TW201519188A - Multi-aspect sensing device for brain development or training - Google Patents

Multi-aspect sensing device for brain development or training Download PDF

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TW201519188A
TW201519188A TW102140053A TW102140053A TW201519188A TW 201519188 A TW201519188 A TW 201519188A TW 102140053 A TW102140053 A TW 102140053A TW 102140053 A TW102140053 A TW 102140053A TW 201519188 A TW201519188 A TW 201519188A
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sensing device
module
sensing
training
directed
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TW102140053A
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TWI515697B (en
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Cang-Ju You
zhong-zhi Lin
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zhong-zhi Lin
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Abstract

Provided is a multi-aspect sensing device for brain development or training, of which the interaction with users not only includes pressing, touching, and periphery contacting arrangement, but also includes an interactive scenario as playing with building blocks, thereby capable of being stacked up, arranged in a row, and shaken. The sensing module can sense whether there are identical sensing devices at six directions. Therefore, the present invention can teach the user the concept of 3D graphics, and further train and develop the brain in more aspects. In addition, through the circuit design, the number of the sensing devices is not limited, a music playing module can be added onto the sensing device for giving a music feedback according to different scenarios, and a transmission module can switch data transmitting modes. In the meantime, since the above interactive scenarios require to be performed by using an interactive device, the effect of training the nimbleness of fingers can be achieved.

Description

腦力開發或訓練之多面向感應裝置 Brain development or training

本發明係屬一種感應裝置之技術領域,尤指一種腦力開發或訓練之多面向感應裝置,可感測周圍模組、三軸搖晃變化、是否有下壓動作、音樂播放、資料傳輸以及畫面顯示等功能模組之裝置,並可搭配一控制設備可進行感應裝置的控制,該腦力開發或訓練之多面向感應裝置可廣泛應用於幼兒腦力開發或是失智症預防腦力訓練與偵測。 The invention belongs to the technical field of a sensing device, in particular to a multi-faceted sensing device for brain development or training, which can sense surrounding modules, three-axis shaking changes, whether there is a pressing action, music playing, data transmission and screen display. The device of the functional module can be controlled by a sensing device with a control device. The brain-developing or training-oriented sensing device can be widely applied to brain development of children or mental health training and detection for dementia prevention.

目前科技發展迅速具有許多不同的人機互動界面,包含鍵盤、滑鼠、觸控主機、平板電腦或是智慧型手機等等,使用者透過滑動、按壓等手勢來與3C設備進行互動,若將一些腦力訓練的遊戲放置於3C設備當中,雖然固定使用對於其腦力開發或訓練具有一定的效益,但亦存在部分不足之處,本發明中針對特別需要進行腦力功能開發以及訓練的兩個族群進行探討,(1)對於幼兒腦力訓練來說雖然有幫助,但長時間看著3C設備將對視力造成相當程度的傷害,同時使用這些3C設備將會使得手指的靈活性下降,手指靈活性下降腦部的發展也將下降;(2)對於高齡者來說,由於以前的生活經驗中沒有出現3C設備,因此他們一開始就會排斥學習與使用,使得3C訓練工具介入的機會降低。(3)國外有類似的產品sifteo,該硬體模組可以透過搖晃、按壓以及四周接觸與使用者進行互動答題,但該模組上面具有下列限制:互動顆數限制,無法任意增加互動硬體的顆數;檔案傳輸速度較慢,傳輸遊戲需要的相關檔案時相當耗時;互動方式僅有搖晃、按壓以及四周接觸排列等方式,沒有上下的概念,因此無法讓使用者像積木一樣疊起來玩;該硬體僅能提供是否有被搖晃到,無法記錄使用者的操作或移動軌跡,此外,在該硬體模組上面沒有音樂播放功能,無法依據不同的使用方式給予使用者不同的音效回饋。 At present, the rapid development of technology has many different human-computer interaction interfaces, including keyboard, mouse, touch host, tablet or smart phone, etc. The user interacts with the 3C device through gestures such as sliding, pressing, etc. Some brain training games are placed in 3C equipment. Although fixed use has certain benefits for their brain development or training, there are some deficiencies. In the present invention, two ethnic groups that need brain function development and training are particularly needed. Discussion, (1) Although it is helpful for children's brain training, watching 3C equipment for a long time will cause considerable damage to vision. At the same time, using these 3C devices will reduce the flexibility of the fingers and reduce the flexibility of the fingers. The development of the ministry will also decline; (2) For the elderly, because there is no 3C equipment in the previous life experience, they will exclude learning and use from the beginning, which will reduce the chance of 3C training tools. (3) There is a similar product sifteo in foreign countries. The hardware module can interact with the user through shaking, pressing and four-way contact, but the module has the following restrictions: the number of interactions is limited, and the interaction cannot be arbitrarily increased. The number of the body; the file transfer speed is slow, it is quite time consuming to transfer the relevant files needed by the game; the interactive mode only has the methods of shaking, pressing and surrounding contact arrangement, and there is no concept of up and down, so the user cannot be stacked like a building block. Play up; the hardware can only provide whether it is shaken, can not record the user's operation or movement track, in addition, there is no music playback function on the hardware module, can not give users different according to different ways of use Sound feedback.

由上述可發現,現今人機界面與腦力訓練結合雖然有益但仍有不足之處,像是減少幼兒使用手指學習的機會以及對其視力造成傷害,且高齡者 對於產品的排斥性使得介入效益不大,若能有一裝置可以改善這些不足之處,將會增強幼兒的腦力訓練以及手部靈活度的開發,同時,讓長輩不排斥使用,並從中受益,降低其發生失智症的機會。 It can be found from the above that although the combination of human-machine interface and mental training is beneficial, there are still some shortcomings, such as reducing the chances of children using finger learning and causing damage to their vision, and the elderly are The repellency of the product makes the intervention less effective. If there is a device that can improve these deficiencies, it will enhance the mental training of the young children and the development of hand flexibility. At the same time, the elders will not be excluded from use and benefit from it. It has a chance of dementia.

是以,針對上述習知所存在之問題點,如何開發一種更具有訓練手部靈活性以及貼近高齡者可接受的人機界面,實使用者所殷切企盼,亦係相關業者須努力研發突破之目標及方向。 Therefore, in view of the problems existing in the above-mentioned problems, how to develop a human-machine interface that is more flexible in training and close to the elderly, the users are eagerly awaiting, and the relevant industry must strive to develop breakthroughs. Goal and direction.

有鑑於此,發明人本於多年從事相關研究經驗,針對上述之目標,詳加設計與審慎評估後,終得一確具實用性之本發明。 In view of this, the inventor has been engaged in relevant research experience for many years, and after detailed design and careful evaluation of the above objectives, the present invention has finally become practical.

欲解決之技術問題點:目前雖有豐富的使用者人機界面包含鍵盤、滑鼠、觸控主機、平板電腦或是智慧型手機但其對於特別需要腦力開發或訓練的兩個族群幼兒與高齡者都存在的部分的問題:(1)對於幼兒腦力訓練來說雖然有幫助,但長時間看著3C設備將對視力造成相當程度的傷害,同時使用這些3C設備將會使得手指的靈活性下降,手指靈活性下降腦部的發展也將下降;(2)對於高齡者來說,由於以前的生活經驗中沒有出現3C設備,因此他們一開始就會排斥學習與使用,使得3C訓練工具介入的機會降低。因此,如何開發一種更具有訓練手部靈活性以及貼近高齡者可接受的人機界面是本發明的主要目的。(3)國外有類似的產品sifteo,該硬體模組可以透過搖晃、按壓以及四周接觸與使用者進行互動答題,但該模組上面具有下列限制:互動顆數限制,無法任意增加互動硬體的顆數;檔案傳輸速度較慢,傳輸遊戲需要的相關檔案時相當耗時;互動方式僅有搖晃、按壓以及四周接觸排列等方式,沒有上下的概念,因此無法讓使用者像積木一樣疊起來玩;該硬體僅能提供是否有被搖晃到,無法記錄使用者的操作或移動軌跡,此外,在該硬體模組上面沒有音樂播放功能,無法依據不同的使用方式給予使用者不同的音效回饋。 The technical problem to be solved: At present, there are rich user human-machine interfaces including keyboard, mouse, touch host, tablet or smart phone, but for the two groups of children and seniors who need brain development or training in particular Some of the problems that exist: (1) Although it is helpful for children's brain training, watching 3C equipment for a long time will cause considerable damage to vision. At the same time, using these 3C devices will reduce the flexibility of the fingers. The development of the brain will decrease as the flexibility of the finger declines. (2) For the elderly, because there is no 3C equipment in the previous life experience, they will exclude learning and use from the beginning, so that the 3C training tool is involved. The opportunity is reduced. Therefore, it is a primary object of the present invention to develop a human-machine interface that is more flexible in training hand and acceptable to older people. (3) There is a similar product sifteo in foreign countries. The hardware module can interact with the user through shaking, pressing and four-way contact, but the module has the following restrictions: the number of interactions is limited, and the interaction cannot be arbitrarily increased. The number of the body; the file transfer speed is slow, it is quite time consuming to transfer the relevant files needed by the game; the interactive mode only has the methods of shaking, pressing and surrounding contact arrangement, and there is no concept of up and down, so the user cannot be stacked like a building block. Play up; the hardware can only provide whether it is shaken, can not record the user's operation or movement track, in addition, there is no music playback function on the hardware module, can not give users different according to different ways of use Sound feedback.

解決問題之技術特點:本發明提出一種腦力開發或訓練之多面向感應裝置,係包括:一感應裝置,該感應裝置可為一立方體;該感應裝置係包括一裝置識別碼、一標記、一感應模組、一顯示模組、一音樂播放模組、一三軸模組、一傳輸模組、一按鈕模組、一記憶體、一處理器、數ADC轉換器及一電源, 該電源係供電給該感應裝置運作;該處理器可執行特定指令或程式,並儲存資料於該記憶體內,該感應裝置上之該感應模組、該三軸模組及該按鈕模組會將類比訊號傳入各該ADC轉換器,經由各該ADC轉換器轉換至該處理器,該處理器取得數值後進行作動。 Technical Solution for Solving the Problem: The present invention provides a multi-faceted sensing device for brain development or training, which includes: a sensing device, which can be a cube; the sensing device includes a device identification code, a mark, and a sensor a module, a display module, a music playing module, a three-axis module, a transmission module, a button module, a memory, a processor, a digital ADC converter, and a power supply. The power supply is supplied to the sensing device; the processor can execute a specific command or program and store data in the memory. The sensing module, the three-axis module and the button module on the sensing device will The analog signal is passed to each of the ADC converters, and is converted to the processor via each of the ADC converters, and the processor takes the value and operates.

該裝置識別碼係作為各該感應裝置之間互相辨別的編碼;各該感應模組可透過電訊號或微波訊號等通訊方式偵測六個方向,左右、前後及上下是否有相同的該感應裝置存在;該感應模組係包括數傳送端及數接收端。在該感應裝置四周角落的位置,相對角落的位置係相同的兩該傳送端,而與該傳送端相鄰之兩角落為兩該接收端。當該感應裝置互相靠近時,該感應裝置的傳送端與接收端皆可對應到另一該感應裝置的傳送端與接收端,因此該感應裝置的數目將可以無限的增加。而該感應裝置之該標記可提示使用者該標記端應該要朝向使用者,透過這樣的方式該感應裝置在左右排列或是前後排列的時候可確認該傳送端可以對應到該接收端。除了四個角落以外,亦在該感應裝置頂部中央的前後及底部中央的前後擺放相對應之該傳送端及該接收端,當該感應裝置上下相疊時,上方該感應裝置的該傳送端及該接收端會與下方該感應裝置的該傳送端及該接收端對應及互相感應。 The device identification code is used as a code for distinguishing between the sensing devices. Each of the sensing modules can detect six directions through a communication method such as an electric signal or a microwave signal, and whether the sensing device is the same in the left and right, front and rear, and up and down. Existence; the sensing module includes a plurality of transmitting ends and a plurality of receiving ends. At the corners of the sensing device, the opposite corners are located at the same two transmitting ends, and the two corners adjacent to the transmitting end are the two receiving ends. When the sensing devices are close to each other, the transmitting end and the receiving end of the sensing device can correspond to the transmitting end and the receiving end of the other sensing device, so the number of the sensing devices can be increased indefinitely. The marking of the sensing device can prompt the user that the marking end should face the user. In this way, the sensing device can confirm that the transmitting end can correspond to the receiving end when arranged in the left and right or in the front and rear. In addition to the four corners, the corresponding transmitting end and the receiving end are also placed at the front and rear and the center of the center of the top of the sensing device. When the sensing device is stacked up and down, the transmitting end of the sensing device is above. And the receiving end corresponding to the transmitting end and the receiving end of the sensing device below and sensing each other.

該顯示模組係設置於該感應裝置之外表面,可顯示不同的圖片,;該音樂播放模組可播放指定音樂,例如:答對時音效為歡呼聲、答錯時音效為打雷聲,以及遊戲過程中的音效等;該三軸模組可取得該感應裝置三軸的變化數值;該傳輸模組係依據指令封包切換資料傳輸模式;資料傳輸模式可分為資料更新模式以及互動資料傳輸模式,需要大量傳輸資料時,將使用資料更新模式,反之則使用互動資料傳輸模式,一來可減緩檔案傳輸時間,二來在使用時其電量耗損也可減少;該按鈕模組可偵測是否有被按壓;一控制設備,該控制設備控制該感應裝置,該控制設備包含一通訊裝置可和該感應裝置內之該傳輸模組進行資料交換,該控制設備會傳送指令 封包給該傳輸模組,用以設定資料傳輸模式是資料更新模式還是互動資料傳輸模式,該通訊裝置可利用藍芽或RF無線傳輸來通訊;對照先前技術之功效:本發明為一種腦力開發或訓練之多面向感應裝置,由於具有多面向的感應跟使用者的互動除了現今3C設備的按壓、觸摸以及四周接觸排列以外,多了像玩積木一樣的互動情境,可以疊起來、排成一排,可為橫排或直排、兩兩配對排在一起以及搖晃等,且本發明之該感應模組可以感測六個方向,左右、前後及上下是否有相同的該感應裝置存在,使用者必須將立方體的該感應裝置依照題目要求排列才會發出成功音效,因此利用本發明可教導使用者3D圖形的概念,更能訓練以及開發更多面向的腦力。此外,在該感應裝置的顆數上面亦可透過電路設計,讓該感應裝置之顆數不受限制,並在上面附加音樂播放模組,可根據不同的情境給予音樂的回饋,增加遊戲的複雜度與趣味性;以及傳輸模組可依據指令封包切換資料傳輸模式,資料傳輸模式可分為資料更新模式以及互動資料傳輸模式,需要大量傳輸資料時,將使用資料更新模式,反之則使用互動資料傳輸模式,一來可減緩檔案傳輸時間,二來在使用時其電量耗損也可減少;同時,由於必須要使用互動裝置做上述的互動情境,其手指的靈活度亦可達到訓練的效果。 The display module is disposed on the outer surface of the sensing device to display different pictures; the music playing module can play the specified music, for example, the sound effect is a cheering sound when the answer is correct, the sound effect is thunder when the answer is wrong, and the game process The sound effect in the third axis module can obtain the change value of the three axes of the sensing device; the transmission module switches the data transmission mode according to the instruction packet; the data transmission mode can be divided into a data update mode and an interactive data transmission mode, which are required When a large amount of data is transmitted, the data update mode will be used. Otherwise, the interactive data transmission mode will be used, which can slow down the file transfer time. Secondly, the power consumption can be reduced during use; the button module can detect whether it is pressed. a control device, the control device controls the sensing device, the control device includes a communication device for exchanging data with the transmission module in the sensing device, and the control device transmits the instruction The packet is sent to the transmission module to set whether the data transmission mode is a data update mode or an interactive data transmission mode, and the communication device can communicate by using Bluetooth or RF wireless transmission; compared with the effect of the prior art: the present invention is a brain development or The training is mostly oriented to the sensing device. Because of the multi-faceted sensing and user interaction, in addition to the pressing, touching and surrounding contact arrangement of the current 3C devices, there are more interactive situations like playing blocks, which can be stacked and arranged in a row. The sensor module of the present invention can sense six directions, and whether the same sensing device exists in the left and right, the front and the back, and the upper and lower sides, and the user can be in a horizontal row or a straight row, and the two pairs are paired together and shaken. The sensing device of the cube must be arranged according to the requirements of the topic to produce a successful sound effect, so the user can be taught to teach the concept of 3D graphics, and more training and development of more oriented brain power. In addition, the number of the sensing device can also be transmitted through the circuit design, so that the number of the sensing device is not limited, and a music playing module is attached thereto, which can give feedback to the music according to different situations, and increase the complexity of the game. Degree and fun; and the transmission module can switch the data transmission mode according to the instruction packet. The data transmission mode can be divided into a data update mode and an interactive data transmission mode. When a large amount of data needs to be transmitted, the data update mode is used, and vice versa. The transmission mode can slow down the file transmission time. Secondly, the power consumption can be reduced when using it. At the same time, because the interactive device must be used to do the above interactive situation, the flexibility of the finger can also achieve the training effect.

10‧‧‧感應裝置 10‧‧‧Induction device

11‧‧‧標記 11‧‧‧ mark

12‧‧‧感應模組 12‧‧‧Induction module

121‧‧‧傳送端 121‧‧‧Transport

122‧‧‧接收端 122‧‧‧ Receiver

13‧‧‧顯示模組 13‧‧‧Display module

14‧‧‧音樂播放模組 14‧‧‧ music player module

15‧‧‧三軸模組 15‧‧‧Three-axis module

16‧‧‧傳輸模組 16‧‧‧Transmission module

17‧‧‧按鈕模組 17‧‧‧ button module

18‧‧‧記憶體 18‧‧‧ memory

19‧‧‧處理器 19‧‧‧ Processor

20‧‧‧ADC轉換器 20‧‧‧ADC Converter

21‧‧‧電源 21‧‧‧Power supply

30‧‧‧控制設備 30‧‧‧Control equipment

31‧‧‧通訊裝置 31‧‧‧Communication device

40‧‧‧裝置識別碼 40‧‧‧Device identification code

第1圖係本發明之立體分解示意圖。 Figure 1 is a perspective exploded view of the present invention.

第2圖係利用本發明堆疊不同的圖案之示意圖。 Figure 2 is a schematic illustration of the stacking of different patterns using the present invention.

第3圖係將本發明如骰子般搖晃之示意圖。 Fig. 3 is a schematic view showing the present invention being shaken like a scorpion.

第4圖係將本發明如玩打地鼠一樣按壓之示意圖。 Fig. 4 is a schematic view showing the present invention pressed like a hamster.

第5圖係本發明之電磁感應編碼示意圖。 Figure 5 is a schematic diagram of electromagnetic induction coding of the present invention.

第6圖係本發明之感應裝置左右排列偵測示意圖。 Figure 6 is a schematic diagram of the left and right alignment detection of the sensing device of the present invention.

第7圖係本發明之感應裝置前後排列偵測示意圖。 Figure 7 is a schematic diagram of the front and rear alignment detection of the sensing device of the present invention.

第8圖係本發明之電子元件背面配置示意圖。 Fig. 8 is a schematic view showing the arrangement of the back surface of the electronic component of the present invention.

第9圖係本發明之控制訊號流程示意圖。 Figure 9 is a schematic diagram of the control signal flow of the present invention.

第10圖係本發明之控制設備與感應裝置互動示意圖。 Figure 10 is a schematic diagram showing the interaction between the control device and the sensing device of the present invention.

第11圖係本發明運作之流程示意圖。 Figure 11 is a schematic flow chart showing the operation of the present invention.

第12圖係本發明之遊戲流程示意圖。 Figure 12 is a schematic diagram of the game flow of the present invention.

第13圖係本發明其一遊戲實施例流程圖。 Figure 13 is a flow chart of a game embodiment of the present invention.

首先,如第1圖至第13圖所示,係本發明之較佳實施例,惟此等實施例僅供說明之用,在專利申請上並不受此結構之限制。 First, the preferred embodiments of the present invention are shown in Figures 1 through 13, but the embodiments are for illustrative purposes only and are not limited by the structure.

所述該腦力開發或訓練之多面向感應裝置,如第1圖、第5圖、第6圖及第8圖所示,係包括:一感應裝置10,該感應裝置10可為一立方體;該感應裝置10係包括一裝置識別碼40、一標記11、一感應模組12、一顯示模組13、一音樂播放模組14、一三軸模組15、一傳輸模組16、一按鈕模組17、一記憶體18、一處理器19、數ADC轉換器20及一電源21,該電源21係供電給該感應裝置10運作;如第9圖所示,該處理器19可執行特定指令或程式,並儲存資料於該記憶體18內,該感應裝置10上之該感應模組12、該三軸模組15及該按鈕模組17會將類比訊號傳入各該ADC轉換器20,經由各該ADC轉換器20轉換至該處理器19,該處理器19取得數值後進行作動。 The multi-faceted sensing device, as shown in FIG. 1 , FIG. 5 , FIG. 6 and FIG. 8 , includes: a sensing device 10 , which may be a cube; The sensing device 10 includes a device identification code 40, a mark 11, a sensing module 12, a display module 13, a music playing module 14, a three-axis module 15, a transmission module 16, and a button module. The group 17, a memory 18, a processor 19, a digital ADC converter 20 and a power source 21, the power source 21 is powered to operate the sensing device 10; as shown in Fig. 9, the processor 19 can execute specific commands. Or the program, and storing the data in the memory 18, the sensing module 12, the three-axis module 15 and the button module 17 on the sensing device 10 will send an analog signal to each of the ADC converters 20, Each of the ADC converters 20 is switched to the processor 19, and the processor 19 takes the value and operates.

該裝置識別碼40係作為各該感應裝置10之間互相辨別的編碼;如第5圖所示,該感應裝置10(第1圖)所送出的該裝置識別碼40將會透過一裝置編碼,讓彼此可以識別,該裝置編碼整體分為三部分(1)Header:此部份為開頭用以確認起始點,內容固定;(2)Data:此部份送出資料為該裝置識別碼40,例如data=0xA9,則=0b10101001;(3)End:此部份為結尾封包,內容一樣固定。 The device identification code 40 is used as a code for distinguishing between the sensing devices 10; as shown in FIG. 5, the device identification code 40 sent by the sensing device 10 (Fig. 1) will be encoded by a device. Let each other be identifiable, the device code is divided into three parts (1) Header: this part is the beginning to confirm the starting point, the content is fixed; (2) Data: This part sends the data to the device identification code 40, For example, data=0xA9, then =0b10101001; (3) End: This part is the end packet, and the content is fixed.

該感應模組12可以感測六個方向,左右、前後及上下,該感應模組12透過電訊號或微波訊號等通訊方式偵測左右、前後及上下是否有相同的該感應裝置10存在,該感應模組12係包括數傳送端121及數接收端122;如第6圖~第8圖所示為該感應模組12之該傳送端121及該接收端122配置位置。在該感應裝置10四周角落的位置,相對角落的位置係相同的兩該傳送端121,而與該傳送端121相鄰之兩角落為兩該接收端122,反之亦然。當該感應裝置10互相靠近時,該感應裝置10的傳送端12 1與接收端122皆可對應到另一該感應裝置10的傳送端121與接收端122,因此該感應裝置10的數目將可以無限的增加。而該感應裝置10之該標記11(第1圖)可提示使用者該標記11(第1圖)端應該要朝向使用者,透過這樣的方式該感應裝置10在左右排列(第6圖)或是前後排列(第7圖)的時候可確認該傳送端121可以對應到該接收端122。除了四個角落以外,亦在該感應裝置10頂部中央的前後(第6圖)及底部中央的前後(第8圖)擺放相對應之該傳送端121及該接收端122,當該感應裝置10上下相疊時,上方該感應裝置10的該傳送端121及該接收端122會與下方該感應裝置10的該傳送端121及該接收端122對應及互相感應。當兩個該感應裝置10相碰時,先感應到的一方會送出該裝置識別碼40送出(如第6圖上方所示,該感應裝置10(第1圖)之傳送端121送出該裝置識別碼40給另一感應裝置10(第1圖)之接收端122),另一感應裝置10接收後也將自己的該裝置識別碼40送出(如第6圖下方所示,另一感應裝置10(第1圖)之傳送端121送出該裝置識別碼40給該感應裝置10之接收端122),其他方向亦同。 The sensing module 12 can sense six directions, left and right, front and rear, and up and down. The sensing module 12 detects whether the sensing device 10 is present in the left and right, front and rear, and up and down through a communication manner such as a telecommunication signal or a microwave signal. The sensing module 12 includes a plurality of transmitting ends 121 and a plurality of receiving ends 122. As shown in FIGS. 6-8, the transmitting end 121 of the sensing module 12 and the receiving end 122 are disposed. At the corners of the periphery of the sensing device 10, the opposite corners are located at the same two transmitting ends 121, and the two corners adjacent to the transmitting end 121 are the two receiving ends 122, and vice versa. When the sensing devices 10 are close to each other, the transmitting end 12 of the sensing device 10 Both the receiving end 122 and the receiving end 122 can correspond to the transmitting end 121 and the receiving end 122 of the other sensing device 10, so that the number of the sensing devices 10 can be increased indefinitely. The mark 11 (Fig. 1) of the sensing device 10 can prompt the user that the end of the mark 11 (Fig. 1) should face the user. In this way, the sensing device 10 is arranged side by side (Fig. 6) or It is confirmed that the transmitting end 121 can correspond to the receiving end 122 when it is arranged in the front and rear (Fig. 7). In addition to the four corners, the corresponding transmitting end 121 and the receiving end 122 are also placed at the front and rear (Fig. 6) of the top center of the sensing device 10 and the front and rear (Fig. 8) of the bottom center. When the upper and lower sides of the sensing device 10 are connected to each other, the transmitting end 121 and the receiving end 122 of the sensing device 10 are corresponding to and in contact with the transmitting end 121 and the receiving end 122 of the sensing device 10 below. When the two sensing devices 10 collide, the first sensing party sends the device identification code 40 to be sent out (as shown in the upper part of FIG. 6 , the transmitting terminal 121 of the sensing device 10 ( FIG. 1 ) sends the device identification. The code 40 is sent to the receiving end 122 of the other sensing device 10 (Fig. 1), and the other sensing device 10 also sends its own device identification code 40 (as shown in the lower part of Fig. 6, another sensing device 10). The transmitting end 121 of (Fig. 1) sends the device identification code 40 to the receiving end 122 of the sensing device 10, and the other directions are the same.

該顯示模組13係設置於該感應裝置10之外表面,可顯示不同的圖片,如第1圖中所示,該感應裝置10有6個該顯示模組13分別位於該感應裝置10之四周以及表面上、下;該音樂播放模組14可播放指定音樂,例如:答對時音效為歡呼聲、答錯時音效為打雷聲,以及遊戲過程中的音效等;該三軸模組15可取得該感應裝置10三軸的變化數值;該傳輸模組16係依據指令封包切換資料傳輸模式;資料傳輸模式可分為資料更新模式以及互動資料傳輸模式,需要大量傳輸資料時,將使用資料更新模式,反之則使用互動資料傳輸模式,一來可減緩檔案傳輸時間,二來在使用時其電量耗損也可減少;該按鈕模組17可偵測是否有被按壓;一控制設備30,如第10圖所示,該控制設備30控制該感應裝置10,該控制設備30包含一通訊裝置31可和該感應裝置10內之該傳輸模組16進行資料交換,該控制設備30可傳送指令封包給該傳輸模組1 6,用以設定資料傳輸模式是資料更新模式還是互動資料傳輸模式,該通訊裝置31可利用藍芽或RF無線傳輸來通訊;第11圖為本發明運作之流程示意圖,尚未配對之該感應裝置10主動發出訊息給該控制設備30,由該控制設備30監控四周具有多少個該感應裝置10,並給予各該感應裝置10一識別碼作為分辨身份之用,當該感應裝置10感應到四周有其他相同設備時,將透過電訊號或是微波訊號傳送出自己的識別碼,雙方進行識別碼交換用以得知對方身份以及所在位置。 The display module 13 is disposed on the outer surface of the sensing device 10 and can display different pictures. As shown in FIG. 1 , the sensing device 10 has six display modules 13 respectively located around the sensing device 10 . And the upper and lower surfaces; the music playing module 14 can play the specified music, for example, the sound effect is a cheering sound when the answer is correct, the sound effect is a thunder sound when the answer is wrong, and the sound effect during the game, etc.; the triaxial module 15 can obtain the sound The change value of the three-axis of the sensing device 10; the transmission module 16 switches the data transmission mode according to the instruction packet; the data transmission mode can be divided into a data update mode and an interactive data transmission mode, and the data update mode is used when a large amount of data needs to be transmitted. Conversely, the interactive data transmission mode is used, which can slow down the file transmission time. Secondly, the power consumption can be reduced when used; the button module 17 can detect whether it is pressed; a control device 30, as shown in FIG. The control device 30 controls the sensing device 10, and the control device 30 includes a communication device 31 for exchanging data with the transmission module 16 in the sensing device 10. The control device 30 may transmit an instruction to the packet transmission module 1 6. The data transmission mode is set to be a data update mode or an interactive data transmission mode, and the communication device 31 can communicate by using Bluetooth or RF wireless transmission; FIG. 11 is a schematic flowchart of the operation of the present invention, and the sensing device is not paired. 10 actively sends a message to the control device 30, and the control device 30 monitors how many of the sensing devices 10 are located around the device, and gives each of the sensing devices 10 an identification code for distinguishing the identity. When the sensing device 10 senses that there are When the same equipment is used, the identification code will be transmitted through the telecommunication signal or the microwave signal, and the two parties exchange the identification code to know the identity of the other party and the location.

第12圖為本發明之遊戲流程,遊戲進行時將會由該控制設備30發出語音訊息、文字訊息或是圖片說明題目以及達成條件,說明結束之後在該感應裝置10上面出現文字訊息或是圖片,使用者需將該感應裝置10按照題目要求排列,疊起來(如第2圖所示可依照不同的圖案堆疊)、排成一排,可為橫排或直排、兩兩配對排在一起、搖晃(如第3圖所示可如骰子般搖晃)及按壓(如第4圖所示可如玩打地鼠一樣按壓),當達成題目要求時,該感應裝置10將發出提示成功音效,反之則發出失敗音效,隨後進行下一題目,直至遊戲結束。並可於遊戲過程中收集使用者的正確率、使用時間以及該感應裝置10排列的狀況,用以瞭解腦力開發狀況,透過這樣的資料收集可給予使用者更適切的腦力開發訓練課程。此外,所有的遊戲題目將使用結構性語言(例如:eXtensible Markup Language,簡稱:XML)進行定義、說明問題、解答、流程以及過程中需要用到的音樂等等,該控制設備30只要解析該結構性語言,將可以隨意變更遊戲,讓使用者可以抽換不同的題目,避免使用久了之後感到無趣。 FIG. 12 is a game flow of the present invention. When the game is played, the control device 30 will send a voice message, a text message or a picture description topic and a condition, and a text message or a picture appears on the sensing device 10 after the end of the description. The user needs to arrange the sensing device 10 according to the topic requirements, stack them up (as shown in FIG. 2, can be stacked according to different patterns), and arrange them in a row, which can be arranged horizontally or in straight row, paired with two pairs. Shake (as shown in Figure 3, which can be shaken like a scorpion) and press (as shown in Figure 4, you can press it like a hamster). When the problem is met, the sensing device 10 will give a prompt for a successful sound. Otherwise, a failure sound is emitted, and then the next question is taken until the game is over. The correct rate of the user, the time of use, and the state of the arrangement of the sensing device 10 can be collected during the game to understand the state of mental development. Such data collection can provide a more appropriate brain development training course for the user. In addition, all game titles will be defined in a structured language (eg, eXtensible Markup Language, XML for short), to explain problems, answers, processes, and music that need to be used in the process. The control device 30 only needs to parse the structure. Sexual language will allow you to change the game at will, allowing users to change different topics and avoid being bored after a long time.

如第13圖所示,為本發明腦力開發或訓練之多面向感應裝置10之其一遊戲實施例流程圖,互動遊戲可為:該控制設備30發出「請您將六個方塊依照357901排列」的文字訊息給該感應裝置10,六個該感應裝置10的顯示畫面分別為0、1、3、5、7、9的數字,當使用者將六個該感應裝置10顯示畫面數字依照357901排列時,就會出現歡呼聲,當排列順序錯誤時,就會出現打雷聲。 As shown in FIG. 13 , which is a flowchart of a game embodiment of the sensor-oriented device 10 for brain development or training of the present invention, the interactive game may be: the control device 30 issues “Please arrange six squares according to 357901”. The text message is given to the sensing device 10. The display screens of the six sensing devices 10 are numbers of 0, 1, 3, 5, 7, and 9, respectively. When the user displays the number of the six sensing devices 10 in accordance with the 357901 When there is a cheer, there will be a thunder when the order is wrong.

本發明為一種腦力開發或訓練之多面向感應裝置,由於具有多面向的感應跟使用者的互動除了現今3C設備的按壓、觸摸以及四周接觸排列以 外,多了像玩積木一樣的互動情境,可以疊起來、排成一排,可為橫排或直排、兩兩配對排在一起以及搖晃等,且本發明之該感應模組12係可偵測左右、前後及上下位置,使用者必須將立方體的該感應裝置10依照題目要求排列才會發出成功音效,因此利用本發明可教導使用者3D圖形的概念,更能訓練以及開發更多面向的腦力。此外,在該感應裝置10的顆數上面亦可透過電路設計,讓該感應裝置10之顆數不受限制,並在上面附加音樂播放模組14,可根據不同的情境給予音樂的回饋,增加遊戲的複雜度與趣味性;以及傳輸模組16可依據指令封包切換資料傳輸模式,資料傳輸模式可分為資料更新模式以及互動資料傳輸模式,需要大量傳輸資料時,將使用資料更新模式,反之則使用互動資料傳輸模式,一來可減緩檔案傳輸時間,二來在使用時其電量耗損也可減少;同時,由於必須要使用互動裝置做上述的互動情境,其手指的靈活度亦可達到訓練的效果。 The invention is a multi-faceted sensing device for brain development or training, because the multi-faceted sensing interacts with the user in addition to the pressing, touching and surrounding contact arrangement of the current 3C device. In addition, there are more interactive situations like playing blocks, which can be stacked and arranged in a row, which can be horizontal or straight, paired and swayed together, and the sensing module 12 of the present invention can be To detect the left and right, front and back, and up and down positions, the user must arrange the sensing device 10 of the cube according to the requirements of the topic to send a successful sound effect. Therefore, the invention can teach the user the concept of 3D graphics, and can train and develop more aspects. Brain power. In addition, the number of the sensing device 10 can also be transmitted through the circuit design, so that the number of the sensing device 10 is not limited, and the music playing module 14 is attached thereto, and the music can be fed back according to different situations. The complexity and fun of the game; and the transmission module 16 can switch the data transmission mode according to the instruction packet, and the data transmission mode can be divided into a data update mode and an interactive data transmission mode. When a large amount of data needs to be transmitted, the data update mode is used, and vice versa. The interactive data transmission mode can be used to slow down the file transmission time. Secondly, the power consumption can be reduced when using it. At the same time, because the interactive device must be used to do the above interactive situation, the flexibility of the finger can also reach the training. Effect.

以上所述僅為本發明之較佳實施例而已,並非用以限定本發明之申請專利範圍;凡其它未脫離本發明所揭示之精神下所完成之等效改變或修飾,均應包含在下述之申請專利範圍內。 The above is only the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention; all other equivalent changes or modifications which are not departing from the spirit of the present invention should be included in the following. Within the scope of the patent application.

10‧‧‧感應裝置 10‧‧‧Induction device

11‧‧‧標記 11‧‧‧ mark

12‧‧‧感應模組 12‧‧‧Induction module

121‧‧‧傳送端 121‧‧‧Transport

122‧‧‧接收端 122‧‧‧ Receiver

13‧‧‧顯示模組 13‧‧‧Display module

14‧‧‧音樂播放模組 14‧‧‧ music player module

15‧‧‧三軸模組 15‧‧‧Three-axis module

16‧‧‧傳輸模組 16‧‧‧Transmission module

19‧‧‧處理器 19‧‧‧ Processor

21‧‧‧電源 21‧‧‧Power supply

30‧‧‧控制設備 30‧‧‧Control equipment

Claims (10)

一種腦力開發或訓練之多面向感應裝置,係包括:一感應裝置,該感應裝置為一立方體;該感應裝置係包括一裝置識別碼、一感應模組、一顯示模組、一音樂播放模組、一三軸模組及一傳輸模組;該裝置識別碼係作為各該感應裝置之間互相辨別的編碼;該感應模組可以感測六個方向,左右、前後及上下是否有相同的該感應裝置存在;該顯示模組係設置於該感應裝置之外表面,可顯示不同的圖片;該音樂播放模組可播放指定音樂;該三軸模組可取得該感應裝置三軸的變化數值;該傳輸模組係依據指令封包切換資料傳輸模式;資料傳輸模式可分為資料更新模式以及互動資料傳輸模式,需要大量傳輸資料時,將使用資料更新模式,反之則使用互動資料傳輸模式,一來可減緩檔案傳輸時間,二來在使用時其電量耗損也可減少;一控制設備,該控制設備控制該感應裝置,該控制設備包含一通訊裝置可和該感應裝置內之該傳輸模組進行資料交換,該控制設備會傳送指令封包給該傳輸模組,用以設定資料傳輸模式是資料更新模式還是互動資料傳輸模式。 A sensor-oriented device for brain development or training includes: a sensing device, the sensing device is a cube; the sensing device includes a device identification code, a sensing module, a display module, and a music playing module. a three-axis module and a transmission module; the device identification code is used as a code for distinguishing between the sensing devices; the sensing module can sense six directions, whether the left and right, the front and the back, and the upper and lower sides have the same The sensing device is disposed on the outer surface of the sensing device, and can display different pictures; the music playing module can play the specified music; the three-axis module can obtain the change value of the three axes of the sensing device; The transmission module switches the data transmission mode according to the instruction packet; the data transmission mode can be divided into a data update mode and an interactive data transmission mode. When a large amount of data needs to be transmitted, the data update mode is used, and vice versa, the interactive data transmission mode is used. Can reduce the file transmission time, and secondly, the power consumption can be reduced when using it; a control device, the control device controls The sensing device includes a communication device for exchanging data with the transmission module in the sensing device, and the control device transmits an instruction packet to the transmission module to set whether the data transmission mode is a data update mode or an interaction Data transfer mode. 如請求項1所述之腦力開發或訓練之多面向感應裝置,其中該感應裝置更包括一按鈕模組,可偵測是否有被按壓。 The brain power development or training described in claim 1 is directed to the sensing device, wherein the sensing device further includes a button module for detecting whether or not the button is pressed. 如請求項1或2所述之腦力開發或訓練之多面向感應裝置,其中該感應裝置有6個該顯示模組分別位於該感應裝置之四周以及表面上、下。 The brain power development or training described in claim 1 or 2 is directed to the sensing device, wherein the sensing device has six display modules respectively located around and on the surface of the sensing device. 如請求項1、2或3所述之腦力開發或訓練之多面向感應裝置,其中該通訊裝置可利用藍芽或RF無線傳輸來通訊。 The brain power development or training as described in claim 1, 2 or 3 is directed to the sensing device, wherein the communication device can communicate using Bluetooth or RF wireless transmission. 如請求項1、2或3所述之腦力開發或訓練之多面向感應裝置,其中該感應模組透過電訊號及微波訊號偵測周圍是否有相同的該感應裝置存在。 The brain power development or training described in claim 1, 2 or 3 is directed to the sensing device, wherein the sensing module detects whether the same sensing device exists by using the electrical signal and the microwave signal. 如請求項1、2或3所述之腦力開發或訓練之多面向感應裝置,其中該感應裝置上有一標記,該標記可提示使用者該標記端應該要朝向使用者。 The brain power development or training as described in claim 1, 2 or 3 is directed to the sensing device, wherein the sensing device has a mark thereon that prompts the user that the marked end should face the user. 如請求項1所述之腦力開發或訓練之多面向感應裝置,其中該裝置識別碼透過一裝置編碼,讓彼此可以識別。 The brain power development or training as described in claim 1 is directed to the sensing device, wherein the device identification code is encoded by a device so that each other can be identified. 如請求項2所述之腦力開發或訓練之多面向感應裝置,其中該感應裝置更包 括一記憶體、一處理器、數ADC轉換器及一電源,該電源係供電給該感應裝置運作,該處理器可執行特定指令或程式,並儲存資料於該記憶體內,該感應裝置上之該感應模組、該三軸模組及該按鈕模組會將類比訊號傳入各該ADC轉換器,經由各該ADC轉換器轉換至該處理器,該處理器取得數值後進行作動。 The brain power development or training as described in claim 2 is directed to the sensing device, wherein the sensing device is further included a memory, a processor, a digital ADC converter and a power supply, the power supply is supplied to the sensing device, the processor can execute a specific command or program, and store data in the memory, the sensing device The sensing module, the three-axis module and the button module send an analog signal to each of the ADC converters, and the ADC converter converts to the processor, and the processor obtains a value and then operates. 如請求項1、2或3所述之腦力開發或訓練之多面向感應裝置,其中該感應模組係包括數傳送端及數接收端;在該感應裝置四周角落的位置,相對角落的位置係相同的兩該傳送端,而與該傳送端相鄰之兩角落為兩該接收端。 The brain power development or training according to claim 1, 2 or 3 is directed to the sensing device, wherein the sensing module comprises a plurality of transmitting ends and a plurality of receiving ends; and at a position around the corners of the sensing device, the position of the opposite corners is The same two transmitting ends, and two corners adjacent to the transmitting end are two receiving ends. 如請求項9所述之腦力開發或訓練之多面向感應裝置,其中該感應模組除了四個角落以外,在該感應裝置頂部中央的前後及底部中央的前後擺放相對應之該傳送端及該接收端,當該感應裝置上下相疊時,上方該感應裝置的該傳送端及該接收端會與下方該感應裝置的該傳送端及該接收端對應及互相感應。 The brain power development or training described in claim 9 is directed to the sensing device, wherein the sensing module is disposed at the front and rear of the top center of the sensing device and the center of the bottom portion of the sensing device, except for the four corners. The receiving end, when the sensing device is stacked up and down, the transmitting end and the receiving end of the upper sensing device corresponding to the transmitting end and the receiving end of the sensing device and sensing each other.
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Publication number Priority date Publication date Assignee Title
CN107369342A (en) * 2016-05-13 2017-11-21 洪荣昭 Learning system benefits intelligence
TWI772154B (en) * 2021-08-18 2022-07-21 國立虎尾科技大學 Language learning and memorizing system based on internet of things

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107369342A (en) * 2016-05-13 2017-11-21 洪荣昭 Learning system benefits intelligence
TWI619101B (en) * 2016-05-13 2018-03-21 國立臺灣師範大學 Puzzle learning system
TWI772154B (en) * 2021-08-18 2022-07-21 國立虎尾科技大學 Language learning and memorizing system based on internet of things

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