KR20100070077A - Online system coupled with game space - Google Patents
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- KR20100070077A KR20100070077A KR1020080128674A KR20080128674A KR20100070077A KR 20100070077 A KR20100070077 A KR 20100070077A KR 1020080128674 A KR1020080128674 A KR 1020080128674A KR 20080128674 A KR20080128674 A KR 20080128674A KR 20100070077 A KR20100070077 A KR 20100070077A
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- 230000000694 effects Effects 0.000 claims abstract description 109
- 238000000034 method Methods 0.000 claims description 15
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- 230000006870 function Effects 0.000 description 7
- 238000012545 processing Methods 0.000 description 6
- 238000010586 diagram Methods 0.000 description 5
- 238000004590 computer program Methods 0.000 description 4
- 230000009466 transformation Effects 0.000 description 3
- 238000004891 communication Methods 0.000 description 2
- 238000011161 development Methods 0.000 description 2
- 238000009825 accumulation Methods 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/06—Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
- G06Q10/063—Operations research, analysis or management
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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Abstract
An online system is provided that interacts with the game world. An online system interworking with a game world according to an embodiment of the present invention includes an interlocking object generating unit generating a linking object corresponding to a game object of the game world; An activity information collecting unit which collects activity object information of a user online; An object updating unit updating the linked object linked with the game object by using the collected activity object information; And an object interworking unit for interworking the updated linked object with the game object used in the game world.
Description
The present invention relates to an online system that interoperates with the game world. More particularly, the present invention relates to a game world that can provide a situation similar to the game world on online and community systems by reflecting various activities in the game world on the online system. It is about an online system.
Due to the development of the Internet and wired and wireless communication networks, certain online games or websites can be accessed from anywhere in the world. In addition, with the development of a mobile communication network and a mature wireless network environment, an instant message can be exchanged using a mobile phone or a portable communication device, and a user can communicate with each other by chatting or video call.
In addition, it is possible to exchange instant messages with other avatars in a virtual world through avatar-based characters in Internet chat rooms or online games. Here, the avatar refers to a visual object that represents his alter ego in the virtual world. Such an avatar is an original character that represents itself in an internet chat, a shopping mall, or an online game, and may be referred to as an object that can be referred to as itself in a virtual world that is not an actual real world but an online.
General internet chats, shopping malls, portals, web sites, and online games are separated from each other and do not affect each other. For example, in an internet chat, a shopping mall, a portal, a web site, or an online game, each user creates his or her own account, enters an address of a predetermined web site, or purchases a user through an online connection using a corresponding site accessor. You can do things like chat, play games, search and more.
However, each system does not affect each other, so if you end the web site, online game, or Internet chat, the previous activity cannot affect the other site.
On the other hand, in a virtual world such as an online game it can be made of an environment consisting of a predetermined object. For example, in an online game, a virtual world, not a real world such as a valley or mountainous terrain or a dungeon formed underground, is configured, and a user may manipulate his character to explore the game world.
However, after the user ends the online game or the like, the user performs a general visit to a web site, an internet chat, a shopping mall or a portal, and has nothing to do with the previous game. Thus, the user is generally active temporarily and aperiodically in such a general online system and / or website system, without intensive or continuous activities such as online games.
Therefore, users do not put their concentration and time as in an online game on a general web site, so that users' participation in portals, communities, etc. may be relatively low.
As such, users need a system that works in the same environment as the game world or in an equivalent environment within the online system to link the entire online system with the game world.
The problem to be solved by the present invention is to provide an environment that is equivalent to or similar to the game world, and to provide an online system that works with the game world.
Another object of the present invention is to provide an online system that reflects a game object in a game world to an online system and implements the game system of the online system using a linked object in the online system.
Another object of the present invention is to provide an online system that provides an environment corresponding to the game world in an online system and / or a community system using activity object information for various activities in the online system.
The objects of the present invention are not limited to the above-mentioned objects, and other objects that are not mentioned will be clearly understood by those skilled in the art from the following description.
In order to achieve the above object, an aspect of an online system interworking with the game world of the present invention includes: a linked object generation unit generating a linked object corresponding to a game object in the game world; An activity information collecting unit for collecting activity object information of a user online; An object updating unit updating the linked object linked with the game object by using the collected activity object information; And an object interworking unit for interworking the updated linked object with the game object used in the game world.
Specific details of other embodiments are included in the detailed description and the drawings.
According to one embodiment of the present invention as described above, the game object in the game world can be reflected in the online system, and the game system of the online system can be implemented by using the linked object in the online system.
In addition, activity object information may be used for various activities in the online system to provide an environment corresponding to the game world in the online system and / or the community system.
Advantages and features of the present invention and methods for achieving them will be apparent with reference to the embodiments described below in detail with the accompanying drawings. However, the present invention is not limited to the embodiments disclosed below, but can be implemented in various different forms, and only the embodiments make the disclosure of the present invention complete, and the general knowledge in the art to which the present invention belongs. It is provided to fully inform the person having the scope of the invention, which is defined only by the scope of the claims.
Hereinafter, the present invention will be described with reference to a block diagram or a process flow diagram for explaining an online system interoperating with a game world according to an embodiment of the present invention. At this point, it will be understood that each block of the flowchart illustrations and combinations of flowchart illustrations may be performed by computer program instructions. Since these computer program instructions may be mounted on a processor of a general purpose computer, special purpose computer, or other programmable data processing equipment, those instructions executed through the processor of the computer or other programmable data processing equipment may be described in flow chart block (s). It creates a means to perform the functions. These computer program instructions may be stored in a computer usable or computer readable memory that can be directed to a computer or other programmable data processing equipment to implement functionality in a particular manner, and thus the computer usable or computer readable memory. It is also possible for the instructions stored in to produce an article of manufacture containing instruction means for performing the functions described in the flowchart block (s). Computer program instructions may also be mounted on a computer or other programmable data processing equipment, such that a series of operating steps may be performed on the computer or other programmable data processing equipment to create a computer-implemented process to create a computer or other programmable data. Instructions for performing the processing equipment may also provide steps for performing the functions described in the flowchart block (s).
In addition, each block may represent a portion of a module, segment, or code that includes one or more executable instructions for executing a specified logical function (s). It should also be noted that in some alternative implementations, the functions noted in the blocks may occur out of order. For example, the two blocks shown in succession may in fact be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending on the corresponding function.
The term '~' used in this embodiment refers to software or a hardware component such as an FPGA or an ASIC, and '~' plays a role. However, modules are not meant to be limited to software or hardware. '~ Portion' may be configured to be in an addressable storage medium or may be configured to play one or more processors. Thus, as an example, '~' means components such as software components, object-oriented software components, class components, and task components, and processes, functions, properties, procedures, and the like. Subroutines, segments of program code, drivers, firmware, microcode, circuits, data, databases, data structures, tables, arrays, and variables.
Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.
FIG. 1 is a block diagram of an online system interoperating with a game world according to an embodiment of the present invention, and FIG. 2 schematically illustrates a transformation of an object in an online system interoperating with a game world according to an embodiment of the present invention.
1 and 2, an
The interlocking object generator 120 generates a linking
Linked
In this way, the interlocking object generator 120 may generate and convert the
The activity
The activity object information may be represented as a predetermined activity index according to various activities of the user in the online system. For example, the activity object information may include a community index for community activities such as the number of bulletin board writing in the user's community, the number of writing in the blog of the web site, the number of comments on the bulletin board, and the like. The community index is an activity index that indicates not only the writing of the bulletin board but also the writing of another user such as an e-mail and a message, and the activity of registering another user as a friend or registering as a friend.
As another example, the activity object information may include a login index indicating an activity such as a user's access to a portal site, a user's self-introduction information input, a user's blog or mail check, and the like. The login index is an activity index indicating how often the user accesses a given online system or how often he accesses his account to indicate the frequency of use of the given online system.
As another example, the activity object information may include a preference index indicating that the number of times of inquiry of the bulletin board, the number of downloads of the shared file, the number of recommendation of the bulletin board posts, the search ranking, and the like indicate a preference from others for the user. A preference index is an activity index that indicates how popular a bulletin board, blog or website is by other users.
As another example, the activity object information may include an event index for which a special reward is given to a user when a predetermined event achievement or a predetermined condition is satisfied. An event index refers to an activity index given to a user who wins an event by explicitly or implicitly holding a predetermined event in the user or online system.
As described above, the activity
The
As such, the
The
As described above, according to the exemplary embodiment of the present invention, the game user can enjoy the game even in the online space by the
3 is a flowchart of an online system interworking with the game world according to an embodiment of the present invention.
Referring to FIG. 3, the activity
The activity object information collected by the activity
Each index may be updated continuously as the activity continues or a certain condition is achieved. For example, the community index, login index, preference index, event index, etc. may be converted into reward objects such as level up or item acquisition when each index is increased by a predetermined activity, and when the index is higher than or equal to the predetermined index. have.
As an example, the community index may be assigned according to the community activity of the user. In a community to which a user belongs, a predetermined community index may be assigned to a bulletin board or the like, or a reward object may be provided when the number of times of writing such as a bulletin board becomes a predetermined number or more. Similarly, community indices can be assigned based on activities such as commenting on posts or recommending posts. As another example, a user may be given a community index to a user who manages the community, or a reward object may be given to an excellent user by making statistics on activity in the community for a predetermined time period for a week or a month. As another example, the community index grant or reward object may be granted by registering a friend, forming a group, or a small group in a community.
As an example of the login index, the login index may be assigned according to the login activity of the user. The user may subscribe to a predetermined portal site, a predetermined game site, a predetermined community site, or receive a predetermined login index when logging in. In addition, a login index may be given by a consent for receiving a message such as a short message service (SMS), a consent for receiving a mail such as an e-mail, a consent for the use of personal information, a frequency of attendance for a user account, and the like.
As an example of the preference index, an index indicating popularity in the online space may be given. For example, if a user posts to a bulletin board more than a certain number of times, or if the number of other users who requested a friend registration is more than a certain number of times, or if the user has a certain number of recommended posts on the bulletin board, You can give it. As another example, the number of visitors to a user's blog or homepage, the number of visits, the number of RSS subscriptions to a bulletin board, or the award of the user's blog or homepage (for example, today's blog or blog of the month) The preference index can be given according to the popularity of the blog or homepage. As another example, a preference index for a user such as a recommendation number for a user avatar, a recommendation number for a user-owned item, a real-time search ranking, a superior user, a superior member, or the like may be provided.
As an example of the event index, an index for winning an event may be given in the online space. Here, the event refers to the reward given by a certain reward object explicitly in the online space, and to a corresponding reward when a certain reward object is won or a predetermined condition is satisfied. Such events may be explicitly performed in the online space, but may also be made implicitly by the user. For example, when a visitor count becomes a predetermined number on his or her blog or homepage, the visited item may be given to the user who visits the visitor count as a reward object. Alternatively, a random item may be presented to a blog or homepage visitor, thereby giving a visitor random item. In addition, when the attendance event is visited every day, such as a predetermined portal site, community, user blog, homepage, or even a predetermined number of times, the attendance item may be given as a reward object.
As described above, in an embodiment of the present invention, activity object information is collected according to the user's activity on the online space, and an activity index is assigned using the collected activity object information. For example, the activity index may include a community index, a login index, a preference index, an event index, and the like, and the index may be continuously updated by the user's continuous activity.
Referring back to FIG. 3, the activity index or the reward object may be updated by collecting persistent activity object information on the activity index or the reward object obtained based on the activity object information (S330). Therefore, by continuously updating the activity index, a linked object corresponding to the activity index may be generated or updated (S340). Meanwhile, the reward object in the above-described embodiment may also be an example of the linked object. Here, the reward object refers to an object obtained by reward for accumulation of activity index or by achievement of an event or condition in a predetermined online space. For example, the reward object refers to an item that can be commonly used or corresponded in the game world, such as a user avatar, an avatar costume (costume), a card item, a pet, a potion item, a weapon item, and the like.
For example, when a new reward object is given by updating the activity index, a coordinated object may be created. If a game is given as a reward object upon winning an event, a new costume linked object that can be linked with the game world can be generated accordingly.
As another example, the user may be leveled up by updating the activity index or the number of existing reward objects may be increased. If a predetermined index of each index rises above a grade, a reward object such as a potion, a card, or a gift certificate of an existing user may be given according to the index. Therefore, from the user's point of view, a new reward object is included in an existing item in the item warehouse, and thus the linked object can be updated.
As described above, according to an exemplary embodiment of the present invention, an activity index or a reward object corresponding to an experience value or an item in the game world is assigned to various activities of the user in the online space, thereby allowing the user to perform various activities in the online space. It is similar to playing an online game. Therefore, the user can game the online space through various activities in the online space and enjoy effects corresponding to raising a character in the game world, forming a party, acquiring items, obtaining experience points, and using items.
Referring to FIG. 3 again, the linked object in the online space is linked with the game object in real time or with time difference with the game world (S350). Here, the linkage refers to making a game object in the game world and a linkage object in the online space compatible with each other. For example, an item to be used in the game world is one of game objects, and it may be converted into an interworking object that can be used in the online space by converting it in the online space. As another example, one set of potions (eg, twelve), which are items obtained by community activities in an online space, may be linked so that a character in the game world wears one set of potions. Here, the linkage with the game object in the game world may be achieved by accessing the game server and updating data fields stored in the character of the user on the database.
Therefore, the user can perform various activities such as item acquisition, experience value acquisition, level up and the like in the game, even when the game is not actually played by being reflected in the game world in real time or with time difference by various activities in the online space.
Although embodiments of the present invention have been described above with reference to the accompanying drawings, those skilled in the art to which the present invention pertains may implement the present invention in other specific forms without changing the technical spirit or essential features thereof. You will understand that. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive.
1 is a block diagram of an online system interoperating with a game world in accordance with one embodiment of the present invention.
FIG. 2 is a diagram schematically illustrating a transformation of an object in an online system interworking with a game world according to an embodiment of the present invention.
3 is a flowchart of an online system interworking with the game world according to an embodiment of the present invention.
<Explanation of symbols on main parts of the drawings>
100: online system
200: game world
120: linked object generation unit
130: activity information collection unit
150: object update unit
170: object linkage
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KR1020080128674A KR20100070077A (en) | 2008-12-17 | 2008-12-17 | Online system coupled with game space |
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013006389A2 (en) * | 2011-07-01 | 2013-01-10 | 3G Studios, Inc. | Techniques for leveraging player's social influence and marketing potential in gaming environments |
WO2013085203A1 (en) * | 2011-12-09 | 2013-06-13 | (주)네오위즈게임즈 | Method and server for providing an event item collection service |
KR101506132B1 (en) * | 2013-04-30 | 2015-03-26 | 이정헌 | Method for changing ability of game character according to activity in bulletin board and system thereof |
KR20180017532A (en) * | 2016-08-09 | 2018-02-21 | 주식회사 넥슨코리아 | Method and device for providing item |
-
2008
- 2008-12-17 KR KR1020080128674A patent/KR20100070077A/en not_active Application Discontinuation
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013006389A2 (en) * | 2011-07-01 | 2013-01-10 | 3G Studios, Inc. | Techniques for leveraging player's social influence and marketing potential in gaming environments |
WO2013006389A3 (en) * | 2011-07-01 | 2013-03-21 | 3G Studios, Inc. | Techniques for leveraging player's social influence and marketing potential in gaming environments |
WO2013085203A1 (en) * | 2011-12-09 | 2013-06-13 | (주)네오위즈게임즈 | Method and server for providing an event item collection service |
KR101506132B1 (en) * | 2013-04-30 | 2015-03-26 | 이정헌 | Method for changing ability of game character according to activity in bulletin board and system thereof |
KR20180017532A (en) * | 2016-08-09 | 2018-02-21 | 주식회사 넥슨코리아 | Method and device for providing item |
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