KR101794220B1 - Education Tools For Business Management Solution RPG Game - Google Patents

Education Tools For Business Management Solution RPG Game Download PDF

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KR101794220B1
KR101794220B1 KR1020160017170A KR20160017170A KR101794220B1 KR 101794220 B1 KR101794220 B1 KR 101794220B1 KR 1020160017170 A KR1020160017170 A KR 1020160017170A KR 20160017170 A KR20160017170 A KR 20160017170A KR 101794220 B1 KR101794220 B1 KR 101794220B1
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game
company
inventory
card
team
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KR20170096077A (en
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김진성
이형근
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김진성
이형근
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00063Board games concerning economics or finance, e.g. trading
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/08Logistics, e.g. warehousing, loading or distribution; Inventory or stock management
    • G06Q10/087Inventory or stock management, e.g. order filling, procurement or balancing against orders
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass

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  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention relates to a management simulation RPG game paradigm capable of easily learning a company management by applying elements to be considered in the operation of a real company by appropriately combining a card game and a board game. More specifically, A game board in which an enterprise area for displaying a selected one of the goods trading companies, a manpower area for displaying the employment number of the company, and an asset area for displaying the reserved assets are formed; An inventory board in which an inventory area divided into at least two parts is configured to indicate a company inventory situation and a process of inventory occurring during a game process; Gyeonggi Card, which is released each turn and determines the price of raw materials or commodity prices in the consumer market, reflected in the management of the company selected by each team; An inventory block disposed in an inventory area of the inventory board, the inventory block moving between inventory zones according to a process of inventory, or moving to an inventory board of another team by a transaction based on negotiation between companies; One or more manpower blocks positioned in the manpower field of the game board and displaying a variation in the number of personnel employed during the progress of the game, And at least one asset chip positioned in an asset area of the game board and displaying an asset that fluctuates according to expenditure and profit in the progress of the game.

Figure R1020160017170

Description

Management Simulation RPG Game Diagram {Education Tools For Business Management Solution RPG Game}

The present invention relates to a management simulation RPG game paradigm capable of easily learning a company management by applying factors that should be considered in the operation of an actual company by appropriately combining a card game and a board game.

In general, it is difficult for business operators to accurately learn the basics of corporate management and apply them.

Therefore, in the case of a company that learns and applies the principles of management as a whole, it can accumulate wealth based on rational decision-making. However, in the case of a business such as an individual who does not have a good idea about a product, It is difficult to accurately and efficiently manage the company, and it is often seen that the company is damaged.

In order to solve such unreasonableness, there is a growing demand for technologies that can teach the overall principles related to management of enterprises in a fun and effective way in a compact time.

As a result, there is a growing need for a game paradigm and a game method that allows students to learn complex management principles through games and learn the principles of management that are easy to access even for beginners and make reasonable management decisions as a final learning result have.

Korean Patent Publication No. 2006-0087806 (2006.08.03.)

SUMMARY OF THE INVENTION Accordingly, the present invention has been made to solve the above-mentioned problems and it is an object of the present invention to provide a management simulation RPG game capable of easily learning corporate management by applying factors to be considered in actual company operation by appropriately combining card game and board game The purpose is to provide a parish.

In order to solve the above-mentioned problems, the management simulation RPG game parish of the present invention includes an enterprise domain for displaying a company selected from among a manufacturing enterprise and a commodity trading enterprise for each team, a manpower domain for displaying a hiring number of a company, A game board in which an asset area for displaying a possessed asset is configured; An inventory board in which an inventory area divided into at least two parts is configured to indicate a company inventory situation and a process of inventory occurring during a game process; Gyeonggi Card, which is released each turn and determines the price of raw materials or commodity prices in the consumer market, reflected in the management of the company selected by each team; An inventory block disposed in an inventory area of the inventory board, the inventory block moving between inventory zones according to a process of inventory, or moving to an inventory board of another team by a transaction based on negotiation between companies; One or more manpower blocks positioned in the manpower field of the game board and displaying a variation in the number of personnel employed during the progress of the game, And at least one asset chip positioned in an asset area of the game board and displaying an asset that fluctuates according to expenditure and profit in the progress of the game.

As one example, the game board is structured in a step-by-step model representing the development and decay process of the company, which is located in the corporate domain of the game board. The rental fee is set in advance according to each step model and is reflected in the expenditure factor of the company. And a building model that reflects the difference in the number of employees available and the amount of inventory available.

As an example, the game system further includes a prize card that displays the characteristics of the selected company paid and released for each team before the start of the game and selectively reflects the capabilities according to the characteristics in the course of the game, And a characteristic area for displaying the characteristics of the selected company on which the prize card is placed.

As an example, in the course of the game, each team is selectively exposed at each turn to apply various environmental factors in the management of the company. And the game board may further include an environment area for displaying environmental elements in which the environment card is laid out and opened.

One example is a decision card that is paid at least one or more to a specific team member who is assigned a role by a team before the start of the game, and which is selectively released during the course of the game and reflects decisions about management including the company's financial and personnel; The game board may further include a decision area for displaying a decision to be reflected in managing the selected company in which the decision card is placed.

As an example, the decision card is paid to a team member who plays a role related to personnel, and is assigned to a team member who plays a role related to a financial card such as a personnel card for deciding on a staff member and personnel expenses. And a representative card which is paid to a team member who plays a role of a representative of the corporation so as to decide the management of the team and the management of the other team.

As one example, at least one or more dealers are assigned to a specific team member whose role is assigned to each team before the start of the game, and a negotiation card is displayed when the transaction amount and the transaction amount are described and negotiated for the inter-team transaction in the progress of the game can do.

As an example, the negotiation table may include a negotiation table in which the negotiation area in which the negotiation card is placed is set, and a negotiation table for negotiating a transaction between a team product / product or inventory in the course of a game is performed.

As described above, the management simulation RPG game paradigm of the present invention has an effect of facilitating business management by applying elements to be considered in the operation of the real company by appropriating the fusion of the card game and the board game.

FIG. 1 schematically shows a game board of a management simulation RPG game parish of the present invention. FIG.
FIG. 2 schematically shows an inventory board of a management simulation RPG game parish of the present invention; FIG.
FIG. 3 is a diagram illustrating various characteristics of a surrender card according to an embodiment of the present invention.
Figures 4A and 4B illustrate various characteristics of an environment card according to an embodiment of the present invention.
5 illustrates various characteristics of a decision card in accordance with an embodiment of the present invention.
FIG. 6 is a diagram showing a card reflecting sequence of a management simulation RPG game method according to an embodiment of the present invention; FIG.
7 is a diagram illustrating card-specific capabilities according to an embodiment of the present invention.

Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings attached hereto.

FIG. 1 is a view schematically showing a game board of a management simulation RPG game parish of the present invention, and FIG. 2 is a schematic view of an inventory board of a management simulation RPG game parish of the present invention.

The management simulation RPG game paradigm (hereinafter referred to as "game paradigm") of the present invention enables easy learning of corporate management by applying factors that should be considered in actual business operation by proper fusion of card game and board game.

1 and 2, the game teaching apparatus includes a game board 10, a stock board 20, a game board 10, and a stock board 20, which are provided for each team composed of a plurality of team members. A stock block 40, a manpower block 50 and an asset chip 60 for displaying an asset status and an employment number of a company in accordance with the progress of the game, and a state of economic activity for each turn of the game And a Gyeonggi card 30 for reflecting this in the business management.

First, the game board 10 includes a company area 11 for displaying a company selected from among a manufacturing company and a commodity trading company for each team, so that each team is classified as a manufacturing company or a commerce company.

The game board 10 may include a manpower area 12 for displaying the employment of the company and an asset area 13 for displaying the asset.

The manpower block 50, the asset chip 60, and the like are placed in each area so that the increase and decrease of the employment number and the asset state can be easily grasped according to the progress of the game.

The inventory board 20 is disposed side by side with the game board 30 to indicate a series of inventory processing situations through the game.

Here, the 'stock' may be a product that is completed through the manufacturing process of the raw material and the raw material held by the manufacturing company. In the case of the commodity trading company, the 'stock' may be distributed to the market through the products purchased through the manufacturing company and the marketing process This can be defined as a concept that includes all of these as commodities.

The inventory board 20 may include at least two or more divided inventory areas 21 to display a company's inventory status and inventory process occurring during the progress of the game.

For example, as shown in FIG. 2, the inventory board 20 constitutes an inventory area 21 so as to constitute three pairs of left and right sides, and in the case of a manufacturing company, It is possible to arrange the coarse product on the right side, and for the merchandising company, to place the purchased product on the left side and the merchandise after the marketing process on the right side.

In addition, at the end of each turn, when the game is progressed, the raw materials and the like at the end of each turn may reflect the concept of inventory obsolescence so as to reduce one space to the bottom, thereby causing a difference in utilization efficiency. By applying the game rule, it is possible to more easily grasp the process of inventory processing.

As described above, the game card 30 can be displayed on a non-player character basis, that is, a game master, for each turn. Is a factor that determines the price of raw materials or commodity prices in the consumer market in that turn and can be reflected in the management of the company selected by each team.

For example, the game card may be published in a sequence of 'normal' - 'boom' - 'recession', or 'normal', 'boom', 'recession' , The game can start in the 'normal' game state since there is no previous turn at the beginning of the game.

The stock block 40 refers to a raw material / product of a manufacturing company or a product / product of a company that sells a product. The stock block 40 is placed in a selected stock area 21 of the inventory board 20, 21), or move to the inventory board 20 of another team by a transaction based on inter-firm negotiations.

The stock block 40 may have a specific amount according to the game rule, the competition card 30, or the like as a transaction item by negotiation between the manufacturing company and the merchandising company, It is applied as an expenditure or profit factor.

The manpower block 50 is placed in the manpower area 12 of the game board 10 and displays a variable number of employees during the course of the game and a predetermined personnel cost is set and reflected as a spending factor of the company One or more can be provided in correspondence with the employment personnel.

The number of the manpower blocks 50 is proportional to the number of employees and the labor cost, and the production or sales efficiency may increase as the number of manpower blocks increases.

The asset chip 60 is located in the asset area 13 of the game board 10 and displays assets that fluctuate according to expenses and profits in the process of the game. have.

The asset chip 60 may be paid a predetermined amount from the non-player character (NPC) before the start of the first game, and a normal denomination may be displayed.

For example, the asset chip 60 may be paid differently according to the type of the selected company. In the course of the initial game, the merchandising company can receive the capital equivalent to twice the capital of the manufacturing company, The asset chip 60 can be paid.

As shown in FIG. 1, the game parish of the present invention is structured in a step-by-step model representing the development and decline process of the company, which is located in the enterprise area 11 of the game board 10, (70) that reflects the difference in the number of employees available for employment and the amount of inventory that can be retained.

FIG. 3 is a diagram illustrating various characteristics of a surrender card according to an embodiment of the present invention.

The game parish of the present invention may further include a prize card 80 for displaying the characteristics of the selected company paid and disclosed for each team before the start of the game and selectively reflecting the ability according to the characteristics during the course of the game .

At this time, the game board 10 may further include a characteristic region 14 for displaying the characteristics of the selected company on which the cash card 80 is placed.

The prize card 80 is disclosed in the first turn at the beginning of the first game so as to show the tendency of each team and the ability according to the tendency is continuously reflected during the progress of the game.

Such a prize card 80 may be given different capabilities depending on the selected prize card 80 as shown in FIG.

For example, the master card 80 can be made up of business executives. If you choose Steve Jobs, you will have the characteristics of an innovative company so that you will be paid additional Mawn R & D points. If Elvin Toffler is chosen, The game rule can be applied so that the game card 30 having the characteristic of the company can be checked in advance for the next turn.

4A and 4B are diagrams illustrating various characteristics of an environment card according to an embodiment of the present invention.

The game parish of the present invention is selectively released at every turn for each team in the progress of the game and is applied to various environmental factors in the management of the company, And the like.

In this case, the game board 10 may further include an environment area 15 for displaying environment elements of the company selected by the team in which the environment card 90 is laid out.

The environment card 90 is stored for each team and can be placed in the form of a deck in the environment area 15 of the game board 10 and can be drawn from the top, The environment card 90 may not be drawn and may be drawn by two or more environment cards 90 due to the capability.

The environment card 90 is generally influenced only by the drawn team and only affects the drawn turn, but it is possible to draw a special environment card 90 or other other ability to influence the entire team or target company And may be optionally reflected in the game progress due to the ability of the selected environment card 90, such as may be used in other turns than the drunken turn.

The environment card 90 acts as internal and external environmental factors in corporate management. As shown in FIGS. 4A and 4B, the environment card 90 includes a 'GOOD' environment card for creating a favorable environment and a 'BAD 'Environment cards, which can be randomly revealed in deck-shaped card bundles.

Here, the environment card 90 may be configured such that the environment card 90, which is disclosed according to conditions during the course of the game, is selectively reflected in the business management. For example, as shown in FIGS. 4A and 4B, The game can be more interesting by having conditions that can be activated for each process (from 1st turn), midterm (from 4th turn) and later (from 7th turn).

5 is a diagram illustrating various characteristics of a decision card according to an exemplary embodiment of the present invention.

The game parish of the present invention is paid at least one or more to a specific team member designated as a role for each team prior to the start of the game and is selectively released during the course of the game to provide a decision card (100).

The game board 10 may further include a decision area 16 for displaying a decision to be reflected in managing the selected company in which the decision card 100 is placed.

According to the present invention, at least two team members can be organized according to the selected company, and the team members of the respective teams can share their roles and determine the intention of the company management.

The decision card 10 is paid to a specific team member who has been given a decision in each team, and can be selectively released in the course of the game, and the content of the disclosed decision card 10 can be reflected in the game .

The decision card 100 may include a greeting card 110, a financial card 120, and a representative card 130, as shown in FIG.

The greeting card 110 is paid to a team member who plays a role related to personnel, and can make decisions on the number of employees and personnel expenses. For example, the greeting card 110 may include information on employment of the employee of the selected company, determination of the labor cost, manpower efficiency, and the like, and may present and disclose a selected greeting card 110 so that the greeting card 110 may be reflected in the game do.

The financial card 120 is paid to a team member who plays a role related to financial affairs, so that the financial card 120 can decide the company's financial plan. For example, the financial card 120 includes contents of being able to support a selected company's loan, insurance, profit, as well as accounting service and legal service, and presents and discloses a selected one of the financial cards 120, To be reflected.

The representative card 130 is paid to a team member who plays a role of representative of the company, and can decide the management of the team and the management of the other team. For example, the representative card 130 may prevent the decision card or environment card of the other team from being viewed as well as the overall decision of the company management such as the role change of the board member, And the selected one representative card 130 is presented and released so that it can be reflected in the game.

Meanwhile, the game parish of the present invention is paid at least one or more to a specific team member whose role is designated for each team before the start of the game, and a transaction amount and a transaction amount are described, and a negotiation card 200 ). ≪ / RTI >

The negotiation card 200 is presented during negotiation between the teams, that is, between the manufacturing company and the commodity trading company or between the game master and the manufacturing company / commodity trading company. The transaction amount and the transaction quantity are described, A single entity selected and presented in a closed state between the teams or the game masters may have priority.

In addition, although the game parish of the present invention is not shown in the drawing, a negotiation area in which the negotiation card 200 is placed is configured, and a negotiation for a trade of a product / And may further include a negotiation table.

Hereinafter, a management simulation RPG game method using the game paradigm will be described in detail.

FIG. 6 is a diagram illustrating a card reflex procedure of a management simulation RPG game method according to an embodiment of the present invention, and FIG. 7 is a diagram illustrating card-specific capabilities according to an exemplary embodiment of the present invention.

First, a management simulation RPG game method (hereinafter referred to as a 'game method') according to an embodiment of the present invention allows a plurality of personnel to form a team, and each team selects either a manufacturing company or a commodity trading company So that the team members of the respective teams can play the game by assuming their own roles.

For example, each team consists of 4 to 6 people. It is desirable that at least two teams of manufacturing companies and commodity trading companies should be composed, and each team member designates a representative, a human resource team leader, a finance team leader, and a negotiator Each team member may be allowed to perform business management decisions while performing the respective roles.

In the game method according to an embodiment of the present invention, there may be a turn for each company within the turn for the turn. For example, the progress of a game can be divided into three stages: 'start of full turn', 'start of company turn', 'start of trading period', 'end of trading period', 'end of turn by company' Can be repeatedly performed.

Here, the overall turn may have a roughly 10 to 15 turn limit, and the selected company may develop or decline according to team expenditures or profits generated during the course of the game, or may be merged or extinct with other companies have.

At this time, the step-by-step office building model 70 can be selectively installed in the enterprise area 11 of the game board 10 in conjunction with the development and decline of the enterprise.

6, the game card 30, the deed card 80, the environment card 90, the decision card 100, and the negotiation card 200 are displayed on the turn- Etc. can be selectively presented and reflected in various factors in business management.

Specifically, in the 'start of the entire turn' process, the game card 30 is opened and the game conditions including the 'normal', 'recession', and 'boom' are applied on the corresponding turn, And the payout card 80 is disclosed for each team, so that the characteristics of each company are continuously reflected in the game process.

And the step of updating the inventory status occurring in the previous turn except for the initial start turn may be included in the 'start full turn' process.

In other words, raw materials or products held by a manufacturing company, products or goods held by a goods trading company can not be sold for an unlimited period of time, and each of them must be obsoleted according to their attributes. When obsolescence proceeds, the number of inventories is reduced and is no longer available and immediately discarded. At this time, a special ability such as the environment card 90 or the like is given and the ability can be accelerated or decelerated. These details are updated at the beginning of the turn and released to all companies.

In the turn of the turn, there is a trading period in which a product transaction is conducted by a negotiation between a manufacturing company and a commodity trading company. In the turn-by-company process, Including the expenditure of fixed costs including labor costs, leasing costs, and R & D costs, and the expenditure of flexible costs such as the production stage and the raw material purchasing stage with the draw. Here, in the step of the expenditure of the floating cost, the game condition of the game card 30 is reflected and the cost can be selectively determined.

For example, in a team that selects the manufacturing company, when the turn for each company is started, the ability of the environment card 90 is applied after the environment card 30 is drawn first.

The team that selected the manufacturing company can spend the set labor cost and rent according to the manpower block 50 and the building model 70 placed on the game board 10 and obtain the Point by spending on research and development investment .

At the end of the activity, you decide how many of the raw materials in stock will be commercialized at the start of the turn. At this time, the process may be omitted because the inventory does not exist in the first turn.

The number of products can not be determined unlimited and is determined by the production capacity. The production capacity of the manufacturing company can be determined in proportion to the number of employees that the company can employ according to the building model (70) as described above.

After the number of products is determined, the production cost is applied according to the number of raw materials to be commercialized. The expenditure of production costs will be realized immediately at this stage and the product will not be able to be produced unless production costs are incurred. At this time, it is a matter of course that the production cost according to the product production number can be selectively determined by the predetermined game rule.

When the production cost is input, the team that has selected the manufacturing company is to commercialize the raw material through a virtual manufacturing process. This process and the number of the raw materials and products are carried out in the stock area 20 May be represented by block 40. [

In the case of a manufacturing company, purchase of raw materials can be purchased in response to the possessed assets. Non-player characters (NPCs) playing games play a role of a raw material market and can be traded with the manufacturing company. It can be traded through negotiation during the 'start of trading period' process with at least one team that chooses a trading company.

Here, in the case of a team selected as the manufacturing company, it may include a process of purchasing the game master and the raw material before the commercialization, that is, the non-player character (NPC).

The non-player character and the manufacturer can negotiate a transaction in the negotiation table serving as a virtual distribution market. In the negotiation process, the negotiation card 200 can be used, Only designated team members can make transactions in the distribution market.

The team member designated for the negotiation can present a reasonable price and quantity using the negotiation card 200. The purchased raw materials are moved to the inventory board 20 of the team selected as the manufacturing company, 21) and can move in correspondence with the processing process of the stock.

On the other hand, in the team that selects the merchandise sales company, when the turn for each company is started, the ability of the environment card 90 is applied after the environment card 90 is drawn in the same manner as the manufacturing company.

Also, the team that selected the commodity trading company can also spend the set labor and rent, and spend the R & D investment to acquire the point.

In the case of the merchandise trading company, it is possible to obtain the sales revenue for the merchandise whose sale has been determined at the end of the previous turn. In this case, since there is no previous turn in the first turn, this step can be omitted because there is no profit for the sold product.

At the end of the activity, we determine how many of the products in inventory will be commercialized at the start of the turn. At this time, the process may be omitted because the inventory does not exist in the first turn.

The number of commercialization can not be determined unlimitedly and is determined by the ability to sell. The ability to sell in a commodity trading company can be determined in proportion to the number of employees that can be employed by the company in accordance with the office building model (70).

When the number of merchandise is determined, the selling cost is charged according to the number of products to be merchandized. Spending on sales costs will be made immediately at this stage, and if the spending does not occur, the product will not be available for sale. In this case, it is a matter of course that the selling cost according to the number of goods sold can be selectively determined by the predetermined game rule.

The non-player character (NPC) that proceeds the game through the marketing process from the goods marketing company plays the role of the consumer market and can be traded with the goods selling company. In the case of the product, It can be traded through negotiation during the 'start of trading period' process with at least one team.

That is, in the case of a team that selects the merchandising company, the merchandized merchandise is sold to the game master, that is, the non-player character. At this time, the non-player character (NPC) The negotiation card 200 can be used in the negotiation process and only the team members who are designated as the negotiation team can perform the transaction in the distribution market.

The team member designated at the negotiation can present a reasonable price and quantity using the negotiation card 200. At the same time, the commodity sold at the same time as receiving the set price according to the selling price and the number from the NPC (Non-Player Character) (Non-Player Character).

The product manufactured by the manufacturing company can be sold to the merchandising company through the negotiation with the merchandising company at the 'start of the trading period'. An example of such a transaction logic is as follows.

1. The merchandising company uses the negotiation card (200) to present the transaction amount and the transaction quantity, and the company that presents the highest amount of the merchandise can be given priority.

2. The manufacturing company can also use the negotiation card (200) to present the transaction amount and the transaction quantity, and the trading company with the priority can be traded with the company that presents the lowest amount among the manufacturing companies under the following conditions .

- Amount of transaction: The middle value of the amount offered by the manufacturing company and the merchandising company.

- Quantity of transactions: Smallest among the quantities given by manufacturers and merchants

3. Transactions are made in the above amounts and quantities, and sales and purchases may occur respectively.

4. A commodity trading company that offers the next highest amount of money can then continue trading with the next priority.

5. If you can not trade anymore and the amount offered by the remaining traders is less than the amount offered by the remaining manufacturing company (acceptance supply inconsistency), you must present the price and quantity again and perform the same process do.

6. If there are untradeed quantities even after the second price presentation, they may not be sold and may be collected and recycled back into the company.

The product selling company purchases the product of the manufacturing company in accordance with the above logic and the inventory block 60 corresponding to the purchased product is moved to the inventory board 20 of the merchandising company and the name is changed to the product . Also, the commodity owned by the commodity trading company can be put on the virtual commodity market at the end of the commodity trading company turn, and the commodity selling cost may arise. Even if it is not sold, the sales cost is not recovered. Also, when you sell an item that is not sold again, the selling cost is incurred again.

The sales of the merchandise by the merchandising company is determined by the price and the game when the quantity desired to be sold by each merchandising company is presented to the game master, that is, the non-player character.

Tables 1 to 3 below show application examples for explaining the sales volume formula according to the competition. The competition determines the sales volume of the entire market, and the market is preferred to the low price. Therefore, Can be sold.

In addition, as long as the total quantity of the company can be sold within the limit of the total sales volume, the quantity of the company with the first and second price is exhausted as shown in Application Examples 2 and 3 Third-tier companies will not generate sales due to distribution obesity, and the products will remain in inventory.

- Application Example 1

Enterprise Circulation price game ranking sales rate sales Merchandising Company 1 100 200 Booming (300)

Third sale 80 16,000
Commodity trading company 2 150 150 Second sale 150 22,500 Merchandising Company 3 70 100 Primary sales 70 7,000

- Application example 2

Enterprise Circulation price game ranking sales rate sales Merchandising Company 1 100 200 Normal (200)

Third sale 0 -
Commodity trading company 2 150 150 Second sale 130 19,500 Merchandising Company 3 70 100 Primary sales 70 7,000

- Application Example 3

Enterprise Circulation price game ranking sales rate sales Merchandising Company 1 100 200 Recession (100)

Third sale 0 -
Commodity trading company 2 150 150 Second sale 30 4,500 Merchandising Company 3 70 100 Primary sales 70 7,000

Meanwhile, in the game method of the present invention, as described above, the R & D investment cost can be spent as the fixed cost together with the rent and labor costs.

The R & D investment cost may be determined at the start of the month, the investment amount may be paid to the game master, and the game master may pay the corresponding R & D point.

At this time, there is no limit to the expenditure on the R & D investment cost as one game rule, and the game can be performed so that the expenditure details are not disclosed to the other team.

In addition, the game method of the present invention as one game rule can accumulate the R & D investment costs for each team to determine the group ranking, and to allow the highest ranked team to acquire the status of "innovative company" You can proceed.

For example, in the case of the above-mentioned manufacturing company, it is possible to receive the benefit of reducing the manufacturing cost according to the group ranking, and in the case of the commodity trading company, it is possible to obtain the corresponding market selling price in accordance with the group ranking regardless of the economic situation.

The selling price of a commodity trading company can be determined according to the economic situation as described above, but the sales quantity can sell all the commodities that can be sold to the consumer market without being influenced by anything.

According to the ranking of the commodity trading companies according to the R & D investment cost, the "innovation company", that is, the company ranked first is the total sales price according to the economic situation, 90% You can play the game so that you can sell the item with the amount you paid.

The game rules according to the above-mentioned R & D investment costs are presented as an example, which is obviously applicable selectively to the parties during the course of the game.

On the other hand, the manufacturing company or the merchandising company can decide the processing of the malicious stock in the progress of the game.

For example, the raw material is first introduced, and the corresponding stock block 40 can be placed and stored in the latest raw material stock area 21 of the manufacturing company. When the product is first sold to a commercial company, (40) may be moved to the inventory board (20) of the team that selected the commodity trading company and stored in the latest commodity stock area (21) of the commodity trading company.

The manufacturing company and the commodity trading company can each have a plurality of inventory areas 21 and, when the inventory updating process is started during the start of each turn, all inventory possessed by the company can be moved to the inventory area below one . At this time, you can prevent it with the special card's ability.

The inventory area of the manufacturing company and the merchandising company can be classified as shown in Tables 4 and 5 below, and each team can perform an optional game rule according to the stock moving process and the corresponding stock area.

- Manufacturers

Raw materials Contents Produced products Contents Latest stock First purchase raw materials, can not immediately produce Latest stock First-time product, available immediately Manufacturable inventory Available stock Available inventory Available products Obsolete stock Inventories in this area are discarded by 50%. Obsolete stock Inventories in this area are discarded by 50%. Inventory to be revoked Inventories in this area are 100% discarded. Inventory to be revoked Inventories in this area are 100% discarded.

- Commodity trading companies

Item purchased Contents Distributed goods Contents Latest Available Inventory First purchase, available for sale Latest Available Inventory First-time purchase, available immediately First obsolete stock Available inventory First obsolete stock Available products Secondary obsolete stock Inventories in this area are discarded by 50%. Secondary obsolete stock Inventories in this area are discarded by 50%. Inventory to be revoked Inventories in this area are 100% discarded. Inventory to be revoked Inventories in this area are 100% discarded.

In the case of 50% discarded or 100% discarded inventory, the manufacturing company or the merchandising company may be collected by the game master, which may result in disposal costs or waste disposal due to the special card's ability.

It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the invention. Therefore, the technical scope of the present invention should not be limited to the contents described in the detailed description of the specification, but should be defined by the claims.

10: Game board 20: Inventory board
30: Match card 40: Stock block
50: manpower block 60: asset chip
70: office building model 80: master card
90: environment card 100: decision card
200: Negotiation card

Claims (8)

A game board in which a company area for displaying a selected one of a manufacturing company and a product selling company for each team, a manpower area for displaying the employment number of the company, and an asset area for displaying the held assets are configured;
An inventory board in which an inventory area divided into at least two parts is configured to indicate a company inventory situation and a process of inventory occurring during a game process;
Gyeonggi Card, which is released each turn and determines the price of raw materials or commodity prices in the consumer market, reflected in the management of the company selected by each team;
An inventory block disposed in an inventory area of the inventory board, the inventory block moving between inventory zones according to a process of inventory, or moving to an inventory board of another team by a transaction based on negotiation between companies;
One or more manpower blocks positioned in the manpower field of the game board and displaying a variation in the number of personnel employed during the progress of the game,
At least one asset chip positioned in an asset area of the game board and displaying an asset that fluctuates according to expenditure and profit in the progress of the game; And
It is composed of a step-by-step model showing the process of development and decline of the company, which is located in the corporate area of the game board. The predetermined rental cost is set according to each step model and is reflected as the expenditure factor of the company. A building model that reflects differences in possible inventory levels; and a management simulation RPG game paradigm.
delete The method according to claim 1,
And a prize card for displaying the characteristics of the selected company to be paid and released for each team before starting the game and selectively reflecting the ability according to the characteristics in the progress of the game,
The game board includes:
And a characteristic area for displaying the characteristics of the selected company on which the prize card is placed.
The method of claim 3,
The environment card which is selectively released for each team during the progress of the game and applied to various environmental factors in the management of the company,
The game board includes:
Further comprising an environment area for displaying the environment elements in which the environment card is laid out and released, in the management simulation RPG game paradigm.
The method according to claim 1,
And a decision card that is paid at least one or more times to a specific team member whose role is assigned to each team prior to the beginning of the game and is selectively released during the course of the game to reflect decisions of the company including financial and personnel management,
The game board includes:
Further comprising a decision area for displaying decision-making to be reflected in managing the selected company with the decision card placed thereon.
6. The method of claim 5,
Wherein the decision card comprises:
A greeting card that allows you to make decisions about the number of employees and personnel
Financial cards that are paid to team members who play a financial role and make decisions about the company's finances
And a representative card which is paid to a team member who plays a role of a representative of the company and which decides the management of the team and the management of the other team's business management.
The method according to claim 1,
And a negotiation card that is provided to at least one specific team member whose role is designated for each team before the start of the game and in which a transaction amount and a transaction amount are described and presented at the time of negotiating a transaction between the teams in the progress of the game Management simulation RPG game parish.
8. The method of claim 7,
And a negotiation table configured to negotiate a negotiation area in which the negotiation card is placed, and to negotiate a transaction between a team product / product or inventory in the progress of the game.
KR1020160017170A 2016-02-15 2016-02-15 Education Tools For Business Management Solution RPG Game KR101794220B1 (en)

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KR102548982B1 (en) * 2021-02-22 2023-06-27 박진규 A consulting method on decision making by utilizing the game method and the board plate used therefor
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