KR20060128922A - 3차원 비디오게임 시스템 - Google Patents
3차원 비디오게임 시스템 Download PDFInfo
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- KR20060128922A KR20060128922A KR1020067014543A KR20067014543A KR20060128922A KR 20060128922 A KR20060128922 A KR 20060128922A KR 1020067014543 A KR1020067014543 A KR 1020067014543A KR 20067014543 A KR20067014543 A KR 20067014543A KR 20060128922 A KR20060128922 A KR 20060128922A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5252—Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/366—Image reproducers using viewer tracking
- H04N13/383—Image reproducers using viewer tracking for tracking with gaze detection, i.e. detecting the lines of sight of the viewer's eyes
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/398—Synchronisation thereof; Control thereof
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Signal Processing (AREA)
- General Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- Human Computer Interaction (AREA)
- Geometry (AREA)
- Computing Systems (AREA)
- Software Systems (AREA)
- Processing Or Creating Images (AREA)
- Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
- Image Generation (AREA)
Abstract
Description
Claims (12)
- 3D 그래픽 요구사항 코드를 처리하는 그래픽 엔진에 의해 비디오 데이터 스트림을 처리할 수 있는 3D 비디오게임 시스템에 있어서,좌측눈 및 우측눈에 대응하는, 물리적 메모리 라인의 한쌍의 버퍼를 생성하는 단계와,메모리에 좌측 후방버퍼를 생성하는 단계와,TDVisison 기법인지의 여부를 판별하는 단계와,메모리에 우측 후방버퍼를 생성하는 단계와,우측 카메라 뷰를 세팅하는 단계와,우측 카메라의 현재 벡터의 함수로서, 우측 후방버퍼에 영상을 드로잉하는 단계와,우측 전방버퍼(스크린)에 영상을 디스플레이하는 단계와,좌측 쌍 좌표를 연산하는 단계와,좌측 카메라 뷰를 세팅하는 단계와,좌측 카메라의 현재 벡터의 함수로서, 좌측 후방버퍼에 영상을 드로잉하는 단계와,TDVisison 스크린상에 실시간으로(좌측, 우측) 또는 현재의 하나의 프로그래밍 인터페이스내에 일련의 그래픽 드라이브 함수에 의해 정보를 디스플레이하는 단계를 포함하는 것을 특징으로 하는 3D 비디오게임 시스템.
- 제1항에 있어서, 비디에 카드에 출력을 제공하지 않고 비디오 카드의 RAM 물성 또는 백버퍼가 일시적으로 신속한 방식으로 드로잉되며, 이미지 세트는 3D 회전 및 전환 물체에 의해 거리와 깊이 및 위치 원근법을 연산 및 할당하는 원점에 대해 처리되는 것을 특징으로 하는 3D 비디오게임 시스템.
- 제1항에 있어서, 물체 원근법을 제어 및 인가하고; 3D 비디오게임에 참여하고 있는 각각의 물체와 연관된 텍스쳐와, 조명과, 위치와, 운동과, 기타 다른 모든 특징을 할당하는 그래픽 엔진을 특징으로 하는 3D 비디오게임 시스템.
- 제1항에 있어서, TDVision 비디오게임의 소프트웨어 실행은, 영상을 표면 묘사로 전송하는 OpenGL 또는 DirecTX 로서 하나의 프로그래밍 인터페이스내로 취급하는 일련의 그래픽 함수인 경우에도 사용자의 동작과 이벤트에 응답하는 로직과 게임 코드의 하나의 소스를 사용하는 프로그래밍 언어로 전개되는 것을 특징으로 하는 3D 비디오게임 시스템.
- 제1항에 있어서, 좌측 후방버퍼를 세팅하는 단계와, TDVision 기법인지에 대한 여부를 판별하는 단계와, 우측 후방버퍼를 세팅하는 단계를 포함하는 것을 특징으로 하는 3D 비디오게임 시스템.
- 제1항에 있어서, TDVision 후방버퍼상에 드로잉하는 단계는좌측 뷰를 생성하는 단계;카메라 위치의 함수로서 좌측 후방버퍼상에 드로잉하는 단계;좌측 전방버퍼(스크린)에 영상을 디스플레이하는 단계;TDVision 포맷 기법인지의 여부를 판별하는 단계;우측쌍 좌표를 연산하는 단계;좌측 카메라 위치의 함수로서 후방버퍼에서 드로잉하는 단계; 및,우측 전방버퍼(스크린)에 정보를 디스플레이하는 단계로 구성되는 것을 특징으로 하는 3D 비디오게임 시스템.
- 제1항에 있어서, 후방버퍼로부터 스크린으로의 영상 묘사를 위한 알고리즘은후방버퍼를 소거하는 단계;후방버퍼를 위한 포인터를 얻는 단계;후방버퍼를 폐쇄하는 단계;화면을 재드로잉하는 단계;후방버퍼를 개방하는 단계;후방버퍼에 포인터를 언로킹하는 단계;TDVision 포맷인지의 여부를 판별하는 단계;좌측 스크린에 영상을 디스플레이하는 단계;사용된 포맷이 TDVision® 일 경우, 후방버퍼를 소거하는 단계;후방버퍼를 위해 포인트를 얻는 단계;후방버퍼를 폐쇄하는 단계;포인트 좌표를 얻는 단계;화면을 재드로잉하는 단계;후방버퍼를 개방하는 단계;후방버퍼의 포인트를 언로킹하는 단계; 및,우측 스크린에 영상을 디스플레이하는 단계로 구성되는 것을 특징으로 하는 3D 비디오게임 시스템.
- 제1항에 있어서, 디지탈 비디오의 데이트 스트림은 실시간의 비디오 스트림이며; 그래픽 엔진은 디스플레이를 위한 제어부와, 각각의 모니터상에 우측 및 좌측 영상의 실시간 디지탈 비디오 스트림을 포함하는 것을 특징으로 하는 3D 비디오게임 시스템.
- 메모리를 이머스 방식으로 공유하는 하나의 독립적인 그리고 부가적인 VGA 또는 비디오 디스플레이 장치(전방버퍼)는 상이한 독립적인 채널을 위해 좌측 및 우측 시컨스를 디스플레이할 수 있는 것을 특징으로 하는 3D 비디오게임 시스템.
- 제9항에 있어서, 좌측 후방버퍼를 위해 RAM을 증가시키는 단계를 포함하는 것을 특징으로 하는 3D 비디오게임 시스템.
- 제9항에 있어서, 우측 후방버퍼를 위해 RAM을 증가시키는 단계를 포함하는 것을 특징으로 하는 3D 비디오게임 시스템.
- 제9항에 있어서, 대응의 후방 버퍼를 판별하고 이를 취할 수 있는 능력을 갖는 것을 특징으로 하는 3D 비디오게임 시스템.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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PCT/MX2003/000112 WO2005059842A1 (es) | 2003-12-19 | 2003-12-19 | Sistema de videojuegos 3d |
Related Child Applications (1)
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KR1020117002821A Division KR101101570B1 (ko) | 2003-12-19 | 2003-12-19 | 3차원 비디오게임 시스템 |
Publications (2)
Publication Number | Publication Date |
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KR20060128922A true KR20060128922A (ko) | 2006-12-14 |
KR101041723B1 KR101041723B1 (ko) | 2011-06-14 |
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KR1020117002821A KR101101570B1 (ko) | 2003-12-19 | 2003-12-19 | 3차원 비디오게임 시스템 |
KR1020067014543A KR101041723B1 (ko) | 2003-12-19 | 2003-12-19 | 3차원 비디오게임 시스템 |
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KR1020117002821A KR101101570B1 (ko) | 2003-12-19 | 2003-12-19 | 3차원 비디오게임 시스템 |
Country Status (11)
Country | Link |
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US (6) | US7666096B2 (ko) |
EP (1) | EP1727093A1 (ko) |
JP (1) | JP4841250B2 (ko) |
KR (2) | KR101101570B1 (ko) |
CN (1) | CN100456328C (ko) |
AU (1) | AU2003291772A1 (ko) |
BR (1) | BR0318661A (ko) |
CA (1) | CA2550512C (ko) |
HK (1) | HK1103153A1 (ko) |
MX (1) | MXPA06007015A (ko) |
WO (1) | WO2005059842A1 (ko) |
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MXPA06007015A (es) | 2007-01-30 |
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JP4841250B2 (ja) | 2011-12-21 |
US20070035831A1 (en) | 2007-02-15 |
CN100456328C (zh) | 2009-01-28 |
CN1910619A (zh) | 2007-02-07 |
AU2003291772A1 (en) | 2005-07-05 |
US20210008449A1 (en) | 2021-01-14 |
KR101101570B1 (ko) | 2012-01-02 |
US20120264515A1 (en) | 2012-10-18 |
HK1103153A1 (en) | 2007-12-14 |
BR0318661A (pt) | 2006-11-28 |
EP1727093A1 (en) | 2006-11-29 |
US7666096B2 (en) | 2010-02-23 |
JP2007528518A (ja) | 2007-10-11 |
CA2550512C (en) | 2012-12-18 |
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