KR20150083219A - Method for Measurement Overconfident Bias using Serious Game - Google Patents
Method for Measurement Overconfident Bias using Serious Game Download PDFInfo
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- KR20150083219A KR20150083219A KR1020140002726A KR20140002726A KR20150083219A KR 20150083219 A KR20150083219 A KR 20150083219A KR 1020140002726 A KR1020140002726 A KR 1020140002726A KR 20140002726 A KR20140002726 A KR 20140002726A KR 20150083219 A KR20150083219 A KR 20150083219A
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- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H10/00—ICT specially adapted for the handling or processing of patient-related medical or healthcare data
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Abstract
A method of measuring over - confidence bias using functional games is presented. The method for measuring excessive deflection using the functional game proposed by the present invention includes the steps of controlling a user to play a game and selecting one of a plurality of boxes, controlling the user to decide whether to open the selected box or not And calculating the excessive confidence deflection score by measuring the game execution pattern of the user.
Description
The present invention relates to a method for measuring over-confidence bias, which has a decisive influence on important decisions that exist throughout society, including everyday life.
According to the related art, when the surveys are used to measure the excessive confidence bias, a questionnaire respondent may be able to answer in a desired direction. Thus, the data obtained through the questionnaire is often not what the respondent is really over-convincing biases, but rather how the respondent wants to be himself or herself. Therefore, the measurement of the risk overprediction bias through questionnaires can be problematic in its accuracy. On the other hand, the use of computerized measurement content has the advantage of quantifying the data of overconfidence bias compared to the questionnaire. But tedious and repetitive measures often measure behavioral patterns in tedious, repetitive, and immersive situations, rather than spontaneous data that can arise in real life situations. In other words, the method of measuring the excessive conviction bias according to the prior art may cause a problem in terms of realistic predictive power.
SUMMARY OF THE INVENTION The present invention provides a method for improving a problem that a survey respondent can answer in a desired direction when measuring an overconfidence bias using a questionnaire. And, it provides a method to solve the problems that can occur by measuring behavior patterns in tedious, repetitive and immersive situations when using computerized measurement contents.
According to an aspect of the present invention, there is provided a method for measuring an excessive conviction bias using a functional game, the method comprising: controlling a user to play a game to select one of a plurality of boxes; Controlling the game execution pattern of the user, and calculating an excessive confidence deflection score by measuring the game execution pattern of the user.
Controlling the user to perform a game and selecting one of the plurality of boxes may include changing the position of the plurality of boxes so that the treasure or the monster is contained and the user can not recognize the contents in the box.
Controlling the user to determine whether to open or not to open the selected box may include checking once more for the user's determination.
Controlling the user to select to open or not to open the selected box may include: when the user opens the box, the treasure is accumulated if the box is contained in the box, and if the box contains a monster, The game can be ended by losing all the treasures that were there.
Wherein the step of measuring the game execution pattern of the user and calculating the excessive confidence deflection score comprises: determining a time required to select one of the plurality of boxes, a response time to a question once more confirming the determination, The degree of overconfidence bias can be calculated.
According to embodiments of the present invention, the method of measuring an excessive confidence bias using a functional game measures the degree of over-confidence bias measured only through questionnaires or computerized contents through a functional game in which the user can engage, . This method can be used to more precisely measure through the pattern of decision making and the time it takes, the pattern of response to the confirmation question, and the time it takes for the user to make an uncertain situation (that is, . This way, users can fill out questionnaires with the answers they want, or avoid using the computerized contents without immersing them into consideration. Through the proposed method, the behavior pattern of the user can be quantitatively measured in the immersed state. This method can be applied to easily and accurately measure and utilize human cognitive tendency in marketing or HR department.
FIG. 1 is a flowchart illustrating a method for measuring an excessive conviction bias using a functional game according to an embodiment of the present invention.
2 is a diagram illustrating a process of performing a functional game according to an embodiment of the present invention.
FIG. 3 is a block diagram illustrating an internal configuration of a terminal in which an excessive conviction bias measurement method using a functional game according to an embodiment of the present invention can be performed.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings.
FIG. 1 is a flowchart illustrating a method for measuring an excessive conviction bias using a functional game according to an embodiment of the present invention.
Overconfidence bias can have a crucial impact on important decisions that exist throughout our society, including everyday life. Considering that most decisions are made in an uncertain situation, the impact of overconfidence bias is crucial to decision making. It also works with various cognitive deficits such as risk taking and deepens certain cognitive bias. In addition to the decision-making situation, the degree of overconfidence bias is also highly correlated with the general tendency of the individual. The proposed method uses a functional game that can be immersed by the user in order to measure such excessive confidence bias. It is also possible to measure the amount of time it takes for a user to make decisions with confidence that the situation will benefit him / herself in the uncertain situation, The degree of confidence bias can be predicted.
The method for measuring an excessive confidence bias using a functional game includes controlling (110) a user performing a game to select one of a plurality of boxes, controlling (120) the user to determine whether to open the selected box or not, And a
In
At
In
The formula for calculating the excess confidence bias score can be expressed as:
(The amount of time it takes to determine the box) + (the time it takes to respond to the confirmation question) }
Using the above equation, it is possible to quantitatively measure the extent of the user's true excess confidence bias in an immersive situation.
The process of measuring the excess confidence bias by performing the proposed game will be described in more detail. For example, assume that the user has opened the box for the third time, and the fourth has changed the opinion. At this time, it is assumed that the time required for each selection and whether or not to change the decision time or the response time to the question that confirms the decision one more time is as follows.
First - 1 second, 1 second, comment stick
Second - 0.5 second, 0.5 second, opinion stick
Third - 2 seconds, 1.5 seconds, comment stick
Fourth - 3 seconds, 4 seconds, commenting out (no box open)
If you play the above game, you can calculate the overconfidence bias score as follows.
(Risk propensity score) = (1 * 1) / (1 + 1) + (1 * 1) / (0.5 + 0.5) + +4)
In other words, it can be confirmed that the user has an excessive confidence bias score of 1.79 points. At this time, it can be judged that the higher the score, the higher the degree of the excessive confidence bias.
2 is a diagram illustrating a process of performing a functional game according to an embodiment of the present invention.
When the user performs the game, seven
Referring to FIG. 2B, one of the seven
By performing the game in this way, it is possible to calculate the excessive confidence deflection score by measuring the game execution pattern of the user. An excessive confidence bias score can be calculated using the time taken for the user to select one of the plurality of boxes in the process of playing the game, the response time to the question once more confirming the decision, and whether to change the decision have.
FIG. 3 is a block diagram illustrating an internal configuration of a terminal in which an excessive conviction bias measurement method using a functional game according to an embodiment of the present invention can be performed. The internal structure of the terminal shown in Fig. 3 may be an example of a device in which the proposed method is performed.
The terminal may include one or
3 is only an example of a terminal, and a terminal may have more or fewer components than shown, couple two or more components, or have configurations or arrangements that include different components. The components shown in FIG. 3 may be implemented in hardware, software, or a combination of both hardware and software, including one or more signal processing or application specific integrated circuits.
The
A radio frequency (RF)
The
The
The input /
According to an aspect, at least one of the
The
The
The
One or more other input /
According to one aspect, the other
According to another aspect, the guitar
According to another aspect, the guitar
As described above, according to the embodiments of the present invention, the over-assertion deflection measurement method using the proposed functional game can measure the degree of over-confidence bias, which is measured only through the questionnaire or the computerized contents, through the functional game in which the user can immerse, Confidence bias can be measured. This method can be used to more precisely measure through the pattern of decision making and the time it takes, the pattern of response to the confirmation question, and the time it takes for the user to make an uncertain situation (that is, . This way, users can fill out questionnaires with the answers they want, or avoid using the computerized contents without immersing them into consideration. Through the proposed method, the behavior pattern of the user can be quantitatively measured in the immersed state. This method can be applied to easily and accurately measure and utilize human cognitive tendency in marketing or HR department.
The apparatus described above may be implemented as a hardware component, a software component, and / or a combination of hardware components and software components. For example, the apparatus and components described in the embodiments may be implemented within a computer system, such as, for example, a processor, a controller, an arithmetic logic unit (ALU), a digital signal processor, a microcomputer, a field programmable array (FPA) A programmable logic unit (PLU), a microprocessor, or any other device capable of executing and responding to instructions. The processing device may execute an operating system (OS) and one or more software applications running on the operating system. The processing device may also access, store, manipulate, process, and generate data in response to execution of the software. For ease of understanding, the processing apparatus may be described as being used singly, but those skilled in the art will recognize that the processing apparatus may have a plurality of processing elements and / As shown in FIG. For example, the processing unit may comprise a plurality of processors or one processor and one controller. Other processing configurations are also possible, such as a parallel processor.
The software may include a computer program, code, instructions, or a combination of one or more of the foregoing, and may be configured to configure the processing device to operate as desired or to process it collectively or collectively Device can be commanded. The software and / or data may be in the form of any type of machine, component, physical device, virtual equipment, computer storage media, or device , Or may be permanently or temporarily embodied in a transmitted signal wave. The software may be distributed over a networked computer system and stored or executed in a distributed manner. The software and data may be stored on one or more computer readable recording media.
The method according to an embodiment may be implemented in the form of a program command that can be executed through various computer means and recorded in a computer-readable medium. The computer-readable medium may include program instructions, data files, data structures, and the like, alone or in combination. The program instructions to be recorded on the medium may be those specially designed and configured for the embodiments or may be available to those skilled in the art of computer software. Examples of computer-readable media include magnetic media such as hard disks, floppy disks and magnetic tape; optical media such as CD-ROMs and DVDs; magnetic media such as floppy disks; Magneto-optical media, and hardware devices specifically configured to store and execute program instructions such as ROM, RAM, flash memory, and the like. Examples of program instructions include machine language code such as those produced by a compiler, as well as high-level language code that can be executed by a computer using an interpreter or the like. The hardware devices described above may be configured to operate as one or more software modules to perform the operations of the embodiments, and vice versa.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments. For example, it is to be understood that the techniques described may be performed in a different order than the described methods, and / or that components of the described systems, structures, devices, circuits, Lt; / RTI > or equivalents, even if it is replaced or replaced.
Therefore, other implementations, other embodiments, and equivalents to the claims are also within the scope of the following claims.
Claims (5)
Controlling a user to perform a game and select one of a plurality of boxes;
Controlling the user to determine whether to open or not to open the selected box; And
Measuring the game execution pattern of the user and calculating an excessive confidence bias score
Wherein the excess deflection measurement method comprises:
The step of controlling the user to perform a game and select one of a plurality of boxes,
Changing the position of the plurality of boxes so that the user can not recognize the contents in the box,
Wherein the excess deflection measurement method comprises:
Controlling the user to determine whether to open the selected box or not,
Confirming once again the decision of the user
Wherein the excess deflection measurement method comprises:
Controlling the user to select whether to open the selected box or not,
When the user opens the box, the treasure is accumulated when the treasure is contained in the box, and when the monster is contained in the box, all the accumulated treasures are lost and the game ends
Wherein the excess deflection measurement method comprises:
Wherein the step of measuring the game execution pattern of the user and calculating an excessive confidence deflection score comprises:
An excessive confidence bias score is calculated using the time taken to select one of the plurality of boxes, the response time to the question once more to the decision, and whether to change the decision
Measuring method of excessive confidence bias.
Priority Applications (1)
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KR1020140002726A KR20150083219A (en) | 2014-01-09 | 2014-01-09 | Method for Measurement Overconfident Bias using Serious Game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020140002726A KR20150083219A (en) | 2014-01-09 | 2014-01-09 | Method for Measurement Overconfident Bias using Serious Game |
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Publication Number | Publication Date |
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KR20150083219A true KR20150083219A (en) | 2015-07-17 |
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KR1020140002726A KR20150083219A (en) | 2014-01-09 | 2014-01-09 | Method for Measurement Overconfident Bias using Serious Game |
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KR (1) | KR20150083219A (en) |
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2014
- 2014-01-09 KR KR1020140002726A patent/KR20150083219A/en not_active Application Discontinuation
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