TWI571825B - A third party calls the system - Google Patents

A third party calls the system Download PDF

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TWI571825B
TWI571825B TW104144425A TW104144425A TWI571825B TW I571825 B TWI571825 B TW I571825B TW 104144425 A TW104144425 A TW 104144425A TW 104144425 A TW104144425 A TW 104144425A TW I571825 B TWI571825 B TW I571825B
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game
calling
call
party
player
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TW104144425A
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TW201724004A (en
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Tian-Shu Xu
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Tian-Shu Xu
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Description

一種遊戲之第三人跟注系統a third party calling system for games

本發明有關遊戲機,尤其關於一種遊戲押注及賠付系統。The invention relates to a gaming machine, and more particularly to a game betting and payout system.

請參閱「圖1」所示,複數人機操作介面1可以連結複數遊戲機2,玩家可藉由操作人機操作介面1來選擇要進行的遊戲機2而直接押注,其可以突破空間環境的限制,而大幅度增加各個遊戲機2可容納玩家押注的數量,並讓玩家可以不用起身走動即可遊玩不同的遊戲機2,其可以提高各個遊戲機2的使用率,而增加整體的營業收益,且為了玩家可以同時觀察不同的遊戲機2的歷史記錄,各個遊戲機2一般會設置對應的遊戲歷史看板3,各個遊戲歷史看板3可以顯示各個遊戲機2的歷史遊戲結果。Please refer to FIG. 1 , the plurality of man-machine interface 1 can be connected to the plurality of game machines 2, and the player can directly place a bet by selecting the game machine 2 to be operated by operating the man-machine interface 1 , which can break through the space environment. The limitation of the game machine 2 can greatly increase the number of player bets, and allows the player to play different game machines 2 without having to get up and move, which can increase the usage rate of each game machine 2, and increase the overall The operating income, and in order for the player to simultaneously observe the history of different gaming machines 2, each gaming machine 2 generally sets a corresponding game history billboard 3, and each game history billboard 3 can display the historical game results of the respective gaming machines 2.

在博奕場所,玩家會有跟進押注熱門遊戲或手氣旺的玩家的習慣,所謂熱門遊戲,其中之一為遊戲機2的歷史遊戲結果一直重複出現到達一定次數,造成玩家跟進押注,如以百家樂為例說明,當莊家或閒家連續獲勝場次達到一定次數以上(如達到3次以上),即可稱為熱門遊戲,或者稱呼為”長龍”,此時玩家一般會跟進押注直至遊戲結果改變為止,而手氣旺的玩家指的是押注獲勝率高的玩家,其他玩家會有沾沾獲勝運氣的心態,以期待自己也能獲勝。又如骰寶遊戲,當一玩家持續獲勝時,其他玩家亦會有跟風下注的想法。然而並非每一玩家都喜歡其他玩家的跟注行為,有些玩家若遇到其他玩家跟注時,就會停止下注,造成其他玩家的掃興,而業者亦無法提高營業額。In the Boao place, players will follow the habit of betting on popular games or players who are very popular. The so-called popular games, one of which is the history game result of the game machine 2 has been repeated for a certain number of times, causing the player to follow the bet. For example, in the case of baccarat, when the banker or the player wins more than a certain number of times (for example, more than 3 times), it can be called a popular game, or it is called "long dragon". At this time, the player will generally follow up. Betting until the game results change, and the players who are prosperous are referring to players with high winning rates. Other players will have a chance to win and hope to win. Another example is the Sic Bo game. When a player continues to win, other players will also have the idea to follow the trend. However, not every player likes the call behavior of other players. Some players stop betting if they encounter other players, which will cause other players to disappoint, and the industry can't increase the turnover.

另,也不是全部的遊戲機都能接受多人同時押注,如吃角子老虎機(slot machine),其僅能供單人遊玩,無法讓其他玩家一同遊玩,因此當吃角子老虎機持續開出獎項時,旁觀的玩家只能乾瞪眼,無法一同分享運氣,也就是說對於部分遊戲機而言,旁觀的玩家,只能在旁邊過過乾癮,無法分享手氣旺玩家的運氣,而業者亦無法有效提高營業額。In addition, not all game consoles can accept multiple people to bet at the same time, such as slot machine, which can only be played by a single player, can not let other players play together, so when the slot machine continues to open awards At the time, the onlookers can only blink and can't share their luck together. That is to say, for some game consoles, the onlookers can only be addicted to the side, unable to share the luck of the players, and the players are not effective. Increase turnover.

爰是,本發明的主要目的在於揭露一種遊戲之第三人跟注系統,讓第三人可以對進行遊戲的玩家的押注進行跟注,即讓第三人可以對於手氣旺的玩家進行跟注,同時滿足業者提高營業額的需求。That is, the main purpose of the present invention is to disclose a third-person calling system for a game, so that a third person can call the player's bet of the game, that is, the third person can follow the player who is very lucky. Note that at the same time meet the needs of the industry to increase turnover.

基於上述目的,本發明為一種遊戲之第三人跟注系統,為供一第三人對於複數遊戲機上進行遊戲的玩家的押注進行跟注,其包含一手持設備以及一遊戲伺服器,該遊戲伺服器包含一跟注單元與一賠付單元,其中該手持設備具有一玩家操作介面與一選擇單元,並讓該第三人透過該玩家操作介面操作該選擇單元選擇該複數遊戲機的至少一作為一跟注目標,該跟注單元連接該複數遊戲機,並取得該複數遊戲機的遊戲結果,且該跟注單元無線連接該手持設備,並依據該跟注目標的遊戲類型產生至少一供該第三人進行跟注的跟注選項,該至少一跟注選項傳送至該手持設備,讓該第三人透過該玩家操作介面選擇該至少一跟注選項的至少一個進行跟注,而該賠付單元連接該跟注單元取得該第三人的該跟注選項與該跟注目標的該遊戲結果,並依據該跟注選項與該遊戲結果,對該第三人進行賠付。Based on the above object, the present invention is a game third party calling system for a third party to call a player who plays a game on a plurality of gaming machines, including a handheld device and a game server. The game server includes a call unit and a payout unit, wherein the handheld device has a player operation interface and a selection unit, and causes the third person to operate the selection unit through the player operation interface to select at least the plurality of game machines. As a call target, the call unit connects the plurality of game machines, and obtains a game result of the plurality of game machines, and the call unit wirelessly connects the handheld device, and generates at least one message according to the game type of the call target. The third person makes a call option to call, the at least one call option is transmitted to the handheld device, and the third person selects at least one of the at least one call option to call through the player operation interface, and the The payout unit connects the call unit to obtain the call option of the third person and the game result of the call target, and according to the call option and the tour As a result, the third person paid.

據此,本發明可供第三方對於該複數遊戲機上進行遊戲的玩家的押注進行跟注,因此第三方看到有手氣旺的玩家時,不需要在旁邊乾瞪眼,可直接對玩家的押注進行跟注,滿足分享運氣的需求。Accordingly, the present invention can be used by a third party to call a player who plays a game on the plurality of game machines. Therefore, when the third party sees a player who is in a good mood, there is no need to blink at the side, and the player can directly Note to call to meet the need to share luck.

茲有關本發明的詳細內容及技術說明,現以實施例來作進一步說明,但應瞭解的是,該等實施例僅為例示說明之用,而不應被解釋為本發明實施之限制。The detailed description of the present invention and the technical description of the present invention are further illustrated by the accompanying drawings, but it should be understood that these embodiments are merely illustrative and not to be construed as limiting.

請參閱「圖2」所示,本發明為一種遊戲之第三人跟注系統,為供一第三人對於複數遊戲機10上進行遊戲的玩家的押注進行跟注,其包含一手持設備20以及一遊戲伺服器30,該遊戲伺服器30包含一跟注單元31與一賠付單元32,其中該手持設備20具有一玩家操作介面21與一選擇單元22,並讓該第三人透過該玩家操作介面21操作該選擇單元22選擇該複數遊戲機10的至少一作為一跟注目標。Referring to FIG. 2, the present invention is a game third party calling system for a third party to call a player who plays a game on the plurality of gaming machines 10, which includes a handheld device. 20 and a game server 30, the game server 30 includes a call unit 31 and a payout unit 32, wherein the handheld device 20 has a player operation interface 21 and a selection unit 22, and allows the third person to pass the The player operation interface 21 operates the selection unit 22 to select at least one of the plurality of game machines 10 as a call target.

在實際實施上,該選擇單元22可以為一觸控選擇畫面,且該觸控選擇畫面具有該複數遊戲機10的位置分布圖與編號,並該玩家操作介面21為觸控螢幕且顯示該觸控選擇畫面。又該觸控選擇畫面上可以顯示該複數遊戲機10上進行遊戲的玩家的輸贏結果紀錄,以提供數據,供該第三人判斷是否要進行跟注。且為了提醒該第三人,該輸贏結果紀錄的輸贏連續出現超過一設定次數,可以於該觸控選擇畫面上產生一通知信號,讓該第三人第一時間掌握跟注的黃金時間。In actual implementation, the selection unit 22 can be a touch selection screen, and the touch selection screen has a position distribution map and a number of the plurality of game machines 10, and the player operation interface 21 is a touch screen and displays the touch. Control the selection screen. Further, the touch selection screen may display a record of the winning or losing result of the player playing the game on the plurality of gaming machines 10 to provide data for the third party to determine whether to call. In order to remind the third person that the winning or losing of the winning or losing result record appears more than one set number consecutively, a notification signal can be generated on the touch selection screen to let the third person grasp the prime time of the call for the first time.

又,該跟注單元31連接該複數遊戲機10,並取得該複數遊戲機10的遊戲結果,且該跟注單元31無線連接該手持設備20,並依據該跟注目標的遊戲類型產生至少一供該第三人進行跟注的跟注選項,該至少一跟注選項傳送至該手持設備20,讓該第三人透過該玩家操作介面21選擇該至少一跟注選項的至少一個進行跟注。Moreover, the calling unit 31 is connected to the plurality of gaming machines 10, and obtains the game result of the plurality of gaming machines 10, and the calling unit 31 wirelessly connects the handheld device 20, and generates at least one for the game type according to the calling target. The third person makes a call option to call, the at least one call option being transmitted to the handheld device 20, and causing the third person to call through the player operating interface 21 to select at least one of the at least one call option.

該跟注選項的設計選項相當多樣化,舉例來說,該跟注選項可以為一完全跟押模式,該完全跟押模式為該第三人的跟注額等同於該跟注目標的玩家的押注額。或者,該跟注選項可以為一比例跟押模式,該比例跟押模式為該第三人的跟注額為該跟注目標的玩家的押注額的一定比例。或者,該跟注選項可以為一固定跟押模式,該固定跟押模式為該第三人的跟注額為一固定值。上述的各種跟押模式的不同點在於押注額的變化,其可適用於各種種類的遊戲,如百家樂遊戲、骰寶或吃角子老虎等等。The design options for the call option are quite diverse. For example, the call option can be a full-follow mode in which the third person's call amount is equal to the player's call. Note amount. Alternatively, the call option may be a proportional follow-up mode in which the third person's call amount is a certain percentage of the player's bet amount for the call target. Alternatively, the call option may be a fixed-carry mode in which the third person's call amount is a fixed value. The difference between the various hedging modes described above is the change in the amount of bet, which can be applied to various kinds of games, such as baccarat games, Sic Bo or Slots.

又該跟注選項除了押注額的變化之外,該跟注選項的設計選項亦可依據該複數遊戲機10的種類而有不同變化,舉例來說,當該遊戲機10為百家樂遊戲、骰寶或其他具有正反遊戲結果可以押注的遊戲時,該跟注選項亦可以是一反跟押模式,亦即該第三人可以反其道而行,該反跟押模式為該第三人的跟注為與該遊戲機10的玩家進行對賭,其可以滿足該第三人的特殊需求。In addition to the change in the bet amount, the design option of the call option may vary depending on the type of the multi-game machine 10, for example, when the game machine 10 is a baccarat game. When Suibao or other games with positive and negative game results can bet, the call option can also be an anti-collateral mode, that is, the third person can do the opposite, the anti-holding mode is The third person's call is to gamble with the player of the gaming machine 10, which can satisfy the special needs of the third person.

另,該賠付單元32為連接該跟注單元31以取得該第三人的該跟注選項與該跟注目標的該遊戲結果,並依據該跟注選項與該遊戲結果,對該第三人進行賠付,讓該第三人取回跟注後中獎的獎金。In addition, the payout unit 32 is connected to the call unit 31 to obtain the call result of the third person and the game result of the call target, and according to the call option and the game result, the third person is performed. Pay, let the third person get back the winnings after the call.

請再參閱「圖3」所示,為本發明另一實施方式,其中該選擇單元22可以為一條碼讀取單元221,且該複數遊戲機10分別設置一供該條碼讀取單元221讀取的條碼11,據此,該第三人四處走動看到適合的跟注標的時,即可利用該條碼讀取單元221讀取條碼11,以選擇要跟注的該跟注目標,滿足大部分該第三人的使用習慣。Please refer to FIG. 3 again, which is another embodiment of the present invention, wherein the selection unit 22 can be a code reading unit 221, and the plurality of game machines 10 are respectively provided for reading by the barcode reading unit 221 Bar code 11, according to which, when the third person walks around to see the appropriate call mark, the bar code reading unit 221 can be used to read the bar code 11 to select the call target to be called, satisfying most of the The habit of the third person.

而該手持設備20更可以包含一遊戲狀態顯示介面23,該遊戲狀態顯示介面23顯示該複數遊戲機10上進行遊戲的玩家的一輸贏結果紀錄。且該輸贏結果紀錄的輸贏連續出現超過一設定次數,可以於該遊戲狀態顯示介面23上產生一通知信號,以讓該第三人掌握情況而盡速跟注。The handheld device 20 further includes a game status display interface 23 for displaying a win-and-loss result record of the player playing the game on the plurality of game machines 10. And the winning or losing of the winning and losing result record continuously appears more than one set number, and a notification signal may be generated on the game state display interface 23 to let the third person grasp the situation and call as soon as possible.

此外,關於該第三人選擇該複數遊戲機10進行跟注的方式,也可以讓該複數遊戲機10分別具有一機台標籤,該機台標籤可以是機台編號或是專屬名字,而該第三人可以為透過該玩家操作介面21操作該選擇單元22,直接輸入該機台標籤而選擇該複數遊戲機10的至少一作為該跟注目標,同樣可以達到選擇該跟注目標的目的。In addition, the manner in which the third person selects the plurality of game machines 10 to make a call may also allow the plurality of game machines 10 to have a machine label, which may be a machine number or a unique name. The third person can operate the selection unit 22 through the player operation interface 21, directly input the machine label, and select at least one of the plurality of game machines 10 as the calling target, and the purpose of selecting the calling target can also be achieved.

如上所述,本發明提供一種跟注方式,可以讓第三方對於該複數遊戲機上進行遊戲的玩家的押注進行跟注,換句話說,當該第三方看到有手氣旺的玩家在進行遊玩時,不需要在旁邊乾瞪眼,可直接對玩家的押注進行跟注,滿足分享運氣的需求,同時廠商亦可達到提升營業額的目的。As described above, the present invention provides a calling method that allows a third party to call a bet of a player playing a game on the plurality of gaming machines, in other words, when the third party sees a player who is in a hurry When you play, you don't need to blink around, you can directly call the player's bet to meet the needs of sharing luck, and the manufacturer can also achieve the purpose of increasing turnover.

習知
1‧‧‧人機操作介面
2‧‧‧遊戲機
3‧‧‧遊戲歷史看板
本發明
10‧‧‧遊戲機
11‧‧‧條碼
20‧‧‧手持設備
21‧‧‧玩家操作介面
22‧‧‧選擇單元
23‧‧‧遊戲狀態顯示介面
221‧‧‧條碼讀取單元
30‧‧‧遊戲伺服器
31‧‧‧跟注單元
32‧‧‧賠付單元
Conventional knowledge
1‧‧‧Human Machine Interface
2‧‧‧game machine
3‧‧‧ Game History Kanban Invention
10‧‧‧game machine
11‧‧‧ barcode
20‧‧‧Handheld devices
21‧‧‧ Player interface
22‧‧‧Selection unit
23‧‧‧ Game status display interface
221‧‧‧Bar code reading unit
30‧‧‧game server
31‧‧‧Note unit
32‧‧‧pay unit

圖1,為習知系統架構圖。 圖2,為本發明第一實施例系統架構圖。 圖3,為本發明第二實施例系統架構圖。Figure 1 is a diagram of a conventional system architecture. FIG. 2 is a system architecture diagram of a first embodiment of the present invention. FIG. 3 is a system architecture diagram of a second embodiment of the present invention.

10‧‧‧遊戲機 10‧‧‧game machine

20‧‧‧手持設備 20‧‧‧Handheld devices

21‧‧‧玩家操作介面 21‧‧‧ Player interface

22‧‧‧選擇單元 22‧‧‧Selection unit

30‧‧‧遊戲伺服器 30‧‧‧game server

31‧‧‧跟注單元 31‧‧‧Note unit

32‧‧‧賠付單元 32‧‧‧pay unit

Claims (12)

一種遊戲之第三人跟注系統,為供一第三人對於複數遊戲機上進行遊戲的玩家的押注進行跟注,其包含: 一手持設備,該手持設備具有一玩家操作介面與一選擇單元,並讓該第三人透過該玩家操作介面操作該選擇單元選擇該複數遊戲機的至少一作為一跟注目標;以及 一遊戲伺服器,該遊戲伺服器包含一跟注單元與一賠付單元,該跟注單元連接該複數遊戲機,並取得該複數遊戲機的遊戲結果,且該跟注單元無線連接該手持設備,並依據該跟注目標的遊戲類型產生至少一供該第三人進行跟注的跟注選項,該至少一跟注選項傳送至該手持設備,讓該第三人透過該玩家操作介面選擇該至少一跟注選項的至少一個進行跟注,而該賠付單元連接該跟注單元取得該第三人的該跟注選項與該跟注目標的該遊戲結果,並依據該跟注選項與該遊戲結果,對該第三人進行賠付。A game third party calling system for a third party to call a player who plays a game on a plurality of gaming machines, comprising: a handheld device having a player operating interface and a selection Unit, and let the third person operate the selection unit to select at least one of the plurality of game machines as a calling target through the player operation interface; and a game server, the game server includes a calling unit and a paying unit The calling unit is connected to the plurality of gaming machines, and obtains a game result of the plurality of gaming machines, and the calling unit wirelessly connects the handheld device, and generates at least one for the third person according to the game type of the calling target. a note-in option, the at least one call option being transmitted to the handheld device, causing the third person to call by the player operating interface to select at least one of the at least one call option, and the payout unit connects the call The unit obtains the call option of the third person and the game result of the call target, and according to the call option and the game result, the third person is entered Payment. 如申請專利範圍第1項所述之一種遊戲之第三人跟注系統,其中該選擇單元為一觸控選擇畫面,且該觸控選擇畫面具有該複數遊戲機的位置分布圖與編號,並該玩家操作介面為觸控螢幕且顯示該觸控選擇畫面。The third person calling system of the game of claim 1, wherein the selecting unit is a touch selection screen, and the touch selection screen has a position distribution map and a number of the plurality of gaming machines, and The player operation interface is a touch screen and the touch selection screen is displayed. 如申請專利範圍第2項所述之一種遊戲之第三人跟注系統,其中該觸控選擇畫面上顯示該複數遊戲機上進行遊戲的玩家的輸贏結果紀錄。The third party calling system of the game of claim 2, wherein the touch selection screen displays a record of the winning or losing result of the player playing the game on the plurality of gaming machines. 如申請專利範圍第3項所述之一種遊戲之第三人跟注系統,其中該輸贏結果紀錄的輸贏連續出現超過一設定次數,於該觸控選擇畫面上產生一通知信號。The third party calling system of the game of claim 3, wherein the winning or losing of the winning or losing result record continuously appears more than one set number of times, and a notification signal is generated on the touch selection screen. 如申請專利範圍第1項所述之一種遊戲之第三人跟注系統,其中該複數遊戲機分別具有一機台標籤,該第三人為透過該玩家操作介面操作該選擇單元,直接輸入該機台標籤而選擇該複數遊戲機的至少一作為該跟注目標。The third party calling system of the game of claim 1, wherein the plurality of game machines respectively have a machine label, and the third person directly inputs the machine by operating the selection unit through the player operation interface. At least one of the plurality of game machines is selected as the call target. 如申請專利範圍第1項所述之一種遊戲之第三人跟注系統,其中該跟注選項為一完全跟押模式,該完全跟押模式為該第三人的跟注額等同於該跟注目標的玩家的押注額。A third party calling system of a game as claimed in claim 1, wherein the calling option is a full-following mode, and the full-carrying mode is that the third person’s calling amount is equivalent to the following Note the amount of bet on the target player. 如申請專利範圍第1項所述之一種遊戲之第三人跟注系統,其中該跟注選項為一比例跟押模式,該比例跟押模式為該第三人的跟注額為該跟注目標的玩家的押注額的一定比例。A third party calling system of a game as claimed in claim 1, wherein the calling option is a proportional bidding mode, and the proportional charging mode is that the third party's calling amount is the same. A certain percentage of the bid amount of the target player. 如申請專利範圍第1項所述之一種遊戲之第三人跟注系統,其中該跟注選項為一固定跟押模式,該固定跟押模式為該第三人的跟注額為一固定值。A third party calling system for a game as claimed in claim 1, wherein the calling option is a fixed heel mode, and the fixed bidding mode is that the third party's calling amount is a fixed value. . 如申請專利範圍第1項所述之一種遊戲之第三人跟注系統,其中該跟注選項為一反跟押模式,該反跟押模式為該第三人的跟注為與該遊戲機的玩家進行對賭。The third party calling system of the game of claim 1, wherein the calling option is an anti-carrying mode, and the anti-carrying mode is that the third party calls the game machine. The player makes a bet. 如申請專利範圍第1項所述之一種遊戲之第三人跟注系統,其中該選擇單元為一條碼讀取單元,且該複數遊戲機分別設置一供該條碼讀取單元讀取的條碼。The third party calling system of the game of claim 1, wherein the selecting unit is a code reading unit, and the plurality of gaming machines respectively set a bar code for reading by the bar code reading unit. 如申請專利範圍第10項所述之一種遊戲之第三人跟注系統,其中該手持設備更包含一遊戲狀態顯示介面,該遊戲狀態顯示介面顯示該複數遊戲機上進行遊戲的玩家的一輸贏結果紀錄。The third party calling system of the game of claim 10, wherein the handheld device further comprises a game state display interface, the game state display interface displaying a win or loss of the player playing the game on the plurality of game machines. The result record. 如申請專利範圍第11項所述之一種遊戲之第三人跟注系統,其中該輸贏結果紀錄的輸贏連續出現超過一設定次數,於該遊戲狀態顯示介面上產生一通知信號。The third party calling system of the game of claim 11, wherein the winning or losing of the winning and losing result record continuously appears more than one set number of times, and a notification signal is generated on the game state display interface.
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TWI820216B (en) * 2019-09-18 2023-11-01 續天曙 A gaming device that allows betting to have the chance to produce multiple game results

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