TWI283287B - Programmable ball throwing apparatus - Google Patents

Programmable ball throwing apparatus Download PDF

Info

Publication number
TWI283287B
TWI283287B TW094136768A TW94136768A TWI283287B TW I283287 B TWI283287 B TW I283287B TW 094136768 A TW094136768 A TW 094136768A TW 94136768 A TW94136768 A TW 94136768A TW I283287 B TWI283287 B TW I283287B
Authority
TW
Taiwan
Prior art keywords
ball
parameters
flight
doc
button
Prior art date
Application number
TW094136768A
Other languages
Chinese (zh)
Other versions
TW200636205A (en
Inventor
Romulo J Cucjen
Dennis Randall Duron
Original Assignee
Fungoman Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US10/973,395 external-priority patent/US7691012B2/en
Application filed by Fungoman Inc filed Critical Fungoman Inc
Publication of TW200636205A publication Critical patent/TW200636205A/en
Application granted granted Critical
Publication of TWI283287B publication Critical patent/TWI283287B/en

Links

Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41BWEAPONS FOR PROJECTING MISSILES WITHOUT USE OF EXPLOSIVE OR COMBUSTIBLE PROPELLANT CHARGE; WEAPONS NOT OTHERWISE PROVIDED FOR
    • F41B4/00Friction-wheel operated launchers

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Pinball Game Machines (AREA)
  • Toys (AREA)

Abstract

The present invention includes programs, devices and methods for a pro able ball throwing machine that is able to eject balls to preset, programmed or manually-selected positions with programmable projection and travel characteristics. The present invention includes a computer implemented method for controlling the parameters of a ball flight and trajectory in three dimensions including one or more parameters to identify a flight and trajectory of a ball in three dimensions for one or more player positions and a processor to control one or more motors in response to the one or more parameters.

Description

I283287 · 九、發明說明: 【發明所屬之技術領域】 本發明概言之係關於球傳送裝置之領域,且更明確地 說,係關於-種供用於程式化一球傳送機器之程式,裝置 與方法’其中該機器能夠在具有可程式化行進特徵之下傳 送球至預先設定,程式化或以人工選擇之位置。 此專利申請宣告對於下列美國預備專利申請具有優先 權:序列號碼是60/516,396,名稱是"Pr〇grammabie祕I283287 · IX. DESCRIPTION OF THE INVENTION: TECHNICAL FIELD OF THE INVENTION The present invention relates generally to the field of ball transfer devices, and more particularly to a program for programming a ball transfer machine, Method 'where the machine is capable of transferring the ball to a pre-set, stylized or manually selected position with a stylized travel feature. This patent application declares priority for the following US preparatory patent applications: the serial number is 60/516,396 and the name is "Pr〇grammabie secret

Thr〇wingApparatus",且是於 2〇〇3 年 日歸檔。 【先前技術】 在不限制本發明之範疇之下’本發明之背景是針對,舉 例而言’相關於棒球之裝置,程式與方法來加以說明。 凡到目前為止’在此領域中,一種常見之訓練裝置是棒球 投球機。基本上,投球機是用於打擊練習以模擬人類投手。 傳統之投球器是用於投出多種球路,其中包含直球,曲球, _ ’彈指球與變速球。但是,該等機器是設計成為投掷 -球至-指定之二維打㈣,且該打冑區距冑投手丘一特 定距離’且該球在速度’旋轉等等方面具有小幅變化。因 此’傳統投球機之移動範圍與設計限制其對於打擊區之功 能0 棒球投擲設備著重於投球特性以開發球員之打擊技巧 下列專利示範目前之最新技術·· 1988年8月2曰 1992年6月30曰 4,760,835 Paulson 等人 5,125,653 Kovacs 等人 97306.doc 1283287 5,464,208 5,979,426 6,〇26,798 6,152,126 6,443,141 B2 6,470,873 B2Thr〇wingApparatus", and was filed on February 2rd. [Prior Art] Without limiting the scope of the present invention, the background of the present invention is directed to, by way of example, a device, program and method relating to baseball. A common training device in the field so far is the baseball ball thrower. Basically, the pitcher is used to combat exercises to simulate human pitchers. The traditional ball thrower is used to throw a variety of ball paths, including straight ball, curved ball, _ _ finger ball and shifting ball. However, the machines are designed to throw - the ball to - the specified two-dimensional hit (four), and the snoring area is a certain distance from the pitcher's hill and the ball has a small change in speed 'rotation' and the like. Therefore, the range and design of the traditional pitching machine limits its function to the strike zone. 0 Baseball throwing equipment focuses on the pitching characteristics to develop the player's attacking skills. The following patents demonstrate the latest technology... August 2, 1988, June 1992 30曰4,760,835 Paulson et al. 5,125,653 Kovacs et al. 97306.doc 1283287 5,464,208 5,979,426 6,〇26,798 6,152,126 6,443,141 B2 6,470,873 B2

Pierce Troklus 等人 Sanders 等人 Smith等人 Battersby Battersby 等人 1995年11月7日 1999年11月9曰 2000年2月22日 2000年11月28日 2002年9月3曰 2002年10月29日Pierce Troklus et al. Sanders et al. Smith et al. Battersby Battersby et al. November 7, 1995, November 9, 2000, February 22, 2000, November 28, 2002, September 3, October 29, 2002

概言之,該等專利著重於為磨練球員在本壘板之打擊 技巧之特殊目標而投球。雖然列出之該等專利之一可能重 新定位成為投擲球至内外野之球員,其仍然維持其之二維 聚焦特性’且在沒有任何可程式化特點或可變球投擲特性 之下如此做《其他專利受到調整以提供有限之有益練習單 元以磨練球員之接球技巧。 【發明内容】 發明者認知到需要In summary, these patents focus on pitching the ball to honed the player's special goal of hitting the home plate. Although one of the listed patents may be repositioned as a player throwing the ball to the inside and out, it still maintains its two-dimensional focus characteristics' and does so without any stylized features or variable ball throwing characteristics. Other patents have been tuned to provide limited beneficial exercise units to hone the player's catching skills. SUMMARY OF THE INVENTION The inventor recognized the need

徑曰勒化飛球練習輔助裝1,且緣 裝置能夠準確地傳送一物件至一三維空間或環境。此自動 化飛球裝置無需人M來傳送球至所要之位置,丨因此未受 ;人員之技巧,狀態與準確度。發明者瞭解需要的是一 種球傳送裝置,該裝置能夠以垂直與水平方式移動以允許 担維方式傳达-或更多球至一場地之任何位置。本發明 e i、種飛球貝機器’且該機器能夠以準確及可複製之方 ^連㈣送球至指定之位置。本發明允許—可程式化序 °亥序列同時包含場地位置與飛行特性之變化。 人=地?為棒球之許多練習之一部份,我們可以看見-地球至内野與高飛球至外野,且如此做已變成一重 97306.doc 1283287 * 要之訓練工具。飛球(fung0)這個術語經常用於内野 練習以及㈣訓練。通常,此人被稱為”飛球員"。;一日 之棒球練習中擊球數千次並非少見,且這需要特殊 如練習球棒)與人員來執行該等工作。練習球棒通常 較長,且具有狹窄之球身以協助打擊者較佳地定位棒Γ。、 此外’在練習期間之棒球之定位決定於飛球員之技巧虚狀 二雖然飛球這個術語常用於棒球之領域,飛球這個概念 也適用於多種運動與活動。 “ 擊=之=機是設計成為投球至位於本叠板之打擊者之 。為只需要小幅度之移動就足以調整投球 ^所以傳統之投球機在垂直與水平面之移動幅度受到限 制。另外,投球機是設計成為打 水平移動,以致不㈣亍μη 與 明^ μ 球之球路。但是,在開發本發 月來沒有-種機器是特別設計成為提供—歧球場 、束習吊式給有經驗之教練, ' 守技巧之開發。此外,只有右^吊式者重於特定球員防 右 、 有限經驗之教練無法購買一具 之教練所開發。 …式疋由一群有經驗 不傳統投球機之移動範圍受到限制使得他們 不適用於球%練習或飛舞f 被傳送至球場之每一位置。為涵丄“束白期間’球必需 器必須能夠在水平與垂直方向進行大角置、’:機 個球場。 又之凝轉以涵蓋整 本發明係關於棒球與㈣傳送機器,且更明確地說,係 97306.doc 1283287 1 關於一 —y* 裡可程式化球傳送機器,該機器能夠指引一球(例 棒球’壘球’樂樂棒球,慢速壘球,網球,板球, 球,丰祕 ^ 丁緣’槌球,圓盤球,馬蹄鐵,排球,躲避球,橄視 ^,美式足球,羽毛球,曲棍球,冰上曲棍球,長曲棍球, 溜溜球與足球)至預先設定,可程式化或以人工選擇之球場 位置,且該球具有可程式化投射與行進特性。本發明是設 成為疋位球於一球場(例如,棒球場,叠球場,樂樂棒球 昜陵速壘球場,網球場,板球場,壁球場,手球場,槌 求%,圓盤球場,馬蹄鐵場,排球場,躲避球場,撖欖球 琢美式足球場,羽毛球場,曲棍球場,冰上曲棍球場, 2曲棍球場,公園與足球場)之任何或所有位置。本發明是 十成為利用一或更多參數來定位球,其中該等參數是用 於辨識一球在三維空間之飛行與執道。 本發明包含一實現於一電腦可讀取型媒體之電腦程式, 且該電腦程式是用於控制一球在三維空間之飛行與軌道參 數,其中包含第一程式碼區段與第二程式碼區段,第一程 式碼區段是用於接收_或更多參數,該等參數是用於辨識 針對-或更多球員位置之一球之飛行與執道;第二程式碼 區段是用於控制-或更多馬達以根據接收之該一或更多參 數來投射該球,且該等參數是用於辨識針對一或更多球員 位置之ί求在一維工間之飛行與執道。此電腦程式可建構 成為控制—三維球傳送裝置。例如,用於辨識—球之飛行 與執道之該-或更多參數提供實際之球運動特性,例如上 旋,下旋,單跳,多跳,平飛球或内野高飛球。 97306.doc -9- 1283287 此電腦程式包含-或更多參數,該等參數是用於辨識一 球在三維空間之飛行與軌道,且該電腦程式係相關於下列 諸球之-或更多:#球,壘球’樂樂棒球,慢速壘球,網 球’板球’壁球’手球’挺球’圓盤球,馬蹄鐵,排球, 躲避球’撖視球’ 4式足球’羽毛球,曲棍球,冰上曲棍 球,長曲棍球,溜溜球與足球。The 曰 化 飞 飞 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习 练习This automatic flying ball device does not require a person M to deliver the ball to the desired position, so it is not subject to the skill, state and accuracy of the personnel. What the inventors have learned of what is needed is a ball transfer device that can be moved in a vertical and horizontal manner to allow for a dimensional communication to convey - or more balls to any location in a field. The present invention e i, a flying ball shell machine' and the machine is capable of delivering the ball to a designated position in an accurate and reproducible manner. The present invention allows for a programmable sequence of simultaneous changes in site location and flight characteristics. People = land? As part of many of the exercises in baseball, we can see - the Earth to the infield and the high flying ball to the outfield, and this has become a heavy 97306.doc 1283287 * Required training tools. The term flying ball (fung0) is often used for infield exercises and (iv) training. Usually, this person is called "flying player". It is not uncommon to hit the ball thousands of times in a baseball practice in a day, and this requires special skills such as practice bats and personnel to perform such work. Long, and has a narrow ball to help the striker better locate the stick. In addition, 'the positioning of the baseball during the practice depends on the skill of the flying player. Although the term flying ball is often used in the field of baseball, flying The concept of the ball is also applicable to a variety of sports and activities. " 击 = = machine is designed to pitch to the hitter of this stack. In order to adjust the pitching only for a small amount of movement, the movement of the conventional pitching machine in the vertical and horizontal planes is limited. In addition, the pitching machine is designed to be horizontally moved so that it does not (4) 亍μη and the ball of the ball. However, in the development of this month, there is no such machine that is specially designed to provide the ambiguous course, the beam-hanging style to the experienced coach, and the development of the defensive skills. In addition, only the right-handed person is more important than the specific player's defense, and the coach with limited experience cannot purchase a coach. The style is restricted by a group of experienced non-traditional pitchers so that they are not suitable for the ball% practice or flying f is transmitted to each position of the court. In order to cover the "bundle period", the ball must be able to be placed at a large angle in the horizontal and vertical directions, ': a pitch. It is condensed to cover the whole body of the invention about baseball and (four) transfer machines, and more specifically , 97306.doc 1283287 1 About the one-y* can be programmed ball transfer machine, the machine can guide a ball (such as baseball 'softball' Lele baseball, slow softball, tennis, cricket, ball, fat ^ Ding Yuan 'Ryukyu, disc ball, horseshoe, volleyball, dodgeball, olives ^, American football, badminton, hockey, ice hockey, lacrosse, yo-yo and football) to pre-set, can be programmed or artificial The position of the course is selected, and the ball has programmable projection and traveling characteristics. The present invention is designed to be a ball on a court (for example, a baseball field, a stacking field, a Lele Baseball Fuling Speedway, a tennis court, a board. Stadium, squash court, handball court, pleading for %, disc court, horseshoe field, volleyball court, dodge court, rugby ball, American football field, badminton court, hockey field, ice hockey field, 2 Any or all of the positions of the golf course, the park and the soccer field. The present invention is to use one or more parameters to position the ball, wherein the parameters are used to identify the flight and obstruction of a ball in three dimensions. A computer program for implementing a computer readable medium, wherein the computer program is used to control flight and orbit parameters of a ball in a three-dimensional space, and includes a first code segment and a second code segment. The first code segment is for receiving _ or more parameters, which are used to identify the flight and the way of the ball for one of the - or more player positions; the second code segment is for control - Or more motors to project the ball based on the one or more parameters received, and the parameters are used to identify flight and obstruction in one-dimensional work for one or more player positions. The program can be constructed as a control-three-dimensional ball transfer device. For example, for the purpose of recognizing - the flight and the course of the ball - or more parameters provide actual ball motion characteristics, such as upswing, downspin, single jump, multi-hop, Flat flying ball or infield 97306.doc -9- 1283287 This computer program contains - or more parameters, which are used to identify the flight and orbit of a ball in three dimensions, and the computer program is related to the following balls - or More: #球,垒球' Lele Baseball, Slow Softball, Tennis 'Cricket' Squash 'Handball 'Too ball' disc ball, horseshoe, volleyball, dodge ball 'sneak ball' 4 type football 'badminton, hockey , ice hockey, lacrosse, yo-yo and football.

控制球之旋轉 二壘,游擊區 諸區域之組合 接路徑,右側 此電腦程式也允許使用者定義下列諸參數之一或更多: 用於辨識-飛行與軌道之該_或更多參數通常對應於球場 之-區域;用於辨識一飛行與軌道之一或更多參數控制球 在"亥或更夕球員位置以内之行進範圍;用於辨識一飛行 與軌道之-或更多參數指定_滾地球,平飛球,高飛球, 或以上諸種球之組合;用於辨識—飛行與軌道之一或更多 參數控制球速;與用於辨識—飛行與軌道之-或更多參數 球場之一區域可為投手丘,本壘板,一壘, 二壘,左外野,右外野,中外野,或以上 另外,行進範圍可包含極左側,左側,直 極右侧或以上諸範圍之組合。本發明也允 許球之旋轉可自下列群組之中選出:極下旋,下旋,正常旋 轉上方疋與極上方疋位置,參數與特性可以圖形,符號, t子或以上方式之組合來顯示於_顯示單元,以便於使用。 此電腦程式可進-步包含下列諸程式碼之—或更多:一 用於控制維護參數,例如更新與校準之程式碼區段;認證 使用者;辨識-或更多之攻守等級與辨識球場之大小。此 外,該程式碼可包含針對特Μ式,比賽,個別球隊或特 97306.doc 1283287 疋人員之參數。 本發明之電腦程式可包含一第一程式碼序列,該序列接 收一系列之該一或更多參數之一或更多參數,該等參數辨 4球在二維空間之一飛行與軌道,且對應於一或更多球 ,、位置,其中该系列之組成份子可對應於相同之球員位 或不同之球員位置。用於辨識一球之飛行與軌道之該系 列之一或更多參數可包含下列之_或更多:不同之球場位 置;針對一或更多之個別位置;一場球賽之至少一部份; :整場之球赛;-或更多之特定球貢與—或更多種類之球 鼽行此外,球赛之等級可自下列群組之中選出··職業,大 學,尚中,初中與兒童。這些一般等級可受到修改,因而, 允許該等參數可針對特定之應用與需求來調整。 本發明提供-種方法以用&控制三維空間之球飛行與執 道之遠等參數,该方法包含下列步驟:接收_或更多參數, 該等參數-是用於辨識針對—或更多球M位置之—球在三維 空間之-飛行與執道;與根據接收之飛行與執道來控制一 或更多馬達以發射該球。 用於辨識-飛行與軌道之該—或更多參數通常對應於球 場之區域,其中該區域是投手丘,本憂板,—曼,二曼, 游擊區’ s壘’左外野,右外野,中外野,或以上諸區域 之組合。J:b夕卜’用力辨識一飛行與執道之該一或更多參數 可控制該-或更多球員位置以内之球之行進範圍,其中該 打進祀圍包含極左側,左側,直接路徑,右側,極右側或 以上諸範圍之組合。球員位置與範圍之組合可涵蓋整個球 97306.doc -11 - 1283287 场。用於辨識一飛行與軌道之該一或更多參數也可用於指 定滚地球’平飛球,高飛球或以上諸種球之組合。球速 /、球力疋轉(例如’極下旋,下旋,正常旋轉,上旋,與極上 方疋)也可藉由用於辨識一飛行與軌道之該一或更多參數,以 为別方式或聯合方式受到控制,因此,模仿許多種飛行與 轨道以達成符合實際之球移動。此外,此方法可包含另一 ^驟,该步驟是用於接收一或更多參數以辨識一或更多等 級之球赛,其中球赛之等級包含職業,大學,高中,初中, 兒童或以上等級之組合。該等級可由個人設定,或預先受 到設定以做為標準參數。 本發明也提供一種方法以模仿一系列之球赛,一場球赛 之°卩伤或一整場球赛。該系列之球赛可包含過去之球 賽,假设之球賽或以球隊統計數字為基礎之球赛。此方法 可3 ·接收一系列之該一或更多參數之二或更多參數, 且°亥等參數是針對一或更多球員位置用於辨識一球之飛行 與執道。該系列之組成份子對應於相同或不同之球員位 =因此,允許特定常式或訓練課程之開發。該系列可包 特別針對一或更多個別位置之一或更多參數丨一場球赛 之:部份;一整場球賽;針對一特定球員之一或更多參數; 針對特疋位置之一或更多參數;用於不同種類之球飛行 之一或更多參數。 允此外’本發明提供一種電腦建構之方法,該方法是用於 扛:球在三維空間之飛行與軌道之參數,其中包含—或 更多參數,以辨識針對一或更多球員位置之一球在三維空 97306.doc -12- 1283287 間之飛行與軌道;與一處理器,該處理器控制一或更多馬 達以回應該一或更多參數。用於辨識一球在三維空間之飛 行與執道之該一或更多參數相關於下列諸球之一或更多: 棒球’壘球,樂樂棒球,慢速壘球,網球,板球,壁球, 手球,槌球,圓盤球,馬蹄鐵,排球,躲避球,橄欖球, 美式足球,羽毛球,曲棍球,冰上曲棍球,長曲棍球,溜 溜球與足球。另外,用於辨識一飛行與軌道之該一或更多 > 參數通常對應於球場之區域,其中該區域是投手丘,本壘 板 壘,一壘,游擊區,三壘,左外野,右外野,中外 野’或以上諸區域之組合。 用於辨識一飛行與軌道之該一或更多參數可包含下列參 數之或更夕·用於控制在該一或更多球員位置以内之球 之订進範圍之一或更多參數,其中該行進範圍包含包含極 左側,左側,直接路徑,右側,極右側或以上諸範圍之組 合;用於辨識一飛行與軌道之該一或更多參數,以指定滾 地球平飛球,南飛球或以上諸種球之組合;用於辨識一 舭行〃執道並控制球速之一或更多參數,其中該球速是軟 式中等,硬式速度或以上諸種球速之組合;用於辨識一 飛打與執道以控制球旋轉之一或更多參數,其中該球旋轉 疋自群組之中選出,且該群組包含極下旋,下旋,正常 旋轉’上旋,與極上旋。 其他組件可增合至此裝置以增加使用之容易度與提供額 卜寺2 本每明也可進一步包含一或更多維修參數,例 如更新與权準。此外,一種認證使用者之機構;用於辨識 97306.doc •13- 1283287 一或更多等級之球赛之參數(例如職業,大學,高中,初中 與兒童);與用於辨識球場之尺寸之一或更多參數可包含於 本發明。此裝置也可包含下列組件之一或更多:一記憶卡與 s己憶卡璜取機,其中該一或更多可儲存於記憶卡(例如記憶 棒,磁碟,磁碟機,記憶卡,磁帶,CD,DVD或迷你光碟” 且該記憶卡可插入一讀取機;一認證卡,一徽章,一金鑰, 一輸入程式碼,一鍵盤讀取機或觸摸式螢幕,其中一或更 夕參數可自鍵盤輸入。本發明之一實例可包含此裝置與一 才工制單元之間之有線或無線連線,以達成此裝置之遠端控 制。控制器可透過有線通訊,無線通訊(例如,藍芽,無線 區域網路,2.4 GHz範圍之頻率,5·8 GHz範圍之頻率,9〇〇 MHz範圍之頻率,4〇 MHz範圍之頻率,或以上諸種方式之 組合),或以上二種通訊之組合來連接至此裝置。 在貫例中,本發明之處理器可回應於一系列之該一或 更夕參數之一或更多參數,該等參數是用以辨識針對一或 更夕球員位置之一球之飛行與轨道。該系列之組成份子可 對應於相同或不同之球員位置。用於辨識一球之飛行與軌 道之忒系列之一或更多參數可對應於不同之球場位置;一 場球賽之至少一部份;一整場球赛,一或更多球隊,一或 更多特定之球員與一或更多種類之球飛行。 本發明之另一範例是一種用於自動化練習之方法,其中 球傳运裝置控制—球飛行與軌道之三維參數,該方法包含 下列步驟.提供一球傳送機,該球傳送機能夠控制球之飛行 與軌道;供應一或更多參數以針對一或更多球員位置辨識 97306.doc -14· 1283287 :球之飛行與軌道;與控制-或更多馬達以根據接收之飛 仃與軌道來投射球。此方法可包含針對一系列之球之束 數’以針對-或更多球員位置辨識該球之飛行與軌道。〆 本發明之另—實例是—飛球員,該飛球員具有—自動化 棒球傳送控制系統與一棒球傳送單元,其中該控制系統以 使用者定義之參數㈣引棒球之三維傳送至—三維空間。 ^發明允許―程式化或以人項擇之序列,該序列與一 人員互動且文到S亥人員之控制以便利可變之球傳送與接收 早π。此控制可利用程式或參數輸入,儲存或傳送至此裝 置。在-些實例巾,該彳列可特別針對一球$,一特定球 隊之一個人,一球隊之特性,一特定位置之常式,或以上 之組合。 本^明之貫例包含二或更多之逆旋轉車輪與獨立之車 輪驅動馬達,以便利自一速度之迅速加速及減速與自一種 球發射輪廓轉換成另一種輪廓。回授可透過普通熟悉本技 藝領域者所知之多種方式來提供。此機器之回授提供閉迴 路位置控制。一連接至容易使用之操作者/機器介面之可程 式化邏輯控制器允許使用者啟始事先指定之球傳送練習單 兀,或以特定球員之需求為基礎來開發新的常式。控制器 可透過有線或無線通訊(例如,藍芽,無線區域網路,2 4 GIiz 範圍之頻率,5.8 GHz範圍之頻率,900 MHz範圍之頻率, 40 MHz範圍之頻率,或以上諸種方式之組合)連接至此裝 置。 本發明也提供即興與自發之練習單元,該等單元使用人 97306.doc -15- 1283287 ,式且可融人4中’以允許程式碼以選定之球特性來 錢球至位於料位置之球員。本發明也提供-種半自動 模式’其中可針對反手球場練習設定-常式,且接著允許 教練指^該求要投至那些位置。除了球場之特定位置^ 外:可指定該等位置以内之變化’例如每一叠與外野位置 之面或低,左或右位置。 2!明提供一種程式,裝置與方法,以允許-針對整隊 訓練早元之可程式化投射序列或常式,針對衫位 之單-位置常式’針對特㈣隊之訓練序列,針對一球隊 之特定球員之訓練相,或以上序列或常式之組合。本發 明也提供多種技巧等級與球速,例如,職業,大學,高中 初中與兒童。 @ 另外,本發明提供投射球之精確,可重複決定落點。用 於辨識-飛行與軌道之該—或更多參數通常對應於球場之 一區域,其中該區域是投手丘,本壘板,一壘,二壘,游 擊區’三壘’左外野,右外野’中料,或以上諸區域之 組合。該-或更多參數也可用於辨識__飛行與軌道,及控 制在該-或更多球員位置以内之球之行進範圍,其中該行 進範圍包含極左侧,左側,直接路徑,右側,極右側或以 上諸範圍之組合。本發明可提供用於辨識一飛行與執道之 -或更多參數,以指滾地球,平飛球,高飛球或以上 諸種球之組合。 本發明允許用於辨識一飛行,執道與技巧等級之該等參 數之多種組合,以提供特定技巧之開發。另外,使用者介 97306.doc -16- 1283287 面允許透過程式化,人工輸入,儲存之參數或以上方式之 組合來進行控制。本發明具有便利一訓練單元之中斷及重 複一球發射以進行適時之教導的功能。無線通訊允許球員 在球場位置受到個別指導。 - 【實施方式】 當下文詳細討論本發明之各種實例之製造與使用時,應 可理解本發明提供許多可應用之原創性概念,且該等概念 • 彳實現於極多種特定之環境。本文所討論之特定實例只是 用於示範製造及使用本發明之特定方式,而非限制本發明 之範_。 為易於瞭解本發明,一些術語定義如下。本文所定義之 =語具有相同於普通ι悉本發明之相關領域之人所瞭解的 意義。例如"a" ’ "an”與"the"這些術語並非意指單一個體, 而是包含一特定範例可做為展示之一般類別。本文之專門 術語是用於描述本發明之特定實例,但是他們之使用並未 齡 卩制本U之|&圍,除了在巾請專利範圍摘要說明之範圍 以外。 〜飛球員(fUng0)這個字在Haney,s B〇〇k 〇f純⑽“中是 定義成為,,-種基本比賽練f,其中—個球員拿著球棒且, 肖上丟球,當球落下時擊球,且如果該球在球場飛行期間 被接住,則接住該球之球員拿到球棒。這對於打擊練習是 無:的,但是對於接飛球則是有益的"在本文中,"飛 球員"(fungo或fungoman)這個術語是用於描述一裝置與系 統,不同於傳統之棒球投球機只能夠傳送球至一 97306.doc -17- 1283287 (亦即打擊區)’該裝置與系統能夠傳送任何物件至 1¾ > l-t J-' -rm η 維 區’區域或環境。飛球員可為完全自動及/或用於人工模式。 飛球員最好是描述成為一可程式化球投射機,且該投射 機可利用可程式化投射特性來發射硬球或軟球至預先設定 之位置。在-實例中,該機是設定於棒球場或叠球場之本 壘板’且透過使用本機,教練可藉由模仿在正規比赛中打 向他們之球之方式來發射球以訓練球員。一組標準之球發 射輪已安裝於-基座,該基座具有水平與垂直平移之功能 以允許發射-球,且該球具有打擊手使用棒球棒❹球棒 以傳統方式打擊-棒球之類似特性。該等閉迴路定位控制 已利用-獨特方式受到結合以使一系列之球發射至預先程 式设計之位置,且該等球具有提供一有意義之練習單元給 —整個球隊或一個人之發射特性。飛球員是-完整,自動 化訓練機器。 為了訓練-棒球隊’教練必須具有模仿—球在正規比赛 中被打擊手打擊之擊球能力。一稱為飛球咖㈣)棒之特殊 球棒已針對該特定目標受到開發。但是,飛球棒之使用在 教練方面需要相當多之訓練與專注。這將減損他對於他正 將球擊至之球員夕、、:J:立心 、/思力。一旦^射具有所要之發射特性 且精確決定位置之純夕戸气日音從/田^ 罝 < 球之問碭獲得解決,一有意義之發射序 列可發展成為—實用常式’且該常式可導致球員技巧之增 進教 ',束而要月b夠自由分析每一球員對於擊向他之每一球 之反應與守備技巧。教練也必需能夠中斷該發射序列,提 供適時,特定之指導給一球員且,如果有必要的話,在恢 97306.doc •18· 1283287 復該練習單元之前重複該發射許多次。 本發明之裝置與系統能夠按照一程式化序列來精確決定 . 物件之位置,例如棒球,該序列可與教練互動且受到教練 . 之控制以產生一有意義之接球練習單元,且該球具有實用 特性,例如上旋,下旋,單跳,多跳,平飛球,高飛球或 内野高飛球。為達成此目標,具有自一速度迅速加速或減 速與自一發射輪廓類型轉換成為另一類型之能力之最新技 • 術驅動馬達已受到使用。回授提供閉迴路位置控制與一可 程式化邏輯控制器,且該控制器連接至一容易使用之人機 介面,以允許使用者叫出預先指定之練習單元,或以特定 球員或球隊之需求為基礎來開發新的常式。 飛球員可模仿先前比過之球赛,以使教練可在模仿之球 赛中回顧錯誤或強化球隊或個人所做之傑出動作。為了實 現即興、,東白單,一人工模式已融入設計中以允許教練發 射一球至位於特定位置之一個人,且該球具有特定之發射 I #性:也有_種人工模式,其中教練可歧機器成為實現 反手守備練習,例如,接著選擇球要投向那些地方,且輕 易地自一位置移向另_位置以發射反手球至每一位置。 下列是該機器之一些主要顯著特點之條列式表列: 1·用於個人或球隊訓練單元之特製常式。 、 2.肖於整隊訓練單元之可程式化發射序列或常式。 3·用於特定位置訓練之單一位置常式。 I &每球員之技巧等級之球速的控制。 5.發射之球之精確,可重複之定位。 97306.doc •19- 1283287 6·賦與一實用發射特性給一球之功能。 7·用於特定技巧發展之位置/發射組合。 8· 具有加速與減速功能之驅動馬達。 9 ·發射輪之獨立速度控制。 1 〇·當受到釋放時可自動關閉之安全致能開關。 11.容易使用之人機介面。 12 ·中斷一訓練單元且重複發射以進行適時指導之功 13·使用可程式化邏輯控制器以進行可靠操作。 14·獨特之正向停止,球釋放機構。 15·具有容易儲存與搬遷之可攜帶性。 最初請參看圖1,在一實例中本發明之擲球裝置一般是以 參考號碼1來展示,且該裝置包含一球發射機構22,該機構 通常安裝於一置物箱12,且該置物箱可安裝於一基座或框 架2。框架2可包含車輪3以使擲球裝置丨變為可攜帶式。可 垂直調整之穩定器4也可提供於框架2之一末端,且可以可 滑動式安裝於一把手框架5a,以安裝把手5之垂直元件來銜 接地面且便於穩定擲球裝置1於一特定位置。一控制安裝基 座6—般提供於框架2相反於把手5之末端,且用於安裝一= 制相7以刼作擲球裝置〗,其中該控制箱具備箱控制8,如下 文將進-步加以說明。一控制器75一般是以可移除式安裝 於接腳或夾子8a,|自固定附著延伸至控制箱7,如圖1 所進-步展示。在-些實例中,控制器75可為無線,有線 或甚至觸摸式顯示螢幕。 97306.doc •20- 1283287 ' 如圖4所示,控制器75可包含一把手%,且手控接線 叫圖!)自控制器75沿伸至控制箱7,並藉由操控控制器75 , 之各種按鈕以人工方式操作擲球裝置卜在其他實例中,控 . ㈣75可為錢且連接至裝置丨(例如,藍芽,無、線區域網 路,2.4 GHz範圍之頻率,5·8 GHz範圍之頻率,9〇〇 mHz 範圍之頻率’40 MHz範圍之頻率,或以上諸種方式之組合)。 一安裝基座13製成軸頸以供旋轉於基座底部軸承15,該 • 基座底部軸承附著於置物箱之底部,且一基座齒輪14固 定於基座底部轴承15以上之安裝基座13,如圖所示。一基 座驅動馬達17也固定於置物箱12之底部且嵌入一驅動馬達 齒輪18,以接收一基座驅動帶19。基座驅動帶^也以驅動 關係來連接至基座齒輪14,以致基座驅動馬達17之運作導 致安裝基座13在基座底部軸承15與在一對應之頂部軸承“ 沿逆時針或順時針方向旋轉,且該頂部軸承位於置物箱12 之頂部。基座驅動馬達17轉動安裝基座13之運作是由箱控 籲 制8或控制箱7之控制器75之運作來便利化,如附圖之圖1 進一步所展示。 請參看附圖之圖1,安裝基座13自置物箱12向上沿伸,通 • 過基座頂部轴承16且終止於水平偏移板21,該水平偏移板 麵 安裝於一饋球支撐框架34,該饋球支撐框架也向上沿伸以 承接一饋球支撐框33。球發射機構22安裝於饋球支撐框架 34。球發射機構22之一安裝夾板62固定於饋球支撐框架34 之頂端,且可包含一旋轉式槓桿夾63,該槓桿夾可受到調 整以旋轉球發射機構22於垂直平面,如下文將進一步加以 97306.doc •21 - 1283287 · w兒明。此調整是藉由一垂直樞軸安裝板6丨來便利化,垂直 樞軸安裝板61安裝於球發射機構22之一車輪安裝框23,且 ,以樞軸方式附著於安裝夾板62。在一實例中,球發射機構 22在垂直平面之樞轴調整是藉由一升降馬達72來便利化, 升降馬達72安裝於饋球支撐框架34或裝置i之其他元件,且 可以運作方式連接至輪安裝框23,根據熟悉本技藝領域者 所知之方式。 • 如附圖之圖1進一步所展示,輪安裝框23之特徵是一延長 之安裝框板24,該安裝框板自垂直樞軸安裝板61延伸,且 在母一末端啣接一輪保護架25與對應之輪馬達29,以安裝 逆旋轉之輪27於輪安裝框23。每一逆旋轉輪27皆配備一 週邊球接觸面28,以接觸與排出來自球發射機構22之棒 球,壘球或其他球,這些球是由於個別之輪馬達29之運作 以導致逆旋轉輪27之逆旋轉運作所產生,如下文將進一步 加以說明。球發射機構22之水平定位或瞄準是藉由基座驅 • 冑馬達17之運作來便利化,其中基座驅動馬達17轉動安裝 基^ 13。偏移板21平移安裝基座13之旋轉運動至饋球支撐 框架34,而饋球支撐框架34在水平面上移動安裝於其之球 發射機構22。 • 月再 > 看附圖之圖1,饋球框32藉由钳位管35a支撐一以 ’、疋方式安裝之饋球管35,其中饋球框”安裝於饋球支撐 汇^3之延伸上端。饋球管^包含一位於其之沿伸頂端之饋 ' 36與位於其之底端之饋球管出口 37。一饋球臂 38在饋球官出口 37附著於饋球管35之下端,且包含數個饋 97306.doc -22- !283287 球臂槽38a。一饋球臂出口 39終止於饋球臂38之相反端,且 對準於二逆旋轉輪27間之空隙以便利棒球,壘球或其他球 分別經由饋球管35及饋球臂38,與在二逆旋轉輪27之間, 來饋送以供用於發射。Control the rotation of the ball to the second base, the combination of the areas of the guerrilla zone, the computer program on the right also allows the user to define one or more of the following parameters: for identification - flight and orbit the _ or more parameters usually correspond In the course-area; used to identify one flight or track one or more parameters to control the ball within the range of the "Hill or the player position of the player; for identifying a flight and orbit - or more parameters specified _ Rolling the Earth, a flat flying ball, a high flying ball, or a combination of the above; a ball used to identify one or more parameters of flight and orbit; and one of the parameters used for identification - flight and orbit - or more The area can be pitcher, home plate, first base, second base, left field, right field, middle field, or above. The range of travel can include a combination of extreme left, left, straight right or above. The invention also allows the rotation of the ball to be selected from the following groups: extreme lower rotation, lower rotation, normal rotation upper 疋 and upper 疋 position, parameters and characteristics can be displayed by a combination of graphics, symbols, t or the above. In the _ display unit for ease of use. This computer program can further include the following codes - or more: a code section for controlling maintenance parameters such as update and calibration; authenticating users; identifying - or more offensive and defensive levels and identifying the course The size. In addition, the code can contain parameters for amnesty, competitions, individual teams or special personnel. The computer program of the present invention may comprise a first code sequence, the sequence receiving one or more parameters of the series of one or more parameters, the parameters identifying the 4 spheres flying and orbiting in one of the two dimensions, and Corresponding to one or more balls, positions, wherein the components of the series may correspond to the same player position or different player positions. One or more parameters of the series for identifying a flight and track of a ball may include the following _ or more: different course positions; for one or more individual positions; at least a portion of a ball game; The whole game; or more specific tributes and/or more types of crickets. In addition, the level of the game can be selected from the following groups: occupation, university, Shangzhong, junior high school and children. These general ratings can be modified so that they can be adjusted for specific applications and needs. The present invention provides a method for controlling the distance of the ball in flight and the obedience of the three-dimensional space, the method comprising the steps of: receiving _ or more parameters, which are used to identify the target - or more Ball M position - the ball in three dimensions - flight and obedience; and control of one or more motors to launch the ball based on the received flight and obedience. This is used for identification - flight and orbit - or more parameters usually correspond to the area of the pitch, where the area is pitcher hill, this worry, - Man, Erman, guerrilla zone 's base' left field, right field, Central field, or a combination of the above. J:b ' ' 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用 用, right side, extreme right side or a combination of the above ranges. The combination of player position and range covers the entire ball 97306.doc -11 - 1283287. The one or more parameters used to identify a flight and track may also be used to specify a roll earth 'flat ball, a high flying ball, or a combination of the above. The ball speed/ball force (for example, 'extreme down, down, normal, up, and top) can also be used by identifying one or more parameters of a flight and a track. Or the joint approach is controlled, thus mimicking many kinds of flights and orbits to achieve a realistic ball movement. In addition, the method may include another step for receiving one or more parameters to identify one or more levels of the game, wherein the level of the game includes occupation, university, high school, junior high school, child or above. combination. This level can be set by the individual or pre-set as a standard parameter. The present invention also provides a method to mimic a series of ball games, a ball game or a full game. This series of games can include past games, hypothetical ball games or ball games based on team statistics. The method may 3: receive a series of one or more parameters of the one or more parameters, and the parameters such as °H are used to identify the flight and the way of a ball for one or more player positions. The components of the series correspond to the same or different players. Therefore, the development of a specific routine or training course is allowed. The series may be specially designed for one or more individual positions of one or more parameters: one part; one full game; one or more parameters for a particular player; one or more for a particular position Multiple parameters; used for one or more parameters of different types of ball flight. In addition, the present invention provides a computer construction method for 扛: a flight and orbit parameter of a ball in three dimensions, including - or more parameters, to identify one of the balls for one or more player positions Flight and orbit between three-dimensional space 97306.doc -12- 1283287; with a processor that controls one or more motors to respond to one or more parameters. The one or more parameters used to identify the flight and obstruction of a ball in three dimensions are related to one or more of the following balls: Baseball 'Softball, Lele Baseball, Slow Softball, Tennis, Cricket, Squash, Handball, croquet, disc ball, horseshoe, volleyball, dodgeball, rugby, American football, badminton, hockey, ice hockey, lacrosse, yo-yo and football. In addition, the one or more parameters used to identify a flight and track generally correspond to the area of the pitch, where the area is pitcher hill, home plate, first base, guerrilla zone, third base, left field, right Outfield, Chinese wilderness' or a combination of the above. The one or more parameters for identifying a flight and track may include one or more of the following parameters: one or more parameters for controlling a range of the ball within the one or more player positions, wherein The range of travel includes a combination of extreme left, left, direct, right, extreme right or above; for identifying one or more parameters of a flight and orbit to specify a rolling earth ball, a south flying ball or a combination of the above various balls; used to identify one or more parameters of the ball speed and control of the ball speed, wherein the ball speed is a combination of soft medium, hard speed or various ball speeds; used to identify a flying and obsessive One or more parameters are controlled to rotate the ball, wherein the ball is rotated from the group, and the group includes a spin down, a spin down, a normal spin 'up spin, and a spin up. Other components may be added to the unit to increase ease of use and provide a minimum amount of maintenance parameters, such as updates and warrants. In addition, a mechanism for authenticating users; used to identify 97306.doc • 13-1283287 one or more levels of ball game parameters (eg, career, university, high school, junior high school, and children); and one of the dimensions used to identify the course Or more parameters may be included in the present invention. The device may also include one or more of the following components: a memory card and a memory card capturer, wherein the one or more may be stored on a memory card (eg, a memory stick, a disk, a disk drive, a memory card) , tape, CD, DVD or mini disc" and the memory card can be inserted into a reader; an authentication card, a badge, a key, an input code, a keyboard reader or a touch screen, one of which The eve parameter can be input from the keyboard. An example of the present invention can include a wired or wireless connection between the device and the one-of-a-kind unit to achieve remote control of the device. The controller can communicate via wire, wireless communication (eg, Bluetooth, wireless local area network, frequency in the 2.4 GHz range, frequency in the 5·8 GHz range, frequency in the 9〇〇MHz range, frequency in the 4〇MHz range, or a combination of the above), or above A combination of two communications is coupled to the device. In a conventional example, the processor of the present invention can respond to a series of one or more parameters of the one or more parameters, the parameters being used to identify for one or more One of the players’ positions Flight and orbit. The components of the series may correspond to the same or different player positions. One or more parameters for identifying the flight and orbit of a ball may correspond to different course positions; at least one of a ball game Partial; a whole game, one or more teams, one or more specific players flying with one or more types of balls. Another example of the present invention is a method for automated practice in which a ball is passed Control device - three-dimensional parameters of the ball flight and orbit, the method comprising the steps of providing a ball conveyor capable of controlling the flight and orbit of the ball; supplying one or more parameters for one or more player positions Identification 97306.doc -14· 1283287: The flight and orbit of the ball; and the control - or more motors to project the ball according to the received fly and orbit. This method may include the number of bundles for a series of 'to Or more player positions to identify the flight and orbit of the ball. Another example of the invention is a flying player having an automated baseball delivery control system and a baseball transmission unit The control system transfers the three-dimensional transmission of the baseball to the three-dimensional space by user-defined parameters (4). The invention allows for a stylized or human-selected sequence that interacts with a person and is controlled by the S-person. Convenient variable ball transmission and reception early π. This control can be stored or transmitted to the device using program or parameter input. In some case towels, the queue can be specifically targeted for one ball $, one for a specific team, one The characteristics of the team, the regularity of a specific position, or a combination of the above. This example includes two or more counter-rotating wheels and independent wheel drive motors to facilitate rapid acceleration and deceleration from a speed One type of ball emission profile is converted to another profile. The feedback can be provided in a variety of ways known to those skilled in the art. The feedback of the machine provides closed loop position control. One is connected to an easy to use operator/machine interface. The programmable logic controller allows the user to initiate a pre-specified ball transfer practice ticket or to develop a new routine based on the needs of a particular player. The controller can communicate via wired or wireless communication (for example, Bluetooth, wireless LAN, 2 4 GIiz range frequency, 5.8 GHz range frequency, 900 MHz range frequency, 40 MHz range frequency, or a combination of the above) ) Connect to this unit. The present invention also provides an impromptu and spontaneous practice unit that can be used by the user 97306.doc -15- 1283287 to allow the code to use the selected ball characteristics to the ball to the position of the player. . The present invention also provides a semi-automatic mode in which the set-normal can be practiced for the backhand pitch, and then the coach is allowed to refer to those positions to be cast. In addition to the specific position of the course, you can specify changes within these positions, such as the face or low, left or right position of each stack and field position. 2! Ming provides a program, device and method to allow - for the entire team training early metaprogramming projection sequence or routine, for the shirt single-position routine 'for the special (four) team training sequence, for a ball The training phase of a particular player of the team, or a combination of the above sequence or routine. The present invention also provides a variety of skill levels and ball speeds, for example, career, university, high school, junior high school, and children. @ In addition, the present invention provides the accuracy of the projection ball and can repeatedly determine the drop point. This is used to identify - flight and orbit - or more parameters usually correspond to one of the course areas, where the area is pitcher, home plate, first base, second base, guerrilla zone 'third base' left field, right field 'Middle material, or a combination of the above. The - or more parameters can also be used to identify __flights and tracks, and to control the range of travel of the ball within the - or more player positions, where the range of travel includes extreme left, left, direct, right, and extreme Combination of the right or above ranges. The present invention can provide a combination of - or more parameters for identifying a flight and a mission to refer to a combination of a rolling earth, a flat flying ball, a high flying ball, or a plurality of balls. The present invention allows for the identification of various combinations of such parameters of flight, orbit and skill level to provide for the development of specific techniques. In addition, the user interface 97306.doc -16-1283287 allows control through stylized, manual input, stored parameters or a combination of the above. The present invention has the function of facilitating the interruption of a training unit and repeating a ball launch for timely teaching. Wireless communication allows players to be individually guided at the course location. [Embodiment] When the manufacture and use of various examples of the present invention are discussed in detail below, it should be understood that the present invention provides many applicable original concepts, and that the concepts are implemented in a wide variety of specific environments. The specific examples discussed herein are merely illustrative of specific ways of making and using the invention, and are not limiting of the invention. For ease of understanding of the invention, some terms are defined below. The language defined herein has the same meaning as understood by those of ordinary skill in the art. For example, the terms "a" ' "an" and "the" are not intended to refer to a single individual, but rather encompass a particular example as a general category of presentation. The terminology herein is used to describe a particular example of the invention. However, their use is not the age of the U ||, except for the scope of the patent scope of the towel. The name of the flying player (fUng0) in Haney, s B〇〇k 〇f pure (10) "Medium is defined as, - a basic game practice f, in which - a player holds the bat and, Xiao loses the ball, hits the ball when the ball falls, and if the ball is caught during the course, then pick up The player who lives in the ball gets the bat. This is not true for combat exercises, but it is beneficial for flying the ball. In this article, the term "fungo" or "fungoman" is used to describe a device and system, unlike traditional ones. The baseball pitcher can only transmit the ball to a 97306.doc -17-1283287 (ie, strike zone) 'the device and system can transmit any object to the 13⁄4 > lt J-'-rm η zone's area or environment. Flying players can be fully automated and/or used in manual mode. The flying player is preferably described as a programmable ball projector, and the projector can utilize the programmable projection characteristics to launch a hard or soft ball to a predetermined position. In the example, the machine is set to the baseball field of the baseball field or the stacking field and by using the machine, the coach can launch the ball to train the player by simulating the ball that hits them in the regular game. A standard set of ball launchers has been mounted on the base, which has horizontal and vertical translational functions to allow launch-balls, and the ball has a hitter using a baseball bat to bat the ball in a traditional way - a similar baseball characteristic. These closed loop positioning controls have been combined in a unique manner to launch a series of balls to a pre-programmed position, and the balls have the ability to provide a meaningful practice unit to the entire team or a person's launch characteristics. Flying players are - complete, automated training machines. In order to train - the baseball team, the coach must have the ability to imitate - the ball is hit by the striker in the regular game. A special called the Flying Ball (4)) The special bat has been developed for this specific goal. However, the use of flying bats requires considerable training and focus on coaching. This will detract from the player he is hitting the ball, and: J: Focus, / Sili. Once the shot has the desired emission characteristics and the position of the purely determined tempo is resolved from the field, the meaningful emission sequence can be developed into a practical routine and the routine It can lead to the improvement of the skill of the players, and it is enough to analyze each player's reaction and defensive skills for each ball hitting him. The coach must also be able to interrupt the launch sequence, provide timely, specific guidance to a player and, if necessary, repeat the launch many times before resuming the practice unit. The apparatus and system of the present invention is capable of accurately determining the position of an object, such as a baseball, in accordance with a stylized sequence that can be interacted with the coach and controlled by the coach to produce a meaningful catching practice unit that is practical Features such as upswing, downspin, single jump, multi-hop, flat flying ball, high flying ball or infield high flying ball. To achieve this goal, the latest technology drive motors have been used with the ability to rapidly accelerate or decelerate from one speed and convert from one launch profile type to another. The feedback provides closed loop position control and a programmable logic controller, and the controller is connected to an easy to use human machine interface to allow the user to call out a pre-specified practice unit, or to a specific player or team. Based on the needs to develop new routines. The flying player can imitate the previously compared ball game so that the coach can review the mistakes in the imitating game or reinforce the outstanding actions of the team or individual. In order to achieve improvisation, Dongbaidan, a manual mode has been incorporated into the design to allow the coach to launch a ball to a person at a specific location, and the ball has a specific launch I#: there is also a manual mode in which the coach can be discriminated The machine becomes a backhand garrison exercise, for example, then selects the ball to be cast to those places, and easily moves from one position to another to launch the backhand ball to each position. The following is a list of some of the most notable features of the machine: 1. Specialized routines for individual or team training units. 2. The programmable firing sequence or routine of the entire training unit. 3. Single position routine for specific position training. I & the skill level of each player's skill level. 5. The precise, repeatable positioning of the launching ball. 97306.doc • 19- 1283287 6. Assign a functional launch feature to a ball. 7. Location/emitter combination for specific skill development. 8. Drive motor with acceleration and deceleration. 9 · Independent speed control of the launch wheel. 1 安全·Safety enable switch that automatically turns off when released. 11. Easy to use man-machine interface. 12 • Interrupt a training unit and repeat the transmission for timely guidance 13 • Use a programmable logic controller for reliable operation. 14. Unique stop, ball release mechanism. 15. Have portability for easy storage and relocation. Referring initially to Figure 1, in one example the ball throwing device of the present invention is generally shown with reference numeral 1, and the device includes a ball launching mechanism 22 that is typically mounted to a storage compartment 12 and that is Mounted on a base or frame 2. The frame 2 can include wheels 3 to make the ball throwing device portable. A vertically adjustable stabilizer 4 can also be provided at one end of the frame 2 and can be slidably mounted to a handle frame 5a for mounting the vertical members of the handle 5 to engage the ground plane and to stabilize the ball throwing device 1 in a particular position. A control mounting base 6 is generally provided at the end of the frame 2 opposite the handle 5, and is used to mount a = phase 7 to be used as a ball throwing device, wherein the control box is provided with a box control 8, as will be as follows - Step to explain. A controller 75 is typically removably mounted to the pin or clip 8a, | self-fixing attachment to the control box 7, as shown in Figure 1. In some examples, controller 75 can be a wireless, wired or even touch display screen. 97306.doc •20- 1283287 ' As shown in Figure 4, the controller 75 can contain a handle of %, and the manual wiring is called a picture! From the controller 75, the control device 7 is extended to the control box 7, and the ball throwing device is manually operated by various buttons of the controller 75. In other examples, the control (4) 75 can be money and connected to the device (for example, Bluetooth, no, line area network, frequency in the 2.4 GHz range, frequency in the 5·8 GHz range, frequency in the range of 9〇〇mHz 'frequency in the 40 MHz range, or a combination of the above.) A mounting base 13 is formed as a journal for rotation to the base bottom bearing 15, the base bottom bearing is attached to the bottom of the storage box, and a base gear 14 is fixed to the mounting base above the base bottom bearing 15 13, as shown. A base drive motor 17 is also secured to the bottom of the compartment 12 and is embedded with a drive motor gear 18 for receiving a base drive belt 19. The base drive belt is also coupled to the base gear 14 in a drive relationship such that operation of the base drive motor 17 results in the mounting base 13 at the base bottom bearing 15 and a corresponding top bearing "counterclockwise or clockwise" The direction is rotated, and the top bearing is located at the top of the compartment 12. The operation of the base drive motor 17 to rotate the mounting base 13 is facilitated by the operation of the box control 8 or the controller 75 of the control box 7, as shown in the drawing. Figure 1 is further illustrated. Referring to Figure 1 of the accompanying drawings, the mounting base 13 extends upwardly from the storage compartment 12 through the base top bearing 16 and terminates in a horizontally offset plate 21 that is offset horizontally. Installed on a feed support frame 34, the feed support frame also extends upward to receive a feed support frame 33. The ball launching mechanism 22 is mounted to the feed support frame 34. One of the ball launch mechanisms 22 is mounted to the clamp 62. The ball supports the top end of the frame 34 and may include a rotary lever clamp 63 that can be adjusted to rotate the ball launching mechanism 22 in a vertical plane, as will be further provided below. 97306.doc • 21 - 1283287 · w This adjustment is Conveniently facilitated by a vertical pivot mounting plate 61 mounted to one of the wheel mounting frames 23 of the ball launching mechanism 22 and pivotally attached to the mounting splint 62. In an example, The pivoting of the ball launching mechanism 22 in the vertical plane is facilitated by a lift motor 72 mounted to the feed support frame 34 or other components of the device i and operatively coupled to the wheel mounting frame 23, In a manner known to those skilled in the art. • As further shown in FIG. 1 of the drawings, the wheel mounting frame 23 is characterized by an extended mounting frame panel 24 that extends from the vertical pivot mounting plate 61. And a round protection frame 25 and a corresponding wheel motor 29 are connected at one end of the mother to install the reverse rotation wheel 27 on the wheel mounting frame 23. Each of the reverse rotation wheels 27 is provided with a peripheral ball contact surface 28 for contacting and discharging. Baseball, softball or other ball from ball launching mechanism 22, which is produced by the operation of the individual wheel motor 29 to cause reverse rotation of counter-rotating wheel 27, as will be further explained below. Ball launching mechanism 22 The horizontal positioning or aiming is facilitated by the operation of the susceptor drive motor 17, wherein the pedestal drive motor 17 rotates the mounting base 13. The offset plate 21 translates the rotational movement of the mounting base 13 to the feed support frame 34. And the ball supporting frame 34 moves on the horizontal surface to mount the ball launching mechanism 22 on it. • Month again > Referring to Figure 1 of the drawing, the feeding frame 32 is supported by the clamp tube 35a and mounted in a '疋 manner The feeding tube 35, wherein the feeding frame is mounted on the extended upper end of the feeding support. The feed tube ^ includes a feed '36 at its top end and a feed tube outlet 37 at its bottom end. A feed ball arm 38 is attached to the lower end of the feed tube 35 at the feed ball outlet 37 and includes a plurality of feed 97306.doc -22-!283287 ball arm slots 38a. A feed arm outlet 39 terminates at the opposite end of the feed arm 38 and is aligned with the gap between the two counter-rotating wheels 27 to facilitate baseball, softball or other ball via the feed tube 35 and the feed arm 38, respectively. Between the two counter-rotating wheels 27, they are fed for transmission.

請參看附圖之圖1,一饋球臂唇40通常提供於饋球臂出口 39之出口或發射端,以用於當球自饋球臂出口 39依序饋至 二逆旋轉輪27之間之空隙以供發射時支撐球7〇。如圖i所 示’一饋球臂架41也配備於饋球臂出口 39以穩固安裝饋球 臂出口39於球發射機構22之輪安裝框23。一第一饋球板機 43以樞軸方式在一第一扳機柩軸接腳46固定於饋球臂μ,Referring to Figure 1 of the accompanying drawings, a feed arm lip 40 is generally provided at the exit or launch end of the feed arm outlet 39 for sequentially feeding the ball from the feed arm outlet 39 to the counter-rotation wheel 27 The gap is for supporting the ball 7 when launching. As shown in Fig. i, a feed ball boom 41 is also provided at the feed arm outlet 39 to securely mount the feed arm outlet 39 to the wheel mounting frame 23 of the ball launching mechanism 22. A first ball feeder 43 is pivotally fixed to the ball arm μ at a first trigger pin 46,

且一第一球接指49自第一饋球扳機43開始延伸。第一饋球 扳機43連接至一第一扳機樞轴彈簧44,且第一扳機樞軸彈 簧44以樞軸方式在一第一扳機柩軸談簧座化固定於饋球臂 38。第一扳機接線48自饋球扳機控制箱59延伸,通常固定 於饋球臂夾4卜且附著於第—饋球扳機彻切換第—饋= 扳機43於擋球位置與釋球位置之間,纟中第—球接指· 由饋球臂槽3㈣人饋球臂38,且第—球接指料除饋料 38之内部以抵抗第一扳機樞軸彈簧44所施加之偏壓。 、現在請參看圖2與3’在另一實例中本發明之球傳 二吊疋以參考唬碼!來展示,且該裝置包含一球發 22’該機構通常安裝於-置物箱12,且㈣物箱2 制(未受到描繪)連接至無線控制箱 種^不)以供糟由操控無線控制箱(未受到描繪)之各 …人工方式操作擲球裂置1,而此將進一步說明於下 97306.doc •23- !283287 'And a first ball joint 49 extends from the first ball trigger 43. The first feed trigger 43 is coupled to a first trigger pivot spring 44, and the first trigger pivot spring 44 is pivotally secured to the feed arm 38 in a first trigger pivot. The first trigger wire 48 extends from the ball trigger control box 59, and is generally fixed to the ball arm clamp 4 and attached to the first-feeder trigger to switch the first feed-trigger 43 between the ball stop position and the release ball position. The first ball-to-ball finger is fed by the ball-feeding arm slot 3 (four) to the ball arm 38, and the first ball-joint finger is placed in addition to the inside of the feed material 38 to resist the bias applied by the first trigger pivot spring 44. Referring now to Figures 2 and 3', in another example, the ball passer of the present invention is shown with reference to a weight! and the device includes a ball 22' which is typically mounted to the glove compartment 12, and (4) The object box 2 system (not depicted) is connected to the wireless control box (not) for the sake of the control of the wireless control box (not depicted)... manual operation of the throwing ball split 1 and this will be further explained Next 97306.doc •23- !283287 '

文。此無線連結可透過藍[無線區域網路,2 4ghz範圍 ^頻率’ 5.8 GHz範圍之頻率,_ MHz範圍之頻率,4〇廳 範圍之頻率,或以上諸種方式之組合來實施。 、—基座ϋ動㈣17@定於置物箱12,且也連接至基座13 以致基座㈣馬達!7之運料致絲基㈣在基座沿逆時 針或順時針方向旋1基座㈣馬達17旋轉安裝基座以 運作是藉由無線控制(未受到展示)之運作來便利化。Text. This wireless link can be implemented via the blue [wireless area network, 2 4ghz range ^ frequency] 5.8 GHz frequency range, the frequency of the _ MHz range, the frequency of the 4 〇 hall range, or a combination of the above. , pedestal turbulence (four) 17@ is fixed in the compartment 12, and is also connected to the pedestal 13 so that the pedestal (four) motor! The transporting base of the transporting material (4) is rotated in the counterclockwise or clockwise direction of the base. (4) The motor 17 is rotated to mount the base for operation by means of wireless control (not shown).

請再參看關之@2與3,球發射機構㈡安裝於輪安裝框 23 ’且輪安裝框23安裝於基座13…安裝於輪安裝框η之 垂直樞轴安裝板(未受到展示)可受到調整以在垂直面上調 整球發射機構22。在-實例中,球發射機構22在垂直面之 枢轴調整是藉由使料降馬達72來便利化,且升降馬達72 安裝於饋球支撲框架34或裝置1之其他元件,且可以運作方 式連接至輪安裝框23,根據熟悉本技藝領域者所知之方式。 如附圖之圖2與3進-步所展示,輪安裝框23之特徵是一 延長之安裝框板24’該安裝框板在每—末料接—對應之 輪馬達29 ’以安裝二逆旋轉輪27於輪安裝框23。每一逆旋 轉輪27皆配備—週邊球接觸面Μ,以接觸與排出來自球發 射機構22之棒球,壘破式甘y上丄、 竦次其他球,這些球是由於個別之輪 馬達29之運作以導致逆旋轉助之逆旋轉運作所產生。球 發射機構22之水平定位或猫準是藉由基座驅動馬達η之運 作來便利化,其中基座職說 …動馬達1 7在水平面上轉動安裝基 座13。這可使用—無線控制器或懸吊控制器來達成。 明再參看附圖之圖2與3 ’球斗65連接置物箱邮饋球管 97306.doc -24- 1283287 ' 35。球斗65是設計成為供用於球之儲存;但是,球斗 大小與形狀可視特定應用,球等等之需求而改變。饋心 35包含-位於置物箱12之饋球管人心,且饋球管出口二 位於饋球管35之頂端。一饋球機構可受到提供以依序饋球 70進入饋球05之饋球管人σ36β —馬達驅㈣球葉㈣ 在饋球管入口 36附著於饋球管35之下端。馬達驅動饋球葉 輪67透過傳送馬達73之致動來推動球川進入饋球管μ。在 -實例中,-感測器(未受到展示)置放於饋球管35,且饋球 管35連接至馬達㈣饋球葉輪67之傳送馬達73以調節其之 運作。因此,只要球70位於球斗65,球7〇之連續流動可獲 得允許。-饋球管出口 37對準於二逆旋轉輪”間之空隙: 便利棒球,叠球或其他球分別經由饋球管s5與在二逆旋轉 車輪27之間來饋送以供用於發射。Please refer to Guan Zhi @2 and 3, the ball launching mechanism (2) is mounted on the wheel mounting frame 23' and the wheel mounting frame 23 is mounted on the base 13... The vertical pivot mounting plate mounted on the wheel mounting frame η (not shown) Adjusted to adjust the ball launching mechanism 22 in a vertical plane. In the example, the pivoting of the ball launching mechanism 22 in the vertical plane is facilitated by the feed down motor 72, and the lift motor 72 is mounted to the feed ball bounce frame 34 or other components of the device 1 and is operable The manner is coupled to the wheel mounting frame 23 in a manner known to those skilled in the art. As shown in Figures 2 and 3 of the accompanying drawings, the wheel mounting frame 23 is characterized by an extended mounting frame plate 24' which is attached at each end to the corresponding wheel motor 29' to mount the second counter. The rotating wheel 27 is mounted on the wheel mounting frame 23. Each of the counter-rotating wheels 27 is equipped with a peripheral ball contact surface 以 to contact and discharge the baseball from the ball launching mechanism 22, and the other ball is due to the individual wheel motor 29 The operation is caused by a reverse rotation operation that causes reverse rotation assistance. The horizontal positioning or the pinning of the ball launching mechanism 22 is facilitated by the operation of the pedestal drive motor η, wherein the pedestal motor 17 rotates the mounting base 13 in a horizontal plane. This can be done using a wireless controller or a pendant controller. Referring again to Figures 2 and 3 of the drawing, the ball bucket 65 is connected to the glove box of the mail box 97306.doc -24- 1283287 '35. The bucket 65 is designed for storage of the ball; however, the size and shape of the bucket may vary depending on the needs of the particular application, ball, and the like. The feed 35 includes - a feed tube at the pocket 12 and a feed tube outlet 2 at the top of the feed tube 35. A feeding mechanism may be provided to feed the ball 70 in sequence to the feeding ball 05. The feeding tube σ36β - the motor drive (4) the ball (4) is attached to the lower end of the feeding tube 35 at the feeding tube inlet 36. The motor-driven feed vane 67 is urged by the transfer motor 73 to push the ball into the feed tube μ. In the example, a sensor (not shown) is placed in the feed tube 35, and the feed tube 35 is coupled to the transfer motor 73 of the motor (four) feed impeller 67 to regulate its operation. Therefore, as long as the ball 70 is located in the bucket 65, the continuous flow of the ball 7 can be allowed. - Feeder tube outlet 37 is aligned with the gap between the two counter-rotating wheels": Convenient baseball, stacked balls or other balls are fed between the two-reverse rotating wheel 27 via the feed tube s5 and the counter-rotating wheel 27, respectively, for transmission.

接著請參看圖4與5,箱控制8與控制器75是以可運作方 式,透過一可程式化邏輯控制器9〇,連接至基座驅動馬達 17,個別之輪馬達29,饋球扳機控制箱59,傳送系統馬達 73與升降馬達72,以便利擲球裝置1之該等組件之選定的自 動或人工控制,如下文所述。在另一實例中,箱控制8與控 制器75是以可運作方式,透過一可程式化邏輯控制器川, X無線方式連接。因此,可程式化擲球裝置1可根據自動模 式來運作,其中球發射機構22根據程式化球發射特性來發 系列之球70之每一球,其中該等特性包含技巧等級, 匕或外野位置’範圍位置與仰角。一以運作方式連接至 4輯控制器90之定位單元97感測球發射機構22相對於一回 97306.doc -25- 1283287 ' 傳本:位置之壘包或外野位置’範圍位置與仰角,而該位 置通常是二壘之平飛球位置。此外,擲球裝置i可根據人工 模式來運作,其中球發射機構22根據人m技巧等 、級’ 5包或外野位置,範圍位置與仰角之球發射特性,藉 由使用懸吊控制75,來發射每一球7〇。無論是自動模式 或人模式,寸備員(未受到展示)站立於棒球或壘球外野之 左外野守備位置,中外野守備位置,右外野守備位置,一 • "^守備位置,二叠守備位置,游擊守備位置及/或三壘守備 位置,且試圖接住球發射機構22所發射之球7〇,以磨練棒 球或壘球之接球技巧。 在自動模式中,球發射機構22是由可程式化邏輯控制器 90來操作’根據多個程式之一,且每一程式皆具有多個步 驟。在-特定程式之#一步驟,球發射機構22根據為該步 驟程式化之技巧等級,壘包或外野位置,範圍位置與仰角 求毛射特〖生來發射一球7〇。在每一步驟,控制器75是用 _ 力根據該步驟之程式化球發射特性來發射每一球70。一特 矛式之母步驟之球發射特性是使用控制箱7之箱控制8 之各個控制特點來事先受到選定及編輯,如下所述。在人 - 卫才莫式中,控制器75是用於選擇每一步驟之球發射特性, 通常不包含技巧等級,與自球發射機構22發射每-球70。 如圖4與5所示,控制箱7之箱控制8包含一控制面板92, 該控制面板具有一左外野位置按紐101,-中外野位置按叙 =2與一右外野位置按鈕1〇3,其中每一按鈕通常皆是一壓 儿式按鈕。外野位置按鈕1〇1_1〇3是用於程式化邏輯控制器 97306.doc -26- 1283287 ^ 9〇(圖4)以分別定位球發射機構22於左外野守備位置,中外 野守備位置或右外野守備位置,以在一特定程式之一給定 步驟中發射每一球7〇朝向該守備位置。控制面板92進一步 包含一 5位置按鈕1〇5,二壘位置按鈕1〇6,游擊位置按鈕 1〇7與一壘位置按紐108,其中每一按|丑105-108通常皆是一 壓焭式按鈕。壘位置按鈕105-108是用於程式化邏輯控制器 90以分別定位球發射機構22於一壘守備位置,二壘守備位 置,游擊守備位置或三壘守備位置,以在一特定程式之一 給定步驟中發射每一球70朝向該選定之壘或游擊守備位 置。其他實例可使用一觸摸式面板,電腦,pda,手持式 電腦或掌上型電腦。 在可程式化擲球裝置1之一實例中,五種不同技巧等級之 一可供選擇。該等技巧等級是對應於最低球發射速度之兒 童(PW);初中(JR);高中(HS);大學(COL);與對應於最高 球發射速度之職業(PRO)。因此,如圖4與5進一步所展示, 控制箱7之箱控制8之控制面板92包含PR〇技巧等級按钮 110,C0L技巧等級按鈕111,HS技巧等級按鈕112,JR技巧 等級按紐113,與PW技巧等級按叙114。該等技巧等級按紐 11 0-114通常是壓亮式按紅,且用於程式化邏輯控制器以 利用各種速度來操作發射馬達29,且因此,以該速度在二 輪27之間發射每一球70,其中該速度對應於一特定程式在 一給定步驟之選定技巧等級。 一·’向上’’仰角按鈕與一"向下’’仰角按叙1 提供於控 制面板92,每一仰角按鈕通常皆是壓亮式按鈕,且是用於 97306.doc -27- 1283287 · 程式化邏輯控制器90,在一特定程式之一給定步驟中,操 作升降馬達72以沿一垂直平面調整球發射機構22之仰角奚 最低(-2)位置,其中球發射機構22是以”多跳”軌道來發射一 球70 ;較低(-1)位置,其中球7〇是以"單跳"執道來發射;平 飛球(LD)位置;較高(+1)位置,其中球7〇是以,,高飛球,,軌道 來發射;與最高(+2)位置,其中球70是以”内野高飛球"軌道 來發射。因此,邏輯控制器9〇受到校準以最初通常定位球 • 發射機構於平飛球(LD)位置。按下,,向上"仰角按鈕116—次 可以私式化邏輯控制器9〇成為定位球發射機構22於較高Referring to Figures 4 and 5, the box control 8 and the controller 75 are operatively coupled to the base drive motor 17, through a programmable logic controller 9A, the individual wheel motor 29, and the feed trigger control Box 59, transport system motor 73 and lift motor 72 to facilitate selective automatic or manual control of such components of ball throwing device 1, as described below. In another example, the box control 8 and the controller 75 are operatively coupled through a programmable logic controller, X wirelessly. Thus, the programmable ball throwing device 1 can operate in accordance with an automatic mode in which the ball launching mechanism 22 issues each of the series of balls 70 based on the programmed ball launch characteristics, wherein the features include skill levels, squats or outfield positions. 'Range position and elevation angle. A positioning unit 97 that is operatively coupled to the controller 49 of the series senses the ball launching mechanism 22 relative to a back 97306.doc -25 - 1283287 'passbook: position of the base pack or outfield position' range position and elevation angle, and This position is usually the second base position of the flat ball. In addition, the ball throwing device i can operate according to the manual mode, wherein the ball launching mechanism 22 uses the suspension control 75 according to the level of the '5 pack or the outfield position, the range position and the elevation angle of the ball according to the human skill. Launch 7 balls per ball. Whether it is automatic mode or human mode, the instructor (not shown) stands in the left field of the baseball or softball field, the position in the middle field, the position in the right field, a • "^ garrison position, the second stack The guerrilla garrison position and/or the third-base garrison position, and attempting to catch the ball 7 launched by the ball launching mechanism 22 to hone the catching skill of the baseball or softball. In the automatic mode, the ball launching mechanism 22 is operated by the programmable logic controller 90' based on one of a plurality of programs, each of which has a plurality of steps. In the #1 step of the specific program, the ball launching mechanism 22 is based on the skill level programmed for the step, the base bag or the outfield position, the range position and the elevation angle, and the hair shot is 7 feet. At each step, controller 75 uses _ force to fire each ball 70 based on the programmed ball launch characteristics of the step. The ball launching characteristic of a special spear-type step is selected and edited in advance using the various control features of the box control 8 of the control box 7, as described below. In the Human-Guard style, the controller 75 is used to select the ball launch characteristics for each step, typically without the skill level, and to launch the per-ball 70 with the self-ball launch mechanism 22. As shown in FIGS. 4 and 5, the box control 8 of the control box 7 includes a control panel 92 having a left outfield position button 101, a middle and outer field position according to the description = 2 and a right field position button 1〇3. Each of these buttons is usually a push button. The field position button 1〇1_1〇3 is used for the stylized logic controller 97306.doc -26- 1283287 ^ 9〇 (Fig. 4) to respectively position the ball launching mechanism 22 in the left field garrison position, the middle field garrison position or the right field The garrison position, in the given step of one of the specific programs, launches each ball 7 toward the garrison position. The control panel 92 further includes a 5-position button 1〇5, a second-base position button 1〇6, a guerrilla position button 1〇7 and a first-place position button 108, each of which is usually a pressure button 105-108. Button. The barrier position buttons 105-108 are for the stylized logic controller 90 to position the ball launching mechanism 22 in a first-servo garrison position, a second-base garrison position, a guerrilla garrison position, or a third-base garrison position, respectively, to one of the specific programs. Each ball 70 is launched in a predetermined step toward the selected barrier or guerrilla garrison position. Other examples can use a touch panel, computer, pda, handheld or palmtop computer. In one example of the programmable ball throwing device 1, one of five different skill levels is available. These skill levels are children (PW) corresponding to the lowest ball launch speed; junior high school (JR); high school (HS); university (COL); and occupation (PRO) corresponding to the highest ball launch speed. Therefore, as further shown in FIGS. 4 and 5, the control panel 92 of the box control 8 of the control box 7 includes a PR〇 skill level button 110, a COL skill level button 111, an HS skill level button 112, and a JR skill level button 113, and The PW skill level is as follows. The skill level buttons 11 0-114 are typically flashed red and are used to program the logic controller to operate the launch motor 29 using various speeds, and therefore, each of the two wheels 27 is transmitted at that speed. Ball 70, wherein the speed corresponds to a particular skill level at a given skill level for a given step. An 'up'' elevation button and a "down'' elevation angle are provided on the control panel 92, and each elevation button is typically a push button and is used for 97306.doc -27- 1283287. The stylized logic controller 90, in a given step of a particular program, operates the hoist motor 72 to adjust the elevation angle 奚 minimum (-2) position of the ball launching mechanism 22 along a vertical plane, wherein the ball launching mechanism 22 is Multi-hop" orbit to launch a ball 70; lower (-1) position, where the ball 7〇 is launched with a "single-hop"obsolete; flat ball (LD) position; higher (+1) position , where the ball 7 is, high flying ball, orbit to launch; and the highest (+2) position, where the ball 70 is launched with the "Infield high flying ball" track. Therefore, the logic controller 9 is calibrated to Initially, the ball is normally positioned. The launching mechanism is in the position of the ping-pong ball (LD). Pressing, up "the elevation button 116-times can be privately converted to the logic controller 9〇 to become the positioning ball launching mechanism 22 at a higher

(+1)位置及發射一”高飛球 可以定位球發射機構22於最高(+2)位置及發射一"内野高飛 球’’。自华碰 TrfcVT 1Λ、Aw m H —...(+1) Position and launch a "high flying ball" You can position the ball launching mechanism 22 at the highest (+2) position and launch a "Infield high flying ball'. Since the collision with TrfcVT 1Λ, Aw m H...

一正手(-2)位置 守備位置之更左側;於 至每一壘或外野守備位置 其中球70是發射至每一晶 0是發射至每一壘或外野守備位置之 [,其中球70是發射至每一壘或外野 反手(+1)位置,其中球7〇是發射 置之右側;與於一正手(+2)位置, 壘或外野守備位置之更右側。自直 97306.doc -28· 1283287 · 接命中(0)位置,按下右範圍按鈕119一次可以選定右反手 (+1)位置,且按下二次可選定更右反手(+2)位置。自平飛球 (LD)位置,按下左範圍按鈕119 一次可選定左正手位 置,且按下二次可選定更左正手(_2)位置。 一程式模式選擇開關94與一執行模式選擇開關95包含於 才二制面板92。程式模式選擇開關94包含一,,程式,,設定(p), 一 ”編輯&quot;設定(E),與一&quot;執行&quot;設定(R)。程式模式選擇開關 94设定成為&quot;程式&quot;設定(p)以在多個球發射程式之中做選 擇,每-球發射程式包含多個球發射步驟,而程式模式選 擇開關94設定成為&quot;編輯&quot;設定⑻以在—給定程式之一特定 步驟中編輯各種球發射特性,藉由使用控制面板92之各種 ,制特點。程式模式選擇開關94設定成為”執行%定⑻以 之二動=之下執行所選擇及編輯之程式,或在人工模式 門關:5夾、置^其中自動或人工模式是利用執行模式選擇 開關95來選擇’如下文所述。 、禪 執打模式選擇開關95包含一 定(0),一&quot;人工&quot;崎A 目動叹疋(A),一”關閉&quot;設 ^ , 疋(M)。開關95設定成為”自動&quot;設定 動模式之下執行裝置卜根據先 開關94所選標;5敏括 χ 私式模式選擇 ^成為”人工,,設定(Μ)以在人工模 二、擇開關95 由使用懸吊控制器75。執行模 仃裝置1 ’藉 (〇)位置以關閉裝置i。#關95設定成為”關閉&quot; 控制面板92進一牛勹人 止 器具有一”向擇:J 一“立顯示器93,且該數位顯示 上^知紐…與-”向下&quot;選擇“心當程 97306.doc •29- 1283287 * 式模式選擇開關94切換成為&quot;p&quot;設定以在自動模式之、涯 擇要編輯或要執行之所要程式時,選擇之程式之數目2 於數位顯示器93。按下&quot;向上,,選擇按鈕93a與&quot;向下,,選擇^ 鈕93b以按照號碼順序捲過可供使用之程式,且選擇要編輯 及/或執行之程式,如數位顯示器93之程式號碼所顯示。當 選擇之程式之號碼出現於數位顯示器93時,程式模式選擇 開關94接著切換至&quot;E&quot;設定以編輯所選擇之程式之該作)所 要步驟,藉由使用控制面板92之各種控制特點。所選程式 之正受到編輯之步驟的號碼出現於數位顯示器%。按下 選擇按鈕93a與&quot;向下&quot;選擇按鈕93b以按照號碼順序捲過 該程式之諸步驟,且以個別方式選擇要編輯之每一步驟, 如數位顯示器93之號碼所顯示。 此外,在另一實例中,控制箱7可包含箱控制8,其中該 等相拴制疋以觸摸式顯示螢幕之型態出現。該觸摸式顯示 螢幕可顯示箱控制8之不同區域成為作用及/或可供選擇, 視田時正在運作之程式而定。例如,觸摸式顯示發幕可顯 示一主選單之選項,該主選單允許藉由選擇下列模式之一 來選擇I置1之運作模式:設定模式,人卫模式,程式模式, 維羞模式或動悲人工模式;如下文描述於圖6與圖7成為觸 摸式顯示螢幕控制器之一實例之螢幕照片。 當裝置1是以”人工,,模式執行時,如了文進一步加以說 明,控制器75是用於以人工方式控制球發射機構22之各種 球發射特性。控制器75包含一壘位置按鈕81,且按下該按 鈕將目田準球备射機構22於棒球或叠球場之一壘守備位置·, 97306.doc -30 - 1283287 * 二壘位置按鈕82,且按下該按鈕將瞄準球發射機構22於二 土守備位置;游擊位置按鈕83,且按下該按鈕將瞄準球發 射機構22於游擊守備位置;與三壘位置按鈕料,且按下該 按鈕將瞄準球發射機構22於三壘守備位置。因此,按下該 等壘位置按鈕81-84可啟動基座驅動馬達17沿順時針或逆 時針方向旋轉安裝基座13,以便利球發射機構22正確定位 或瞄準於所選擇之壘或游擊守備位置。 一左外野位置按鈕78,一中外野位置按鈕79與一右外野 位置按鈕80提供於控制器75。按下左外野位置按鈕”,中 外野位置按鈕79或右外野位置按鈕8〇可啟動基座驅動馬達 17旋轉安裝基座13,以便利球發射機構22分別正確定位於 所選擇之外野之左外野守備位置,中外野守備位置或右外 野守備位置。 控制益75通常包含一&quot;向上”仰角按鈕85與一,,向下,,仰角 按鈕86以便利仰角馬達72之運作來在一垂直平面上調整球 發射機構22。因此,仰角馬達72校準成為最初通常使得球 發射機構22指向一平飛球(LD)回傳本壘位置,其中球川是 以通常水平,平飛球之軌道自球發射機構22發射。如果按 下”向上”仰角按鈕85一次,則仰角馬達72向上傾斜球發射 機構22至較高之&quot;高飛球”(+1)仰角位置,以致球發射機構u 以高飛球執道來發射球7〇。如果按下,,向上,,仰角按鈕以二 次,則仰角馬達72向上傾斜球發射機構22至最高之&quot;内野高 飛球”(+2)仰角位置,以致球發射機構22以内野高飛球執道 來發射球70。如果球發射機構22指向平飛球回傳本壘位 97306.doc 1283287 ' 置,則按下”向下,,仰角按鈕86一次可導致仰角馬達72向下 傾斜球發射機構22,以致球70是以&quot;單跳&quot;(_;!)軌道來發射。 如果按下&quot;向下&quot;仰角按鈕S6二次,則仰角馬達72向下傾斜 球發射機構22,以致球70是以&quot;多跳,,(_2)軌道來發射。 控制器75進-步包含一右範圍按紐87與一左範圍按紐 88,可按下該二按鈕以致動基座驅動馬達以來分別定位球 發射機構22於一壘,二壘,游擊或三壘守備位置之一更右 (+2)反手位置’―右(+1)反手位置,—中央或直接命中⑼ 位置,一左⑼正手位置或一更左⑼正手位置,藉由使用 該等位置按紐之一來選擇;或左外野守備位置,中外野守 備位置或右外野守備位置之左側,更左侧,右侧或更右侧, 藉由使用左外野位置按紐78,中外野位置按紐79或右外野 位置按鈕80來選擇。例如,可程式化擲球裝置丨一般是校準 成為瞄準球發射機構22於所選擇之壘或外野守備位置之中 央或平飛(LD)位置。按下左範圍按紐88一次可便利球發射 機構22定位於左正手(])位置,然而按下右範圍按㈣一次 可便利球發射機構22瞒準於右反手(+1)位置。按下左範圍 按鈕88二次可便利球發射機構22定位於更左正手(_2)位 置’然而按下右範圍按㈣二次可便利球發射機構22定位 於更右反手(+2)位置。如同壘位置按㈣_84與外野位置按 紐78 80’右耽圍按紐87與左範圍按紐88可致動基座驅動馬 達17沿順時針或逆時針方向旋轉安裝基座U,以便利球發 射機構22正確定位於所選擇之壘或外野位置之右側或左 側。 97306.doc 1283287 ' 一右位置顯示燈(未受到展示)與一左位置顯示燈(未受到 展示)可進一步提供於控制器75。因此,當球發射機構22瞄 準於該等壘或外野位置之一之右反手(+1)位置時,右位置 顯示燈連續發;。當球發射機構22瞄準於該等壘或外野位 置之一之更右反手(+2)位置時,右位置顯示燈閃爍或閃 亮。相反地,當球發射機構22瞄準於一壘或外野位置之左 正手(-1)位置時,左位置顯示燈連續發亮。#球發射機構22 晦準於更左正手(·2)位置時,左位置顯示燈閃爍或閃亮。當 球發射機構22,於該^或外野位置之—之巾間範圍或 平飛⑽位置時’右位置顯示燈與左位置顯示燈皆不會連 續發亮或閃爍。 按下一提供於控制器75之發射按紐77可以人工方式自球 發射機構22發射每一球7〇,朝向棒球場或叠球場之所要之 壘或外野位置,範圍位置盥 # ^ ^ ^ 一1f角位置,其中該等位置是藉 由按下壘位置按紐8卜84,範圍位置按紐87,88,與仰角位置 85,86之一來加以選擇。闵 於, ,务射按7 7致動位於二旋轉 輪27之間之該等球7〇之一之釋放。 接著請參看圖6,可裎彳##丄、仙 彳# A M P球扁置1能夠運作於自動模 式或人工摈式,如下文 如圖6所不,區塊002展示一 ^早’❹選單允㈣由_ 之運作模式:區塊604設定模乂、「祕Λ不一擇4置】 袞4,槿十厂 疋模式,區塊606人工模式,區塊608 私式棋式’區塊6】〇维護 下文所述。例如,圖7是顯 區塊動態人工模式,如 之—實例之# 丁於觸摸式螢幕控制器之區塊6〇2 貫例之鸯幕照片。控制器之區職,刚2與·之致 97306.doc -33 - 1283287 ' 動分別導致區塊608,604與606之致動。 選擇主選單602之區塊610維護模式可提供區塊612之選 項,而此允許裝置1之升級與區塊614之選擇以供用於裝置1 之重新校準。 [0071]區塊608之選擇可啟始程式模式,而此允許選擇區 塊6M球隊常式,區塊648個人常式,區塊650待製常式或區 塊652返回主選單。選擇區塊646球隊常式允許選擇區塊 654,而區塊654包含多種常式,且包含球之依序傳送之變 化,其中該等球具有通往不同位置之所要參數。區塊654 接著前進至區塊656。 選擇區塊648個人常式允許個人常式藉由啟始區塊65 8而 受到選擇,而此允許藉由選擇區塊660至674來選擇位置, 其中该等區塊對應於球場位置。區塊6 6 0對應於投手,區塊 662對應於一壘,區塊664對應於二壘,區塊666對應於游擊 位置’區塊668對應於三壘位置,區塊670對應於左外野位 置’區塊672對應於中外野位置,且區塊674對應於右外野 位置。一旦區塊660至674受到選擇且位置指定區塊676,則 個人常式之選擇可受到致動。區塊678包含一或更多參數之 變化以辨識球之飛行與執道。在自動模式之下,球發射機 構22是由可程式化邏輯控制器9〇來操作,根據多個程式之 且母&quot;亥荨程式皆具有多個步驟。在一特定程式之每 步驟’球發射機構22根據為該步驟程式化之技巧等級, 2或外野位置’範圍位置,與仰角之球發射特性來發射一 求 在母步驟,控制器7 5是用於根據為該步驟程式化 97306.doc -34 - 1283287 ^ 之球發射特性來發射每一球70。選擇區塊650特製區塊會啟 始區塊678。區塊678允許選擇特製化常式,且該等常式改 變球之依序傳送且具有不同之參數以辨識一飛行與軌道, 其中具有使用者所要之參數。一旦該常式受到選擇,區塊 678受到選擇,且區塊656受到啟始。 例如’圖8是一觸摸式螢幕控制器之區塊658之一實例之 螢幕照片。控制器之區1004,1005,1006,1007,1008, 1009,1〇1〇與ι〇11之致動會分別導致下列區塊之致動··對應 於投手之區塊660,對應於一壘之區塊662,對應於二壘之 區塊664,對應於游擊位置之區塊666,對應於三壘位置之 區塊668,對應於左外野位置之區塊67〇,對應於中外野位 置之區塊672,與對應於右外野位置之區塊674。 區塊656啟始區塊680以執行選單顯示,而此接著啟始區 塊6 8 2而此乂示使用者應開始常式。如果使用者選擇開始 该常式,則區塊684受到啟始且執行該常式,因此,操作該 裝置。區塊686接著受到致動,而此提示使用者應決定是否 該常式結束。對於區塊686之正面回應會導致區塊68〇受到 重新啟始。對於區塊686之負面回應會啟始區塊688,而此 將提示使用者應停止該常式。如果該常式受到停止,則區 塊680受到重新啟始。如果該常式未受到停止,則區塊的^ 受到啟始,而此將提示使用者應取消該常式。對於區塊69〇 取消該常式之正面回應會重新啟始區塊6〇8,且負面回應 將重新致動區塊684以導致裝置!之運作。此外,在區塊 682,如果使用者選擇不要執行該常式,則區塊688將受到 97306.doc 1283287 ^ 啟始。 此外,在區塊602,區塊606人工模式可受到選擇。區塊 606人工模式允許選擇區塊692以設定位置,區塊694以設定 範圍,區塊696以設定類型,區塊698以設定旋轉,與區塊 700以設定高飛球模式。區塊692之選擇允許位置受到選 擇,藉由選擇區塊702至716,其中該等區塊對應於球場位 置。區塊702對應於投手,區塊710對應於一壘,區塊706 對應於二壘,區塊708對應於游擊位置,區塊710對應於三 壘位置,區塊712對應於左外野位置,區塊714對應於中外 野位置,且區塊716對應於右外野位置。例如,圖9是一觸 摸式螢幕控制器之區塊730之一實例之一螢幕照片。控制器 之區 1012’ 1013,1014,1015,1016,1017,1018 與 1019 之致動會分別導致區塊702,704,706,708,710,712, 714與716之致動。 如果區塊694受到選擇,則區塊718受到啟始,而此將允 許範圍受到選擇。區塊718透過區塊720-728之選擇來定義 範圍。區塊728是極右,區塊726是右,區塊724是直接,區 塊722是左,且區塊720是極左。例如,圖1 〇是一觸摸式螢 幕控制器之區塊71 8之一實例之一螢幕照片。控制器之區 1020, 1021,1022,1023與1024之致動會分別導致區塊720, 722,724,726與 728之致動。 如果區塊696受到選擇,則區塊730受到啟始,而此將允 許要傳送之球之特性,區塊732至747,受到選擇。球之特 性(例如,滾地球,平飛球或高飛球)可受到選擇:區塊732 97306.doc -36- 1283287 ^ 軟滾地球,區塊734中等滾地球,區塊736硬滾地球,區塊 738軟平飛球,區塊740中等平飛球,區塊742硬平飛球,區 塊744軟高飛球,區塊746中等高飛球,且區塊747是硬高飛 球。例如,圖11是一觸摸式螢幕控制器之區塊71 8之一實例 之一螢幕照片。控制器之區1025,1026,1027,1028,1029, 1030,1031,1032與1033之致動會分別導致區塊732,734, 736,738,740 ’ 742,744,746 與 748 之致動。 如果區塊698受到選擇,則區塊790受到啟始,而此將允 許該球之旋轉受到選擇,透過選擇區塊792極下旋,區塊794 下旋,區塊796正常旋轉,區塊798上旋或區塊800極上旋。 選擇區塊700動態模式允許選擇區塊606或區塊802。 例如,圖I2是一觸摸式螢幕控制器之區塊79〇之一實例之 一螢幕照片。控制器之區1034,1035,1036,1037與1038 之致動會分別導致區塊792,794,796,798與800之致動。 區塊802之啟始會啟始區塊8〇4動態人工選單。區塊8〇6 因為區塊804受到啟始,且提示使用者應改變球之屬性。如 果使用者選擇改變球之屬性,則區塊8〇8受到啟始,但是, 如果使用者選擇不改變球之屬性,則區塊8 14受到啟始。區 塊808允許參數之選擇以控制球之特性,例如,旋轉,類型, 與範圍。在自動模式之下,球發射機構22是由可程式化邏 輯控制器90來操作,根據多個程式之一,且該等程式皆具 有多個步驟。在一特定程式之每一步驟,球發射機構22根 據為該步驟程式化之技巧等級,壘包或外野位置,範圍位 置與仰角之球發射特性來發射一球7〇。在每一步驟,控制 97306.doc -37- 1283287 ^ 器75是用於根據該步驟之程式化球發射特性來發射每一球 70。區塊814提示使用者應結束人工模式。如果使用者以正 面方式回應,則區塊606受到重新啟始,但是如果使用者以 負面方式回應,則區塊810受到啟始。區塊810之作用是啟 始球之發射與區塊812之啟始化。區塊812提示使用者應發 射另一球。如果使用者以正面方式回應區塊812,則區塊806 受到重新啟始,但是負面回應將導致區塊606受到重新致 動。 如果自主選單602之中選擇區塊604設定,則區塊814受到 啟始以提示使用者應輸入一通行碼。區塊816接著受到啟始 以提示使用者應藉由選擇區塊820-828來選擇等級,其中包 δ職業£塊820’大學區塊822’南中區塊824,初中區塊826 與兒童區塊828。區塊8 18接著受到啟始,且使用者受到提 示應藉由使用區塊832-840來設定球場之大小,其中包含左 外野位置區塊832,中左外野位置區塊834,中外野位置區 塊836,中右外野位置區塊838與右外野位置區塊84〇。使用 者接著受到提示以藉由區塊842來設定時間,且其後緊接著 區塊644之啟始,而此提示使用者應返回至主選單。如果使 用者以正面方式回應區塊644,則區塊6〇6受到重新啟始, 但是如果使用者以負面方式回應,則區塊6〇4受到重新啟 始。 接著請參看圖13-16,可程式化擲球裝置丨能夠運作於自 動模式或人卫模式,如下文所述。如圖13之步驟^所示, 裝置!最初是置於棒球場或壘球場之本壘板,其中球發射機 97306.doc -38- Ϊ283287 · 構22目苗準於二壘,且接著受到開啟,通常藉由_電源開關 (未受到展示)之致動,且該電源開關可提供於控制箱7。如 步驟S2所示,藉由定位單元97之運作,裝置i自我校準以致 球發射機構22定位於二壘之直接命中⑺)位置。接著,自主 選單S3,裝置丨可操作於程式模式S4或執行模式Μ〗,如下 文所述,藉由使用程式模式選擇開關94與執行模式選擇開 關95。寿王式模式S4是用於選擇一所要之球發射程式以操作 裝置1,以及編輯選定程式之一或更多步驟之球發射特性。 執行模式S13是用於以自動模式或人工模式來操作裝置i。 如圖14所示,程式模式S4是藉由切換控制面板92之程式 模式選擇開關94成為”程式&quot;(p)位置來選擇,且執行模式選 擇開關95-般是切換至”關閉”(〇)位置。因&amp;,因為程式模 式選擇開關94維持在”p”位置,所以以程式載入邏輯控制器 90之多個,通常99個,程式之第一 p ★界、 Λ之第 私式最〒刀疋以數字” 1,,顯 示於數位顯示器93。續笙护沣山士人— ^ 'A forehand (-2) position is placed on the left side of the guard position; in each of the base or outfield guard positions, the ball 70 is emitted to each crystal 0 is transmitted to each base or field position [, where the ball 70 is Launched to each base or field backhand (+1) position, where the ball 7 is the right side of the launch; and to the right of the forehand (+2) position, the base or the outfield position. From straight 97306.doc -28· 1283287 · To hit the hit (0) position, press the right range button 119 once to select the right backhand (+1) position, and press twice to select the right backhand (+2) position. From the flat flying ball (LD) position, press the left range button 119 once to select the left forehand position, and press twice to select the more left forehand (_2) position. A program mode selection switch 94 and an execution mode selection switch 95 are included in the panel 92. The program mode selection switch 94 includes a program, a program, a setting (p), an "edit" &quot; setting (E), and an &quot;execution&quot; setting (R). The program mode selection switch 94 is set to be a &quot;program &quot;Set (p) to choose among a plurality of ball launching programs, each ball launching program includes a plurality of ball launching steps, and the program mode selection switch 94 is set to &quot;edit&quot; setting (8) to - given The various ball emission characteristics are edited in one of the specific steps of the program, and the various features of the control panel 92 are used. The program mode selection switch 94 is set to execute the program selected and edited by "Performance % (8) Or in the manual mode gate: 5 clips, set the automatic or manual mode is to use the execution mode selection switch 95 to select 'as described below. The Zen mode selection switch 95 contains a certain (0), a &quot;manual&quot; Saki A sigh (A), a "closed" setting ^, 疋 (M). The switch 95 is set to "automatic" In the setting of the dynamic mode, the execution device is selected according to the first switch 94; 5 is sensitive to the private mode selection ^ becomes "manual, set (Μ) to be used in the manual mode, the switch 95 is used by the suspension controller 75. Execute the simulation device 1 'borrow (〇) position to turn off the device i. #关95 is set to "close" &quot; control panel 92 into a 勹 勹 止 具有 具有 : : : : : : : : : : : : : : : : The digit display is on the ^ 纽 ...... ” ” ” ” ” ” ” ” ” ” ” ” 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 306 To execute the desired program, the number of programs selected is 2 for the digital display 93. Press &quot;up, select button 93a and &quot;down, select button 93b to scroll through the available programs in the order of numbers, and select the program to be edited and/or executed, such as the program of digital display 93. The number is displayed. When the number of the selected program appears on the digital display 93, the program mode selection switch 94 then switches to the desired step of the &quot;E&quot; setting to edit the selected program, by using various control features of the control panel 92. The number of the selected program that is being edited appears on the digital display %. The selection button 93a and the &quot;down&quot; selection button 93b are pressed to scroll through the steps in the order of numbers, and each step to be edited is selected in an individual manner, as indicated by the number of the digital display 93. Moreover, in another example, the control box 7 can include a box control 8 in which the phased display is in the form of a touch display screen. The touch display screen can display different areas of the box control 8 to function and/or be available, depending on the program in which the field is operating. For example, the touch display can display an option of a main menu that allows the operation mode of I to set by selecting one of the following modes: setting mode, human mode, program mode, vignet mode or moving The sad manual mode; as shown in Figure 6 and Figure 7 below is a screen shot of an example of a touch display screen controller. When the apparatus 1 is executed in a "manual," mode, as further described herein, the controller 75 is for manually controlling various ball emission characteristics of the ball launching mechanism 22. The controller 75 includes a first position button 81, And press this button to place the target field ball shooting mechanism 22 on the base of the baseball or stacking field, 97306.doc -30 - 1283287 * second base position button 82, and press this button to aim the ball launching mechanism 22 in the second soil garrison position; guerrilla position button 83, and pressing the button will aim the ball launching mechanism 22 in the guerrilla garrison position; and the third base position button material, and pressing the button will aim the ball launching mechanism 22 on the third base garrison Thus, pressing the equal position button 81-84 can activate the base drive motor 17 to rotate the mounting base 13 in a clockwise or counterclockwise direction to facilitate proper positioning or aiming of the ball launching mechanism 22 to the selected base or The guerrilla keeper position. A left field button 78, a middle field button 79 and a right field button 80 are provided to the controller 75. Press the left field button ", the field button 79 or right Wild 8〇 position button to start the drive motor 17 rotates the base mounting base 13 to facilitate the ball firing mechanism 22 are positioned outside of the left field to the selected field fielding correct position, the position of the outfield fielding position or a right outer field. The control benefit 75 typically includes an &quot;upward&quot; elevation button 85 and a, down, elevation button 86 to facilitate operation of the elevation motor 72 to adjust the ball firing mechanism 22 in a vertical plane. Thus, the elevation motor 72 is calibrated to Initially, the ball launching mechanism 22 is typically directed to a flat flying ball (LD) return home position, wherein the ball is fired from the ball launching mechanism 22 at a generally horizontal, flat flying ball. If the "up" elevation button 85 is pressed once Then, the elevation motor 72 tilts the ball launching mechanism 22 upward to the higher &quot;high flying ball&quot; (+1) elevation position, so that the ball launching mechanism u launches the ball with a high flying ball. If the press, up, and elevation buttons are pressed twice, the elevation motor 72 tilts the ball launching mechanism 22 up to the highest &quot;Infield high flying ball&quot; (+2) elevation position, so that the ball launching mechanism 22 performs in the field. The track is to launch the ball 70. If the ball launching mechanism 22 points to the flat flying ball return home position 97306.doc 1283287 ', press "down", the elevation button 86 once causes the elevation motor 72 to tilt the ball launching mechanism downward 22, so that the ball 70 is launched in a &quot;single-hop&quot;(_;!) orbit. If the &quot;down&quot; elevation button S6 is pressed twice, the elevation motor 72 tilts the ball launching mechanism 22 downward so that the ball 70 is fired in a &quot;multi-hop, (2) track. The controller 75 further includes a right range button 87 and a left range button 88. The two buttons can be pressed to actuate the base drive motor to respectively position the ball launching mechanism 22 at first base, second base, guerrilla or three. One of the defensive positions is right (+2) backhand position '-right (+1) backhand position, - center or direct hit (9) position, one left (9) forehand position or one more left (9) forehand position, by using Select one of the position buttons; or the left field garrison position, the left field garrison position or the right field, the left side, the right side or the right side, by using the left field position button 78, the middle field The position button 79 or the right field button 80 is selected. For example, the programmable ball throwing device is generally calibrated to the aiming ball launching mechanism 22 at the center of the selected or outfield defensive position. Pressing the left range button 88 once facilitates the ball launch mechanism 22 to be positioned at the left forehand (] position, whereas pressing the right range for (4) once facilitates the ball launch mechanism 22 to the right backhand (+1) position. Pressing the left range button 88 twice facilitates the positioning of the ball launching mechanism 22 in the more left forehand (_2) position. However, pressing the right range presses (4) twice to facilitate the positioning of the ball launching mechanism 22 in the right backhand (+2) position. . Press the (4) _84 and the outfield position button 78 80' right 耽 button 87 and the left range button 88 to actuate the pedestal drive motor 17 to rotate the mounting base U in a clockwise or counterclockwise direction to facilitate the ball launch The mechanism 22 is determining to be to the right or to the left of the selected barrier or field location. 97306.doc 1283287 A right position display light (not shown) and a left position display light (not shown) may be further provided to controller 75. Therefore, when the ball launching mechanism 22 is aimed at the right backhand (+1) position of one of the equal or outfield positions, the right position display lamp is continuously transmitted; When the ball launching mechanism 22 is aimed at the right-handed backhand (+2) position of one of the equal or outfield positions, the right position indicator flashes or flashes. Conversely, when the ball launching mechanism 22 is aimed at the left forehand (-1) position of the first base or field position, the left position indicator lights continuously. #球发射机构 22 When the position of the left forehand (·2) is fixed, the left position indicator flashes or flashes. When the ball launching mechanism 22 is in the range of the towel or the flat (10) position of the field or the outfield position, neither the right position indicator lamp nor the left position indicator lamp will continuously illuminate or blink. Pressing a launch button 77 provided to the controller 75 can manually launch each ball 7 from the ball launching mechanism 22 to the desired base or field position of the baseball field or the stacking field, the range position 盥# ^ ^ ^ 1f angular position, wherein the positions are selected by pressing the base position button 8b, the range position button 87, 88, and the elevation position 85, 86.于 于 , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , Next, please refer to Figure 6, 裎彳##丄,仙彳# AMP ball flat set 1 can operate in automatic mode or manual , type, as shown in Figure 6 below, block 002 shows a ^ early 'selection list permit (4) Operation mode by _: block 604 setting mode, "secret not to choose 4" 衮4, 槿10 factory 疋 mode, block 606 manual mode, block 608 private chess type 'block 6】 〇Maintenance is described below. For example, Figure 7 is a block-block dynamic manual mode, such as the example # 于 in the touch screen controller block 6 〇 2 example of the curtain. </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> The upgrade of device 1 and the selection of block 614 are provided for recalibration of device 1. [0071] The selection of block 608 can initiate the program mode, which allows the selection of block 6M team routines, block 648 individuals often The block 650 to be normal or block 652 returns to the main menu. The selection block 646 team routine allows selection of block 654, while block 654 There are a variety of routines, including changes in the sequential transmission of the balls, wherein the balls have the desired parameters to different locations. Block 654 then proceeds to block 656. The selection block 648 personal routine allows for personal routine borrowing Selected by the start block 65 8 , which allows the location to be selected by selecting blocks 660 to 674, where the blocks correspond to the course position. Block 6 6 0 corresponds to the pitcher, block 662 corresponds to First base, block 664 corresponds to second base, block 666 corresponds to guerrilla position 'block 668 corresponds to third base position, block 670 corresponds to left field position 'block 672 corresponds to middle field position, and block 674 Corresponding to the right field position. Once the blocks 660 to 674 are selected and the location designation block 676, the selection of the personal routine can be actuated. The block 678 contains one or more parameter changes to identify the flight and execution of the ball. In the automatic mode, the ball launching mechanism 22 is operated by the programmable logic controller 9 根据, according to a plurality of programs, the parent program has multiple steps. Each step of a specific program 'Ball launching mechanism 22 For this step stylized skill level, 2 or outfield position 'range position, with the elevation of the ball launch feature to launch a request in the parent step, the controller 7 5 is used to programmatically 97306.doc -34 for that step - 1283287^ The ball launch feature emits each ball 70. Selecting block 650 special blocks will initiate block 678. Block 678 allows selection of tailored routines, and these routines change the order of the balls and have Different parameters are used to identify a flight and track with the parameters desired by the user. Once the routine is selected, block 678 is selected and block 656 is initiated. For example, Figure 8 is a screen shot of an example of a block 658 of a touch screen controller. The actuation of the controllers 1004, 1005, 1006, 1007, 1008, 1009, 1〇1〇 and ι〇11 will result in the actuation of the following blocks, respectively, corresponding to the pitcher's block 660, corresponding to the first base. Block 662, corresponding to the block 664 of the second base, corresponding to the block 666 of the guerrilla position, the block 668 corresponding to the third base position, corresponding to the block 67 of the left field position, corresponding to the position of the middle field Block 672, with block 674 corresponding to the right field position. Block 656 initiates block 680 to perform a menu display, which in turn initiates block 682 and indicates that the user should begin the routine. If the user chooses to start the routine, block 684 is initiated and the routine is executed, thus operating the device. Block 686 is then actuated, and this prompts the user to decide if the routine ends. A positive response to block 686 will cause block 68 to be restarted. A negative response to block 686 will initiate block 688, which will prompt the user to stop the routine. If the routine is stopped, block 680 is restarted. If the routine is not stopped, the block's ^ is initiated, and this will prompt the user to cancel the routine. For block 69〇 canceling the positive response of this routine will restart block 6〇8, and the negative response will reactivate block 684 to cause the device! Operation. Additionally, at block 682, if the user chooses not to execute the routine, block 688 will be initiated by 97306.doc 1283287^. Additionally, at block 602, the block 606 manual mode can be selected. Block 606 manual mode allows block 692 to be selected to set the position, block 694 to set the range, block 696 to set the type, block 698 to set the rotation, and block 700 to set the high flying mode. The selection of block 692 allows the location to be selected by selecting blocks 702 through 716, where the blocks correspond to the course location. Block 702 corresponds to the pitcher, block 710 corresponds to the first base, block 706 corresponds to the second base, block 708 corresponds to the guerrilla position, block 710 corresponds to the third base position, and block 712 corresponds to the left field position, the block 712 corresponds to the left field position. Block 714 corresponds to the midfield position and block 716 corresponds to the right outfield position. For example, Figure 9 is a screen shot of one of the examples of block 730 of a touch screen controller. Actuation of zones 1012' 1013, 1014, 1015, 1016, 1017, 1018 and 1019 of the controller will cause actuation of blocks 702, 704, 706, 708, 710, 712, 714 and 716, respectively. If block 694 is selected, block 718 is initiated and this will allow the range to be selected. Block 718 defines the range by the selection of blocks 720-728. Block 728 is extreme right, block 726 is right, block 724 is direct, block 722 is left, and block 720 is extreme left. For example, Figure 1A is a screen shot of one of the examples of block 71 8 of a touch screen controller. Actuation of zones 1020, 1021, 1022, 1023 and 1024 of the controller will cause actuation of blocks 720, 722, 724, 726 and 728, respectively. If block 696 is selected, block 730 is initiated, which will allow the characteristics of the ball to be transmitted, and blocks 732 through 747 are selected. The characteristics of the ball (for example, rolling earth, level flying ball or high flying ball) can be selected: Block 732 97306.doc -36- 1283287 ^ Soft rolling earth, block 734 medium rolling earth, block 736 hard rolling earth, area Block 738 soft flat flying ball, block 740 medium flat flying ball, block 742 hard flat flying ball, block 744 soft high flying ball, block 746 medium high flying ball, and block 747 is hard high flying ball. For example, Figure 11 is a screen shot of one of the examples of block 71 8 of a touch screen controller. Actuation of zones 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032 and 1033 of the controller will result in actuation of blocks 732, 734, 736, 738, 740 '742, 744, 746 and 748, respectively. If block 698 is selected, block 790 is initiated, which will allow the rotation of the ball to be selected, through selection block 792, the block 794 is rotated down, block 796 is rotated normally, block 798 Top spin or block 800 pole up. Select block 700 dynamic mode allows selection of block 606 or block 802. For example, Figure I2 is a screen shot of an example of a block 79 of a touch screen controller. Actuation of zones 1034, 1035, 1036, 1037 and 1038 of the controller will result in actuation of blocks 792, 794, 796, 798 and 800, respectively. The start of block 802 will start the block 8〇4 dynamic manual menu. Block 8〇6 is initiated because block 804 is prompted and the user is prompted to change the properties of the ball. If the user chooses to change the attributes of the ball, block 8〇8 is initiated, but if the user chooses not to change the attributes of the ball, block 8 14 is initiated. Block 808 allows selection of parameters to control the characteristics of the ball, such as rotation, type, and range. In the automatic mode, the ball launching mechanism 22 is operated by the programmable logic controller 90, according to one of a plurality of programs, and the programs have multiple steps. At each step of a particular program, the ball launching mechanism 22 fires a ball 7 times based on the skill level programmed for the step, the base bag or field position, the range position and the ball launch characteristics of the elevation angle. At each step, control 97306.doc - 37 - 1283287 is used to launch each ball 70 in accordance with the programmed ball launch characteristics of the step. Block 814 prompts the user to end the manual mode. If the user responds in a positive manner, block 606 is restarted, but if the user responds in a negative manner, block 810 is initiated. The function of block 810 is to initiate the launch of the ball and the initiation of block 812. Block 812 prompts the user to send another ball. If the user responds to block 812 in a positive manner, block 806 is restarted, but a negative response will cause block 606 to be reactivated. If the selection block 604 is set in the autonomous menu 602, the block 814 is initiated to prompt the user to enter a pass code. Block 816 is then initiated to prompt the user to select a rank by selecting blocks 820-828, where package δ occupation £ block 820' university block 822' south middle block 824, junior high block 826 and children's area Block 828. Block 8 18 is then initiated, and the user is prompted to set the size of the court by using blocks 832-840, including left outfield location block 832, center left outfield location block 834, middle and outfield location area Block 836, center right field location block 838 and right field location block 84〇. The user is then prompted to set the time by block 842, and then immediately after the start of block 644, which prompts the user to return to the main menu. If the user responds to block 644 in a positive manner, block 6〇6 is restarted, but if the user responds in a negative manner, block 6〇4 is restarted. Referring now to Figures 13-16, the stylized throwing device can operate in either an automatic mode or a human mode, as described below. As shown in step (13) of Figure 13, the device! Originally placed on the baseball or softball home plate, where the ball transmitter 97306.doc -38- Ϊ283287 · 22 mesh seedlings are second base, and then opened, usually by _ power switch (not shown Actuated, and the power switch can be provided to the control box 7. As shown in step S2, by operation of the positioning unit 97, the device i self-calibrates so that the ball launching mechanism 22 is positioned at the direct hit (7) position of the second base. Next, the autonomous menu S3, the device 丨 can operate in the program mode S4 or the execution mode ,, as described below, by using the program mode selection switch 94 and the execution mode selection switch 95. The Shouwang mode S4 is a ball emission characteristic for selecting a desired ball launching program to operate the device 1, and editing one or more steps of the selected program. The execution mode S13 is for operating the device i in an automatic mode or a manual mode. As shown in FIG. 14, the program mode S4 is selected by switching the program mode selection switch 94 of the control panel 92 to the "program" position, and the execution mode selection switch 95 is generally switched to "off" (〇) Position. Because &amp;, because the program mode selection switch 94 is maintained at the "p" position, a plurality of program logic controllers 90 are loaded by the program, usually 99, the first p ★ boundary of the program, the first private version of the program The most 〒 疋 is displayed on the digital display 93 with the number "1". Continued to protect the mountain sergeant - ^ '

4等耘式由於母一程式包含多個步驟 (通常】0)而有所不同,且—給定程式之該等步驟由於每一步 驟之球發射特㈣有所不同…般而言,棒球或5球教練 在一練習單元期間選擇-或多個程式來訓練-棒球隊或叠 球隊。如圖14之步驟S5所示,要使用之所要程式是藉由按 下控制面板92之&quot;向上&quot;選擇按紐93a及/或&quot;向下”選擇按紐 =來選擇’且捲社程式之程式號碼連續出現於數位顯示 器93。當要使用之所要程戎 武已爻到選擇時,如數位顯示器 93之程式號碼所示’程式模式選擇開關94接著可切換至押 制面板92之”編輯&quot;設定⑻以編輯選❹式之-步驟或數步工 97306.doc -39- 1283287 · 驟’如圖14之步驟S6所示。 驟利用選定之技巧等級來操作裝置卜按下之按紐會發亮以 顯示該步驟之技巧等級。例如,如果為—程式之—特定步 驟按下&quot;PRO&quot;技巧等級按紐UG ,則&quot;pR〇”技巧等級按紐㈣ 步驟S6較之程式之料步驟是讀朗^93之號碼 來顯示,且要編輯之該(等)步驟是藉由,依照號碼,捲過該 等步驟以個別方式來選擇,藉由使用&quot;向上&quot;選擇按紅W及 /或&quot;向下’,選擇㈣93卜當所要步驟之號碼出現於數位顯示 盗93時’該步驟之球發射特性可受到編輯,依照需求且如 圖1:之步驟S7-S11所示。例如,此步驟之技巧等級s7是藉 由按下下列控制面板92上的按紐來選擇:,,pR()&quot;技巧等級按 紐no,&quot;col&quot;技巧等級按紐⑴,&quot;HS&quot;技巧等級按紐ιΐ2, 實技巧等級按紐113或&quot;Pw&quot;技巧等級按紐114,以在該步 發亮,且只要數位顯示器93顯示該步驟之號碼則維持發 亮。該特定步驟之選定技巧等級自動儲存於可程式化控制 器90之記憶體。 選定步驟之範圍位置,如步驟以所示,是藉由按下控制 面板92之右範圍按鈕119及/或左範圍按鈕12〇來程式化。因 為裝置1是校準成為最初定位球發射機構22於二壘之直接 命中(〇)位置,所以按下右範圍按鈕119一次(且連續發亮) 可以選擇右(+1)反手位置,且按下該按紐二次(且閃爍)可以 選擇更右(+2)反手位置。按下左範圍按鈕12〇 一次(且連續發 亮)可以選擇左(-1)正手位置,且按下該按鈕二次(且閃爍) 可以選擇更左(-2)正手位置。此步驟之選定範圍位置自動儲 97306.doc -40- 1283287 ^ 存於可程式化控制器9〇之記憶體。 選定步驟之壘或外野位置,如步驟39所示,是藉由按下 :控制面板92之下列按鈕之一來程式化··一壘位置按鈕丨〇5, Z位置知:叙1 06 ’游擊位置按姐1 ,三壘位置按紐〗, 左外野位置按鈕101,中外野位置按鈕1〇2或右外野位置按 紐103。¥技下所要之壘位置按紅,1们,或外 野位置按紐101,1〇2或103時,該按紐發亮且維持發亮以顯 # V 5亥步驟所選之壘或外野位置。此步驟之選定技巧等級可 儲存於可程式化控制器90之記憶體。 選定步驟之仰角位置,如步驟sl〇所示,是藉由按下控制 面板92之••向上”仰角按鈕116及/或,,向下,,仰角按鈕η?來程 式化。自球發射機構22之平飛球(LD)位置,按下”向上,,仰 角按鈕U6—次(且連續發亮)可以選擇較高(+1)或&quot;高飛球,, 仰角位置,且按下該按鈕二次(且閃爍)可以選擇最高 或”内野高飛球,,仰角位置。按下&quot;向下,,仰角按鈕ιΐ7 一次(且 _ 連續發亮)可以選擇較低(])或,,單跳”仰角位置,且按下該 按紐一人(且閃爍)可以選擇最低(_2)或π多跳&quot;仰角位置。此 步驟之選定技巧等級自動儲存於可程式化控制器%之記憶 球之旋轉可受到選擇,如步驟S11所示,且是藉由自選單 :擇所要之球旋轉來程式化,其中包含極下旋,下旋,正 常旋轉,上旋或極上旋。此步驟之選定球旋轉可儲存於可 程式化控制器90之記憶體。 在—程式之-敎步驟選定技巧等級,^圍位置,㈣ 97306.doc -41 - 1283287 ' 夕:野位置與仰角位置之後,如步驟s7_sii所示且如下所 二:程式之要編輯之下一或前一步驟可藉由按下控制面 之肖上&quot;選擇按赵93&amp;及/或&quot;向下&quot;選擇按紐糾來選 該步驟接著是以類似方式受到編輯。在要用於'練習 早R該程式或該等程式之所有步驟已依照所要之方式受 相輯’且母—程式之每—步驟之球發射特性已储存於邏 輯控制器9〇之記憶體之後,控制面板92之程式模式選擇開 • 被切換至&quot;執行&quot;W設$,以纟自動模式或人工模式之 下操作裝置卜如下文所述。程式化於邏輯控制器90之一給 疋耘式之每一步驟之球發射特性維持不變,除非且直到球 發射特性隨後依照針對圖14之步驟S7_S1 i所述之方式受到 編輯。 裝置1是藉由下列方式來操作於自動模式,如步驟S14所 不··切換控制面板92之程式模式選擇開關料至&quot;執行,,(…設 疋,且切換執行模式選擇開關95至&quot;自動,,(A)設定。接著, 鲁如圖15之步驟S15所示,控制器75是用於自球發射機構22 發射每一球70,如步驟Sl6所示。這是藉由按下懸吊控制器 75之發射按鈕77來達成。因此,球發射機構22根據該程式 .之每一步驟之球發射特性來發射每一球7〇,其中該等球發 射特性是先前利用程式模式選擇開關94與”向上”選擇按鈕 93a及/或&quot;向下’’選擇按鈕93b來加以選擇。 自選定程式之第一步驟開始,球發射機構22根據程式化 於邏輯控制器90之該程式之對應步驟之球發射特性以連續 方式發射球70,藉由連續按下發射按鈕77。在此程式之一 97306.doc -42- 1283287 · 給定步驟中發射之球70具有先前為該步驟程式化之該等球 發射特性之組合特性。該等球發射特性包含技巧等級;壘 或外野位置,且該等位置對應於球7〇應發射朝向左外野, 中外野或右外野守備位置之那一位置,或一壘,二壘,游 擊或三壘守備位置之那一位置;範圍位置;與仰角位置。 例如,在此知式之一給定步驟中,球發射機構U可發射一 球7〇朝向站立於中外野守備位置之外野手。球7〇之其他發 射特性可包含高中(HS)技巧等級;反手(+1)範圍位置;與高 飛球(+1)仰角位置。因此,在球70自球發射機構22發射之 後,中外野手試圖接住該球。在此程式之一後續步驟中自 球發射機構22發射之下一球7〇可具有針對相同或不同外野 手之相同或不同球發射特性,視為此程式之該特定步驟程 式化之球70之特定球發射特性而定。因此,在一特定程式 中發射之球70之球發射特性可受到編輯以提供棒球或叠球 外野之任何與所有守備位置之所要練習。 在球發射機構22根據第—步驟之球發射特性來發射一球 7〇之後’例如,邏輯控制器9〇自動選擇此程式之第二步驟 之球毛射特性’如步驟S18所示,且據此發射下—球,直 7t程式之每—步驟皆已完成為止。此程式之前—步驟之 特性可藉由按下控制面板92之”向下,,選擇按鈕93b ^擇,依照所需,如步驟S19所示。如步驟⑴所示,因 二—步驟Μ發射特性受到選擇,且是藉由 以球Γ吊控制器75之發射按赵77來實現於球發射機構 下-次發射。相反地,此程式之—先前步驟之球 97306.doc -43- 1283287 發射特性是藉由按下控制面板92之&quot;向下&quot;選擇按紐糾來 選擇’且是藉由按下懸吊控制器75之發射 如_示,裝置β藉由切The 4th type differs because the parent program contains multiple steps (usually 0), and - the steps of a given program differ because of the ball launch (four) of each step... in general, baseball or The 5-ball coach chooses - or multiple programs to train - a baseball team or a stack team during a practice session. As shown in step S5 of Fig. 14, the desired program to be used is selected by pressing the &quot;up&quot; selection button 93a and/or &quot;down&quot; selection button of the control panel 92&apos; The program number of the program appears continuously on the digital display 93. When the desired program is to be selected, the program mode selection switch 94 can be switched to the edit panel 92 as shown in the program number of the digital display 93. ; Set (8) to edit the selection - step or step by step 97306.doc -39 - 1283287 · Step ' as shown in step S6 of Figure 14. The selected skill level is used to operate the device. Pressing the button will illuminate to show the skill level of the step. For example, if the program is pressed for a specific step, the &quot;PRO&quot; skill level button UG, then the &quot;pR〇" skill level button (4) Step S6 is compared with the program step to read the number of the ^^93 And the (etc.) step to be edited is to select by individual means according to the number, by using &quot;up&quot; to select red W and/or &quot;down&quot; (4) 93 When the number of steps to be displayed appears in the digital display of theft 93, the ball emission characteristics of this step can be edited, as required and as shown in Figure 1: Steps S7-S11. For example, the skill level s7 of this step is borrowed. Select by pressing the button on the following control panel 92:,, pR()&quot; skill level button no, &quot;col&quot; skill level button (1), &quot;HS&quot; skill level button ΐιΐ2, skill level Press button 113 or &quot;Pw&quot; skill level button 114 to illuminate at this step, and as long as the digital display 93 displays the number of the step, it remains lit. The selected skill level for this particular step is automatically stored in the programmable control. Memory of the device 90. Selected step The position of the range, as shown in the steps, is programmed by pressing the right range button 119 and/or the left range button 12 of the control panel 92. Since the device 1 is calibrated to initially position the ball launching mechanism 22 The direct hit (〇) position of the base, so press the right range button 119 once (and continuously lit) to select the right (+1) backhand position, and press the button twice (and flash) to select the right ( +2) Backhand position. Press the left range button 12〇 once (and continuously lit) to select the left (-1) fore position, and press the button twice (and flash) to select the left (-2 ) Forehand position. The selected range position of this step is automatically stored in 97306.doc -40-1283287 ^ stored in the memory of the programmable controller 9. The step or field position of the selected step, as shown in step 39, is borrowed. By pressing: one of the following buttons of the control panel 92 to stylize the first position button 丨〇5, Z position know: Syria 1 06 'guerrigation position by sister 1, third base position button, left field button 101, center field button 1〇2 or right field button button 103.¥ When the position of the base is required to be red, 1 or the field position button 101, 1 〇 2 or 103, the button lights up and remains lit to display the base or field position selected by the # V 5 Hai step. The selected skill level for this step can be stored in the memory of the programmable controller 90. The elevation position of the selected step, as shown in step sl, is by pressing the control panel 92 •• Up” elevation button 116 and / Or,, down, the elevation button η? to programmatically. From the position of the level flying ball (LD) of the ball launching mechanism 22, press the "up,", elevation button U6 - times (and continuously bright) to select a higher (+1) or "high flying ball," elevation position, and Press the button twice (and flashing) to select the highest or "in-field high flying ball," elevation position. Press &quot;down, the elevation button ιΐ7 once (and _ continuous light) to select the lower (]) or, single-hop "elevation position", and press the button for one person (and flash) to select the lowest ( _2) or π multi-hop &quot; elevation position. The selected skill level of this step is automatically stored in the programmable controller. The rotation of the memory ball can be selected, as shown in step S11, and is selected by the self-selection menu. The ball is rotated to be stylized, including a spin down, a spin down, a normal spin, an upspin or a spin up. The selected ball rotation of this step can be stored in the memory of the programmable controller 90. Step selection skill level, ^ position, (4) 97306.doc -41 - 1283287 'Eve: after the wild position and elevation position, as shown in step s7_sii and as follows: the program to edit the next or previous step can be borrowed By pressing the control panel on the "Select" button according to Zhao 93 &amp; and / or &quot; Down &quot; Select button to select this step is then edited in a similar manner. In the program to be used to 'practice early R' Or all the steps of the programs have been followed The mode is selected by the album 'and the parent-program's ball emission characteristics have been stored in the memory of the logic controller 9 ,, the control mode of the control panel 92 is selected to be switched to &quot;execution&quot; Let $, operate the device in 纟 automatic mode or manual mode as described below. Stylize one of the logic controllers 90 to give the ball emission characteristics of each step of the 维持 type unchanged, unless and until the ball is launched The feature is then edited in the manner described for step S7_S1 i of Figure 14. Device 1 is operated in the automatic mode by the following means, as in step S14, the program mode selection switch of control panel 92 is switched to &quot; Execute, (...set, and switch execution mode selection switch 95 to &quot;auto,, (A) setting. Next, as shown in step S15 of Fig. 15, the controller 75 is for transmitting from the ball launching mechanism 22. Each ball 70 is shown in step S16. This is achieved by pressing the launch button 77 of the suspension controller 75. Thus, the ball launching mechanism 22 emits each of the ball launch characteristics of each step of the program. 7 balls, The ball launching characteristics are previously selected using the program mode select switch 94 and the "up" select button 93a and/or &quot;down&apos; select button 93b. Starting from the first step of the selected program, the ball launch mechanism 22 The ball 70 is fired in a continuous manner according to the ball launch characteristics of the corresponding step of the program programmed in the logic controller 90, by successively pressing the launch button 77. In one of the programs 97306.doc - 42 - 1283287 · given steps The medium launching ball 70 has the combined characteristics of the ball launch characteristics previously programmed for this step. The ball launch characteristics include a skill level; a base or field position, and the positions correspond to the position where the ball 7 should be launched toward the left field, the middle field or the right field, or the first base, the second base, the guerrilla or The position of the third base garrison position; the range position; and the elevation position. For example, in one of the given steps of the equation, the ball launching mechanism U can launch a ball 7 〇 toward the fielder standing outside the defensive position in the middle field. Other emission characteristics of the ball 7 may include a high school (HS) skill level; a backhand (+1) range position; and a high flying ball (+1) elevation position. Therefore, after the ball 70 is fired from the ball launching mechanism 22, the fielder tries to catch the ball. In the subsequent step of one of the programs, a ball 7 from the ball launching mechanism 22 may have the same or different ball launch characteristics for the same or different outfielders, which is considered to be the stylized ball 70 of the particular step of the program. Depending on the specific ball launch characteristics. Thus, the ball launch characteristics of the ball 70 launched in a particular program can be edited to provide any practice for any of the defensive positions of the baseball or stacked field. After the ball launching mechanism 22 emits a ball 7 根据 according to the ball launching characteristic of the first step, 'for example, the logic controller 9 〇 automatically selects the ball priming characteristic of the second step of the program' as shown in step S18, and This launch - the ball, every step of the straight 7t program has been completed. The function of the previous step-step of the program can be selected by pressing the "down" button of the control panel 92, as required, as shown in step S19. As shown in step (1), the second-step Μ emission characteristic It is selected and implemented by the launching of the ball sling controller 75 by Zhao 77 to achieve the next launch of the ball launching mechanism. Conversely, the program - the ball of the previous step 97306.doc -43 - 1283287 emission characteristics By pressing the &quot;down&quot; selection button of the control panel 92 to select 'and by pressing the emission of the suspension controller 75, the device β is cut by

擇開關95至,•人工&quot;(Μ)設定,且同時程式模式選擇開關維 持執行(R)設定,來操作於人工模式,如步驟s2i所示。球 發射機構22接著是利用懸吊控制器乃以人卫方式來操作, 如步驟S22料H _特定球發射步驟之技巧等級,如 步驟S23所示’是藉由按下控制面板92之技巧等級按鈕 iio-m之-敎按紐來選擇。此步驟之範圍位置,如步驟 S24所示’是藉由按下右範圍按㈣或左範圍按㈣來選 擇。自直接命中(0)位置’按下右範圍按紐87一次可以選擇 右(+1)反手位置’且按下該按紐二次可以選擇更右(+2)反手 位置。按下左範圍按鈕88一次可以選擇左正手位置,且 按下該按鈕二次可以選擇更左(_2)正手位置。Select the switch 95 to, • Manual &quot; (Μ) setting, and at the same time the program mode selection switch maintains the (R) setting to operate in manual mode, as shown in step s2i. The ball launching mechanism 22 is then operated by the suspension controller in a human guard manner. For example, in step S22, the skill level of the H_specific ball launching step is as shown in step S23, which is by pressing the skill level of the control panel 92. Press the iio-m button to select it. The range of the step position, as shown in step S24, is selected by pressing the right range button (4) or the left range button (4). From the direct hit (0) position 'Press the right range button 87 once to select the right (+1) backhand position' and press the button twice to select the right (+2) backhand position. The left forehand position can be selected by pressing the left range button 88 once, and the left (_2) forehand position can be selected by pressing the button twice.

球發射步驟之壘或外野位置,如步驟S25所示,是藉由按 下懸吊控制器75之T列按紐之—選定按4a來選擇:左外野 位置知紐78,中外野位置按紐79,右外野位置按紐⑼,一 壘位置按紐81,- ^ /. m Λ 一憂位置按鈕82,游擊位置按鈕83或三壘The base of the ball launching step or the position of the outfield, as shown in step S25, is selected by pressing the T-column button of the suspension controller 75. The selection is made by 4a: the left field position is 78, the center field button 79, right field position button (9), first base position button 81, - ^ /. m Λ a worry position button 82, guerrilla position button 83 or third base

位置按鈕84。如步驟S26所示,球發射步驟之仰角位置受到 選擇來為該球發射步驟挑選-多3兆,單跳,平飛球,高飛 球或内野同飛球之執道。自平飛球⑽)位置,按下”向上” 仰角按鈕85—次可以選擇較高(+1)”高飛球&quot;位置。按下,,向 上仰角按姐85二次可以選擇最高(+2)”内野高飛球”位置。 按下向下仰角按鈕86一次可以選擇較低㈠广單跳&quot;位 97306.doc -44- 1283287 ' 置,而按下向下&quot;仰角按鈕86二次可以選擇最低(-2)&quot;多跳,, 置最後在技巧荨級,範圍位置,壘或外野位置與仰 角位置已受到選擇之後,如步驟S23仙所示,一球7仪自 球發射機構22根據選定之球發射特性來發射,如步驟μ? 所示,藉由按下懸吊控制器75之發射按鈕77。具有相同球 兔射特性之另一球7〇接著可藉由再度按下發射按紐77以自 球發射機構22發射。此外,球發射特性可受到改變,根據 • 步驟⑵·826之任-或所有步驟,以發射-球或許多球70, 且該(等)球具有以人工方式選擇之球發射特性。 應可理解本文所述之該等特定實例只是用於展示本發 明,而非做為本發明之限制。本發明之主要特點可在不脫 離本發明之範疇之下運用於各種實例。熟悉本技藝領域者 應可認知,或能夠只藉由例行之實驗方法來確認本文所述 之特定程序之無數等效物。此種等效物被視為屬於本發明 之範疇’且為申請專利範圍所涵蓋。 • 【圖式簡單說明】 為了更完整瞭解本發明之特點與優點,現在請連同附圖 來參看本發明之詳細說明,且其中: • 圖1是本發明之球投射裝置之一實例的側面透視圖; 圖2是本發明之球投射裝置之另一實例的側視圖; 圖3是本發明之球投射裝置之另一實例的前視圖; 圖4是用於各種馬達之一示範控制系統之示意圖,其中該 等馬達受到操作以致動可程式化球投射裝置之球發射機 構; 97306.doc -45- 1283287Position button 84. As shown in step S26, the elevation position of the ball launching step is selected to select for the ball launching step - 3 megabytes, single hop, level flying ball, high flying ball or infield with the flying ball. From the position of the flat flying ball (10), press the "up" elevation button 85 - you can select the higher (+1) "high flying ball" position. Press, the upward angle can be selected by the sister 85 times twice (+2) ) "Infield high flying ball" position. Press the downward elevation button 86 once to select the lower (one) wide single jump &quot; bit 97306.doc -44- 1283287 ', and press the down &quot; elevation button 86 twice Select the lowest (-2) &quot;multi-hop, after the final skill level, range position, base or field position and elevation position have been selected, as shown in step S23, a ball 7 instrument from the ball launching mechanism 22 Emitted according to the selected ball emission characteristics, as shown in step μ?, by pressing the launch button 77 of the suspension controller 75. Another ball 7 having the same ball-shooting characteristic can then be pressed again by pressing The button 77 is emitted from the ball launching mechanism 22. In addition, the ball launching characteristics may be altered, according to • steps (2) · 826 - or all steps to launch a ball or a plurality of balls 70, and the ball has Artificially selected ball launch characteristics. It should be understood that this article describes The specific examples are intended to be illustrative of the invention and are not intended to be limiting of the invention. The invention may be applied to various embodiments without departing from the scope of the invention. Rarely equivalents of the specific procedures described herein are identified by routine experimentation. Such equivalents are considered to be within the scope of the invention and are covered by the scope of the claims. BRIEF DESCRIPTION OF THE DRAWINGS The present invention will now be described in detail with reference to the accompanying drawings, in which: FIG. 1 is a side perspective view of an example of a ball projection device of the present invention; 4 is a front view of another example of a ball projection device of the present invention; and FIG. 4 is a schematic view of an exemplary control system for various motors, wherein the motors are operated Actuating a ball launching mechanism for a programmable ball projection device; 97306.doc -45- 1283287

14 基座齒輪 15 基座底部軸承 16 頂部轴承 17 基座驅動馬達 18 驅動馬達齒輪 19 基座驅動帶 22 球發射機構 23 輪安裝框 24 安裝框板 25 輪保護架 27 二逆旋轉之輪 28 週邊球接觸面 29 輪馬達 32 饋球框 33 饋球支撐框 35 饋球管 35a 钳位管 36 饋球管入口 37 饋球管出口 38 饋球臂 39 饋球臂出口 40 饋球臂唇 41 饋球臂架 43 第一饋球扳機 97306.doc -47 1283287 44 第一扳機樞轴彈簧 46 第一扳機樞軸接腳 59 饋球扳機控制箱 65 球斗 67 馬達驅動饋球葉輪 72 升降馬達 73 傳送馬達 75 控制器 76 把手 78 左外野位置按鈕 79 中外野位置按鈕 80 右外野位置按鈕 81 一壘位置按紐 82 二壘位置按紐 83 游擊位置按鈕 84 三壘位置按紐 85 ’’向上’’仰角按鈕 86 ’’向下”仰角按鈕 87 右範圍按鈕 88 左範圍按鈕 92 控制面板 93 數位顯示器 93a ’’向上’’選擇按鈕 93b f’向下”選擇按鈕 97306.doc _ 48 _ 1283287 94 程式模式選擇開關 95 執行模式選擇開關 97 定位單元 101 左外野位置按鈕 102 中外野位置按鈕 103 右外野位置按鈕 105 一壘位置按鈕14 Base gear 15 Base bottom bearing 16 Top bearing 17 Base drive motor 18 Drive motor gear 19 Base drive belt 22 Ball launch mechanism 23 Wheel mounting frame 24 Mounting frame 25 Wheel protection bracket 27 Two-reverse rotation wheel 28 Peripheral Ball contact surface 29 Wheel motor 32 Feed ball frame 33 Feed ball support frame 35 Feed tube 35a Clamp tube 36 Feed tube inlet 37 Feed tube outlet 38 Feed arm 39 Feed ball exit 40 Feed ball arm 41 Feed ball Boom 43 First Feeder Trigger 97306.doc -47 1283287 44 First Trigger Pivot Spring 46 First Trigger Pivot Pin 59 Feeder Trigger Control Box 65 Ball Buck 67 Motor Driven Feed Impeller 72 Elevator Motor 73 Transfer Motor 75 Controller 76 Handle 78 Left field position button 79 Middle field position button 80 Right field position button 81 First base position button 82 Second base position button 83 Guerrill position button 84 Third base position button 85 ''Up'' Elevation button 86 ''down'' elevation button 87 right range button 88 left range button 92 control panel 93 digital display 93a ''up'' selection button 93b f'down" selection button 97306.doc _ 48 _ 1283287 94 Program mode selector switch 95 Execution mode selector switch 97 Positioning unit 101 Left field position button 102 Middle field position button 103 Right field position button 105 First position button

106 二壘位置按鈕 107 游擊位置按鈕 108 三壘位置按鈕 110 PRO技巧等級按鈕 111 COL技巧等級按鈕 112 HS技巧等級按鈕 113 JR技巧等級按鈕 114 PW技巧等級按鈕 116 π向上”仰角按鈕 117 ”向下”仰角按鈕 119 右範圍按鈕 120 左範圍按鈕 97306.doc -49-106 second base position button 107 guerrilla position button 108 third base position button 110 PRO skill level button 111 COL skill level button 112 HS skill level button 113 JR skill level button 114 PW skill level button 116 π up "elevation button 117" down" Elevation button 119 Right range button 120 Left range button 97306.doc -49-

Claims (1)

128%&amp;736768號專利申請案 _ 、·申請專利範圍替換本(96年1月)[ΙΓΤΓ^------ 十、申請專利範圍: 終丨更)正本 1· 一種電腦可讀取式媒體,該種媒體包含一電腦程式,該 電腦程式是用於控制一球在三維空間之飛行與軌道參 數,其中包含: 第一程式碼片段,該程式碼片段是用於接收一或更多 參數,以用於辨識針對一或更多球員位置之一球在三維 空間之飛行與軌道;與128% &amp; 736768 Patent Application _ , · Application for Patent Scope Replacement (January 1996) [ΙΓΤΓ^------ X. Patent Application Scope: Final )) Original 1· A computer readable Media, the medium comprising a computer program for controlling flight and orbit parameters of a ball in three dimensions, comprising: a first code segment, the code segment is for receiving one or more Parameters for identifying the flight and orbit of the ball in three dimensions for one or more player positions; 第二程式碼片段,該程式碼片段是用於控制一或更多 馬達以根據接收之一或更多參數來發射該球,其中該一 或更多參數是用於辨識一球在三維空間之飛行與軌道。 如請求項1之電腦可讀取式媒體,其中電腦程式控制一三 維球傳送裝置。 3·如請求項1之電腦可讀取式媒 关甲用於辨識一球在 維空間之飛行與軌道之該一或更多參數相關於下列諸球 之-或更多:棒球,壘球,樂樂棒球,慢速曼球,網球, 板球,壁球,手球,槌球,圓盤球,馬蹄鐵,排球, 避球’撖禮球,美式足球,羽毛球,曲棍球,冰上曲栺 球,長曲棍球,溜溜球與足球。 4.如請求W之電腦可讀取式媒體,其中使用者定義 參數之-或更多··用於辨識—飛行與軌道之該—或更 數通常對應於球場之-區域;用於辨識一飛行與軌道: -或更多參數控制球在該—或更多球員位置以内 範圍;用於辨識-飛行與軌道之一或更多參數指定 地球’平飛球’高飛球,或以上諸種球之組合;用於: 97306-960104.doc 1283287 ' 識一飛行與執道之一或更多參數控制球之速度;與用於 辨識一飛行與軌道之一或更多參數控制球之旋轉。 5·如請求項4之電腦可讀取式媒體,其中球場之該區域可為 投手丘,本壘板,一壘,二壘,游擊區,三壘,左外野, 右外野,中外野,或以上諸區域之組合。 6·如請求項4之電腦可讀取式媒體,其中行進範圍包含極左 側’左側,直接路徑,右側,極右侧或以上諸範圍之組 合0 7·如請求項4之電腦可讀取式媒體,其中球之旋轉是自下列 群組之中選出:極下旋,下旋,正常旋轉,上旋,與極上 旋0 8·如請求項1之電腦可讀取式媒體,進一步包含下列諸程式 碼區段之一或更多:一用於控制維護參數之程式碼區段, 其中該等維護參數是自包含更新與校準之群組之中選 出,一用於下列功能之一程式碼片段:認證使用者;辨識 一或更多之技巧等級;辨識球場之大小。 9_如請求項8之電腦可讀取式媒體,其中技巧等級是自下列 群組之中選出:職業,大學,高中,初中與兒童。 10.如請求項1之電腦可讀取式媒體,其中第一程式碼序列接 收一系列之該等一或更多參數之一或更多參數,該等參 數是用於辨識針對一或更多球員之位置之一球在三維空 間之一飛行與軌道,其中該系列之組成份子可對應於相 同或不同之球員位置。 n·如請求項ίο之電腦可讀取式媒體,其中用於辨識一球之 97306-960104.doc -2- 1283287 ^灯與軌道之-系列之_或更多參數可針對下列之一或 更多·不同之球場位置;-或更多之個別位置;一場球 赛之至v礼,—整場之球赛;-或更多之特定球員; 一或更多種類之球飛行。 12. -種用於控制-球在三維空間之飛行與軌道之該等參數 之方法,該方法包含下列步驟: 接收-或更多參數,該一或更多參數是用於辨識針對 或更夕球員位置之_球在三維空間之—飛行與執道;與 根據接收之飛行與執道來控制一或更多馬達以發射該 球0 13.如請求項12之方法,其中用於辨識一飛行與軌道之該— 或更多參數通常對應於球場之區域,其中該區域是投手 丘,本叠板,-壘,二憂,游擊區,三叠,左外野,右 外野,中外野,或以上諸區域之組合。a second code segment for controlling one or more motors to transmit the ball based on receiving one or more parameters, wherein the one or more parameters are used to identify a ball in three dimensions Flight and track. The computer readable medium of claim 1, wherein the computer program controls a three dimensional ball transport device. 3. The computer readable medium of claim 1 is used to identify one or more parameters of a ball's flight and orbit in a dimensional space associated with the following balls - or more: baseball, softball, music Le baseball, slow man ball, tennis, cricket, squash, handball, croquet, disc ball, horseshoe, volleyball, avoid ball '撖 球 ball, American football, badminton, hockey, ice on the ball, lacrosse , yo-yo and football. 4. A computer readable medium as requested, wherein the user-defined parameter - or more - is used for identification - flight and orbit - or more generally corresponds to the course-area; for identifying one Flight and Orbit: - or more parameters to control the ball within the range of - or more player positions; for identification - one or more parameters of flight and orbit specify the Earth 'Peace Ball' high flying ball, or the above balls Combination; used: 97306-960104.doc 1283287 'Know one flight and one or more parameters to control the speed of the ball; and to control the rotation of one or more parameters of a flight and track control ball. 5. The computer readable medium of claim 4, wherein the area of the course may be pitcher hill, home plate, first base, second base, guerrilla zone, third base, left field, right field, middle field, or A combination of the above regions. 6. The computer readable medium of claim 4, wherein the travel range comprises a far left 'left side, a direct path, a right side, a pole right side or a combination of the above ranges. 7. The computer readable form of claim 4 The media, in which the rotation of the ball is selected from the following groups: extreme lower spin, lower spin, normal rotation, upper spin, and pole spin 0 8. The computer readable medium of claim 1 further includes the following One or more of the code segments: a code segment for controlling maintenance parameters, wherein the maintenance parameters are selected from the group consisting of the update and calibration, and one of the following functions is used for the code segment : Certified users; identify one or more skill levels; identify the size of the course. 9_ Computer-readable media as claimed in claim 8, wherein the skill level is selected from the following groups: occupation, university, high school, junior high school, and child. 10. The computer readable medium of claim 1, wherein the first code sequence receives a series of one or more of the one or more parameters, the parameters being used for identification for one or more One of the positions of the player is the ball flying in one of the three-dimensional spaces and the track, wherein the components of the series may correspond to the same or different player positions. n. As for the computer readable medium of the request item ίο, which is used to identify a ball 97306-960104.doc -2- 1283287 ^light and track - series _ or more parameters can be one or less of the following More and different course positions; - or more individual positions; a ball game to v ceremony, - the whole game; or more specific players; one or more types of ball flight. 12. A method for controlling such parameters of a flight and a track of a ball in a three dimensional space, the method comprising the steps of: receiving - or more parameters, the one or more parameters being used to identify against or Player position _ ball in three-dimensional space - flight and obedience; and control of one or more motors to launch the ball according to the received flight and obey. 13. The method of claim 12, wherein for identifying a flight This with the track - or more parameters usually correspond to the area of the pitch, where the area is the pitcher, the stack, the base, the second, the guerrilla zone, the Triassic, the left field, the right field, the middle field, or above a combination of regions. Μ如請求項12之方法,其中用於辨識一飛行與執道之該一 或更多參數控制在該—或更多球員位置以內之球之行進 範圍’其中該行進範圍包含極左側,左側,直接路徑, 右側,極右側或以上諸範圍之組合。 15.如請求項12之方法,其中用於辨識—飛行與軌道之該— 或更多參數指滾地球’平飛球’高飛球或以上諸種 球之組合。 或更多參數控制球之速度 17·如請求項12之方法 16·如請求項12之方法,其中用於辨識一飛行與執道之該 於辨識The method of claim 12, wherein the one or more parameters for identifying a flight and the way to control the range of travel of the ball within the - or more player positions, wherein the range of travel includes the extreme left side, the left side, Direct path, right side, extreme right side or a combination of the above ranges. 15. The method of claim 12, wherein the means for identifying - flight and orbit - or more parameters refers to rolling the earth 'ply ball' high flying ball or a combination of the above. Or more parameters to control the speed of the ball. 17. The method of claim 12, wherein the method of claim 12, wherein the method for identifying a flight and an obedience is for identification 97306-960104.doc 1283287 ' 或更多參數控制球之旋轉,其中球之旋轉包含極下旋, 下旋,正常旋轉,上旋,與極上旋。 18·如请求項12之方法,進一步包含接收一或更多參數以辨 識一或更多之技巧等級,其中技巧等級包含職業,大學, 高中’初中,兒童或以上等級之組合。 19·如請求項12之方法,進一步包含下列步驟:接收一系列之 該一或更多參數之二或更多參數,且該等參數是用於辨 .識針對一或更多球員位置之一球之飛行與軌道,其中該 系列之組成份子對應於相同或不同之球員位置。 2〇·如睛求項19之方法,其中該系列包含下列參數之一或更 多參數:特別針對一或更多個別位置之一或更多參數; 特別針對一場球赛之至少一部份之一或更多參數;特別 針對一整場球賽之一或更多參數;特別針對一或更多特 疋球員之一或更多參數;針對一特定位置之一或更多參 數,特別針對一或更多種類之球飛行之一或更多參數。 I 21· 一種電腦建構之方法,該方法是用於控制一球在三維空 間之飛行與執道之參數,其中包含: 一或更多參數,以辨識針對一或更多球員位置之一球 在二維空間之飛行與執道;與 一處理器,該處理器控制一或更多馬達以回應該一或 更多參數。 / θ求項21之方法,其中用於辨識一球在三維空間之飛 仃二執道之該一或更多參數相關於下列諸球之一或更多: 棒球,壘球,樂樂棒球,慢速壘球,網球,板球,壁球, 97306-96〇l〇4.doc -4- 1283287 ' It 手球,槌球,圓盤球’馬蹄鐵’排球,躲避球,撖欖球, 美式足球’羽毛球,曲棍球,冰上曲棍球,長曲棍球, 溜溜球與足球。 如明求項21之方法,其中用於辨識一飛行與執道之該一 或更多參數通常對應於球場之區域,其巾該區域是投手 丘,本壘板,一壘,二壘,游擊區,三壘,左外野,右 外野,中外野,或以上諸區域之組合。 丨24.如研求項21之方法,其中用於辨識一飛行與執道之該一 或更多參數可包含下列參數之一或更多:用於控制在該一 或更多球員位置以内之球之行進範圍之一或更多參數, 其中該行進範圍包含包含極左側,左側,直接路徑,右 側,極右側或以上諸範圍之組合;用於辨識一飛行與執 道之該-或更多參數指定一滾地球,平飛球,高飛球或 以上諸種球之組合;用於辨識一飛行與軌道之一或更多 參數控制球之速度,其中該球速是軟式,中等,硬式速 t 度或以上諸種球速之組合;用於辨識一飛行與軌道之一 或更多參數控制球之旋轉,其中該球旋轉是自一群組之 中選出,且該群組包含極下旋,下旋,正常旋轉,上旋, 與極上旋。 25·如請求項21之方法,進一步包含一或更多維護參數,其 中該一或更多維護參數是自包含更新與校準之群組之中 選出。 26·如請求項21之方法,進一步包含下列之一或更多:一種認 證使用者之機構;用於辨識一或更多技巧等級之一或更 97306-960104.doc 1283287 ‘ 瓤 多參數’其中技巧等級是自包含職業,大學,高中,初 中與兒童之群組之中選出;與用於辨識球場之大小之一 或更多參數。 27·如凊求項21之方法,其中處理器回應於一系列之該一或 更多參數之一或更多參數,該等參數是用以辨識針對一 或更多球員位置之一球之飛行與執道,其中該系列之組 成伤子可對應於相同或不同之球員位置。 28.如請求項27之方法,其中用於辨識一球之飛行與執道之 一系列之一或更多參數受到接收,該等參數對應於下列 之一或更多··不同之球場位置;一場球赛之至少一部份; 一整場球賽;一或更多球隊;一或更多特定球員;與一 或更多種類之球飛行。 29_如請求項21之方法,進一步包含下列組件之一或更多: 一兄憶卡與記憶卡讀取機,其中該一或更多參數可儲存 於記憶卡,且該記憶卡插入該記憶卡讀取機;一鍵盤讀 取機’其中該一或更多參數可自鍵盤輸入。 30·如請求項21之方法,進一步包含一與處理器進行通訊之 無線控制單元,其中該裝置可以遠端方式受到控制。 31· —種用於自動化練習之方法,其中擲球裝置控制一球之 飛行與軌道之三維參數,該方法包含下列步驟: 提供一球投擲機,該球投擲機能夠控制一球之飛行與 軌道; 供應一或更多參數以用於辨識針對一或更多球員位置 之一球之飛行與軌道;與 97306-960104.doc -6- 12.83287 ' 控制-或更多馬達以根據接收之飛行與軌道來發射該 球。 32·如請求項31之方法, 之該一或更多參數, 之一球之飛行與執道 進一步包含下列步驟··供應一系列 以用於辨識針對一或更多球員位置 33· —飛球機,該飛球機包含: 一自動化棒球傳送控制系統;與97306-960104.doc 1283287 ' or more parameters control the rotation of the ball, where the rotation of the ball consists of a very lower spin, a lower spin, a normal spin, an upper spin, and a spin up. 18. The method of claim 12, further comprising receiving one or more parameters to identify one or more skill levels, wherein the skill level comprises a combination of occupation, university, high school, junior high school, child, or higher. 19. The method of claim 12, further comprising the steps of: receiving a series of one or more parameters of the one or more parameters, and wherein the parameters are for identifying one of one or more player positions The flight and orbit of the ball, where the components of the series correspond to the same or different player positions. 2. The method of claim 19, wherein the series includes one or more of the following parameters: one or more parameters specific to one or more individual locations; specifically for one of at least one of a ball game Or more parameters; specifically for one or more parameters of an entire game; specifically for one or more of the one or more amnesty players; one or more parameters for a particular location, specifically for one or more One or more parameters of a variety of ball flights. I 21· A computer construction method for controlling the flight and execution parameters of a ball in three dimensions, comprising: one or more parameters to identify one of the balls for one or more player positions Flight and obstruction in a two-dimensional space; with a processor that controls one or more motors to respond to one or more parameters. / θ The method of claim 21, wherein the one or more parameters used to identify a ball in a three-dimensional space are related to one or more of the following balls: baseball, softball, Lele baseball, slow Speedball, tennis, cricket, squash, 97306-96〇l〇4.doc -4- 1283287 ' It Handball, Ryukyu, Disc Ball 'Horse' Volleyball, Dodgeball, Rugby, American Football 'Badminton, Hockey, ice hockey, lacrosse, yo-yo and football. The method of claim 21, wherein the one or more parameters for identifying a flight and an obedience generally correspond to an area of the court, the area of the towel being a pitcher, home plate, first base, second base, guerrilla Zone, third base, left field, right field, middle field, or a combination of the above. The method of claim 21, wherein the one or more parameters for identifying a flight and an execution may include one or more of the following parameters: for controlling within one or more player positions One or more parameters of the range of travel of the ball, wherein the range of travel includes a combination of extreme left, left, direct, right, extreme right or above; for identifying a flight and obscenity - or more The parameter specifies a combination of a rolling earth, a flat flying ball, a high flying ball or a plurality of balls; a speed for identifying one or more parameters of a flight and a track to control the speed of the ball, wherein the ball speed is soft, medium, hard speed t or a combination of the above various ball speeds; for identifying a flight and one or more parameters controlling the rotation of the ball, wherein the ball rotation is selected from a group, and the group includes a spin down, a spin down, and a normal Rotate, spin up, and spin up. 25. The method of claim 21, further comprising one or more maintenance parameters, wherein the one or more maintenance parameters are selected from the group consisting of including updates and calibrations. 26. The method of claim 21, further comprising one or more of the following: a mechanism for authenticating the user; for identifying one or more skill levels or 97306-960104.doc 1283287 'multiple parameters' The skill level is selected from the group consisting of occupations, universities, high schools, junior high schools and children; and one or more parameters for identifying the size of the course. 27. The method of claim 21, wherein the processor is responsive to one or more of the one or more parameters of the series, the parameters being used to identify a flight of the ball for one or more player positions In the same way, the composition of the series of wounds can correspond to the same or different player positions. 28. The method of claim 27, wherein one or more parameters of one of a series of flight and obsolescence for identifying a ball are received, the parameters corresponding to one or more of the following: different course positions; At least a part of a game; a whole game; one or more teams; one or more specific players; flying with one or more types of balls. 29_ The method of claim 21, further comprising one or more of the following components: a brother memory card and a memory card reader, wherein the one or more parameters are stored on the memory card, and the memory card is inserted into the memory Card reader; a keyboard reader 'where one or more parameters can be input from the keyboard. 30. The method of claim 21, further comprising a wireless control unit in communication with the processor, wherein the device is controllable in a remote manner. 31. A method for automated practice in which a ball throwing device controls a three-dimensional parameter of a ball's flight and orbit, the method comprising the steps of: providing a ball throwing machine capable of controlling the flight and orbit of a ball Supply one or more parameters for identifying the flight and orbit of the ball for one or more player positions; with 97306-960104.doc -6- 12.83287 'Control - or more motors to receive flight and orbit To launch the ball. 32. The method of claim 31, the one or more parameters, one of the ball flight and the execution of the ball further comprises the following steps: supplying a series for identifying the position of the player for one or more players 33. Machine, the flying ball machine comprises: an automated baseball transfer control system; -棒球傳送單元,其中該控制系統以使用者^義之參 數為基礎來導引棒球至三維空間中之三維空間傳送。 34· —種可程式化擲球裝置,該裝置包含: 一框架; 球發射機構,该球發射機構是由框架以可旋轉方式 承載來用於發射球,該球發射機構包含一對鄰接之輪與 一對輪馬達,該二馬達是用於分別旋轉該對鄰接之輪; 一驅動馬達,該驅動馬達可以運作方式啣接該球發射 機構,以在一水平平面上旋轉該球發射機構; 仰角馬達,该仰角馬達可以運作方式啣接該球發射 機構,以在一垂直平面上傾斜該球發射機構; 一可程式化邏輯控制器,該可程式化邏輯控制器可以 運作方式連接至該球發射機構,該驅動馬達與該仰角馬 達,以用於自該球發射機構選擇性發射球,與操作該驅 動馬達及該仰角馬達,·一具有箱控制之控制箱與一懸吊 控制器,該懸吊控制器可以運作方式連接至該可程式化 邏輯控制器,以利用自動模式或人工模式中之一選定者 來操作該球發射機構,該驅動馬達與該仰角馬達。 97306-960104.doc 1283¾购!36_768號專利申請案 曰修(更)正本 •、中文圖式替換本(96年1月) ^ 十一、圖式:a baseball transfer unit, wherein the control system directs the transfer of the baseball to the three-dimensional space in the three-dimensional space based on the parameters of the user. 34. A programmable ball throwing device, the device comprising: a frame; a ball launching mechanism rotatably carried by the frame for launching a ball, the ball launching mechanism comprising a pair of adjacent wheels And a pair of wheel motors, the two motors are for respectively rotating the pair of adjacent wheels; a driving motor, the driving motor can operatively engage the ball launching mechanism to rotate the ball launching mechanism in a horizontal plane; a motor, the elevation motor operatively engaging the ball launching mechanism to tilt the ball launching mechanism in a vertical plane; a programmable logic controller operatively coupled to the ball launching a mechanism, the drive motor and the elevation motor for selectively launching a ball from the ball launching mechanism, and operating the drive motor and the elevation motor, a control box having a box control and a suspension controller, the suspension The hoist controller can be operatively coupled to the programmable logic controller to operate the ball using one of an automatic mode or a manual mode Shooting means, the driving motor and the elevation motor. 97306-960104.doc 12833⁄4 purchase! Patent application No. 36_768 曰修(more) 正本•, Chinese schema replacement (January 1996) ^ XI, schema: 97306-960104-fig.doc 128328797306-960104-fig.doc 1283287 圖2 97306-960104-fig.doc 1283287Figure 2 97306-960104-fig.doc 1283287 SECTION A-A 〇 o - 厂 23 -37SECTION A-A 〇 o - Factory 23 -37 圖3 97306-960104-fig.doc 1283287Figure 3 97306-960104-fig.doc 1283287 ?F *观#:) s$ SI 『♦^J?F rfrN^ ΐδ^ It ¥ 趔ttfF 婵-ΗΎ?F *观#:) s$ SI 『♦^J?F rfrN^ ΐδ^ It ¥ 趔ttfF 婵-ΗΎ 97306-960104-fig.doc I2832S797306-960104-fig.doc I2832S7 97306-960104-fig.doc 12832*87 • ·97306-960104-fig.doc 12832*87 • · ΙζΓ 9 B 97306-960104-fig.doc 1283287ΙζΓ 9 B 97306-960104-fig.doc 1283287 97306-960104-fig.doc 1283287 ·#97306-960104-fig.doc 1283287 ·# 97306-960104-fig.doc 128328797306-960104-fig.doc 1283287 97306-960104-fig.doc s 1283287 *97306-960104-fig.doc s 1283287 * 97306-960104-fig.doc -10- 16 £ 1283287 '97306-960104-fig.doc -10- 16 £ 1283287 ' 808 改變球之屬性 (範圍,種類,旋轉)808 Change the attributes of the ball (range, type, rotation) 97306-960104-fig.doc I2832S797306-960104-fig.doc I2832S7 10011001 1002 圖71002 Figure 7 97306-960104-fig.doc -12- 128328797306-960104-fig.doc -12- 1283287 SB 0 SB 1 SB 一 5 LF CF RF 1017 1018 1019 SB 一 2 SB 一 6 ss 1016 SB 一4 p jSJIJ 1014 SB 一3 JT 1012 SB-7 3B IB 1015 1013 圖9 1021SB 0 SB 1 SB - 5 LF CF RF 1017 1018 1019 SB - 2 SB - 6 ss 1016 SB - 4 p jSJIJ 1014 SB - 3 JT 1012 SB-7 3B IB 1015 1013 Figure 9 1021 97306-960104-fig.doc 13- 1283287 ^97306-960104-fig.doc 13- 1283287^ SB 0 SOFT GROUND BALL 1025 SB 1 MED GROUND BALL 1026 SB 6 HARD GROUND BALL 1027 SB 2 SOFT LINE DRIVE 1028 SB 4 MED LINE DRIVE 1029 I SB 7 HARD LINE DRIVE I 1030 SB 3 SOFT FLY BALL 1031 SB 5 MED FLY BALL 1032 I SB 8 HARD FLY BALL I 1033 圖11 SB—O SB 3 EXTREME EXTREME BACKSPIN TOP SPIN 1034 1038 SB 一 1 SB 4 TOP BACKSPIN SPIN 1035 1037 SB 一2 NORMAL SPIN 1036 圖12 97306-960104-fig.doc -14- 12832*87 T-zs # =蚌 1F^=SB 0 SOFT GROUND BALL 1025 SB 1 MED GROUND BALL 1026 SB 6 HARD GROUND BALL 1027 SB 2 SOFT LINE DRIVE 1028 SB 4 MED LINE DRIVE 1029 I SB 7 HARD LINE DRIVE I 1030 SB 3 SOFT FLY BALL 1031 SB 5 MED FLY BALL 1032 I SB 8 HARD FLY BALL I 1033 Figure 11 SB-O SB 3 EXTREME EXTREME BACKSPIN TOP SPIN 1034 1038 SB 1 SB 4 TOP BACKSPIN SPIN 1035 1037 SB a 2 NORMAL SPIN 1036 Figure 12 97306-960104-fig.doc -14- 12832*87 T-zs #=蚌1F^= 蛛蛛+^- H« 蛛姝蒯Μ * f--BH^ ^«-TY^TTI 1$ € 撕价丨H瑞I fis 蛛蛛嘞M -蒯I —Bw^ 66-K婵sfem =^5^= 97306-960104-fig.doc -15- 1283287Spider +^- H« Spider 姝蒯Μ * f--BH^ ^«-TY^TTI 1$ € Tear price 丨H 瑞 I fis 蛛 spider 嘞M -蒯I —Bw^ 66-K婵sfem =^5^ = 97306-960104-fig.doc -15- 1283287 97306-960104-fig.doc -16- 1283287 '97306-960104-fig.doc -16- 1283287 ' 97306-960104-fig.doc -17- 128328797306-960104-fig.doc -17- 1283287 匾鸩梃鐽寸匾鸩梃鐽 inch 97306-960104-fig.doc -18 -97306-960104-fig.doc -18 -
TW094136768A 2004-10-27 2005-10-20 Programmable ball throwing apparatus TWI283287B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US10/973,395 US7691012B2 (en) 2003-11-03 2004-10-27 Programmable ball throwing apparatus

Publications (2)

Publication Number Publication Date
TW200636205A TW200636205A (en) 2006-10-16
TWI283287B true TWI283287B (en) 2007-07-01

Family

ID=39428133

Family Applications (1)

Application Number Title Priority Date Filing Date
TW094136768A TWI283287B (en) 2004-10-27 2005-10-20 Programmable ball throwing apparatus

Country Status (1)

Country Link
TW (1) TWI283287B (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI391163B (en) * 2010-10-15 2013-04-01 Nat Univ Chung Hsing Device and method for serving ping-pong balls by tracing the center of gravity of a human
TWI626972B (en) * 2016-10-20 2018-06-21 南韓商高爾縱新維度控股有限公司 Base-ball practice system and ball-pitching control method of pitching device in the same

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108392806A (en) * 2018-03-31 2018-08-14 平湖市酷风文体用品有限公司 A kind of tennis serve machine
CN109331451A (en) * 2018-12-05 2019-02-15 腾特体育科技南通有限公司 The dual-purpose Full-automatic pitching machine in ice land
CN110013660B (en) * 2019-05-14 2023-12-22 沈阳体育学院 Positioning service device for football hook

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI391163B (en) * 2010-10-15 2013-04-01 Nat Univ Chung Hsing Device and method for serving ping-pong balls by tracing the center of gravity of a human
TWI626972B (en) * 2016-10-20 2018-06-21 南韓商高爾縱新維度控股有限公司 Base-ball practice system and ball-pitching control method of pitching device in the same

Also Published As

Publication number Publication date
TW200636205A (en) 2006-10-16

Similar Documents

Publication Publication Date Title
US7980967B2 (en) Programmable ball throwing apparatus
US7766770B2 (en) Programmable ball throwing apparatus
US10994182B1 (en) Sports training machine
US20210322850A1 (en) Novel system and method adapted to enable simultaneous play of one or more sports games in the same facility with automated ball delivery, tracking and collection
US6488020B1 (en) Soccer ball serving machine
US7610909B2 (en) System and method for controlling a sports object throwing machine
TWI283287B (en) Programmable ball throwing apparatus
US20100292033A1 (en) Receive-and-return apparatus and methods
KR101782898B1 (en) screen baseball pitching system and service method using it
US20200298087A1 (en) Pitching machine and batting bay systems
AU769744B2 (en) Pitching system with video display means
KR20140100685A (en) Screen baseball system and method capable of batting and controlling the pitching
KR102230673B1 (en) Curling game apparatus
JP2007152057A (en) Hitting exercise device
KR102128401B1 (en) A pitching robot capable of pitching a famous professional baseball pitcher
JP2000245887A (en) Throwing device for game and training system of fielding training of baseball utilizing the same
JP2003093622A (en) Game device
US20240131413A1 (en) Pitching machine and batting bay systems
KR101081188B1 (en) Baseball pitching apparatus
JP2004081494A (en) Defense practice system
AU2003262305A1 (en) Pitching System with Video Display Means