KR20130137871A - Method of causing other game user to represent game play, game server performing the same and storage media storing the same - Google Patents

Method of causing other game user to represent game play, game server performing the same and storage media storing the same Download PDF

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KR20130137871A
KR20130137871A KR1020120061510A KR20120061510A KR20130137871A KR 20130137871 A KR20130137871 A KR 20130137871A KR 1020120061510 A KR1020120061510 A KR 1020120061510A KR 20120061510 A KR20120061510 A KR 20120061510A KR 20130137871 A KR20130137871 A KR 20130137871A
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South Korea
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game
quest
proxy
user terminal
request
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KR1020120061510A
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Korean (ko)
Inventor
김인권
곽준
문상원
윤혜린
이건
이도훈
이수석
이용욱
이종배
임성민
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(주)네오위즈게임즈
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Publication of KR20130137871A publication Critical patent/KR20130137871A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Multimedia (AREA)
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  • Marketing (AREA)
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  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Health & Medical Sciences (AREA)
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Abstract

The method of representing game play is performed in a game server by game users. The method for substituting the game play may include receiving a proxy request for a specific game action from a proxy request user terminal, generating a quest including the specific game action, and performing a request for performing the generated quest. Transmitting to the game user terminal. Accordingly, in a situation where a game user cannot directly play a game, another game user may perform a specific game action as a quest to provide a method of completing a mission.

Description

METHOOD OF CAUSING OTHER GAME USER TO REPRESENT GAME PLAY, GAME SERVER PERFORMING THE SAME AND STORAGE MEDIA STORING THE SAME}

The present application relates to an online game operating technology, and more particularly, to a method for allowing a game user to perform a specific game action to another game user in a situation in which the game user cannot directly play the game, a game server performing the same, and a method of recording the same. It relates to a recording medium.

An online game is a multiplayer game made up of various networks and can be performed in various devices such as a computer, a mobile phone, and a portable game machine. For example, online games include arcade games, Role Playing Games, strategic simulation games, shooting games, car racing, sports games such as golf and baseball. Such games allow a game user to play a particular game action within a game, but the game user may not be able to perform this particular game action. Such a situation can cause the game user to lose interest in game play or to give the game user the stress of not being able to perform a particular game action.

Korean Patent Laid-Open No. 10-2011-0081396 relates to a character matching system and method based on an online game activity log. When a client logs in to a website, a character belonging to the client's online game account in connection with a specific mission or quest The characters satisfying the predetermined condition may be displayed on the personalized web page of the client.

Korean Patent No. 0678994 relates to a game-in-game type online game service system, which provides two different types of games online, and even if the genre of the game used by the user is changed, cyber money before the change is made. , Game items, levels, and quests (missions) can be managed to keep the same number of changes.

Korean Patent Publication No. 10-2011-0081396 Korean Patent No. 0678994

An embodiment of the present invention is to provide a method for substituting a specific game action to another game user in a situation where the proxy requesting user can not directly play the game, a game server for performing the same and a recording medium recording the same.

In one embodiment of the present invention, a surrogate user may generate a specific game action that cannot directly perform a game as a quest to surrogate a specific game action to a surrogate user that allows the surrogate user to perform a specific game action as a quest. It provides a method, a game server for performing the same and a recording medium recording the same.

An embodiment of the present invention provides a method for surrogate a specific game action to a surrogate request user that can provide incentives to the surrogate user when the surrogate user completes a quest including a specific game action, a game server for performing the same; It is intended to provide a recording medium recording this.

According to an embodiment of the present invention, if a surrogate performing user does not complete a quest including a specific game action, the surrogate performing user provides a decentive to the surrogate performing user so that the surrogate performing user can not surrogate unconditionally. To provide a surrogate method, a game server for performing the same and a recording medium recording the same.

Among the embodiments, the method for substituting game play is performed at a game server by game users. The method for substituting the game play may include receiving a proxy request for a specific game action from a proxy request user terminal, generating a quest including the specific game action, and performing a request for performing the generated quest. Transmitting to the game user terminal.

In an embodiment, the method may further include determining one of the at least one game user terminal as a substitute user terminal to perform the generated quest.

In an embodiment, receiving the proxy request may further include receiving an incentive for completion of the generated quest from the proxy request user terminal.

In an embodiment, the receiving of the proxy request may further include receiving a proxy qualification required to perform the specific game action from the proxy request user terminal.

In one embodiment, the surrogate entitlement may include a level of a game character associated with the user who will accept the surrogate request.

In an embodiment, the receiving of the proxy request may include transmitting information about at least one game user terminal having the proxy qualification to the proxy request user terminal so that the proxy request user terminal selects a proxy performing user terminal. It may further comprise a step.

In one embodiment, generating the quest including the specific game action may further include setting a virtual game character capable of completing the generated quest as the main character of the quest.

In an embodiment, the generating of the quest including the specific game action may further include generating a part of the game character associated with the proxy requesting user and setting it as the main character of the generated quest.

In one embodiment, the step of setting the virtual game character as the main character of the quest and the generation of the character of the game character associated with the surrogate request user may perform the surrogate user when the quest execution is successfully completed by the surrogate user terminal. The method may further include providing an incentive for completing the generated quest.

In an embodiment, the providing of an incentive for completion of the generated quest may include at least one of an item used by the main character and damage to the main character in the completion of the generated quest. It may further include the step of reflecting.

In one embodiment, providing an incentive for completion of the generated quest further includes reflecting a predefined damage to the game character associated with the protagonist if the quest execution by the surrogate user terminal did not complete successfully. It may include.

In one embodiment, providing an incentive for the completion of the generated quest is to reflect the predefined damage to the game character of the surrogate user if the quest execution is not successfully completed by the surrogate user terminal It may further include.

Among the embodiments, the game server includes a proxy request receiver, a quest management unit, a quest request unit. The proxy request receiving unit receives a proxy request for a specific game action from the proxy request user terminal. The quest manager generates a quest including a specific game action. The quest request unit transmits a request for performing the generated quest to at least one game user terminal.

In an embodiment, the game providing server may further include a proxy determination unit that determines one of the at least one game user terminal as a proxy performing user terminal to perform the generated quest.

In one embodiment, the proxy request receiving unit may receive an incentive for the completion of the generated quest from the proxy request user terminal.

In one embodiment, the proxy request receiving unit may receive a proxy qualification required to perform the specific game action from the proxy request user terminal.

In one embodiment, the surrogate request receiving unit may transmit the information about the at least one game user terminal having the surrogate qualification to the surrogate request user terminal so that the surrogate request user terminal selects the surrogate user terminal.

In one embodiment, the quest management unit may set a virtual game character capable of completing the generated quest as the main character of the quest.

In one embodiment, the quest management unit may be generated as a character of the game character associated with the proxy request user and set as the main character of the generated quest.

In one embodiment, the game character manager may provide an incentive for completion of the generated quest to the surrogate user when the quest execution is successfully completed by the surrogate user terminal.

In one embodiment, the game character manager may reflect at least one of an item used by the main character and damage to the main character in the process of completing the generated quest to the game character associated with the main character.

In one embodiment, the game character manager may reflect a predefined damage to the game character associated with the main character if the quest execution by the proxy user terminal is not successfully completed.

In one embodiment, the game character manager may reflect a predefined damage to the game character of the surrogate user if the quest execution by the surrogate user terminal is not successfully completed.

Among the embodiments, the recording medium records a program for executing a method for representing game play. The recording medium may be configured to receive a proxy request for a specific game action from a proxy request user terminal, generate a quest including the specific game action, and perform a request for performing the generated quest to at least one game user terminal. It includes the function to transmit.

The method for representing game performance and related technologies according to an embodiment of the present invention provides a time limit for performing a game by substituting a specific game action to another game user in a situation where the game user cannot directly play the game. It can be overcome. This allows game users to continue to be interested in the game without giving up the game midway.

The method for representing game performance and related technologies according to an embodiment of the present invention generate a specific game action as a quest that the game user cannot directly play the game so that other game users perform the specific game action as a quest. By providing a method for acquiring game money or items to the game user performing the quest. Therefore, game users can more easily obtain items necessary for their games, so that they can be interested in the game.

The method and the related techniques for deputy game execution according to an embodiment of the present invention provide a decentral to the surrogate user if the surrogate user does not complete a quest including a specific game action to perform the quest performed by the surrogate user. Can be faithfully implemented. Therefore, it is possible to request a surrogate for certain game actions between game users.

1 is a block diagram illustrating a system to substitute for game play according to an embodiment of the present invention.
2 is a block diagram illustrating the game server of FIG.
FIG. 3 is a flowchart illustrating a process of proxying game play to a surrogate performing user performed by the game server of FIG. 2.
4 to 8 are diagrams illustrating a process of making a proxy request by a game user.
9 is a diagram illustrating a process of reflecting the result of the completion of the quest in the game character associated with the main character after the quest is completed by the proxy performing user terminal.

The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas. Also, the purpose or effect of the present invention should not be construed as limiting the scope of the present invention, since it does not mean that a specific embodiment should include all or only such effect.

Meanwhile, the meaning of the terms described in the present application should be understood as follows.

The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.

It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.

It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.

In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.

The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes all kinds of recording devices for storing data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.

All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Generally, the terms defined in the dictionary used are to be interpreted to coincide with the meanings in the context of the related art, and should not be interpreted as having ideal or excessively formal meanings unless clearly defined in the present application.

1 is a block diagram illustrating a system to substitute for game play according to an embodiment of the present invention.

Referring to FIG. 1, the surrogate game system 100 includes a surrogate request user terminal 110, a game user terminal 120, and a game server 130, which are connected to a network 140 (eg, the Internet). Can be connected.

The proxy request user terminal 110 may correspond to a computing device such as a personal computer (PC), a tablet PC, or a smartphone, and may perform a request for a specific game action. That is, the proxy request user terminal 110 may be used in an environment in which a game user cannot directly perform a specific game action.

The game user terminal 120 may correspond to a computing device such as a personal computer (PC), a tablet PC, or a smartphone, and may substitute a specific game action according to a request of the proxy request user terminal 110. That is, the game user terminal 120 may include a proxy performing user terminal 112 and may be used to perform a specific game action on behalf of the proxy request user terminal 110.

The game server 130 may correspond to a computing device that may be connected to the proxy request user terminal 110 and the game user terminal 120. The game server 130 may receive a surrogate request from the surrogate request user terminal 110 and request the surrogate performance from the game user terminal 120, or receive a surrogate completion or failure from the surrogate user terminal 112. The proxy request user terminal 110 may notify the completion of the proxy execution or failure. Hereinafter, the game server 130 will be described with reference to FIGS. 2 to 3.

2 is a block diagram illustrating the game server of FIG.

Referring to FIG. 2, the game server 130 may include a login manager 210, a proxy request receiver 220, a quest requester 230, a proxy determiner 240, a quest manager 250, and a game character manager 260. ).

The login manager 210 may determine whether a game user is logged in by receiving user login information including a user identifier and a user password from the proxy request user terminal 110. When the login manager 210 completes the login, the login manager 210 may log in the game user corresponding to the proxy request user.

The proxy request receiving unit 220 receives a proxy request for a specific game action (for example, performing a mission or collecting resources) from the proxy request user terminal 110. Here, the surrogate requesting user may be associated with identification information (eg, login identifier) of the surrogate requesting user, and the surrogate performing user may be associated with identification information (eg, login identifier) of the surrogate performing user. .

In one embodiment, the proxy request receiving unit 220 may receive a proxy qualification required to perform a specific game action from the proxy request user terminal (110). Here, the surrogate entitlement corresponds to information related to the user who will accept the surrogate request. For example, this information may include the level or experience of the game character. In another example, this information may include a friend list.

In another embodiment, the proxy request receiving unit 220 may receive an identifier of a specific game user from the proxy request user terminal 110. For example, the proxy request receiver 220 may receive an identifier of a specific game user from the proxy request user and perform a proxy request to the specific game user. A process of receiving identification information of the game user terminal 120 will be described with reference to FIGS. 5 to 6.

In one embodiment, the proxy request receiving unit 220 may further receive an incentive for the completion of the quest in the proxy request receiving process. Here, the incentive corresponds to a reward awarded after the proxy performing user completes the quest. For example, the incentive may be implemented as a game money or an item, although not necessarily limited thereto. In one embodiment, the proxy request receiving unit 220 may receive an incentive with a proxy request for a specific game action from the proxy request user.

In one embodiment, the surrogate request receiving unit 220 transmits information about at least one game user terminal 120 having a surrogate qualification to the surrogate request user terminal 110 so that the surrogate request user terminal 110 is a surrogate performing user. The terminal 112 may be selected. For example, the proxy request receiver 220 may search for the identification information of the appropriate proxy performing user based on the received proxy request and transmit the identification information to the proxy request user terminal 110. Such transmission may include user information of at least one game user retrieved. This proxy request process will be described with reference to FIGS. 7 to 8.

The quest requester 230 may transmit a request for performing a quest generated by a proxy request for a specific game action to the at least one game user terminal 120. In one embodiment, the quest requester 230 may transmit a request to perform a quest only to at least one game user terminal 120 suitable for the proxy designated by the proxy request user terminal 110. In another embodiment, the quest requester 230 may transmit a request for performing a quest generated by the proxy request user terminal 110 to only one specific game user terminal 120.

In one embodiment, the quest requesting unit 230 may withdraw the request to perform the quest to another surrogate user terminal that receives the quest execution request except for the terminal determined as the surrogate user terminal 112.

The proxy determiner 240 may determine one of the at least one game user terminal 120 as the proxy user terminal 112 to perform the generated quest.

In one embodiment, the proxy determiner 230 may determine whether the quest execution requirements have been met in order to determine the proxy performing user terminal 112 to perform the quest. For example, the surrogate determination unit 230 determines that the game user terminal is the surrogate user terminal 112 to perform the quest when the game user who receives the request for the quest with the time constraint performs the quest within the limited time. Can be. In another embodiment, the surrogate determination unit 230 determines as the surrogate user terminal 112 the game user terminal that started the quest first among the game user terminals received the quest execution request irrespective of meeting the quest performance requirements. Can be.

When the proxy request receiving unit 220 receives a proxy request for a specific game action from the proxy request user terminal 110, the quest manager 250 generates a quest including a specific game action to be performed by the proxy performing user. Here, a specific game action is generated in the form of a quest that should be performed by any surrogate user. For example, a specific game action may be a mission given to a surrogate request user in a game (for example, a mission that must pass a specific map within a predetermined time).

In one embodiment, the quest management unit 250 may set a virtual game character capable of completing the generated quest as the main character of the quest. Here, the virtual game character may be a third game character other than the game character of the proxy requesting user and the game character of the proxy performing user. The virtual game character may be generated by the quest manager 250 and provided to the proxy performing user.

In one embodiment, the quest manager 250 may generate a fake character of a game character associated with the proxy request user and set it as the main character of the quest. The alter ego of the game character may correspond to a game character that is temporarily present to perform the quest with the same thing as the game character associated with the surrogate requesting user (ie, same item, same experience value, etc.). Such alterations can be used to prevent surrogate users from destroying game characters during quests or from unauthorized use of in-game items from surrogate users.

The game character manager 260 may provide a reward for completing the quest to the surrogate user terminal 112, and may reflect at least a part of the quest performance by the surrogate user to the surrogate request user and the surrogate user. .

In one embodiment, the game character manager 260 may provide an incentive for completing the quest to the surrogate user when the quest execution by the surrogate user terminal 112 is successfully completed. For example, the game character manager 260 may pay the incentive presented from the proxy request user terminal 110 to the game character associated with the proxy performing user after the quest execution is completed.

In one embodiment, the game character manager 260 may reflect at least one of an item used by the main character and damage to the main character in the completion of the quest to the game character associated with the main character. For example, the game character manager 260 may reflect the number of items used or energy consumed by the alter ego in the process of performing the quest to the game character associated with the alter ego.

In another embodiment, the game character manager 260 is predefined to the game character associated with the main character (eg, the game character of the surrogate request user) if the quest execution by the surrogate user terminal 112 is not successfully completed. Damage can be reflected. Here, the predefined damage can be determined in proportion to a certain constant or the benefit to the surrogate user. For example, the game character manager 260 may present a certain constant to the proxy requesting user terminal 110 or to 50% of the total value of the game money and the value of the item that the proxy requesting user can obtain when the quest is successfully completed. Can be presented with the corresponding game money.

In one embodiment, the game character manager 260 may reflect a predefined damage to the game character of the surrogate user if the quest execution is not completed successfully. Here, the game character manager 260 may present the predefined damage as a specific constant, or may be determined to be proportional to the predefined damage to be reflected to the surrogate request user. For example, it may be defined as a game money corresponding to 20% of the damage to be reflected to the proxy request user.

FIG. 3 is a flowchart illustrating a process of proxying game play to a surrogate performing user performed by the game server of FIG. 2.

In FIG. 3, the proxy request receiving unit 220 receives a proxy request from the proxy request user terminal 110 (S310). In one embodiment, the proxy request receiving unit 220 may receive a proxy qualification required to perform a specific game action from the proxy request user terminal (110). In one embodiment, the proxy request receiving unit 220 may receive an incentive for the completion of the quest generated from the proxy request user terminal 110.

4 to 8 are diagrams illustrating a process of making a proxy request by a game user.

In FIG. 4, the proxy request user terminal 110 may enter a screen 400 for accessing a game and requesting a proxy for a game action. The screen 400 may include a delegate setting control 410 for requesting a proxy for a new game action, a quest generation control 420 for viewing a quest generated when a proxy for a game action is requested, and a quest performed by a proxy performing user. It may include a quest execution result control 430 for viewing the execution result and an advance control 440 for advancing to another screen. The controls 410 to 440 described in FIG. 4 are interfaces for the game user to make a proxy request for a specific game action and manage the requested quests, and are not intended to limit the scope of the present invention.

In FIG. 5, the proxy request user terminal 110 may enter the screen 500 for requesting a proxy for a new game action through the agent setting control 410. The screen 500 may include a user direct search control 510, a user automatic search control 520, and a proxy performance request control 530. The direct user search control 510 is an item for designating a surrogate performing user to request surrogate for a game action. The user automatic search control 520 is an item that can automatically search for a surrogate user in the game server.

The user direct search control 510 may include at least one of searching by ID (540) and searching in a friend list (550). Searching by ID 540 is an item for requesting a proxy for a game action from a proxy performing user by directly inputting identification information (eg, a login identifier) of the proxy performing user. Searching in the friend list (550) is an item for requesting a surrogate for a game action from users belonging to a group associated with the surrogate request user. The controls 510 to 550 described in FIG. 5 are interfaces for a proxy requesting user to select a proxy performing user for a specific game action, and are not intended to limit the scope of the present invention.

In FIG. 6, the proxy request user terminal 110 directly inputs identification information (eg, a login identifier) of a proxy performing user through a user direct search control 510 and searching by ID 540 to a game action. It may enter the screen 600 for requesting a proxy for. This screen 600 may include a user search control 610, a user information control 640, and a quest request control 650, where the quest request control 650 may select incentive determining controls 620 and incentives. May include a control 630. The user search control 640 is an item for inputting identification information of the surrogate performing user, and the user information control 620 provides at least one of an experience value, a level, and an item of the surrogate performing user. The quest request control 650 is a control for a proxy request user to make a proxy request for a specific game action, the incentive determination control 620, or a control 630 that can select the incentive generated to the surrender user Incentives can be provided for the completion of quests. Controls 610 to 620 described in FIG. 6 are the interfaces for the proxy request user to specify the proxy performing user, and are not intended to limit the scope of the present invention.

 In FIG. 7, the proxy request user terminal 110 may enter the screen 700 for requesting a proxy for a game action through the automatic user search control 520. This screen 700 may include a user direct search control 710, a user auto search control 720, and a proxy perform request control 730, and the user auto search control 720 may include a delegate requirement setting control 760. And agent requirement selection control 770. The proxy performance request control 730 may include an agent requirement setting control 760, an agent requirement selection control 770, an incentive determining control 740, and an incentive selection control 750. The controls 710 to 770 described in FIG. 7 are interfaces for a proxy request user to perform a quest execution request including a specific game action, and are not intended to limit the scope of the present invention.

In FIG. 8, the proxy request user terminal 110 transmits information about the user terminal through the automatic user search control 720, the agent requirement setting control 730, and the agent requirement selection control 740, and the proxy request user terminal 110. 110 may enter the screen 800 for selecting the proxy performing user terminal 112. The screen 800 may include a proxy search result 810, and the proxy search result 810 may include a game level 820 of a searched user, a searched user identification information 830, a user information control 840, and a quest. Request control 850. The quest request control 850 can include a control 860 that can determine incentives and select incentives. The controls 810 ˜ 870 described in FIG. 8 are interfaces for the proxy request user terminal 110 to select the proxy performing user terminal 112 and are not intended to limit the scope of the present invention.

In FIG. 3, when the proxy request user terminal 110 requests a proxy performing user (eg, a proxy performing user) through an incentive selecting control 640, 740, or 850, the quest manager 240 may execute a specific game action. Create a quest that includes (step S320).

The quest request unit 230 transmits the quest execution request to the proxy performing user terminals 120 together with the incentive presented by the proxy requesting user terminal (step S330).

The surrogate determination unit 240 determines one of the at least one surrogate user terminal requested for surrogate as the surrogate user terminal to perform the generated quest (step S340).

The game character manager 260 determines whether the quest execution by the quest performing user terminal is completed successfully (step S340). In one embodiment, if the quest performed by the surrogate user terminal is not successfully completed, the damage may be reflected in the game character associated with the protagonist (step S375), and the damage may also be predefined in the game character of the surrogate user. Can be reflected (step S377).

In another embodiment, if the quest is successfully completed, an incentive for the completion of the quest may be provided to the surrogate performing user (step S380).

The game character manager 260 may reflect at least one of an item used by the main character and damage to the main character in the completion of the quest to the game character associated with the main character (step S390).

9 is a diagram illustrating a process of reflecting a result of the completion of the quest in the game character associated with the main character after the quest is completed by the quest performing user terminal.

In FIG. 9, the proxy request user terminal 110 may enter the screen 900 for confirming the quest execution result through the quest execution result control 430.

This screen (900) may include items (910 to 940) that can know the progress of the quest currently requested proxy, the quest item 920 is completed, the quest result view control 950 and the completion of the quest The process may include an item 960 reflecting at least one of an item used by the main character and damage to the main character in the game character associated with the main character. The controls 910 to 960 described with reference to FIG. 9 are interfaces for the proxy request user terminal 110 to check the quest execution result, and are not intended to limit the scope of the present invention.

It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that

110: proxy request user terminal
120: game user terminal
130: game server
140: Internet
210: login management unit 220: proxy request receiving unit
230: Quest request unit 240: Deputy decision unit
250: Quest Manager 260: Game Character Manager

Claims (24)

In the method for substituting a game performed in a game server that can be connected to at least one user terminal, the method for substituting the game play
Receiving a proxy request for a specific game action from a proxy request user terminal;
Generating a quest including the specific game action; And
And sending a request to perform the generated quest to at least one game user terminal to represent another game user on behalf of a particular game action.
The method of claim 1,
And determining one of the at least one game user terminal as a surrogate user terminal to perform the generated quest.
The method of claim 1, wherein receiving the proxy request
And receiving an incentive for completion of the generated quest from the proxy requesting user terminal.
The method of claim 3, wherein receiving the proxy request
And receiving a proxy entitlement required to perform the specific game action from the proxy request user terminal.
The method of claim 4, wherein the proxy is
And a level of a game character associated with a user who will accept the proxy request.
The method of claim 4, wherein receiving the proxy request
And transmitting the information on the at least one game user terminal having the surrogate qualification to the proxy requesting user terminal so that the proxy requesting user terminal selects the proxy performing user terminal. How to let.
The method of claim 1, wherein generating a quest including the specific game action
And setting a virtual game character capable of completing the generated quest as the main character of the quest.
The method of claim 1, wherein generating a quest including the specific game action
And generating a fake character of a game character associated with the proxy requesting user and setting the character as the main character of the generated quest.
9. The method according to claim 7 or 8,
And providing an incentive for completion of the generated quest to the surrogate user when the quest execution by the surrogate user terminal is successfully completed.
10. The method of claim 9,
And reflecting at least one of an item used by the main character and damage to the main character in the completion of the generated quest to the game character associated with the main character. .
10. The method of claim 9, wherein if the quest execution by the proxy performing user terminal is not completed successfully,
And reflecting a predefined damage to the game character associated with the protagonist.
10. The method of claim 9,
And if the quest execution by the proxy performing user terminal is not completed successfully, reflecting a predefined damage to the game character of the proxy performing user.
In the game server to represent the game play that can be connected to at least one user terminal, The game server
A proxy request receiving unit for receiving a proxy request for a specific game action from a proxy request user terminal;
A quest manager for generating a quest including the specific game action; And
And a quest request unit which transmits a request for performing the generated quest to at least one game user terminal.
The method of claim 13,
And a proxy determining unit configured to determine one of the at least one game user terminal as a proxy performing user terminal to perform the generated quest.
15. The method of claim 14, wherein the proxy request receiving unit
Game server, characterized in that for receiving the incentive for the completion of the generated quest from the proxy request user terminal.
15. The method of claim 14, wherein the proxy request receiving unit
And a proxy qualification required to perform the specific game action from the proxy request user terminal.
17. The method of claim 16, wherein the proxy request receiving unit
And transmitting the information about the at least one game user terminal having the proxy qualification to the proxy requesting user terminal so that the proxy requesting user terminal selects the proxy performing user terminal.
The method of claim 13, wherein the quest management unit
Game server, characterized in that for setting the virtual game character that can complete the generated quest as the main character of the quest.
The method of claim 13, wherein the quest management unit
Game server, characterized in that for generating the character of the game character associated with the proxy request user and set as the main character of the generated quest.
20. The method according to claim 18 or 19,
And a game character manager that provides an incentive for completion of the generated quest to the surrogate user when the quest execution by the surrogate user terminal is successfully completed.
21. The method of claim 20,
And a game character manager that reflects at least one of an item used by the main character and damage to the main character in the completion of the generated quest to the game character associated with the main character.
The method of claim 21, wherein the game character management unit
The game server, characterized in that to reflect the predefined damage to the game character associated with the main character if the quest execution by the proxy performing user terminal is not successfully completed.
The method of claim 21, wherein the game character management unit
If the execution of the quest by the surrogate user terminal is not successfully completed, the game server, characterized in that to reflect the predefined damage to the game character of the surrogate user.
A recording medium storing a computer program for representing a game play performed in a game server that can be connected to at least one user terminal, the recording medium comprising:
A proxy request function for receiving a proxy request for a specific game action from a user terminal;
Generating a quest including the specific game action; And
And a function of transmitting a request for performing the generated quest to at least one game user terminal.
KR1020120061510A 2012-06-08 2012-06-08 Method of causing other game user to represent game play, game server performing the same and storage media storing the same KR20130137871A (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2015122617A1 (en) * 2014-02-14 2015-08-20 에스케이플래닛 주식회사 System, server, user terminal, and service method using same for providing service for entrusting game play to another user terminal
KR102017467B1 (en) * 2019-01-31 2019-09-03 넷마블 주식회사 Method and apparatus for assisting a user in using content
KR20190117046A (en) * 2018-04-06 2019-10-16 주식회사 엔씨소프트 Method and computer program for providing a service of sharing a game
JP2020039469A (en) * 2018-09-07 2020-03-19 株式会社バンダイナムコエンターテインメント Computer system and game system
KR102419676B1 (en) * 2021-09-13 2022-07-12 주식회사 플레버스 Electronic device for trading for game item for operating method of thereof

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2015122617A1 (en) * 2014-02-14 2015-08-20 에스케이플래닛 주식회사 System, server, user terminal, and service method using same for providing service for entrusting game play to another user terminal
KR20190117046A (en) * 2018-04-06 2019-10-16 주식회사 엔씨소프트 Method and computer program for providing a service of sharing a game
JP2020039469A (en) * 2018-09-07 2020-03-19 株式会社バンダイナムコエンターテインメント Computer system and game system
KR102017467B1 (en) * 2019-01-31 2019-09-03 넷마블 주식회사 Method and apparatus for assisting a user in using content
KR102419676B1 (en) * 2021-09-13 2022-07-12 주식회사 플레버스 Electronic device for trading for game item for operating method of thereof

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