TW200832205A - Method and a system for navigating between buttons displayed on a user interface - Google Patents

Method and a system for navigating between buttons displayed on a user interface Download PDF

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Publication number
TW200832205A
TW200832205A TW96103546A TW96103546A TW200832205A TW 200832205 A TW200832205 A TW 200832205A TW 96103546 A TW96103546 A TW 96103546A TW 96103546 A TW96103546 A TW 96103546A TW 200832205 A TW200832205 A TW 200832205A
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Taiwan
Prior art keywords
button
group
given
buttons
user interface
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TW96103546A
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Chinese (zh)
Inventor
Mo Li
Yang Peng
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Koninkl Philips Electronics Nv
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Publication of TW200832205A publication Critical patent/TW200832205A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus

Abstract

A method of navigating between buttons displayed on a user interface via directional instructions, said directional instructions being characterized by a set of predetermined navigation directions, said method comprising the steps of generating a set of spatial relations between a given button and other buttons displayed on said user interface, by calculating a spatial relation between said given button and each of said other buttons; and: for each of said set of predetermined navigation directions, determining a neighbour button intended to be accessed from said given button during navigation, , according to said set of spatial relations.

Description

200832205 九、發明說明: 【發明所屬之技術領域】 本發明係關於-種用以I縱—使用者介面上顯示之按紐 的方法及系統。 【先前技術】 提出例如:BD-ROM、HD-DVD、MHp及SVD之交談式 多媒體表達。通常,一使用者與内容間之交談係透過表達 給一使用者的一使用者介面内之若干可點選物件/按鈕完 成尤其,右使用舊有操縱系統,當該使用者介面上之按 鈕為動態顯示而且有時候可在螢幕内移動時,該等(移動) 按紐之操縱將變得含糊且非直覺。 例如,在-典型四方向操縱系統中,使用者具有4箭號 鍵對其。卩署·上、下、左及右。在該表達說明中,作者使 用固定說明,其係利用一類似於DVD視訊/bd_r〇m規格所 使用之預,χ系統指定:在每_可能鍵壓時焦點移至何按 鈕。每一按鈕對其他四者之固定關係係以在四方向(上、 下、左、右)的四按鈕識別符參考加以說明。 然而,某些典型情節中,於一場景之第一料,一按鈕 可能出現在另一者上I,因此透過按壓上(及下)鍵著手操 縱」而片刻後,相同之按紐到處移自,並且可能出現在 彼此旁邊,則建議透過使用右(及左)鍵進行操縱。在此情 況中,按鈕之固定關係對一終端使用者變得含糊且非直 見同柃,某些按鈕於該表達期間可能進入及離開該可見 場景,而其他按4丑基本上固定在該場景内的一明確地方, 118362.doc 200832205 亦即.按鈕可能具有一與其他按鈕不同步之壽命。採取及 使用按紐之四方向固定關係並不容易而且具彈性。 例戈 如圖1中所示,按紐A及按鈕B從電影之開始出 現。按鈕C於十分鐘後出現,而且於十二分鐘後消失。當200832205 IX. Description of the Invention: [Technical Field of the Invention] The present invention relates to a method and system for a button displayed on an I-side user interface. [Prior Art] Conversational multimedia expressions such as BD-ROM, HD-DVD, MHp, and SVD are proposed. Generally, a conversation between a user and a content is accomplished through a number of selectable objects/buttons in a user interface that is expressed to a user. In particular, the old operating system is used, and when the button on the user interface is The manipulation of these (move) buttons becomes ambiguous and unintuitive when displayed dynamically and sometimes within the screen. For example, in a typical four-way steering system, the user has a 4 arrow key to it.卩 · · up, down, left and right. In this description, the author uses a fixed description that uses a preamble similar to that used in the DVD video/bd_r〇m specification, which specifies how the focus moves to the button at each _ possible key press. The fixed relationship of each button to the other four is described by a four-button identifier reference in four directions (up, down, left, and right). However, in some typical scenarios, in the first scenario of a scene, a button may appear on the other I, so by pressing the upper (and lower) button to start the manipulation, and after a while, the same button is moved everywhere. And may appear next to each other, it is recommended to use the right (and left) keys to manipulate. In this case, the fixed relationship of the buttons becomes vague and non-visual to a terminal user, some buttons may enter and leave the visible scene during the expression, and the other buttons are substantially fixed in the scene. A clear place, 118362.doc 200832205 That is, the button may have a life that is out of sync with other buttons. It is not easy and flexible to take and use the four-way fixed relationship. Example As shown in Figure 1, buttons A and B appear from the beginning of the movie. Button C appears after ten minutes and disappears after twelve minutes. when

按鈕C出現時,該按鈕a應設置與按鈕c之關係,並且兩分 鐘以後,該關係應予破壞。因此該固定關係說明很難滿足 該要求。 【發明内容】 本發明之一目的係提供一種動態操縱一使甩者介面上顯 示之按鈕的方法及系統。 最後,提出一種經由方向指令操縱一使用 之按-的方法。該方向指令之特徵為一組預定操縱方向員: 而且該方法包括以下步驟·· -藉由計算該使用者介面上顯示的一給定按鈕與每一直 他按紐間的-空間關連而產生該給❹㈣該等其他按紐 間的一組空間關連;以及 -對於該組敎操縱方向之每—方向,根據該組空間關 t而決定—於操縱期料望從該給定独加以存取的相鄰 按钮。 同時提出-種包括具有根據本發明之方法之各種步驟的 功能性之元件的系統。 藉由決定每-敎㈣方向的—㈣独 鈕間之空間關連。因此,從 厅有知 4σ ▲ 攸、、,°疋知紐至任何其他按鈕之 操縱變得可能。 1 J8362.doc 200832205 參考以上說明的具體實施例,已 該等及其他方面。 v亚可明白本發明之 【實施方式】 以下將藉由具體實施例並且表 之技術測量。 > 閲圖式而詳細說明本發明 圖5A說明用以顯示根據本發 紐操縱方法的一示意流程圖。 m例的-種按 之種經由方向指令操縱-使用者介面上顯示 扣鈕的方法,該方向指令 、 ^ ^ ^ ^ 女 将铽為一組預定操縱方向, 。亥方去包括一產生步驟510,並 顯示的—給定㈣與每他使用者介面上 , /、他知鈕間的—空間關連而產生 6亥一女-與該等其他按紐間的-組空間關連。 二如:4置一四方向按紐操縱系統,該方向指令之特徵 為四個預定操縱方向:上/ 符 五個按紐(1、2、3、4、5”管广;>圖2所示,假設有 )思機疋位在一使用者介面上,其 成何中心坐標為(χ1 υ (.5,,5) 〇 ㈤,州、咏州、(外㈣及 /設按W為該給定按紐。從按⑷開始,該產生步驟 1〇百先計算從按鈕1至其他四個按鈕(2、3、4、5)之空間 連例如.5亥空間關連對應於一從按紐i至其他四個按 Μ、、3、4、5)之距離測量,以及具有起點…,叫 (3 4、5)及終點(尤1,yl)之直線與X軸之間所成的角 度例如.R〗2表不從按鈕1至按鈕2之距離,02表示該角 118362.doc 200832205 度 2及㊀2可以下列公式加以計曾. θ2 二 arctg{When button C appears, the button a should be set to the relationship with button c, and after two minutes, the relationship should be broken. Therefore, this fixed relationship indicates that it is difficult to meet this requirement. SUMMARY OF THE INVENTION One object of the present invention is to provide a method and system for dynamically manipulating a button that is displayed on a user interface. Finally, a method of manipulating a use-by-direction command via a direction command is proposed. The direction command is characterized by a set of predetermined steering directions: and the method comprises the steps of: - generating a - by a calculation of a given button displayed on the user interface and a space-dependent relationship between each of his buttons (a) a set of spatial associations between the other buttons; and - for each direction of the group's manipulation direction, determined according to the set of space t - during the maneuver period, it is expected to be accessed from the given Adjacent button. At the same time, a system comprising functional elements having various steps of the method according to the invention is proposed. By determining the spatial relationship between the (4) unique buttons in each - (four) direction. Therefore, it is possible to know from the hall that 4σ ▲ 攸, ,, ° know the link to any other button. 1 J8362.doc 200832205 With reference to the specific embodiments described above, these and other aspects have been made. [Embodiment] The present invention will be described below by way of specific examples and the techniques of the present invention. The present invention is illustrated in detail with reference to the drawings. Fig. 5A illustrates a schematic flow chart for showing a method of manipulation according to the present invention. The m-type is controlled by the direction command-the method of displaying the button on the user interface, and the direction command, ^^^^ female will be a set of predetermined steering directions. The Haifang includes a generating step 510, and the display - given (four) and each of the user interface, /, he knows the space between the buttons to create a 6-a-women - and between the other buttons - Group space is related. For example, the 4th and 4th direction buttons operate the system, and the direction command is characterized by four predetermined steering directions: upper/four buttons (1, 2, 3, 4, 5); > Fig. 2 As shown in the figure, it is assumed that there is a machine-centered position on a user interface, and its central coordinates are (χ1 υ (.5,,5) 〇(5), state, 咏州, (outside (four), and /, press W The given button starts from (4), and the generating step 1 first calculates the space connection from the button 1 to the other four buttons (2, 3, 4, 5), for example, the .5 hai space is associated with a slave button. Newi to the other four measured by the distance of Μ,, 3, 4, 5), and between the line with the starting point..., called (3 4, 5) and the end point (especially 1, yl) and the X axis Angles such as .R 〗 2 table does not distance from button 1 to button 2, 02 indicates the angle 118362.doc 200832205 degrees 2 and a 2 can be counted by the following formula. θ2 two arctg{

^12 = ^(xl - x2)2 + (yl - y2)2 jL x2 - xl 因此,產生按鈕1與按鈕2間的一允 工間關連。類似地, 步驟51〇亦產生按⑷與其他四按紐間之空間關連。、 其後,對於該組預定操縱方向一 炙母方向,本發明提供 一決定步驟520,其根據該組空 h 二間關連而決定於操縱期間 希望從該給定按紐加以存取的_相鄰按紐。 以該實例繼續,於此決定步 /哪520,對於该組預定操縱 方向(上/右/下/左)之每一方向 决疋方向·右的一相鄰 紐,因此-使用者可在右之方以位—唯—相鄰按紐。 圖5B說明用以顯示根據本發明之—具體實施例的一種決 定—相鄰按鈕之方法的一示意流程圖。 、 ^衫步驟52G可包括—將該使用者介面劃分成以該給 ,按鈕為中心的一組區域之劃分步驟521,該組區域係由 ϋ亥組預疋操縱方向所決定。 參閱圖3,將該使用者介面劃分成四區域,該等區域係 人;Ϊ向上/下/左/右所決定。該等四區域可將該使用者 '分為4部分,所以根據公式:360% = 9〇。,角度α為 、田母區域之角度可為其他任何預定角度。^12 = ^(xl - x2)2 + (yl - y2)2 jL x2 - xl Thus, an inter-working relationship between button 1 and button 2 is generated. Similarly, step 51 also produces a space relationship between (4) and the other four buttons. Thereafter, for a predetermined steering direction of the group, the present invention provides a decision step 520 that determines the _ phase to be accessed from the given button during manipulation based on the relationship between the sets of empty spaces Neighbor button. Continuing with the example, the decision step/where 520 is for each adjacent direction of the set of predetermined steering directions (up/right/down/left), and the adjacent button of the right direction is right, so the user can be on the right The party is in the position-only-adjacent button. Figure 5B illustrates a schematic flow diagram of a method for determining a neighboring button in accordance with an embodiment of the present invention. The shirting step 52G can include the step of dividing the user interface into a set of regions centered on the button, the button, the group of regions being determined by the pre-operational direction of the group. Referring to Figure 3, the user interface is divided into four regions, which are ranked; Ϊ up/down/left/right. These four regions can divide the user ' into four parts, so according to the formula: 360% = 9〇. The angle α is , and the angle of the field area can be any other predetermined angle.

、後本1明進一步包括一分類步驟522,其根據該等其 才安症77之句 I : 相對於该給定按紐之每一角度測量而將該 等其他按鈕分類成該組區域。 118362.doc 200832205 因此,將滿足此條件贫以5°(按鈕3、按鈕2及按鈕4) 之所有按鈕分類成區域31 ;類似地,將滿足條件 45\ffiU35°(按鈕5)之所有按鈕分類成區域32 ;將滿足 135° < ι9· < 225° ' 丁 ,·一之所有按鈕分類成區域33,而且將滿足條件 1 — 之所有按鈕分類成區域34。 其後本發明包括-選擇步驟523,其對於該組區域之每 一區域選擇一具有離該給定按鈕的最小距離之相鄰按鈕。Further, the present invention further includes a classification step 522 for classifying the other buttons into the group of regions based on the measurement of each of the angles of the given button. 118362.doc 200832205 Therefore, all the buttons that satisfy this condition by 5° (button 3, button 2, and button 4) are classified into area 31; similarly, all buttons that satisfy the condition 45\ffiU35° (button 5) are classified. The area is 32; all the buttons satisfying 135° < ι9· < 225° ' ,, · are classified into the area 33, and all the buttons satisfying the condition 1 - are classified into the area 34. Thereafter the invention includes a selection step 523 that selects an adjacent button having a minimum distance from the given button for each of the set of regions.

於該選擇步驟523,例如比較R】2、‘與。目為心為 最小,所以選擇該按鈕2當作右之方向的相鄰按鈕。 類似地,可以顯示··若該給定按鈕為按鈕2,則按鈕;!為 用於左方向之按紐2的相鄰按紐。 將有狀況,其中·對於由一第一預定操縱方向··左所 決定的-第-區域33,有―個以上按紐具有離該給定按紐 的相同最小距離。所以本發明包括—選擇與該第—預定操 縱方向相比較具有最小角度之按紐當作該相鄰按紐的選擇 步驟524。 參閱圖4,假設有五按㈣、42、43、44及45定位在相 同區域33中。按鈕41、42及43離按鈕1具有相同最小距 離,因此比較每一按紐β1、β2Αβ3之角度。選擇斑該第— 預定操縱方向相比較具有最小角度(β1)之餘當作左之方 向的相鄰按紐。 類似地,亦可決定其他三區域中之相鄰按鈕。 於已決定所有相鄰按叙後;將該給定按衫義在下列表 中。如該圓圈所說明’此表包括與該給錢知之識別符、 118362.doc -10- 200832205 其位置及其相鄭按鈕相關的資訊。根據本發明,該資訊係 動態產生及再新。In the selection step 523, for example, R]2, ‘and. The target is the smallest, so select button 2 as the adjacent button in the right direction. Similarly, it can be displayed that if the given button is button 2, the button; ! is the adjacent button for the button 2 in the left direction. There will be a situation where there are more than one button having the same minimum distance from the given button for the -first region 33 determined by a first predetermined steering direction. The present invention therefore includes selecting a button having a minimum angle compared to the first predetermined direction of operation as the selection step 524 of the adjacent button. Referring to Fig. 4, it is assumed that five buttons (4), 42, 43, 44, and 45 are positioned in the same region 33. The buttons 41, 42 and 43 have the same minimum distance from the button 1, so the angle of each button β1, β2 Α β3 is compared. Selecting the spot - the predetermined steering direction is compared to the adjacent button having the smallest angle (β1) as the left direction. Similarly, adjacent buttons in the other three regions can also be determined. After all the neighbors have been determined, the given button is in the following list. As indicated by the circle, this table includes information related to the identifier of the money, the location of the icon, and its position. According to the present invention, the information is dynamically generated and renewed.

Syntax Ho, of bits Mnemonics button() { button id 16 uimsbf button numeric select value 16 uimsbf aolo aclion flaq 1 bslbf Lillll jii horizontal position DSiDT .jimsbf button vertical position 16 υ!ϊ^φί neighbor info〇 f upper button id ref 16 Uimsbf 1 . lower button id ref 16 left button id ref 16 .......... riqht button id ref uimsbf --^--i ----- 一 - normal state jnfo(){ normal start obfect id ref 16 uimsbf normal end object id ref IS uimsbf normal repeat flag 1 bsibf reserved 7 bslbf selected state info(){ selected state sound id ref 8 uimsbf selected start object id ref 16 urnisbf selected end object id ref 16 uimsbf selected repeat flag 1 bslbf reserved 7 bsibf ) activated state info() { activated state sound Id ref δ uanisbf activated start object id ref 16 uimsbf activated end oblect id ref 16 uimsbf number of oaviciation commands 16 iimsbf for (i=0; i<number of oavictation commands; i++) { nsvicjBtbin comma 1 ·* }Syntax Ho, of bits Mnemonics button() { button id 16 uimsbf button numeric select value 16 uimsbf aolo aclion flaq 1 bslbf Lillll jii horizontal position DSiDT .jimsbf button vertical position 16 υ!ϊ^φί neighbor info〇f upper button id ref 16 Uimsbf 1 . lower button id ref 16 left button id ref 16 .......... riqht button id ref uimsbf --^--i ----- a - normal state jnfo(){ normal start obfect Id ref 16 uimsbf normal end object id ref IS uimsbf normal repeat flag 1 bsibf reserved 7 bslbf selected state info() { selected state sound id ref 8 uimsbf selected start object id ref 16 urnisbf selected end object id ref 16 uimsbf selected repeat flag 1 Bslbf reserved 7 bsibf ) activated state info() { activated state sound Id ref δ uanisbf activated start object id ref 16 uimsbf activated end oblect id ref 16 uimsbf number of oaviciation commands 16 iimsbf for (i=0; i<number of oavication commands ; i++) { nsvicjBtbin comma 1 ·* }

對於該螢幕上所有按鈕將執行相同之步驟執行,因而可 決定圍繞每按鈕的相鄰按鈕,意指:已設定一空間關連映 射。因此從一給定按紐至任何其他按紐之操縱變得可能。 當於回放期間構建一新的選單頁及/或改變螢幕布局 時,則啟動此方法,而且重計算某些反白顯示(hightlight) 之已改變關係,使整個操縱系統保持直覺。 此方法提供一用以產生按鈕之動態關係的有效方式。其 亦可輕易擴充至具有8方向甚或更多方向供操縱用的一搖 桿或一「執跡球」致動遙控器。 -11 - 118362.doc 200832205 為了瞭解之緣故,本發明僅以五個按钮加以說明,但類 似之解釋可應用於更多或更少按知。另一方面,本發明僅 以四個方向按紐操縱系統加以說明,但類似之解釋可應用 於具有更多或更少方向的操縱系統。 圖6說明用以顯示根據本發明之一具體實施例的一種按 紐操縱系統的一示意圖。 本發明亦倶備-種包括具有由根據本發明之方法之步驟 所定義的功能性之元件的系統_。該系統_包括藉由上 述產生步驟51哎義其功能的-產生單元61〇;藉由上述步 驟520定義其功能的一決定單元62〇。該產生單元_取得 由圖6中之「PS」所表示的按紐位置信號當作輸入,而且 將由圖6中之「RS」所表示的空間關連信號輸出至該決定 単凡620。決定單元620最後輸出由® 6中之「MS」所表干 的-映射信號’其指示該使用者介面上每按紐間之關連。 將該等映射信號儲存在一記憶體(未顯示)中。該產生單元 610及輸出單元62〇兩者可對應於信號處理器。該決定單元 620包括四個模組’其功能各別由上述劃分步驟521、分類 =驟522、選#步驟⑵及選擇步驟似所定義。全部四個 模組可使用信號處理器。 =發明亦可藉著經由方向指令操縱一使用者介面上顯示 人技备的-適當程式化電腦程式產品加以實施,該方向指 徵為一組預定操縱方向,該電腦程式產品包括用於 貝見如以上所述步驟的指令碼。 用於播放BD/DVD的一播放器可包括此系統_,所以内 118362.doc 200832205 谷作者不需介意播放器使周哪一類操縱系統,而且於創作 階段期間不必指定複雜且混淆之按鈕關係,該播放器本身 將產生最佳且適合操縱的系統。 除了該按鈕關係自動指派系統外,對於該「搖桿」之每 一方向,可對其指派一預指派圖案(例如:一用以指示上 /下/左/右之極小圖像,或者一唯一顏色),可將其印製在 亥遙彳二為上。當於移動按紐之改變時重計算螢幕布局時, 瞻可將名預心派圖案與該等反白顯示共同顯示在使用者介面 内 σ泝忒使用者應使用該搖桿之哪一方向,或者應按壓 忒遙控器上之哪一方向,以操縱希望的按鈕。例如··在使 用顏色當作該預指派圖案之情況中,螢幕上每一按鈕將獲 得一指派的唯一顏色,然後使用此唯一顏色將其邊界矩形 =色,所以該使用者可簡單地在該螢幕上看見由該按鈕所 指不之顏色,而且使用該搖控器上的對應「顏色方向 行按鈕操縱。 • 雖然已在圖式及前述說明中詳細說明及描述本發明,但 此類說明及描述將視為說明性或示範性而非限制;本發明 不限於揭示之具體實施例。 從圖式、揭示内容及附加之申請專利範圍的一研究,熟 諳此技術者可瞭解及達成揭示之具體實施例的其他變動。 ㈣申請專利範圍中,「包括」或「包含」—詞不排除其 他元件或步驟,而且不定冠詞「一」或「一個」不排除複 數。一信號處理器或其他單元可履行該申請專利範圍中所 陳述之若干項目的功能。不應將該申請專利範圍中之任何 118362.doc -13- 200832205 蒼考符號解釋為該範籌的限制。 【圖式簡單說明】 圖1說明用以顯示一使用者吩面上之按鈕布局的一改變 之一示意圖。 圖2說明用以顯示根據本發明之一具體實施例的一使用 者介面中一按鈕與其他四按鈕間之空間關連的一示意圖。 圖3次明根據本發明之一具體實施例之以一給定按鈕為 中心的一組區域。 圖4次明根據本發明之一具體實施例之離一給定按鈕具 有相同最小距離的三按鈕。 圖5A況明用以顯不根據本發明之一具體實施例的一種按 鈕操縱方法的一示意流程圖。 圖5B说明用以顯示根據本發明之一具體實施例的一種決 定一相鄰按鈕之方法的一示意流程圖。 圖6說明用以顯示根據本發明之一具體實施例的一種按 鈕操縱系統的一示意圖。 、圖式中,相同芩考數字指示相同、類似或對應之元 件或功能。 【主要元件符號說明】 按紐 按紐 按紐 按鈕位置信號 空間關連信號 A、B、C 1、2、3、4、5 41 、 42 、 43 、 44 、 45The same steps are performed for all buttons on the screen, so the adjacent buttons around each button can be determined, meaning that a spatial correlation map has been set. Therefore, manipulation from a given button to any other button becomes possible. When a new menu page is built during playback and/or the screen layout is changed, this method is initiated and the changed relationship of some highlights is recalculated to keep the entire operating system intuitive. This method provides an efficient way to generate a dynamic relationship of buttons. It can also be easily extended to a rocker with a direction of 8 or more for manipulation or a "destroy ball" to actuate the remote control. -11 - 118362.doc 200832205 For the sake of understanding, the invention is illustrated with only five buttons, but similar interpretations can be applied to more or less. On the other hand, the present invention is explained only in the four-direction button manipulation system, but a similar explanation can be applied to a manipulation system having more or less directions. Figure 6 illustrates a schematic diagram showing a button manipulation system in accordance with an embodiment of the present invention. The invention is also intended to include a system _ having elements of functionality defined by the steps of the method according to the invention. The system_ includes a generating unit 61 that functions by the above-described generating step 51; a determining unit 62 that defines its function by the above-described step 520. The generating unit_ takes the button position signal indicated by "PS" in Fig. 6 as an input, and outputs the spatial correlation signal indicated by "RS" in Fig. 6 to the decision 620. Decision unit 620 finally outputs a -mapped signal 'presented by "MS" in ® 6 which indicates the association between each button on the user interface. The mapping signals are stored in a memory (not shown). Both the generating unit 610 and the output unit 62 can correspond to a signal processor. The decision unit 620 includes four modules' whose functions are each defined by the above-described dividing step 521, classification = step 522, selection # step (2), and selection step. A signal processor is available for all four modules. The invention may also be implemented by manipulating a user-side device-applied stylized computer program product via a direction command, the direction being a set of predetermined steering directions, the computer program product being included for the seeing The instruction code of the steps as described above. A player for playing BD/DVD can include this system_, so the author does not need to mind which type of manipulation system the player makes, and it is not necessary to specify complex and confusing button relationships during the authoring phase. The player itself will produce the best and suitable system for handling. In addition to the button relationship automatic assignment system, each direction of the "rocker" can be assigned a pre-assignment pattern (eg, a very small image to indicate up/down/left/right, or a unique Color), can be printed on the Haiyao two. When the screen layout is recalculated when the mobile button is changed, the preview can be displayed together with the highlighted display in the user interface. σ trace which direction the user should use the joystick. Or which direction on the remote control should be pressed to manipulate the desired button. For example, in the case of using color as the pre-assigned pattern, each button on the screen will get an assigned unique color, and then use this unique color to have its bounding rectangle = color, so the user can simply The color indicated by the button is seen on the screen and is manipulated using the corresponding "color direction row button" on the remote control. • Although the invention has been described and described in detail in the drawings and the foregoing description, The description is to be regarded as illustrative or exemplary and not restrictive, and the invention is not limited to the specific embodiments disclosed. Other variations of the embodiments. (4) In the scope of the patent application, the words "including" or "comprising" do not exclude other elements or steps, and the indefinite article "a" or "an" does not exclude the plural. A signal processor or other unit may perform the functions of several items recited in the scope of the application. Any of the 118362.doc -13-200832205 test symbols in the scope of the patent application should not be construed as a limitation of the scope. BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 illustrates a schematic diagram showing a change in the layout of a button on a user's face. Figure 2 illustrates a schematic diagram showing the spatial relationship between a button and other four buttons in a user interface in accordance with an embodiment of the present invention. Figure 3 illustrates a set of regions centered on a given button in accordance with an embodiment of the present invention. Figure 4 illustrates a three button having the same minimum distance from a given button in accordance with an embodiment of the present invention. Figure 5A is a schematic flow chart showing a method of button manipulation in accordance with an embodiment of the present invention. Figure 5B illustrates a schematic flow diagram for illustrating a method of determining an adjacent button in accordance with an embodiment of the present invention. Figure 6 illustrates a schematic diagram of a button manipulation system for displaying an embodiment in accordance with the present invention. In the drawings, the same reference numerals indicate the same, similar or corresponding elements or functions. [Main component symbol description] Button button Button button position signal Space related signals A, B, C 1, 2, 3, 4, 5 41 , 42 , 43 , 44 , 45

PSPS

RS 118362.doc -14- 200832205RS 118362.doc -14- 200832205

MS 31 、 32 、 33 、 34 映射信號 區域MS 31 , 32 , 33 , 34 mapping signal area

118362.doc 15-118362.doc 15-

Claims (1)

200832205 十、申請專利範園: !•-種經由方向指令操縱一使用者介 法,該方向指令之特 …不之备鈕的方 寺铽為一組預定操縱方 括以下步驟: 〇 β方法包 - 藉由該徒用本人^ 者"面上顯示的一給定按 他按鈕間的一办門Μ圭 又牧紐與母一其 二間關連而產生(51〇)該給 他按金間的—組空間^與以其 •對於該組預定操縱方向之+ pe ea ,, ^ χ 乃门之母方向,根據該組空 間關連而決定(52〇)一 + 、刼屑間希望從該給定按鈕加以 存取的相鄰按鈕。 2.如請求項1之方法,1中今办 -中肩工間關連之特徵為—距離及 角度測! ’該決定步驟(52〇)包括以下步驟·· -一將該使用者介面劃分(521)成以該給定按紐為中心 的-組區域,該組區域係由該組預定操縱方向所決定; ^根據該等其他按鈕之每一者相對於該給定按紐之 母角度測莖,將該等其他按紐分類(522)成該組區 以及 對於該組區域之每—區域,選擇(523) 一具有離該 給疋按的最小距離的相鄰按紐。 3·如請求項2之方法’其中若對於由—第—預定操縱方向 所決定的一第一區域,有-個以上按鈕具有離該給定按 鈕的相同最小距離,則該決定步驟(520)進一步包括—步 驟: 小 選擇(524)與該第一預定操縱方向相比較具有最 118362.doc 200832205 角度之按鈕當作該相鄰按鈕。 4. 如請求項卜2或3之方法,其中 對應於上/下/右/卢夕士 疋备縱方向包括 工之四方向或者對應於 下/下/左下/左/左上之八方卜 右上/右/右 5. -種經由方向指令操縱一使用者介面上 統(6〇〇),該方向指令之特n么^ 知鈕的糸 統包括: 7之特敘為一組預定操縱方向,該系200832205 X. Applying for a patent garden: !•- Kind of manipulation of a user-mediated method via a direction command, the direction of the command... The square temple of the button is a set of predetermined manipulations. The following steps are included: 〇β method package - By the use of the person's ^" on the face of a given button, the door between the button and the mother and the mother and the mother are connected (51〇) to give him the gold room The group space ^ and the direction of the + pe ea , ^ ^ 乃 is the parent direction of the group's predetermined steering direction, according to the set of spatial connections (52〇) one +, the shards hope to give Adjacent button to which the button is accessed. 2. As in the method of claim 1, 1 in the current office - the characteristics of the middle shoulder work--distance and angle measurement! The decision step (52) includes the following steps: - dividing the user interface (521) into a group region centered on the given button, the group region being determined by the predetermined steering direction of the group ^ According to each of the other buttons, the stem is measured relative to the angle of the parent of the given button, and the other buttons are classified (522) into the group and for each region of the group, 523) An adjacent button having a minimum distance from the given button. 3. The method of claim 2, wherein if there is more than one button having a same minimum distance from the given button for a first region determined by the -first predetermined steering direction, then the determining step (520) Further included - the step: the small selection (524) has the button with the most 118362.doc 200832205 angle compared to the first predetermined steering direction as the adjacent button. 4. The method of claim 2 or 3, wherein the vertical direction corresponding to the upper/lower/right/luxis includes the four directions of the work or the lower/lower/lower left/left/left upper eight squares upper right/ Right/Right 5. - A user interface (6〇〇) is manipulated via a direction command, and the command of the direction command includes: 7 is a set of predetermined steering directions, system 顯示用於藉由計算該使用者介面上 、σ接鈕與母一其他按鈕間的一空間關連, 產生心定料與該等其他按紐間的—組空間關連;2 乂一決定單元(620)’用於對於該組預定操縱方向之 母方向,根據該組空間關連而決定一於操縱 從該給定料加以存取之相鄰独。 〗希望 6.如明求項5之系統(6〇〇),其中該空間關連之特徵為—距 離及一角度測量,該決定單元(62〇)包括: _ 一第一模組(62丨),用於將該使用者介面劃分成以 該給定按紐為中心的—組區域,該組區域係由該 才呆縱方向所決定; -一第二模組(622),用於根據該等其他按鈕之每一 者相對㈣給定独之每—角度測量而將該等其他按赵 分類成该組區域;以及 第二模組(623),用於對於該組區域之每—區 域,用以選擇一具有離該給定按鈕的最小距離之相鄰按 紐0 I18362.doc 200832205 如請求項6之系統,其中若 ^ 所 '叔a A 寺於由一弟一預定操縱方 所決定的一第一區域,有一 万向 鈕的相同最小距離,則該 _ 知 ^ %决疋早兀(620)進一步包括: 弟四核組(624),用认m , )用於用以選擇與該第一預定# 縱方向相比較具有最小角 頂疋刼 8. 9. -種電f角又之备鈕當作該相鄰按鈕。 禋电月_可碩取媒體,其 T域存一用以經》 縱一使用者介面上顯亍丄由方向指令操 之特徵為一組預定操 忒方向指令 山咬x 方向,該電腦程式包括田妖 如凊求項1、2、3或4之大、土 匕括用於實現 ^ m 之方法之步驟的指令碼。 一種用於播放一光; 5、B… 播放器,該播放器包括如▲“ 3 6或7之系統。 你如凊求項The display is used to calculate a spatial relationship between the σ button and the other button by calculating the user interface, and the set space connection between the heart material and the other buttons; 2 决定 a decision unit (620) 'For the parent direction of the set of predetermined steering directions, depending on the set of spatial associations, one is determined to manipulate the neighbors that are accessed from the given material. 〖Hope 6. According to the system of claim 5 (6〇〇), wherein the spatial correlation is characterized by distance and angle measurement, the decision unit (62〇) includes: _ a first module (62丨) For dividing the user interface into a group area centered on the given button, the group area is determined by the vertical direction; a second module (622) for Each of the other buttons is relatively (four) given each of the angle measurements and the other is classified into the group of regions; and the second module (623) is used for each region of the group of regions, Used to select an adjacent button having a minimum distance from the given button. I18362.doc 200832205 The system of claim 6, wherein if the 'un-a A temple is determined by a predetermined operator A first area, having the same minimum distance of a universal button, the _ know ^% 疋 疋 (620) further includes: a buddy quad core group (624), using m, for use in selecting and The first predetermined # longitudinal direction has a minimum angle top 疋刼 8. 9. - electric f angle Standby button as the adjacent button.禋 月 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The demon is as large as 1, 2, 3, or 4, and the instruction code for the steps of the method for implementing ^ m is included. One is for playing a light; 5, B... player, the player includes a system such as ▲ "3 6 or 7. You are asking for 118362.doc118,362.doc
TW96103546A 2006-10-11 2007-01-31 Method and a system for navigating between buttons displayed on a user interface TW200832205A (en)

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