KR20130137871A - Method of causing other game user to represent game play, game server performing the same and storage media storing the same - Google Patents
Method of causing other game user to represent game play, game server performing the same and storage media storing the same Download PDFInfo
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- KR20130137871A KR20130137871A KR1020120061510A KR20120061510A KR20130137871A KR 20130137871 A KR20130137871 A KR 20130137871A KR 1020120061510 A KR1020120061510 A KR 1020120061510A KR 20120061510 A KR20120061510 A KR 20120061510A KR 20130137871 A KR20130137871 A KR 20130137871A
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- game
- quest
- proxy
- user terminal
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- 238000000034 method Methods 0.000 title claims abstract description 56
- 230000009471 action Effects 0.000 claims abstract description 67
- 238000012797 qualification Methods 0.000 claims description 10
- 238000004590 computer program Methods 0.000 claims 1
- 230000008569 process Effects 0.000 description 12
- 238000010586 diagram Methods 0.000 description 8
- 238000007726 management method Methods 0.000 description 5
- 230000000694 effects Effects 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 3
- 230000005540 biological transmission Effects 0.000 description 2
- 230000004075 alteration Effects 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 238000013500 data storage Methods 0.000 description 1
- 230000014509 gene expression Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
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- 230000003287 optical effect Effects 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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Abstract
The method of representing game play is performed in a game server by game users. The method for substituting the game play may include receiving a proxy request for a specific game action from a proxy request user terminal, generating a quest including the specific game action, and performing a request for performing the generated quest. Transmitting to the game user terminal. Accordingly, in a situation where a game user cannot directly play a game, another game user may perform a specific game action as a quest to provide a method of completing a mission.
Description
The present application relates to an online game operating technology, and more particularly, to a method for allowing a game user to perform a specific game action to another game user in a situation in which the game user cannot directly play the game, a game server performing the same, and a method of recording the same. It relates to a recording medium.
An online game is a multiplayer game made up of various networks and can be performed in various devices such as a computer, a mobile phone, and a portable game machine. For example, online games include arcade games, Role Playing Games, strategic simulation games, shooting games, car racing, sports games such as golf and baseball. Such games allow a game user to play a particular game action within a game, but the game user may not be able to perform this particular game action. Such a situation can cause the game user to lose interest in game play or to give the game user the stress of not being able to perform a particular game action.
Korean Patent Laid-Open No. 10-2011-0081396 relates to a character matching system and method based on an online game activity log. When a client logs in to a website, a character belonging to the client's online game account in connection with a specific mission or quest The characters satisfying the predetermined condition may be displayed on the personalized web page of the client.
Korean Patent No. 0678994 relates to a game-in-game type online game service system, which provides two different types of games online, and even if the genre of the game used by the user is changed, cyber money before the change is made. , Game items, levels, and quests (missions) can be managed to keep the same number of changes.
An embodiment of the present invention is to provide a method for substituting a specific game action to another game user in a situation where the proxy requesting user can not directly play the game, a game server for performing the same and a recording medium recording the same.
In one embodiment of the present invention, a surrogate user may generate a specific game action that cannot directly perform a game as a quest to surrogate a specific game action to a surrogate user that allows the surrogate user to perform a specific game action as a quest. It provides a method, a game server for performing the same and a recording medium recording the same.
An embodiment of the present invention provides a method for surrogate a specific game action to a surrogate request user that can provide incentives to the surrogate user when the surrogate user completes a quest including a specific game action, a game server for performing the same; It is intended to provide a recording medium recording this.
According to an embodiment of the present invention, if a surrogate performing user does not complete a quest including a specific game action, the surrogate performing user provides a decentive to the surrogate performing user so that the surrogate performing user can not surrogate unconditionally. To provide a surrogate method, a game server for performing the same and a recording medium recording the same.
Among the embodiments, the method for substituting game play is performed at a game server by game users. The method for substituting the game play may include receiving a proxy request for a specific game action from a proxy request user terminal, generating a quest including the specific game action, and performing a request for performing the generated quest. Transmitting to the game user terminal.
In an embodiment, the method may further include determining one of the at least one game user terminal as a substitute user terminal to perform the generated quest.
In an embodiment, receiving the proxy request may further include receiving an incentive for completion of the generated quest from the proxy request user terminal.
In an embodiment, the receiving of the proxy request may further include receiving a proxy qualification required to perform the specific game action from the proxy request user terminal.
In one embodiment, the surrogate entitlement may include a level of a game character associated with the user who will accept the surrogate request.
In an embodiment, the receiving of the proxy request may include transmitting information about at least one game user terminal having the proxy qualification to the proxy request user terminal so that the proxy request user terminal selects a proxy performing user terminal. It may further comprise a step.
In one embodiment, generating the quest including the specific game action may further include setting a virtual game character capable of completing the generated quest as the main character of the quest.
In an embodiment, the generating of the quest including the specific game action may further include generating a part of the game character associated with the proxy requesting user and setting it as the main character of the generated quest.
In one embodiment, the step of setting the virtual game character as the main character of the quest and the generation of the character of the game character associated with the surrogate request user may perform the surrogate user when the quest execution is successfully completed by the surrogate user terminal. The method may further include providing an incentive for completing the generated quest.
In an embodiment, the providing of an incentive for completion of the generated quest may include at least one of an item used by the main character and damage to the main character in the completion of the generated quest. It may further include the step of reflecting.
In one embodiment, providing an incentive for completion of the generated quest further includes reflecting a predefined damage to the game character associated with the protagonist if the quest execution by the surrogate user terminal did not complete successfully. It may include.
In one embodiment, providing an incentive for the completion of the generated quest is to reflect the predefined damage to the game character of the surrogate user if the quest execution is not successfully completed by the surrogate user terminal It may further include.
Among the embodiments, the game server includes a proxy request receiver, a quest management unit, a quest request unit. The proxy request receiving unit receives a proxy request for a specific game action from the proxy request user terminal. The quest manager generates a quest including a specific game action. The quest request unit transmits a request for performing the generated quest to at least one game user terminal.
In an embodiment, the game providing server may further include a proxy determination unit that determines one of the at least one game user terminal as a proxy performing user terminal to perform the generated quest.
In one embodiment, the proxy request receiving unit may receive an incentive for the completion of the generated quest from the proxy request user terminal.
In one embodiment, the proxy request receiving unit may receive a proxy qualification required to perform the specific game action from the proxy request user terminal.
In one embodiment, the surrogate request receiving unit may transmit the information about the at least one game user terminal having the surrogate qualification to the surrogate request user terminal so that the surrogate request user terminal selects the surrogate user terminal.
In one embodiment, the quest management unit may set a virtual game character capable of completing the generated quest as the main character of the quest.
In one embodiment, the quest management unit may be generated as a character of the game character associated with the proxy request user and set as the main character of the generated quest.
In one embodiment, the game character manager may provide an incentive for completion of the generated quest to the surrogate user when the quest execution is successfully completed by the surrogate user terminal.
In one embodiment, the game character manager may reflect at least one of an item used by the main character and damage to the main character in the process of completing the generated quest to the game character associated with the main character.
In one embodiment, the game character manager may reflect a predefined damage to the game character associated with the main character if the quest execution by the proxy user terminal is not successfully completed.
In one embodiment, the game character manager may reflect a predefined damage to the game character of the surrogate user if the quest execution by the surrogate user terminal is not successfully completed.
Among the embodiments, the recording medium records a program for executing a method for representing game play. The recording medium may be configured to receive a proxy request for a specific game action from a proxy request user terminal, generate a quest including the specific game action, and perform a request for performing the generated quest to at least one game user terminal. It includes the function to transmit.
The method for representing game performance and related technologies according to an embodiment of the present invention provides a time limit for performing a game by substituting a specific game action to another game user in a situation where the game user cannot directly play the game. It can be overcome. This allows game users to continue to be interested in the game without giving up the game midway.
The method for representing game performance and related technologies according to an embodiment of the present invention generate a specific game action as a quest that the game user cannot directly play the game so that other game users perform the specific game action as a quest. By providing a method for acquiring game money or items to the game user performing the quest. Therefore, game users can more easily obtain items necessary for their games, so that they can be interested in the game.
The method and the related techniques for deputy game execution according to an embodiment of the present invention provide a decentral to the surrogate user if the surrogate user does not complete a quest including a specific game action to perform the quest performed by the surrogate user. Can be faithfully implemented. Therefore, it is possible to request a surrogate for certain game actions between game users.
1 is a block diagram illustrating a system to substitute for game play according to an embodiment of the present invention.
2 is a block diagram illustrating the game server of FIG.
FIG. 3 is a flowchart illustrating a process of proxying game play to a surrogate performing user performed by the game server of FIG. 2.
4 to 8 are diagrams illustrating a process of making a proxy request by a game user.
9 is a diagram illustrating a process of reflecting the result of the completion of the quest in the game character associated with the main character after the quest is completed by the proxy performing user terminal.
The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas. Also, the purpose or effect of the present invention should not be construed as limiting the scope of the present invention, since it does not mean that a specific embodiment should include all or only such effect.
Meanwhile, the meaning of the terms described in the present application should be understood as follows.
The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.
It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.
It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.
The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes all kinds of recording devices for storing data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.
All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Generally, the terms defined in the dictionary used are to be interpreted to coincide with the meanings in the context of the related art, and should not be interpreted as having ideal or excessively formal meanings unless clearly defined in the present application.
1 is a block diagram illustrating a system to substitute for game play according to an embodiment of the present invention.
Referring to FIG. 1, the
The proxy
The
The
2 is a block diagram illustrating the game server of FIG.
Referring to FIG. 2, the
The
The proxy
In one embodiment, the proxy
In another embodiment, the proxy
In one embodiment, the proxy
In one embodiment, the surrogate
The quest requester 230 may transmit a request for performing a quest generated by a proxy request for a specific game action to the at least one
In one embodiment, the
The
In one embodiment, the
When the proxy
In one embodiment, the
In one embodiment, the
The game character manager 260 may provide a reward for completing the quest to the surrogate user terminal 112, and may reflect at least a part of the quest performance by the surrogate user to the surrogate request user and the surrogate user. .
In one embodiment, the game character manager 260 may provide an incentive for completing the quest to the surrogate user when the quest execution by the surrogate user terminal 112 is successfully completed. For example, the game character manager 260 may pay the incentive presented from the proxy
In one embodiment, the game character manager 260 may reflect at least one of an item used by the main character and damage to the main character in the completion of the quest to the game character associated with the main character. For example, the game character manager 260 may reflect the number of items used or energy consumed by the alter ego in the process of performing the quest to the game character associated with the alter ego.
In another embodiment, the game character manager 260 is predefined to the game character associated with the main character (eg, the game character of the surrogate request user) if the quest execution by the surrogate user terminal 112 is not successfully completed. Damage can be reflected. Here, the predefined damage can be determined in proportion to a certain constant or the benefit to the surrogate user. For example, the game character manager 260 may present a certain constant to the proxy requesting
In one embodiment, the game character manager 260 may reflect a predefined damage to the game character of the surrogate user if the quest execution is not completed successfully. Here, the game character manager 260 may present the predefined damage as a specific constant, or may be determined to be proportional to the predefined damage to be reflected to the surrogate request user. For example, it may be defined as a game money corresponding to 20% of the damage to be reflected to the proxy request user.
FIG. 3 is a flowchart illustrating a process of proxying game play to a surrogate performing user performed by the game server of FIG. 2.
In FIG. 3, the proxy
4 to 8 are diagrams illustrating a process of making a proxy request by a game user.
In FIG. 4, the proxy
In FIG. 5, the proxy
The user
In FIG. 6, the proxy
In FIG. 7, the proxy
In FIG. 8, the proxy
In FIG. 3, when the proxy
The
The
The game character manager 260 determines whether the quest execution by the quest performing user terminal is completed successfully (step S340). In one embodiment, if the quest performed by the surrogate user terminal is not successfully completed, the damage may be reflected in the game character associated with the protagonist (step S375), and the damage may also be predefined in the game character of the surrogate user. Can be reflected (step S377).
In another embodiment, if the quest is successfully completed, an incentive for the completion of the quest may be provided to the surrogate performing user (step S380).
The game character manager 260 may reflect at least one of an item used by the main character and damage to the main character in the completion of the quest to the game character associated with the main character (step S390).
9 is a diagram illustrating a process of reflecting a result of the completion of the quest in the game character associated with the main character after the quest is completed by the quest performing user terminal.
In FIG. 9, the proxy
This screen (900) may include items (910 to 940) that can know the progress of the quest currently requested proxy, the
It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that
110: proxy request user terminal
120: game user terminal
130: game server
140: Internet
210: login management unit 220: proxy request receiving unit
230: Quest request unit 240: Deputy decision unit
250: Quest Manager 260: Game Character Manager
Claims (24)
Receiving a proxy request for a specific game action from a proxy request user terminal;
Generating a quest including the specific game action; And
And sending a request to perform the generated quest to at least one game user terminal to represent another game user on behalf of a particular game action.
And determining one of the at least one game user terminal as a surrogate user terminal to perform the generated quest.
And receiving an incentive for completion of the generated quest from the proxy requesting user terminal.
And receiving a proxy entitlement required to perform the specific game action from the proxy request user terminal.
And a level of a game character associated with a user who will accept the proxy request.
And transmitting the information on the at least one game user terminal having the surrogate qualification to the proxy requesting user terminal so that the proxy requesting user terminal selects the proxy performing user terminal. How to let.
And setting a virtual game character capable of completing the generated quest as the main character of the quest.
And generating a fake character of a game character associated with the proxy requesting user and setting the character as the main character of the generated quest.
And providing an incentive for completion of the generated quest to the surrogate user when the quest execution by the surrogate user terminal is successfully completed.
And reflecting at least one of an item used by the main character and damage to the main character in the completion of the generated quest to the game character associated with the main character. .
And reflecting a predefined damage to the game character associated with the protagonist.
And if the quest execution by the proxy performing user terminal is not completed successfully, reflecting a predefined damage to the game character of the proxy performing user.
A proxy request receiving unit for receiving a proxy request for a specific game action from a proxy request user terminal;
A quest manager for generating a quest including the specific game action; And
And a quest request unit which transmits a request for performing the generated quest to at least one game user terminal.
And a proxy determining unit configured to determine one of the at least one game user terminal as a proxy performing user terminal to perform the generated quest.
Game server, characterized in that for receiving the incentive for the completion of the generated quest from the proxy request user terminal.
And a proxy qualification required to perform the specific game action from the proxy request user terminal.
And transmitting the information about the at least one game user terminal having the proxy qualification to the proxy requesting user terminal so that the proxy requesting user terminal selects the proxy performing user terminal.
Game server, characterized in that for setting the virtual game character that can complete the generated quest as the main character of the quest.
Game server, characterized in that for generating the character of the game character associated with the proxy request user and set as the main character of the generated quest.
And a game character manager that provides an incentive for completion of the generated quest to the surrogate user when the quest execution by the surrogate user terminal is successfully completed.
And a game character manager that reflects at least one of an item used by the main character and damage to the main character in the completion of the generated quest to the game character associated with the main character.
The game server, characterized in that to reflect the predefined damage to the game character associated with the main character if the quest execution by the proxy performing user terminal is not successfully completed.
If the execution of the quest by the surrogate user terminal is not successfully completed, the game server, characterized in that to reflect the predefined damage to the game character of the surrogate user.
A proxy request function for receiving a proxy request for a specific game action from a user terminal;
Generating a quest including the specific game action; And
And a function of transmitting a request for performing the generated quest to at least one game user terminal.
Priority Applications (1)
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KR1020120061510A KR20130137871A (en) | 2012-06-08 | 2012-06-08 | Method of causing other game user to represent game play, game server performing the same and storage media storing the same |
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KR1020120061510A KR20130137871A (en) | 2012-06-08 | 2012-06-08 | Method of causing other game user to represent game play, game server performing the same and storage media storing the same |
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Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2015122617A1 (en) * | 2014-02-14 | 2015-08-20 | 에스케이플래닛 주식회사 | System, server, user terminal, and service method using same for providing service for entrusting game play to another user terminal |
KR102017467B1 (en) * | 2019-01-31 | 2019-09-03 | 넷마블 주식회사 | Method and apparatus for assisting a user in using content |
KR20190117046A (en) * | 2018-04-06 | 2019-10-16 | 주식회사 엔씨소프트 | Method and computer program for providing a service of sharing a game |
JP2020039469A (en) * | 2018-09-07 | 2020-03-19 | 株式会社バンダイナムコエンターテインメント | Computer system and game system |
KR102419676B1 (en) * | 2021-09-13 | 2022-07-12 | 주식회사 플레버스 | Electronic device for trading for game item for operating method of thereof |
-
2012
- 2012-06-08 KR KR1020120061510A patent/KR20130137871A/en not_active Application Discontinuation
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2015122617A1 (en) * | 2014-02-14 | 2015-08-20 | 에스케이플래닛 주식회사 | System, server, user terminal, and service method using same for providing service for entrusting game play to another user terminal |
KR20190117046A (en) * | 2018-04-06 | 2019-10-16 | 주식회사 엔씨소프트 | Method and computer program for providing a service of sharing a game |
JP2020039469A (en) * | 2018-09-07 | 2020-03-19 | 株式会社バンダイナムコエンターテインメント | Computer system and game system |
KR102017467B1 (en) * | 2019-01-31 | 2019-09-03 | 넷마블 주식회사 | Method and apparatus for assisting a user in using content |
KR102419676B1 (en) * | 2021-09-13 | 2022-07-12 | 주식회사 플레버스 | Electronic device for trading for game item for operating method of thereof |
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