TWI296202B - Input device and method for shooting games - Google Patents

Input device and method for shooting games Download PDF

Info

Publication number
TWI296202B
TWI296202B TW095120910A TW95120910A TWI296202B TW I296202 B TWI296202 B TW I296202B TW 095120910 A TW095120910 A TW 095120910A TW 95120910 A TW95120910 A TW 95120910A TW I296202 B TWI296202 B TW I296202B
Authority
TW
Taiwan
Prior art keywords
signal
shooting
shooting game
input device
limb
Prior art date
Application number
TW095120910A
Other languages
Chinese (zh)
Other versions
TW200722158A (en
Inventor
Ming Jye Tsai
Shyang Jye Chang
Shun Nan Liou
Zhi Wei Lian
Original Assignee
Ind Tech Res Inst
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ind Tech Res Inst filed Critical Ind Tech Res Inst
Priority to TW095120910A priority Critical patent/TWI296202B/en
Publication of TW200722158A publication Critical patent/TW200722158A/en
Application granted granted Critical
Publication of TWI296202B publication Critical patent/TWI296202B/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0291Shooting or hurling games with a simulated projectile, e.g. an image on a screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • F41A33/02Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2488Remotely playable
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • General Engineering & Computer Science (AREA)
  • Position Input By Displaying (AREA)
  • Selective Calling Equipment (AREA)

Abstract

An input device and method for shooting games, which comprises at least an inertial sensing module, for detecting the aiming gesture of an user and issuing a gesture signal according to the detection; a switch unit, capable of issuing an on/off signal for simulating a shooting; a signal processing unit, capable of receiving the gesture signal and the on/off signal and converting those received signals into a target control signal and other control signals in respective; and a wireless transmission module; wherein, the target control signal and other control signals are transmitted to an electronic device interactive to the input device for controlling the aiming and shooting of a target displayed on the interactive electronic device.

Description

1296202 九、發明說明: 【發明所屬之技術領域】 ‘本發明係有關於一種射擊遊戲之輸入裝置及其輸入方 •法,尤指一種藉由慣性感測模組感測肢體訊號達到控制瞄 準點之目的、適用於任何型式顯示器之射擊遊戲之輸入裝 置及其感測方法。 • 【先前技術】 光線槍是一種早在8位元時代即已出現之一種電腦遊 • 戲周邊裝置,由於使用光線槍進行射擊遊戲時之操作模式 - 與真實出槍試瞄之真實動作相似,故此類產品曾經風靡一 時。 關於光線槍座標成像之原理陳述如後,傳統掃描式電 視機所顯示之晝面係由複數條掃描線訊號組成,基本而 言,每一晝面訊號具有512條掃描線,而每秒可傳送30張 ® 畫面,亦即,電視台傳送畫面之頻率為512x30/秒,如圖 一所示,掃描線L是由電視電子搶由左至右水平送出,由 於電視螢幕S内具有螢光材質,當電子搶送出之訊號打在 螢幕S後,螢光物質受到輻射線照射因而發光,利用此一 特性,於光線搶G内設置一僅能接收特定頻率光線(亦即電 視掃描線L之頻率)之感應器D以及一計時器T,當光線搶 G瞄準螢幕S上之目標點A並扣壓板機時,可由控制光線 槍G之主機C送出一訊號至螢幕S,且計時器T開始計時, 當掃描線L掃描至目標點A時,可發出一訊號傳送回光線 5 •1296202 u 搶G由感應器D接收,計時器T根據得到之受信時間即可 計算出座標。 • 另針對光線搶相關專利而言,一般中華民國專利皆著 重於光線搶外型或電路設計方面之改良,如中華民國專利 申請號第90106273號「無線光槍」、申請號第86120085號 「射擊電視遊樂器」,申請號第85302961號「遊戲機用光 線搶(一)」等,而國外專利方面,大部分係應甩於飛靶射 擊遊戲及射擊模擬訓練裝置方面,如美國專利US5.898421 「Gyroscopic pointer and method」,提出一種指向式之 方法以操作顯示器中之移動物件,該專利使用陀螺儀偵測 ' 空間中手部旋轉運動,將感測之角速度顯示成螢幕游標的 、 移動,但受到陀螺儀昂貴價格限制,故缺乏產品競爭力, 另者,於美國專利 US6545661「Gyroscopic pointer and method」中,首先提出利用加速度計偵測使用者瞄準時之 傾斜程度以控制瞄準點之裝置及方法,然而以傾斜方式控 制晦準點之方法與實際出搶瞄準姿勢仍有一定程度之差 異’故造成瞄準點控制精確度之不佳。 、由上述光線搶成像原理可知,傳統光線槍僅能於掃瞄 . 式顯示器上使用,綜觀上述國内外各項光線槍相關專利, 亦都未能突破必須應用於掃描式顯示器之巢臼,然而隨著 • 科技演進,傳統瞄式電視機或顯示器正逐漸被淘汰,$而 代之的是液晶、電漿及背投影顯示器,由於成像原理之差 ,,傳統光線槍無法應用於新世代之液晶、電漿及背投影 絲貝不器,此外,由於整合度不高,使用傳統光線搶時必須 加裝額外周邊裝置,使用上也不方便,若以成像效果而言, 6 1296202 , 傳統光線搶於擊發時會輸出一白色幀(由控制軟體發出之 白色閃光),易導致使甩者眼睛疲勞,對視力造成損害。 【發明内容】 有鑑於習知技術之缺失,本發明之主要目的在於提出 一種射擊遊戲之輸入裝置及其輸入方法,利用慣性感測原 理控制準星移動,適用於各種形式之顯示器。 本發明之次要目的在於提出一種射擊遊戲之輸入裝置 及其輸入方法,透過加速度感測與演算機制計算使用者手 部移動之加速度與動作狀態,以控制瞄準點或準星,以較 真實之瞄準方式讓使用者直接透過瞄準時之動作以達到控 制準星之目的,可令使用者感受到良好之操作感。 本發明之另一目的在於提出一種射擊遊戲之輸入裝置 及其輸入方法,可與滑鼠整合,不需額外安裝週邊設備’ 故能有效降低成本又可達到美觀之效果。 為達到上述目的,本發明提出一種射擊遊戲之輸入裝 置,一種射擊遊戲之輸入裝置,包含有: 一慣性感測模組,係用以偵測使用者之肢體動作並產 生一肢體訊號; 一開關裝置,係用以產生一開關訊號; 一控制單元,係與該慣性感測模組以及該開關裝置相 連接以擷取該肢體訊號及該開關訊號,並處理為一瞄準點 控制訊號; 一無線傳輸模組,係與該控制單元相連接以傳送瞄準 1296202 點控制訊號。 較佳地,慣性感測模組具有一用以感測空間旋轉之加 速度計。 八、較ΐ地,該加速度計感測肢體運動變化時,係利用差 分法計算出角加速度並積分成角速度。 ^仏地δ亥控制單凡包括一訊號處理單元,係用以接 收及處理控制單元所產生之控制訊號,並 制訊號’再將該訊號傳回控制單元。 田半‘孔 較佳地,該控制單元及訊號處理單元可整合為同一輩 元或是晶片化。 "" ^較隹地,該開關裝置係設置於一容置殼體上,可由該 谷置殼體外部操控該開關裝置。 較佳地,該容置殼體之外型可為一搶型 遙控器形式。 ^ 、為達上述目的,本發明更提供一種射擊遊戲之輸入 法,其包含下列步驟·· a·偵測使用者之肢體動作並產生一肢體訊號; b·操作一開關裝置產生一開關訊號; C·擷取以及處理該肢體訊號及該開關訊號,以形成為 一猫準點控制訊號;以及 ' d·傳送該瞄準點控制訊號至一互動式設備主機。1296202 IX. Description of the invention: [Technical field to which the invention pertains] 'The present invention relates to an input device for a shooting game and an input method thereof, in particular to sensing a limb signal by an inertial sensing module to control an aiming point The purpose of the input device for a shooting game of any type of display and its sensing method. • [Prior Art] The light gun is a kind of computer game peripheral device that has appeared in the 8-bit era. The operation mode when shooting with a light gun is similar to the real action of a real gun test. Therefore, such products have been all the rage. The principle of the light gun coordinate imaging is as follows. The conventional scanning television display is composed of a plurality of scanning line signals. Basically, each side signal has 512 scanning lines, and can be transmitted every second. 30 photos®, that is, the frequency transmitted by the TV station is 512x30/sec. As shown in Figure 1, the scan line L is sent horizontally from left to right by the TV electronics. Since the TV screen has a fluorescent material, when After the electronic rushing signal is hit on the screen S, the fluorescent material is illuminated by the radiation and thus emits light. With this characteristic, a light having a specific frequency (that is, the frequency of the television scanning line L) is set in the light ray G. The sensor D and a timer T, when the light grabs G to aim at the target point A on the screen S and presses the trigger, the host C that controls the light gun G sends a signal to the screen S, and the timer T starts counting. When the scanning line L scans to the target point A, a signal can be sent to transmit the light 5 • 1926202 u The grab G is received by the sensor D, and the timer T can calculate the coordinates according to the received trusted time. • In addition to patents related to light ray, generally the Republic of China patents focus on improvements in light smashing or circuit design, such as the Republic of China Patent Application No. 90106273 "Wireless Light Gun", Application No. 86120085 "Shooting "Television Musical Instrument", Application No. 85302961 "Lighting for Game Machines (1)", etc., while foreign patents, most of them should be in the target shooting game and shooting simulation training device, such as US patent US5. 898421 "Gyroscopic pointer and method", which proposes a directional method for operating a moving object in a display. The patent uses a gyroscope to detect the rotational motion of the hand in the space, and displays the angular velocity of the sensing as a cursor of the screen cursor. However, due to the high price limit of the gyroscope, it lacks product competitiveness. In addition, in the US patent US6545661 "Gyroscopic pointer and method", the device for detecting the inclination of the user when aiming by the accelerometer is first proposed to control the aiming point and Method, however, the method of controlling the punctual point in a tilted manner and the actual smashing aiming position are still A certain degree of difference has caused poor control of the aiming point. According to the principle of the above-mentioned light ray imaging, the conventional light gun can only be used on the scanning type display, and the above-mentioned various patents related to the light guns at home and abroad have failed to break through the nest that must be applied to the scanning display. With the evolution of technology, traditional sight-view TVs or monitors are gradually being phased out, and instead of liquid crystal, plasma and rear-projection displays, traditional light guns cannot be applied to the new generation of liquid crystals due to poor imaging principles. In addition, due to the low degree of integration, it is necessary to install additional peripheral devices when using conventional light, which is not convenient to use. In terms of imaging effect, 6 1296202, traditional light robbing When the shot is fired, a white frame (white flash from the control software) is output, which may cause the eyes of the person to fatigue and damage the vision. SUMMARY OF THE INVENTION In view of the deficiencies of the prior art, the main object of the present invention is to provide an input device for a shooting game and an input method thereof, which utilize inertial sensing principle to control the movement of the crosshair, and is suitable for various forms of displays. A secondary object of the present invention is to provide an input device for a shooting game and an input method thereof, which are used to calculate an acceleration and an action state of a user's hand movement through an acceleration sensing and calculation mechanism to control an aiming point or a sighting star to be more realistic. The method allows the user to directly control the aiming star through the action of aiming, so that the user can feel a good sense of operation. Another object of the present invention is to provide an input device for a shooting game and an input method thereof, which can be integrated with a mouse without additional peripheral equipment being installed, so that the cost can be effectively reduced and the aesthetic effect can be achieved. In order to achieve the above object, the present invention provides an input device for a shooting game, an input device for a shooting game, comprising: an inertial sensing module for detecting a limb movement of a user and generating a limb signal; The device is configured to generate a switching signal; a control unit is coupled to the inertial sensing module and the switching device to capture the limb signal and the switching signal, and is processed as an aiming point control signal; The transmission module is connected to the control unit to transmit an aiming 1262202 point control signal. Preferably, the inertial sensing module has an accelerometer for sensing the rotation of the space. 8. In the meantime, when the accelerometer senses the change of the limb movement, the angular acceleration is calculated by the differential method and integrated into the angular velocity. The δ δ 控制 控制 control unit includes a signal processing unit for receiving and processing the control signal generated by the control unit, and the signal signal is transmitted back to the control unit. Field Half 孔 Preferably, the control unit and the signal processing unit can be integrated into the same generation or waferized. "" ^Comparatively, the switch device is disposed on a receiving housing, and the switch device can be operated from outside the valley housing. Preferably, the housing type of the housing can be in the form of a grab-type remote controller. For the above purpose, the present invention further provides an input method for a shooting game, which comprises the following steps: a. detecting a user's limb movement and generating a limb signal; b. operating a switching device to generate a switching signal; C· capturing and processing the limb signal and the switch signal to form a cat on-time control signal; and 'd·transmitting the aiming point control signal to an interactive device host.

較佳的是,該肢體訊號更包括有空間第一軸之加逮声 汛號、空間第二軸之加速度訊號、空間第一軸旋轉量訊號X 1296202 β 空間第二軸旋轉量訊號以及空間第三軸旋轉量訊號。該空 間第一軸之加速度訊號更包括有一第一加速度訊號以及一 第二加速度訊號。該空間第三軸旋轉量訊號可以透過該第 一加速度訊號以及該第二加速訊號進行差分運算以得之。 ^ 較佳的是,該步驟(d)之傳輸方式係為無線傳輸。 為使貴審查委貝對於本發明之結構目的和功效有更 進一步之了解與認同,茲配合圖示詳細說明如后。 【實施方式】 以下將參照隨附之圖式來描述本發明為達成目的所使 用的技術手段與功效,而以下圖式所列舉之實施例僅為輔 助說明,以利貴審查委員暸解,但本案之技術手段並不限 於所列舉圖式。 首先說明,本發明提供之射擊遊戲之輸入裝置係配合 互動式設備主機使用’該互動式設備主機可為電視機、電 $ 腦或遊戲機,並搭配適當之畫面輸出裝置,如電腦螢幕、 電視機或投影裝置之顯示器等等,若將本输入裝置設置於 一搶型外殼中,則該配合之互動式設備主機内安裝有相關 射擊遊戲軟體,並能將遊戲畫面顯示於晝面輸出裝置上, 當扣壓具有本裝置之搶型外殼之板機時,可射擊晝面輸出 ~ 裝置上之目標物以進行遊戲;請參閱圖二所示,本發明提 供之射擊遊戲之輸入裝置10,其係由一慣性感測模組11、 一開關裝置12、一控制單元13、一訊號處理單元131、一 無線傳輸模組14所構成。 9 1296202 該慣性❹倾組π係用則貞測使用者之肢體動作並 產生一肢體訊號,以人體實際射擊動作為例,係為一種綜 合水平(X軸)、垂直(Υ軸)、深度(2軸)之三度空間運動, 因此,如圖二Α以及圖二㈣示,該慣性感測模組u可包 含用以偵測水平移動之兩個X軸加速度計χι、χ2,以及偵 測垂直移動之之Υ軸加速度計γ,當肢體運動時,可利用 加速度计XI、Χ2感測到之加速度axl、ax2經由差分運算 亚積分成角速度心,利用加速度計γ感測到之加速度办 以及ωχ,利用加速度計X1或Χ2感測到之加速度ax以及 ,如此即可模擬實際三度空間運動之射擊動作。 忒開關衣置12係用以輸入產生一產生射擊動作之開 關訊號’例如將本裝置設置於搶型殼體内日夺,則該開關裝 為板機,若設置於其他外型殼體中,則可為按鍵、搖 杯等裝置;該控制單元13係、用以操取該慣性感測模組u 偵測到之訊號及開關裝置丨2所產生之開關訊號,並產生相 ^應^控制訊號;該訊號處理單元131係用以接收及處理 L制單元13所產生之控制訊號,並產生互動式設備主機 (圖@中未示出)可接收之瞄準點控制訊號,再將訊號傳回控 制皁元^3,該訊號處理單元131可整合於控制單元13内 為2單元或是晶片化,使縮減佔用空間及體積,可使整 體衣置更加小型化;該無線傳輸模組14係用以將瞄準點控 制訊號傳送至互動式設備主機。 藉由上述氡置’凊配合參閱圖三,可歸納其輸入方法 π包括以下步驟·· / 由丨貝性感測模組11偵測使用者之肢體動作並產 10 Ϊ296202 • 生一肢體訊號; ' 步驟22 ··由開關裝置12產生一開關訊號; • 步驟23 :由控制單元:^擷取該慣性感測模組丨丨之肢體訊 • 號及開關裝置12之開關訊號,並傳給訊號處理 單元131; 步驟24 :由訊號處理單元131接收及處理控制單元13所 產生之控制訊號,並產生互動式設備主機可接收 鲁 之猫準點控制訊號,再將訊號傳回控制單元13 ; 步驟25 :由無線傳輪模組14將瞄準點控制訊號傳送至互 動式設備主機。 一若將訊號處理單元131整合於控制單元13内為同一單 元,則可如圖四所示輸入方法2〇〇,簡化步驟為: ^ I 210 ·由丨貝牲感測模組11偵測使用者之肢體動作並產 生一肢體訊號; 步驟220 :由開關裝置丨2產生一開關訊號; • v ~ 230 ·由控制單元13擷取該慣性感測模組η之肢體 訊號及開關裝置12之開關訊號,並處理為互動 式設備主機可接收之瞄準點控制訊號; •步驟250 :由無線傳輸模組14瞄準點控制訊號傳送至互動 ^ 式設備主機。 睛芩閱圖五A至圖五c所示本發明之輸入裝置之較佳 具體貫施例,如圖五A所示,該輪入裝置1〇〇係設置於一 15〇 ^ , 110 , 機型式之開關裝置12〇、一控制單元13〇、一訊號處理單元 -1296202 131,以及一無線傳輸模組140 ;如圖五B所示,該輸入裝 置102係設置於一滑鼠之容置殼體152内,其包括一慣性 _ 感測模組112、按鍵型式之開關裝置122、一與訊號處理單 元整合為一體之控制單元132,以及一無線傳輸模組142 ; ~ 如圖五C所示,該輸入裝置104係設置於一遙控器型式之 容置殼體154内,其包括一慣性感測模組114、按鍵型式 之開關裝置124、一與訊號處理單元整合為一體之控制單 元134,以及一無線傳輸模組144 ;藉由上述各較佳具體實 • 施例可知,該開關裝置120、122、124均係為一外部操控 結構,提供使用者輸入指令以觸動内部裝置,除上述不同 態樣外,亦可為弓箭形式、飛鏢形式或擊球形式等等,另 可配合發光或發聲元件提供搭配之聲光效果,此類相關習 知技術在此不予贅述。 綜上所述,本發明提供之射擊遊戲之輸入裝置及其輸 入方法,由於本裝置利用慣性感測原理控制準星移動,故 可應用於任何形式之顯示器,突破傳統光線搶僅適用於掃 φ 瞄成像式顯示器之缺失,此外,透過加速度感測與演算機 制計算使用者手部移動之加速度與動作狀態,以控制瞄準 點或準星,以較真實之瞄準方式讓使用者直接透過瞄準時 .之動作以達到控制準星之目的,可令使用者感受到良好之 操作感,又因本發明可與滑鼠整合,不需額外安裝週邊設 '備,故能有效降低成本又可達到美觀之效果。 惟以上所述者,僅為本發明之最佳實施例而已,當不 能以之限定本發明所實施之範圍。即大凡依本發明申請專 利範圍所作之均等變化與修飾,皆應仍屬於本發明專利涵 蓋之範圍内,謹請貴審查委員明鑑,並祈惠准,是所至 •1296202 • 禱。 【圖式簡單說明】 圖一係習知光線搶射擊及電視成像原理之示意圖。 ‘ 圖二係本發明所提供之輸入裝置之組成方塊圖。 圖二A係本發明之慣性感測模組之較佳實施架構及其角速 度方向示意圖。 圖二B係本發明之慣性感測模組之角速度方向示意圖。 • 圖三係本發明所提供之輸入方法之步驟流程圖。 圖四係本發明所提供之另一輸入方法之步驟流程圖。 圖五A至圖五C所示本發明之輸入裝置之較佳具體實施例 【主要元件符號說明】 先前技術:Preferably, the limb signal further comprises an initial chord of the first axis of the space, an acceleration signal of the second axis of the space, a spatial first axis rotation signal X 1296202 β space, a second axis rotation amount signal, and a space number Three-axis rotation signal. The acceleration signal of the first axis of the space further includes a first acceleration signal and a second acceleration signal. The space third axis rotation amount signal can be obtained by performing differential operation on the first acceleration signal and the second acceleration signal. Preferably, the transmission mode of the step (d) is wireless transmission. In order to make the reviewer's structure and function of the present invention have a better understanding and approval, the detailed description is as follows. [Embodiment] Hereinafter, the technical means and effects of the present invention for achieving the object will be described with reference to the accompanying drawings, and the embodiments listed in the following drawings are only for the purpose of explanation, so that the reviewer understands, but the case Technical means are not limited to the illustrated figures. First of all, the input device of the shooting game provided by the present invention is used with an interactive device host. The interactive device host can be a television, an electric brain or a game machine, and is equipped with an appropriate screen output device such as a computer screen or a television. a display of a machine or a projection device, etc., if the input device is disposed in a grab-type housing, the associated interactive device is equipped with a related shooting game software, and the game screen can be displayed on the kneading output device. When the trigger has the trigger of the device, the target device on the device can be fired to play the game; as shown in FIG. 2, the input device 10 of the shooting game provided by the present invention is An inertial sensing module 11, a switching device 12, a control unit 13, a signal processing unit 131, and a wireless transmission module 14 are formed. 9 1296202 The inertial tilting group π system is used to measure the user's limb movements and generate a limb signal. Taking the actual shooting action of the human body as an example, it is a comprehensive level (X axis), vertical (Υ axis), depth (2). The three-dimensional motion of the axis), therefore, as shown in FIG. 2 and FIG. 2(4), the inertial sensing module u may include two X-axis accelerometers χι, χ2 for detecting horizontal movement, and detecting vertical The axis accelerometer γ of the movement, when the limb is moving, the accelerations axl and ax2 sensed by the accelerometers XI and Χ2 can be integrated into the angular velocity heart through the differential operation, and the acceleration device and the ωχ are sensed by the accelerometer γ. Using the accelerometer X1 or Χ2 to sense the acceleration ax and thus, the actual three-dimensional motion shooting action can be simulated. The switch switch 12 is used for inputting a switch signal for generating a shooting action. For example, if the device is placed in a grab case, the switch is installed as a trigger, and if it is disposed in another outer casing, The control unit 13 is configured to operate the signal detected by the inertial sensing module u and the switching signal generated by the switching device 丨2, and generate a corresponding control. The signal processing unit 131 is configured to receive and process the control signal generated by the L system 13 and generate an aiming point control signal that can be received by the interactive device host (not shown in FIG. @), and then transmit the signal back. The control unit 131 can be integrated into the control unit 13 to be 2 units or waferized, so that the space and volume can be reduced, and the overall clothing can be further miniaturized; the wireless transmission module 14 is used. To transmit the aiming point control signal to the interactive device host. Referring to FIG. 3, the input method π can be summarized as follows. The following steps are performed: • The mussel sensing module 11 detects the user's limb movement and produces 10 Ϊ 296202 • a limb signal; Step 22: • A switching signal is generated by the switching device 12; • Step 23: The control unit: captures the limb signal of the inertial sensing module and the switching signal of the switching device 12, and transmits the signal to the signal processing The unit 131: Step 24: The signal processing unit 131 receives and processes the control signal generated by the control unit 13, and generates an interactive device host to receive the Lu's cat on-time control signal, and then transmits the signal back to the control unit 13; Step 25: The aiming point control signal is transmitted by the wireless transmission module 14 to the interactive device host. If the signal processing unit 131 is integrated into the same unit in the control unit 13, the method 2 can be input as shown in FIG. 4, and the simplified steps are as follows: ^ I 210 · detected by the mussel sensing module 11 The body motion of the person generates a limb signal; Step 220: A switching signal is generated by the switching device ;2; • v ~ 230. The limb signal of the inertial sensing module η and the switch of the switching device 12 are captured by the control unit 13 The signal is processed and processed as an aiming point control signal that can be received by the interactive device host. • Step 250: The aiming point control signal is transmitted by the wireless transmission module 14 to the interactive device host. The preferred embodiment of the input device of the present invention is shown in FIG. 5A to FIG. 5c. As shown in FIG. 5A, the wheeling device 1 is disposed at a level of 15〇^, 110. The switch device 12A, a control unit 13A, a signal processing unit-1296202 131, and a wireless transmission module 140; as shown in FIG. 5B, the input device 102 is disposed on a mouse housing The body 152 includes an inertia_sensing module 112, a button type switching device 122, a control unit 132 integrated with the signal processing unit, and a wireless transmission module 142; ~ as shown in FIG. The input device 104 is disposed in a remote control type housing 154, and includes an inertial sensing module 114, a button type switch device 124, and a control unit 134 integrated with the signal processing unit. And a wireless transmission module 144. According to the above preferred embodiments, the switching devices 120, 122, and 124 are an external control structure, and provide a user input command to touch the internal device, except for the above difference. In addition to the aspect, it can also be bow and arrow , Darts like form or in the form of batting, or other sound emitting device may be provided with the sound and vision with such conventional related art not described herein. In summary, the input device and the input method of the shooting game provided by the present invention can be applied to any type of display because the device controls the movement of the crosshair by using the inertial sensing principle, and the traditional light ray is only suitable for the scanning φ. The lack of an image-based display, in addition, through the acceleration sensing and calculation mechanism to calculate the acceleration and action state of the user's hand movement, to control the aiming point or the sighting star, to allow the user to directly pass through the aiming action in a more realistic aiming manner. In order to achieve the purpose of controlling the crosshair, the user can feel a good sense of operation, and the invention can be integrated with the mouse, and no additional installation of the peripheral device is required, so that the cost can be effectively reduced and the aesthetic effect can be achieved. However, the above is only the preferred embodiment of the present invention, and the scope of the invention is not limited thereto. That is, the equal changes and modifications made by the applicants in accordance with the scope of the patent application of the present invention should still fall within the scope of the patents of the present invention. Please ask the reviewing committee to give a clear explanation and pray for the best. It is the 19262022 • Prayer. [Simple description of the diagram] Figure 1 is a schematic diagram of the principle of conventional light ray shooting and television imaging. ‘ Figure 2 is a block diagram of the input device provided by the present invention. Figure 2A is a schematic diagram of a preferred embodiment of the inertial sensing module of the present invention and its angular velocity direction. Figure 2B is a schematic view of the angular velocity direction of the inertial sensing module of the present invention. • Figure 3 is a flow chart of the steps of the input method provided by the present invention. Figure 4 is a flow chart showing the steps of another input method provided by the present invention. 5A to 5C show a preferred embodiment of the input device of the present invention. [Description of main component symbols] Prior art:

目標點A 主機C 感應器D 光線搶G 掃描線L 螢幕S 計時器T 本發明: 10、100、102、104-輸入裝置 •1296202 • 11、110、112、114-慣性感測模組 12、120、122、124-開關裝置 , 13、130、132、134-控制單元 _ 131-訊號處理單元 14、140、142、144-無線傳輸模組 XI、X2、Y-加速度計Target point A Host C Sensor D Ray grab G scan line L Screen S timer T The present invention: 10, 100, 102, 104-input device • 1296202 • 11, 110, 112, 114 - inertial sensing module 12, 120, 122, 124-switching device, 13, 130, 132, 134-control unit_131-signal processing unit 14, 140, 142, 144-wireless transmission module XI, X2, Y-accelerometer

1414

Claims (1)

1296202 十、申請專利範圍: -1.—種射擊遊戲之輪入裝置,包含有: !貝丨生感測核組’係用以偵測使用者之肢體動作並產生 • 一肢體訊號; 二關f置’係用以產生-開關訊號; 才工制單元,係與該慣性感測模組以 接以擷取該肢體訊號及__號,並處理為一目苗準點 φ 控制訊號; …、線傳輸杈組,係與該控制單元相連接以傳送該瞄準 點控制訊號至一互動式設備主機。 • 2·Ϊ申ί專利範圍第1項所述之射擊遊戲之輸人裝置,其 ’ 性感測模組具有-用以感測空間旋轉之加速度計。 3.$申請專利範圍第2項所述之射擊遊戲之輸人裝置,其 &為加速度#感測肢體運動變化時,係湘差分法計 异出角加速度並積分成角速度。 鲁 t申Γ專利範圍第1項所述之射擊遊戲之輸入裝置,其 1该控制單元包括一訊號處理單元,係用以接收及處 1控制單元所產生之控制訊號,並產生-目轉點控制訊 唬,再將該訊號傳回控制單元。 5. t申請專利範圍第4項所述之射擊遊戲之輸入裝置,其 ’該控制單元及訊號處理單元可整合為同—單元或是 晶片化。 申二專利乾圍第1項所述之射擊遊戲之輸入裝置,其 置係設置於-容置殼體上,可由該容置殼 15 !296202 體外部操控該開關裝置。 申π專利範圍第6項所述之射擊遊戲之輸人裝置,其 中,該容置殼體之外型可為一搶型。 ·=申明專利第6項所述之射擊遊戲之輸人裝置,其 中,該容置殼體之外型可為一滑鼠形式。 9·=申請專利範錄6項所述之射擊遊戲之輸人裝置,其 中,該容置殼體之外型可為一遙控器形式。 〇.如中請專利範圍第i項所述之射擊遊戲之輸入裝 J ,/、中,該互動式設備主機可為電視機。 1詈如甘申,專利範圍第1項所述之射擊遊戲之輸入裝 /、 ’忒互動式設備主機可為電腦。 置H專利耗15第1項所述之射擊遊戲之輸入裝 /、中,該互動式設備主機可為遊戲機。 置/it請專利範圍第1項所述之射擊遊戲之輸入裝 書面於中壯ϊί動式設備主機搭配一晝面輸出裝置,該 —面輸出叙置為電腦螢幕。 14置二請;利:圍!1項所述之射擊遊戲之輪入裝 a晝面輪出裝置為電視機螢幕 -面輸出衣置,该 15置如其V’第,㈣之射擊遊戲之輪入裝 】6晝面輪出裝置為投影裝置之顯示器。一面輪出衣置,该 ^偵遊戲之輸入方法,其包含下列步驟: .使用者之肢體動作並產生-Μ訊號; 16 1296202 b•操作一開關裝置產生一開關訊號; C.擷取以及處理該肢體訊號及該開關訊號,以形成為 瞄準點控制訊號;… d·傳送該瞄準點控制訊號至一互動式設備主機。1296202 X. Patent application scope: -1. - A round-up device for shooting games, including: !Beiyusheng sensing nuclear group' is used to detect the user's limb movements and generate a limb signal; The f-set is used to generate a -switch signal; the production unit is connected to the inertial sensing module to capture the limb signal and the __ number, and is processed as a target φ control signal; ..., line The transmission unit is connected to the control unit to transmit the aiming point control signal to an interactive device host. • The input device of the shooting game described in claim 1 of the patent application, wherein the 'sensing module has an accelerometer for sensing spatial rotation. 3. $ Apply for the shooting device of the shooting game described in item 2 of the patent scope, when &acceleration# senses the change of the limb movement, the difference method is used to calculate the angular acceleration and integrate into the angular velocity. The input device of the shooting game described in claim 1 of the patent application, wherein the control unit comprises a signal processing unit for receiving and controlling the control signal generated by the control unit, and generating a point of view Control the signal and send the signal back to the control unit. 5. The input device of the shooting game described in claim 4 of the patent application, wherein the control unit and the signal processing unit can be integrated into the same unit or wafer. The input device of the shooting game described in the first paragraph of the second patent of the second application is disposed on the accommodating casing, and the switch device can be externally controlled by the accommodating case 15 296202. The input device of the shooting game of the sixth aspect of the invention, wherein the housing type of the housing can be a grab type. The input device of the shooting game of claim 6, wherein the housing of the housing can be in the form of a mouse. 9·=Application for the shooting device of the shooting game described in Patent Document 6, wherein the housing type can be in the form of a remote controller. 〇. In the input device J, /, in the shooting game described in item i of the patent scope, the interactive device host may be a television set. 1 For example, Ganshen, the input device of the shooting game described in item 1 of the patent scope, and the interactive device host can be a computer. In the input device of the shooting game described in Item 15 of the H patent, the interactive device host can be a game machine. The input of the shooting game described in item 1 of the patent scope is written in the Zhongzhuang ϊ 动 mobile device with a side output device, and the output is set to the computer screen. 14 set two please; Lee: Wai! The wheel-in-the-round wheel-out device of the shooting game described in the above is a TV screen-surface output garment, and the 15 is placed as a V's, (4) wheel of the shooting game] 6-inch wheel-out device It is the display of the projection device. The method of inputting the game, comprising the following steps: The user's limb movement generates a signal - 16 1296202 b• operates a switching device to generate a switching signal; C. captures and processes The limb signal and the switch signal are formed as an aiming point control signal; d. The aiming point control signal is transmitted to an interactive device host. 17·如申請專利範圍第16項所述之射擊遊戲之輪入方 法,其中,該肢體訊號更包括有空間第一軸之加逮度气 號、空間第二轴之加速度訊號、空間第一軸旋轉量訊^σ、 空間第二軸旋轉量訊號以及空間第三轴旋轉量訊號。u 18;如申請專利範圍第17項所述之射擊遊戲之輪入方 去其中,该空間第一軸之加速度訊號更包括有一第一 加速度訊號以及一第二加速度訊號。 19· 如申請專利範圍第18項所述之射擊遊戲之 法。’其係更包括有將該第-加速度訊號以及該^加亲 矾號進行差分運算,以得到該处 __ σ t 步驟。 二轴旋轉量訊號之17. The method of wheeling a shooting game according to claim 16, wherein the limb signal further comprises an acceleration gas number of the first axis of the space, an acceleration signal of the second axis of the space, and a first axis of the space. The rotation quantity signal ^σ, the space second axis rotation amount signal and the space third axis rotation amount signal. u 18; The wheel of the shooting game of claim 17 is the first acceleration signal and a second acceleration signal. 19. The method of shooting a game as described in item 18 of the patent application. The system further includes performing a differential operation on the first acceleration signal and the affixing apostrophe to obtain the __ σ t step. Two-axis rotation signal 2〇.如巾請專職圍第16項所述之射擊遊 法,其中該步驟⑷之傳輸方式係為無線傳輸。 之輸入方 172〇. For the towel, please take the shooting method described in Item 16 in full-time, in which the transmission method of this step (4) is wireless transmission. Input 17
TW095120910A 2005-12-01 2006-06-13 Input device and method for shooting games TWI296202B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW095120910A TWI296202B (en) 2005-12-01 2006-06-13 Input device and method for shooting games

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
TW94142288 2005-12-01
TW095120910A TWI296202B (en) 2005-12-01 2006-06-13 Input device and method for shooting games

Publications (2)

Publication Number Publication Date
TW200722158A TW200722158A (en) 2007-06-16
TWI296202B true TWI296202B (en) 2008-05-01

Family

ID=38119511

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095120910A TWI296202B (en) 2005-12-01 2006-06-13 Input device and method for shooting games

Country Status (2)

Country Link
US (1) US20070129152A1 (en)
TW (1) TWI296202B (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW200820045A (en) * 2006-10-20 2008-05-01 Sunplus Technology Co Ltd Mouse having a front sight button and the method using the mouse to generate area coordinates
US8154524B2 (en) * 2008-06-24 2012-04-10 Microsoft Corporation Physics simulation-based interaction for surface computing
JP5520457B2 (en) 2008-07-11 2014-06-11 任天堂株式会社 GAME DEVICE AND GAME PROGRAM
KR101148160B1 (en) 2009-12-03 2012-05-23 에스케이플래닛 주식회사 Apparatus and method for providing user interface by gesture
JP5829020B2 (en) * 2010-12-22 2015-12-09 任天堂株式会社 GAME SYSTEM, GAME DEVICE, GAME PROGRAM, AND GAME PROCESSING METHOD
HK1193311A2 (en) * 2013-07-23 2014-09-12 Yoheha Innovation Ltd Game weapon device
JP5667720B1 (en) * 2014-06-30 2015-02-12 株式会社バンダイ GAME DEVICE AND PROGRAM
CN106621323B (en) * 2016-12-09 2023-04-14 深圳趣感科技有限公司 Signal input device and method
US10378845B2 (en) * 2017-11-20 2019-08-13 Research Foundation Of The City University Of New York Smart gun design and system for a sustainable society
CN112717394B (en) * 2021-01-21 2023-03-14 腾讯科技(深圳)有限公司 Aiming mark display method, device, equipment and storage medium

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5440326A (en) * 1990-03-21 1995-08-08 Gyration, Inc. Gyroscopic pointer
US5453758A (en) * 1992-07-31 1995-09-26 Sony Corporation Input apparatus
US5694340A (en) * 1995-04-05 1997-12-02 Kim; Charles Hongchul Method of training physical skills using a digital motion analyzer and an accelerometer
US6545661B1 (en) * 1999-06-21 2003-04-08 Midway Amusement Games, Llc Video game system having a control unit with an accelerometer for controlling a video game
US20040259644A1 (en) * 1999-08-03 2004-12-23 Mccauley Jack Jean Method and device for optical gun interaction with a computer system
US7510477B2 (en) * 2003-12-11 2009-03-31 Argentar Eric J Control apparatus for use with a computer or video game system

Also Published As

Publication number Publication date
US20070129152A1 (en) 2007-06-07
TW200722158A (en) 2007-06-16

Similar Documents

Publication Publication Date Title
TWI296202B (en) Input device and method for shooting games
JP5204224B2 (en) Object detection using video input combined with tilt angle information
US9776083B2 (en) Spatially-correlated multi-display human-machine interface
US10220302B2 (en) Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera
JP5330640B2 (en) GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD
US8310656B2 (en) Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen
JP2020091904A (en) System and controller
US20120135803A1 (en) Game device utilizing stereoscopic display, method of providing game, recording medium storing game program, and game system
JP5111312B2 (en) 3D image processing program, 3D image processing apparatus, 3D image processing system, and 3D image processing method
JP5396620B2 (en) Information processing program and information processing apparatus
US20090104993A1 (en) Electronic game controller with motion-sensing capability
CN102203695B (en) For transmitting the opertaing device of visual information
CN104067201A (en) Gesture input with multiple views, displays and physics
JP5301429B2 (en) A method for detecting and tracking user operations on the main body of the game controller and converting the movement into input and game commands
JP6396070B2 (en) Image fusion system, information processing apparatus, information terminal, and information processing method
US7841236B2 (en) Electric device with motion detection ability
JP5456358B2 (en) Information processing program and information processing apparatus
CN110362231A (en) The method and device that new line touch control device, image are shown
JP2010142404A (en) Game program, and game apparatus
USRE48417E1 (en) Object direction using video input combined with tilt angle information
JP5945297B2 (en) GAME PROGRAM AND GAME DEVICE
JP2018094086A (en) Information processing device and image formation method
CN1990076A (en) Input apparatus and method of shooting game
WO2009112822A2 (en) Pointing device
WO2022113834A1 (en) System, imaging device, information processing device, information processing method, and information processing program

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees