TWI464696B - Method and system for motion comparison - Google Patents

Method and system for motion comparison Download PDF

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TWI464696B
TWI464696B TW101147275A TW101147275A TWI464696B TW I464696 B TWI464696 B TW I464696B TW 101147275 A TW101147275 A TW 101147275A TW 101147275 A TW101147275 A TW 101147275A TW I464696 B TWI464696 B TW I464696B
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action
nodes
comparison
stream
user
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TW101147275A
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TW201411507A (en
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Tung Hung Lu
Hsing Chen Lin
Rong Rong Chen
Yueh Hsuan Lee
ji ding Chen
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Ind Tech Res Inst
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動作比對方法與動作比對系統Motion comparison method and action comparison system

本揭露係有關於一種一種藉由權重向量調整權重及根據串流節點比對演算法進行運算的多模態動作串流比對方法與系統。The disclosure relates to a multi-modal action stream comparison method and system for adjusting weights by weight vectors and computing according to a stream node comparison algorithm.

市售的體感健身遊戲中,虛擬私人教練課程會因應使用者所輸入的健身訓練部位,編輯個人化的訓練課程。這些訓練課程會根據使用者的動作與虛擬私人教練課程的動作給予使用者一個分數。使用者可以根據此分數知道自己的動作是否正確。但所給予的分數僅針對使用者的特定定點動作,無法給予使用者流暢的使用經驗。此外,因訓練目標設定個人化的需求,使用者期望揣摩且依循虛擬私人教練運動時,可以針對手部、腳部、身體特定部位動作及重心轉移做加強及訓練。另一方面,使用者也可能有針對個人訓練下肢耐力(如,蹲站高低程度與運動時間長短等)的需求,藉以提升心率以達健身之效。In a commercially available somatosensory fitness game, the virtual personal trainer course will edit the personalized training course in response to the fitness training session entered by the user. These training sessions will give the user a score based on the user's actions and the actions of the virtual personal trainer course. Users can know if their actions are correct based on this score. However, the scores given are only for the specific fixed-point actions of the user, and the user cannot be given a smooth experience. In addition, because the training objectives set personal needs, users expect to try to figure out and follow the virtual personal trainer movement, can strengthen and train the movements of the hands, feet, specific parts of the body and the center of gravity. On the other hand, the user may also have the need to train the lower limb endurance (for example, the height of the station and the length of the exercise time), so as to improve the heart rate to achieve fitness.

因此,如何提供一個符合使用者需要的連續串流動作比對方法,為此領域技術人員所關心的議題。Therefore, how to provide a continuous stream action comparison method that meets the needs of users is an issue of concern to those skilled in the art.

為解決上述問題,本揭露的範例實施例提出一種藉由 權重向量調整權重及根據串流節點比對演算法進行運算的多模態動作串流比對方法與系統。藉此以提高使用者個別身體訓練部位之連續動作遵從性,有效地提升使用者揣摩姿勢正確性。In order to solve the above problem, the exemplary embodiment of the present disclosure proposes a The weight vector adjustment weight and the multi-modal action stream comparison method and system for calculating the stream node comparison algorithm. Thereby, the continuous motion compliance of the individual body training parts of the user is improved, and the correct posture of the user is effectively improved.

本揭露一範例實施例提出一種動作比對系統,包括使用者動作擷取單元、虛擬教練動作資訊單元、第一演算單元、多維權重篩選器、第二演算單元與映射單元。使用者動作擷取單元是用以根據使用者的多個影像取得使用者的第一串流動作及以及第一串流動作的多個節點。其中第一串流動作的每一個節點包括多個座標,並且第一串流動作的每一個節點屬於一個身體部位。虛擬教練動作資訊單元是用以提供一虛擬教練的第二串流動作及第二串流動作的多個節點。其中第二串流動作的每一個節點包括多個座標,並且第二串流動作的每一個節點屬於上述身體部位的其中之一。第一演算單元是耦接至使用者動作擷取單元與虛擬教練動作資訊單元,用以根據一個串流節點比對演算法計算第一串流動作的節點的座標與第二串流動作的節點的座標之間的多個關係數值。多維權重篩選器是用以根據上述的身體部位、使用者所預先設定的多個運動種類、以及上述影像的時間資訊,藉由權重向量取得多個權重。第二演算單元是耦接至第一演算單元與多維權重篩選器,用以根據上述的權重分別乘上關係數值後的結果產生一個比對結果值。映射單元是耦接至第二演算單元,用以將比對結果值映射至一個相似度。An exemplary embodiment of the present disclosure provides an action comparison system, including a user action capture unit, a virtual trainer action information unit, a first calculation unit, a multi-dimensional weight filter, a second calculation unit, and a mapping unit. The user action capturing unit is configured to acquire a first stream action of the user and a plurality of nodes of the first stream action according to the plurality of images of the user. Each node of the first stream action includes a plurality of coordinates, and each node of the first stream action belongs to a body part. The virtual trainer action information unit is a plurality of nodes for providing a second stream action and a second stream action of a virtual trainer. Each node of the second stream action includes a plurality of coordinates, and each node of the second stream action belongs to one of the body parts. The first calculation unit is coupled to the user action extraction unit and the virtual trainer action information unit, and is configured to calculate a coordinate of the node of the first stream action and a node of the second stream action according to a stream node comparison algorithm. Multiple relationship values between the coordinates. The multi-dimensional weight filter is configured to obtain a plurality of weights by the weight vector according to the body part, the plurality of types of motion preset by the user, and the time information of the image. The second calculus unit is coupled to the first calculus unit and the multi-dimensional weight filter, and is configured to generate a comparison result value according to the result of multiplying the relationship values by the weights. The mapping unit is coupled to the second calculation unit for mapping the comparison result value to a similarity.

以另外一個角度來說,本揭露提出一種動作比對方法, 適用於一電子裝置。此動作比對方法包括:根據使用者的多個影像取得使用者的第一串流動作及以及第一串流動作的多個節點,其中第一串流動作的每一個節點包括多個座標,並且第一串流動作的每一個節點屬於一個身體部位;提供一虛擬教練的第二串流動作及第二串流動作的多個節點,其中第二串流動作的每一個節點包括多個座標,並且第二串流動作的每一個節點屬於上述身體部位的其中之一;根據一個串流節點比對演算法計算第一串流動作的節點的座標與第二串流動作的節點的座標之間的多個關係數值;根據身體部位、使用者所預先設定的運動種類、以及上述影像的時間資訊,藉由權重向量取得多個權重;根據上述的權重分別乘上關係數值後的結果產生一個比對結果值;以及,將比對結果值映射至一個相似度。In another aspect, the disclosure proposes an action comparison method. Suitable for an electronic device. The action comparison method includes: obtaining a first stream action of the user and a plurality of nodes of the first stream action according to the plurality of images of the user, wherein each node of the first stream action includes a plurality of coordinates, And each node of the first stream action belongs to a body part; a second stream action of the virtual trainer and a plurality of nodes of the second stream action are provided, wherein each node of the second stream action comprises a plurality of coordinates And each node of the second stream action belongs to one of the body parts; the coordinates of the node of the first stream action and the coordinates of the node of the second stream action are calculated according to a stream node comparison algorithm a plurality of relationship values; a plurality of weights are obtained by the weight vector according to the body part, the type of motion preset by the user, and the time information of the image; and the result of multiplying the relationship value by the weight is generated to generate a Aligning the result values; and, mapping the result values to a similarity.

如上所述,本揭露範例實施例所提出的動作比對方法與動作比對系統,可以用讓使用者在做全身運動時,依照使用者的設定來鍛鍊特定的身體部位。根據比對使用者與虛擬教練的動作所產生的相似度,可讓使用者了解其連續動作之正確性,使運動效益更佳。As described above, the action comparison method and the action comparison system proposed by the exemplary embodiment of the present disclosure can be used to allow a user to exercise a specific body part according to a user's setting when performing a whole body exercise. According to the similarity between the user and the virtual coach's action, the user can understand the correctness of the continuous action and make the exercise more effective.

圖1是根據一範例實施例繪示虛擬教練引導使用者運動的示意圖。FIG. 1 is a schematic diagram showing a virtual coach guiding a user's motion according to an exemplary embodiment.

請參照圖1,動作比對裝置100包括螢幕120與感測器130。感測器130是用以感測使用者140的動作。例如,感測器130包括一個攝影機或是紅外線感測器。當使用者140啟動 了動作比對裝置100以後,螢幕120上會顯示一個虛擬教練132。虛擬教練132會開始示範一或多個動作,藉此讓使用者140學習此動作。螢幕120上還會顯示一個動作資訊,包含了動作的相似度或其他相關資訊(如,動作種類、時間、評分等),藉此,使用者140可以知道自己的動作是否正確。Referring to FIG. 1 , the motion comparison device 100 includes a screen 120 and a sensor 130 . The sensor 130 is for sensing the action of the user 140. For example, sensor 130 includes a camera or an infrared sensor. When the user 140 starts After the action comparison device 100, a virtual coach 132 is displayed on the screen 120. The virtual coach 132 will begin to demonstrate one or more actions whereby the user 140 learns the action. An action message is also displayed on the screen 120, including the similarity of the action or other related information (eg, action type, time, rating, etc.), whereby the user 140 can know whether his or her action is correct.

圖2是根據一範例實施例繪示動作比對裝置的方塊圖。2 is a block diagram showing an action comparison device, according to an exemplary embodiment.

請參照圖2,動作比對裝置還包括了一個動作比對系統200,其中包括了使用者動作擷取單元210、虛擬教練動作資訊單元220、第一演算單元230、多維權重篩選器240、第二演算單元250與映射單元260。在此範例實施例中,動作比對系統200中的各單元是被實作為一個電路。Referring to FIG. 2, the action comparison device further includes an action comparison system 200 including a user action extraction unit 210, a virtual coach action information unit 220, a first calculation unit 230, a multi-dimensional weight filter 240, and a The second calculation unit 250 and the mapping unit 260. In this exemplary embodiment, each unit in the motion comparison system 200 is implemented as a circuit.

感測器130會擷取使用者140的多個影像,並且把這些影像傳送給使用者動作擷取單元210。使用者動作擷取單元210會根據此影像取得使用者140的一個串流動作(亦稱第一串流動作)及此串流動作上的多個節點,而每個節點是屬於一個身體部位(例如,頭或手)。在一範例實施例中,這些影像包括亮度與景深的資訊,而每一個節點會包括代表三維空間的多個座標。換言之,使用者140的串流動作是在三維空間所做的連續性動作。The sensor 130 captures a plurality of images of the user 140 and transmits the images to the user action capturing unit 210. The user action capture unit 210 obtains a stream action (also referred to as a first stream action) of the user 140 and a plurality of nodes on the stream action according to the image, and each node belongs to a body part ( For example, head or hand). In an exemplary embodiment, the images include information on brightness and depth of field, and each node includes a plurality of coordinates representing a three-dimensional space. In other words, the streaming action of the user 140 is a continuous action made in three dimensions.

虛擬教練動作資訊單元220會提供一個虛擬教練的一個串流動作(亦稱第二串流動作)及此串流動作的多個節點。同樣的,虛擬教練的串流動作的每一個節點是屬於一個身體部分,並且每一個節點會包括多個座標。第一演算單元230會根據一個串流節點比對演算法來計算出使用者的節點的座標與 虛擬教練的節點的座標之間的多個關係數值。這些關係數值用以表示使用者140的動作是否相似於虛擬教練132的動作。The virtual trainer action information unit 220 provides a streaming action (also referred to as a second streaming action) of a virtual coach and a plurality of nodes of the streaming action. Similarly, each node of the virtual instructor's streaming action belongs to a body part, and each node will include multiple coordinates. The first calculation unit 230 calculates the coordinates of the user's node according to a stream node comparison algorithm. Multiple relationship values between the coordinates of the nodes of the virtual trainer. These relationship values are used to indicate whether the action of the user 140 is similar to the action of the virtual coach 132.

特別的是,多維權重篩選器240會根據這些節點所屬的身體部位、使用者所預先設定的運動種類、以及感測器130所感測的影像的時間資訊來取得多個權重。例如,若使用者想要加強鍛鍊身體下肢的肌肉,下肢的身體部分所對應的權重會較大(相對於上肢的身體部分所對應的權重)。例如,使用者預先設定的運動種類為著重下半身腳部的跳舞,則多維權重篩選器240會從一個資料庫中篩選出對應於跳舞所著重下半身腳部的權重。或者,使用者想要在運動開始的前五分鐘鍛鍊下肢的身體部分,則在前五分鐘內下肢的身體部分所對應的權重會相對的較大。In particular, the multi-dimensional weight filter 240 obtains a plurality of weights according to the body part to which the nodes belong, the type of motion preset by the user, and the time information of the image sensed by the sensor 130. For example, if the user wants to strengthen the muscles of the lower limbs, the weight of the body parts of the lower limbs will be larger (relative to the weight corresponding to the body parts of the upper limbs). For example, if the user presets the type of exercise to focus on the lower body of the foot, the multi-dimensional weight filter 240 will filter the weight corresponding to the weight of the lower body of the dance from a database. Alternatively, if the user wants to exercise the body part of the lower limb during the first five minutes of the exercise, the weight of the body part of the lower limb in the first five minutes will be relatively large.

第二演算單元250會將這些權重分別乘上關係數值,並且根據相乘後的結果產生一個比對結果值。映射單元260是耦接至第二演算單元250,用以將此比對結果值映射至一個相似度。例如,若使用者140的動作越相似於虛擬教練132的動作,則相似度會越高。此相似度會被顯示到螢幕120上,讓使用者140得知自己的動作是否正確。特別的是,對於感測器130所擷取的每一張影像,動作比對系統200都會產生一個相似度並且將此相似度顯示在螢幕120上。藉此,使用者140可以隨時地得知自己的連續動作是否正確。The second calculus unit 250 multiplies the weights by the relationship values, and generates a comparison result value based on the multiplied result. The mapping unit 260 is coupled to the second calculation unit 250 for mapping the comparison result value to a similarity. For example, if the action of the user 140 is similar to the action of the virtual coach 132, the similarity will be higher. This similarity is displayed on the screen 120, letting the user 140 know if his or her action is correct. In particular, for each image captured by the sensor 130, the motion comparison system 200 produces a similarity and displays the similarity on the screen 120. Thereby, the user 140 can know at any time whether his or her continuous action is correct.

以下將舉一範例實施例詳細說明動作比對系統200中各單元的操作。The operation of each unit in the motion comparison system 200 will be described in detail below by way of an exemplary embodiment.

首先,使用者140會對動作比對裝置100輸入一或多個設 定。例如,使用者140會選擇一個運動種類、運動時間、運動強度、或是所要加強的身體部分。接下來,感測器130會持續地取得使用者的串流影像。此串流影像包括多個影像,並且每一個影像對應於不同的時間資訊。在一範例實施例中,時間資訊可表示為第幾秒。或者,時間資訊可用來表示為串流影像中的第幾張影像。First, the user 140 inputs one or more settings to the action comparison device 100. set. For example, the user 140 may select a sport type, exercise time, exercise intensity, or body part to be strengthened. Next, the sensor 130 continuously acquires the streaming image of the user. The streaming image includes a plurality of images, and each image corresponds to different time information. In an exemplary embodiment, the time information can be represented as the second few seconds. Alternatively, the time information can be used to represent the first image in the streaming image.

圖3是根據一範例實施例繪示多個身體部分的節點的示意圖。3 is a schematic diagram showing nodes of a plurality of body parts, according to an exemplary embodiment.

請參照圖3,使用者動作擷取單元210會根據從感測器130取得的串流影像,取得使用者140的串流動作,並且計算出多個節點。在此範例實施例中,這些節點的數目為15,並且這些節點是分別屬於使用者身上的15個身體部位。這些節點分別為頭節點1201、頸節點1202、軀幹中心節點1203、右肩節點1204、右手軸節點1205、右手節點1206、右髖部節點1207、右膝節點1208、右腳節點1209、左肩節點1210、左手軸節點1211、左手節點1212、左髖部節點1213、左膝節點1214及左腳節點1215。節點1201~1215是位於人體的主要關節上,使用者動作擷取單元210可以從串流影像中判斷使用者的連續移動,並從此連續移動中計算出節點1201~1215。然而,在其他範例實施例中,使用者動作擷取單元210也可以計算出數目更多或更少的節點。或者,使用者動作擷取單元210也可以計算出其他身體部分的節點,本揭露並不在此限。在此範例實施例中,每一個節點包括了x方向上的座標、y方向上的座標以及z方向上的座標。在此,使用者的一個節點的三個座標表示 為(xu (t),yu (t),zu (t)),其中t代表時間資訊。另一方面,在此用向量U來表示使用者在一段時間內所有節點的座標。Referring to FIG. 3 , the user action capturing unit 210 obtains a streaming operation of the user 140 based on the streaming image acquired from the sensor 130 and calculates a plurality of nodes. In this exemplary embodiment, the number of these nodes is 15, and these nodes are 15 body parts that belong to the user, respectively. These nodes are a head node 1201, a neck node 1202, a trunk center node 1203, a right shoulder node 1204, a right hand axis node 1205, a right hand node 1206, a right hip node 1207, a right knee node 1208, a right foot node 1209, and a left shoulder node 1210. The left hand axis node 1211, the left hand node 1212, the left hip node 1213, the left knee node 1214, and the left foot node 1215. The nodes 1201 to 1215 are located on the main joint of the human body, and the user action capturing unit 210 can determine the continuous movement of the user from the streaming image, and calculate the nodes 1201 to 1215 from the continuous movement. However, in other example embodiments, the user action capture unit 210 may also calculate a greater or lesser number of nodes. Alternatively, the user action capturing unit 210 may also calculate nodes of other body parts, and the disclosure is not limited thereto. In this exemplary embodiment, each node includes coordinates in the x direction, coordinates in the y direction, and coordinates in the z direction. Here, the three coordinates of a node of the user are expressed as (x u (t), y u (t), z u (t)), where t represents time information. On the other hand, the vector U is used here to represent the coordinates of all nodes of the user over a period of time.

另一方面,虛擬教練動作資訊單元220會提供虛擬教練的串流動作,此串流動作的多個節點以及這些節點的座標。例如,動作比對裝置200中包括一個資料庫,其儲存了多種運動種類的串流影像。而每一個串流影像包括了不同時間的多個影像。每張影像包括15個節點,其是分別屬於上述15個身體部位。而虛擬教練的每個節點也包括了x方向上的座標、y方向上的座標以及z方向上的座標。在此,對應於一時間資訊t,虛擬教練上的一個節點的三個座標表示為(xv (t),xv (t),zv (t)),而向量V是用以表示在一段時間內,虛擬教練上所有的節點的座標。On the other hand, the virtual instructor action information unit 220 provides a streaming action of the virtual instructor, a plurality of nodes of the streaming action and the coordinates of the nodes. For example, the motion comparison device 200 includes a database that stores stream images of a plurality of motion types. Each stream image includes multiple images at different times. Each image consists of 15 nodes, which belong to the above 15 body parts. Each node of the virtual trainer also includes coordinates in the x direction, coordinates in the y direction, and coordinates in the z direction. Here, corresponding to a time information t, the three coordinates of a node on the virtual trainer are represented as (x v (t), x v (t), z v (t)), and the vector V is used to indicate The coordinates of all the nodes on the virtual trainer for a period of time.

圖4是根據一範例實施例繪示動作比對系統的運作示意圖。4 is a schematic diagram showing the operation of an action comparison system according to an exemplary embodiment.

請參照圖4,使用者動作擷取單元210會將向量U傳送給第一演算單元230,並且虛擬教練動作資訊單元220會將向量V傳送給第一演算單元230。對於每一個身體部位以及每一個時間資訊t,第一演算單元230會根據一個串流節點比對演算法算出向量U與向量V之間的關係數值。此串流節點比對演算法可以是動態時間扭曲演算法(dynamic time warping,DTW)、一歐基里德距離(Euclidean distance,ED)演算法或一相關係數(coefficient of correlation,CC)演算法。DTW的基本原理是要比對兩個時間序列之間的相似程度。ED的原理則是計算一空間上兩點的距離,若距離越大則兩點之間越不相似。 CC是用以判斷兩個時間序列之間的關聯程度有多高。然而,此領域通常知識者應該理解這些串流比對演算法的內容,在此並不詳述。Referring to FIG. 4 , the user action capture unit 210 transmits the vector U to the first calculation unit 230 , and the virtual coach action information unit 220 transmits the vector V to the first calculation unit 230 . For each body part and each time information t, the first calculation unit 230 calculates the relationship value between the vector U and the vector V according to a stream node comparison algorithm. The stream node comparison algorithm can be a dynamic time warping (DTW), an Euclidean distance (ED) algorithm or a coefficient of correlation (CC) algorithm. . The basic principle of DTW is to compare the degree of similarity between two time series. The principle of ED is to calculate the distance between two points in a space. If the distance is larger, the two points are not similar. CC is used to determine how much the relationship between two time series is high. However, those skilled in the art should understand the content of these stream alignment algorithms and are not detailed here.

第一演算單元230所採用的串流節點比對演算法可以表示為函數Hn (),其是用以計算第n個身體部位的關係數值。以歐基里德距離演算法與頭節點為例,第一演算單元230會根據時間資訊t,計算使用者中的頭節點的三個座標(xu (t),yu (t),zu (t))與虛擬教練中頭節點的三個座標(xv (t),xv (t),zv (t))之間的歐基里德距離,藉此產生一個關係數值401(表示為H頭節點 (U,V))。類似的,對於其他身體部位,第一演算單元230也會計算出對應的關係數值(例如,關係數值402至415)。The stream node alignment algorithm employed by the first calculus unit 230 can be expressed as a function H n (), which is a relationship value used to calculate the nth body part. Taking the Euclid distance algorithm and the head node as an example, the first calculus unit 230 calculates the three coordinates of the head node in the user according to the time information t (x u (t), y u (t), z u (t)) The Euclid distance between the three coordinates (x v (t), x v (t), z v (t)) of the head node in the virtual trainer, thereby generating a relationship value of 401 ( Expressed as H head node (U, V)). Similarly, for other body parts, the first calculus unit 230 also calculates a corresponding relationship value (eg, relationship values 402 to 415).

另一方面,多維權重篩選器240會根據使用者所設定之身體部位416、運動種類417、與時間資訊418,藉由權重向量來篩選出多個權重。在此,權重向量包括了身體部位416、運動種類417與時間資訊418這三個維度。舉例來說,一個身體部位416可用整數1~15來表示(例如,用”1”表示頭節點);而不同的運動種類417也可表示為離散的多個數值(例如用”0”表示太極拳,用”1”表示國標舞);時間資訊418可以用影片秒數來表示。而身體部位416、運動種類417、與時間資訊418所組成的權重向量可以決定三維矩陣500上的一個位置(如圖5所示)。此三維矩陣500上的一個權重可以用Wmtn 來表示,所代表的意義是某一運動種類(m)、某一時間資訊(t)與某一身體部位(n)的權重。其中,m與n為正整數,並且t為實數。在另一範例實施例中,權重向量也可以包括更多維度。例如,權重 向量可包括難易度或者是使用者偏好的維度,本揭露並不在此限。On the other hand, the multi-dimensional weight filter 240 filters a plurality of weights by weight vectors according to the body part 416, the motion type 417, and the time information 418 set by the user. Here, the weight vector includes three dimensions of the body part 416, the motion type 417, and the time information 418. For example, a body part 416 can be represented by an integer from 1 to 15 (eg, a "1" is used to indicate a head node); and a different motion category 417 can also be represented as a discrete plurality of values (eg, "0" is used to represent the tai chi Boxing, with "1" for the national standard dance); time information 418 can be expressed in seconds of the film. The weight vector composed of the body part 416, the motion type 417, and the time information 418 can determine a position on the three-dimensional matrix 500 (as shown in FIG. 5). A weight on the three-dimensional matrix 500 can be represented by W mtn , which represents the weight of a certain motion category (m), a certain time information (t) and a certain body part (n). Where m and n are positive integers and t is a real number. In another example embodiment, the weight vector may also include more dimensions. For example, the weight vector may include difficulty or a dimension preferred by the user, and the disclosure is not limited thereto.

請參照圖5,若使用者不想考慮運動種類417與時間資訊418,多維權重篩選器240可以只根據身體部位416來取得權重(對應到N軸)。例如:國標舞手部訓練,以針對手部節點所對應的權重相對較大;若是國標舞腳部訓練,以針對腳部節點所對應的權重相對較大。另一方面,若使用者不想考慮時間資訊418,則多維權重篩選器240可以只根據運動種類417與身體部位416來取得權重(對應到M-N平面)。例如:太極拳,以著重手部及下盤重心的節點所對應的權重相對較大;登階,以著重下半身腳部的節點所對應的權重相對較大。若使用者不想考慮運動種類417,則多維權重篩選器240可以只根據身體部位416與時間資訊418來取得權重(對應於N-T平面)。例如,使用者可以設定在運動的前半段強調上半身的運動,上半身節點所對應的權重相對較大;而在運動的後半段強調下半身的運動,下半身節點所對應的權重相對較大。Referring to FIG. 5, if the user does not want to consider the motion type 417 and the time information 418, the multi-dimensional weight filter 240 can obtain the weight based on the body part 416 (corresponding to the N-axis). For example, the national standard dance hand training, the weight corresponding to the hand node is relatively large; if the national standard dance foot training, the weight corresponding to the foot node is relatively large. On the other hand, if the user does not want to consider the time information 418, the multi-dimensional weight filter 240 can obtain the weight (corresponding to the M-N plane) based only on the motion category 417 and the body part 416. For example, Tai Chi Chuan, the weight of the node that focuses on the center of gravity of the hand and the lower part of the disk is relatively large; the weight of the node that focuses on the lower part of the foot is relatively large. If the user does not want to consider the sport category 417, the multi-dimensional weight filter 240 can obtain weights (corresponding to the N-T plane) based only on the body part 416 and the time information 418. For example, the user can set the movement of the upper body to be emphasized in the first half of the movement, and the weight corresponding to the upper body node is relatively large; while the movement of the lower body is emphasized in the second half of the movement, the weight corresponding to the lower body node is relatively large.

在此,多維權重篩選器240所產生的權重為實數,並且這些權重的值大於等於0.1並且小於等於2。當權重的值越大,表示相對應的身體部位越重要。然而,若權重的值被設定的太大(超過2),使用者不準確的動作會被放大,會導致使用者不容易得到高的相似度。然而,在其他範例實施例中,這些權重也可以被設定為其他數值,本揭露並不在此限。Here, the weights generated by the multi-dimensional weight filter 240 are real numbers, and the values of these weights are greater than or equal to 0.1 and less than or equal to 2. The greater the value of the weight, the more important the corresponding body part is. However, if the value of the weight is set too large (more than 2), the user's inaccurate motion will be amplified, which may result in the user not easily obtaining a high degree of similarity. However, in other exemplary embodiments, these weights may also be set to other values, and the disclosure is not limited thereto.

請參照回圖4,多維權重篩選器240會將所取得的權重傳送給第二演算單元250。第二演算單元250會將這些權重分別 乘上關係數值401~415,並將相乘後的結果相加,以取得一個比對結果值。例如,第二演算單元250會根據以下方程式(1)產生比對結果值。Referring back to FIG. 4, the multi-dimensional weight filter 240 transmits the obtained weights to the second calculation unit 250. The second calculus unit 250 will separate these weights Multiply the relationship values 401~415 and add the multiplied results to obtain a comparison result value. For example, the second calculation unit 250 generates a comparison result value according to the following equation (1).

其中Node為所有的身體部位所形成的一個集合。在此範例實施例中,對於使用者的串流動作中的每一個影像及虛擬教練的每一個影像,第二演算單元250都會計算出一個比對結果值。第二演算單元250會將這些比對結果值傳送給映射單元260。Node is a collection of all body parts. In this exemplary embodiment, the second calculus unit 250 calculates a comparison result value for each image of the user's streaming action and each image of the virtual coach. The second calculation unit 250 transmits the comparison result values to the mapping unit 260.

圖6是根據一範例實施例繪示映射單元的操作示意圖。FIG. 6 is a schematic diagram showing the operation of a mapping unit according to an exemplary embodiment.

請參照圖6,映射單元260會接收到多個比對結果值,並且會從這些比對結果值中取得一個最大比對結果值與一個最小比對結果值。在圖6中,最大比對結果值是表示為以下方程式(2),而最小比對結果值是表示為以下方程式(3)。Referring to FIG. 6, the mapping unit 260 receives a plurality of comparison result values, and obtains a maximum alignment result value and a minimum alignment result value from the comparison result values. In Fig. 6, the maximum alignment result value is expressed as the following equation (2), and the minimum alignment result value is expressed as the following equation (3).

映射單元260會根據最小比對結果值與最大比對結果值產生一個相似度定義域。映射單元260也會定義一個相似度值域(例如為0至100)。映射單元260會根據最小比對結果值與最大比對結果值將一個比對結果值從相似度定義域映射至相 似度值域。例如,當第一演算單元230所採用的串流節點比對演算法是DTW或ED時,最大比對結果值會被映射至0,並且最小比對結果值會被映射至100。另一方面,當第一演算單元230所採用的串流節點比對演算法是CC時,最大比對結果值會被映射至100,並且最小比對結果值會被映射至0。當一個比對結果值介於最小比對結果值與最大比對結果值之間時,此比對結果值便會被映射至介於0~100之間的相似度。第二演算單元250可以用線性或非線性的方式來產生0~100之間的相似度,本揭露並不在此限。並且,在其他範例實施例中,映射單元260也可以定義其他的相似度定義域(例如,0~10),本揭露並不在此限。最後,映射單元260會將產生的相似度傳送至螢幕120。Mapping unit 260 generates a similarity domain based on the minimum alignment result value and the maximum alignment result value. Mapping unit 260 also defines a similarity value field (eg, 0 to 100). The mapping unit 260 maps a comparison result value from the similarity definition domain to the phase based on the minimum alignment result value and the maximum alignment result value. Similarity value range. For example, when the stream node alignment algorithm employed by the first calculus unit 230 is DTW or ED, the maximum alignment result value will be mapped to 0, and the minimum alignment result value will be mapped to 100. On the other hand, when the stream node alignment algorithm employed by the first calculation unit 230 is CC, the maximum alignment result value is mapped to 100, and the minimum alignment result value is mapped to 0. When an alignment result value is between the minimum alignment result value and the maximum alignment result value, the comparison result value is mapped to a similarity between 0 and 100. The second calculus unit 250 can generate a similarity between 0 and 100 in a linear or non-linear manner, and the disclosure is not limited thereto. Moreover, in other exemplary embodiments, the mapping unit 260 may also define other similarity domain (for example, 0 to 10), and the disclosure is not limited thereto. Finally, mapping unit 260 transmits the generated similarity to screen 120.

圖7是根據一範例實施例繪示動作比對方法的流程圖。FIG. 7 is a flow chart showing a method of motion comparison according to an exemplary embodiment.

請參照圖7,在步驟S702中,根據使用者的多個影像取得使用者的第一串流動作及以及第一串流動作的多個節點,其中第一串流動作的每一個節點包括多個座標,並且第一串流動作的每一個節點屬於一個身體部位。在步驟S704中,提供虛擬教練的第二串流動作及第二串流動作的多個節點,其中第二串流動作的每一個節點包括多個座標,並且第二串流動作的每一個節點屬於上述身體部位的其中之一。在步驟S706中,根據一個串流節點比對演算法計算第一串流動作的節點的座標與第二串流動作的節點的座標之間的多個關係數值。在步驟S708中,根據身體部位、使用者所預先設定的運動種類、以及上述影像的一時間資訊,藉由權重向量取得多個權重。在步 驟S710中,根據這些權重分別乘上關係數值後的結果產生一個比對結果值。在步驟S712中,將比對結果值映射至一個相似度。然而,圖7中各步驟已詳細說明如上,在此便不再贅述。Referring to FIG. 7, in step S702, a first stream action of the user and a plurality of nodes of the first stream action are acquired according to the plurality of images of the user, wherein each node of the first stream action includes a plurality of nodes. Coordinates, and each node of the first stream action belongs to a body part. In step S704, a plurality of nodes of the second stream action and the second stream action of the virtual trainer are provided, wherein each node of the second stream action includes a plurality of coordinates, and each node of the second stream action One of the above body parts. In step S706, a plurality of relationship values between the coordinates of the node of the first stream action and the coordinates of the node of the second stream action are calculated according to a stream node comparison algorithm. In step S708, a plurality of weights are obtained by the weight vector based on the body part, the type of motion preset by the user, and a time information of the image. In step In step S710, a result of multiplying the relationship values by these weights respectively produces a comparison result value. In step S712, the comparison result value is mapped to one similarity. However, the steps in FIG. 7 have been described in detail above, and will not be described again here.

在一範例實施例中,圖7中各步驟可被實作為多個程式碼。這些程式碼會被儲存在一個電子裝置的一個記憶體中。此電子裝置包括了一個處理器,用以執行這些程式碼。此電子裝置可被實作為電腦、電視、遊戲機、或任何一種嵌入式系統。或者,圖7中各步驟可被實作為一或多個電路。本揭露並不限制用軟體或硬體的方式來實作圖7中的各步驟。In an exemplary embodiment, the steps in Figure 7 can be implemented as multiple programs. These codes are stored in a memory of an electronic device. The electronic device includes a processor for executing the code. The electronic device can be implemented as a computer, a television, a game console, or any embedded system. Alternatively, the steps in Figure 7 can be implemented as one or more circuits. The disclosure does not limit the steps in Figure 7 to be implemented in a software or hardware manner.

本揭露範例實施例所提出的動作比對系統及動作方法,特別是一種多模態動作串流比對系統及方法,可以根據時間資訊、身體部位以及運動種類,藉由權重向量來選定多個權重,並且這些權重會用來計算一個相似值。藉此,使用者可以依照虛擬教練的指示加強所要鍛鍊的身體部位,提高運動的效果。The action comparison system and the action method proposed by the exemplary embodiment, in particular, a multi-modal action stream comparison system and method, can select multiple by weight vector according to time information, body part and motion type Weights, and these weights are used to calculate a similar value. Thereby, the user can strengthen the body part to be exercised according to the instruction of the virtual coach, and improve the effect of the exercise.

雖然本發明以前述之較佳實施例揭露如上,然其並非用以限定本發明,任何熟習相像技藝者,在不脫離本發明之精神和範圍內,當可作些許之更動與潤飾,因此本發明之專利保護範圍須視本說明書所附之申請專利範圍所界定者為準。While the present invention has been described above in terms of the preferred embodiments thereof, it is not intended to limit the invention, and the invention may be modified and modified without departing from the spirit and scope of the invention. The patent protection scope of the invention is subject to the definition of the scope of the patent application attached to the specification.

100‧‧‧動作比對裝置100‧‧‧ action comparison device

120‧‧‧螢幕120‧‧‧ screen

130‧‧‧感測器130‧‧‧Sensor

132‧‧‧虛擬教練132‧‧‧Virtual Coach

140‧‧‧使用者140‧‧‧Users

200‧‧‧動作比對系統200‧‧‧Action comparison system

210‧‧‧使用者動作擷取單元210‧‧‧User action capture unit

220‧‧‧虛擬教練動作資訊單元220‧‧‧Virtual Coach Action Information Unit

230‧‧‧第一演算單元230‧‧‧First calculation unit

240‧‧‧多維權重篩選器240‧‧‧Multidimensional weight filter

250‧‧‧第二演算單元250‧‧‧Second calculation unit

260‧‧‧映射單元260‧‧‧ mapping unit

1201~1215‧‧‧節點1201~1215‧‧‧ nodes

401~415‧‧‧關係數值401~415‧‧‧ relationship value

416‧‧‧身體部位416‧‧‧ body parts

417‧‧‧運動種類417‧‧‧Types of sports

418‧‧‧時間資料418‧‧‧Time Information

500‧‧‧三維矩陣500‧‧‧Three-dimensional matrix

S702、S704、S706、S708、S710、S712‧‧‧動作比對方法的步驟S702, S704, S706, S708, S710, S712‧‧‧ steps of the action comparison method

圖1是根據一範例實施例繪示虛擬教練引導使用者運動的示意圖。FIG. 1 is a schematic diagram showing a virtual coach guiding a user's motion according to an exemplary embodiment.

圖2是根據一範例實施例繪示動作比對裝置的方塊圖。2 is a block diagram showing an action comparison device, according to an exemplary embodiment.

圖3是根據一範例實施例繪示多個身體部分的節點的示意圖。3 is a schematic diagram showing nodes of a plurality of body parts, according to an exemplary embodiment.

圖4是根據一範例實施例繪示動作比對系統的運作示意圖。4 is a schematic diagram showing the operation of an action comparison system according to an exemplary embodiment.

圖5是根據一範例實施例繪示一個三維矩陣的示意圖。FIG. 5 is a schematic diagram showing a three-dimensional matrix according to an exemplary embodiment.

圖6是根據一範例實施例繪示映射單元的操作示意圖。FIG. 6 is a schematic diagram showing the operation of a mapping unit according to an exemplary embodiment.

圖7是根據一範例實施例繪示動作比對方法的流程圖。FIG. 7 is a flow chart showing a method of motion comparison according to an exemplary embodiment.

S702、S704、S706、S708、S710、S712‧‧‧動作比對方法的步驟S702, S704, S706, S708, S710, S712‧‧‧ steps of the action comparison method

Claims (14)

一種動作比對系統,包括:一使用者動作擷取單元,用以根據一使用者的多個影像取得該使用者的一第一串流動作及以及該第一串流動作的多個節點,其中該第一串流動作的每一該些節點包括多個座標,並且該第一串流動作的每一該些節點屬於一身體部位;一虛擬教練動作資訊單元,用以提供一虛擬教練的一第二串流動作及該第二串流動作的多個節點,其中該第二串流動作的每一該些節點包括多個座標,並且該第二串流動作的每一該些節點屬於該些身體部位的其中之一;一第一演算單元,耦接至該使用者動作擷取單元與該虛擬教練動作資訊單元,用以根據一串流節點比對演算法計算該第一串流動作的該些節點的該些座標與該第二串流動作的該些節點的該些座標之間的多個關係數值;一多維權重篩選器,用以根據該些身體部位、該使用者所預先設定的多個運動種類、以及該些影像的多個時間資訊,藉由一權重向量取得多個權重;一第二演算單元,耦接至該第一演算單元與該多維權重篩選器,用以根據該些權重分別乘上該些關係數值後的一結果產生一比對結果值;以及一映射單元,耦接至該第二演算單元,用以將該比對結果值映射至一相似度。An action comparison system includes: a user action capture unit configured to acquire a first stream action of the user and a plurality of nodes of the first stream action according to a plurality of images of a user, Each of the nodes of the first stream action includes a plurality of coordinates, and each of the nodes of the first stream action belongs to a body part; a virtual coach motion information unit is configured to provide a virtual coach a second stream action and a plurality of nodes of the second stream action, wherein each of the nodes of the second stream action comprises a plurality of coordinates, and each of the nodes of the second stream action belongs to One of the body parts; a first calculation unit coupled to the user action extraction unit and the virtual trainer action information unit for calculating the first stream according to a stream node comparison algorithm a plurality of relationship values between the coordinates of the nodes of the action and the coordinates of the nodes of the second stream action; a multi-dimensional weight filter for determining the body parts, the user Preset The plurality of motion types and the plurality of time information of the images are obtained by using a weight vector to obtain a plurality of weights; a second calculation unit is coupled to the first calculation unit and the multi-dimensional weight filter for The result of multiplying the weights by the relationship values respectively produces a comparison result value; and a mapping unit coupled to the second calculation unit for mapping the comparison result value to a similarity. 如申請專利範圍第1項所述之動作比對系統,其中該使用者的該些節點的個數為15,並且該虛擬教練的該些節點 的個數為15。The action comparison system as described in claim 1, wherein the number of the nodes of the user is 15, and the nodes of the virtual coach are The number is 15. 如申請專利範圍第1項所述之動作比對系統,其中該些權重為實數,該些權重的值大於等於0.1並且小於等於2。The action comparison system of claim 1, wherein the weights are real numbers, and the weights have a value greater than or equal to 0.1 and less than or equal to 2. 如申請專利範圍第2項所述之動作比對系統,其中該第二演算單元產生該比對結果值的操作包括:該第二演算單元根據方程式(1)產生該比對結果值, 其中,U為一向量,其包括該使用者的該些節點的該些座標,V為一向量,其包括該虛擬教練的該些節點的該些座標,Wmtn 為對應該些身體部分中第n個身體部位、該些運動種類中的第m個運動種類及該些時間資訊中第t秒的該權重,Hn ()為對應於該串流節點比對演算法的一函數並且用以計算對應該第n個身體部位的該關係數值,n與m為正整數,t為實數,並且Node為該些身體部位所形成的一集合。The action comparison system of claim 2, wherein the operation of the comparison result value by the second calculation unit comprises: the second calculation unit generating the comparison result value according to the equation (1), Where U is a vector including the coordinates of the nodes of the user, and V is a vector including the coordinates of the nodes of the virtual coach, and W mtn is corresponding to the body parts. n body parts, the mth motion category of the motion categories, and the weight of the tth second of the time information, H n () is a function corresponding to the stream node comparison algorithm and is used The relationship value corresponding to the nth body part is calculated, n and m are positive integers, t is a real number, and Node is a set formed by the body parts. 如申請專利範圍第1項所述之動作比對系統,其中該串流節點比對演算法為一動態時間扭曲演算法、一歐基里德距離演算法或一相關係數演算法。The action comparison system according to claim 1, wherein the stream node comparison algorithm is a dynamic time warping algorithm, an Euclidean distance algorithm or a correlation coefficient algorithm. 如申請專利範圍第1項所述之動作比對系統,其中該第二演算單元還用以產生多個第二比對結果值,該映射單元取得該些第二比對結果值中的一最小比對結果值與一最大比對結果值,根據該最小比對結果值與該最大比對結果值將該比對結果值映射至一相似度值域中的該相似度。The action comparison system of claim 1, wherein the second calculation unit is further configured to generate a plurality of second comparison result values, and the mapping unit obtains a minimum of the second comparison result values. The comparison result value is compared with a maximum alignment result value, and the comparison result value is mapped to the similarity in a similarity value field according to the minimum alignment result value and the maximum alignment result value. 如申請專利範圍第6項所述之動作比對系統,其中該 相似度值域的範圍是0至100。The action comparison system as described in claim 6 of the patent application, wherein the The similarity value range is from 0 to 100. 一種動作比對方法,適用於一電子裝置,包括:根據一使用者的多個影像取得該使用者的一第一串流動作及以及該第一串流動作的多個節點,其中該第一串流動作的每一該些節點包括多個座標,並且該第一串流動作的每一該些節點屬於一身體部位;提供一虛擬教練的一第二串流動作及該第二串流動作的多個節點,其中該第二串流動作的每一該些節點包括多個座標,並且該第二串流動作的每一該些節點屬於該些身體部位的其中之一;根據一串流節點比對演算法計算該第一串流動作的該些節點的該些座標與該第二串流動作的該些節點的該些座標之間的多個關係數值;根據該些身體部位、該使用者所預先設定的一運動種類、以及該些影像的多個時間資訊,藉由一權重向量取得多個權重;根據該些權重分別乘上該些關係數值後的一結果產生一比對結果值;以及將該比對結果值映射至一相似度。An action comparison method is applicable to an electronic device, comprising: acquiring a first stream action of the user and a plurality of nodes of the first stream action according to a plurality of images of a user, wherein the first Each of the nodes of the streaming action includes a plurality of coordinates, and each of the nodes of the first streaming action belongs to a body part; providing a second stream action of the virtual trainer and the second stream action a plurality of nodes, wherein each of the nodes of the second stream action includes a plurality of coordinates, and each of the nodes of the second stream action belongs to one of the body parts; The node comparison algorithm calculates a plurality of relationship values between the coordinates of the nodes of the first streaming action and the coordinates of the nodes of the second streaming action; according to the body parts, the a type of motion preset by the user and a plurality of time information of the images, wherein a plurality of weights are obtained by a weight vector; and a result obtained by multiplying the relationship values by the weights respectively produces a comparison result value; And the comparison result value is mapped to a similarity. 如申請專利範圍第8項所述之動作比對方法,其中該使用者的該些節點的個數為15,並且該虛擬教練的該些節點的個數為15。The action comparison method of claim 8, wherein the number of the nodes of the user is 15, and the number of the nodes of the virtual coach is 15. 如申請專利範圍第8項所述之動作比對方法,其中該些權重為實數,該些權重的值大於等於0.1並且小於等於2。The action comparison method as described in claim 8, wherein the weights are real numbers, and the weights have a value greater than or equal to 0.1 and less than or equal to 2. 如申請專利範圍第9項所述之動作比對方法,其中產生該比對結果值的步驟包括:根據方程式(1)產生該比對結果值, 其中,U為一向量,其包括該使用者的該些節點的該些座標,V為一向量,其包括該虛擬教練的該些節點的該些座標,Wmtn 為對應該些身體部分中第n個身體部位、該些運動種類中的第m個運動種類及該些時間資訊中第t秒的該權重,Hn ()為對應於該串流節點比對演算法的一函數並且用以計算對應該第n個身體部位的該關係數值,n與m為正整數,t為實數,並且Node為該些身體部位所形成的一集合。The action comparison method of claim 9, wherein the step of generating the comparison result value comprises: generating the comparison result value according to equation (1), Where U is a vector including the coordinates of the nodes of the user, and V is a vector including the coordinates of the nodes of the virtual coach, and W mtn is corresponding to the body parts. n body parts, the mth motion category of the motion categories, and the weight of the tth second of the time information, H n () is a function corresponding to the stream node comparison algorithm and is used The relationship value corresponding to the nth body part is calculated, n and m are positive integers, t is a real number, and Node is a set formed by the body parts. 如申請專利範圍第8項所述之動作比對方法,其中該串流節點比對演算法為一動態時間扭曲演算法、一歐基里德距離演算法或一相關係數演算法。The action comparison method as described in claim 8, wherein the stream node comparison algorithm is a dynamic time warping algorithm, an Euclidean distance algorithm or a correlation coefficient algorithm. 如申請專利範圍第8項所述之動作比對方法,其中將該比對結果值映射至該相似度的步驟包括:產生多個第二比對結果值;該映射單元取得該些第二比對結果值中的一最小比對結果值與一最大比對結果值,根據該最小比對結果值與該最大比對結果值將該比對結果值映射至一相似度值域中的該相似度。The action comparison method of claim 8, wherein the step of mapping the comparison result value to the similarity comprises: generating a plurality of second comparison result values; the mapping unit obtaining the second ratios And comparing a minimum alignment result value and a maximum alignment result value to the result value, and mapping the comparison result value to the similarity value field according to the minimum alignment result value and the maximum alignment result value degree. 如申請專利範圍第13項所述之動作比對方法,其中該相似度值域的範圍是0至100。The action comparison method according to claim 13, wherein the similarity value range is from 0 to 100.
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