KR20020063311A - 3D Object Creator - Google Patents

3D Object Creator Download PDF

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Publication number
KR20020063311A
KR20020063311A KR1020010003856A KR20010003856A KR20020063311A KR 20020063311 A KR20020063311 A KR 20020063311A KR 1020010003856 A KR1020010003856 A KR 1020010003856A KR 20010003856 A KR20010003856 A KR 20010003856A KR 20020063311 A KR20020063311 A KR 20020063311A
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KR
South Korea
Prior art keywords
objects
bip
bin
dynamic
output
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KR1020010003856A
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Korean (ko)
Inventor
(주)라온엔터테인먼트
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(주) 라온 엔터테인먼트
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Priority to KR1020010003856A priority Critical patent/KR20020063311A/en
Publication of KR20020063311A publication Critical patent/KR20020063311A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects

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  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • Software Systems (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

PURPOSE: A 3D(3-Dimensional) object generator is provided to independently develop Bin and Bip replacing 3DS or ASE(Application Service Element), and to manufacture an own tool to generally implant an object made by a graphic designer in the Bin and Bip and a Script Plug-in of MAX. CONSTITUTION: An object generator system generates and outputs all objects using Bin and Bip. The Bin and Bip are classified into still objects and dynamic objects, wherein the still objects having no motion are output in a regular mesh type and the dynamic objects are output with motion. A still object output unit for Bin and a dynamic object output unit for Bip are included. The objects composed of characters and backgrounds are generated collectively. And the objects produced by a graphic designer are easily operated without learning or training with minimum operations, and finally processed in a real-time full 3D game.

Description

삼차원 그래픽 객체 생성기{3D Object Creator}3D Object Creator {3D Object Creator}

본 발명은 게임엔진의 핵심부분이라 할 수 있으며, 3D게임에서 보여지는 모든 Object들을 생성하는 기술이라 할 수 있다.본 발명 분야에서 종래기술은 3DS나 ASE를 이용하는 것이 일반적인 기술이라 할 수 있다. 하지만 이 기술은 3DS를 제작한 Kinetix社에서 공개한 기술이다. 3DS는 파일자체가 3D 컴퓨터 그래픽을 주목적으로 제작된 기술이라 게임이나 기타 산업에 유용하게 사용하기 어려운 점이 많다.The present invention may be referred to as a core part of a game engine, and may be referred to as a technology for generating all objects shown in a 3D game. In the field of the present invention, it is a general technique to use 3DS or ASE. However, the technology was released by Kinetix, the maker of 3DS. Since 3DS is a technology that mainly produces 3D computer graphics, it is difficult to use it for games and other industries.

위와 같은 문제점을 해결하기 위해 독자적으로 3DS나 ASE를 대체할 BIN과 BIP를 개발하는 것이 첫 번째 목적이다. 또한 그래픽 디자이너가 작업한 Object를 일괄적으로 BIN과 BIP에 심기 위해 자체 툴의 제작과 Kinetix社의 MAX의 Script Plug-in을 제작하는데 그 두 번째 목적이 있다. 여기에서 BIN과 BIP는 정적인 Object와 동적인 Object 두 가지로 나뉘어지는데 정적인 Object는 움직임이 전혀 없는 Object로 일정한 Mesh의 형태로 출력하는 것을 의도하고 동적인 Object는 BIP기술에 적용되는 것으로 움직임(캐릭터, 배경)을 가지는 Object를 출력하는 것에 의도한다.In order to solve the above problems, the first objective is to develop BIN and BIP to replace 3DS or ASE independently. Its second purpose is to create its own tools and Kinetix's MAX Script Plug-in, in order to batch-process objects that graphic designers work in BINs and BIPs. Here, BIN and BIP are divided into static object and dynamic object. The static object is an object without movement at all, and the intention is to output in the form of a certain mesh, and the dynamic object is applied to BIP technology. It is intended to output an Object with a character and a background).

도 1은 보편적인 3D 게임 엔진에서 Object 생성 구성도1 is a block diagram of object generation in a universal 3D game engine

도 2는 본 발명의 구성도2 is a block diagram of the present invention

본 발명은 게임內에서 움직이는 캐릭터와 배경을 구성하는 수많은 Object를 일괄적으로 생성시킬 수 있는 것이 구성형태이다. 도면에서와 같이 본 발명은 그래픽과 실제게임의 중간적인 역할을 한다.According to the present invention, it is possible to collectively generate a large number of objects constituting a moving character and a background in a game. As shown in the figure, the present invention plays an intermediate role between graphics and real games.

일단 도면 2를 보면 그래픽 디자이너가 작업한 Object(Character, Background)를 본 발명에 적용하고 다시 도면 3에서와 같이 본 발명을 거쳐 최종적으로 실제로 Real time full 3D 게임에 일괄적으로 처리되어 넘어간다.Referring to Figure 2, the object (Character, Background) worked by the graphic designer is applied to the present invention, and again through the present invention as shown in Figure 3 and finally processed in a batch in real time full 3D game.

이것은 교육과 학습이 필요 없이 Object를 만들어내는 그래픽 디자이너 조차 쉽고 간편하게 구동시킬 수 있는 최저의 조작으로 이루어진다.This is the lowest operation that can be easily and simply driven even by the graphic designer who creates the object without the need for education and learning.

게임기술에서 보는 작용이란 게임 그 자체라고 할 수 있는데 이렇게 본 발명을 거쳐 생성된 Object들은 게임의 기획의도를 충실히 이행할 것이다. ([표1-2] 참조)The action seen in the game technology can be said to be the game itself. Thus, the objects created through the present invention will faithfully fulfill the game's intention. (Refer to [Table 1-2])

[표1-2] 구성의 대략적인 흐름[Table 1-2] Flow of Configuration

그래픽 디자인Graphic design Object CreatorObject creator BIN or BIPBIN or BIP

본 발명으로 인해 파생될 수 있는 산업분야는 다양하다. 가장 대표적인 것이 Full 3D게임 산업이며, 애니메이션, 멀티미디어 컨텐츠와 VRML같은 웹 기반기술과 Warp등에도 적용할 수 있다.There are a variety of industries that can be derived from the invention. The most representative is the full 3D game industry, which can be applied to animation, multimedia contents, web-based technologies such as VRML, and warp.

2차원적인 쌍방향 통신시대였던 과거와 3차원적인 쌍방향 통신시대를 눈앞에 둔 미래에 큰 변화를 가져다 줄 것이다.It will make a big difference in the past, which was the era of two-dimensional interactive communication, and the future, which is in the future.

Claims (2)

BIN과 BIP를 이용한 모든 오브젝트 생성 및 출력을 담당하는 Object Generator SystemObject Generator System in charge of all object creation and output using BIN and BIP BIN과 BIP를 파일형태로 저장하는 파일시스템. 여기에는 BIN의 정적인 오브젝트 출력부와 BIP의 동적인 오브젝트 출력부를 포함한다.File system that stores BIN and BIP files. This includes the static object output of BIN and the dynamic object output of BIP.
KR1020010003856A 2001-01-27 2001-01-27 3D Object Creator KR20020063311A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020010003856A KR20020063311A (en) 2001-01-27 2001-01-27 3D Object Creator

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010104493A (en) * 2000-05-02 2001-11-26 성필문 Stereoscopic providing Method and Apparatus Using Network
KR20010105478A (en) * 2000-05-10 2001-11-29 민홍기 On-line and off-line linking method based on 3 dimension virtual reality and system thereof
KR20020059078A (en) * 2000-12-30 2002-07-12 윤세영 Method for establishing 3d-character having multi-layer and computer record medium including a program regarding the same
KR20020059148A (en) * 2001-01-03 2002-07-12 안선후 The method which real-time multi-user 2D/3D authoring / management with DOORS ( Distribute-Object Operation and Re-organization System ) at the web and solution
KR20020059897A (en) * 2001-01-08 2002-07-16 임무빈 Program system and business model that can create VRML(3D) immediately on the web.

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010104493A (en) * 2000-05-02 2001-11-26 성필문 Stereoscopic providing Method and Apparatus Using Network
KR20010105478A (en) * 2000-05-10 2001-11-29 민홍기 On-line and off-line linking method based on 3 dimension virtual reality and system thereof
KR20020059078A (en) * 2000-12-30 2002-07-12 윤세영 Method for establishing 3d-character having multi-layer and computer record medium including a program regarding the same
KR20020059148A (en) * 2001-01-03 2002-07-12 안선후 The method which real-time multi-user 2D/3D authoring / management with DOORS ( Distribute-Object Operation and Re-organization System ) at the web and solution
KR20020059897A (en) * 2001-01-08 2002-07-16 임무빈 Program system and business model that can create VRML(3D) immediately on the web.

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