KR20170114395A - Accident-oriented education apparatus and method using virtual reality video technology and systematic desensitization method - Google Patents

Accident-oriented education apparatus and method using virtual reality video technology and systematic desensitization method Download PDF

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KR20170114395A
KR20170114395A KR1020160041089A KR20160041089A KR20170114395A KR 20170114395 A KR20170114395 A KR 20170114395A KR 1020160041089 A KR1020160041089 A KR 1020160041089A KR 20160041089 A KR20160041089 A KR 20160041089A KR 20170114395 A KR20170114395 A KR 20170114395A
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information
education
virtual reality
unit
accident
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KR1020160041089A
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Korean (ko)
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박장열
홍정훈
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주식회사 메딕션
주식회사 지누시스템
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106Processing image signals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106Processing image signals
    • H04N13/161Encoding, multiplexing or demultiplexing different image signal components
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/332Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/332Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
    • H04N13/344Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays

Abstract

Virtual reality imaging technology that enables impulse control and overcoming impulse through accident-oriented education applying systematic desensitization to virtual reality images to youths and adults who are addicted to social problems such as smoking, sex, drinking, An educational control unit for storing the poisoning education information in the education information database and controlling the output of the virtual reality image for the accident - oriented addiction education; and an accident - oriented educational apparatus and method using the systematic desensitization method. A user analysis unit for analyzing user information and determining a training level based on the analyzed user information; A hate stimulation information extracting unit for extracting hate stimulation information giving a cognitive disgust and a physiological disgust by applying a systematic insensitivity method; A muscle relaxation information extracting unit for extracting muscle relaxation information for overcoming impulse; A virtual reality editing unit for providing a virtual reality environment suitable for a user and editing and outputting the aversion stimulus information and muscle relaxation information to a virtual reality image; An image output unit for outputting images for accident-oriented addiction training; Incorporating a voice output unit that outputs audio matching the video to the accident - oriented addiction training, we implement an accident - oriented educational device using virtual reality imaging technology and systematic desensitization method.

Description

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an apparatus and method for providing an accident-oriented education using a virtual reality imaging technique and a systematic desensitization method,

The present invention relates to an accident-oriented educational apparatus using a virtual reality imaging technique and a systematic desensitization method, and more particularly, to a system and a method for systematic desensitization of a virtual reality image to a youth and an adult who are addicted to social problems such as smoking, sex, Oriented educational system using virtual reality video technology and systematic desensitization method which are designed to provide impulse control and overcoming impulse through accident - oriented education.

Recently, societal concern about diseases caused by smoking, sex, drinking and game addiction is growing. Among them, the need for smoking cessation is emphasized, since smoking can be done for the health of others by secondhand smoke. According to this tendency, a lot of smoking cessation aids such as a smoking cessation patch, a smoking cessation gum, a drug, and an electronic cigarette are being released, and some are helping to quit smoking, but the effect is insignificant. In addition, although the nation has various education on smoking cessation, this effect is also insignificant.

Smoking habits are classified as strong nicotine addiction, and it is difficult for smokers to succeed in quitting smoking only by their will. Therefore, the introduction of various medical systems to help quit smoking is required.

On the other hand, according to the Ministry of Health and Welfare in 2001, the reported number of adult alcoholic patients was 3.5 million, including about one-fourth of the total population, . In 2005, the National Statistical Office (NSO) announced that the number one cause of death in men in their 40s and 50s is liver disease, and socioeconomic losses due to alcohol are about 22 trillion won (3% of GDP) Is an enormous amount of defense expenditure exceeding 20.8 trillion won, and it is urgent to take national measures against it.

The current treatment of alcoholism includes drug therapy and psychotherapy, AA (Alcoholic Anonymous), alcohol education and recurrence prevention programs, and family therapy. Drug treatment is largely devoted to the treatment of alcohol abstinence (detoxification) and alcohol craving inhibition drug treatment. However, the actual recall rate of patients discharged from hospital in Korea was 50% in 1 month and 81.2% in 6 months (Kang, Chuljung et al., January 2006, neuropsychiatry) The alcoholic program alone is still showing a limit to the therapeutic effect, and therefore the development of a new alcohol treatment method is emerging as an urgent task.

On the other hand, conventional techniques for smoking and drinking prevention education are disclosed in the following Patent Documents 1 to 2.

The prior art disclosed in the patent document 1 includes a virtual reality library DB storing various types of virtual reality libraries capable of realizing drinking behavior, a video file DB storing various video files required for an alcoholism treatment process, and alcoholism A video file DB or an audio file stored in the video file DB or the audio file DB for relaxation of the muscles is output on the basis of a database consisting of an audio file DB in which various audio files necessary for the treatment process are stored .

Through such a configuration, it is possible to implement a virtual drinking and drinking environment unique to an individual with alcoholic poison through a virtual reality and a multi-sensory implementation device, thereby inducing a more vital drinking impulse, and then giving an aversion stimulus using a multi- It becomes maximized.

In addition, the prior art disclosed in Patent Document 2 includes a step of receiving user information and a user selection, and a step of executing a smoking cessation scenario using the user information and the virtual reality determined according to the user selection.

Through this configuration, the probability of success of smoking cessation is increased by performing the smoking cessation training using the virtual reality according to the characteristics of the user.

Korean Registered Patent No. 10-0914880 (Registered on Aug. 25, 2009) (A method and system for providing a customized virtual environment hate stimulation for an alcoholic patient, and a computer-readable recording medium containing a program for performing the method) Korean Patent Laid-Open Publication No. 10-2014-00134945 (November 25, 2014) (Smoking Cessation Education System Using Virtual Reality and Its Operation Method)

However, since the above-mentioned conventional art teaches the use of virtual reality (VR) technology to some extent for the treatment of smoking cessation or alcoholism, education is performed using an education system installed in a specific place, It is difficult to achieve the educational effect.

In particular, because the subject is moving to a place where the education system is installed and is receiving education, the waiting time for education is high when there are many persons to be educated. As a result, There is a concern.

In addition, since the prior art is a system that is difficult for the person to be trained to carry, it is difficult to real-time education and continuous education is also difficult.

Accordingly, the present invention has been proposed in order to solve all of the problems occurring in the related art as described above, and it is an object of the present invention to provide a systematic insensitivity method to a virtual reality image to a teenager and an adult who are addicted to social problems such as smoking, sex, This study aims to provide an accident - oriented educational device and method using virtual reality video technique and systematic insensitivity method which are designed to enable impulse control and overcoming impulse through accident -

Another object of the present invention is to provide a virtual reality video game which can increase the probability of success in smoking cessation, sex understanding, The present invention provides an accident-oriented educational apparatus and method using technology and systematic desensitization.

According to an aspect of the present invention, there is provided an accident-oriented educational apparatus using virtual reality imaging technology and a systematic desensitization method, comprising: an external device connection unit for receiving poisoning education information through an external device; An addiction education controller for storing the poisoning education information received through the external device connection unit in an education information database and controlling output of virtual reality images for accident-oriented addiction education; A user analysis unit for analyzing user information in cooperation with the poisoning education control unit and determining a training level based on the analyzed user information; A hate stimulation information extracting unit for extracting hate stimulation information giving a cognitive disgust and a physiological disgust by applying a systematic insensitivity method; A muscle relaxation information extracting unit for extracting muscle relaxation information for overcoming the impulse provided by the aversion stimulus; A virtual reality editing unit for providing a virtual reality environment suitable for the user and editing the aversion stimulus information and muscle relaxation information in a virtual reality image and outputting the edited virtual reality image; An image output unit for outputting an image for accident-oriented addiction training under the control of the poisoning education control unit; And an audio output unit for outputting a voice matched to the image in the accident-oriented addiction training under the control of the poisoning education control unit,

The external device connection unit, the education control unit, the education information database, the user analysis unit, the hate stimulation information extraction unit, the muscle relaxation information extraction unit, the virtual reality editing unit, the video output unit, and the audio output unit are provided in portable devices .

In addition, the accident-oriented educational apparatus using the virtual reality imaging technique and the systematic desensitization method according to the present invention includes a power supply unit for supplying driving power; And an operation unit for the user to select necessary functions or input user information.

In addition, in order to achieve the above-mentioned object, the accident-oriented educational apparatus using the virtual reality imaging technology and the systematic desensitization method according to the present invention generates advice information based on expert advice or addiction education information of experts, And an addiction education information generating unit for sending out the addiction education information to the speech output unit.

The hate stimulation information extraction unit extracts hate stimulation information corresponding thereto from the education information database according to the user education level analyzed by the user analysis unit, and the hate stimulation information is set differently according to the systematic insensitivity method .

The virtual reality editing unit generates a virtual reality environment image that stimulates a desire for a reflective education item based on psychological environment information including any one of anxiety and stress and habitually smoking physical environment information.

According to another aspect of the present invention, there is provided an accident-oriented educational method using virtual reality imaging technology and a systematic desensitization method, the method comprising the steps of: (a) receiving information of a user to be educated; (b) analyzing the inputted user information and setting a training level; (c) extracting abhorrence stimulation information for causing a cognitive disgust and a physiological disgust corresponding to the education level setting; (d) generating and outputting a virtual reality environment image corresponding to the education item; (e) outputting the hate stimulation information as a virtual reality image; (f) generating and outputting muscle relaxation information for overcoming the impulse.

In addition, in order to achieve the above-mentioned object, the accident-oriented education method using the virtual reality imaging technique and the systematic desensitization method according to the present invention is characterized in that (g) And generating and outputting education information.

The aversion stimulus information in step (c) is set differently according to the user education level, and the aversion stimulus information is set according to the systematic insensitivity method.

In the step (d), the virtual reality environment image is generated based on psychological environment information including any one of anxiety and stress and physical environment information habitually smoking. .

According to the present invention, it is possible to control the impulse and cope with the impulse through the accident-oriented education applying the systematic insensitivity method to the virtual reality images to the adolescents and adults who are addicted to the social, smoking, sex, .

In addition, according to the present invention, it is possible to increase the probability of success in smoking cessation, gender understanding, abstinence, and withdrawal of game addiction by allowing the virtual reality to be used for adjusting the impulse and coping with the user .

1 is an illustration of an accident-oriented teaching apparatus using a virtual reality imaging technique and a systematic desensitization method according to the present invention,
FIG. 2 is a block diagram of an accident-oriented educational apparatus using a virtual reality imaging technique and a systematic desensitization method according to the present invention.
FIG. 3 is a flowchart showing an accident-oriented education method using a virtual reality imaging technique and a systematic desensitization method according to the present invention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, an embodiment of the present invention will be described in detail with reference to the accompanying drawings.

1 is an illustration of an accident-oriented educational apparatus using a virtual reality imaging technique and a systematic desensitization method according to a preferred embodiment of the present invention.

The accident-oriented educational apparatus 100 according to the present invention is designed to receive an accident-oriented education while being worn by a user (a person to be educated) such as smart glasses or goggles, and can carry on and continuously teach in real time regardless of time and place It is possible.

Since the conventional addiction education systems are in the form where the user visits the designated place and receive education, the place has a limitation, and the actual education effect is poor due to the movement time and the waiting time. However, So that it is possible to improve the educational effect by realizing real time and continuity.

2 is a block diagram of an accident-oriented educational apparatus using the virtual reality imaging technique and the systematic desensitization method according to the present invention.

2, an accident-oriented educational apparatus using a virtual reality imaging technique and a systematic desensitization method according to the present invention includes an external device connection unit 101, an operation unit 103, a power supply unit 104, an education control unit 105, A user analysis unit 107, a hate stimulation extraction unit 108, a muscle relaxation information extraction unit 109, an education information database 110, an addiction education information generation unit 111, (102) and a voice output unit (112).

The external device connection unit 101 plays a role of receiving the poisoning education information through an external device and can be regarded as a communication port such as a normal USB.

The operation unit 103 serves as an input device for requesting a user to select an appropriate function, input user information, or addiction training to solve the addiction.

The power source unit 104 may be a built-in battery. The built-in battery may be a secondary battery capable of charging a commercial AC power source, or a primary battery that can be replaced when the battery is consumed.

The education control unit 105 stores the poisoning education information received through the external device connection unit 101 in the education information database 110 and controls the virtual reality video output for the accident-oriented addiction education. The addictive education control unit 105 may be realized by a controller such as a microcomputer, a microprocessor, a controller, and a central processing unit.

The user analysis unit 107 analyzes the user information in cooperation with the poisoning education control unit 105, and determines the education level based on the analyzed user information. For example, when the user arbitrarily sets the education level or inputs only the user information, the user education level is set based on the previous education result.

The hate stimulation information extracting unit 108 extracts hate stimulation information that gives a cognitive disgust and a physiological disgust by applying a systematic insensitivity method. The aphorism stimulus information extraction unit 108 may extract the aphorism information corresponding to the user education level analyzed by the user analysis unit 107 from the education information database 110.

The muscle relaxation information extracting unit 109 extracts muscle relaxation information for adjusting and overcoming the impulse provided by the hate stimulation.

The virtual reality editing unit 106 provides a virtual reality environment suitable for the user and edits the aversion stimulus information and muscle relaxation information into a virtual reality image and outputs the edited virtual reality information. The virtual reality environment refers to a virtual reality environment image stimulating a desire for a reflective education item based on psychological environment information including any one of anxiety and stress and physical environment information habitually smoking.

The video output unit 102 outputs an image for accident-oriented addiction training under the control of the education control unit 105. The video output unit 102 refers to a display device such as a liquid crystal display (LED).

The audio output unit 112 outputs a voice matched to the image in the accident-oriented addiction training under the control of the education control unit 105. The audio output unit 112 may be a speaker.

The poisoning education information generating unit 111 generates advisory-based education information or expert's poisoning education information of an expert and transmits the information to the video output unit 102 and the audio output unit 112.

The educational information database 110 may store various educational environment information of the user, psychological environment information, physical environment information, cognitive hate information, physiological hate information, expert advice information, expert education information, and the like.

The operation of the accident-oriented educational apparatus using the virtual reality imaging technique and the systematic desensitization method according to the present invention constructed as described above will be described in detail as follows.

First, various information for the addiction education should be stored in the accident-oriented educational device 100 as shown in FIG. 1 for the user who is to be educated to carry on and use it continuously in real time as needed.

To this end, an input device for inputting information is connected through an external device connection unit 101 such as a USB communication port, and necessary information is received from an external device.

When the information for the poisoning education is received from the external device, the education control unit 105 registers the information for the poisoning education in the education information database 110. In addition, the user information is input through the operation unit 103 and registered in the education information database 110.

Next, the user turns on a power switch (not shown in the figure) for use of the apparatus. When the power switch is operated in the ON state, the power source 104 supplies the driving power. When the power supply is completed, the poisoning education control unit 105 performs initialization and then waits for the user to input information.

Here, the user who is the target of education can set the level of the poisoning education or automatically input the information of his / her own to set the poisoning education level. It is considered that the self-determined level of poisoning education is low because it is difficult to adjust due to too high intensity or too low intensity during the control of impulse and overcoming the impulse, while receiving an accident-oriented education using the automatically determined level of poisoning education It is for adjusting the strength.

When the user information is input and the addiction training start command is input, the education control unit 105 delivers the user information to the user analysis unit 107. [ The user analysis unit 107 searches the education information database 110 to check the education items of the current user and the level of the poisoning education. Here, the education items indicate types of smoking, sex, drinking, game addiction, Level means the educational intensity set by previous education or initial setting.

Education item information and education level information are transmitted to the abhorrence stimulation information extracting unit 108 and the virtual reality editing unit 106 on the basis of the education item and the addiction education level of the user.

The virtual reality editing unit 106 generates a virtual reality environment image for dissipating the need to stimulate a training item in association with the education information database 110 according to the education item and the level of the poisoning education. Here, the virtual reality environment image is classified into psychological environmental information including anxiety and stress, and reflective educational items (smoking, smoking, etc.) based on physical environment information such as a place (for example, a toilet, an alleyway, Sex, drinking, game addiction, etc.). Virtual reality (VR), as is known, refers to a specific environment or situation, or technology itself, that is similar to the real world created by artificial technology using computers, but is not real. Here, in order to maximize the effect of the reflexive training item, the actor can be induced to perform the actuation, and after such an image is acquired, the virtual reality environment image can be implemented by editing it.

For example, when the education item (education item) is smoking, physical environment information such as an anxiety, a stress, and the like capable of implementing psychological environment information (acoustic information, dark image information) and PC room, alleyway, toilet, , The smoke image of the actor is extracted, and the virtual reality environment image of the education item is implemented by appropriately combining these images.

The virtual reality environment image thus implemented is output through the video output unit 102 under the control of the education control unit 105 and the audio corresponding thereto is outputted through the audio output unit 112. [ To maximize sound effects, you can use multi-channel speakers that can generate stereo sound.

Since the image and sound output by the user is an addictive training device worn by the user, the user can freely use the device at the time of adjusting or overcoming the smoking impulse without being dependent on the place or time.

This process stimulates reflexive desires.

Then, when the reflex need stimulation is finished, the aversion stimulation process proceeds in the following process.

The aversion stimulation information extracting unit 108 extracts the aversion stimulation information matching the education item and the education level in association with the education information database 110 and delivers the information to the virtual reality editing unit 106.

Here, the information of the hate stimulation is psychological hate information which is actually disgusting through cognitive dislike information, vomiting scene (actor acting image), disease caused by lung cancer, etc. through a disease scene corresponding to an education item .

It is preferable that the hate stimulation information is generated using a systematic desensitization method. The systematic desensitization method is one of the behavior therapy methods that overcome the fear that the most fear is the most, by providing the information of the aversion stimulus differently from the state of feeling less fear to the stage of feeling the fear. Therefore, it is preferable that the hate stimulation information is also extracted so that the cognitive hate information and the psychological hate information are generated in such a manner that the intensity gradually increases from the low intensity part.

The extracted hate stimulation information is transmitted to the virtual reality editing unit 106. The virtual reality editing unit 106 implements the hate stimulation information to be transmitted as a virtual reality image and outputs the hate stimulation information to the video output unit 102 and the audio output unit 112, . The aversion image for the hate stimulation is output through the video output unit 102 and the audio matched to the aversion image is output through the audio output unit 112. [ By making such an aversion stimulus, the impulse of the user is reduced and the will is increased. In the case of smoking, it reduces the urge to smoke and increases the willingness to quit.

When the aversion stimulation process is finished, the muscle relaxation process is carried out in the following process.

To this end, the muscle relaxation information extracting unit 109 extracts information for relaxation of the muscles in cooperation with the education information database 110, and transmits the information to the additive reality editing unit 106. Muscle relaxation information can be a combination of comfort colors, images, sounds, and the like.

Anxiety and stress are the factors that increase the same impulse, so they induce them to overcome the situation ultimately through relaxation process.

When the muscle relaxation information is transmitted to the virtual reality editing unit 106, the virtual reality editing unit 106 converts the delivered muscle relaxation information into a virtual reality image and outputs the virtual reality image to the video output unit 102 and the audio output unit 112. Virtual reality images for muscle relaxation can be images and sounds that can bring comfort to the user, such as a morning sunshine image, a calm forest, a scenery image with flowers and butterflies.

Through the above-mentioned three processes, the user is educated about the addiction education about the education item, and the impulse control is overcome.

Meanwhile, in addition to the above-mentioned process, the present invention can add addiction training information by a specialist at the request of the user.

To this end, the poisoning education information generating unit 111 generates poisoning education education information in cooperation with the education information database 110, and transmits the poisoning education education information to the virtual reality editing unit 106. Here, the addictive education information may be education information based on expert's advice or video information that an actual expert may provide addiction education education.

The addiction education information is also output through the video output unit 102 and the audio output unit 112 under the control of the education control unit 105 to further control the user's impulse and overcome the will.

As described above, according to the present invention, the user can carry out the addiction education conveniently while worn by the user regardless of the place at the time of impulse control or overcoming. Particularly, it is possible to improve the effect of the addiction education by not allowing unilateral coercion, but by allowing the user to think and recognize oneself, and to control and overcome impulses by themselves.

FIG. 3 is a flowchart illustrating an accident-oriented education method using a virtual reality imaging technique and a systematic desensitization method according to the present invention. (b) analyzing the inputted user information to set an education level (S102 to S103); (c) extracting hate stimulation information for causing a cognitive disgust and a physiological disgust corresponding to the education level setting (S104); (d) generating and outputting a virtual reality environment image corresponding to the education item (S105 to S106); (e) outputting the hate stimulation information as a virtual reality image (S107); (f) generating and outputting muscle relaxation information for overcoming the impulse (S108 to S109); (g) generating advisory education information based on expert advice or expert education information (S110 - S111) upon request of the addiction education information.

The method of thinking-oriented education using the virtual reality imaging technique and the systematic desensitization method according to the present invention will be described in detail as follows.

First, various information for the addiction education should be stored in the accident-oriented addiction training device 100 as shown in FIG. 1 for the user who is to be educated to carry it and use it continuously in real time as needed. To this end, an input device for inputting information is connected through an external device connection unit 101 such as a USB communication port, and necessary information is received from an external device.

When the information for the poisoning education is received from the external device, the education control unit 105 registers the information for the poisoning education in the education information database 110. In addition, the user information is input through the operation unit 103 and registered in the education information database 110.

Next, the user turns on a power switch (not shown in the figure) for use of the apparatus. When the power switch is operated in the ON state, the power source 104 supplies the driving power. When power is supplied, the education controller 105 performs initialization and then waits for the user to input information.

Here, the user who is the target of education can set the level of the poisoning education or automatically input the information of his / her own to set the poisoning education level. It is considered that the self-determined level of poisoning education is low because it is difficult to adjust due to too high intensity or too low intensity during the control of impulse and overcoming the impulse, while receiving an accident-oriented education using the automatically determined level of poisoning education It is for adjusting the strength.

If the user information is input in step S101 and an instruction to start the poisoning education is input, the education control unit 105 delivers the user information to the user analysis unit 107. [

In step S102 and step S103, the user analysis unit 107 searches the education information database 110 to check the education items of the current user and the level of the poisoning education. Here, the education items are classified into types of smoking, sex, , And the poisoning education level means the education intensity set by the previous education or the initial setting. The poisoning education level can be automatically set based on the user's education information (for example, the number of education, intensity).

Education item information and education level information are transmitted to the abhorrence stimulation information extracting unit 108 and the virtual reality editing unit 106 on the basis of the education item and the addiction education level of the user.

In step S105, the virtual reality editing unit 106 generates a virtual reality environment image for dissipating the need to stimulate the education item, in association with the education information database 110 according to the education item and the level of the poisoning education. Here, the virtual reality environment image is classified into psychological environmental information including anxiety and stress, and reflective educational items (smoking, smoking, etc.) based on physical environment information such as a place (for example, a toilet, an alleyway, Sex, drinking, game addiction, etc.). Virtual reality (VR), as is known, refers to a specific environment or situation, or technology itself, that is similar to the real world created by artificial technology using computers, but is not real. Here, in order to maximize the effect of the reflexive training item, the actor can be induced to perform the actuation, and after such an image is acquired, the virtual reality environment image can be implemented by editing it.

For example, when the education item (education item) is smoking, physical environment information such as an anxiety, a stress, and the like capable of implementing psychological environment information (acoustic information, dark image information) and PC room, alleyway, toilet, , The smoke image of the actor is extracted, and the virtual reality environment image of the education item is implemented by appropriately combining these images.

In the virtual reality environment image thus implemented, an image is output through the video output unit 102 under the control of the poisoning education control unit 105 in step S106, and the voice corresponding thereto is output through the audio output unit 112. [ To maximize sound effects, you can use multi-channel speakers that can generate stereo sound.

Since the image and sound output by the user is an addictive training device worn by the user, the user can freely use the device at the time of adjusting or overcoming the smoking impulse without being dependent on the place or time.

This process stimulates reflexive desires.

Then, when the reflex need stimulation is finished, the aversion stimulation process proceeds in the following process.

The hate stimulation information extraction unit 108 extracts the hate stimulation information corresponding to the education item and the education level in association with the education information database 110 in step S104 and delivers the information to the virtual reality editing unit 106. [

Here, the information of the hate stimulation is psychological hate information which is actually disgusting through cognitive dislike information, vomiting scene (actor acting image), disease caused by lung cancer, etc. through a disease scene corresponding to an education item .

It is preferable that the hate stimulation information is generated using a systematic desensitization method. The systematic desensitization method is one of the behavior therapy methods that overcome the fear that the most fear is the most, by providing the information of the aversion stimulus differently from the state of feeling less fear to the stage of feeling the fear. Therefore, it is preferable that the hate stimulation information is also extracted so that the cognitive hate information and the psychological hate information are generated in such a manner that the intensity gradually increases from the low intensity part.

The extracted hate stimulation information is transmitted to the virtual reality editing unit 106. In step S107, the virtual reality editing unit 106 implements the hate stimulation information to be transmitted as a virtual reality image, and outputs the hate stimulation information to the video output unit 102 and the audio output unit Lt; / RTI > The aversion image for the hate stimulation is output through the video output unit 102 and the audio matched to the aversion image is output through the audio output unit 112. [ By making such an aversion stimulus, the impulse of the user is reduced and the will is increased. In the case of smoking, it reduces the urge to smoke and increases the willingness to quit.

When the aversion stimulation process is finished, the muscle relaxation process is carried out in the following process.

To this end, the muscle relaxation information extraction unit 109 extracts information for muscle relaxation in cooperation with the education information database 110 in step S108, and transmits the extracted information to the additive reality editing unit 106. [ Muscle relaxation information can be a combination of comfort colors, images, sounds, and the like.

Anxiety and stress are the factors that increase the same impulse, so they induce them to overcome the situation ultimately through relaxation process.

When the muscle relaxation information is transmitted to the virtual reality editing unit 106, the virtual reality editing unit 106 converts the muscle relaxation information transmitted in step S109 into a virtual reality image, and outputs the virtual relaxation information to the video output unit 102 and the audio output unit 112 Output. Virtual reality images for muscle relaxation can be images and sounds that can bring comfort to the user, such as a morning sunshine image, a calm forest, a scenery image with flowers and butterflies.

Through the above three processes, the user can be educated about the addiction to the education item, and the impulse control can be overcome and overcome.

Meanwhile, in addition to the above-mentioned process, the present invention can add information on addiction education education by a specialist at the request of the user.

To this end, the poisoning education information generating unit 111 generates poisoning education information in cooperation with the education information database 110 in steps S110 to S111, and transmits the poisoning education information to the virtual reality editing unit 106. [ Here, the addiction education information may be education information based on expert advice or video information that an actual expert may perform addiction education.

This poisoning education information is also output through the video output unit 102 and the audio output unit 112 under the control of the poisoning education control unit 105 to further control the impulse of the user and the will to cope with it.

As described above, according to the present invention, the user can carry out the addiction education conveniently while worn by the user regardless of the place at the time of impulse control or overcoming. Particularly, it is possible to improve the effect of the addiction education by not allowing unilateral coercion, but by allowing the user to think and recognize oneself, and to control and overcome impulses by themselves.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, It is obvious to those who have.

100: Addiction training device
101: External device connection
102: Video output unit
103:
104:
105:
106: Virtual reality editor
107: User Analysis Section
108: Abnormal stimulus information extracting unit
109: Muscle relaxation information extracting unit
110: Educational Information Database (DB)
111: Poisoning education information generating unit
112: Audio output unit

Claims (9)

It is an apparatus to teach accident - oriented addiction by using virtual reality video technique and systematic desensitization method,
An external device connection unit for receiving the poisoning education information through an external device;
An education controller for storing the poisoning education information received through the external device connection unit in an education information database and controlling the output of virtual reality images for accident-oriented addiction education;
A user analysis unit for analyzing user information in cooperation with the education control unit and determining a training level based on the analyzed user information;
A hate stimulation information extracting unit for extracting hate stimulation information for giving a cognitive disgust and a physiological disgust by applying a systematic insensitivity method in cooperation with the educational information database;
A muscle relaxation information extracting unit for extracting muscle relaxation information for overcoming the impulse provided by the hate stimulation in association with the educational information database;
A virtual reality editing unit for providing a virtual reality environment suitable for the user and editing the aversion stimulus information and muscle relaxation information in a virtual reality image and outputting the edited virtual reality image;
An image output unit for outputting an image for accident-oriented addiction training under the control of the poisoning education control unit; And an audio output unit for outputting a voice matched to the image in the accident-oriented addiction training under the control of the poisoning education control unit,
The external device connection unit, the poisoning education control unit, the education information database, the user analysis unit, the hate stimulation information extraction unit, the muscle relaxation information extraction unit, the virtual reality editing unit, the video output unit, and the audio output unit, Wherein the virtual reality imaging technology is implemented with a virtual reality imaging technique and an accident-oriented educational device using a systematic insensitivity method.
The power supply unit according to claim 1, further comprising: And an operation unit for a user to select a necessary function or input user information, and an accident-oriented educational apparatus using the systematic insensitivity method.
The system of claim 1, further comprising: an addiction education information generating unit for generating expert education-based education information or expert's addiction education education information and transmitting the information to the video output unit and the audio output unit. An accident - oriented educational system using law.
The hate stimulation information extraction unit extracts hate stimulation information corresponding to the user education level analyzed by the user analysis unit from the education information database, and the hate stimulation information is set differently according to the systematic insensitivity method An Accident - Oriented Educational Device Using Virtual Reality Video Technology and Systematic Desensitization.
The virtual reality editing unit generates a virtual reality environment image that stimulates a need for a reflective education item based on psychological environment information including any one of anxiety and stress and physical environment information that habitually smokes Based virtual reality image technology and systematic observer method.
As a method to teach accident - oriented addiction using virtual reality video technique and systematic desensitization method,
(a) receiving information of a user to be educated;
(b) analyzing the inputted user information and setting a training level;
(c) extracting abhorrence stimulation information for causing a cognitive disgust and a physiological disgust corresponding to the education level setting;
(d) generating and outputting a virtual reality environment image corresponding to the education item;
(e) outputting the hate stimulation information as a virtual reality image; And
(f) generating and outputting muscle relaxation information for overcoming the impulse; and (c) using the virtual reality imaging technique and the systematic desensitization method.
[Claim 6] The method of claim 6, further comprising the step of: (g) generating training information based on expert advice or addiction training information of an expert when requesting the poisoning education information, and outputting the generated information; How to train.
[7] The method of claim 6, wherein the hate stimulation information in step (c) is set differently according to a user education level, and the hate stimulation information is set according to a systematic insensitivity method. Oriented teaching method.
[6] The method of claim 6, wherein the virtual reality environment image of step (d) includes a psychological environment information including one of anxiety and stress, a virtual reality environment that stimulates reflexive educational item needs based on physical environment information habitually smoking Based virtual reality image technology and systematic desensitization method.
KR1020160041089A 2016-04-04 2016-04-04 Accident-oriented education apparatus and method using virtual reality video technology and systematic desensitization method KR20170114395A (en)

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KR102566741B1 (en) * 2022-11-30 2023-08-16 주식회사 메디마인드 Method for providing adjusted content to a specific user to improve nicotine addiction and device using the same
KR102566742B1 (en) * 2022-11-30 2023-08-16 주식회사 메디마인드 Method for providing adjusted content to a specific user to improve alcohol addiction and device using the same
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