TWI232769B - Visual feedback system for light gun - Google Patents

Visual feedback system for light gun Download PDF

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Publication number
TWI232769B
TWI232769B TW090125895A TW90125895A TWI232769B TW I232769 B TWI232769 B TW I232769B TW 090125895 A TW090125895 A TW 090125895A TW 90125895 A TW90125895 A TW 90125895A TW I232769 B TWI232769 B TW I232769B
Authority
TW
Taiwan
Prior art keywords
light
signal
image
circuit
visual feedback
Prior art date
Application number
TW090125895A
Other languages
Chinese (zh)
Inventor
Chiou-Hau Jeng
Original Assignee
Zeroplus Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zeroplus Technology Co Ltd filed Critical Zeroplus Technology Co Ltd
Priority to TW090125895A priority Critical patent/TWI232769B/en
Priority to GB0214241A priority patent/GB2381430A/en
Priority to FR0208205A priority patent/FR2831286A3/en
Priority to DE10229851A priority patent/DE10229851A1/en
Priority to US10/189,523 priority patent/US20030078105A1/en
Priority to JP2002266236A priority patent/JP2003181138A/en
Application granted granted Critical
Publication of TWI232769B publication Critical patent/TWI232769B/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • G06F3/0386Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry for light pen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

This invention provides a visual feedback system that placed between the game engine system and the light gun. It collects the light spot signal or light spot coordinate data, and then transmits to game engine system from a light gun. If light spot signal is obtained, the control circuit uses H-sync and V-sync of the video frequency signal to calculate and obtain the light spot coordinate data of the light gun. The light spot coordinate data is transmitted to the image synthesis circuit, to set the cursor of the aiming spot of light gun to the position of the corresponding aiming point on the screen. Therefore, it synthesizes with the image signal transmitted from the game engine output to the monitor.

Description

1232769 五、發明說明(l) 【發明之技術領域 2發=係關於一種用於光槍之視覺回饋系統,更明確 回饋系統係設於遊戲主機系統及光搶 二〜Λ二二卿取一光搶傳送至遊戲主機系統的光點訊號或 2 j f ^貝料’配合影像合成電路處理光槍瞄準點的游標 =i…,在赏幕對應晦準點的位置上,再和遊戲主機系統 考Γ你衫像訊號(Vide〇 signau合成輸出送到勞幕顯示 饋效果。 在赏幕顯示器上可獲得光槍瞄準點的視覺圉 【發明背景與習知技術】 隨著各家廠商不斷地抽山 > I — 不絞盡腦汁,f素心田、,新的遊戲軟體’各家廠商拼 上佔-席之地,而射ί類遊=是想在這個遊戲軟體市場 的市場,並且也很受消費者^ 體在遊戲軟體也佔有極大 體的遊戲内容是既精采又刺激^味’ ^為射擊類的遊戲軟 境界;在射擊類遊戲軟體中大 ^玩家很容易的進入遊戲 以就有業者將遊戲軟體及光 =用光搶來進行遊戲,所 在習知利用光槍的遊戲軟體中,。 乎都不會在螢幕上出現光搶目苗準點戲的進行中,幾 出現光搶瞄準點的游標可以讓玩1的游標’如果在螢幕上 螢幕上的哪裡,使得玩家遊戲進=A道目Θ光搶是在瞄準 許的遊戲軟體是會在螢幕上s出現二2利,但是只有少 此類視覺回饋之光槍瞄準點的游標: > 點的游標。然, 體程式時已設計完成,而且都σ:_式都是在撰寫遊戲敕 種游標型式,所以在1232769 V. Description of the Invention (l) [Technical Field of the Invention 2 Issues = It is about a visual feedback system for light guns. More specifically, the feedback system is set in the game console system and the light grabbing system. Grab the light point signal or 2 jf ^ bei material 'transmitted to the game console system and use the image synthesis circuit to process the cursor of the aiming point of the light gun = i ..., at the position corresponding to the obscure point on the screen, and test it with the game console system Shirt-like signal (Synthetic output of Vide〇signau is sent to the labor curtain to show the feed effect. The visual of the aiming point of the light gun can be obtained on the curtain display. [Background of the Invention and Known Technology] With the continuous pumping of various manufacturers > I — I ’m not exhausting my brains, f Su Xintian, and the new game software 'Every manufacturer is fighting for a place in the market, and shooting games are intended to be in the market of this game software market and are also very popular with consumers. ^ The body of the game software also occupies a large body. The content of the game is both brilliant and exciting. ^ Is the soft realm of shooting games; in the shooting game software, players can easily enter the game to have the game software And light = Use light grab to play the game, where you are familiar with the use of light gun in the game software. Almost no light on the screen in the eye-catching Miaoquan point of the game in progress, a few light cursor aiming point cursor can play 1 If the cursor on the screen is on the screen, it makes the player enter the game. A track head Θ The light grab is aimed at the game software. It will appear on the screen, but there is only a small amount of such visual feedback. Cursor for gun aiming point: > Cursor for point. However, the body program has been designed and all σ: _ styles are all in the game writing cursor type, so in

丄232769 五、發明說明遊戲 在一 豕開 用一 疊 彈 不 玩 (2) 中玩家 技術中 射光裝 調整裝 ’當紅 會打在 像處理 於光搶 明主要 軟體本 螢幕上 進行 習知 啟雷 機械 如此 點也 具備影 家受限 本發 該遊戲 可在 著 指 果 統 並無法 ’有人 置時, 置,將 色光點 相同的 功能, 遊戲軟 的目的 身沒有 產生顯 切換光搶瞄準點的游標型式。另外 直接在光搶上裝設一雷射光,當玩 在螢幕上會出現一紅色光點,再利 紅色光點調整與光搶的瞄準點重 目苗準到螢幕上哪一個位置,光槍的 位置。因此,習知光槍裝置本身係 亦無法主動提供視覺回饋效果而使 體的設計模式。 係提供一種在光槍遊戲軟體中,尤 提供玩家光搶瞄準點的視覺回饋效 示光搶瞄準點的游標之視覺回饋系 生 f明另一目的係提供一種不受限光槍遊戲軟體所產 、光搶目苗準點的游標型式,可選擇產生多種的光槍瞄準 點的游標型式的視覺回饋系統。 【發明概述】 有鐵於習知技術無法由光搶本身產生顯示出光搶瞄準 .點的游標,本發明係提供一種裝設在遊戲主機系統及光槍 之間的視覺回饋系統,而該遊戲主機系統可為一電視遊樂 is主機或一電腦遊戲系統,該視覺回饋系統用於擷取一光 搶傳送至遊戲主機系統的光點訊號或光點座標資料,如取 得的是光點訊號,控制電路則利用同步分離電路所產生的 水平同步訊號(H一sync)及垂直同步訊號(v_sync)來計算得 知光搶的光點座標資料,再將光點座標資料傳送給影像合丄 232769 V. Description of the invention The game is not played with a stack of bombs at a time. (2) The player ’s technology is in the light equipment adjustment equipment. This point also has the photographer's limitation. This game can be used to point to the system and cannot be used. When someone places it, it will have the same function as the color point. The soft purpose of the game does not produce a cursor type that switches the light to the aim point. . In addition, a laser light is directly installed on the light grab. When playing on the screen, a red light spot will appear, and then the red light point adjustment and the light aiming point will be focused on which position on the screen. position. Therefore, the conventional light gun device itself is also unable to actively provide a visual feedback effect and is a practical design mode. Provides a visual feedback effect of the light gun aiming point in the light gun game software, especially for the cursor of the light gun aiming point. The other purpose is to provide an unrestricted light gun game software. 3. The cursor type of the light-seeking Miao punctual point can be selected to produce a variety of light gun aiming point cursor type visual feedback systems. [Summary of the Invention] There is iron in the conventional technology that cannot be generated by the light grab itself to show the light grab target. The cursor provides a visual feedback system installed between the game host system and the light gun, and the game host The system can be a TV amusement host or a computer game system. The visual feedback system is used to capture a light point signal or light point coordinate data transmitted from a light grab to the game host system. If a light point signal is obtained, the control circuit Then use the horizontal synchronization signal (H_sync) and vertical synchronization signal (v_sync) generated by the synchronization separation circuit to calculate the light spot coordinate data of the light grab, and then send the light spot coordinate data to the image synthesis

01p0277.ptd 第5頁 1232769 五、發明說明(3) 成電路,由影像合成電路將光槍瞄準點的游標設定出現在 螢幕對應瞄準點的位置上,再和遊戲主機系統所傳送的影 像訊號合成輸出到螢幕顯示器上,進而達到光槍瞄準點的 視覺回饋效果顯示在螢幕上,而達到另一種新的遊戲視覺 效果,使得玩家有如身歷其境的感覺。 本發明之前述目的或其他目的及其諸多優點與特徵將 從下述詳細說明及所附圖式中得到進一步的瞭解。 【主要元件符號對照說明】 10螢幕 2 0遊戲主機系統 3 0光搶 31光槍視覺回饋系統 3 2無線光搶端裝置 4 0視覺回饋系統 41無線主機端裝置 4 2無線視覺回饋系統 5 0通信介面 6 0控制電路 7 0影像合成電路 7 1控制電路 7 2視頻開關 7 3轉換電路 7 4彩色調變電路01p0277.ptd Page 5 1232769 V. Description of the invention (3) A circuit is formed by the image synthesizing circuit, the cursor setting of the aiming point of the light gun appears on the screen corresponding to the aiming point, and then synthesizes with the image signal transmitted by the game console system Output to the screen display, and then the visual feedback effect of the aiming point of the light gun is displayed on the screen, and another new visual effect of the game is achieved, making the player feel as if he is in the real world. The foregoing and other objects of the present invention and its many advantages and features will be further understood from the following detailed description and the accompanying drawings. [Comparison of main component symbols] 10 screens 2 0 game console system 3 0 light grab 31 light gun visual feedback system 3 2 wireless light grab device 4 0 visual feedback system 41 wireless host device 4 2 wireless visual feedback system 5 0 communication Interface 6 0 control circuit 7 0 image synthesis circuit 7 1 control circuit 7 2 video switch 7 3 conversion circuit 7 4 color modulation circuit

01p0277.ptd 第6頁 1232769 五 、發明說明(5) 顯 影 同 步 制 像合^ϋ述控制電路7 1給的是低電位(0 )時,此時將 口成戒號傳送到(ν丨d e 〇 〇丨】t )罄1 μ · 乂 步訊號分籬帝故/ )幕顯不,削述水平 ^ ^ r „ 私路7 5,從輸入的影像訊號中分離出水平 電;;;:,),再把水平同步訊號 換I π 1則述切換開關7 7是用以控制前述控制電路7 u 換不”搶瞒準點的游標型式。 峪71切 圖,請參考圖一(B)為本發明彩色影像合成電路方塊 ^ . 本t明衫像合成電路7 0包含了 ··一控制電路7 /、 視頻開關72、一轉換電路73、一彩色調變電路74、— ^同步汛號電路7 5、一垂直同步訊號電路7 6、一 7 7、一闾牛%咕女, 伏間關 ij歩訊號產生器78及一混合器(ΜΙΧ)79。其動 二 ··别述控制電路7 1接收從控制電路6 0傳來的顯示次 Λ $同日寸也接收從前述水平同步訊號分離電路7 5傳來的^ 1同步訊號(Η一sync)及從前述垂直同步訊號分離電路 來的垂直同步訊號(v — sync);前述視頻開關72受前述生 電路71所控制,其是一個兩段式開關,當前述控制電ς ^ 給的是高電位(1 )時,此時由遊戲主機系統2 〇傳送過來1 影像(Video in),將直接傳送到(Vide〇 〇ut)螢幕上顯、 示’但當前述控制電路7丨給的是低電位(〇 )時,此時將 發明所要顯示的影像訊號傳送到(V i d e ο 〇 u t)螢幕上顯 示;前述轉換電路73是將RGB三原色各轉換成(R-γ (B-Y)及Y訊號,而RGB三原色影像訊號是從前述控制電 7 1所接收到的顯示資訊,經過d / A轉換器所得到的;二路 ,月述 彩色調變電路7 4是將從前述轉換電路7 3所傳送過來的01p0277.ptd Page 6 1232769 V. Description of the invention (5) Synchronous developing image combination control circuit 7 1 When the low potential (0) is given, at this time, the port number will be transmitted to (ν 丨 de 〇). 〇 丨] t) Exhaust 1 μ · Liaobu signal divides the emperor's story /) The screen display does not show the level ^ ^ r „Private road 7 5 to separate the horizontal power from the input image signal;;:,) Then, if the horizontal synchronization signal is changed to I π 1, the changeover switch 7 7 is used to control the aforementioned control circuit 7 u to not "conceal the on-time cursor type".峪 71, please refer to Figure 1 (B) for the color image synthesis circuit block of the present invention ^. This t-shirt image synthesis circuit 70 includes a control circuit 7 /, a video switch 72, a conversion circuit 73, A color modulation circuit 74, ^ sync flood signal circuit 7 5, a vertical sync signal circuit 76, 7 7, a yak, a signal generator 78, and a mixer ( MIX) 79. The second action: · The control circuit 7 1 receives the display times from the control circuit 60 0. The same day inch also receives the ^ 1 synchronization signal (Η1 sync) from the horizontal synchronization signal separation circuit 7 5 and The vertical sync signal (v — sync) from the aforementioned vertical sync signal separation circuit; the aforementioned video switch 72 is controlled by the aforementioned generating circuit 71, which is a two-stage switch. When the aforementioned control circuit is given a high potential ( 1), at this time, the video from the game console system 2 will be transmitted to the Vide〇〇ut display, showing 'but when the aforementioned control circuit 7 gives a low potential ( 〇), at this time, the image signal to be displayed by the invention is transmitted to the (V ide ο 〇ut) screen for display; the aforementioned conversion circuit 73 converts the three primary RGB colors into (R-γ (BY) and Y signals, and RGB The three primary color image signals are obtained from the display information received by the aforementioned control circuit 71 through a d / A converter; the second way, the monthly color modulation circuit 74 is transmitted from the aforementioned conversion circuit 73 of

01p0277.ptd 第8頁 1232769 五、發明說明(6) R-Y、Y及B-Y之訊號,經由顏色振盪頻率3· 5 7 9 545MHz調變 整合,而成一影像(V i d e 〇 )訊號,在此說明,因電視機有 美規(N T S C )及歐規(P A L)兩種,故其顏色振盡頻率不同, 因台灣電視機規格為美規(NTSC ),所以這裡的實施例以美 規(NTSC)為主,如要變更為歐規(PAL),只需變更顏色振 盪頻率為4·4331876ΜΗζ即可;前述水平同步訊號分離電路 75,從整合訊號中分離出水平同步訊號(H_sync),再把水 平同步訊號(H一sync)傳送前述控制電路71;前述垂直同+ 訊號分離電路76,從整合訊號中分離出垂直同步訊號 ’01p0277.ptd Page 8 1232769 V. Description of the invention (6) The signals of RY, Y and BY are integrated through the color oscillation frequency 3.5 5 7 9 545MHz to form an image (V ide 〇) signal. Because the television has two types of American Standard (NTSC) and European Standard (PAL), the color vibration frequency is different. Because Taiwan TV specifications are US Standard (NTSC), the examples here are based on US Standard (NTSC) as Mainly, if you want to change to the European standard (PAL), you only need to change the color oscillation frequency to 443331876MΗζ; the aforementioned horizontal synchronization signal separation circuit 75 separates the horizontal synchronization signal (H_sync) from the integrated signal, and then horizontal synchronization The signal (H-sync) is transmitted to the aforementioned control circuit 71; the aforementioned vertical same + signal separation circuit 76 separates the vertical synchronization signal from the integrated signal '

(V_SInC),再把垂直同步訊號(V — sync)傳送前述控電路 71 ;前述切換開關77是控制前述控制電路71切換不 瞒準點的游標型式;前述同步訊號產生器7 8是用來水平f 步訊號(H-sync)及垂直同步訊號(v—sync);前述混合器同 (MIX^79是將由前述同步訊號產生器78所產生的同步\^$ 與由前述控制電路71所產生的影像合成訊號結合,再經^ W述視頻開關72傳送到(Video out )螢幕上顯示。 &(V_SInC), and then send the vertical synchronization signal (V — sync) to the aforementioned control circuit 71; the aforementioned switch 77 is a cursor type that controls the aforementioned control circuit 71 to switch without concealing the punctual point; the aforementioned synchronizing signal generator 78 is used for horizontal f Step signal (H-sync) and vertical synchronization signal (v-sync); the aforementioned mixer is the same as (MIX ^ 79 is the synchronization generated by the aforementioned synchronization signal generator 78 \ ^ $ and the image produced by the aforementioned control circuit 71 The combined signal is combined and transmitted to the (Video out) screen for display via the video switch 72. &

«月參考圖一’為本發明第一較佳實施例之電路方塊 圖’其中本發明視覺回饋系統4 0包含:一通信介面5 〇、一 控制電路60、及一影像合成電路7〇 ;前述的通信介面5〇可 抬頁取二光搶30傳送至遊戲主機系統2〇的訊號,因此控制電 路6 ^通信介面5 0可擷取光槍3 0所傳遞的光點訊號或光 點座標貝料。如控制電路6 0判斷取得的是光點訊號,則利 用由影像合成電路7〇取得水平同步訊號(H_sync)及垂直同 v Λ號(V — sync)來計算得知光槍瞄準點的光點座標資料,«Monthly reference figure 1 'is a circuit block diagram of the first preferred embodiment of the present invention' wherein the visual feedback system 40 of the present invention includes: a communication interface 50, a control circuit 60, and an image synthesis circuit 70; the foregoing The communication interface 50 can lift the page to pick up the signal transmitted by the two light grab 30 to the game console system 20, so the control circuit 6 ^ The communication interface 50 can capture the light point signal or light point coordinate transmitted by the light gun 30. material. If the control circuit 60 determines that the light point signal is obtained, the image synthesizing circuit 70 obtains the horizontal synchronization signal (H_sync) and the vertical same v Λ (V — sync) to calculate the light point of the light gun aiming point. Coordinate data,

1232769 五、發明說明(7) 再將該光點座標資料傳送給影像合成電路7 0,影像合成電 路7 0將預設之光搶瞄準點的游標設定於該光點座標資料對 應在遊戲主機系統2 0所傳送(V i d e 〇 i η )的影像訊號的時間 上,再將此含有光搶瞄準點的游標之影像合成訊號傳送到 (Video out)螢幕 10顯示。 接著請參考圖三為本發明第二較佳實施例之電路方塊 圖,本實施例係將光槍裝置實施於一光槍視覺回饋系統3 1 中,其主要包含:一通信介面5 0、一控制電路9 0、一影像 合成電路7 0、一光接收器1 0 0及複數個按鈕1 1 0 ;其中,通 信介面5 0、控制電路9 0、光接收器1 0 0及複數個按鈕1 1 0實 施光槍裝置所有的必需功能。 此外,前述控制電路9 0透過前述通信介面5 0直接與遊 戲主機系統2 0互相通信。一方面控制電路9 0執行光槍裝置 跟遊戲主機系統2 0的通信,另一方面控制電路9 0接收光點 訊號或光點座標資料,如前述控制電路9 0判斷取得是光點 訊號,則利用由影像合成電路7 0取得利用水平同步訊號 (H_sy nc )及垂直同步訊號(V_sy nc )來計算出光點座標資 料,再將光點座標資料傳送給影像合成電路7 0,影像合成 電路7 0將預設之光搶瞄準點的游標設定於該光點座標資料 對應在遊戲主機系統2 0所傳送(V i deo i η )的影像訊號的時 間上,再將此含有游標型式之影像合成訊號傳送到(V i deo out)螢幕10顯示。前述的光接收器100是在接收螢幕10上 所產生的光點訊號,前述複數個按鈕1 1 0是用來給玩家進 行遊戲時輸入用,以便進行遊戲。1232769 V. Description of the invention (7) The light point coordinate data is then transmitted to the image synthesizing circuit 70, and the image synthesizing circuit 70 sets a preset cursor for the aiming point to the light point coordinate data corresponding to the game host system. At the time of the image signal transmitted (V ide 〇i η) 20, the image composite signal containing the cursor of the light grabbing point is transmitted to the (Video out) screen 10 for display. Please refer to FIG. 3 for a circuit block diagram of a second preferred embodiment of the present invention. This embodiment implements a light gun device in a light gun visual feedback system 3 1, which mainly includes: a communication interface 50, a Control circuit 90, an image synthesizing circuit 70, an optical receiver 100 and a plurality of buttons 1 10; among them, a communication interface 50, a control circuit 90, an optical receiver 100 and a plurality of buttons 1 10 Performs all necessary functions of the light gun device. In addition, the aforementioned control circuit 90 directly communicates with the game host system 20 through the aforementioned communication interface 50. On the one hand, the control circuit 90 performs communication between the light gun device and the game host system 20, and on the other hand, the control circuit 90 receives the light point signal or the light point coordinate data. If the control circuit 90 determines that the light point signal is obtained, then The image synthesizing circuit 7 0 is used to obtain the horizontal point signal (H_sy nc) and the vertical synchronizing signal (V_sy nc) to calculate the light point coordinate data, and then the light point coordinate data is transmitted to the image synthesizing circuit 7 0 and the image synthesizing circuit 7 0 Set the preset cursor for the aiming point of the light to the time when the coordinate data of the light point corresponds to the video signal (V i deo i η) transmitted by the game console system 20, and then synthesize the image signal containing the cursor type Send to (V i deo out) screen 10 display. The aforementioned light receiver 100 is a light point signal generated on the receiving screen 10, and the aforementioned plurality of buttons 1 10 are used for input by a player during a game in order to perform the game.

01p0277.ptd 第10頁 1232769 五 、發明說明(8) ~ 圖 接著请參考圖四為本發明第三較佳實施例之電路方塊 ’其中本實施例為一無線視覺回饋系統,並結合無線光 槍所實施的技術,該無線視覺回饋系統包含:一無線主機 端裝置4 1及一無線光搶端裝置3 2 ;其中,前述無線主機端 4 1裝置主要包括··一通信介面5 〇、一控制電路1 5 〇、一影 像合成電路7 0、一無線接收器1 3 〇及一無線發射器1 4 〇 ;前 述無線光搶端裝置3 2透過前述無線主機端裝置4丨的通信介 面50、無線接收器i3〇及無線發射器ι4〇而與遊戲主機系統 相通信’而前述的無線接收器130及無線發射器14〇是 受前述控制電路i 50所控制,前述的控制電路i 5〇一方面 行無線光搶端裝置32跟遊戲主機系統2〇的通信,另一方面 自無f光搶端裝置32經無線接收器i 3〇接收光點訊號或光 點座標資料,如前述控制電路i 5〇判斷取得是光點訊號, 則由利用影像合成電路7〇取得利用水平同步訊號= 及垂直=步訊號(v — sync)來計算出光點座標資料,再 點座標貧料傳送給影像合成電路70,影像合成電路7〇將 設之光搶瞄準點的游標設定於該光點座標遊 主機系統2。所傳送(Vlde〇 ιη)的影像訊號的二;:在= ϋ有游式之影像合成訊號傳送到(Vide〇如)榮幕 1 〇.,、、員不。别述無線光搶端装置32主要包括:_ 1〇〇、一控制電路120、一無線接收器130、―益妾收^ 140及複數的開關11〇;前述光接收器1〇〇接收整器 產生的光點訊號,前述控制電路! 2〇控制無線 ^ 無線發射器140與遊戲主機系統20互相 =〇及 、L,將所接收的01p0277.ptd Page 10 1232769 V. Description of the invention (8) ~ Figures Please refer to Figure 4 for the circuit block of the third preferred embodiment of the present invention. 'This embodiment is a wireless visual feedback system combined with a wireless light gun. In the implemented technology, the wireless visual feedback system includes: a wireless host device 41 and a wireless optical grab device 32; wherein the wireless host device 41 mainly includes a communication interface 5 and a control device. Circuit 150, an image synthesizing circuit 70, a wireless receiver 130, and a wireless transmitter 14; the wireless optical stealing device 3 2 passes through the communication interface 50 of the wireless host device 4 and wireless The receiver i30 and the wireless transmitter i40 are in communication with the game host system ', and the aforementioned wireless receiver 130 and the wireless transmitter 14o are controlled by the aforementioned control circuit i50, and the aforementioned control circuit i50. The wireless optical stealing device 32 communicates with the game host system 20, and on the other hand, the optical-free stealing device 32 receives the light point signal or the light point coordinate data through the wireless receiver i 30, as in the aforementioned control circuit i. 50. It is determined that the light point signal is obtained, and then the image synthesizing circuit 70 is used to obtain the light point coordinate data by using the horizontal synchronization signal = and the vertical = step signal (v — sync), and then the point coordinates are sent to the image synthesis circuit. 70. The image synthesizing circuit 70 sets a cursor set at the light spot aiming point at the light spot coordinate host system 2. Two of the transmitted video signal (Vlde〇 ιη);: In the video image synthesis signal of the travel type is transmitted to (Vide〇 如) the glory screen 1 〇 ,, and the staff is not. In other words, the wireless optical terminal-robbing device 32 mainly includes: _ 100, a control circuit 120, a wireless receiver 130, `` benefit receiver 140 '' and a plurality of switches 11; the aforementioned optical receiver 100 receiver The generated light point signal, the aforementioned control circuit! 2〇 Control wireless ^ The wireless transmitter 140 and the game console system 20 = 〇 and, L, the received

〇lp〇277.ptd〇lp〇277.ptd

1232769 五、發明說明(9) 光點訊號或計算出的光點座標資料及將玩家進行遊戲時所 輸入的資訊傳給無線主機端裝置4l,前述複數個按鈕丨(〇 是用來給玩家進行遊戲時輸入用,以便進行遊戲。 請蒼考圖五為本發明第四較佳實施例之電路方塊圖, 其中本貝Μ例為一無線視覺回饋系統,可接受一無線光搶 之無線光搶端裝置所發出的訊號,而將光槍瞄準點的游標 型式合成至遊戲主機系統20所傳送(Vide〇 in)的影像訊號 而傳送到(Video out)螢幕10顯示。一習知無線光搶包 含:一無線主機端裝置4 1及一無線光搶端裝置3 2 ;而前述 無線主機端裝置4 1主要包括:一通信介面5 0、一控制電路 160、一無線接收器130及一無線發射器14〇 •,前述無線光 槍端裝置3 2透過前述無線主機端裝置41的通信介面5〇、無 線接收器130及無線發射器140與遊戲主機系統20互相通 信,而前述的無線接收器130及無線發射器14〇是受前述控 制電路1 6 0所控制,前述的控制電路1 6 〇執行無線光搶端裝 置3 2跟遊戲主機系統2 0的通信。前述無線光搶端裝置3 2 主要包括:一光接收器1 〇 〇、一控制電路1 2 〇、一無線接收 器1 3 0、一無線發射器1 4 0及複數的開關丨丨〇 ;前述光接收 為1 0 0接收螢幕1 〇上所產生的光點訊號,前述控制電路1 2 〇 控制無線接收器1 3 0及無線發射器i 4 〇與遊戲主機系統2 〇互 相通信,將所接收的光點訊號或光點座標資料及將玩家進 行遊戲時所輸入的資訊,傳給無線視覺回饋系統主機端4夏 及影像合成端4 2,前述複數個按鈕1丨0是用來給玩家進行 遊戲時輸入用,以便進行遊戲。1232769 V. Description of the invention (9) The light point signal or the calculated light point coordinate data and the information entered by the player during the game are transmitted to the wireless host device 4l. The aforementioned plurality of buttons 丨 (0 is used for the player to perform It is used for input during the game to play the game. Please refer to Figure 5 for the circuit block diagram of the fourth preferred embodiment of the present invention, in which this example is a wireless visual feedback system, which can accept a wireless optical grab. The signal from the end device is combined with the cursor type of the light gun aiming point to the video signal (Vide〇in) transmitted by the game console system 20 and transmitted to the (Video out) screen 10 for display. : A wireless host-side device 41 and a wireless optical stealing device 3 2; and the aforementioned wireless host-side device 41 mainly includes: a communication interface 50, a control circuit 160, a wireless receiver 130, and a wireless transmitter 14〇 •, the wireless light gun end device 3 2 communicates with the game host system 20 through the communication interface 50, the wireless receiver 130 and the wireless transmitter 140 of the wireless host device 41, and The wireless receiver 130 and the wireless transmitter 14 are controlled by the aforementioned control circuit 160, and the aforementioned control circuit 160 performs communication between the wireless optical terminal device 32 and the game host system 20. The foregoing wireless optical terminal The end device 3 2 mainly includes: a light receiver 1 00, a control circuit 1 2 0, a wireless receiver 1 3 0, a wireless transmitter 1 4 0, and a plurality of switches; the aforementioned light receiving is 1 0 0 receives the light point signal generated on the screen 1 〇, the aforementioned control circuit 1 2 〇 controls the wireless receiver 1 3 0 and the wireless transmitter i 4 〇 and the game host system 2 〇 communicate with each other, and the received light point signal Or the coordinate data of the light point and the information input by the player during the game are transmitted to the host computer 4 of the wireless visual feedback system and the image synthesis terminal 42. The aforementioned multiple buttons 1 丨 0 are used for input by the player during the game. To play.

01p0277.ptd 第12頁 1232769 五、發明說明(ίο) 在此一實施例中,本發明無線視覺回饋系統4 2包含: 一無線接收器1 3 0、一控制電路1 7 0及一影像合成電路7 0。 前述無線接收器1 3 0,受控制電路1 7 0所控制,可接收從一 無線光槍之無線光槍端裝置3 2所發出的光點訊號或光點座 標資料,而控制電路1 7 0判斷該訊號為光點訊號,則利用 由影像合成電路70取得利用水平同步訊號(H_sync)及垂直 同步訊號(V_sync)來計算出光點座標資料,再將此光點座 標資料傳送給影像合成電路7 0,影像合成電路7 0利用從前 述控制電路1 7 0傳來的光點座標資料,將預設之光搶瞄準 點的游標設定於該光點座標資料對應在遊戲主機系統2 0所 傳送(V i d e 〇 i η )的影像訊號的時間上,再將此含有光槍瞄 準點的游標之影像合成訊號傳送到(Video out)螢幕10顯 示。01p0277.ptd Page 12 1232769 V. Description of the Invention In this embodiment, the wireless visual feedback system 4 2 of the present invention includes: a wireless receiver 1 3 0, a control circuit 1 7 0 and an image synthesis circuit 7 0. The foregoing wireless receiver 130 is controlled by the control circuit 170, and can receive light point signals or light point coordinate data from the wireless light gun end device 32 of a wireless light gun, and the control circuit 170 It is determined that the signal is a light point signal, and then the image synthesizing circuit 70 is used to obtain the light point coordinate data by using the horizontal synchronization signal (H_sync) and the vertical synchronization signal (V_sync), and then the light point coordinate data is transmitted to the image synthesis circuit 7 0, the image synthesizing circuit 70 uses the light point coordinate data transmitted from the aforementioned control circuit 170, and sets a preset light grab target point cursor to the light point coordinate data corresponding to that transmitted by the game console system 20 ( V ide 〇 i η), the image synthesis signal containing the cursor of the light gun aiming point is transmitted to the (Video out) screen 10 for display.

接著請參考圖六(A) 、 ( B) 、 ( C) 、 ( D) 、 ( E )及(F)分別顯示出本發明光搶瞄準點的游標不同型 式,圖六(A)及圖六(B)基本上是由X軸及Y轴構成一個 大十字,而圖六(C)、圖六(D)及圖六(E)基本上是 由X軸及Y軸構成一個小十字,而圖六(F)是由一光點所 構成;而構成圖六(A)、圖六(B)、圖六(C)、圖六 (D)及圖六(E)的X軸及Y軸所交叉的點和構成圖六(F )的光點,也就是光搶在螢幕1 0上瞄準點的游標,所以當 玩家移動光槍的瞄準點時,X軸及Y軸所交叉的點或光點也 會跟著光搶的瞄準點移動到相同地方;在螢幕1 0上還會顯 示目前的光槍瞄準點的游標XY座標值,此XY座標值可設計Please refer to Figure 6 (A), (B), (C), (D), (E), and (F) for different types of cursors according to the present invention. Figs. 6 (A) and 6 (B) Basically a large cross is formed by the X and Y axes, while Figure 6 (C), Figure 6 (D) and Figure 6 (E) are basically a small cross formed by the X and Y axes, and Figure 6 (F) is composed of a light point; and the X and Y axes of Figure 6 (A), Figure 6 (B), Figure 6 (C), Figure 6 (D), and Figure 6 (E) The intersecting points and the light points constituting Fig. 6 (F), that is, the cursors aiming at the aiming points on the screen 10, so when the player moves the aiming point of the light gun, the points where the X and Y axes intersect or The light point will also move to the same place with the aiming point of the light grab; on the screen 10, the cursor XY coordinate value of the current light gun aiming point will also be displayed. This XY coordinate value can be designed

01p0277.ptd 第13頁 1232769 五、發明說明(11) 固定在螢幕1 0上任一地方,或設計在光搶瞄準點的游標 旁,隨著光槍瞄準點的游標移動;另外出現在螢幕1 0上的 X軸及Y軸所交叉的點及XY座標值都可以經由設計,而以半 透明的方式出現在螢幕1 0上,如此就更不會造成玩家在玩 遊戲時,所產生的視覺障礙,可讓遊戲進行的更順利;另 一個為了讓玩家更能清楚的看準目標物,在X軸及Y軸交叉 點為中心晝一圓圈,在圓圈的範圍外以一顏色覆蓋,但是 以半透明的方式顯示,使得玩家能然看的到遊戲進行晝面 的變化,而圓圈範圍内的是以原來的景象顏色顯示,如此 兩個明暗範圍的差別,而使得玩家更清楚的瞄準目標物; 以上所有光搶瞄準點的游標型式、顯示方式及顯示顏色, 和XY座標值的顯示位置、顯示型式、顯示方式及顯示顏 色,其型式不定,可在設計時決定,然後將設計好的型式 可先存放在一記憶體。 請再參考圖七(A) 、 ( B)及(C)為本發明光槍瞄 準點的游標在螢幕1 0上移動變化說明圖;螢幕1 0上左上角 是光搶瞄準點的游標XY座標值的起始點,而右下角是光槍 瞄準點XY座標值的游標結束點,在本說明圖是以X轴及Y軸 所構成的大十字為基準,而X軸及丫軸的交叉點也就是光 槍瞄準點的游標,XY座標值是顯示在螢幕1 0的右下方,然 後在其兩軸交叉點為中心晝一圓圈,在圓圈範圍内的小十 字再以較細的直線顯示,作為和圓圈外的粗直線區別,使 玩家能更清楚的辨別,另一個讓玩家更能清楚的看準目標 物,在圓圈的範圍外以一顏色覆蓋,但是以半透明的方式01p0277.ptd Page 13 1232769 V. Description of the invention (11) Fixed to any place on the screen 1 0, or designed next to the cursor of the light gun aiming point, and moves with the cursor of the light gun aiming point; it also appears on the screen 1 0 The points crossed by the X and Y axes and the XY coordinate values on the screen can be designed to appear on the screen 10 in a translucent manner, so that it will not cause visual impairment when players play games. , Which can make the game run more smoothly; another, in order for the player to more clearly see the target, a circle at the center of the X-axis and Y-axis intersection, and a color outside the circle, but with a half The transparent display allows the player to see the day-to-day changes of the game, and the circle area is displayed in the original scene color. The difference between the two light and dark areas makes the player more clearly aim at the target; The cursor types, display methods, and display colors of all the light grabbing points above, and the display positions, display types, display methods, and display colors of the XY coordinate values are uncertain, which can be determined at design time. And then designed the first type can be stored in a memory. Please refer to Figure 7 again. (A), (B) and (C) are illustrations of the movement of the cursor of the light gun aiming point on the screen 10 according to the present invention; the upper left corner of the screen 10 is the cursor XY coordinates of the light aiming point. The starting point of the value, and the lower right corner is the cursor end point of the XY coordinate value of the light gun aiming point. In this illustration, the large cross formed by the X and Y axes is used as the reference, and the intersection of the X and Y axes That is, the cursor of the aiming point of the light gun. The XY coordinate value is displayed at the lower right of the screen 10, and then a circle is displayed at the center of the intersection of the two axes. The small cross within the circle is displayed as a thin straight line. As a difference from the thick straight line outside the circle, the player can distinguish more clearly, and the other allows the player to more clearly pinpoint the target. It is covered with a color outside the circle, but in a translucent way.

01p0277.ptd 第14頁 1232769 五、發明說明(12) 顯示’使得玩家能然看的到遊戲進行晝面的變化,而圓圈 範圍内的是以原來的景象顏色顯示,如此兩個名暗範圍的 差別,而使得玩家更清楚的瞄準目標物;另外在說明圖中 所出現的圓形點,是標示光搶在螢幕丨〇上所瞄準的位置, 在實際的遊戲進行中是不會出現的。 士圖七(A )所示’當玩家將光搶3 〇的目苗準點目苗準到螢 幕1 0中央時:此時光搶瞄準點的游標也在中央,而在螢幕 1 0右下方,示出來的χγ值也就是現在光搶瞄準點的游標 ,標值;續看圖七(B)所示,當玩家將光搶30的瞄準點往 ,幕1 0的左上方移動瞄準時,此時光搶瞄準點的游標也跟 著往螢幕10的左上方移動,而在螢幕1〇右下方顯示出來的 XY值也跟著跟光搶瞄準點的游標改變而一直在改變,當光 搶瞒準點停止時,螢幕右下方顯示出來的XY座標值也 跟著彳T止’也就是現在光搶瞄準點的游標標值;再看 圖七)所示’當玩家將光搶3〇的瞄準點往螢幕丨〇的右邊 移動目苗準時’此時光搶瞄準點的游標也跟著往螢幕1 0的右 邊移動’而在螢幕10右下方顯示出來的^座標值也跟著跟 光搶目田準點的游標改變而一直在改變,當光槍3 0的瞄準點 停止時’螢幕1 〇右下方顯示出來的χγ座標值也跟著停止, 也就是現在光搶瞄準點的游標XY座標值。 晴再苓考圖七(D) 、 ( E)及(F)為本發明另一光 搶目苗準點的游標在螢幕上移動變化說明圖;螢幕丨〇左上角 疋光搶瞒準點的游標χγ座標值的起始點,而右下角是光槍 目苗準點的游標χγ座標值的結束點,在本說明圖是以X軸及γ01p0277.ptd Page 14 1232769 V. Description of the invention (12) The display 'enables the player to see the day-to-day changes of the game, and the area within the circle is displayed in the original scene color. The difference makes the player aim the target more clearly. In addition, the round dots that appear in the illustration indicate the position where the light is aimed on the screen. It will not appear in the actual game. As shown in Figure 7 (A), 'When the player grabs the light of 30% of the target and the target is at the center of the screen 10: At this time, the cursor of the target of the light is also in the center, and at the bottom right of the screen 10, The value of χγ is the cursor and target value of the light grabbing aim point. Continue to see Figure 7 (B). When the player moves the light aiming point to 30 and moves to the upper left of the curtain 1 0, the light The cursor that grabs the aiming point also moves to the upper left of the screen 10, and the XY value displayed at the bottom right of the screen 10 also changes with the cursor that grabs the aiming point of the light. When the light concealment is stopped, The XY coordinate value displayed at the bottom right of the screen also follows 彳 T ', which is the cursor value of the current light grabbing aiming point; look at Figure 7) as shown in' When the player grabs light at the aiming point of 30 to the screen. On the right, Miao Miao moved on time. At this time, the cursor on the light grabbing point also moved to the right of screen 1 0, and the ^ coordinate value displayed at the bottom right of screen 10 also changed. When the aiming point of the light gun 30 stops, 'Screen 1 〇 right Party show up χγ coordinates followed stop, which is now light grab cursor XY coordinate value of the aiming point. Figures 7 (D), (E), and (F) of Qing Zailing's test are illustrations of the movement of another cursor on the screen that is eye-catching. The upper left corner of the screen 疋 〇 The starting point of the coordinate value, and the lower right corner is the end point of the cursor χγ coordinate value of the quasi-point of the light gun order. In this illustration, the X-axis and γ

1232769 五、發明說明(13) ^~— |轴所構成的小十字為基準,而X軸及丫軸的交叉點也就是 光槍瞒準點的游標,XY座標值是顯示在光槍瞄準點的游標 |右下方’然後在兩軸上各以兩大兩小圓及兩長兩短直線平 均分布作為刻度,使玩家能更清楚的辨別及瞄準目標物; 另外出現在說明圖中X軸及γ軸所交叉點的圓形點,是標示 光搶在螢幕1 0上所瞄準的位置,再實際的遊戲進行中是不 會出現的。 如圖七(D)所示,當玩家將光槍3 0的瞄準點瞄準到榮 |幕1 0中央時,此時光搶瞄準點的游標也在中央,而在光搶 目苗準點的游標右下方顯示出來的X γ座標值也就是現在光搶 瞄準點的游標XY座標值;續看圖七(E )所示,當玩家將光 槍3 0的瞒準點往螢幕1 〇的右下方移動瞄準時,此時光搶瞒 I準點的游標也跟著往螢幕丨〇的右下方移動,而在光搶瞄準 點的游標右下方顯示出來的xm標值也跟著跟光搶瞄 的游標改變而一直在改變,當光搶3〇的瞄準點停止篡 1 0的最右下角時,顯示光搶瞄準點的游標χ 移到光搶…的游標左上方,光槍目苗 顯示出來的XY座標值也跟著佟+ ^ ^ θ a ^ ^ Γ又者1了止,也就是現在光搶瞄準 的游標XY座標值,所以♦氺拾听、住 ^ ^ ^ 4 田先私目田準點的游標移到螢幕1 〇最 右上角時,顯不光搶料點的游標χ 搶瞄準點的游標左下方,當夯拾糾淮 日曰斯秒尤 U , nr S Θ --丄A 先知目田準點的游標移到螢幕1 〇 =下^,顯不光㈣準點的游標χγ座標值會自動移到 I光搶瞄準點的游標右上方;再看- ^考圖七(c)所示,當玩家將 光搶30的瞄準點往螢幕1 〇的左邊敕紅从、佐士 田巩豕肝 遠移動瞄準時,此時光搶瞄1232769 V. Description of the invention (13) ^ ~ — | The small cross formed by the axis is used as the reference, and the intersection of the X-axis and the Y-axis is the vernier where the light gun hides the on-point. The XY coordinate value is displayed at the light gun aiming point. Cursor | bottom right 'and then use two large and two small circles and two long and two short straight lines on the two axes as the average distribution, so that the player can more clearly identify and aim at the target; In addition, the X axis and γ appear in the illustration The circular point where the axis intersects indicates the position where the light grabs on the screen 10, and it will not appear during the actual game. As shown in Figure 7 (D), when the player aims the aiming point of the light gun 30 to the center of Rong | Curtain 10, the cursor of the aiming point of the light gun is also in the center, and the cursor of the aiming point of the light gun is right The X γ coordinate value displayed below is also the XY coordinate value of the cursor that is currently aiming at the light point; continuing to see Figure 7 (E), when the player moves the concealed point of the light gun 30 to the lower right of the screen 1 0 to aim At this time, the cursor at the time of the light concealment I also moved to the lower right of the screen, and the xm value displayed at the lower right of the cursor at the light aiming point also changed along with the cursor at the light aiming. When the aiming point of light grabbing 30 stops stopping the bottom right corner of 10, the cursor χ showing the aiming point of light grabbing moves to the upper left of the cursor of light grabbing, and the XY coordinate value displayed by the light gun order seedlings also follows 佟+ ^ ^ θ a ^ ^ Γ is again 1, which is the value of the XY coordinates of the cursor that is currently being aimed at, so ♦ 氺 pick up and live ^ ^ ^ 4 Tian Xian private eyes Tian Pun cursor moved to screen 1 〇 At the upper right corner, it is not only the cursor that grabs the material point, but the cursor at the bottom of the cursor point. The date and time are U, nr S Θ-丄 A The cursor of the Prophet Mutian on-time cursor moves to the screen 1 〇 = 下 ^, the cursor χγ coordinate value of the on-point cursor will automatically move to the upper right of the cursor Look again-^ As shown in Figure 7 (c), when the player moves the aiming point of the light grabber 30 towards the left of the screen 1 0, the red target moves away from the liver, and Sasada Gongji moves away from the liver.

01p0277.ptd01p0277.ptd

第16 頁 1232769 五、發明說明(14)Page 16 1232769 V. Description of the invention (14)

矛夕動,而在光搶瞄準點 跟著跟光搶瞄準點的游 瞄準點的游標右下方出 標值會自動回到光槍瞄 準點停止時,光搶瞄準 值也跟著停止,也就是 準點的 的游標 標改變 現的地 準點的 點的游 現在光 而 糸統或 像或彩 記憶體 同游標 一亮度 示在螢 透明調 在螢幕 動或關 標型式 易實施 游標也跟 的左上方 而 直在 方夠顯示 游標右下 標右下方 搶瞄準點 在上述本 無線視覺 色影像, ,而連接 型式顯示 調整鈕, 幕1 0上的 整钮,用 1 0上的透 閉由本發 ,而這些 完成。 著往螢 顯示出 改變, XY座標方,當 顯示出 的游標 發明四 回饋系 且將不 一切換 於螢幕 用來調 亮度; 來調整 明度; 明視覺 增設的 幕10的左邊 來的XY值也 直到當光搶 值時,XY座 光搶3 0的瞒 來的XY座標 XY座標值。 個實施例中 統中,影像 同光搶瞄準 開關7 7,用 上;前述影 整光槍瞄準 影像合成電 光搶瞄準點 此外,尚可 回饋系統所 額外功能皆 ,可在 合成電 點的游 以切換 像合成 點的游 路7 0也 的游標 增設一 產生的 可由熟 本發明視覺 路7 0產生灰 標型式存放 光搶瞄準點 電路7 0亦可 標或XY座標 回饋 階影 在一 的不 連接 值顯 可進一步增設一 或XY座標值顯示 ΟΝ/OFF開關以啟 光槍瞄準點的游 習該項技術者輕 如圖八所示,係顯示本發明視覺回饋系統之實際電路 圖。請參閱圖八並請配合參閱圖二,為本發明第一較佳實 施例之實際電路圖,其中本發明視覺回饋系統實際電路圖 包含:一無線訊號接收器GUN CON、一穩壓積體電路 7 8 L 0 5、一水平同步分離電路、一微處理器單晶片The spear moves, and the value at the lower right of the cursor at the aiming point of the light aiming point followed by the light aiming point will automatically return to the light gun aiming point. When the light gun aiming point stops, the light aiming value will also stop. The cursor changes the current spot on the spot. The cursor is now visible, but the system or image or color memory is displayed with the cursor. The brightness is displayed on the translucent tone on the screen. The cursor is also easy to implement. The cursor also follows the upper-left corner. It is enough to display the cursor right subscript and the lower right grab the aiming point on the above wireless visual color image, and the connection type display adjustment button, the whole button on the screen 10, and the translucent on the 10 by the hair, and these are completed. The display changes toward the screen. The XY coordinates are square. When the displayed cursor invents the four feedback system and will switch to the screen to adjust the brightness. To adjust the brightness. The XY value from the left of the screen 10 added by the bright vision is also up to When the light grabs the value, the XY position grabs the concealed XY coordinate value of 30. In the embodiment of the embodiment, the image is used with the light-sweeping aiming switch 7 7; the aforementioned light-shaping light gun aims at the image and synthesizes the light-sweeping aiming point. In addition, the additional functions of the feedback system are also available, which can be used to swim in the composite point. Switching the path of the composite path like 7 0. Adding a cursor can generate the gray path of the visual path 7 0 of the present invention. It can store the light grabbing point circuit. 7 0 can also mark or XY coordinates. The value display can further add one or XY coordinate value display ON / OFF switch to tour the aiming point of the light gun. As shown in Figure 8, the technician shows the actual circuit diagram of the visual feedback system of the present invention. Please refer to FIG. 8 and please refer to FIG. 2 for the actual circuit diagram of the first preferred embodiment of the present invention. The actual circuit diagram of the visual feedback system of the present invention includes: a wireless signal receiver GUN CON, a voltage regulator integrated circuit 7 8 L 0 5, a horizontal synchronous separation circuit, a microprocessor single chip

〇lp〇277.ptd 第17頁 1232769 五、發明說明(15) EM784 5 0一;1、一切換開關SW卜一影像合成積體電路2 244及 有線視訊訊號輸入、輸出梅花座J K 2、J K 1 ;前述的無線訊 號接收器GUN CON為一通信介面50,主要用於擷取一光搶 3 0傳送至遊戲主機系統2 0的訊號,並將此接收到的訊號傳 送至微處理器單晶片EM7845 0_1 ;穩壓積體電路78L05,該 穩壓積體電路主要將無線訊號接收器GUN CON中的直流輸 出電壓(7 · 5伏特)轉換為直流電壓(5伏特)提供電路中 其他積體電路的驅動電壓;水平同步分離電路75是由Q卜 Rl、R2及C1所組成,將影像訊號(Video in)分離成為水平 同步訊號(H —sync)及垂直同步訊號(V一sync);微處理器單 晶片E Μ 7 8 4 5 0 一 1,此單晶片主要為控制電路6 0,此控制電 路6 0藉由通信介面5 〇可擷取光搶3 〇所傳遞的光點訊號或光 點座標資料。如控制電路6 0判斷取得的是光點訊號,則利 用水平同步分離電路75所產生的水平同步訊號(H-Sync)來 計算得知光搶瞄準點的光點座標資料,再將該光點座標資 料傳送給影像合成電路7 0 ;切換開關SW 1其作用為切換光 搶目苗準點的游標不同型式;影像合成積體電路2 2 4 4其作用 為影像合成,當光點座標資料及光搶瞄準點的游標型式訊 號傳送到此影像合成電路70後,影像合成積體電路2244會 將光搶目苗準點的游標設定於該光點座標資料對應在遊戲主 機系統20,經由有線視訊訊號輪入梅花座JK2( Video in) 所傳送的影像訊號的時間上,再將此含有游標型式之影像 合成訊號透過有線視訊訊號輸出梅花座J K 1 ( V i d e ο 〇 u t )傳 送到螢幕1 0顯示,其中的亮度調整鈕VR 1可用來調整光搶〇lp〇277.ptd Page 17 1232769 V. Description of the invention (15) EM784 5 0 1; 1, a switch SW, a video synthesis integrated circuit 2 244, and wired video signal input and output plum socket JK 2, JK 1; The aforementioned wireless signal receiver GUN CON is a communication interface 50, which is mainly used to capture a signal transmitted from the optical grabber 30 to the game console system 20 and transmit the received signal to the microprocessor single chip. EM7845 0_1; 78L05 voltage stabilizing integrated circuit, which mainly converts the DC output voltage (7.5V) in the wireless signal receiver GUN CON to DC voltage (5V) to provide other integrated circuits in the circuit Driving voltage; horizontal synchronization separation circuit 75 is composed of Q1 R1, R2 and C1, which separates the video signal (Video in) into horizontal synchronization signal (H-sync) and vertical synchronization signal (V-sync); micro-processing Device single chip E MU 7 8 4 5 0 -1, this single chip is mainly the control circuit 60, which can capture the light point signal or light point transmitted by the communication interface 5 〇 Coordinate data. If the control circuit 60 determines that the light point signal is obtained, the horizontal synchronization signal (H-Sync) generated by the horizontal synchronization separation circuit 75 is used to calculate the light point coordinate data of the light grabbing point, and then the light point The coordinate data is transmitted to the image synthesis circuit 7 0; the switch SW 1 is used to switch the different types of cursors that are eye-catching. The image synthesis integrated circuit 2 2 4 4 is used for image synthesis. When the light point coordinate data and light After the cursor type signal of the aiming point is transmitted to this image synthesizing circuit 70, the image synthesizing integrated circuit 2244 will set the cursor of the eye-catching Miao punctual point to the light point coordinate data corresponding to the game host system 20, via the wired video signal wheel At the time of entering the image signal transmitted by the plum blossom JK2 (Video in), this image composite signal containing the cursor type is then transmitted to the screen 10 for display via the cable video signal plum blossom JK 1 (V ide ο 〇ut). The brightness adjustment button VR 1 can be used to adjust the light grab.

01P〇277.ptd01P〇277.ptd

1232769 五、發明說明(16) 瞄準點的游標顯示亮度,透明調整鈕VR2可用來調整光搶 瞄準點的游標顯示透明度。 在詳細說明本發明之較佳實施例之後,熟悉該項技術 人員可清楚的暸解,並且在不脫離下述申請專利範圍與精 神下可進行各種變化與改變,而且本發明亦不受限於說明 書所載之實施方式。 【發明之效果】 根據本發明用於光搶之視覺回饋系統,將該視覺回饋 系統裝設在遊戲主機系統及光槍之間,用於擷取光槍傳送 至遊戲主機系統的光點訊號或光點座標資料,如取得的是 光點訊號,控制電路就做判斷、計算得知光槍的光點座標 資料,再將光點座標資料傳送給影像合成電路,影像合成 電路利用從前述控制電路傳來的光點座標資料,將光槍瞄 準點的游標設定應出現在螢幕哪一位置上,再和遊戲主機 系統所傳送的影像訊號合成,再將此影像合成訊號送到螢 幕顯示,進而達到光搶瞄準點的游標顯示在螢幕上,而達 到另一種新的遊戲視覺效果,使得玩家有如身歷其境的感 覺。1232769 V. Description of the invention (16) The cursor display brightness of the aiming point. The transparent adjustment button VR2 can be used to adjust the transparency of the cursor display of the aiming point. After a detailed description of the preferred embodiment of the present invention, those skilled in the art can clearly understand, and can make various changes and modifications without departing from the scope and spirit of the patent application described below, and the present invention is not limited to the description Contained implementation. [Effect of the invention] According to the visual feedback system for light grab according to the present invention, the visual feedback system is installed between the game host system and the light gun, and is used to capture the light point signal transmitted by the light gun to the game host system or Light point coordinate data. If the light point signal is obtained, the control circuit makes a judgment and calculates the light point coordinate data of the light gun, and then transmits the light point coordinate data to the image synthesis circuit. The image synthesis circuit uses the control circuit from the aforementioned control circuit. The light point coordinate data transmitted, where the cursor setting of the light gun aiming point should appear on the screen, and then synthesize with the image signal sent by the game console system, and then send this image synthesis signal to the screen display to achieve The cursor of the aiming point is displayed on the screen, and another new visual effect of the game is achieved, making the player feel as if he is in the real world.

01p0277.ptd 第19頁 1232769 圖式簡單說明 圖一(A)為本發明灰階影像合成電路方塊圖。 圖一(B)為本發明彩色影像合成電路方塊圖。 圖二為本發明第一較佳實施例之電路方塊圖。 圖三為本發明第二較佳實施例之電路方塊圖。 圖四為本發明第三較佳實施例之電路方塊圖。 圖五為本發明第四較佳實施例之電路方塊圖。 圖六(A)、(B)、(C)、(D)、(E)及(F)分別表示出為本 發明光槍瞄準點的游標不同型式。 圖七(A)、(B)、(C)、(D)、(E)及(F)為本發明光搶瞄 準點的游標在螢幕上的移動變化說明圖。 圖八為本發明視覺回饋系統之實際電路圖。01p0277.ptd Page 19 1232769 Brief Description of Drawings Figure 1 (A) is a block diagram of a grayscale image synthesis circuit of the present invention. FIG. 1 (B) is a block diagram of a color image synthesis circuit according to the present invention. FIG. 2 is a circuit block diagram of the first preferred embodiment of the present invention. FIG. 3 is a circuit block diagram of a second preferred embodiment of the present invention. FIG. 4 is a circuit block diagram of a third preferred embodiment of the present invention. FIG. 5 is a circuit block diagram of a fourth preferred embodiment of the present invention. Figures 6 (A), (B), (C), (D), (E), and (F) show different types of cursors for the aiming point of the light gun of the present invention, respectively. Figures 7 (A), (B), (C), (D), (E), and (F) are explanatory diagrams of changes in the movement of the cursor on the screen of the light-spot punctuation point of the present invention. FIG. 8 is an actual circuit diagram of the visual feedback system of the present invention.

01p0277.ptd 第20頁01p0277.ptd Page 20

Claims (1)

1232769 _案號90125895_年月曰 修正_ 六、申請專利範圍 示在該螢幕上的亮度。 6. 如申請專利範圍第1項所述之視覺回饋系統,其中前述 影像合成電路連接一透明調整鈕,用來調整前述游標顯 示在該螢幕上的透明度。 7. 如申請專利範圍第1項所述之視覺回饋系統,其中前述 影像合成電路可產生灰階影像或彩色影像。1232769 _Case No. 90125895_ Year Month Amendment_ VI. Patent Application Range The brightness displayed on the screen. 6. The visual feedback system according to item 1 of the scope of patent application, wherein the aforementioned image synthesizing circuit is connected with a transparent adjusting button for adjusting the transparency of the cursor displayed on the screen. 7. The visual feedback system described in item 1 of the scope of patent application, wherein the aforementioned image synthesis circuit can generate a grayscale image or a color image. 8. 如申請專利範圍第1項所述之視覺回饋系統,其中前述 控制電路利用由前述影像合成電路取得該影像訊號的水 平同步訊號及垂直同步訊號以計算出該光點座標訊號。 9. 一種光搶視覺回饋系統,連接於一遊戲主機系統,包 含: 一通信介面,與前述遊戲主機系統通信; 一光接收器,接收一螢幕上所產生的光點訊號; 一控制電路,接收前述光點座標訊號或如接收光點 訊號,則先計算出光點座標訊號,再輸出對應該光點 座標訊號的光點座標資料,並經該通信介面傳送該光 點座標資料至前述遊戲主機系統;8. The visual feedback system described in item 1 of the scope of patent application, wherein the aforementioned control circuit uses the horizontal synchronizing signal and vertical synchronizing signal obtained by the image synthesizing circuit to calculate the light spot coordinate signal. 9. An optical grabber feedback system connected to a game console system, comprising: a communication interface to communicate with the aforementioned game console system; an optical receiver to receive a light point signal generated on a screen; a control circuit to receive The aforementioned light point coordinate signal or, if a light point signal is received, the light point coordinate signal is calculated first, and then the light point coordinate data corresponding to the light point coordinate signal is output, and the light point coordinate data is transmitted to the game console system through the communication interface. ; 一影像合成電路,從前述遊戲主機系統接收一影像 訊號,且接收前述控制電路的光點座標資料,該影像合 成電路將一預設的游標合成在前述影像訊號上對應該光 點座標資料的時間上,以產生一含游標的影像合成訊 號,再輸出該影像合成訊號至一螢幕;以及 一切換開關,連接至前述影像合成電路,以切換前 述影像合成電路將不同的前述游標合成在前述影像訊號An image synthesizing circuit receives an image signal from the game console system and receives light point coordinate data of the control circuit. The image synthesizing circuit synthesizes a preset cursor on the image signal corresponding to the time of the light point coordinate data. To generate an image synthesis signal containing a cursor, and then output the image synthesis signal to a screen; and a switch connected to the image synthesis circuit to switch the image synthesis circuit to synthesize different cursors into the image signal 第22頁 1232769 _案號90125895_年月日__ 六、申請專利範圍 上。 1 0.如申請專利範圍第9項所述之光搶視覺回饋系統,其中 前述遊戲主機系統可為一電視遊樂器主機。 11.如申請專利範圍第9項所述之光搶視覺回饋系統,其中 前述遊戲主機系統可為一電腦遊戲系統。 1 2.如申請專利範圍第9項所述之光槍視覺回饋系統,其中 前述影像合成電路將前述游標存放在一記憶體。Page 22 1232769 _Case No. 90125895 _ Month and Day __ Sixth, the scope of patent application. 10. The light grabbing visual feedback system according to item 9 of the scope of patent application, wherein the aforementioned game console system may be a television game console. 11. The light grabbing visual feedback system according to item 9 of the scope of patent application, wherein the aforementioned game console system may be a computer game system. 1 2. The light gun visual feedback system according to item 9 of the scope of patent application, wherein the image synthesizing circuit stores the cursor in a memory. 1 3.如申請專利範圍第9項所述之光槍視覺回饋系統,其中 前述影像合成電路連接一亮度調整鈕,用來調整前述游 標顯示在該螢幕上的亮度。 1 4.如申請專利範圍第9項所述之光搶視覺回饋系統,其中 前述影像合成電路連接一透明調整鈕,用來調整前述游 標顯示在該螢幕上的透明度。 1 5.如申請專利範圍第9項所述之光搶視覺回饋系統,其中 前述影像合成電路可產生灰階影像或彩色影像。 1 6 ·如申請專利範圍第9項所述之光搶光搶視覺回饋系統, 其中前述光搶裝置可為一有線光搶裝置或一無線光搶裝 置。1 3. The light gun visual feedback system according to item 9 of the scope of the patent application, wherein the image synthesizing circuit is connected to a brightness adjustment button for adjusting the brightness of the cursor displayed on the screen. 1 4. The light grabbing visual feedback system according to item 9 of the scope of patent application, wherein the image synthesizing circuit is connected with a transparent adjusting button for adjusting the transparency of the cursor displayed on the screen. 1 5. The light grabbing visual feedback system according to item 9 of the scope of patent application, wherein the aforementioned image synthesis circuit can generate a grayscale image or a color image. 16 · The light grabbing and grabbing visual feedback system described in item 9 of the scope of patent application, wherein the light grabbing device may be a wired light grabbing device or a wireless light grabbing device. 1 7.如申請專利範圍第9項所述之光搶視覺回饋系統,其中 前述光搶裝置包含一同步分離電路,將前述遊戲主機系 統的影像訊號分離成為水平同步訊號及垂直同步訊號, 俾使前述控制電路利用前述同步分離電路所產生的水平 同步訊號及垂直同步訊號來計算得知對應的光點座標訊 號。1 7. The light grabbing visual feedback system as described in item 9 of the scope of the patent application, wherein the light grabbing device includes a synchronous separation circuit that separates the image signal of the game console system into a horizontal synchronization signal and a vertical synchronization signal. The control circuit uses the horizontal synchronization signal and the vertical synchronization signal generated by the synchronization separation circuit to calculate and obtain the corresponding light spot coordinate signal. 第23頁Page 23 今、案號 90125895 18靖專利範圍 % 、種無線視覺回饋系統’配合一遊戲主機系統與一無 光搶裝置操作,該無線光搶裝置擷取一螢幕上產生的 點訊號可無線發訊-光點座標訊號,前述無線視覺回 @系統至少包含: 一無線接收器’接收前述無線光搶裝置發訊的前述 '點座標訊號; 一控制電路,接收該光點座標訊號,以輸出對應該 點座標訊號的光點座標資料;Today, the case number 90125895 18% of the patent scope, a type of wireless visual feedback system 'cooperating with a game console system and a non-light grab device, the wireless light grab device captures a point signal generated on the screen can be wirelessly transmitted-light The point coordinate signal, the wireless vision return system at least includes: a wireless receiver 'receiving the' point coordinate signal 'sent by the wireless optical grab device; a control circuit receiving the light point coordinate signal to output a corresponding point coordinate Coordinate data of the light spot of the signal; ▲。一影像合成電路,從前述遊戲主機系統接收一影像 訊號,且接收前述控制電路的光點座標資料,該影像合 成電路將一預設的游標合成在前述影像訊號上對應該^ 點座標資料的時間上,以產生一含游標的影像合成訊 號’再輸出該影像合成訊號至前述榮幕;以及 一切換開關,連接至前述影像合成電路,以切換贫 述〜k合成電路將不同的前述游標合成在前述影像訊號 1 9 ·如申請專利範圍第1 8項所述之無線視覺回饋系統,其 中前述遊戲主機系統可為/電視遊樂器主機。 /、 20·如申請專利範圍第1 8項所述之無線視覺回饋系統,其 中前述遊戲主機系統可為〆電腦遊戲系統。 一▲. An image synthesizing circuit receives an image signal from the game console system and receives light point coordinate data of the control circuit. The image synthesizing circuit synthesizes a preset cursor on the image signal corresponding to the time of the ^ point coordinate data. To generate an image synthesis signal including a cursor, and then output the image synthesis signal to the aforementioned glory; and a switch connected to the aforementioned image synthesis circuit to switch the ~ k synthesis circuit to synthesize different foregoing cursors. The aforementioned video signal 19 · The wireless visual feedback system as described in item 18 of the scope of patent application, wherein the aforementioned game console system may be a / TV game console. / 、 20. The wireless visual feedback system described in item 18 of the scope of patent application, wherein the aforementioned game console system may be a computer game system. One 1232769 _案號90125895_年月日__ 六、申請專利範圍 游標顯示在該螢幕上的亮度。 2 3.如申請專利範圍第1 8項所述之無線視覺回饋系統,其 中前述影像合成電路連接一透明調整鈕,用來調整前述 游標顯示在該螢幕上的透明度。 2 4.如申請專利範圍第1 8項所述之無線視覺回饋系統,其 中前述影像合成電路可產生灰階影像或彩色影像。1232769 _Case No. 90125895_year month__ Sixth, the scope of patent application The brightness of the cursor on the screen. 2 3. The wireless visual feedback system according to item 18 of the scope of patent application, wherein the image synthesizing circuit is connected with a transparent adjustment button for adjusting the transparency of the cursor displayed on the screen. 2 4. The wireless visual feedback system as described in item 18 of the scope of patent application, wherein the aforementioned image synthesizing circuit can generate a grayscale image or a color image. 2 5.如申請專利範圍第1 8項所述之無線視覺回饋系統,其 中前述影像合成電路包含一同步分離電路,將前述遊戲 主機系統的影像訊號分離成為水平同步訊號及垂直同步 訊號,俾使前述控制電路利用前述同步分離電路所產生 的水平同步訊號及垂直同步訊號來計算得知對應的光點 座標訊號。2 5. The wireless visual feedback system according to item 18 of the scope of the patent application, wherein the image synthesizing circuit includes a synchronous separation circuit that separates the image signal of the game console system into a horizontal synchronization signal and a vertical synchronization signal, so that The control circuit uses the horizontal synchronization signal and the vertical synchronization signal generated by the synchronization separation circuit to calculate and obtain the corresponding light spot coordinate signal. 第25頁Page 25
TW090125895A 2001-10-19 2001-10-19 Visual feedback system for light gun TWI232769B (en)

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TW090125895A TWI232769B (en) 2001-10-19 2001-10-19 Visual feedback system for light gun
GB0214241A GB2381430A (en) 2001-10-19 2002-06-20 Visual feedback for optical gun
FR0208205A FR2831286A3 (en) 2001-10-19 2002-07-01 VISUAL FEEDBACK SYSTEM FOR OPTICAL GUNS
DE10229851A DE10229851A1 (en) 2001-10-19 2002-07-03 Visual feedback system for optical shooting devices
US10/189,523 US20030078105A1 (en) 2001-10-19 2002-07-08 Visual feedback system for optical guns
JP2002266236A JP2003181138A (en) 2001-10-19 2002-09-12 Visual feedback system for optical gun

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TWI458532B (en) * 2012-05-16 2014-11-01 Hon Hai Prec Ind Co Ltd System and method for detecting a shot direction of a light gun
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US20160158641A1 (en) * 2013-04-25 2016-06-09 Phillip B. Summons Targeting system and method for video games
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