playback instruction to the animation player 73. The playback instruction specifies the storage location of the playback target CM by the URL, and the playback target CM is locked by the CM management server 62.

對屬於plug-in的動畫播放器73,係必須以 例如「usr/file/***.mp4」類型的路徑(path)或URL來指定播放目標的動畫資料(動畫檔案)的儲存場所而進行播放指示。因此,例如若令從CM管理伺服器62接收到的CMID為「abc」,則播放指示部81係根據CMID,指定像是「http://localhost:300/?cm=abc」的與CMID對應的本機伺服器82的URL,而將播放指示供給至動畫播放器73。另外,舉例而言,當可攜式終端1的OS為iOS(註冊商標)和Android(註冊商標)時,動畫播放器73為MediaPlayer等。 For the animation player 73 belonging to the plug-in, the system must start with For example, a path or URL of the type "usr / file / ***. Mp4" specifies the storage location of the animation data (animation file) of the playback target and gives a playback instruction. Therefore, for example, if the CMID received from the CM management server 62 is "abc", the playback instruction unit 81 designates a correspondence with the CMID like "http: // localhost: 300 /? Cm = abc" based on the CMID. URL of the local server 82, and the playback instruction is supplied to the animation player 73. In addition, for example, when the OS of the portable terminal 1 is iOS (registered trademark) and Android (registered trademark), the animation player 73 is MediaPlayer or the like.

在步驟S10,動畫播放器73係根據播放指示 將動畫資料的請求傳送至指定的URL。 In step S10, the animation player 73 is based on the playback instruction. Send a request for animation material to the specified URL.

在步驟S11,本機伺服器82係當接收到動畫 資料的請求,便從記憶部37取得與URL內所指定的CMID對應的CM的加密動畫資料,並對所取得的加密動畫資料進行與預定的密碼演算法對應的解密處理,藉此將加密動畫資料解密。 In step S11, the local server 82 receives the animation When requesting data, the encrypted animation data of the CM corresponding to the CMID specified in the URL is obtained from the memory unit 37, and the obtained encrypted animation data is subjected to a decryption process corresponding to a predetermined cryptographic algorithm to thereby encrypt the encrypted animation. Data decryption.

接著,在步驟S12,本機伺服器82係將從解 密處理的結果獲得的動畫資料作為對來自動畫播放器73的請求之回應予以傳送。傳送至動畫播放器73的動畫資料乃係能夠在取得的同時進行播放的所謂串流形式的資料。 Next, in step S12, the local server 82 The animation data obtained as a result of the confidential processing is transmitted as a response to a request from the animation player 73. The animation data transmitted to the animation player 73 is data in a so-called stream format that can be played while being acquired.

在步驟S13,動畫播放器73係判定CM是否 已獲視聽。例如,動畫播放器73係當來自本機伺服器82的動畫資料的供給結束且所供給的動畫資料有播放至最後時,判定為CM已獲使用者視聽。 In step S13, the animation player 73 determines whether the CM is Audio-visual. For example, the animation player 73 determines that the CM has been viewed by the user when the supply of the animation data from the local server 82 ends and the supplied animation data reaches the end.

當在步驟S13中判定為CM未獲視聽時,動 畫播放器73係繼續執行基於本機伺服器82所供給的動畫資料之CM播放(顯示)。 When it is determined in step S13 that the CM is not viewed, The picture player 73 continues to perform CM playback (display) based on the animation data supplied from the local server 82.

另一方面,當在步驟S13中判定為CM已獲 視聽時,處理便前進至步驟S14,動畫播放器73係將表示CM已獲視聽(視聽確認)之訊息供給至播放指示部81。 On the other hand, when it is determined in step S13 that the CM has been acquired When viewing, the process proceeds to step S14, and the animation player 73 supplies a message indicating that the CM has been viewed (audiovisual confirmation) to the playback instruction section 81.

在步驟S15,播放指示部81係將視聽確認訊 息連同使用者ID、CMID傳送給CM管理伺服器62。在此步驟的處理中,亦可傳送表示已進行過CM播放的媒體App 61的媒體ID。 In step S15, the playback instruction unit 81 sends an audiovisual confirmation message. The information is transmitted to the CM management server 62 together with the user ID and CMID. In the process of this step, the media ID of the media App 61 indicating that the CM has been played may also be transmitted.

在步驟S16,CM管理伺服器62係根據從播 放指示部81傳送而來的視聽確認訊息與使用者ID及CMID,記錄哪位使用者於何時視聽了哪個CM。藉此,例如像東京都的2字頭年齡的女性在10月14日共視聽了1萬次這般,能夠以數值掌握哪種屬性的使用者在哪種時間視聽了多少次CM,從而能夠進行CM的效果評量及行銷(marketing)。 In step S16, the CM management server 62 The viewing confirmation message and the user ID and CMID transmitted by the playback instruction unit 81 record which user watched which CM and when. As a result, for example, a woman in Tokyo ’s two-headed age watched 10,000 times on October 14th, and a user who can grasp numerically how many attributes watched how many times CM, so that Perform CM's performance measurement and marketing.

此外,CM管理伺服器62係將視聽確認訊息 附隨的使用者ID及CMID與步驟S6的媒體ID及使用者ID建立對應關係,藉此,能夠就各媒體ID(亦即媒體App 61)管理哪個CM已獲視聽。另外,在步驟S15中傳送視聽確認訊息時,播放指示部81係亦可除了傳送使用者ID及CMID之外,亦傳送媒體ID。 In addition, the CM management server 62 will view the audio-visual confirmation message. The accompanying user ID and CMID establish a corresponding relationship with the media ID and the user ID in step S6, so that it is possible to manage which CM has been viewed for each media ID (that is, the media App 61). In addition, when the audiovisual confirmation message is transmitted in step S15, the playback instruction unit 81 may transmit the media ID in addition to the user ID and the CMID.

此外,在步驟S16中,CM管理伺服器62亦 進行將相應於CM的視聽之點數給予使用者的點數計算處理。給予使用者的點數的值係可全部採用一律相同的值,亦可依視聽的CM的種類和次數、媒體App 61的種類等採用不同的值。此外,點數的種類係可不論媒體App 61的種類為何皆採用共通的點數(統一點數),亦可就各媒體App 61的種類採用不同種類的點數。CM管理伺服器62係能夠就各使用者管理持有點數,或是就各媒體App 61管理持有點數。 In addition, in step S16, the CM management server 62 also A point calculation process is performed in which points corresponding to the CM are given to the user. The value of the points given to the user may be all the same, or different values may be used depending on the type and number of CMs to be viewed, the type of the Media App 61, and the like. In addition, the types of points may be common points (uniform points) regardless of the type of the media app 61, and different types of points may be adopted for the types of the media app 61. The CM management server 62 can manage the holding points for each user or the holding points for each media app 61.

在CM管理伺服器62將使用者持有的統一點 數轉換成按各媒體App 61不同的專用點數時,或在給予按各媒體App 61不同的專用點數時,CM管理伺服器62係將獲得點數給予的使用者的代表資訊(例如使用者ID)、與所給予的點數(的值)通知給對給予點數的媒體App 61進行管理的媒體伺服器63。另外,當給予的點數的值為一律相同時,可省略通知點數的值,而僅通知獲得點數給予的使用者的代表資訊。 Unified point held by the user in the CM management server 62 When the number is converted to a special point according to each media app 61, or when a special point is provided according to each media app 61, the CM management server 62 will obtain representative information of the user given the point (for example, use The media server 63 that manages the media app 61 that has been given points is notified to the media app 61 that has been given the points. In addition, when the value of the awarded points is always the same, the value of the notified points may be omitted, and only the representative information of the user who received the awarded points may be notified.

此外,亦可構成為從CM管理伺服器62僅傳送視聽過CM的使用者的代表資訊給媒體伺服器63,媒 體伺服器63則視使用者的媒體App 61的利用狀況等而於預定的範圍內自由分配點數的值。 In addition, the CM management server 62 may be configured to transmit only representative information of a user who has viewed the CM to the media server 63. The body server 63 freely distributes the value of points within a predetermined range depending on the usage status of the user's media app 61 and the like.

此外,CM管理伺服器62係亦可進行以下處 理:將使用者持有的統一點數轉換成與媒體App 61無關的點數,例如可在其他公司所經營的實體店鋪使用的點數(例如家電量販店的點數)。 In addition, the CM management server 62 can also perform the following Management: Convert the unified points held by the user into points that are not related to the Media App 61, such as points that can be used in physical stores operated by other companies (such as points in a power retailer).

CM播放處理之執行係如上述。 The execution of the CM playback process is as described above.

另外,在上述的例子中,雖然係在將播放指 示供給至動畫播放器73之前(步驟S9之前)執行本機伺服器82的啟動(步驟S8的處理),但本機伺服器82的啟動係亦可在步驟S6之前,亦可在步驟S9之後。亦即,只要構成為讓本機伺服器82在從動畫播放器73獲得動畫資料的請求之供給前啟動,則本機伺服器82的啟動便可為任意時點。 In addition, in the above example, although It is shown that the start of the local server 82 (the process of step S8) is performed before being supplied to the animation player 73 (before step S9), but the startup of the local server 82 can also be performed before step S6 or after step S9. . That is, as long as the local server 82 is configured to be activated before a request for obtaining animation data from the animation player 73 is supplied, the activation of the local server 82 may be at any time.

此外,在上述的例子中,就播放目標的動畫 資料的儲存場所而言,係構成為指定以CMID區別的各CM不同的URL。但亦可構成為播放指示部81係以無關於要令之播放的CM的方式指定本機伺服器82的固定的URL,本機伺服器82則從記憶於記憶部37的複數個CM之中以預定的順序或者隨機(random)決定要令之播放的CM,再將所決定的CM的加密動畫資料予以解密供給至動畫播放器73。此時,能夠省略上述步驟S6與S7的處理。此外,本機伺服器82係亦可從播放指示部81取得用以鎖定播放目標的CM之資訊,而非從動畫播放器73取得。 In addition, in the above example, the target animation is played The data storage location is structured by designating URLs different for each CM by CMID. However, the playback instruction unit 81 may be configured to specify a fixed URL of the local server 82 in such a manner that there is no CM to be played, and the local server 82 is stored in the plurality of CMs in the storage unit 37. The CM to be played is determined in a predetermined order or random, and the encrypted animation data of the determined CM is decrypted and supplied to the animation player 73. In this case, the processes of steps S6 and S7 described above can be omitted. In addition, the local server 82 may obtain the information of the CM used to lock the playback target from the playback instruction section 81 instead of the animation player 73.

在上述的例子中,係構成為播放指示部81 係當從主功能執行部71獲得CM播放指示的供給時,對CM管理伺服器62詢問有關要令記憶於記憶部37的複數個CM之中的哪個CM播放的資訊來做決定。但亦可構成為播放指示部81係於動畫播放器73進行的CM播放結束並送出視聽確認訊息的時間點,對CM管理伺服器62詢問下一個要令之播放的CM。此時,由於不需要在獲得CM播放指示的供給後進行詢答以決定要令哪個CM播放,因此至播放開始所花的時間可縮短。 In the above example, it is configured as the playback instruction unit 81 When the supply of the CM playback instruction is obtained from the main function execution unit 71, the CM management server 62 asks the CM management server 62 for information on which CM to be played back among the plurality of CMs stored in the storage unit 37 to make a decision. However, the playback instruction unit 81 may be configured to ask the CM management server 62 for the next CM to be played when the playback of the CM by the animation player 73 is completed and an audiovisual confirmation message is sent. At this time, since it is not necessary to perform a question and answer after obtaining the supply of the CM playback instruction to decide which CM to play, the time taken to start playback can be shortened.

在上述的例子中,雖然係構成為播放指示部 81係當來自本機伺服器82的動畫資料之供給結束時,將表示確認CM已獲視聽的視聽確認訊息傳送給CM管理伺服器62,但亦可為當預定的條件成立時,例如當CM已播放經過一定時間等,便判定為CM已獲視聽而將視聽確認訊息傳送給CM管理伺服器62。 In the above example, although it is configured as a playback instruction unit 81: When the supply of the animation data from the local server 82 ends, the audiovisual confirmation message indicating that the CM has been viewed is transmitted to the CM management server 62, but it can also be when the predetermined condition is satisfied, such as when the CM After a certain period of time has elapsed, it is determined that the CM has been viewed, and the viewing confirmation message is transmitted to the CM management server 62.

此外,亦可不是每次CM獲得視聽就傳送視 聽確認訊息係至CM管理伺服器62,而是於預定時間點存取CM管理伺服器62時傳送自前次存取CM管理伺服器62之後獲視聽的1個以上的CM的視聽確認訊息。 In addition, the video may not be transmitted every time the CM obtains audiovisual. The listening confirmation message is sent to the CM management server 62. When the CM management server 62 is accessed at a predetermined time point, the audio-visual confirmation message of one or more CMs that have been viewed since the previous access to the CM management server 62 is transmitted.

在上述說明的CM播放系統60所進行的CM 播放處理中,媒體App 61的CM播放控制部72係在從主功能執行部71接到CM播放指示前,預先取得預計要播放的CM的動畫資料並記憶於記憶部37。 The CM performed by the CM playback system 60 described above During the playback process, the CM playback control unit 72 of the media app 61 obtains the animation data of the CM that is expected to be played in advance and stores it in the storage unit 37 before receiving the CM playback instruction from the main function execution unit 71.

藉此,當獲得CM播放指示的供給時,便能 夠從可攜式終端1的記憶部37內取得播放目標的CM動畫資料進行播放,因此能夠快速地進行CM的播放。 With this, when the supply of the CM playback instruction is obtained, it is possible to It is sufficient to obtain the CM animation data of the playback target from the memory section 37 of the portable terminal 1 for playback, and therefore, it is possible to quickly perform CM playback.

此外,預先取得並記憶於記憶部37的CM動 畫資料乃係以預定的密碼演算法加密過的加密動畫資料,當動畫播放器73要播放CM時,本機伺服器82係藉由與預定的密碼演算法對應的解密處理進行解密,以串流資料的形式供給至動畫播放器73。 In addition, the CM movements obtained in advance and stored in the memory unit 37 are stored. The painting data is encrypted animation data encrypted with a predetermined password algorithm. When the animation player 73 wants to play the CM, the local server 82 decrypts it with a decryption process corresponding to the predetermined password algorithm. The stream data is supplied to the animation player 73.

假若預先取得並記憶於記憶部37的CM動畫 資料是未加密的動畫資料,會有心存不良意圖的使用者從記憶部37取得CM動畫資料後公開於網路上等侵害著作權等權利的行為發生之隱憂。 If acquired in advance and stored in the CM animation of the memory section 37 The data is unencrypted animation data, and users with malicious intentions may obtain the CM animation data from the memory unit 37 and disclose it to the Internet and infringe copyright and other rights.

在CM播放系統60中係令CM動畫資料經 過加密再記憶於記憶部37,播放時則是將解密後的CM動畫資料以串流資料的形式供給至動畫播放器73,藉此,便能夠防止上述事態的發生。 In the CM playback system 60, order the CM animation data After being encrypted, it is stored in the memory unit 37, and the decrypted CM animation data is supplied to the animation player 73 in the form of streaming data during playback, thereby preventing the above-mentioned situation from occurring.

另一方面,當是令CM動畫資料經過加密 再記憶於記憶部37時,對動畫播放器73係必須以路徑或URL來指定播放目標的動畫資料的儲存場所以進行播放指示,因此,若原封不動地拿加密動畫資料的保存場所來指定以對動畫播放器73發出播放指示,動畫播放器73並無法進行解密而無法播放CM。 On the other hand, when the CM animation data is encrypted When re-stored in the memory 37, the animation player 73 must specify the storage location of the playback target animation data by path or URL to give a playback instruction. Therefore, if the storage location of the encrypted animation data is designated as it is, The playback instruction is given to the animation player 73, and the animation player 73 cannot decrypt and cannot play the CM.

因此,在CM播放系統60中係構成為在 CM播放控制部72內設有本機伺服器82,當獲得CM播放指示的供給時,啟動本機伺服器82,並且對動畫播放器73以URL指定本機伺服器82的場所以供給播放指示,本機伺服器82係將記憶於記憶部37的加密動畫資料予以解密,供給至動畫播放器73。藉此,即使是令CM 動畫資料經過加密再記憶於記憶部37,仍能夠進行藉由動畫播放器73進行的CM播放。 Therefore, in the CM playback system 60, A local server 82 is provided in the CM playback control section 72. When a CM playback instruction is supplied, the local server 82 is started, and the location of the local server 82 is specified by the URL to the animation player 73 to provide the playback instruction. The local server 82 decrypts the encrypted animation data stored in the storage unit 37 and supplies it to the animation player 73. With this, even if the CM The animation data is encrypted and then stored in the storage unit 37, and CM playback by the animation player 73 can still be performed.

由於CM播放控制部72及動畫播放器73 分別是以plug-in(外掛程式)的形式構成,因此能夠容易整合到任意的App裡。藉此,能夠容易製作讓CM播放控制部72整合進而能夠於App執行中的預定時間點進行CM播放的App即媒體App 61。如此一來,能夠以各種App來實現CM播放功能,從而能夠對許多媒體App 61的許多使用者發佈CM,因此能夠確保CM發佈專用App單獨無法達到的壓倒性發佈量(觸及(reach)量)。亦即,能夠將CM發佈給更多的可攜式終端使用者。此外,亦能夠視媒體App 61的使用者層挑選進行發佈的廣告的種類來讓使用者視聽。 Since the CM playback control section 72 and the animation player 73 Each is configured as a plug-in, so it can be easily integrated into any app. Thereby, it is possible to easily create a media App 61 that is an App that integrates the CM playback control unit 72 and can perform CM playback at a predetermined time point during the execution of the App. In this way, the CM playback function can be implemented with various apps, which can publish CM to many users of many media App 61, so it can ensure an overwhelming release amount (reach amount) that cannot be achieved by the CM release dedicated app alone . That is, the CM can be distributed to more portable end users. In addition, it is also possible to select the types of advertisements to be distributed for the user to view depending on the user layer of the media App 61.

對於媒體App 61的製作者(製作公司)而 言,不需開發動畫播放系統等,只需整合進屬於plug-in的CM播放控制部72便能夠實現CM發佈功能而獲得廣告收入,因此能夠容易實現App的收益化。 For producers (production companies) of Media App 61, In other words, there is no need to develop an animation playback system, etc. As long as it is integrated into the plug-in CM playback control unit 72, it can realize the CM publishing function and obtain advertising revenue, so it can easily realize the monetization of the App.

如上述,採用plug-in的形式讓CM播放 控制部72輕易地整合到媒體App 61裡,藉此,不論是為廣告主還是為媒體App 61的製作方(製作公司)皆能夠帶來好處。 As mentioned above, let the CM play in the form of a plug-in The control section 72 is easily integrated into the Media App 61, and thereby, it can bring benefits to both the advertiser and the producer (production company) of the Media App 61.

對於媒體App 61的使用者而言,當想要 藉由視聽CM獲得點數、獲得商品或接受服務時,不需要進行安裝CM發佈專用App等特別的作業,只要照往常一樣安裝自己想要的App。因此能夠簡單地實現CM發佈功能。 For Media App 61 users, when they want When you earn points, obtain goods, or receive services through the audiovisual CM, you do not need to perform special operations such as installing a dedicated app for publishing CM, just install the app you want as usual. Therefore, the CM publishing function can be easily implemented.

此外,當以廣告動畫形態呈現的發佈CM 不只是用以宣傳.勸購預定商品和服務的動畫影像,而是實施猜謎和問卷等的動畫影像時,對於廣告主而言,能夠收集到使用者對商品等的理解度等使用者資訊,對於視聽使用者而言,光是視聽高娛樂性的內容便能夠獲得點數。 In addition, when publishing CM in the form of advertising animation Not just for publicity. When animated images of pre-determined products and services are recommended, but when animated images such as quizzes and questionnaires are implemented, for advertisers, user information such as user understanding of the product and the like can be collected, and for audiovisual users , You can earn points simply by viewing and listening to highly entertaining content.

在上述的實施形態中,係以可攜式終端1 為智慧型手機來進行說明,但可攜式終端1並不限於智慧型手機,亦可為平板電腦(tablet computer)、PND(Portable Navigation Device;可攜式導航裝置)、電子書閱讀器(electronic book reader)等。此外,亦可為數位看板(digital signage)等而取代可攜式終端1。亦即,本發明係能夠適用於能夠下載應用程式執行的資訊終端(終端裝置)。 In the above embodiment, the portable terminal 1 is used. The description is for a smart phone, but the portable terminal 1 is not limited to a smart phone, but may also be a tablet computer (PND), a portable navigation device (PND), or an electronic book reader (electronic book reader) and so on. In addition, the portable terminal 1 may be replaced with a digital signage or the like. That is, the present invention is applicable to an information terminal (terminal device) capable of downloading and executing an application program.

雖然省略了CM管理伺服器62的硬體構 成的圖示,但CM管理伺服器62係具有CPU、ROM、RAM、硬碟(hard disk)等記憶部。此外,CM管理伺服器62係能夠按照從記憶於記憶部或ROM等的程式載入至RAM的程式,執行包括上述一連串處理的各種處理。此外,CM管理伺服器62亦具備連接LAN(Local Area Network;區域網路)和網際網路等而進行資料通訊的通訊部、由鍵盤(keyboard)、滑鼠(mouse)等所組成的輸入部、由喇叭、顯示器(displayer)等所組成的輸出部。媒體伺服器63的硬體構成亦與CM管理伺服器62相同。 Although the hardware configuration of the CM management server 62 is omitted The CM management server 62 includes a memory unit such as a CPU, ROM, RAM, and hard disk. In addition, the CM management server 62 is capable of executing various processes including the series of processes described above in accordance with a program loaded into the RAM from a program stored in a memory section, a ROM, or the like. In addition, the CM management server 62 is also provided with a communication unit that communicates with a local area network (LAN), the Internet, and the like for data communication, and an input unit composed of a keyboard and a mouse. , An output section composed of a speaker, a displayer, and the like. The hardware configuration of the media server 63 is also the same as that of the CM management server 62.

在本發明說明書中,流程圖所記述的步驟無庸贅言係順著記載順序呈時間序列進行,但並不一定非要呈時間序列處理,亦可並行執行或者於執行呼叫時等有需要的時間點才執行。 In the description of the present invention, the steps described in the flowchart are needless to say that they are performed in time series along the recorded order, but they do not necessarily need to be processed in time series. They can also be executed in parallel or at a point in time when the call is executed Before execution.

本發明的實施形態並不受上述的實施形態所限定,在不脫離本發明主旨的範圍內當可進行各種變更。 The embodiment of the present invention is not limited to the above-mentioned embodiment, and various changes can be made without departing from the scope of the present invention.

例如,能夠適當變更媒體App 61內各部所授受的指令(command).訊息.請求等的順序、能夠省略或增加參數(parameter)、能夠視處理能力等適當變更可攜式終端1側與伺服器側(CM管理伺服器62、媒體伺服器63)各者所分擔的功能。 For example, it is possible to appropriately change the commands given by each unit in the Media App 61. message. The order of requests, the parameters that can be omitted or added, and the functions shared between the portable terminal 1 side and the server side (CM management server 62, media server 63) can be appropriately changed depending on processing capabilities.

Claims (9)

一種廣告動畫播放系統,係由執行令廣告動畫播放的應用程式之資訊終端與管理伺服器所構成;於前述資訊終端上所執行之前述應用程式係作為播放控制部,該播放控制部係進行下述動作:將用以識別前述應用程式的程式識別資訊與用以識別使用者的使用者識別資訊,同時或於不同時間點傳送給前述管理伺服器;當檢測出播放廣告動畫的預定時間點時,鎖定要播放的前述廣告動畫,令所鎖定的前述廣告動畫即鎖定廣告動畫於動畫播放器播放;在前述鎖定廣告動畫已獲視聽後,將確認前述鎖定廣告動畫已獲視聽的視聽確認資訊連同前述使用者識別資訊傳送給前述管理伺服器;前述管理伺服器係進行下述動作:從前述資訊終端,同時或於不同時間點接收前述程式識別資訊與前述使用者識別資訊;將前述視聽確認資訊連同前述使用者識別資訊,從前述資訊終端接收,根據前述視聽確認資訊,將作為相當於視聽前述廣告動畫的報酬之資料授予前述使用者並管理。An advertisement animation playback system is composed of an information terminal and a management server that execute an application that causes an advertisement animation to be played. The foregoing application program executed on the foregoing information terminal serves as a playback control section, and the playback control section performs the following operations: Said action: The program identification information used to identify the aforementioned application and the user identification information used to identify the user are transmitted to the aforementioned management server at the same time or at different points in time; when a predetermined time point in which the advertisement animation is played is detected , Lock the aforementioned advertising animation to be played, so that the locked aforementioned advertising animation is to be played on the animation player; after the aforementioned locked advertising animation has been viewed, the audiovisual confirmation information confirming that the aforementioned locked advertising animation has been viewed together with The aforementioned user identification information is transmitted to the aforementioned management server; the aforementioned management server performs the following actions: receiving the aforementioned program identification information and the aforementioned user identification information from the aforementioned information terminal at the same time or at different times; and transmitting the aforementioned audiovisual confirmation information Together with the aforementioned user identification information, The terminal receives, confirmation information according to audio-visual, the aforementioned remuneration of advertising information on a user and animation grant management as equivalent to the public. 如申請專利範圍第1項之廣告動畫播放系統,其中前述播放控制部係在檢測出前述預定時間點時,將對要播放的前述廣告動畫進行鎖定的要求傳送給前述管理伺服器;前述管理伺服器係因應前述要求,將識別前述鎖定廣告動畫的廣告動畫鎖定資訊傳送至前述播放控制部;前述播放控制部係從前述管理伺服器接收前述廣告動畫鎖定資訊,並令以前述廣告動畫鎖定資訊鎖定的前述鎖定廣告動畫於前述動畫播放器播放。For example, the advertisement animation playback system of the first patent application scope, wherein the aforementioned playback control unit transmits a request to lock the aforementioned advertisement animation to be broadcasted to the aforementioned management server when the aforementioned predetermined time point is detected; In response to the foregoing request, the device transmits the advertisement animation lock information identifying the locked advertisement animation to the playback control unit; the playback control unit receives the advertisement animation lock information from the management server, and causes the advertisement animation lock information to be locked by the advertisement animation lock information. The aforementioned locked advertisement animation is played on the aforementioned animation player. 如申請專利範圍第2項之廣告動畫播放系統,其中當在執行前述應用程式的主功能之主功能執行部中檢測出播放前述廣告動畫的預定時間點時,從前述主功能執行部對前述播放控制部供給播放前述廣告動畫的播放指示;前述播放控制部係當從前述主功能執行部獲得前述播放指示的供給時,將前述要求傳送給前述管理伺服器。For example, the advertisement animation playback system of the second patent application scope, wherein when a predetermined time point for playing the advertisement animation is detected in the main function execution section that executes the main function of the application, the main function execution section performs the playback on the advertisement. The control unit provides a playback instruction to play the advertisement animation; the playback control unit transmits the request to the management server when the supply of the playback instruction is obtained from the main function execution unit. 如申請專利範圍第1項之廣告動畫播放系統,其中前述播放控制部係在令前述鎖定廣告動畫於前述動畫播放器播放時,將用以鎖定記憶有前述鎖定廣告動畫的記憶部之URL供給至前述動畫播放器。For example, the advertisement animation playback system of the first patent application range, wherein the aforementioned playback control section supplies the URL of the memory section for storing the locked advertisement animation to the locked advertisement animation when the locked advertisement animation is played on the animation player to The aforementioned animation player. 如申請專利範圍第4項之廣告動畫播放系統,其中前述記憶部係加密記憶有1個以上的前述廣告動畫的資料。For example, the advertisement animation playing system in the fourth scope of the patent application, in which the foregoing memory unit encrypts and stores more than one piece of the foregoing advertisement animation data. 如申請專利範圍第1項之廣告動畫播放系統,其中前述應用程式係更具備作為本機伺服器的功能,從前述動畫播放器取得顯示前述鎖定廣告動畫之儲存場所的URL,對從利用前述URL鎖定的儲存場所取得的經加密的前述廣告動畫的資料進行解密處理,供給至前述動畫播放器。For example, the advertisement animation playing system of the scope of application for patent No.1, wherein the aforementioned application program is further equipped with a function as a local server, and obtains the URL of the storage place displaying the locked advertisement animation from the aforementioned animation player, and uses the aforementioned URL from the aforementioned URL. The encrypted data of the advertisement animation obtained from the locked storage place is decrypted and supplied to the animation player. 如申請專利範圍第4項至第6項中任一項之廣告動畫播放系統,其中前述URL係按各要令之播放的前述廣告動畫而相互不同。For example, the advertisement animation playing system according to any one of claims 4 to 6, wherein the aforementioned URLs are different from each other according to the aforementioned advertisement animations to be played. 如申請專利範圍第4項之廣告動畫播放系統,其中前述播放控制部係在檢測出播放前述廣告動畫的預定時間點之前,從前述管理伺服器取得1個以上的前述廣告動畫並記憶於前述記憶部。For example, the advertisement animation playing system of the fourth scope of the application for patent, wherein the playback control unit obtains one or more of the advertisement animation from the management server and stores the advertisement animation in the memory before detecting a predetermined time point for playing the advertisement animation. unit. 一種廣告動畫播放方法,係由執行令廣告動畫播放的應用程式之資訊終端與管理伺服器所構成的廣告動畫播放系統的廣告動畫播放方法;於前述資訊終端上所執行的前述應用程式係進行下述動作:將用以識別前述應用程式的程式識別資訊與用以識別使用者的使用者識別資訊,同時或於不同時間點傳送給前述管理伺服器;當檢測出播放廣告動畫的預定時間點時,鎖定要播放的前述廣告動畫,令所鎖定的前述廣告動畫即鎖定廣告動畫於動畫播放器播放;在前述鎖定廣告動畫已獲視聽後,將確認前述鎖定廣告動畫已獲視聽的視聽確認資訊連同前述使用者識別資訊傳送給前述管理伺服器;前述管理伺服器係進行下述動作:從前述資訊終端,同時或於不同時間點接收前述程式識別資訊與前述使用者識別資訊;將前述視聽確認資訊連同前述使用者識別資訊,從前述資訊終端接收,根據前述視聽確認資訊,將作為相當於視聽前述廣告動畫的報酬之資料授予前述使用者並管理。An advertisement animation playing method is an advertisement animation playing method of an advertisement animation playing system composed of an information terminal and a management server that executes an application that causes an advertisement animation to play; the aforementioned application program executed on the aforementioned information terminal is performed as follows Said action: The program identification information used to identify the aforementioned application and the user identification information used to identify the user are transmitted to the aforementioned management server at the same time or at different points in time; when a predetermined time point in which the advertisement animation is played is detected , Lock the aforementioned advertising animation to be played, so that the locked aforementioned advertising animation is to be played on the animation player; after the aforementioned locked advertising animation has been viewed, the audiovisual confirmation information confirming that the aforementioned locked advertising animation has been viewed together with The aforementioned user identification information is transmitted to the aforementioned management server; the aforementioned management server performs the following actions: receiving the aforementioned program identification information and the aforementioned user identification information from the aforementioned information terminal at the same time or at different times; and transmitting the aforementioned audiovisual confirmation information Together with the aforementioned user identification information, Said information terminal receives, confirmation information according to audio-visual, will be awarded on a user profile as remuneration equivalent to the aforementioned audio-visual animation and advertising management.
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