KR20020036435A - Internet SAMKOKJI game chatting system - Google Patents

Internet SAMKOKJI game chatting system Download PDF

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Publication number
KR20020036435A
KR20020036435A KR1020000066596A KR20000066596A KR20020036435A KR 20020036435 A KR20020036435 A KR 20020036435A KR 1020000066596 A KR1020000066596 A KR 1020000066596A KR 20000066596 A KR20000066596 A KR 20000066596A KR 20020036435 A KR20020036435 A KR 20020036435A
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KR
South Korea
Prior art keywords
game
samkukchi
user
chatting
internet
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KR1020000066596A
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Korean (ko)
Inventor
김희봉
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김희봉
주식회사 프리눅스
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Priority to KR1020000066596A priority Critical patent/KR20020036435A/en
Publication of KR20020036435A publication Critical patent/KR20020036435A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5252Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

PURPOSE: A chatting system for an Internet Samkukchi game is provided to offer the friendly and effective cyber meeting space applying the video chatting on the Internet by making a user use the Samkukchi game as a connection medium while talking with each other. CONSTITUTION: The user can use a video chatting system including the Samkukchi game by connecting to a home site with a user computer and accessing with an assigned ID. The user makes a meeting or joins in the meeting and plays the Samkukchi game with a partner selecting from the participants. A screen for the Samkukchi game and the video chatting comprises a video realization part(10) displaying a figure of the users connecting to a selecting room and displaying a character(2) in case of refusing to display a real figure of the user, a Samkukchi game screen(11) displaying the progress status of the Samkukchi game and enabling the user to play the Samkukchi game, and a chatting screen(12) making the user feel face to face with the partner by playing the Samkukchi game and chatting with the partner simultaneously.

Description

인터넷 삼국지게임 채팅시스템{ Internet SAMKOKJI game chatting system}Internet Three Kingdoms Game Chatting System {Internet SAMKOKJI game chatting system}

본 발명은 사이버 상에서 게임을 함에 있어 단순히 게임만을 즐기거나, 단순 자판식 채팅을 하는 것에 머무르지 않고 게임과 채팅을 동시에 연결하여 보다 적극적이고 친밀도를 높인 인터넷 삼국지게임 채팅시스템에 관한것이다.The present invention relates to a three-way online game chat system, which is more active and intimate by connecting games and chat at the same time, instead of simply playing games or simply chatting on a cyber game.

먼저 채팅이란 영어로 "Chatting"으로서 "남과 마음 놓고 이야기하다", "잡담 또는 한담하다", 남자가 여자에게 달콤한 말로 말을 걸다" 등의 뜻을 가지고 있는 단어로서 현재는 통상적으로 인터넷상에서 이루어지고 있는 대화의 장을 통칭하여 일컷는 말이다.First of all, chat is an English word that means "chatting", "to talk with others", "to chat with someone," or "to talk to a girl sweetly." Collectively referred to as the chapter of conversation.

이러한 인터넷의 채팅에 있어 기존의 경우 자판식 채팅과, 화상채팅등이 행해지고 있으나 여러 가지 범죄의 도구로서도 사용되어지고 있는 실정에 있다. 단순히 채팅의 기능으로서 대화를 목적으로 하여 사람들이 사용을 하고 있어 보다 유익한 오락게임으로서의 병행이 필요한 실정이다. 즉, 단순 대화가 아닌 다른 목적자체를 가지고 있는 상황에서 도구로서의 채팅의 기능을 할 때 그 활용이 정당히 이루어질수 있을 것이다.In the internet chat, keyboard chats, video chats, etc. have been used in the past, but are also used as tools for various crimes. It is a situation that requires parallel use as a more entertaining game because people are using it simply for the purpose of conversation as a function of chat. In other words, it can be justly used when acting as a tool in a situation where it has a purpose other than a simple conversation itself.

또한 인터넷 게임에 있어서도 서로의 인사나 공감대의 형성이 없이 게임에만 몰두하여 인간미를 느낄수가 없으며 단순 게임으로서의 한계를 벗어날 수 없는 상황에 있다. 점차적으로 간단한 채팅을 병행할 수 있는 시스템이 소개는 되고 있는 실정이나, 자판식 채팅에 머무르고 있어 멀티미디어공간에서의 보다 적극적인 활용이 필요한 실정이다.In addition, even in the Internet game, there is a situation in which humanity can not feel human beauty only by being immersed in the game without forming a greeting or mutual consensus and cannot escape the limitation as a simple game. A system that can be used in parallel with simple chat is being introduced, but since it is staying in a keyboard chat, it is necessary to use it more actively in a multimedia space.

이에 본 발명에서는 상기와 같은 제반 문제점을 일소키 위하여 창안된 것으로서, 사이버공간인 인터넷상에서 단순 인터넷 게임의 한계성을 벗어나 음성화상채팅을 적용하여 게임을 즐기는 것만을 목적으로 하지 않고 서로 대화를 하면서 게임을 연결매체로서 이용 토록하여 보다 친밀하고 효율적인 사귐의 공간을 만들어 일반 성인 뿐 만아니라 학생 등이 부담 없이 게임을 즐김과 동시에 만남과 대화의 공간을 가질수 있도록 하는 인터넷 삼국지게임 채팅시스템의 제공을 본 발명의 기술적 과제로서 창안하였다.Therefore, the present invention was devised to eliminate the above-mentioned problems, and the game is not only aimed at enjoying the game by applying voice image chat over the limitations of a simple internet game on the Internet, which is a cyber space, but also playing games with each other. The present invention provides a three-way online game chat system that allows users to enjoy a game and have a space for meetings and conversations, as well as general adults. It was created as a technical problem.

도 1은 본 발명의 바람직한 일실시 예를 보인 채팅메인페이지의구성1 is a configuration of the chat main page showing a preferred embodiment of the present invention

도 2은 본 발명의 바람직한 일실시 예를 보인 게임 진행페이지의 구성2 is a configuration of the game progress page showing a preferred embodiment of the present invention

■도면의 주요부분에 사용된 주요부호의 설명 ■Explanation of the major symbols used in the main part of the drawing

1:초기화상음성채팅화면부분 2:캐릭터이미지부분1: Initial video voice chat screen part 2: Character image part

3:메뉴바부분 10:화상구현부분3: Menu bar part 10: Image realization part

11:게임화면부분 12:채팅화면11: game screen part 12: chat screen

20:게임을 제공하는 페이지20: Page which provides game

도 1은 본 발명의 바람직한 일실시 예를 보인 채팅메인페이지의 구성이고, 도 2은 본 발명의 바람직한 일실시 예를 보인 게임 진행페이지의 구성으로서 이를 통하여 본 발명의 인터넷 삼국지게임 채팅시스템의 구성과 작용을 상세히 설명하면,1 is a configuration of a chat main page showing a preferred embodiment of the present invention, Figure 2 is a configuration of the game progress page showing a preferred embodiment of the present invention through this configuration of the Internet three-nation game chat system of the present invention To explain the action in detail,

본 발명 삼국지게임을 포함한 화상음성채팅 시스템의 사용을 원하는 사용자는 사용자컴퓨터를 이용하여 본 발명을 제공하는 홈싸이트에 연결하고 부여된 아이디로 접속을 하게 되면 본 발명 삼국지게임을 포함한 화상음성채팅 시스템을 사용할 수가 있게 된다. 여기에서 사용자는 자신이 원하는 모임을 만들거나 참여하게 되고, 참여한가운데에서 원하는 상대자를 선택하여 삼국지게임을 둘 수가 있는 것이다.When a user who wants to use the video voice chat system including the present invention is connected to the home site providing the present invention by using a user computer and connects with the assigned ID, the video voice chat system including the present invention is provided. It becomes usable. Here, the user can create or participate in a meeting of his or her desire, and can choose three parties to choose a partner from among them.

①초기화상음성채팅 단계① Initial video voice chat step

본 발명 삼국지게임을 포함한 화상음성채팅 시스템에서 상대방의 모습을 확인할 수 있는 부분으로서 일반적 화상음성채팅에서처럼 사용자의 얼굴이 표현되는 부분으로 만일 사용자가 자신의 실제모습의 등장을 원하지 않을 경우 캐릭터(2)를 선택하여 자신의 모습을 대신할 수 있도록 하여 외모 또는 다른 이유로 하여 얼굴을 나타내기 불편한 사용자도 쉽게 사용할 수 있도록 하였다.In the video voice chat system including the three kingdoms of the present invention, the part of the user's face is expressed as in the general video voice chat, and if the user does not want the appearance of his or her character (2) It is possible to use the user who is inconvenient to display his face for appearance or other reasons by selecting the to replace his appearance.

②메뉴선택② Menu selection

화상음성채팅을 하고 있는 가운데 삼국지게임을 나누기를 원하는 상대가 있거나 삼국지게임방을 만들기를 원할 경우 메뉴바(3)를 클릭하여 삼국지게임을 둘수 있는 방을 만들어 삼국지게임을 두게된다.If you have an opponent who wants to share the Three Kingdoms game, or you want to create a Three Kingdoms game room, you can click the menu bar (3) to create a room where you can place the Three Kingdoms game.

본 발명 시스템을 이용하여 상기와 같은 순서로서 이용이 되는 바 상기 삼국지게임을 겸한 화상음성채팅을 이루는 화면의 구성을 상세히 설명하면,When using the system of the present invention will be used in the same order as described above when explaining the configuration of the screen to form a video voice chat combined with the three kingdoms,

㉠화상구현 부분(10)㉠Image realization part (10)

상기 발명인 화투기능을 포함한 화상음성채팅 시스템에 접속하여 선택한 방에 접속되어 있는 사용자들의 모습을 화면상에 보여주는 부분으로서 사용자의 실제 모습을 나타내기를 원치 않을 경우 캐릭터를 이용하여 나타낼 수도 있다.If the user does not want to display the user's actual appearance as a part of the user's screen connected to the video voice chat system including the inventor of the present invention connected to the selected room on the screen may be represented using a character.

㉡삼국지게임화면 부분(11)Three Kingdoms Game Screen Part (11)

화상음성채팅참여자중 삼국지게임을 두고 있는 사용자의 삼국지게임의 진행상황을 표시하는 부분으로서 참여자가 게임을 진행하게 된다.Participants will play the game as part of the progress of the Three Kingdoms game of the users who have three kingdoms among the video voice chat participants.

㉢채팅화면(12)Chat screen (12)

삼국지게임을 두면서 채팅을 할 수 있는 공간으로서 삼국지게임과 대화를 동시에 함으로 인해 실제 마주앉아 삼국지게임을 하는 듯한 느낌을 가질 수 있다.As a space where you can chat while having three kingdoms, you can feel as if you are sitting face to face with them.

상기와 같은 구성과 작용을 가진 본 발명 삼국지게임을 포함한 화상음성채팅 시스템으로 자칫 딱딱해질 수도 있는 화상음성채팅의 부정적인 측면을 개선하여 개발한 것으로 좀더 적극적이고 사교적이며 안정적인 화상음성채팅의 구성과 작용을 이루었다.With the video voice chat system including the present invention Samgukgeim having the configuration and action as described above to improve the negative aspect of the video voice chat that may be stiff, the more active, social and stable video voice chat configuration and operation Done.

상기와 같은 구성과 작용을 갖는 본 발명의 인터넷 삼국지게임 채팅시스템을 통하여 인터넷 상에서 단순한 게임이나 채팅의 한계성을 벗어나 서로의 시너지 효과로 보다 친밀감 있는 인터넷 게임과 채팅이 가능하게 되어 자칫 컴퓨터의 과다 사용으로 황폐해질 수 있는 인성을 적극적으로 개선시킬 수가 있으며 화상과 음성이라는 매체를 사용함으로서 상호의 신뢰를 바탕으로 게임과 채팅을 즐길 수가 있는 그 효과가 아주 다대하고 유익한 발명인 것이다.Through the Internet Three Kingdoms game chat system of the present invention having the configuration and action as described above, it is possible to chat more intimately with Internet games and chats by synergistic effects of each other through the limitations of simple games or chats on the Internet. The effect of being able to actively improve the personality that can be devastated and to enjoy games and chatting based on mutual trust by using media such as video and voice is a very large and beneficial invention.

Claims (2)

화상음성채팅과 삼국지게임을 제공하는 페이지를 구성하여 채팅과 동시에 삼국지게임을 제공하는 것을 특징으로 한 삼국지게임을 포함한 화상음성채팅 시스템Video voice chat system including Three Kingdoms game, which consists of pages that provide video voice chat and three kingdoms game and simultaneously provide three kingdoms game 제 1항에 있어서,The method of claim 1, 삼국지게임을 제공하는 페이지(20)는 사용자의 화면을 나타내는 부분(10)과, 삼국지게임의 상황을 나타내는 부분(11)과, 문자 채팅을 할 수 있는 부분(12)으로 구성된 것을 특징으로 한 삼국지게임기능을 포함한 화상음성채팅 시스템The page 20 providing the three kingdoms game is characterized by consisting of a portion 10 representing the user's screen, a portion 11 representing the situation of the Three Kingdoms game, and a portion 12 for text chatting. Video voice chat system with game function
KR1020000066596A 2000-11-09 2000-11-09 Internet SAMKOKJI game chatting system KR20020036435A (en)

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Application Number Priority Date Filing Date Title
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