SG11202009900WA - Synchronization of online gaming environment with video streaming of a live event - Google Patents

Synchronization of online gaming environment with video streaming of a live event

Info

Publication number
SG11202009900WA
SG11202009900WA SG11202009900WA SG11202009900WA SG11202009900WA SG 11202009900W A SG11202009900W A SG 11202009900WA SG 11202009900W A SG11202009900W A SG 11202009900WA SG 11202009900W A SG11202009900W A SG 11202009900WA SG 11202009900W A SG11202009900W A SG 11202009900WA
Authority
SG
Singapore
Prior art keywords
synchronization
video streaming
gaming environment
live event
online gaming
Prior art date
Application number
SG11202009900WA
Inventor
Aniket Behara
Kshitij Gupta
Jayesh Sidhwani
Akash Saxena
Varun Narang
Original Assignee
Novi Digital Entertainment Private Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Novi Digital Entertainment Private Ltd filed Critical Novi Digital Entertainment Private Ltd
Publication of SG11202009900WA publication Critical patent/SG11202009900WA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/238Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
    • H04N21/2385Channel allocation; Bandwidth allocation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/242Synchronization processes, e.g. processing of PCR [Program Clock References]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25808Management of client data
    • H04N21/25841Management of client data involving the geographical location of the client
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302Content synchronisation processes, e.g. decoder synchronisation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
SG11202009900WA 2018-04-06 2019-04-05 Synchronization of online gaming environment with video streaming of a live event SG11202009900WA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
IN201821013325 2018-04-06
PCT/IN2019/050282 WO2019193610A2 (en) 2018-04-06 2019-04-05 Synchronization of online gaming environment with video streaming of a live event

Publications (1)

Publication Number Publication Date
SG11202009900WA true SG11202009900WA (en) 2020-11-27

Family

ID=68100157

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202009900WA SG11202009900WA (en) 2018-04-06 2019-04-05 Synchronization of online gaming environment with video streaming of a live event

Country Status (11)

Country Link
US (1) US11819758B2 (en)
EP (1) EP3773949A4 (en)
JP (1) JP2021520961A (en)
KR (1) KR20210006906A (en)
CN (1) CN112272580A (en)
AU (1) AU2019247957A1 (en)
CA (1) CA3095994A1 (en)
LU (1) LU101524B1 (en)
PH (1) PH12020551662A1 (en)
SG (1) SG11202009900WA (en)
WO (1) WO2019193610A2 (en)

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* Cited by examiner, † Cited by third party
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KR20220135010A (en) 2021-03-29 2022-10-06 주식회사 위시모바일 System of control communication for controlling streaming of multiple client terminals
KR20220135009A (en) 2021-03-29 2022-10-06 주식회사 위시모바일 Computer programs and recording media to provide live communication control services
KR20220135007A (en) 2021-03-29 2022-10-06 주식회사 위시모바일 Live communication control apparatus and method
CN113101673B (en) * 2021-03-30 2024-02-09 北京达佳互联信息技术有限公司 Live interaction processing method, device and server
CN117336520B (en) * 2023-12-01 2024-04-26 江西拓世智能科技股份有限公司 Live broadcast information processing method and processing device based on intelligent digital person

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US6697869B1 (en) * 1998-08-24 2004-02-24 Koninklijke Philips Electronics N.V. Emulation of streaming over the internet in a broadcast application
AU5766000A (en) * 1999-06-25 2001-01-31 Rulesworks, Llc Method for multiplayer sports trivia game
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Also Published As

Publication number Publication date
LU101524A1 (en) 2020-01-07
CN112272580A (en) 2021-01-26
LU101524B1 (en) 2020-05-04
EP3773949A2 (en) 2021-02-17
AU2019247957A1 (en) 2020-11-19
JP2021520961A (en) 2021-08-26
WO2019193610A2 (en) 2019-10-10
US11819758B2 (en) 2023-11-21
PH12020551662A1 (en) 2021-05-31
CA3095994A1 (en) 2019-10-10
KR20210006906A (en) 2021-01-19
EP3773949A4 (en) 2021-12-29
US20210154575A1 (en) 2021-05-27
WO2019193610A3 (en) 2019-11-14

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