TWI383825B - Interactive game method with alarm function and system thereof - Google Patents

Interactive game method with alarm function and system thereof Download PDF

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TWI383825B
TWI383825B TW100136412A TW100136412A TWI383825B TW I383825 B TWI383825 B TW I383825B TW 100136412 A TW100136412 A TW 100136412A TW 100136412 A TW100136412 A TW 100136412A TW I383825 B TWI383825 B TW I383825B
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distance
pointing device
game
remote pointing
interactive game
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TW201212985A (en
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Cho Yi Lin
Ming Hui Kuo
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Pixart Imaging Inc
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Description

具警示功能之互動式遊戲方法與系統Interactive game method and system with warning function

本發明有關於一種具警示功能之互動式遊戲方法與系統。The invention relates to an interactive game method and system with warning function.

目前已有各種偵測使用者端之三維動作,而進行互動之遊戲系統,例如棒球或桌球遊戲、拳擊、劍士揮劍等。在此種遊戲中,使用者手持遊戲機組所附設的遙控指向裝置(例如球拍、球棒、假劍),根據螢幕上的畫面而互動採取反應(例如擊球、劈砍);遊戲機組偵測該遙控指向裝置的三維移動,而相應地在螢幕上產生反應。此類遊戲之一例可參閱美國專利第6,795,068號。At present, there are various game systems for detecting the three-dimensional motion of the user end, such as baseball or billiard games, boxing, swordsman swords, and the like. In this kind of game, the user holds the remote pointing device (such as a racket, a bat, a fake sword) attached to the game unit, and reacts according to the screen on the screen (such as hitting and slashing); the game unit detects The remote control directs the three-dimensional movement of the device and accordingly produces a response on the screen. An example of such a game can be found in U.S. Patent No. 6,795,068.

然而,由於此類遊戲逼真的臨場感,常導致遊戲玩家忘情地揮舞遙控指向裝置,如此難免對週遭物品或人員帶來危險。對此,在美國專利第2006/0049579號公開案中,揭示一種附加安全帶的遙控指向裝置,使用者可將其套在手腕上防止脫落。此種作法雖然可以避免遙控指向裝置從使用者手中脫落,但並不能稱理想;因為前述損物傷人的安全問題,並未獲得解決。However, due to the realistic presence of such games, game players often wave the remote pointing device, which inevitably poses a danger to surrounding objects or personnel. In this regard, in the publication of U.S. Patent No. 2006/0049579, a remote pointing device for an additional seat belt is disclosed, which can be placed on the wrist to prevent it from falling off. Although this method can prevent the remote pointing device from falling off the user's hand, it cannot be called ideal; because the safety problem of the above-mentioned damage and injury is not solved.

有鑑於此,本發明乃針對先前技術的缺失,提出一種具警示功能之互動式遊戲方法與系統,而得以解決前述安全問題。又,雖然上述安全問題在使用三維遙控指向裝置時較易發生,但本發明並不侷限於必須使用在三維互動遊戲中;任何使用遙控指向裝置的遊戲,均可適用本發明。In view of this, the present invention is directed to the lack of prior art, and proposes an interactive game method and system with a warning function to solve the aforementioned security problem. Moreover, although the above security problems are more likely to occur when using a three-dimensional remote pointing device, the present invention is not limited to being used in a three-dimensional interactive game; any game using a remote pointing device can be applied to the present invention.

本發明之目的在提供一種具警示功能之互動式遊戲方法,當遙控指向裝置與週遭物件距離過近時,可啟動安全機制(發出警訊或啟動對應的防護措施),以避免碰撞而解決前述安全問題。The object of the present invention is to provide an interactive game method with a warning function. When the remote pointing device is too close to the surrounding object, the safety mechanism can be activated (issuing a warning or starting a corresponding protective measure) to avoid the collision and solving the foregoing. safe question.

本發明之第二目的在提供一種具警示功能之互動式遊戲系統。A second object of the present invention is to provide an interactive game system with a warning function.

為達上述之目的,在本發明的其中一個實施例中,提供了一種具警示功能之互動式遊戲系統,包含:至少一遙控指向裝置;以及一遊戲主機,其具有可偵測遙控指向裝置位置之元件,以偵測該遙控指向裝置之位置,並根據該位置之移動來產生遊戲資訊;其中,該遙控指向裝置中包括距離偵測裝置,以偵測該遙控指向裝置與周圍物體間之距離,當該距離小於一預設之安全距離時,該互動式遊戲系統啟動安全機制。In order to achieve the above object, in one embodiment of the present invention, an interactive game system with an alert function is provided, comprising: at least one remote pointing device; and a game console having a detectable remote pointing device position The component detects the position of the remote pointing device and generates game information according to the movement of the position; wherein the remote pointing device includes a distance detecting device to detect the distance between the remote pointing device and the surrounding object The interactive game system initiates a security mechanism when the distance is less than a predetermined safe distance.

上述實施例中,該距離偵測裝置包括訊號發射器、訊號接收器、及處理電路,該處理電路根據訊號發射後返回接收器的時間,來計算前述距離。In the above embodiment, the distance detecting device comprises a signal transmitter, a signal receiver, and a processing circuit, and the processing circuit calculates the distance according to the time when the signal is transmitted back to the receiver.

上述實施例中,該訊號發射器不全方位發射訊號,以避開持有該遙控指向裝置的使用者。In the above embodiment, the signal transmitter does not transmit signals in all directions to avoid the user holding the remote pointing device.

上述實施例中,該安全距離為〔(遙控指向裝置本身之長度加上成年人手臂之標準長度)再乘以安全係數〕。In the above embodiment, the safety distance is [(the length of the remote pointing device itself plus the standard length of the adult arm) and multiplied by the safety factor].

上述實施例中,該遊戲主機根據遊戲資訊而在一螢幕上產生遊戲畫面之變化,且該安全機制包括以下行動之一或多者:在螢幕上顯示警告圖案;在螢幕上顯示警示文字;發出警告音;發出警告語;關閉螢幕;強迫中斷遊戲;以互動遊戲之展現 方式,誘使遊戲玩家朝安全的方向移動。In the above embodiment, the game host generates a change of the game screen on a screen according to the game information, and the security mechanism includes one or more of the following actions: displaying a warning pattern on the screen; displaying the warning text on the screen; Warning tone; issue a warning; close the screen; force the game to be interrupted; show the interactive game The way to entice gamers to move in a safe direction.

上述實施例中,該互動式遊戲方法包含至少兩遙控指向裝置,且當該兩遙控指向裝置間之距離,小於該安全距離之兩倍時,該互動式遊戲系統啟動安全機制。In the above embodiment, the interactive game method includes at least two remote pointing devices, and the interactive game system initiates a security mechanism when the distance between the two remote pointing devices is less than twice the safe distance.

又,根據本發明的再另一個實施例,也提供一種具警示功能之互動式遊戲方法,包含:提供至少一遙控指向裝置;以可偵測遙控指向裝置與周圍物體位置之元件偵測該遙控指向裝置與周圍物體間之距離;以及當該距離小於一預設之安全距離時,啟動安全機制。Moreover, according to still another embodiment of the present invention, there is also provided an interactive game method with an alert function, comprising: providing at least one remote pointing device; detecting the remote control with a component capable of detecting a position of the remote pointing device and a surrounding object The distance between the pointing device and the surrounding object; and when the distance is less than a predetermined safe distance, the security mechanism is activated.

底下藉由具體實施例詳加說明,當更容易瞭解本發明之目的、技術內容、特點及其所達成之功效。The purpose, technical content, features and effects achieved by the present invention will be more readily understood by the detailed description of the embodiments.

以下將以三維互動遊戲為例來說明本發明,但如前所述,不論三維互動遊戲或其他遊戲,均可適用本發明。此外需說明的是,三維互動遊戲有各種硬體配置方法和計算三維資訊的方法,以下係舉例說明以示本發明已達可實施階段,但並不代表本發明僅限於下述硬體配置或作法。The present invention will be described below by taking a three-dimensional interactive game as an example, but as described above, the present invention can be applied regardless of a three-dimensional interactive game or other games. In addition, it should be noted that the three-dimensional interactive game has various hardware configuration methods and methods for calculating three-dimensional information. The following is an example to illustrate that the present invention has reached an implementable stage, but it does not mean that the present invention is limited to the following hardware configuration or practice.

請參閱第1A-1B圖,三維互動遊戲的其中一種作法是設置至少一個發光源與至少兩個感測器,並根據感測器對發光源的感測結果,將其轉換成三維的立體資訊。發光源與感測器可以分設在遊戲主機和遙控指向裝置上、或採其他安排方式,例如將光源獨立設置,與遊戲主機和遙控指向裝置皆分開,再利用有線或無線方式溝通,等等。圖示為其中兩例,第1A圖係將發光源11L、11R設置在遙控指向裝置13上,而將感測器12L、12R設 置在遊戲主機14(或延伸之接收器,未示出)上;遊戲主機14安置在螢幕10的上方。(圖中遊戲主機和遙控指向裝置均以示意表示而未繪示實體。)第1B圖則以相反的方式安排發光源11L、11R和感測器12L、12R。根據發光源所產生的影像、兩感測器間的相對距離、感測器的焦距等,可計算出遙控指向裝置的三維位置。詳言之,如第2圖所示,假設左右兩感測器的中心位置距離為T,感測器的聚焦距離為f,發光源所產生之影像中包含某物件,且該物件在左方感測器所得二維影像中的x座標是xl,在右方感測器所得二維影像中的x座標是xr(假設以感測器的中心位置為原點,則xr在右方感測器中心位置的左方,故為負值),而該物件距離感測器的距離為Z,則根據相似三角形定理,x l /f =X/Z ,且-x r /f =(T -X )/Z Referring to FIG. 1A-1B, one of the three-dimensional interactive games is to set at least one illumination source and at least two sensors, and convert the three-dimensional information according to the sensing result of the sensor to the illumination source. . The light source and the sensor can be separately arranged on the game host and the remote pointing device, or other arrangement manners, for example, the light source can be set independently, separated from the game host and the remote pointing device, and then communicated by wire or wireless, etc. . Two of the examples are illustrated. In FIG. 1A, the illumination sources 11L, 11R are disposed on the remote pointing device 13, and the sensors 12L, 12R are disposed on the game console 14 (or an extended receiver, not shown). The game console 14 is placed above the screen 10. (The game console and the remote pointing device are shown schematically and the entities are not shown.) Figure 1B arranges the illumination sources 11L, 11R and the sensors 12L, 12R in the opposite manner. The three-dimensional position of the remote pointing device can be calculated according to the image generated by the light source, the relative distance between the two sensors, the focal length of the sensor, and the like. In detail, as shown in Fig. 2, it is assumed that the center position distance between the left and right sensors is T, and the focus distance of the sensor is f. The image generated by the light source contains an object, and the object is on the left side. The x coordinate in the 2D image obtained by the sensor is xl, and the x coordinate in the 2D image obtained by the right sensor is xr (assuming the center position of the sensor is the origin, then xr is sensed on the right side) The left position of the center of the device is negative, and the distance of the object from the sensor is Z, according to the similar triangle theorem, x l /f = X/Z , and -x r /f =( T - X ) /Z

故可求出該物件的三維資訊:X =(T ×x l )/(x l -x r )Therefore, the three-dimensional information of the object can be obtained: X = ( T × x l ) / ( x l - x r )

Y =(T ×y l )/(x l -x r ) (其中y l 在圖中未示出) Y = ( T × y l ) / ( x l - x r ) (where y l is not shown in the figure)

Z =f ×[T /(x l -x r )] Z = f ×[ T /( x l - x r )]

藉此方式,卽可產生物件的三維資訊。In this way, 卽 can generate three-dimensional information of the object.

當然,以上計算方式僅為可行的作法之一,除以上所述方式外,亦可採用其他方式來計算三維資訊,例如可以僅使用一個光學感測器來捕捉影像,並另搭配使用陀螺儀來定位,根據影像資訊與定位資訊來計算三維資訊,等等。如何計算三維資訊,並非本案重點,故不予贅述所有的可能作法與細節。Of course, the above calculation method is only one of the feasible methods. In addition to the above methods, other methods can be used to calculate the three-dimensional information. For example, only one optical sensor can be used to capture the image, and the gyroscope can be used in combination with the gyroscope. Positioning, calculating 3D information based on image information and positioning information, and so on. How to calculate 3D information is not the focus of this case, so all possible practices and details will not be described.

請參閱第3圖(為便利了解,本圖中將遙控指向裝置繪示為遙控器,事實上其外形可能為球棒、長劍等),根據本發明,遙控指向裝置產生碰撞的可能原因包含以下三種:Please refer to FIG. 3 (for convenience, in the figure, the remote pointing device is shown as a remote controller, in fact, its shape may be a bat, a long sword, etc.), according to the present invention, the possible reasons for the collision of the remote pointing device include The following three:

一、遙控指向裝置與遊戲主機(或延伸之接收器)所在位置之設備家具(例如電視螢幕、電視櫃)碰撞(圖中之箭號1)1. The remote pointing device collides with the equipment furniture (such as TV screen, TV cabinet) at the location of the game console (or the extended receiver) (arrow 1 in the figure)

二、遙控指向裝置與週遭人物(例如人員、家具、牆壁)碰撞(圖中之箭號2)Second, the remote pointing device collides with surrounding people (such as people, furniture, walls) (arrow 2 in the figure)

三、兩個以上之遙控指向裝置彼此碰撞(圖中之箭號3)3. Two or more remote pointing devices collide with each other (arrow 3 in the figure)

針對以上可能的碰撞原因,本發明的解決方案敘述如後。需說明的是,以下所述僅為本發明的實施例,而非用以限制本發明的範圍;熟悉本技術者在本發明的教導下,當可類推產生各種等效變化。The solution of the present invention is described below for the possible possible causes of collision. It is to be understood that the following are only examples of the invention, and are not intended to limit the scope of the invention;

一、遙控指向裝置與遊戲主機所在位置碰撞1. The remote pointing device collides with the location of the game console

在前述物件三維資訊的計算過程中,已經得出遙控指向裝置與遊戲主機(或延伸之接收器)之間的距離Z 。根據本發明,可設定安全機制,如果該距離小於某安全距離時,即可產生警示資訊,或以其他方式提供安全防護。所述「安全距離」例如可為〔(遙控指向裝置本身之長度l 加上成年人手臂之標準長度L )再乘以安全係數R 〕,其中R 例如為1.0,1.1,1.2,...;當Z≦(l +L )*R 時,即啟動安全機制。如有必要時,R 值可開放給遊戲玩家自行設定。提供安全防護或警示資訊之方式例如可為:在螢幕上顯示警告圖案或警示文字;發出警告音或警告語;關閉螢幕;強迫中斷遊戲;以互動遊戲之展現方式,誘使遊戲玩家朝安全的方向移動(例如放大畫面,或將遊戲中的主角位置前移,以誘使遊戲玩家退後);等等。In the calculation of the aforementioned three-dimensional information of the object, the distance Z between the remote pointing device and the game host (or the extended receiver) has been obtained. According to the present invention, a security mechanism can be set, and if the distance is less than a certain safe distance, warning information can be generated, or security protection can be provided in other ways. The "safe distance" may be, for example, [(the length of the remote pointing device itself l plus the standard length L of the adult arm) and multiplied by the safety factor R ], where R is for example 1.0, 1.1, 1.2, ...; When Z≦( l + L )* R , the security mechanism is started. If necessary, the R value can be opened to the game player to set it up. The means of providing security protection or warning information can be, for example, displaying a warning pattern or warning text on the screen; issuing a warning tone or warning; turning off the screen; forcing the game to be interrupted; and inducing the game player to be safe in an interactive game presentation manner. Move in direction (such as zooming in on the screen, or moving the protagonist position in the game forward to lure the game player back); and so on.

除根據距離Z 來設定安全機制之外,亦可根據下述避免遙控指向裝置與週遭人物碰撞的方式,來避免遙控指向裝置與遊戲主機碰撞。In addition to setting the safety mechanism according to the distance Z , the remote pointing device can be prevented from colliding with the game host according to the following manner to prevent the remote pointing device from colliding with the surrounding person.

二、遙控指向裝置與週遭人物碰撞Second, the remote pointing device collides with the surrounding people

請參閱第4圖,避免遙控指向裝置與週遭人物碰撞,作法例如可在遙控指向裝置13本身安裝距離偵測裝置30,以偵測遙控指向裝置與其他物體的距離。距離偵測裝置目前已為成熟之技術,例如可使用紅外線發射器(IR TX)31與接收器(IR RX)32,根據光發射後返回接收器的時間,由處理電路33來計算距離。在本發明中,如遊戲本身與距離偵測裝置兩者皆使用紅外線,則需注意距離偵測裝置所使用的紅外線頻率應與遊戲所使用的紅外線頻率有所區隔,以免交互干擾。此外,如圖所示,宜適當設計紅外線的發射角度,使該發射角度不涵蓋遊戲玩家20本身,以避免誤判。當距離偵測裝置所偵測到的距離,小於安全距離時,即啟動安全機制。根據本發明的其中一個較佳實施例,遙控指向裝置可以僅單純地判斷距離,並將距離資料傳送給遊戲主機,至於是否啟動安全機制,其判斷功能則由主機執行。但當然,如將啟動安全機制的判斷功能,設計在遙控指向裝置中執行,亦屬可行。Referring to FIG. 4, the remote pointing device is prevented from colliding with the surrounding person. For example, the distance detecting device 30 can be installed on the remote pointing device 13 itself to detect the distance between the remote pointing device and other objects. The distance detecting device is currently a mature technology, for example, an infrared ray transmitter (IR TX) 31 and a receiver (IR RX) 32 can be used, and the distance is calculated by the processing circuit 33 according to the time when the light is returned to the receiver after the light is emitted. In the present invention, if both the game itself and the distance detecting device use infrared rays, it should be noted that the infrared frequency used by the distance detecting device should be separated from the infrared frequency used by the game to avoid crosstalk. In addition, as shown in the figure, the emission angle of the infrared rays should be appropriately designed so that the emission angle does not cover the game player 20 itself to avoid misjudgment. When the distance detected by the distance detecting device is less than the safe distance, the safety mechanism is activated. According to a preferred embodiment of the present invention, the remote pointing device can simply determine the distance and transmit the distance data to the game console. As for whether or not to activate the security mechanism, the determining function is performed by the host. But of course, it is also feasible to design the control function in the remote pointing device if the judgment function of the safety mechanism is activated.

需說明的是,以上作法僅為本發明的其中一個較佳實施例。除以上作法外,亦有其他方法可行。例如,假設遊戲在固定的環境中進行(例如提供專屬遊戲區間),則可以先行設定環境中固定物體的位置,並根據遊戲所得的三維資訊,將遙控指向裝置的位置與固定物體的位置相比較,如此雖運算上較為複雜,但可免除在遙控指向裝置中安裝距離偵測裝置。又例如,可將距離偵測裝置安裝在螢幕端,例如可安裝在遊戲主機或其延伸接收器上,並由遊戲主機根據多個物體的距離偵測結果來判斷是否啟動安全機制。在此作法中,進入遊戲區間內的物體,最好具有發光源 或良好的反射體。It should be noted that the above practice is only one of the preferred embodiments of the present invention. In addition to the above practices, there are other ways to do so. For example, if the game is played in a fixed environment (for example, providing a dedicated game section), the position of the fixed object in the environment can be set first, and the position of the remote pointing device is compared with the position of the fixed object according to the three-dimensional information obtained by the game. Although this is computationally complicated, the distance detecting device can be eliminated from the remote pointing device. For another example, the distance detecting device can be installed on the screen end, for example, can be installed on the game host or its extended receiver, and the game host can determine whether to start the security mechanism according to the distance detection result of the plurality of objects. In this method, the object entering the game interval preferably has a light source. Or a good reflector.

三、兩個以上之遙控指向裝置彼此碰撞Three or more remote pointing devices collide with each other

若遊戲中容許使用兩個以上之遙控指向裝置時,可使用上述任何一種方式來計算兩遙控指向裝置彼此間的距離;亦即可根據遊戲本身計算所得之三維座標位置來計算其間距離,或另行設置距離偵測裝置來計算其間距離。需注意的是,由於兩遙控指向裝置彼此間可能同時進行相對移動,故在此情況下,宜將兩者間的安全距離設定為單方移動時的兩倍。If more than two remote pointing devices are allowed in the game, you can use any of the above methods to calculate the distance between the two remote pointing devices; or calculate the distance between the two remote coordinates based on the game itself, or calculate the distance between them. A distance detecting device is provided to calculate the distance therebetween. It should be noted that since the two remote pointing devices may move relative to each other at the same time, in this case, the safety distance between the two should be set to be twice as large as when moving unilaterally.

本發明之前述各種實施方法,其硬體電路,舉一例說明如下。如第5圖所示,可在遙控指向裝置13中安裝前述距離偵測裝置30,該距離偵測裝置30之內包含紅外線發射器(IR TX)31、接收器(IR RX)32、及處理電路33。遙控指向裝置13中另包含無線收發電路(TX&RX)35,以與遊戲主機14中之對應無線收發電路(TX&RX)45進行溝通。處理電路33計算所得之距離資料,透過無線收發電路35與36,提供給遊戲主機14中之處理電路43,以判斷是否啟動安全機制。處理電路33與43可以是任何具有資料運算功能的電路,例如可以是CPU、MCU、DSP、甚或是ASIC。The hardware circuits of the various embodiments of the present invention described above are described below as an example. As shown in FIG. 5, the distance detecting device 30 can be installed in the remote pointing device 13, and the distance detecting device 30 includes an infrared transmitter (IR TX) 31, a receiver (IR RX) 32, and processing. Circuit 33. The remote pointing device 13 further includes a wireless transceiver circuit (TX&RX) 35 for communicating with a corresponding wireless transceiver circuit (TX&RX) 45 in the game console 14. The distance data calculated by the processing circuit 33 is supplied to the processing circuit 43 in the game host 14 through the wireless transceiver circuits 35 and 36 to determine whether to activate the security mechanism. The processing circuits 33 and 43 may be any circuit having a data computing function, such as a CPU, an MCU, a DSP, or even an ASIC.

以上已針對較佳實施例來說明本發明,唯以上所述者,僅係為使熟悉本技術者易於了解本發明的內容而已,並非用來限定本發明之權利範圍。對於熟悉本技術者,當可在本發明精神內,立即思及各種等效變化。舉例而言,本發明之互動系統不僅可應用於各種遊戲平台,亦可應用於其他需要避免碰撞的場合。遙控指向裝置和遊戲主機之間,不限於以無線方式溝通,亦可用其他方式溝通。偵測距離的裝置,不限於使用紅外線。 所示之各電路,未必需要自成為一顆獨立的積體電路,且可在其內添加不影響其主要功能的其他附加電路。凡此種種,有各種等效變化的可能。故凡依本發明之概念與精神所為之均等變化或修飾,均應包括於本發明之申請專利範圍內。The present invention has been described with reference to the preferred embodiments thereof, and the present invention is not intended to limit the scope of the present invention. For those skilled in the art, various equivalent changes can be immediately considered within the spirit of the invention. For example, the interactive system of the present invention can be applied not only to various game platforms, but also to other occasions where collision avoidance is required. The remote pointing device and the game console are not limited to wireless communication, but can also communicate in other ways. The device for detecting the distance is not limited to the use of infrared rays. Each of the circuits shown does not necessarily need to be a separate integrated circuit, and other additional circuits that do not affect its main function can be added therein. All of these have the possibility of various equivalent changes. Equivalent changes or modifications of the concept and spirit of the invention are intended to be included within the scope of the invention.

1,2,3‧‧‧箭號1,2,3‧‧‧ arrows

10‧‧‧螢幕10‧‧‧ screen

11L,11R‧‧‧發光源11L, 11R‧‧‧Light source

12L,12R‧‧‧感測器12L, 12R‧‧‧ sensor

13‧‧‧遙控指向裝置13‧‧‧Remote pointing device

14‧‧‧遊戲主機14‧‧‧ game console

20‧‧‧遊戲玩家20‧‧‧ Gamers

30‧‧‧距離偵測裝置30‧‧‧Distance detection device

31‧‧‧紅外線發射器31‧‧‧Infrared emitter

32‧‧‧紅外線接收器32‧‧‧Infrared receiver

33‧‧‧處理電路33‧‧‧Processing circuit

35‧‧‧無線收發電路35‧‧‧Wireless transceiver circuit

43‧‧‧處理電路43‧‧‧Processing Circuit

45‧‧‧無線收發電路45‧‧‧Wireless transceiver circuit

第1A-1B圖舉例說明三維互動遊戲系統的兩例。Figure 1A-1B illustrates two examples of a three-dimensional interactive game system.

第2圖說明如何計算三維座標資訊。Figure 2 shows how to calculate 3D coordinate information.

第3圖說明可能造成碰撞的情況。Figure 3 illustrates the possible collisions.

第4圖為本發明的實施例。Figure 4 is an embodiment of the invention.

第5圖進一步說明本發明的硬體實施例。Figure 5 further illustrates a hardware embodiment of the present invention.

1,2,3‧‧‧箭號1,2,3‧‧‧ arrows

Claims (11)

一種具警示功能之互動式遊戲方法,包含:提供至少一遙控指向裝置;以可偵測遙控指向裝置與周圍物體位置之元件偵測該遙控指向裝置與周圍物體間之距離;以及當該距離小於一預設之安全距離時,啟動安全機制。 An interactive game method with a warning function, comprising: providing at least one remote pointing device; detecting a distance between the remote pointing device and a surrounding object by detecting an element of the remote pointing device and a surrounding object; and when the distance is less than The security mechanism is activated when a preset security distance is reached. 如申請專利範圍第1項所述之互動式遊戲方法,其中該偵測距離之步驟包括:由該遙控指向裝置對周圍發射訊號;接收反射訊號;以及根據訊號發射後返回接收器的時間,來計算前述距離。 The interactive game method of claim 1, wherein the detecting the distance comprises: transmitting a signal to the surrounding by the remote pointing device; receiving the reflected signal; and returning to the receiver according to the time after the signal is transmitted, Calculate the aforementioned distance. 如申請專利範圍第2項所述之互動式遊戲方法,其中該遙控指向裝置不全方位發射訊號,以避開持有該遙控指向裝置的使用者。 The interactive game method of claim 2, wherein the remote pointing device does not transmit the signal in all directions to avoid the user holding the remote pointing device. 如申請專利範圍第1項所述之互動式遊戲方法,更包含:根據該遙控指向裝置之位置而在一螢幕上產生遊戲畫面之變化,且該安全機制包括以下行動之一或多者:在螢幕上顯示警告圖案;在螢幕上顯示警示文字;發出警告音;發出警告語;關閉螢幕;強迫中斷遊戲;以互動遊戲之展現方式,誘使遊戲玩家朝安全的方向移動。 The interactive game method of claim 1, further comprising: generating a change of the game screen on a screen according to the position of the remote pointing device, and the security mechanism comprises one or more of the following actions: A warning pattern is displayed on the screen; a warning text is displayed on the screen; a warning tone is sounded; a warning is issued; the screen is closed; the game is interrupted; and the interactive game is used to induce the game player to move in a safe direction. 如申請專利範圍第1項所述之互動式遊戲方法,其中包含至少兩遙控指向裝置,且當該兩遙控指向裝置間之距離,小於該安全距離之兩倍時,該互動式遊戲系統啟動安全機制。 The interactive game method of claim 1, comprising at least two remote pointing devices, and when the distance between the two remote pointing devices is less than twice the safe distance, the interactive game system starts safely. mechanism. 一種具警示功能之互動式遊戲系統,包含:至少一遙控指向裝置;以及 一遊戲主機,其具有可偵測遙控指向裝置位置之元件,以偵測該遙控指向裝置之位置,並根據該位置之移動來產生遊戲資訊;其中,該遙控指向裝置中包括距離偵測裝置,以偵測該遙控指向裝置與周圍物體間之距離,當該距離小於一預設之安全距離時,該互動式遊戲系統啟動安全機制。 An interactive game system with a warning function, comprising: at least one remote pointing device; a game host having an element capable of detecting a position of the remote control pointing device to detect the position of the remote control pointing device and generating game information according to the movement of the position; wherein the remote pointing device includes a distance detecting device, To detect the distance between the remote pointing device and the surrounding object, the interactive gaming system initiates a security mechanism when the distance is less than a predetermined safe distance. 如申請專利範圍第6項所述之互動式遊戲系統,其中該距離偵測裝置包括訊號發射器、訊號接收器、及處理電路,該處理電路根據訊號發射後返回接收器的時間,來計算前述距離。 The interactive game system of claim 6, wherein the distance detecting device comprises a signal transmitter, a signal receiver, and a processing circuit, and the processing circuit calculates the foregoing according to a time when the signal is transmitted back to the receiver. distance. 如申請專利範圍第7項所述之互動式遊戲系統,其中該訊號發射器不全方位發射訊號,以避開持有該遙控指向裝置的使用者。 The interactive game system of claim 7, wherein the signal transmitter does not transmit signals in all directions to avoid the user holding the remote pointing device. 如申請專利範圍第6項所述之互動式遊戲系統,其中該安全距離為〔(遙控指向裝置本身之長度加上成年人手臂之標準長度)再乘以安全係數〕。 For example, in the interactive game system described in claim 6, wherein the safety distance is [(the length of the remote pointing device itself plus the standard length of the adult arm) and multiplied by the safety factor]. 如申請專利範圍第6項所述之互動式遊戲系統,其中該遊戲主機根據遊戲資訊而在一螢幕上產生遊戲畫面之變化,且該安全機制包括以下行動之一或多者:在螢幕上顯示警告圖案;在螢幕上顯示警示文字;發出警告音;發出警告語;關閉螢幕;強迫中斷遊戲;以互動遊戲之展現方式,誘使遊戲玩家朝安全的方向移動。 The interactive game system of claim 6, wherein the game host generates a change of the game screen on a screen according to the game information, and the security mechanism comprises one or more of the following actions: displaying on the screen Warning pattern; display warning text on the screen; issue a warning tone; issue a warning; turn off the screen; force the game to be interrupted; and use the interactive game to induce the game player to move in a safe direction. 如申請專利範圍第6項所述之互動式遊戲系統,其中包含至少兩遙控指向裝置,且當該兩遙控指向裝置間之距離,小於該安全距離之兩倍時,該互動式遊戲系統啟動安全機制。 The interactive game system of claim 6, comprising at least two remote pointing devices, and when the distance between the two remote pointing devices is less than twice the safe distance, the interactive game system starts safely. mechanism.
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Publication number Priority date Publication date Assignee Title
US20050085298A1 (en) * 1997-11-25 2005-04-21 Woolston Thomas G. Electronic sword game with input and feedback

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050085298A1 (en) * 1997-11-25 2005-04-21 Woolston Thomas G. Electronic sword game with input and feedback

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