KR20010086953A - Finding the treasures in the 3D Internet - Google Patents

Finding the treasures in the 3D Internet Download PDF

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Publication number
KR20010086953A
KR20010086953A KR1020000010975A KR20000010975A KR20010086953A KR 20010086953 A KR20010086953 A KR 20010086953A KR 1020000010975 A KR1020000010975 A KR 1020000010975A KR 20000010975 A KR20000010975 A KR 20000010975A KR 20010086953 A KR20010086953 A KR 20010086953A
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South Korea
Prior art keywords
treasure
netizens
virtual space
avatar
treasures
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KR1020000010975A
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Korean (ko)
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박영신
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박영신
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Priority to KR1020000010975A priority Critical patent/KR20010086953A/en
Publication of KR20010086953A publication Critical patent/KR20010086953A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

PURPOSE: A method for treasure hunting in 3-dimensional Internet space is provided to offer a game that a user enters 3-dimensional virtual space with a figure of a 3-dimensional character and seeks hidden treasures, such as cyber money, gifts or gift certificates, together with other netizens. CONSTITUTION: If a netizen clicks on a function area to select an avatar, a list of avatars expressed in 3-dimensional virtual space is displayed. If the netizen selects one of them and pushes the enter key, the selected avatar, through which he can confirm his location in the current virtual space, is displayed. If a start signal is indicated by an operator, the netizen operates his avatar and seeks hidden treasures with other netizens. If the netizen clicks on visible treasures, BomulBOT recognizes it and inputs points or the number of treasures into a member DB after identifying him through the avatar. In case that an appointed time elapses or all hidden treasures are detected, BomulBOT sends a game-over signal to all the netizens. Then BomulBOT combines treasure hunting results and makes out a homepage so that the netizens can confirm what they found and how many score they made.

Description

3차원 인터넷공간에서의 보물찾기{Finding the treasures in the 3D Internet}Finding the treasures in the 3D Internet}

본 발명은 3차원 인터넷공간에서의 보물찾기에 관한 것으로, 특히 인터넷 기반으로 3차원 그래픽의 방법으로 모델링된 현실과 유사한 도시공간이나 여러 테마로 구현된 3차원 가상공간에서 자신을 대변할 수 있는 3차원 캐릭터로 접속하여 여러 네티즌과 함께 실시간으로 가상공간을 돌아다니면서 사이버 화폐, 경품, 상품권 등의 형태로 숨겨진 보물을 찾도록 한 3차원 인터넷공간에서의 보물찾기에 관한 것이다.The present invention relates to treasure hunt in a three-dimensional Internet space, and in particular, can represent itself in urban space similar to reality modeled by the method of three-dimensional graphics on the Internet or in a three-dimensional virtual space implemented with various themes. It is about treasure hunt in 3D internet space where you connect with 3D characters and navigate virtual space in real time with various netizens to find hidden treasures in the form of cyber currency, giveaways and gift certificates.

일반적으로 많이 사용되고 있는 인터넷은 수많은 자료를 간단히 얻을 수 있다는 장점으로 인해 그 이용이 점차 늘어나고 있는 실정이다.The Internet, which is widely used in general, is increasingly being used due to the advantage of simply obtaining a large number of data.

그리고 인터넷을 이용하는 많은 가입자들은 인터넷망을 통하여 접속된 서버를 경유하여 화상 채팅이나 정보교환을 많이 하고 있으며, 요즈음에는 물품을 사고 파는 전자상거래는 물론, 여러 게임을 통해 경품을 주고받는 놀이의 방법도 인터넷을 이용하여 빈번하게 이루어지고 있는 실정이다.In addition, many subscribers using the Internet have a lot of video chats and information exchanges through servers connected through the internet network, and nowadays, as well as the e-commerce of buying and selling goods, as well as the way of giving and receiving prizes through various games. It is frequently done using the Internet.

상기의 인터넷을 이용한 놀이 중에는 빙고게임이나 문제풀이 등의 방법들이 제안되어 많이 이용하고 있으나, 게임을 즐기는 많은 네티즌들이 한 화면을 계속 바라보아야 하므로 게임을 즐기는 재미가 반감되었다.During the play using the Internet, methods such as bingo games and problem solving have been proposed and used a lot, but many netizens who enjoy the game have to keep looking at one screen, and the enjoyment of the game is halved.

그러므로 2차원으로 구성된 인터넷 공간에 숨겨진 보물을 찾도록 하는 방법이나 주위에 의해 잘 도출되지 않는 그림이나 로고 또는 상품을 찾도록 하는 게임이 제안되었다.Therefore, a game has been proposed to find a treasure hidden in a two-dimensional Internet space, or to find a picture, logo or product that is not well drawn by the surroundings.

그러나 상기와 같은 종래의 2차원 인터넷 공간에 숨겨진 보물을 찾는 보물찾기나 숨은그림 찾기의 방법에서는 보이는 공간이 한정되어 있으므로 게임을 즐기는 흥미를 극대화시킬 수 없어 쉽게 실증을 느끼도록 하는 요인이 되었다.However, since the visible space is limited in the method of finding a treasure or hidden picture, which is hidden in the conventional two-dimensional Internet space as described above, it is a factor that makes it easy to maximize the enjoyment of the game and feel the demonstration.

즉, 2차원 인터넷에서 특정 사이트에 보물 아이콘을 숨기고 네티즌들이 찾는 형태의 이벤트는 네티즌과 서버와의 단순한 찾기 개념에 지나지 않은 형태이며 네티즌의 게임을 즐기는 긴박감과 흥미적인 요소가 떨어지는 원인이 된다.In other words, events in the form of hiding treasure icons on specific sites and searching for netizens on the 2D Internet are nothing more than a simple concept of searching between netizens and servers, and cause a sense of urgency and interesting elements of playing netizens.

그러므로 많은 네티즌들이 이용하며 무궁무진한 아이템이 결집되는 장소를 3차원의 가상공간으로 형성하여 인터넷 기반의 가상공간에서 네티즌들이 실시간으로즐길 수 있는 보물찾기를 제공할 필요성이 있게 된다.Therefore, it is necessary to provide a treasure hunt that netizens can enjoy in real time in the internet-based virtual space by forming a place where many netizens use and endless items are gathered into three-dimensional virtual space.

이에 따라 본 발명은 인터넷 기반으로 3차원 그래픽의 방법으로 모델링된 현실과 유사한 도시공간이나 여러 테마로 구현된 3차원 가상공간에서 자신을 대변할 수 있는 3차원 캐릭터로 접속하여 여러 네티즌과 함께 실시간으로 가상공간을 돌아다니면서 사이버 화폐, 경품, 상품권 등의 형태로 숨겨진 보물을 찾도록 한 3차원 인터넷공간에서의 보물찾기를 제공하는 것을 그 목적으로 한다.Accordingly, the present invention is connected to a three-dimensional character that can represent themselves in urban space similar to the reality modeled by the method of three-dimensional graphics on the Internet or a three-dimensional virtual space implemented with various themes, in real time with several netizens Its purpose is to provide a treasure hunt in the three-dimensional Internet space that allows you to find hidden treasures in the form of cyber currency, prizes, gift certificates, etc. while traveling around the virtual space.

이와 같은 목적을 달성하기 위한 본 발명은 인터넷 기반으로 구현된 3차원 가상공간에서 자신을 대변할 수 있는 3차원 캐릭터로 접속하여 여러 네티즌과 함께 실시간으로 가상공간을 돌아다니면서 숨겨진 보물을 찾도록 하되,In order to achieve the above object, the present invention connects to a three-dimensional character that can represent himself in a three-dimensional virtual space implemented on the Internet, so as to find hidden treasures while walking around the virtual space in real time with several netizens,

3차원 그래픽으로 모델링된 현실과 유사한 도시공간이나 여러 테마로 구성된 가상공간에서 이벤트의 진행자가 숨겨 놓은 보물을, 접속한 네티즌이 동시에 경합을 벌이면서 찾도록 하고,In the urban space that is similar to reality modeled with 3D graphics or in a virtual space composed of various themes, the connected netizens find the treasure hidden by the host of the event.

상기의 보물은 사이버 화폐, 경품, 상품권 등의 형태를 취할 수 있으며 다양한 소재를 발굴하여 3차원으로 모델링하여 가상공간에 숨기도록 하고,The treasure can take the form of cyber currency, giveaways, gift certificates, etc., and excavate a variety of materials to model in three dimensions to hide in virtual space,

상기의 3차원 보물찾기를 진행하는 관리자는 가상공간에 무작위로 보물을 숨길 수 있으며 때로는 시나리오에 의해 가상공간에 광고나 힌트를 제공하면서 보물찾기의 흥미를 더 증가시키도록 하고,The administrator of the 3D treasure hunt can hide treasures randomly in the virtual space and sometimes increase the interest of the treasure hunt by providing advertisements or hints in the virtual space by scenarios,

네티즌들이 동시에 같은 3차원 가상공간을 네비게이션하여 먼저 보물을 찾으면 보물의 영역을 클릭하도록 하고,When netizens navigate the same 3D virtual space at the same time and find the treasure first, they click on the treasure area.

일단 클릭된 위치의 보물은 보물보트(BomulBOT)에 의해 네티즌의 회원 DB에자동으로 입력되며 순위별, 이름별로 리스트를 나열한 후 나중에 보물에 대한 이벤트를 해당 네티즌에게 전달하도록 함으로써 많은 네티즌들이 3차원 가상공간에 이미 공고한 지정된 시간에 모여서 동시에 경합을 벌이면서 능동적으로 대처하여 보물찾기를 더 흥미롭게 3차원 인터넷에서 즐길 수 있도록 한 것이다.Once the treasure is clicked, it is automatically entered into the netizens' member DB by BomulBOT, and many netizens can create a three-dimensional virtual image by listing the list by rank and name, and later sending the event about the treasure to the netizens. They gathered at the designated time already announced in the space, competed at the same time, actively coped with it, and enjoyed the treasure hunt more interestingly on the 3D Internet.

도 1은 본 발명의 계통도를 나타낸 개략도.1 is a schematic diagram showing a schematic diagram of the present invention.

도 2은 본 발명에 의해 보물찾기를 수행하는 과정을 나타낸 플로우 차트.2 is a flow chart illustrating a process of performing a treasure hunt according to the present invention.

* 도면의 주요부분에 대한 부호의 설명 *Explanation of symbols on the main parts of the drawings

1 : 사용자 컴퓨터 2, 4 : 인터넷망1: User computer 2, 4: Internet network

3 : 중계기 6 : 서버3: repeater 6: server

이하 본 발명을 첨부 도면에 의거 상세히 기술하면 다음과 같다.Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.

도 1은 본 발명의 사용상태에 따른 계통도를 나타낸 것으로서,1 shows a schematic diagram according to the use state of the present invention,

적어도 하나 이상의 사용자 컴퓨터(1)...(1n)들에 전화선과 같은 인터넷망(2)을 경유하여 연결된 중계기(3)는 상호간 통신이 가능하도록 하고,The repeater 3 connected to at least one or more user computers 1 ... 1n via an internet network 2 such as a telephone line enables communication with each other,

상기의 중계기(3)에 인터넷망(4)과 통신 인터페이스(5)를 통하여 접속된 서버(6)는 인터넷을 이용하는 모든 사용자 컴퓨터(1)...(1n)들과 통신을 수행하도록 구성한 것이다.The server 6 connected to the repeater 3 through the internet network 4 and the communication interface 5 is configured to communicate with all user computers 1 ... 1n using the Internet. .

이와 같이 구성한 본 발명의 3차원 인터넷공간에서의 보물찾기는 많은 네티즌들이 3차원 가상공간에 이미 공고한 지정된 시간에 모여서 동시에 경합을 벌이도록 한 것으로서,Treasure hunt in the three-dimensional Internet space of the present invention configured as described above is a lot of netizens gathered at a specified time already announced in the three-dimensional virtual space to compete at the same time,

본 발명의 보물찾기를 즐길 수 있는 테마는 3차원 가상공간을 디자이너와 프로그래머가 이집트 문명, 삼국시대, 조선시대, 도시문명, 미래사회 등의 형태로 다양하게 구성할 수 있으며 그 3차원 가상공간에 보물을 숨기게 된다.The theme to enjoy the treasure hunt of the present invention is that designers and programmers can variously configure the three-dimensional virtual space in the form of Egyptian civilization, Three Kingdoms era, Chosun Dynasty, urban civilization, future society, etc. The treasure is hidden.

내부의 소프트웨어 인공지능 로봇인 보물보트(BomulBOT)가 보물을 숨기는 역할을 대신할 수도 있으며, 주로 회원 DB와 연동하면서 보물을 찾은 네티즌에 대한이벤트를 담당하게 된다.BomulBOT, an internal software AI robot, can take the place of hiding the treasure, and it will be in charge of the event for netizens who found the treasure by interworking with the member DB.

네티즌이 컴퓨터(1)를 이용하여 인터넷망(2)(4)을 통하여 접속된 서버(6)와 통신을 수행하는 중에 보물찾기를 하고자 하여(단계 11) 보물찾기의 모뎀을 찾아 가입에 해당하는 기능영역을 클릭하면서 선택하면(단계 12), 보물찾기의 가상공간을 3차원적으로 표현한다(단계 13).While the netizens are using the computer 1 to communicate with the server 6 connected via the Internet network 2 and 4, and to perform treasure hunt (step 11), the netizen finds a modem of the treasure hunt and corresponds to the subscription. If the function area is selected while clicking (step 12), the virtual space of treasure hunt is represented three-dimensionally (step 13).

자신의 ID와 비밀번호 및 개인신상의 정보를 입력하면서 회원가입의 절차를 마치고(단계 14) 네티즌이 아바타 선택을 위한 기능영역을 클릭하면(단계 15), 3차원의 가상공간 내에서 표현되는 많은 네티즌용 아바타의 목록이 표현되고(단계 16) 그 중에서 자신을 표현할 수 있는 아바타(avatar)를 선택하고(단계 17) 엔터키로 설정하여(단계 18) 현재의 가상공간 내에서 자신의 위치를 확인할 수 있는 아바타가 나타나도록 한다(단계 19).After completing the registration process by entering their ID, password and personal information (step 14) and the netizens click on the functional area for avatar selection (step 15), many netizens are represented in the 3D virtual space. A list of dragon avatars is displayed (step 16), from which the avatar can be represented (step 17) and set with the Enter key (step 18) to determine their location in the current virtual space. Have the avatar appear (step 19).

그러므로 네티즌이 미리 정해진 시간안에 보물찾기 이벤트를 즐기기 위해서 3차원 인터넷 공간으로 접속한 상태에서 운영자의 시작 신호가 있으면(단계 20), 그 신호에 의해 각각의 네티즌들은 키보드나 마우스의 이동키를 이용하여 자신의 아바타을 움직여서 가상공간에 숨겨진 보물을 찾게 된다(단계 21).Therefore, if a netizen has an operator's start signal while accessing the 3D internet space to enjoy a treasure hunt event at a predetermined time (step 20), each netizen can use his or her keyboard or mouse navigation keys. The avatar is moved to find the treasure hidden in the virtual space (step 21).

다른 네티즌의 인지는 네티즌이 접속한 아바타를 통해 식별할 수 있으며 숨겨놓은 보물을 찾기 위해서 가상공간을 누빌 수 있다.The perceptions of other netizens can be identified through avatars accessed by netizens and can navigate through the virtual space to find hidden treasures.

눈에 보이는 보물을 마우스로 클릭하면(단계 22) 이를 보물보트가 인지하여(단계 23) 아바타에 의한 네티즌의 신원을 확인한 후(단계 24) 별도의 메모리에 저장되는 회원DB에 점수나 보물의 갯수를 입력한다(단계 25).When you click on the visible treasure (step 22), the treasure boat recognizes it (step 23), confirms the identity of the netizen by the avatar (step 24), and then displays the number of points or treasures in the member database stored in a separate memory. Enter (step 25).

상기의 보물보트는 가상공간에 있는 보물을 감지하고 있으며 클릭한 보물에 대한 이벤트를 받아서 회원DB의 해당 네티즌에게 입력시켜준다.The treasure boat detects the treasure in the virtual space and receives the event for the treasure clicked and inputs it to the netizens of the member DB.

상기의 보물보트는 시작과 동시에 시간을 체크하며 지정된 시간이 경과하거나(단계 26) 숨겨놓은 보물이 모두 발견되었을 경우에(단계 27) 네티즌에게 보물찾기가 끝났다는 신호를 보내어 모든 네티즌에게 사이렌이나 텍스트로 알려주도록 한다(단계 28).The treasure boat checks the time at the beginning, and if the specified time has elapsed (step 26) or if all hidden treasures are found (step 27), the netizens will be notified that the treasure hunt is over and siren or text will be sent to all netizens. (Step 28).

보물보트는 종료와 동시에 보물찾기 결과를 조합하여 홈페이지를 작성하여 보물찾기에 참석한 네티즌들이 홈페이지를 보고 자신의 점수나 찾은 보물이 무엇인지를 확인할 수 있도록 한다(단계 29).As soon as the treasure boat is finished, it combines the results of the treasure hunt to create a homepage so that netizens attending the treasure hunt can check their homepage and check their scores or what treasure they have found (step 29).

상기의 보물찾기 방식은 테마의 다양성으로 네티즌에게 좋은 오락성을 제공할 것이며 경품을 지원하거나 후원하는 업체는 3차원 가상공간에 광고물을 설치하여 자연스런 광고효과를 기대할 수 있다.The treasure hunt method will provide a good entertainment to the netizens with a variety of themes, and companies that support or sponsor prizes can expect natural advertising effects by installing advertisements in three-dimensional virtual space.

일정한 기술 습득이 없어도 능히 진행할 수 있으며 3차원 인터넷공간에서 보물찾기를 대행하는 소프트웨어적인 인공지능로봇인 보물보트에 기능의 보강과 학습 능력을 추가할 수 있다.It is possible to proceed without having to acquire certain skills, and it can add reinforcement and learning ability to treasure boat, which is a software artificial intelligence robot that performs treasure hunt in 3D internet space.

따라서 본 발명 3차원 인터넷공간에서의 보물찾기는 3차원 그래픽으로 현실과 유사하게 구성된 가상공간에서 이벤트의 진행자가 숨겨 놓은 보물을 접속한 네티즌이 동시에 경합을 벌이면서 찾도록 하고,Therefore, the treasure hunt in the three-dimensional Internet space of the present invention allows the netizens accessing the treasure hidden by the host of the event in a virtual space configured similarly to the reality in three-dimensional graphics, while simultaneously searching for contention,

사이버 화폐, 경품, 상품권 등의 형태를 가진 보물을 3차원 가상공간에 숨기도록 하고,To hide treasures in the form of cyber currency, prizes, gift certificates, etc. in the 3D virtual space,

네티즌들이 동시에 같은 네비게이션하여 먼저 보물을 찾으면 그 영역을 클릭하도록 하여 보물보트에 의해 네티즌의 회원 DB에 자동으로 입력되며 순위별, 이름별로 리스트를 나열하도록 함으로써 능동적으로 대처하여 보물찾기를 더 흥미롭게 3차원 인터넷에서 즐길 수 있는 효과가 있다.When the netizens find the treasure by searching the same place at the same time, the area is clicked, and the treasure boat is automatically entered into the netizen's member DB and the list is sorted by rank and name. It can be enjoyed on the Internet.

Claims (2)

네티즌이 서버와 통신을 수행하는 중에 보물찾기 모뎀을 찾아 회원가입의 기능영역을 클릭하면 보물찾기의 가상공간을 3차원적으로 표현하는 단계와,When the netizens communicate with the server and find the treasure hunt modem and click on the functional area of the membership, the three stages represent the virtual space of the treasure hunt. 회원가입을 마친 네티즌이 3차원의 가상공간 내에서 표현되는 많은 네티즌용 아바타의 목록을 통하여 자신을 표현할 수 있는 아바타를 선택하면 현재의 가상공간 내에서 자신의 위치를 확인할 수 있는 아바타가 나타나도록 하는 단계와,Once a registered netizen selects an avatar that can express himself through a list of many netizen avatars represented in a 3D virtual space, an avatar that can confirm his position in the current virtual space appears. Steps, 네티즌이 3차원 인터넷 공간으로 접속한 상태에서 운영자의 시작 신호에 의해 자신의 아바타을 움직여서 가상공간에 숨겨진 보물을 찾도록 하는 단계와,When the netizen is connected to the 3D internet space, the avatar is moved by the operator's start signal to find the treasure hidden in the virtual space. 눈에 보이는 보물을 마우스로 클릭하면 이를 보물보트가 인지하여 아바타에 의한 네티즌의 신원을 확인한 후 별도의 메모리에 저장되는 회원DB에 점수나 보물갯수를 입력하는 단계와,Clicking on the visible treasure with the mouse, the treasure boat recognizes the identity of the netizens by the avatar and enters the score or the number of treasures in the member DB stored in a separate memory, 보물보트는 게임의 종료와 동시에 보물찾기 결과를 조합하여 홈페이지를 작성하여 보물찾기에 참석한 네티즌들이 홈페이지를 보고 자신의 점수나 찾은 보물이 무엇인지를 확인할 수 있도록 하는 단계들에 의해 수행됨을 특징으로 하는 3차원 인터넷공간에서의 보물찾기.At the end of the game, the treasure boat is created by combining the results of the treasure hunt to create a homepage so that netizens attending the treasure hunt can view the homepage and check their scores or what the treasure is. Treasure hunt in the 3D Internet space. 제 1 항에 있어서, 상기의 보물보트는 3차원 인터넷 가상공간에서 이루어지는 보물찾기를 주관하며 게임이나 광고의 시간을 타이머로 제어할 수 있도록 한 3차원 인터넷공간에서의 보물찾기.The treasure hunt of claim 1, wherein the treasure boat manages a treasure hunt in a three-dimensional Internet virtual space and controls a time of a game or advertisement with a timer.
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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000037173A (en) * 2000-04-06 2000-07-05 박종욱 Method of Actuality entertainment system and management using by the internet
KR20000054031A (en) * 2000-05-15 2000-09-05 이현호 Method and System for seeking treasures games using on-line and off-line
KR20010111402A (en) * 2000-06-08 2001-12-19 김영윤 providing method for pursuit game of deserter using WEB GIS
KR20020067284A (en) * 2001-02-16 2002-08-22 주식회사 게임리프 on-line game method using conversational mode information transfer mode
KR20050075114A (en) * 2004-01-15 2005-07-20 나동균 A portal service system using 3d avatar game and a method thereof
KR100855451B1 (en) * 2006-12-29 2008-09-01 주식회사 엔씨소프트 Method for Character Navigation of Computer Game

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000037173A (en) * 2000-04-06 2000-07-05 박종욱 Method of Actuality entertainment system and management using by the internet
KR20000054031A (en) * 2000-05-15 2000-09-05 이현호 Method and System for seeking treasures games using on-line and off-line
KR20010111402A (en) * 2000-06-08 2001-12-19 김영윤 providing method for pursuit game of deserter using WEB GIS
KR20020067284A (en) * 2001-02-16 2002-08-22 주식회사 게임리프 on-line game method using conversational mode information transfer mode
KR20050075114A (en) * 2004-01-15 2005-07-20 나동균 A portal service system using 3d avatar game and a method thereof
KR100855451B1 (en) * 2006-12-29 2008-09-01 주식회사 엔씨소프트 Method for Character Navigation of Computer Game

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