KR20140088286A - System and method for online gate ball game service using natural user interface - Google Patents

System and method for online gate ball game service using natural user interface Download PDF

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Publication number
KR20140088286A
KR20140088286A KR1020120158260A KR20120158260A KR20140088286A KR 20140088286 A KR20140088286 A KR 20140088286A KR 1020120158260 A KR1020120158260 A KR 1020120158260A KR 20120158260 A KR20120158260 A KR 20120158260A KR 20140088286 A KR20140088286 A KR 20140088286A
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South Korea
Prior art keywords
ball
information
user
online
movement
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Application number
KR1020120158260A
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Korean (ko)
Inventor
주재홍
양용대
정승문
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동신대학교산학협력단
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Publication of KR20140088286A publication Critical patent/KR20140088286A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Abstract

An on-line gateball game service system using an NUI device according to an exemplary embodiment of the present invention includes at least one of a sensor capable of recognizing movement of a user, a microphone capable of acquiring voice information, and a camera capable of recognizing movement information of the ball A data analyzer for analyzing at least one of a user's gesture, phoneme and whether or not the ball is correctly hit, based on the information recognized from the NUI device; And a main server for transmitting and receiving various information necessary for on-line gateball game through the network with the terminal.

Figure P1020120158260

Description

TECHNICAL FIELD [0001] The present invention relates to an online gateball game service system and method using an NUI device,

The present invention relates to a method and system for on-line gateball game using an NUI device, in particular, a user analyzes motion information and phonological information of a user in a free space without wearing a sensor, And an online gambling game service and system that recognize a direction and provide a gambling game to a terminal based on the recognized information.

As sensor and microprocessor technology has improved dramatically, control over human natural movement has become technically feasible. Accordingly, the NUI (Natural User Interface), which utilizes people's natural behavior as an interface without using a separate input device such as a mouse, forms the flow of a new user interface in the future. In 2006, Christian Moore opened the Natural User Interface open research community to draw up a discussion on new user interfaces based on related technologies such as gesture recognition. NUI allows people to interact with computers through natural behaviors such as motion, facial expression, pupil movement, and voice instead of a keyboard or mouse. The range of applications is expanding to include touch screen mobile phones, voice recognition navigators, and game controllers that control operations. One of the greatest features of NUI is that the content itself controlled by the user acts as an interface.

However, the conventional gateball game interface has a disadvantage that there are many inconveniences and limitations to move to a corresponding terminal for game operation before a user hits the ball with a mouse, a keyboard, and a touch screen.

In addition, although the infrared sensor is applied to recognize the movement direction and speed of the conventional ball, space problems, high cost problems, and maintenance due to the lifetime of the infrared sensor have occurred.

In addition, in Korean Patent Laid-Open No. 2003-0063604, a plurality of goal bars are formed on the front side and a golf ball is formed on the rear side of the golf ball. The technique has a problem that it can not play the overall gateball game because only the batting practice which is a part of the gateball game is played.

In order to solve the above problems, the present invention recognizes the motion and phoneme of the user using the NUI device to control the gateball game, acquires the moving direction and speed of the ball using the camera of the NUI device, And to develop a service method and system capable of interacting with users in other regions by sharing the velocity vector information with the moving direction of the ball through online.

An on-line gateball game service system using an NUI device according to an exemplary embodiment of the present invention includes at least one of a sensor capable of recognizing movement of a user, a microphone capable of acquiring voice information, and a camera capable of recognizing movement information of the ball A data analyzer for analyzing at least one of a user's gesture, phoneme and whether or not the ball is correctly hit, based on information recognized from the NUI device; And a main server for transmitting and receiving various information necessary for on-line gateball game through the network with the terminal.

The method for providing an online gaming game using an NUI device according to another embodiment of the present invention includes a step of connecting a terminal and a main server, and a step of receiving a ball from the terminal for acquiring movement information of the ball obtained through the camera Determining whether or not the ball is accurately hit on the basis of whether or not the ball is correctly hit; detecting whether the ball is hit correctly, a sensor capable of recognizing movement of the user, a microphone capable of obtaining voice information, Recognizing at least one of a gesture, a phoneme, and whether or not the ball is correctly hit, based on the recognized information of the terminal; Recognizing the movement information of the ball based on the acquired image, and using the recognized phonological information, And displaying the gate ball game image on the display unit based on the player's gesture information and the ball movement information.

The method and system for online gateball game service using the NUI device according to the present invention recognize the movement and phoneme of the user in a free space, so that the user can use the gateball game more easily and efficiently, Content can be provided.

In addition, according to the present invention, a user can enjoy a competition game with a plurality of users through an online gaming game using a network as well as an off-line game.

1 is a block diagram for explaining an online gate ball game system using an NUI device according to an embodiment of the present invention.
FIG. 2 is a block diagram for explaining a data analysis unit and a data processing unit of the terminal of FIG. 1; FIG.
FIG. 3 is a view for explaining a process of recognizing a moving direction and a speed of the ball by the physics engine of FIG. 2;
4 is a flowchart illustrating an online gaming game service method according to an embodiment of the present invention.
5A to 5E are diagrams showing screens provided in an online gate ball game system using an NUI device.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings and embodiments. It is to be understood, however, that the present invention may be embodied in many other specific forms without departing from the spirit or essential characteristics thereof, and it is to be understood that the invention is not limited to the disclosed embodiments.

1 is a block diagram for explaining an online gate ball game system using an NUI device according to an embodiment of the present invention.

Referring to FIG. 1, an on-line gate ball game system 100 using an NUI device includes a first terminal 110, a second terminal 120, a network 130, and a main server 140. The number of terminals is not limited to two but may be implemented in a larger number. In the case of two terminals, it means a case where two users play online by playing a gate ball game. Each of the terminals 110 and 120 includes NUI device units 111 and 121, a data analysis unit 112, a data processing unit 113 and a display unit 114.

The NUI device units 111 and 121 may include various recognition devices such as a camera, a 3D Depth sensor, a microphone, and the like. The NUI device units 111 and 121 can recognize the current state of the user through the camera, the movement of the user through the 3D Depth sensor, the voice through the microphone, and the movement information of the ball through the camera. The movement information of the ball may be the direction of the ball, the speed of the ball, and the like. The NUI device units 111 and 121 can transmit the sensed information to the data analysis unit 112. The camera can acquire an image of the area in which the user hits the ball.

The data analysis units 112 and 122 can recognize phonemes from the voice information obtained through the microphones of the NUI device units 111 and 121. [ The data analysis units 112 and 122 can convert the movement of the user into a three-dimensional skeleton based on the sensor information obtained through the 3D Depth sensor, and recognize the gesture of the user.

The data analysis units 112 and 122 can analyze whether there is a ball among the images for acquiring the movement information of the ball obtained through the cameras of the NUI device units 111 and 121. [ If there is a ball, the data analysis unit 112, 122 may determine that the ball has been correctly hit.

The data processing units 113 and 123 can process the analyzed information by the data analysis unit.

The data processing units 113 and 123 display virtual objects (characters, balls, playing field grass, stadium fence, etc.) on the display units 114 and 124, analyze the moving speed and direction of the ball, It can be stored in the database.

The data processing units 113 and 123 can transmit the gesture, phoneme, and ball movement information of the user to the main server 140.

The data processing units 113 and 123 can synchronize the recognized gesture with the virtual character and display the virtual character on the display units 114 and 124. [ In this way, the movement of the actual user can be displayed on the display units 114 and 124 through the virtual character.

The data processing units 113 and 123 can display the ball on the display units 114 and 124 based on the movement information of the ball.

The data processing units 113 and 123 can display images of the other party received through the main server 140. [ For example, the first terminal 110 may transmit the image of the user obtained through the camera to the main server 140. The main server 140 may transmit the image of the user acquired by the second terminal 120 connected to the main server 140. [ The second terminal 120 may display the received image of the user on the display unit 124. [ Accordingly, the user of the second terminal 120 can confirm the image of the other party.

The display units 114 and 124 may display various information used in the online gate ball game system 100 using the NUI device. For example, the display units 114 and 124 may display an online gaming game screen, a current user's profile, game history information, and the like.

The display units 114 and 124 may be configured inside the terminals 110 and 120, or separately.

The network 130 includes various devices that are configured between the terminals 110 and 120 and the main server 140 and connect and receive data between the terminals 110 and 120 and the main server 140 .

The main server 140 can transmit and receive various information required for an online gaming game through the terminals 110 and 120 and the network 130. [ For example, various information received from the terminals 110 and 120 is collected and provided to terminals 110 and 120 that require information. The main server 140 includes a ball movement speed / direction information collection unit 141, a data providing unit 142, and a database 143.

The ball movement information collection unit 141 may receive ball movement information from the terminals 110 and 120. [

The data providing unit 142 may provide an online gaming game program to each of the terminals 110 and 120.

Also, the data providing unit 142 may transmit the received ball movement information to the terminal requiring the ball movement information. For example, when the ball movement information generated in the first terminal 110 is received, the data providing unit 142 provides ball movement information to the second terminal 120. The second terminal 120 may display the movement speed and direction of the ball on the display unit 124 based on the received ball movement information. Accordingly, the user of the second terminal 110 can confirm the ball movement information generated by the first terminal 110 through the display unit 124, thereby allowing the user of the first terminal 110 to obtain the movement information of the ball It can be easily understood.

The database 143 may store various data necessary for an online gaming game such as a user's profile and game history information. At this time, the profile of the user and the game history information may be synchronized with the terminals 110 and 120 through the network 130.

The on-line gateball game system using the NUI device according to the present invention recognizes the movement and phoneme of a user in a free space, so that the user can use the gateball game more easily and efficiently, and provide more realistic contents to the user based on mutual interaction can do.

In addition, according to the present invention, a user can enjoy a competition game with a plurality of users through an online gaming game using a network as well as an off-line game.

FIG. 2 is a block diagram for explaining a data analysis unit and a data processing unit of the terminal of FIG. 1; FIG.

1 and 2, the data analysis unit 112 includes a phoneme recognition unit 210, a gesture recognition unit 211, and a hit recognition unit 212. [

The phoneme recognition unit 210 can recognize a phoneme from information received through the NUI device unit 111. [

The gesture recognition unit 211 can convert the user's motion into a three-dimensional skeleton based on sensor information obtained through a sensor such as a 3D Depth sensor. The gesture recognition unit 211 can recognize the user's gesture based on the converted three-dimensional skeleton.

The hit recognition unit 212 can analyze whether or not there is a ball among the images acquired through the cameras of the NUI device units 111 and 121. [ If there is a ball, the hit recognition unit 212 can determine that the ball has been correctly hit.

The data processing unit 113 may reflect the gesture of the user analyzed by the data analysis unit and the moving direction and speed of the ball in the virtual game space.

The data processing unit 113 includes a rendering engine 220 for displaying an object in a virtual space on the display, a physical engine 221 for realistically expressing the movement of the ball, and information necessary for execution of the gateball game application program, And a database 222 for storing information and the like.

The rendering engine 220 may generate a virtual image including the skeleton information of the user analyzed in the data analysis unit 112, a synchronized virtual character, a virtual object, and the like. The generated virtual image may be provided to the user through the display unit 114 by the rendering engine 220. In addition, the rendering engine 220 may apply a variety of environments to the gateball game so that the user can feel the presence of the game.

When it is determined that the hit is correctly performed, the physical engine 221 can recognize the moving speed and the direction of the ball based on the image obtained through the camera of the NUI device. A detailed description thereof will be described with reference to FIG. 3 below.

In addition, the physical engine 221 can recognize the moving speed and direction of the ball in consideration of the physical phenomena such as the real world such as the elasticity of the ball in the actual field, wind direction, wind strength, and the like. For example, the physics engine 221 can control the moving speed and moving distance of the ball according to the strength of wind intensity. By doing so, the user can enjoy the online gate ball game more realistically.

The database 222 may store various information such as a user's profile and game history information. The information stored in the database 222 may be synchronized with the main server 140.

The communication unit 223 can transmit and receive data to the main server 140. [

FIG. 3 is a view for explaining a process of recognizing a moving direction and a speed of the ball by the physics engine of FIG. 2;

Referring to FIGS. 2 and 3, the camera of the NUI device 111 can photograph and store the movement of the ball every frame. The physical engine 221 can determine the direction and speed of movement of the ball based on the image obtained through the camera.

For example, when the ball moves along the position P1 at t1, the position P2 at t2, and the position Pn at tn, the physical engine 221 calculates the coordinate (x1, y1) of P1 and the coordinate (x2, y2), and calculate the difference value between the coordinates of P1 and the coordinates of P2. The difference value is the length (x2 - x1) of the base of the right triangle 300 and the length (y2 - y1) of the height. The physics engine 221 may calculate the angle 310 using trigonometric formulas. Accordingly, the physical engine 221 can calculate the moving direction of the ball.

In addition, the physical engine 221 can calculate the speed of the ball in consideration of the moving distance and the moving time of the ball. For example, when the moving distance of the ball is S and the moving time is T, the physical engine 221 calculates the speed of the ball

Figure pat00001
Can be calculated. The movement distance and the movement time can be obtained based on the information of the image obtained through the camera.

4 is a flowchart illustrating an online gaming game service method according to an embodiment of the present invention.

Referring to FIGS. 1 and 4, the first terminal 110 and the second terminal 120 can access the main server 140 (400). The on-line gateball game service apparatus 100 may determine whether the ball has been correctly hit (410) based on whether or not the ball includes the ball for capturing the movement information of the ball obtained through the camera. For example, when the on-line gate ball game service apparatus 100 includes a ball for capturing movement information of the ball obtained through the camera, it can determine that the ball has been hit correctly.

When the ball is correctly hit, the online gaming device 100 recognizes the phoneme from the voice information obtained through the microphone, and based on the sensor information obtained through the sensor such as the 3D Depth sensor, And recognize the gesture of the user based on the three-dimensional skeleton (420).

The on-line gateball game service apparatus 100 can recognize the movement information of the ball based on the image obtained through the camera (430). For example, the online gambling game service apparatus 100 can recognize the moving direction and speed of the ball based on the obtained image. The description related thereto has already been described with reference to FIG.

The online gaming game service apparatus 100 can display the gate ball game image on the display units 114 and 124 of the terminals 111 and 112 based on the recognized phonological information, the user's gesture information, and the ball movement information (440). When the user of the first terminal 110 hits the ball, the method of obtaining the recognized phonological information, the user's gesture information, and the ball movement information of the second terminal 120 is as follows. The first terminal 110 transmits the recognized phonological information, the gesture information of the user, and the movement information of the ball to the main server 140. The main server 140 transmits the received phonological information, gesture information of the user, and movement information of the ball to the second terminal 120. The second terminal 120 may display the gate ball game image on the display unit 124 based on the received phonological information, the user's gesture information, and the ball movement information. By doing so, the information about the user of the first terminal 110 can be simultaneously recognized and displayed on the other terminal.

According to another example, the online gambling game service apparatus 100 can recognize the moving speed and direction of the ball based on the movement information of the ball. For example, the online gambling game service apparatus 100 can recognize the moving speed and the direction of the ball in consideration of at least one of the elastic force of the ball in the actual playing field, the wind direction, and the wind strength.

The on-line gateball game system using the NUI device according to the present invention recognizes the movement and phoneme of a user in a free space, so that the user can use the gateball game more easily and efficiently, and provide more realistic contents to the user based on mutual interaction can do.

In addition, according to the present invention, a user can enjoy a competition game with a plurality of users through an online gaming game using a network as well as an off-line game.

5A to 5E are diagrams showing screens provided in an online gate ball game system using an NUI device.

Referring to FIG. 5A, an online gate ball game system may display an icon for setting an online battle mode, an offline battle mode, and a practice game mode on an initial screen of an online gate ball game.

Referring to FIG. 5B, the online gate ball game system may display a login screen. Members can log in using an RFID card. That is, the members insert the RFID card into the reader, the reader transmits the read information to the main server, and the main server accepts the login based on the received information.

Referring to FIG. 5C, the on-line gate ball game system can display the created game room on-line. In the room, icons can be displayed to list other parties in order to play against other users in the area, and to perform functions such as requesting and rejecting a game, creating a room, and the like.

Referring to FIG. 5D, the on-line gate ball game system can display the moving direction and the speed information of the opponent's screen and the ball. Displaying the opponent's screen is to check the opponent team's unfair competition or opponent's team player.

Referring to FIG. 5D, the online gate ball game system may display an icon for selecting the difficulty level of the practice game, and information (name, exercise date, practice frequency, etc.) of the user.

The embodiments described may be constructed by selectively combining all or a part of each embodiment so that various modifications can be made.

It should also be noted that the embodiments are for explanation purposes only, and not for the purpose of limitation. In addition, it will be understood by those of ordinary skill in the art that various embodiments are possible within the scope of the technical idea of the present invention.

Further, according to an embodiment of the present invention, the above-described method can be implemented as a code that can be read by a processor on a medium on which the program is recorded. Examples of the medium that can be read by the processor include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical data storage, etc., and may be implemented in the form of a carrier wave (e.g., transmission over the Internet) .

Claims (14)

An NUI device unit recognizing at least one of a sensor capable of recognizing the movement of the user, a microphone capable of acquiring voice information, and a camera capable of recognizing movement information of the ball; A data analyzer for analyzing at least one of a gesture, a phoneme and a ball hit by the user, and a data processor for processing information analyzed by the data analyzer; And
And a main server for transmitting and receiving various information necessary for an online gate ball game through the terminal and a network.
The method according to claim 1,
The data analysis unit may include:
An online gateball game service system using an NUI device for determining whether or not a ball is correctly hit, depending on whether or not a ball exists in an image for acquiring movement information of the ball obtained through a camera.
The method according to claim 1,
The data analysis unit may include:
An online gateball game service system using a NUI device that recognizes phonemes from voice information obtained through a microphone.
The method according to claim 1,
The data analysis unit may include:
An online gateball game service system using an NUI device that recognizes a user 's gesture based on a user' s movement obtained through a sensor.
5. The method of claim 4,
Wherein the data processing unit comprises:
An online gateball game service system using an NUI device that synchronizes a gesture of a recognized user with a virtual character and displays a virtual character on the display unit.
The method according to claim 1,
Wherein the data processing unit comprises:
An online gateball game service system using the NUI apparatus that recognizes the moving speed and direction of the ball based on the ball movement information and displays the recognized information on the display unit.
The method according to claim 1,
Wherein the data processing unit comprises:
An online gateball game service system using an NUI device that generates a virtual image including a virtual character and a virtual object synchronized with a user's gesture required for an online gateball game, and displays the generated virtual image on a display unit.
The method according to claim 1,
Wherein the data processing unit comprises:
An online gateball game service system using an NUI device that recognizes the moving speed and direction of the ball, considering at least one of the elasticity of the ball in the actual field, wind direction, and wind strength.
The method according to claim 1,
Wherein the data processing unit comprises:
An on-line gateball game service system using an NUI device for displaying an image of a counterpart received from a counterpart terminal via a main server on a display unit.
An on-line gateball game service method using an NUI device of an on-line gateball game service device using an NUI device,
Connecting a terminal and a main server;
Determining whether the ball is hit correctly based on whether or not a ball is included in an image for capturing movement information of the ball obtained through the camera;
Recognizing at least one of a sensor capable of recognizing movement of a user, a microphone capable of acquiring voice information, and a camera capable of recognizing movement information of the ball when the ball is correctly hit;
Analyzing at least one of a gesture of the user, a phoneme, and whether or not the ball is correctly hit, based on the information that the terminal recognizes;
Recognizing movement information of the ball based on the image obtained through the camera; And
And displaying the gateball game image on the display unit based on the phonological information, the gesture information of the user, and the movement information of the ball.
11. The method of claim 10,
Transmitting the phonological information, the gesture information of the user, and the movement information of the ball to the main server when the first terminal has two terminals;
Transmitting, by the main server, the received phonological information, the gesture information of the user, and the movement information of the ball to the second terminal; And
And displaying the gate ball game image on the display unit based on the phonological information, the user's gesture information, and the ball movement information of the second terminal.
11. The method of claim 10,
Further comprising the step of the terminal recognizing the moving speed and the direction of the ball based on the movement information of the ball.
13. The method of claim 12,
The step of recognizing the movement speed and direction of the ball includes:
And recognizing the moving speed and direction of the ball in consideration of at least one of the elasticity of the ball in the actual playing field, the wind direction, and the wind strength.
11. The method of claim 10,
And displaying the image of the other party received via the main server from the partner terminal on the display unit.
KR1020120158260A 2012-12-31 2012-12-31 System and method for online gate ball game service using natural user interface KR20140088286A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101479174B1 (en) * 2014-10-08 2015-01-06 (주)휴먼아이티솔루션 Apparatus for measuring movement of gateball using ultrasonic sensor
KR101625020B1 (en) 2016-02-11 2016-06-01 최예도 Dishwasher
KR20200144424A (en) * 2019-06-18 2020-12-29 장철운 Sjoelen game system supporting funciton for recoding log of game and on-line service
KR20220015280A (en) * 2020-07-30 2022-02-08 주식회사 슐런코리아 Non-face-to-face remote sjoelen board game system and method

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101479174B1 (en) * 2014-10-08 2015-01-06 (주)휴먼아이티솔루션 Apparatus for measuring movement of gateball using ultrasonic sensor
KR101625020B1 (en) 2016-02-11 2016-06-01 최예도 Dishwasher
KR20200144424A (en) * 2019-06-18 2020-12-29 장철운 Sjoelen game system supporting funciton for recoding log of game and on-line service
KR20220015280A (en) * 2020-07-30 2022-02-08 주식회사 슐런코리아 Non-face-to-face remote sjoelen board game system and method

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