TW201120835A - Automatic questioning method for interactive language testing. - Google Patents

Automatic questioning method for interactive language testing. Download PDF

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TW201120835A
TW201120835A TW98141305A TW98141305A TW201120835A TW 201120835 A TW201120835 A TW 201120835A TW 98141305 A TW98141305 A TW 98141305A TW 98141305 A TW98141305 A TW 98141305A TW 201120835 A TW201120835 A TW 201120835A
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text
module
game
test
file
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TW98141305A
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TWI401630B (en
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qi-he Chen
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Longer Digigal Inc
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Abstract

The present invention relates to an automatic questioning method for interactive language testing, which is characterized in comprising a text file automatic reading and inputting step, a game generating step and a test generating step. First, the text file automatic reading and inputting step inputs article content of a .txt file; then, the game generating step automatically performs a questioning process to generate questions; and the test generating step displays the questions in the form of: a cloze mode, a pattern mode, a speech mode, a speed-reading mode or a game mode, such that a testee can answer the questions, thereby achieving the object of diversity and fun.

Description

201120835 六、發明說明: 【發明所屬之技術領域】 法 本發明為提供-種互動式語文測驗自動出題之方 法’尤其是指—種可自動隨機產生不同測驗模式之方 【先前技術】201120835 VI. Description of the invention: [Technical field to which the invention pertains] The present invention provides a method for automatically generating an interactive language test, in particular, a method for automatically generating different test modes randomly [Prior Art]

按,以往傳統語文的測驗方式,題目大都是在紙 本或書面上呈現’而應試人員則直接在其上以書寫方 式作答,最後由人工進行閱卷,但由於此種測驗方式 過程不僅為制式化之填充方式,且内容㈣乏味往 往在測驗過程當中無法引起受測者的興趣,因此無法 有效的從測驗當中提升學習語文的目的,而由於現今 的網路資訊科技發達,因此有許多的語文測驗可讓受 測者透過電腦設備於網路上之測驗程式直接進行作答 動作,而網路進行測驗對於閱卷人員來說,也相對的 節省了許多時間’網路語文測驗雖節省了人力上的成 本與時間’但大多數語文測驗的缺點在於,以出題人 員來說僅能提供一份内容固定且不變的試題,而對於 受測者來說’答題介面仍為制式化的填空模式,除了 無法依受測者之程度變化之外,對於制式化之作答介 面,並無法提高語文之學習意願與效果。 201120835 故,上述問題,將是在此領域技術者所欲解決之 困難所在。 【發明内容】 故,創作人有鑒於上述先前技術所述之不足,提 出一種可自動隨機產生不同測驗模式之方法,其主要 具有下列目的。 本發明之第一目的在於:其主要由文字檔自動讀 取輸入步驟、遊戲生成步驟與測驗生成步驟所組成, 首先將TXT槽之文章内容由文字槽自動讀取輸入步 驟輸入後,由遊戲生成步驟自動進行出題,並且以文 字克漏字、圖案、語音、速讀或遊戲等模式於測驗生 成步驟呈現,供受測者進行文字之答題,藉此以達到 變化與趣味性之目的。 本發明之第二目的在於:所上傳之τχτ檔文字 試題,除了可由遊戲生成步驟自動進行出題之外,並 可在上傳文章内容之前自行先設定排列組合與編碼答 案,使作答之題目可依需求呈現,藉此以增加題目多 變性之目的。 【實施方式】 為了達成上述各項目的以及功效,於此謹搭配圖 式,舉一較佳實施例,俾便在此領域中具通常知識者 能夠就各項目的據以實施。 201120835 首先,請參閱第一圖、第二圖、第三圖、第四圖、 第五圖、第六圖與第七圖,為本發明之流程圖、方塊 圖與較佳實施例圖’圖中清楚指出,本發明之自動出 題方法主要包括有: 一文子槽自動讀取輸入步驟S 1,首先將文字檔 案1輸入輸入端模組輸2; 一遊戲生成步驟S 2,由輸入端模組2接收到文 # 字檔案1後,透過遊戲模組3產生不同之遊戲模式, 並將文字檔案1結合於遊戲模式當中; 一測驗生成步驟S3,當文字檔案1結合於各種 遊戲當中後’由出題模組4將文字檔案1以亂數方式 進行不同之排列組合與編碼答案,使文字播案i由不 同遊戲當中產生作答題目,最後由作答平台5呈現, 以供受測者作答; • 在上述步驟當中’首先是由出題人員將完整之文 章、字句或片語等文字内容經由外部電子設備編排, 並且編輯成為電子TXT檔之文字檔案1,由輸入端 模組2輸入,當輸入端模組2接收到電子TXT槽之 文字檔案1後,透過遊戲模組3產生不同種類之遊戲 模式,例如克漏字練習、速讀或聽力練習,或者可為 如魔術方塊、熱氣球或飛行射擊等種類之電子遊戲, 並將文字檔案1結合於各種遊戲當中,由出題模組4 201120835 將文字檔案1以亂數方式進行不同之排列組合與編碼 答案產生試題,最後透過作答平台5呈現以供受測者 作答; 其中,遊戲模組3所能產生之遊戲模組,基本上 是由遊戲模組3自動隨機與出題模組4配合,由不同 之遊戲模組搭配不同之試題,或者,可由出題人員依 照受測者之年齡、受教育程度、職業或性別來設定, 盡量以較為適合之遊戲模組來配合設測者,以提高受 測者之興趣; 另外’出題模組4的出題方式基本上是以亂數方 式選擇’並沒有-定的規則與順序,例如第四圖中的 會話測驗題目,出題模組4會在原本文字檔案丄内單 一元整會話的句子當中,隨機隱藏數個單字或片語, 讓受測者依序填人正確的答案,或者,如第五圖中, 在一個完整的單字中,將至少二個字母遮蔽,並可加 上語音播放該單字的讀音’使受測者在目視以及耳聽 之後,將單字當巾缺少时母正確的填人,而除了上 述二種較為常見的克漏字聽力練習的測驗模式之外, 出題模組4也可設定文字或文章之顯示時間,以進行 j讀之子習功w ’亦可為如第六圖中的射擊遊戲模 工、’、主要疋以浯曰方式唸出單字的 在耳聽單字後,料正確㈣下字母,使其完成^ 201120835 的拼湊成該單字,或者可透過魔術方塊之遊戲模式, 將掉落下不同形狀之字母方塊,依序並正確的堆疊, 以完成正確之拼字試題,上述的遊戲模式僅是遊戲 模組3中所包含的二種遊戲模式,遊戲模式並不僅止 於此二種相似類型,因此,出題模組4在出題的設置 上,除了可進行不同階段與難度之文字測驗之外,並 可以透過不同之電子遊戲模式呈現,可讓不同之受測 • 者經由不同之遊戲模式提高對於測驗之興趣; 本發明主要疋藉由出題模組4而自動產生測驗題 目,重點在於僅需由輸入端模組2上傳一份τχτ檔 之文字播案1,並將文字檔案工與遊戲模組3之遊戲 結合,出題模組4即可自行隨機由同一份文字檔案工 產生多種不同之測驗題目,使出題者不需製作多份文 子標案1,即可達到多種測驗效果,另外,出題者除 藝了可透過上述方式出題之外,也可先行將文字槽案i 上之文字設定排列組合與編碼答案,例如在單一完整 句子當中之某個單字、片語或在一個單字中之字母, 以特定之符號(如括號或引號,依照系統所設定之符 號)設定,使出題模組4依照所設定之文字檔案工出 題,而本發明所能應用的文字範圍並不僅侷限於某些 特疋語言’主要是文字檔案1必須是TXT檔即可, 而出題模組4在文字克漏字、語音、速讀或遊戲等模 201120835 式的設置上,可依照受測者之年齡、職業、受教育程 度或語文程度來設定,讓不同受測者在可接受範圍與 可引起興趣之模式下進行答題動作; 藉由上述方法,相較於一般網路線上之相關文字 測驗,出題人員除了僅能提供一份内容固定且不變的 試題之外,而對於受測者來說,答題介面仍為制式化 的填空模式,無法依受測者之程度變化,也無法提高 浯文之學習意願與效果,本發明透過出題模組4的出 題’除了可由同-份文字標案工產生多種不同之測驗 題目,在製作測驗題目上達到節省人力與時間之外, 出題模組4並可由文字克漏字、語音、速讀或遊戲等 模式,以及配合以亂數方式進行不同之排列組合與編 碼答案,使其產生之測驗題目達到多變與趣味性之目 的’因此在學習語文上有相當的幫助。 綜合上述,以上為本發明之一較佳實施例,非因 此即拘限本發明之專利範圍,本案專利範圍仍應以後 附之專利申請範圍所定義為準。 201120835 【圖式簡單說明】 第一圖係為本發明之流程圖。 第二圖係為本發明之較佳實施例圖一。 第三圖係為本發明之較佳實施例圖二。 第四圖係為本發明之較佳實施例圖三。 第五圖係為本發明之較佳實施例圖四。 【主要元件符號說明】 文字檔案.........1 輸入端模組........2 遊戲模組.........3 出題模組.........4 作答平台.........5According to the traditional Chinese language test methods, the questions are mostly presented on paper or in writing, while the test takers directly answer on the written form, and finally the manual review, but because the test method is not only the standardization process The filling method, and the content (4) boring often does not attract the interest of the testee during the test process, so it is impossible to effectively improve the purpose of learning the language from the test. Due to the development of today's Internet information technology, there are many language tests. It allows the testee to directly answer the test program on the Internet through the computer equipment, and the network test is relatively time-saving for the reviewers. The online language test saves manpower costs and Time's shortcomings of most language tests are that only one fixed and unchanging test questions can be provided for the person in question, and for the subject, the answer interface is still a standard fill-in-the-blank mode, except that it cannot be relied upon. In addition to the degree of change of the subject, the interface for the standardization does not improve the language. Xi will and effect. 201120835 Therefore, the above problems will be the difficulties that the technicians in this field want to solve. SUMMARY OF THE INVENTION Therefore, the creator has proposed a method for automatically generating different test modes automatically in view of the above-mentioned deficiencies of the prior art, which mainly has the following objects. The first object of the present invention is that it is mainly composed of a text file automatic reading input step, a game generating step and a test generating step. First, the article content of the TXT slot is automatically read and input by the text slot, and then input by the game. The steps are automatically performed, and presented in the test generation step in the form of a word grammar, pattern, voice, speed reading or game, for the subject to answer the text, thereby achieving the purpose of change and interest. The second object of the present invention is to: upload the τχτ file text question, in addition to being automatically generated by the game generation step, and can set the arrangement combination and the code answer before uploading the article content, so that the answer question can be requested according to the demand. Presented to increase the variability of the topic. [Embodiment] In order to achieve the above objects and effects, a preferred embodiment will be described in conjunction with the drawings, and those skilled in the art can implement the present invention. 201120835 First, please refer to the first, second, third, fourth, fifth, sixth and seventh figures, which are flowcharts, block diagrams and preferred embodiments of the present invention. It is clearly pointed out that the automatic method of the present invention mainly includes: a text slot automatic reading input step S1, first inputting the text file 1 into the input terminal module 2; a game generating step S 2, the input terminal module 2 After receiving the text #字文件1, different game modes are generated through the game module 3, and the text file 1 is combined in the game mode; a test generation step S3, when the text file 1 is combined with various games, The problem module 4 arranges and combines the text files 1 in a random manner to encode the answers, so that the text broadcasts i are generated by different games, and finally presented by the answering platform 5 for the subject to answer; In the above steps, 'the first step is to arrange the complete text, words or phrases of the text through the external electronic device, and edit it into the text file 1 of the electronic TXT file, from the input end. Group 2 input, when the input module 2 receives the text file 1 of the electronic TXT slot, generates different kinds of game modes through the game module 3, such as grammar practice, speed reading or listening practice, or can be like magic A variety of electronic games, such as squares, hot air balloons or flying shots, and the text file 1 is combined into various games. The question file module 4 201120835 will arrange the text file 1 in a random number to arrange and combine the code answers. Presented by the answering platform 5 for the respondent to answer; wherein the game module 3 can generate the game module, which is basically automatically matched by the game module 3 and the problem module 4, which is matched by different game modules. Different test questions, or may be set by the person in charge according to the age, education level, occupation or gender of the testee, try to match the tester with a more suitable game module to enhance the interest of the testee; The method of questioning module 4 is basically to select 'in a random number of rules and order, such as the session test title in the fourth picture, out Module 4 will randomly hide several words or phrases in the sentence of the single text in the original text file, so that the subject can fill in the correct answer in order, or, as in the fifth picture, in a complete In the word, at least two letters are obscured, and the pronunciation of the word can be added by voice. 'After the visual and ear listening, the subject can correctly fill in the word when the towel is missing, except for the above two kinds. In addition to the more common test mode of the vocabulary listening practice, the question module 4 can also set the display time of the text or the article, so as to perform the j-reading experience w ' can also be a shooting game molder as shown in the sixth figure. , ', the main 疋 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念 念The letter blocks of the shape are sequentially and correctly stacked to complete the correct spelling test. The above game mode is only the two game modes included in the game module 3, and the game mode is not limited to these two types. Like the type, therefore, the problem-setting module 4, in addition to the text test of different stages and difficulty, can be presented through different electronic game modes, allowing different testers to pass different games. The mode improves the interest in the test; the present invention mainly generates the test question automatically by the problem module 4, and the focus is only that the input module 2 uploads a text broadcast 1 of the τχτ file, and the text file is The game module 3 game combination, the problem module 4 can randomly generate a plurality of different test questions by the same text archiver, so that the tester does not need to make a plurality of texts, and can achieve a variety of test effects, and In addition to the above-mentioned methods, the question-makers can also arrange and combine the texts on the text slot i with the coded answers, such as a single word, a phrase or a single word in a single complete sentence. The letter is set with a specific symbol (such as brackets or quotation marks, according to the symbol set by the system), so that the problem module 4 is in accordance with the set text file. The scope of the text that can be applied by the present invention is not limited to certain special languages. The main problem is that the text file 1 must be a TXT file, and the problem module 4 is in a text word, voice, speed reading or The setting of the game model 201120835 can be set according to the age, occupation, education level or language level of the subject, so that different subjects can perform the answering action in the acceptable range and the mode of interest; In the above method, in addition to the relevant text test on the general network line, the person in question can only provide a fixed and constant test question, but for the subject, the answer interface is still a standard fill-in mode. It is impossible to change according to the degree of the subject, nor can it improve the learning willingness and effect of the essay. The present invention produces a test through the problem of the problem-solving module 4, except that a plurality of different test questions can be generated by the same-word script. In addition to saving manpower and time on the topic, the problem module 4 can be played by words such as text, speech, speed reading or game, and in a random manner. It is also possible to arrange and combine the answers and encode the answers so that the test questions produced are subject to change and interest. Therefore, it is quite helpful in learning the language. In view of the above, the above is a preferred embodiment of the present invention, and the scope of the patent of the present invention is not limited thereby, and the scope of the patent should be determined by the scope of the patent application attached hereinafter. 201120835 [Simple description of the drawings] The first figure is a flow chart of the present invention. The second figure is a first embodiment of the present invention. The third figure is a second embodiment of the preferred embodiment of the invention. The fourth figure is a third embodiment of the preferred embodiment of the present invention. The fifth drawing is a fourth embodiment of the preferred embodiment of the invention. [Main component symbol description] Text file.........1 Input module........2 Game module.........3 Problem module... ......4 answering the platform.........5

Claims (1)

201120835 七、申請專利範圍: 1 種互動式§吾文測驗自動出題之方法,其主要包 括有: 一文子稽自動讀取輸入步驟,首先將文字槽 案由輸入端模組輸入; 一遊戲生成步驟,由輸入端模組接收到文字 檔案後,透過遊戲模組產生不同之遊戲模式,並 將文字播案結合於遊戲模式當中; 一測驗生成步驟,當文字檔案結合於各種遊 戲後,由出題模組將文字檔案進行不同之排列組 合與編碼答案’使文字檔案由不同遊戲當中產生 試題,最後由作答平台供受測者作答; 其主要是藉由遊戲模組將文字檔案結合於遊 戲當中’並透過出題模組自動產生文字試題,以 ^供受測者多種作答之測驗模式,藉此以達到變 化與趣味性之測驗目的。 -、如申請專利範圍第1項所述之互動式語文測驗自 動出題之方法’其中輸入端模組主要是接收完整 之文早、字句或片語等文字内容編輯成為電子T X τ檔之文字檔案。 丨、如申請專利範圍第1項所述之互動式語文測驗自 動出題之方法,其中遊戲模組可產生有克漏字練 201120835 習、聽力練習、魔術方塊、熱氣球、速讀或飛行 射擊之電子遊戲。 如申請專利範圍第1項所述之互動式語文測驗自 動出題之方法,其中出題模組主要是將文字檔案 之文予以亂數方式進行不同之排列組合與編碼 答案。 如申請專㈣圍第i項所述之互動式語文測驗自 W題之方法’其中可將文字槽案在上傳至輸入 端模組之前’先行設定排列組合與編碼答案,使 出題模組依照設定之需求出題。201120835 VII. Patent application scope: 1 interactive § _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ After receiving the text file by the input module, different game modes are generated through the game module, and the text broadcast is combined into the game mode; a test generation step, when the text file is combined with various games, the problem module is The text files are arranged in different combinations and coded answers. 'The text files are generated from different games. Finally, the answering platform is used for the testees. The main purpose is to combine the text files into the game through the game module' and through The question module automatically generates text test questions, and the test mode is provided for the test subject to respond to changes and interesting purposes. -, as in the method of applying for the interactive language test described in item 1 of the patent scope, the method of inputting the end of the module is mainly to receive the complete text, text, or phrase, and edit the text into the text file of the electronic TX τ file. .丨, as in the method of applying for the interactive language test described in item 1 of the patent scope, the game module can produce the slogan 201120835, listening practice, magic block, hot air balloon, speed reading or flight shooting. Electronic games. For example, the interactive language test described in the first paragraph of the patent application automatically issues the method, and the problem-solving module mainly arranges the text file to be arranged in a random manner and encodes the answers. For example, if you want to apply the interactive language test described in item (i) of the fourth item, the method of the W question, which can be used to set the combination and code answer before uploading the text slot to the input module, so that the problem module can be set according to the setting. The demand for the problem.
TW98141305A 2009-12-03 2009-12-03 Automatic questioning method for interactive language testing. TW201120835A (en)

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