TW201349181A - Magnetic pigment for use in the gaming industry - Google Patents
Magnetic pigment for use in the gaming industry Download PDFInfo
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- TW201349181A TW201349181A TW101118761A TW101118761A TW201349181A TW 201349181 A TW201349181 A TW 201349181A TW 101118761 A TW101118761 A TW 101118761A TW 101118761 A TW101118761 A TW 101118761A TW 201349181 A TW201349181 A TW 201349181A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
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- A—HUMAN NECESSITIES
- A44—HABERDASHERY; JEWELLERY
- A44C—PERSONAL ADORNMENTS, e.g. JEWELLERY; COINS
- A44C21/00—Coins; Emergency money; Beer or gambling coins or tokens, or the like
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- C—CHEMISTRY; METALLURGY
- C09—DYES; PAINTS; POLISHES; NATURAL RESINS; ADHESIVES; COMPOSITIONS NOT OTHERWISE PROVIDED FOR; APPLICATIONS OF MATERIALS NOT OTHERWISE PROVIDED FOR
- C09C—TREATMENT OF INORGANIC MATERIALS, OTHER THAN FIBROUS FILLERS, TO ENHANCE THEIR PIGMENTING OR FILLING PROPERTIES ; PREPARATION OF CARBON BLACK ; PREPARATION OF INORGANIC MATERIALS WHICH ARE NO SINGLE CHEMICAL COMPOUNDS AND WHICH ARE MAINLY USED AS PIGMENTS OR FILLERS
- C09C1/00—Treatment of specific inorganic materials other than fibrous fillers; Preparation of carbon black
- C09C1/0015—Pigments exhibiting interference colours, e.g. transparent platelets of appropriate thinness or flaky substrates, e.g. mica, bearing appropriate thin transparent coatings
- C09C1/0018—Pigments exhibiting interference colours, e.g. transparent platelets of appropriate thinness or flaky substrates, e.g. mica, bearing appropriate thin transparent coatings uncoated and unlayered plate-like particles
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- C—CHEMISTRY; METALLURGY
- C09—DYES; PAINTS; POLISHES; NATURAL RESINS; ADHESIVES; COMPOSITIONS NOT OTHERWISE PROVIDED FOR; APPLICATIONS OF MATERIALS NOT OTHERWISE PROVIDED FOR
- C09C—TREATMENT OF INORGANIC MATERIALS, OTHER THAN FIBROUS FILLERS, TO ENHANCE THEIR PIGMENTING OR FILLING PROPERTIES ; PREPARATION OF CARBON BLACK ; PREPARATION OF INORGANIC MATERIALS WHICH ARE NO SINGLE CHEMICAL COMPOUNDS AND WHICH ARE MAINLY USED AS PIGMENTS OR FILLERS
- C09C1/00—Treatment of specific inorganic materials other than fibrous fillers; Preparation of carbon black
- C09C1/0015—Pigments exhibiting interference colours, e.g. transparent platelets of appropriate thinness or flaky substrates, e.g. mica, bearing appropriate thin transparent coatings
- C09C1/0021—Pigments exhibiting interference colours, e.g. transparent platelets of appropriate thinness or flaky substrates, e.g. mica, bearing appropriate thin transparent coatings comprising a core coated with only one layer having a high or low refractive index
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- C—CHEMISTRY; METALLURGY
- C09—DYES; PAINTS; POLISHES; NATURAL RESINS; ADHESIVES; COMPOSITIONS NOT OTHERWISE PROVIDED FOR; APPLICATIONS OF MATERIALS NOT OTHERWISE PROVIDED FOR
- C09C—TREATMENT OF INORGANIC MATERIALS, OTHER THAN FIBROUS FILLERS, TO ENHANCE THEIR PIGMENTING OR FILLING PROPERTIES ; PREPARATION OF CARBON BLACK ; PREPARATION OF INORGANIC MATERIALS WHICH ARE NO SINGLE CHEMICAL COMPOUNDS AND WHICH ARE MAINLY USED AS PIGMENTS OR FILLERS
- C09C1/00—Treatment of specific inorganic materials other than fibrous fillers; Preparation of carbon black
- C09C1/0015—Pigments exhibiting interference colours, e.g. transparent platelets of appropriate thinness or flaky substrates, e.g. mica, bearing appropriate thin transparent coatings
- C09C1/0024—Pigments exhibiting interference colours, e.g. transparent platelets of appropriate thinness or flaky substrates, e.g. mica, bearing appropriate thin transparent coatings comprising a stack of coating layers with alternating high and low refractive indices, wherein the first coating layer on the core surface has the high refractive index
- C09C1/003—Pigments exhibiting interference colours, e.g. transparent platelets of appropriate thinness or flaky substrates, e.g. mica, bearing appropriate thin transparent coatings comprising a stack of coating layers with alternating high and low refractive indices, wherein the first coating layer on the core surface has the high refractive index comprising at least one light-absorbing layer
- C09C1/0039—Pigments exhibiting interference colours, e.g. transparent platelets of appropriate thinness or flaky substrates, e.g. mica, bearing appropriate thin transparent coatings comprising a stack of coating layers with alternating high and low refractive indices, wherein the first coating layer on the core surface has the high refractive index comprising at least one light-absorbing layer consisting of at least one coloured inorganic material
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- C—CHEMISTRY; METALLURGY
- C09—DYES; PAINTS; POLISHES; NATURAL RESINS; ADHESIVES; COMPOSITIONS NOT OTHERWISE PROVIDED FOR; APPLICATIONS OF MATERIALS NOT OTHERWISE PROVIDED FOR
- C09C—TREATMENT OF INORGANIC MATERIALS, OTHER THAN FIBROUS FILLERS, TO ENHANCE THEIR PIGMENTING OR FILLING PROPERTIES ; PREPARATION OF CARBON BLACK ; PREPARATION OF INORGANIC MATERIALS WHICH ARE NO SINGLE CHEMICAL COMPOUNDS AND WHICH ARE MAINLY USED AS PIGMENTS OR FILLERS
- C09C1/00—Treatment of specific inorganic materials other than fibrous fillers; Preparation of carbon black
- C09C1/0081—Composite particulate pigments or fillers, i.e. containing at least two solid phases, except those consisting of coated particles of one compound
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- C—CHEMISTRY; METALLURGY
- C09—DYES; PAINTS; POLISHES; NATURAL RESINS; ADHESIVES; COMPOSITIONS NOT OTHERWISE PROVIDED FOR; APPLICATIONS OF MATERIALS NOT OTHERWISE PROVIDED FOR
- C09C—TREATMENT OF INORGANIC MATERIALS, OTHER THAN FIBROUS FILLERS, TO ENHANCE THEIR PIGMENTING OR FILLING PROPERTIES ; PREPARATION OF CARBON BLACK ; PREPARATION OF INORGANIC MATERIALS WHICH ARE NO SINGLE CHEMICAL COMPOUNDS AND WHICH ARE MAINLY USED AS PIGMENTS OR FILLERS
- C09C1/00—Treatment of specific inorganic materials other than fibrous fillers; Preparation of carbon black
- C09C1/22—Compounds of iron
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3248—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
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- C—CHEMISTRY; METALLURGY
- C01—INORGANIC CHEMISTRY
- C01P—INDEXING SCHEME RELATING TO STRUCTURAL AND PHYSICAL ASPECTS OF SOLID INORGANIC COMPOUNDS
- C01P2006/00—Physical properties of inorganic compounds
- C01P2006/42—Magnetic properties
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- C—CHEMISTRY; METALLURGY
- C09—DYES; PAINTS; POLISHES; NATURAL RESINS; ADHESIVES; COMPOSITIONS NOT OTHERWISE PROVIDED FOR; APPLICATIONS OF MATERIALS NOT OTHERWISE PROVIDED FOR
- C09C—TREATMENT OF INORGANIC MATERIALS, OTHER THAN FIBROUS FILLERS, TO ENHANCE THEIR PIGMENTING OR FILLING PROPERTIES ; PREPARATION OF CARBON BLACK ; PREPARATION OF INORGANIC MATERIALS WHICH ARE NO SINGLE CHEMICAL COMPOUNDS AND WHICH ARE MAINLY USED AS PIGMENTS OR FILLERS
- C09C2200/00—Compositional and structural details of pigments exhibiting interference colours
- C09C2200/10—Interference pigments characterized by the core material
- C09C2200/102—Interference pigments characterized by the core material the core consisting of glass or silicate material like mica or clays, e.g. kaolin
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- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01F—MAGNETS; INDUCTANCES; TRANSFORMERS; SELECTION OF MATERIALS FOR THEIR MAGNETIC PROPERTIES
- H01F41/00—Apparatus or processes specially adapted for manufacturing or assembling magnets, inductances or transformers; Apparatus or processes specially adapted for manufacturing materials characterised by their magnetic properties
- H01F41/14—Apparatus or processes specially adapted for manufacturing or assembling magnets, inductances or transformers; Apparatus or processes specially adapted for manufacturing materials characterised by their magnetic properties for applying magnetic films to substrates
- H01F41/16—Apparatus or processes specially adapted for manufacturing or assembling magnets, inductances or transformers; Apparatus or processes specially adapted for manufacturing materials characterised by their magnetic properties for applying magnetic films to substrates the magnetic material being applied in the form of particles, e.g. by serigraphy, to form thick magnetic films or precursors therefor
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- Chemical & Material Sciences (AREA)
- Organic Chemistry (AREA)
- Composite Materials (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Pinball Game Machines (AREA)
- Adornments (AREA)
- Inspection Of Paper Currency And Valuable Securities (AREA)
Abstract
Description
本發明一般性地關於博弈貨幣及博弈配件,該博弈貨幣及博弈配件具有當磁場被施加於其之附近時會改變顏色之顏料。“博弈貨幣”此一表示方式涵蓋任何可於遊戲室中使用且代表預定地或非預定價值的籌碼、牌匾或代幣。博弈貨幣通常係由剛性塑膠材料製得以獲得一足夠穩固的結構,以耐得住賭場中經常是非常嚴苛的使用環境。“博弈配件”此一表示方式涵蓋任何可被使用於博弈產業相關之裝置、產品或類似者。 The present invention relates generally to gaming currency and gaming accessories having pigments that change color when a magnetic field is applied in the vicinity thereof. This representation of "gaming currency" encompasses any chip, plaque or token that can be used in a game room and that represents a predetermined or unscheduled value. The game currency is usually made of rigid plastic material to obtain a sufficiently stable structure to withstand the often harsh environment in casinos. This representation of "Game Accessories" covers any device, product or the like that can be used in the gaming industry.
博弈貨幣一般係由抗刮的剛性塑膠材料製作以獲得堅固的整體結構。博弈貨幣部分之外表面帶有印製的資訊,諸如但不限於價值、賭場名稱及標誌。目前,如紙幣一樣,博弈貨幣通常包括眾多的安全特性,該等安全特性係人眼可見或不可見,或是嵌入在籌碼材料或印刷油墨中。博弈貨幣帶有線條或顏色的多變圖案以形成有點複雜的裝飾來降低偽造及/或詐欺性複製的風險。尤其在該等籌碼的邊緣上,顏色與有色圖案的使用係與該等籌碼的價值相關聯,而使得莊家、碼房工作人員、賭台工務及其他使用者即便當籌碼被疊成堆時,一眼就能夠快速地來辨認及/或分類籌碼。 The game currency is generally made of a scratch-resistant rigid plastic material to obtain a solid overall structure. The printed currency portion has printed information on its surface, such as, but not limited to, value, casino name, and logo. Currently, as with banknotes, gaming currency typically includes numerous security features that are visible or invisible to the human eye or embedded in chip material or printing ink. Game currency has a variety of patterns of lines or colors to create a somewhat complex decoration to reduce the risk of forgery and/or fraudulent copying. Especially on the edge of the chips, the use of color and colored patterns is associated with the value of the chips, allowing the dealer, yard staff, table games, and other users to pile up even when the chips are stacked. At a glance, you can quickly identify and/or classify chips.
為打擊詐欺以及促進籌碼的計算與跟蹤,尤其是在遊戲室或賭場中,已導入結合記憶電子電路模組的博弈貨幣,其中儲藏有與該籌碼相關聯的資訊,例如其之識別碼或識別號及/或其之數值。介於該結合於該籌碼中之電子電子電路模組與其外部的讀寫站的通信不須接觸即可發生。更特別地,為了能使用射頻識別(RFID)技術與該讀/寫站通信,使用非接觸式電子微晶片識別裝置,其包括一與天線(一般地係圓環天線)相關聯的電子電路微晶片。 In order to combat fraud and to promote the calculation and tracking of chips, especially in the game room or casino, the game currency combined with the memory electronic circuit module has been imported, in which the information associated with the chip, such as its identification code or identification, is stored. Number and / or its value. The communication between the electronic electronic circuit module incorporated in the chip and its external read/write station can occur without contact. More particularly, in order to be able to communicate with the read/write station using radio frequency identification (RFID) technology, a contactless electronic microchip identification device comprising an electronic circuit associated with an antenna (generally a toroidal antenna) is used. Wafer.
本發明提供具有一獨特認證方法之博弈貨幣。特定地,此處所描述之一示例性實施例包括具有顏料併入於通貨設計之頂表面或邊緣的博弈貨幣。該顏料係受一自,例如,一天線,導入之磁場所影響。此外,該顏料係被裝配使得當該博弈貨幣在該磁場附近時,其對一觀察者之眼呈現自一第一顏色改變至一第二顏色。通常,該博弈貨幣包括一代幣、牌匾或籌碼,僅舉幾例。 The present invention provides a game currency having a unique authentication method. In particular, one exemplary embodiment described herein includes a game currency having a pigment incorporated into the top surface or edge of the currency design. The pigment is affected by a magnetic field introduced by, for example, an antenna. In addition, the pigment is assembled such that when the game currency is in the vicinity of the magnetic field, it changes from a first color to a second color to an observer's eye. Typically, the game currency includes a token, a plaque or a chip, to name a few.
於另一示例性實施例中,說明並描述一具有獨特辨識方法的博弈配件。更特別地,一博弈配件包含一表面及塗覆至該表面的一顏料,其中該顏料係受一自一天線導入之磁場所影響,使得當該配件進入到該磁場之附近時,該顏料呈現自一第一顏色改變至一第二顏色。於該示例性實施例,該博弈配件可為骰子、紙牌、玩家忠誠卡片(player loyalty card)及檯面(layouts),僅舉幾非限制性之例。 In another exemplary embodiment, a gaming accessory having a unique identification method is illustrated and described. More particularly, a gaming accessory includes a surface and a pigment applied to the surface, wherein the pigment is affected by a magnetic field introduced from an antenna such that when the accessory enters the magnetic field, the pigment is rendered Change from a first color to a second color. In the exemplary embodiment, the gaming accessory may be a dice, a card, a player loyalty card, and a layout, to name a few.
於另一實施例,用於將該磁場導入至該貨幣或博弈裝置上之顏料的來源係固定至博弈桌。然而,一此技術領域中具有通常知識者可認知到的是,該磁場的來源可為可攜式的,諸如一簡單的磁鐵、一手提式裝置,或固定至該賭場中處理賭場貨幣及/或賭場配件的其他區域,諸如賭場碼房或一博弈桌上的投注點。 In another embodiment, the source of the pigment used to introduce the magnetic field onto the currency or gaming device is fixed to the gaming table. However, it will be appreciated by one of ordinary skill in the art that the source of the magnetic field can be portable, such as a simple magnet, a hand-held device, or fixed to the casino to process casino currency and/or Or other areas of casino accessories, such as a casino code room or a betting point on a gaming table.
從隨後如於隨附的圖式及申請專利範圍中所示例之本發明各種實施例的更特別的描述,本發明之前述以及其他特性、效用以及益處將會係明顯的。 The foregoing and other features, utilities, and advantages of the present invention will be apparent from the description of the appended claims.
第1圖示例一堆賭場貨幣的前透視圖,該等賭場貨幣具有併入於邊緣點及頂部點之對磁場敏感的顏料,以及一天線;第2圖示例於第1圖示例之實施例的頂視圖;第3圖示例另一堆賭場貨幣實施例的前透視圖,該等賭場貨幣具有對磁場敏感的顏料併入於其之設計,以及一天線;第4圖示例於第3圖中示例之實施例的頂視圖;第5圖示例一通常的博弈桌的頂視圖,該博弈桌具有一檯面、籌碼托盤以及一來源用於產生與投注點及籌碼托盤相關連之磁場,該磁場用於變更該對磁場敏感之顏料的外觀;第6圖顯示一具有對磁場敏感的顏料併入於其之設計之博弈配件托盤的前透視圖; 第7圖顯示一具有對磁場敏感的顏料併入於其之設計之博弈配件托盤之另一實施例的前透視圖;以及第8圖示例一可攜式天線之一實施例的前透視圖,該可攜式天線用於產生一磁場以影響該併入至一博弈配件或博弈貨幣之設計的對磁場敏感的顏料。 Figure 1 illustrates a front perspective view of a pile of casino currency having magnetic fields sensitive to the edge points and top points, and an antenna; Figure 2 illustrates an example of Figure 1. A top view of an embodiment; Figure 3 illustrates a front perspective view of another stack of casino currency embodiments having a magnetic field sensitive pigment incorporated into its design, and an antenna; A top view of an exemplary embodiment of FIG. 3; FIG. 5 illustrates a top view of a conventional gaming table having a deck, a chip tray, and a source for generating a bet associated with a bet and a chip tray a magnetic field for altering the appearance of the magnetically sensitive pigment; and FIG. 6 is a front perspective view of a gaming accessory tray having a magnetic field sensitive pigment incorporated into its design; Figure 7 shows a front perspective view of another embodiment of a gaming accessory tray having a magnetic field sensitive pigment incorporated therein; and Figure 8 illustrates a front perspective view of one embodiment of a portable antenna The portable antenna is used to generate a magnetic field to affect the magnetic field sensitive pigment incorporated into the design of a gaming accessory or gaming currency.
第1及2圖示例依據本發明一態樣的一堆博弈貨幣100。堆100示例為一堆個別的博弈籌碼110,然而,如所主張的一般,本發明並不應被限於此。個別的博弈籌碼110係製造成包括一在其表面上之對磁場敏感的顏料,無論該磁場敏感的顏料係塗覆於哪個表面,其係受該個表面之附近導入的一磁場所影響。該顏料被裝配使得當該博弈貨幣被放置於一來源所產生之磁場的附近時,其對一觀察者之眼呈現自第一顏色改變至一第二顏色。該顏料僅是對肉眼呈現自一第一顏色改變至一第二顏色,在沒有磁場的情況下,該顏料將會維持該第一顏色的外觀。該顏色亦隨著該磁場的強度或頻率而改變。因此,取決於該施加於其之磁場相關聯的強度或頻率,該顏色對觀察者之眼可呈現自該第一顏色改變至多個不同的顏色之任一者。 Figures 1 and 2 illustrate a pile of gaming currency 100 in accordance with one aspect of the present invention. The stack 100 is illustrated as a stack of individual gaming chips 110, however, as generally claimed, the invention should not be limited thereto. The individual gaming chips 110 are manufactured to include a magnetic field sensitive pigment on its surface, regardless of which surface the magnetic sensitive pigment is applied to, which is affected by a magnetic field introduced in the vicinity of the surface. The pigment is assembled such that when the gaming currency is placed in the vicinity of a magnetic field generated by a source, it changes from a first color to a second color to an observer's eye. The pigment only changes from a first color to a second color to the naked eye, and in the absence of a magnetic field, the pigment will maintain the appearance of the first color. This color also changes with the strength or frequency of the magnetic field. Thus, depending on the intensity or frequency associated with the magnetic field applied thereto, the color may appear to the observer's eye from either the first color change to any of a plurality of different colors.
於該示例性實施例中,提供具有併入有對磁場敏感的顏料之邊緣點115與表面點120的個別籌碼110。然而,一於此技術領域中具有通常知識者可認知的是,該對磁場敏感的顏料能以任何的量以及任何可想像的裝配來應用至該籌 碼的材料或是油墨,或是該博弈貨幣的任何表面而不背離本發明的範疇以及精神。 In the exemplary embodiment, individual chips 110 having edge points 115 and surface points 120 incorporating a magnetic field sensitive pigment are provided. However, it will be appreciated by those of ordinary skill in the art that the magnetic field sensitive pigment can be applied to the dosage in any amount and in any imaginable assembly. The material of the code or the ink, or any surface of the game currency, does not depart from the scope and spirit of the invention.
於該示例性實施例中,一來源105提供該將該顏料之外觀自該第一顏色改變至該第二顏色的磁場。一於此技術領域中具有通常知識者可認知的是,任何合適的來源可用來產生一磁場,諸如一磁鐵、一RFID天線,以及一螺線管,僅舉幾個非限制性例子。 In the exemplary embodiment, a source 105 provides a magnetic field that changes the appearance of the pigment from the first color to the second color. As will be appreciated by those of ordinary skill in the art, any suitable source can be used to generate a magnetic field, such as a magnet, an RFID antenna, and a solenoid, to name a few non-limiting examples.
第3及4圖示例依據另一實施例之一堆博弈牌匾200。個別的博弈牌匾210係製造為在表面上包括一對磁場敏感的顏料215,無論該磁場敏感的顏料215係塗覆於哪個表面,其係受該個表面之附近導入的一磁場所影響。該對磁場敏感的顏料215係裝配為使得當該博弈貨幣被放置於該磁場之附近時,其對一觀察者之眼呈現自一第一顏色改變至一第二顏色。於該示例性實施例中,一來源205提供磁場以使該顏料的外觀自該第一顏色改變至該第二顏色。一於此技術領域中具有通常知識者可認知的是,任何合適的來源可用於產生該磁場,諸如一磁鐵、一RFID讀取器以及一螺線管,僅舉幾個非限制性例子。 Figures 3 and 4 illustrate a heap game plaque 200 in accordance with another embodiment. The individual game plaque 210 is fabricated to include a pair of magnetic field sensitive pigments 215 on the surface, regardless of which surface the magnetic field sensitive pigment 215 is applied to, which is affected by a magnetic field introduced in the vicinity of the surface. The magnetic field sensitive pigment 215 is assembled such that when the gaming currency is placed in the vicinity of the magnetic field, it changes from a first color to a second color to an observer's eye. In the exemplary embodiment, a source 205 provides a magnetic field to change the appearance of the pigment from the first color to the second color. As will be appreciated by those of ordinary skill in the art, any suitable source can be used to generate the magnetic field, such as a magnet, an RFID reader, and a solenoid, to name a few non-limiting examples.
第5圖示例一代表性博弈桌300之頂視圖。博弈桌300通常包含一檯面301及一籌碼托盤(chip try)315。於該示例性實施例中,投注點305、310係與在該遊戲下賭注的玩家有關,該籌碼托盤325以及玩家失去賭金區域330已配備有一來源以產生一磁場。一於此技術領域中具有通常知識者可認知到的是,任何合適的來源可用於產生該磁場,諸如一 磁鐵、一RFID天線以及一螺線管,僅舉幾個非限制性例子。 Figure 5 illustrates a top view of a representative gaming table 300. The gaming table 300 typically includes a face 301 and a chip try 315. In the exemplary embodiment, betting points 305, 310 are associated with players betting on the game, and the chip tray 325 and player lost betting area 330 are already equipped with a source to generate a magnetic field. As will be appreciated by those of ordinary skill in the art, any suitable source can be used to generate the magnetic field, such as a Magnets, an RFID antenna, and a solenoid are just a few non-limiting examples.
該示例性實施例顯示每一區域係具有其自己的來源,然而,可使用任何組合與裝配而不背離該來源意欲來產生一磁場以影響該對磁場敏感之顏料的設計所意欲的範疇與精神。以這種方式,於該博弈桌表面之複數區域,一莊家、賭台工務或任何其他個體可校驗及確認賭場貨幣的真實性。例如,一坐在桌邊的玩家試圖導入偽造的籌碼,若該玩家或是將該賭場貨幣放置在該投注點305、310上,或是要求該莊家更換為高面額賭場貨幣,而該莊家移動該貨幣至該區域330(其可能為籌碼托盤中之一閃光管(splash tube),未圖示)而該等偽造的籌碼可被快速地檢測到。 This exemplary embodiment shows that each zone has its own source, however, any combination and assembly can be used without departing from the source to create a magnetic field to influence the intended scope and spirit of the design of the magnetically sensitive pigment. . In this way, a banker, table machine, or any other individual can verify and confirm the authenticity of the casino currency in the plural areas of the gaming table surface. For example, a player sitting at a table tries to import counterfeit chips, if the player either places the casino currency on the betting points 305, 310, or asks the dealer to change to a high denomination casino currency, and the dealer moves The currency is to the area 330 (which may be a splash tube in the chip tray, not shown) and the counterfeit chips can be quickly detected.
於另一實施例中,位於該投注點305、310之磁場的強度或頻率可與位於該區域330者不同,使得該於該賭場貨幣上之對磁場敏感的顏料於該等投注點305、310可呈現自一第一顏色改變至一第二顏色,然後在該區域330中從該第一或第二顏色改變至一第三顏色。顏色的數量可藉由相關聯的磁場強度規格而改變,而該磁場強度規格係與其個別的來源相關聯。 In another embodiment, the intensity or frequency of the magnetic field at the betting point 305, 310 may be different than the one located in the area 330 such that the magnetic field sensitive pigment on the casino currency is at the betting points 305, 310. It may be changed from a first color to a second color and then changed from the first or second color to a third color in the area 330. The amount of color can be varied by the associated magnetic field strength specification, which is associated with its individual source.
延續該示例性例,於該博弈貨幣上之顏料係裝配使得當該博弈貨幣被放置於該磁場之附近時,其對一觀察者之眼呈現自一第一顏色改變至一第二顏色。當在與位在該投注點305、310及區域330之來源相關聯的磁場附近時,若該貨幣上的顏色看來未改變,該莊家、賭台工務或安全攝影機可快速地辨認該貨幣為偽造的並採取適當的行動。於另 一實施例(未圖示),該賭場碼房可併入一磁場產生裝置以確認並認證顧客用以交換現金的賭場貨幣。以如上面描述同樣的方式,當在與位在該碼房之來源相關聯的磁場附近時,若於該貨幣上的顏色看來未自一第一顏色改變至第二顏色,該碼房操作員可快速地辨認該貨幣係偽造的並採取適當的行動。 Continuing with the illustrative example, the pigmentation assembly on the gaming currency causes the viewer's eye to change from a first color to a second color when the gaming currency is placed near the magnetic field. When in the vicinity of the magnetic field associated with the source of the betting points 305, 310 and the region 330, if the color on the currency does not appear to change, the dealer, the table machine or the security camera can quickly identify the currency as a forgery. And take appropriate action. Another In one embodiment (not shown), the casino code room can incorporate a magnetic field generating device to validate and authenticate the casino currency used by the customer to exchange cash. In the same manner as described above, when in the vicinity of the magnetic field associated with the source of the code room, if the color on the currency does not appear to change from a first color to a second color, the code room operator The currency system can be quickly identified for counterfeiting and appropriate action taken.
於另一實施例,賭桌檯面301包括一具有該顏料之區域335,該顏料係裝配為受自一來源導入之一磁場所影響使得,例如,和許可相關聯的資訊等等,可從視野中隱藏並且僅在該區域係被導入至一磁場才出現。該顏料在該博弈檯面中之融入可藉由在該等用於印刷之油墨中完成且因而當該磁場被導入時,可允許一信息的展示。例如,該檯面的顏色可改變為另一可見的顏色,其中該第二顏色係取決於該磁場的規格。此特性可用為一安全特性,但亦可能在該檯面上顯示操作信息或是營銷信息。於另一實施例,該顏料可被融入在一輪盤檯面上,具有顏料嵌入於該印製的數字連結至在該檯面之下的一線圈或天線矩陣,而可用來凸顯中獎號碼。作為一於此技術領域中具有通常知識者將會理解,該概念可應用於許多遊戲及牌桌。 In another embodiment, the table top 301 includes a region 335 having the pigment, the pigment being assembled to be influenced by a magnetic field introduced from a source such as, for example, information associated with the license, etc., from the field of view It is hidden and only appears when the area is introduced into a magnetic field. The incorporation of the pigment in the gaming table can be accomplished by performing in the inks used for printing and thus allowing the display of a message when the magnetic field is introduced. For example, the color of the countertop can be changed to another visible color, wherein the second color is dependent on the specification of the magnetic field. This feature can be used as a security feature, but it is also possible to display operational or marketing information on the deck. In another embodiment, the pigment can be incorporated into a roulette table with a matrix of pigments embedded in the printed circuit coupled to a coil or antenna matrix below the mesa for highlighting the winning number. As will be appreciated by those of ordinary skill in the art, this concept can be applied to many games and tables.
第6及7圖示例併入顏料之博弈配件的例子,當該顏料於一磁場之附近時其呈現自一第一顏色改變至一第二顏色。如同顯示的一般,第6圖之骰子可具有顏料併入至骰子點405中,而第7圖的紙牌可將該顏料併入至位於該卡面背面的設計。對於顯示於第6圖的骰子,該顏料亦可嵌入於立 方體的原料中供於一更為容易的認證方法。另一實施例(未顯示)可將該顏料併入至一玩家忠誠卡片,其係用於現金、參與付費(pay-for-play)、兌換(redemption)或類似者。因此,若一玩家試圖使用具有該對磁場敏感之顏料的玩家忠誠卡片,尤其若其係使用作為一現金等價物,該賭場僱員可藉由使該卡片通過一磁場來影響該併入至該卡片之顏料並觀察該自一第一顏色至一第二顏色的改變,來快速地認證該卡片的有效性。 Figures 6 and 7 illustrate an example of a game accessory incorporating a pigment that exhibits a change from a first color to a second color when the pigment is in the vicinity of a magnetic field. As shown generally, the dice of Figure 6 can have a pigment incorporated into the dice spot 405, while the card of Figure 7 can incorporate the pigment into the design located on the back of the card face. For the tweezers shown in Figure 6, the pigment can also be embedded in the stand The raw material of the cube is used for an easier authentication method. Another embodiment (not shown) may incorporate the pigment into a player loyalty card that is used for cash, pay-for-play, redemption or the like. Thus, if a player attempts to use a player loyalty card with the magnetic field sensitive pigment, especially if it is used as a cash equivalent, the casino employee can influence the incorporation into the card by passing the card through a magnetic field. The pigment is observed for changes from a first color to a second color to quickly authenticate the card.
第8圖示例一可攜式裝置600的例子,該可攜式裝置600可用於產生一磁場區域605,其係用於與例如,一具有由顏料所形成之一表面點615及一邊緣點620之賭場籌碼一起使用,當該顏料於一磁場之附近時,其呈現自一第一顏色改變至一第二顏色。一於此技術領域中具有通常知識者將認知的是,可使用裝置600之裝配的任何變化而不背離該裝置所意欲的操作以及使用,諸如一小型手提式裝置可通過該賭場貨幣或一賭場配件之頂部以產生校驗該貨幣或配件真實性的磁場,其中該貨幣或配件併入該對磁場敏感的顏料。 8 illustrates an example of a portable device 600 that can be used to generate a magnetic field region 605 for use with, for example, a surface point 615 and an edge point formed by a pigment. The casino chips of 620 are used together, and when the pigment is in the vicinity of a magnetic field, it appears to change from a first color to a second color. It will be appreciated by those of ordinary skill in the art that any variation in the assembly of device 600 can be used without departing from the intended operation and use of the device, such as a small portable device that can pass through the casino currency or a casino. The top of the accessory produces a magnetic field that verifies the authenticity of the currency or accessory, wherein the currency or accessory incorporates the magnetic field sensitive pigment.
雖然在閱讀前述描述後,本發明的許多變更以及改良無疑地對一於此技術領域中具通常知識者將會成為明顯的,但應被了解的係任何透過示例所顯示及描述之特別的實施例絕不意欲被解釋為係限制性的。因此,各種實施例之細節的參照並非意欲來限制申請專利範圍之範疇,於該申請專利範圍之中僅列舉那些被視為本發明之特性者。 Many variations and modifications of the present invention will become apparent to those skilled in the art in the <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; The examples are not intended to be construed as limiting. Therefore, the reference to the details of the various embodiments is not intended to limit the scope of the claims.
100‧‧‧堆 100‧‧‧ heap
105‧‧‧來源 105‧‧‧Source
110‧‧‧博弈籌碼 110‧‧‧Game chips
115‧‧‧邊緣點 115‧‧‧ edge points
120‧‧‧表面點 120‧‧‧Surface points
200‧‧‧一堆博弈牌匾 200‧‧‧A bunch of game plaques
205‧‧‧來源 205‧‧‧Source
210‧‧‧博弈牌匾 210‧‧‧ Game plaque
215‧‧‧對磁場敏感的顏料 215‧‧‧Magnetic sensitive pigments
300‧‧‧博弈桌 300‧‧‧game table
301‧‧‧檯面 301‧‧‧ countertop
305、310‧‧‧投注點 305, 310‧‧‧ betting points
315‧‧‧籌碼托盤(chip try) 315‧‧‧chip tray
325‧‧‧籌碼托盤 325‧‧‧chip tray
330‧‧‧玩家失去賭金區域 330‧‧‧The player loses the stake area
335‧‧‧區域 335‧‧‧Area
405‧‧‧骰子點 405‧‧‧骰子点
600‧‧‧可攜式裝置 600‧‧‧ portable device
605‧‧‧磁場區域 605‧‧‧Magnetic field
615‧‧‧表面點 615‧‧‧Surface points
620‧‧‧邊緣點 620‧‧‧ edge points
第1圖示例一堆賭場貨幣的前透視圖,該等賭場貨幣具有併入於邊緣點及頂部點之對磁場敏感的顏料,以及一天線;第2圖示例於第1圖示例之實施例的頂視圖;第3圖示例另一堆賭場貨幣實施例的前透視圖,該等賭場貨幣具有對磁場敏感的顏料併入於其之設計,以及一天線;第4圖示例於第3圖中示例之實施例的頂視圖;第5圖示例一通常的博弈桌的頂視圖,該博弈桌具有一檯面、籌碼托盤以及一來源用於產生與投注點及籌碼托盤相關連之磁場,該磁場用於變更該對磁場敏感之顏料的外觀;第6圖顯示一具有對磁場敏感的顏料併入於其之設計之博弈配件托盤的前透視圖;第7圖顯示一具有對磁場敏感的顏料併入於其之設計之博弈配件托盤之另一實施例的前透視圖;以及第8圖示例一可攜式天線之一實施例的前透視圖,該可攜式天線用於產生一磁場以影響該併入至一博弈配件或博弈貨幣之設計的對磁場敏感的顏料。 Figure 1 illustrates a front perspective view of a pile of casino currency having magnetic fields sensitive to the edge points and top points, and an antenna; Figure 2 illustrates an example of Figure 1. A top view of an embodiment; Figure 3 illustrates a front perspective view of another stack of casino currency embodiments having a magnetic field sensitive pigment incorporated into its design, and an antenna; A top view of an exemplary embodiment of FIG. 3; FIG. 5 illustrates a top view of a conventional gaming table having a deck, a chip tray, and a source for generating a bet associated with a bet and a chip tray a magnetic field for changing the appearance of the magnetic sensitive particle; Figure 6 shows a front perspective view of a game accessory tray having a magnetic field sensitive pigment incorporated into it; Figure 7 shows a magnetic field A front perspective view of another embodiment of a gaming accessory tray in which a sensitive pigment is incorporated; and FIG. 8 illustrates a front perspective view of one embodiment of a portable antenna for use in a portable antenna Generating a magnetic field to affect the incorporation A magnetic field sensitive pigment designed to a game accessory or game currency.
100‧‧‧堆 100‧‧‧ heap
105‧‧‧來源 105‧‧‧Source
110‧‧‧博弈籌碼 110‧‧‧Game chips
115‧‧‧邊緣點 115‧‧‧ edge points
120‧‧‧表面點 120‧‧‧Surface points
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WO2013177216A3 (en) | 2014-01-23 |
WO2013177216A2 (en) | 2013-11-28 |
PH12014502550A1 (en) | 2015-01-21 |
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