JPWO2020028191A5 - - Google Patents

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JPWO2020028191A5
JPWO2020028191A5 JP2021505884A JP2021505884A JPWO2020028191A5 JP WO2020028191 A5 JPWO2020028191 A5 JP WO2020028191A5 JP 2021505884 A JP2021505884 A JP 2021505884A JP 2021505884 A JP2021505884 A JP 2021505884A JP WO2020028191 A5 JPWO2020028191 A5 JP WO2020028191A5
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(関連出願の相互参照)
本願は、その全てが、参照することによってその全体として本明細書に組み込まれる、2018年8月3日に出願された米国仮特許出願第62/714,609号および2019年3月13日に出願された米国仮特許出願第62/818,032号の優先権を主張する。
(Mutual reference of related applications)
The present application is filed on August 3, 2018, US Provisional Patent Application No. 62 / 714,609 and March 13, 2019, all of which are incorporated herein by reference in their entirety. Claim the priority of the filed US provisional patent application No. 62 / 818,032.

本発明は、6自由度(「6dof」)姿勢、すなわち、ユーザによって知覚される仮想オブジェクトの姿勢を定義する、トーテムを有する、ユーザ相互作用システムに関する。 The present invention relates to a user interaction system having a totem that defines a 6 degree of freedom (“6DOF”) attitude, i.e., the orientation of a virtual object perceived by the user.

現代のコンピューティングおよびディスプレイ技術は、「拡張現実」視認デバイスを含む、ユーザ相互作用システムの開発を促進している。そのような視認デバイスは、通常、ユーザの頭部に搭載可能であって、ユーザの各眼の正面に1つずつ、2つの導波管を含む場合が多い、頭部ユニット本体を伴う、頭部ユニットを有する。導波管は、実世界オブジェクトからの周囲光が導波管を通して透過し得、ユーザに実世界オブジェクトが見え得るように、透明である。各導波管はまた、プロジェクタから投影された光をユーザの個別の眼に透過させる役割を果たす。投影された光は、画像を眼の網膜上に形成する。眼の網膜は、したがって、周囲光および投影された光を受光する。ユーザには、同時に、実世界オブジェクトと、投影された光によって作成される、1つ以上の仮想オブジェクトとが見える。 Modern computing and display technologies are driving the development of user interaction systems, including "augmented reality" visual devices. Such a visual device is usually mounted on the user's head and often includes two waveguides, one in front of each of the user's eyes, with the head unit body. Has a unit. The waveguide is transparent so that ambient light from the real-world object can pass through the waveguide and the user can see the real-world object. Each waveguide also serves to transmit the light projected from the projector through the individual eye of the user. The projected light forms an image on the retina of the eye. The retina of the eye therefore receives ambient and projected light. At the same time, the user sees a real-world object and one or more virtual objects created by the projected light.

そのようなユーザ相互作用システムは、多くの場合、トーテムを含む。ユーザは、例えば、トーテムをその右手に保持し、3次元空間内で6自由度を伴って、トーテムを移動させてもよい。仮想オブジェクトは、トーテムに取り付けられており、3次元空間内のトーテムに伴って移動するように、ユーザによって知覚されてもよい、または仮想オブジェクトは、壁に衝打する光ビームまたはユーザが壁を横断して移動させる別のオブジェクトの知覚であってもよい。 Such user interaction systems often include totems. The user may, for example, hold the totem in his right hand and move the totem in three-dimensional space with six degrees of freedom. The virtual object is attached to the totem and may be perceived by the user to move with the totem in three-dimensional space, or the virtual object may be a light beam hitting the wall or the user touching the wall. It may be the perception of another object that is moved across.

仮想オブジェクトが、トーテムに対してその現実的姿勢のままであることが重要である。例えば、トーテムが、ラケットの柄を表し、仮想オブジェクトが、ラケットのヘッドを表す場合、ラケットのヘッドは、経時的に、ラケットの柄に「取り付けられた」ままである必要がある。 It is important that the virtual object remains in its realistic attitude towards the totem. For example, if the totem represents the racket handle and the virtual object represents the racket head, the racket head needs to remain "attached" to the racket handle over time.

本発明は、トーテム本体と、トーテム本体上の電磁(EM)伝送機と、トーテム上に位置し、トーテムの移動に起因して、トーテムIMU信号を生成する、トーテム慣性測定ユニット(IMU)とを有する、トーテムと、頭部ユニット本体と、頭部ユニット本体上にあって、EM伝送機によって伝送されるEM波であって、トーテムの場所を示す、EM波を受信する、EM受信機とを有する、頭部ユニットと、プロセッサと、プロセッサに接続される、記憶デバイスと、記憶デバイス上にあって、プロセッサによって実行可能である、命令のセットとを含む、ユーザ相互作用システムを提供する。命令のセットは、世界フレームと、EM受信機およびトーテムIMUに接続され、EM波、頭部ユニット姿勢、およびトーテムIMUデータの組み合わせに基づいて、世界フレーム内のトーテムの融合姿勢を生成する、融合ルーチンと、頭部ユニットに対するトーテムの姿勢および世界フレームに対する頭部ユニットの姿勢を決定し、世界フレームに対するトーテムの非融合姿勢を確立する、非融合姿勢決定モデラ(modeler)と、融合姿勢決定モデラおよび非融合姿勢決定モデラに接続され、融合姿勢と非融合姿勢を比較する、コンパレータ(comparator)と、コンパレータに接続され、融合姿勢が非融合姿勢から所定の距離を上回る場合のみ、ドリフトを宣言する、ドリフトディクレアラ(declarer)と、ドリフトディクレアラに接続され、ドリフトが宣言される場合のみ、トーテムIMUの姿勢をリセットし、非融合場所にマッチングさせる、場所補正ルーチンと、画像データを搬送する、データソースと、データソースに接続され、画像データを使用して、仮想オブジェクトをユーザに表示する、ディスプレイシステムであって、仮想オブジェクトの場所は、トーテムの融合場所に基づく、ディスプレイシステムとを含む。 The present invention includes a totem body, an electromagnetic (EM) transmitter on the totem body, and a totem inertial measurement unit (IMU) located on the totem that generates a totem IMU signal due to the movement of the totem. It has a totem, a head unit body, and an EM wave that is on the head unit body and is transmitted by an EM transmitter, that indicates the location of the totem, and that receives an EM wave and receives an EM receiver. It provides a user interaction system that includes a head unit, a processor, a storage device connected to the processor, and a set of instructions on the storage device that can be executed by the processor. A set of instructions is connected to the world frame and the EM receiver and totem IMU to generate a fusion of totems within the world frame based on a combination of EM waves, head unit orientation, and totem IMU data. A non-fusion posture determination modeler and a fusion posture determination modeler that determine the routine and the attitude of the totem with respect to the head unit and the attitude of the head unit with respect to the world frame and establish the totem's non-fusion posture with respect to the world frame. Connected to a non-fused posture determination modeler to compare fused and non-fused postures, a comparator connected to the comparator and declared drift only if the fused posture exceeds a predetermined distance from the non-fused posture. A location correction routine that resets the posture of the Totem IMU and matches it to a non-fusion location and transports image data only when it is connected to a drift declarer and a drift is declared. , A data source and a display system that is connected to the data source and uses image data to display virtual objects to the user, including the display system where the location of the virtual objects is based on the fusion location of the totem. ..

本発明はまた、トーテム本体上のEM伝送機を用いて、電磁(EM)波を伝送するステップと、トーテムの移動に起因して、トーテム本体上のトーテムIMUを用いて、トーテム慣性測定ユニット(IMU)信号を生成するステップと、ユーザの頭部上の頭部ユニット本体を位置特定するステップと、頭部ユニット本体上のEM受信機によって、EM伝送機によって伝送されるEM波を受信するステップであって、EM波は、トーテムの姿勢を示す、ステップと、世界フレームを記憶するステップと、プロセッサを用いて、融合ルーチンを実行し、EM波、頭部ユニット姿勢、およびトーテムIMUデータの組み合わせに基づいて、世界フレーム内のトーテムの融合姿勢を生成するステップと、プロセッサを用いて、頭部ユニットに対するトーテムの姿勢および世界フレームに対する頭部ユニットの場所を決定し、世界フレームに対するトーテムの非融合姿勢を確立する、非融合姿勢決定モデラを実行するステップと、プロセッサを用いて、コンパレータを実行し、融合姿勢と非融合姿勢を比較するステップと、プロセッサを用いて、ドリフトディクレアラを実行し、融合姿勢が非融合姿勢から所定の姿勢を上回る場合のみ、ドリフトを宣言するステップと、プロセッサを用いて、姿勢補正ルーチンを実行し、ドリフトが宣言される場合のみ、トーテムIMUの姿勢をリセットし、非融合姿勢にマッチングさせるステップと、画像データをデータソースから受信するステップと、データソースに接続されるディスプレイシステムを用いて、画像データを使用して、仮想オブジェクトをユーザに表示するステップであって、仮想オブジェクトの場所は、トーテムの融合場所に基づく、ステップとを含む、ユーザ相互作用システムを提供する。 The present invention also uses a totem inertial measurement unit (totem inertial measurement unit) using a totem IMU on the totem body due to the steps of transmitting electromagnetic (EM) waves using the EM transmitter on the totem body and the movement of the totem. IMU) A step to generate a signal, a step to locate the head unit body on the user's head, and a step to receive the EM wave transmitted by the EM transmitter by the EM receiver on the head unit body. The EM wave is a combination of the EM wave, the head unit posture, and the totem IMU data by executing a fusion routine using a processor, a step indicating the attitude of the totem, a step of storing the world frame, and a processor. Based on, the steps to generate the fused orientation of the totem in the world frame and the processor are used to determine the attitude of the totem with respect to the head unit and the location of the head unit with respect to the world frame, and the non-fusion of the totem with respect to the world frame. A step to establish a posture, execute a non-fused posture determination modeler, a step to execute a comparator using a processor and compare a fused posture and a non-fused posture, and a step to execute a drift decreara using a processor. Only when the fused posture exceeds the predetermined posture from the non-fused posture, the step of declaring the drift and the attitude correction routine using the processor are executed, and the posture of the Totem IMU is reset only when the drift is declared. A step of matching to a non-fused posture, a step of receiving image data from a data source, and a step of displaying a virtual object to the user using image data using a display system connected to the data source. The location of the virtual object provides a user interaction system, including steps, based on the fusion location of the totem.

本発明はさらに、付随の図面を参照して、一例として説明される。 The present invention will be further described as an example with reference to the accompanying drawings.

図1は、本発明の実施形態による、ユーザ相互作用システムを図示する、斜視図である。FIG. 1 is a perspective view illustrating a user interaction system according to an embodiment of the present invention.

図2は、頭部ユニットに関連するようなユーザ相互作用システムのコンポーネントおよび頭部ユニットのための視覚アルゴリズムを図示する、ブロック図である。FIG. 2 is a block diagram illustrating a component of a user interaction system as related to the head unit and a visual algorithm for the head unit.

図3は、トーテムに関連するようなユーザ相互作用システムおよびトーテムのための視覚アルゴリズムのブロック図である。FIG. 3 is a block diagram of a user interaction system as related to a totem and a visual algorithm for the totem.

図4は、ユーザに、実および仮想オブジェクトがどのように見え、知覚されるかを図示する、正面図である。FIG. 4 is a front view illustrating how real and virtual objects look and are perceived by the user.

図5は、仮想オブジェクトがユーザのビュー内でドリフトした後の、図4に類似する図である。FIG. 5 is a diagram similar to FIG. 4 after the virtual object has drifted in the user's view.

図6は、融合場所の経時的ドリフトを図示する、斜視図である。FIG. 6 is a perspective view illustrating the drift over time at the fusion site.

図7は、ドリフトが距離計算を使用して補正され得る方法を図示する、グラフである。FIG. 7 is a graph illustrating how drift can be corrected using distance calculation.

図8は、融合場所と非融合場所との間の差異を検出することによってドリフトが補正される方法を図示する、グラフである。FIG. 8 is a graph illustrating how drift is corrected by detecting differences between fused and non-fused locations.

図9は、ドリフトが補正される方法を図示する、斜視図である。FIG. 9 is a perspective view illustrating how the drift is corrected.

図10は、本発明の一実施形態による、本発明のシステム内で用途を見出し得る、コンピュータの形態における機械のブロック図である。FIG. 10 is a block diagram of a machine in the form of a computer according to an embodiment of the invention that may find use in the system of the invention.

付随の図面の図1は、ユーザ10と、本発明の実施形態による、ユーザ相互作用システム12と、テーブルの形態における実世界オブジェクト14と、図の視点から不可視であるが、ユーザ10には可視である、仮想オブジェクト16とを図示する。 FIG. 1 of the accompanying drawing is invisible to the user 10, the user interaction system 12 according to the embodiment of the present invention, the real world object 14 in the form of a table, and the user 10 from the viewpoint of the figure. The virtual object 16 is illustrated.

ユーザ相互作用システム12は、頭部ユニット18と、ベルトパック20と、ネットワーク22と、サーバ24とを含む。 The user interaction system 12 includes a head unit 18, a belt pack 20, a network 22, and a server 24.

頭部ユニット18は、頭部ユニット本体26と、ディスプレイシステム28とを含む。頭部ユニット本体26は、ユーザの頭部10にわたって適合する、形状を有する。ディスプレイシステム28は、頭部ユニット本体26に固着される。 The head unit 18 includes a head unit main body 26 and a display system 28. The head unit body 26 has a shape that fits over the user's head 10. The display system 28 is fixed to the head unit main body 26.

ベルトパック20は、プロセッサと、プロセッサに接続される、記憶デバイスとを有する。視覚アルゴリズムが、記憶デバイス上に記憶され、プロセッサによって実行可能である。ベルトパック20は、ケーブル接続30を用いて、ディスプレイシステム28に通信可能に接続される。ベルトパック20はさらに、ベルトパック20が、ネットワーク22とのリンク32を経由して、無線で接続することを可能にする、ネットワークインターフェースデバイスを含む。サーバ24は、ネットワーク22に接続される。 The belt pack 20 has a processor and a storage device connected to the processor. The visual algorithm is stored on the storage device and can be executed by the processor. The belt pack 20 is communicably connected to the display system 28 using the cable connection 30. The belt pack 20 further includes a network interface device that allows the belt pack 20 to connect wirelessly via a link 32 with the network 22. The server 24 is connected to the network 22.

使用時、ユーザ10は、頭部ユニット本体26をその頭部に固着させる。ディスプレイシステム28は、ユーザ10に、導波管を通して、実世界オブジェクト14が見え得るように、透明である、光学導波管(図示せず)を含む。 At the time of use, the user 10 fixes the head unit main body 26 to the head. The display system 28 includes an optical waveguide (not shown) that is transparent so that the real-world object 14 can be seen through the waveguide to the user 10.

ベルトパック20は、ネットワーク22およびリンク32を経由して、画像データをサーバ24からダウンロードしてもよい。ベルトパック20は、画像データを、ケーブル接続30を通して、ディスプレイシステム28に提供する。ディスプレイシステム28は、画像データに基づいて光を作成する、1つ以上のプロジェクタを有する。光は、1つ以上の光学導波管を通して、ユーザ10の眼に伝搬する。各導波管は、眼に仮想オブジェクト16がディスプレイシステム28の背後のある距離において見えるように、光を個別の眼の網膜上の特定の焦点距離に作成する。眼には、したがって、仮想オブジェクト16が3次元空間内に見える。加えて、若干異なる画像が、ユーザ10の脳が3次元空間内の仮想オブジェクト16を知覚するように、眼毎に作成される。ユーザ10には、したがって、3次元空間内に仮想オブジェクト16で拡張された実世界オブジェクト14が見える。 The belt pack 20 may download image data from the server 24 via the network 22 and the link 32. The belt pack 20 provides image data to the display system 28 through the cable connection 30. The display system 28 has one or more projectors that create light based on image data. Light propagates to the user 10's eyes through one or more optical waveguides. Each waveguide creates light at a specific focal length on the retina of the individual eye so that the virtual object 16 is visible to the eye at some distance behind the display system 28. To the eye, therefore, the virtual object 16 is visible in three-dimensional space. In addition, slightly different images are created for each eye so that the user 10's brain perceives the virtual object 16 in 3D space. Therefore, the user 10 sees the real-world object 14 extended by the virtual object 16 in the three-dimensional space.

ユーザ相互作用システム12はさらに、トーテム34を含む。使用時、ユーザ10は、トーテム34をその手のうちの一方に保持する。仮想オブジェクト16は、トーテム34の位置付けに基づいて、3次元空間内に位置付けられる。一例として、トーテム34は、ラケットの柄であってもよく、仮想オブジェクト16は、ラケットのヘッドを含んでもよい。ユーザ10は、トーテム34を3次元空間内で6自由度において移動させることができる。トーテム34は、したがって、実世界オブジェクト14および頭部ユニット本体26に対して3次元空間内を移動する。頭部ユニット18およびベルトパック20内の種々のコンポーネントは、トーテム34の移動を追跡し、仮想オブジェクト16をトーテム34とともに移動させる。ラケットのヘッドは、したがって、ユーザ10のビュー内でハンドルに取り付けられたままである。 The user interaction system 12 further includes a totem 34. At the time of use, the user 10 holds the totem 34 in one of his hands. The virtual object 16 is positioned in the three-dimensional space based on the position of the totem 34. As an example, the totem 34 may be a racket handle, and the virtual object 16 may include a racket head. The user 10 can move the totem 34 in three-dimensional space with six degrees of freedom. The totem 34 therefore moves in three-dimensional space with respect to the real-world object 14 and the head unit body 26. Various components within the head unit 18 and the belt pack 20 track the movement of the totem 34 and move the virtual object 16 with the totem 34. The racket head therefore remains attached to the handle within the view of user 10.

図2は、視覚アルゴリズム38とともに、ディスプレイシステム28をさらに詳細に図示する。視覚アルゴリズム38は、主に、図1におけるベルトパック20内に常駐する。他の実施形態では、視覚アルゴリズム38は、頭部ユニット内に全体的に常駐してもよい、または頭部ユニットとベルトパックとの間に分裂されてもよい。図2はさらに、データソース40を含む。本実施例では、データソース40は、ベルトパック20の記憶デバイス上に記憶される、画像データを含む。画像データは、例えば、仮想オブジェクト16をレンダリングするために使用され得る、3次元画像データであってもよい。代替実施形態では、画像データは、2または3次元で移動するビデオの作成を可能にする、時系列画像データであってもよく、その目的として、トーテムとの結び付きを有する、実世界オブジェクト上に位置する、またはユーザがその頭部を移動させると、ユーザの正面の固定位置にあってもよい。 FIG. 2 illustrates the display system 28 in more detail, along with the visual algorithm 38. The visual algorithm 38 mainly resides in the belt pack 20 in FIG. In other embodiments, the visual algorithm 38 may reside entirely within the head unit or may be split between the head unit and the belt pack. FIG. 2 further includes a data source 40. In this embodiment, the data source 40 includes image data stored on the storage device of the belt pack 20. The image data may be, for example, three-dimensional image data that can be used to render the virtual object 16. In an alternative embodiment, the image data may be time-series image data that allows the creation of moving video in two or three dimensions, for which purpose is on a real-world object that has a connection with a totem. It may be in a fixed position in front of the user when it is located or the user moves its head.

視覚アルゴリズム38は、レンダリングエンジン42と、立体視分析器44と、ディスプレイ調節アルゴリズム46と、同時位置特定およびマッピング(SLAM)システム48とを含む。 The visual algorithm 38 includes a rendering engine 42, a stereoscopic analyzer 44, a display adjustment algorithm 46, and a simultaneous localization and mapping (SLAM) system 48.

レンダリングエンジン42は、データソース40およびディスプレイ調節アルゴリズム46に接続される。レンダリングエンジン42は、種々のシステム、本実施例では、ディスプレイ調節アルゴリズム46からの入力を受信し、ディスプレイ調節アルゴリズム46に基づいて、画像データをユーザ10によって視認されることになるフレーム内に位置付けることが可能である。ディスプレイ調節アルゴリズム46は、SLAMシステム48に接続される。SLAMシステム48は、画像データを受信し、画像データの画像内のオブジェクトを決定する目的のために、画像データを分析し、オブジェクトの場所を画像データ内に記録することが可能である。 The rendering engine 42 is connected to the data source 40 and the display adjustment algorithm 46. The rendering engine 42 receives input from various systems, in this embodiment, the display adjustment algorithm 46, and positions the image data in a frame that will be visible to the user 10 based on the display adjustment algorithm 46. Is possible. The display adjustment algorithm 46 is connected to the SLAM system 48. The SLAM system 48 is capable of receiving image data, analyzing the image data and recording the location of the object in the image data for the purpose of determining the object in the image of the image data.

立体視分析器44は、レンダリングエンジン42に接続される。立体視分析器44は、レンダリングエンジン42によって提供されるデータストリームから、左および右画像データセットを決定することが可能である。 The stereoscopic analyzer 44 is connected to the rendering engine 42. The stereoscopic analyzer 44 is capable of determining left and right image datasets from the data stream provided by the rendering engine 42.

ディスプレイシステム28は、左および右プロジェクタ48Aおよび48Bと、左および右導波管50Aおよび50Bと、検出デバイス52とを含む。左および右プロジェクタ48Aおよび48Bは、電力供給源に接続される。各プロジェクタ48Aまたは48Bは、画像データが個別のプロジェクタ48Aまたは48Bに提供されるための個別の入力を有する。個別のプロジェクタ48Aまたは48Bは、給電されると、光を2次元パターンで生成し、光をそこから発出する。左および右導波管50Aおよび50Bは、それぞれ、左および右プロジェクタ48Aおよび48Bからの光を受光するように位置付けられる。左および右導波管50Aおよび50Bは、透明導波管である。 The display system 28 includes left and right projectors 48A and 48B, left and right waveguides 50A and 50B, and a detection device 52. The left and right projectors 48A and 48B are connected to a power source. Each projector 48A or 48B has a separate input for image data to be provided to a separate projector 48A or 48B. The individual projectors 48A or 48B, when fed, generate light in a two-dimensional pattern and emit light from it. The left and right waveguides 50A and 50B are positioned to receive light from the left and right projectors 48A and 48B, respectively. The left and right waveguides 50A and 50B are transparent waveguides.

検出デバイス52は、頭部ユニット慣性運動ユニット(IMU)60と、1つ以上の頭部ユニットカメラ62とを含む。頭部ユニットIMU60は、1つ以上のジャイロスコープと、1つ以上の加速度計とを含む。ジャイロスコープおよび加速度計は、典型的には、半導体チップ内に形成され、3つの直交軸に沿った移動と、3つの直交軸を中心とする回転とを含む、頭部ユニットIMU60および頭部ユニット本体26の移動を検出することが可能である。 The detection device 52 includes a head unit inertial motion unit (IMU) 60 and one or more head unit cameras 62. The head unit IMU60 includes one or more gyroscopes and one or more accelerometers. Gyroscopes and accelerometers are typically formed within a semiconductor chip and include head unit IMU60 and head unit that include movement along three orthogonal axes and rotation around the three orthogonal axes. It is possible to detect the movement of the main body 26.

頭部ユニットカメラ62は、画像を頭部ユニット本体26の周囲の環境から継続的に捕捉する。画像は、相互に比較され、頭部ユニット本体26およびユーザの頭部10の移動を検出することができる。 The head unit camera 62 continuously captures images from the environment around the head unit body 26. The images are compared to each other and can detect the movement of the head unit body 26 and the user's head 10.

SLAMシステム48は、頭部ユニットカメラ62に接続される。ディスプレイ調節アルゴリズム46は、頭部ユニットIMU60に接続される。当業者は、検出デバイス52と視覚アルゴリズム38との間の接続が、ハードウェア、ファームウェア、およびソフトウェアの組み合わせを通して遂行されることを理解されるであろう。視覚アルゴリズム38のコンポーネントは、サブルーチンまたはコールを通して相互にリンクされる。 The SLAM system 48 is connected to the head unit camera 62. The display adjustment algorithm 46 is connected to the head unit IMU60. Those skilled in the art will appreciate that the connection between the detection device 52 and the visual algorithm 38 is made through a combination of hardware, firmware, and software. The components of the visual algorithm 38 are linked to each other through subroutines or calls.

使用時、ユーザ10は、頭部ユニット本体26をその頭部に搭載する。頭部ユニット本体26のコンポーネントは、例えば、ユーザの頭部10の背面の周囲に巻着する、ストラップ(図示せず)を含んでもよい。左および右導波管50Aおよび50Bは、次いで、ユーザ10の左および右眼120Aおよび120Bの正面に位置する。 At the time of use, the user 10 mounts the head unit main body 26 on the head. The component of the head unit body 26 may include, for example, a strap (not shown) that wraps around the back of the user's head 10. The left and right waveguides 50A and 50B are then located in front of the user 10's left and right eyes 120A and 120B.

レンダリングエンジン42は、画像データをデータソース40から受信する。レンダリングエンジン42は、画像データを立体視分析器44の中に入力する。画像データは、図1における仮想オブジェクト16の3次元画像データである。立体視分析器44は、画像データを分析し、画像データに基づいて、左および右画像データセットを決定する。左および右画像データセットは、ユーザ10に3次元レンダリングの知覚を与える目的のために、相互に若干異なる、2次元画像を表す、データセットである。本実施形態では、画像データは、経時的に変化しない、静的データセットである。 The rendering engine 42 receives the image data from the data source 40. The rendering engine 42 inputs the image data into the stereoscopic analyzer 44. The image data is the three-dimensional image data of the virtual object 16 in FIG. The stereoscopic analyzer 44 analyzes the image data and determines the left and right image data sets based on the image data. The left and right image datasets are datasets that represent two-dimensional images that are slightly different from each other for the purpose of giving the user 10 the perception of three-dimensional rendering. In this embodiment, the image data is a static data set that does not change over time.

立体視分析器44は、左および右画像データセットを左および右プロジェクタ48Aおよび48Bの中に入力する。左および右プロジェクタ48Aおよび48Bは、次いで、左および右光パターンを作成する。ディスプレイシステム28のコンポーネントは、平面図に示されるが、左および右パターンは、正面立面図に示されるとき、2次元パターンであることを理解されたい。各光パターンは、複数のピクセルを含む。例証目的のために、ピクセルのうちの2つからの光線124Aおよび126Aが、左プロジェクタ48Aから出射し、左導波管50Aに入射するように示される。光線124Aおよび126Aは、左導波管50Aの側面から反射する。光線124Aおよび126Aは、左導波管50A内で左から右に内部反射を通して伝搬することが示されるが、光線124Aおよび126Aはまた、屈折性および反射性システムを使用して、紙面の向こう側への方向にも伝搬することを理解されたい。 The stereoscopic analyzer 44 inputs left and right image data sets into the left and right projectors 48A and 48B. The left and right projectors 48A and 48B then create left and right light patterns. It should be understood that the components of the display system 28 are shown in plan view, but the left and right patterns are two-dimensional patterns when shown in front elevation. Each light pattern contains multiple pixels. For illustration purposes, rays 124A and 126A from two of the pixels are shown to exit from the left projector 48A and enter the left waveguide 50A. The rays 124A and 126A are reflected from the side surface of the left waveguide 50A. Rays 124A and 126A are shown to propagate through internal reflections from left to right within the left waveguide 50A, but rays 124A and 126A are also shown across the paper using a refractive and reflective system. It should be understood that it also propagates in the direction of.

光線124Aおよび126Aは、瞳孔128Aを通して、左光導波管50Aから出射し、次いで、左眼120Aの瞳孔130Aを通して、左眼120Aに入射する。光線124Aおよび126Aは、次いで、左眼120Aの網膜132Aに当たる。このように、左光パターンは、左眼120Aの網膜132Aに当たる。ユーザ10は、網膜132A上に形成されるピクセルが、ユーザ10が左眼120Aに対向する左導波管50Aの側のある距離にあると知覚する、ピクセル134Aおよび136Aであるという知覚を与えられる。深度知覚は、光の焦点距離を操作することによって作成される。 The rays 124A and 126A exit the left optical waveguide 50A through the pupil 128A and then enter the left eye 120A through the pupil 130A of the left eye 120A. The rays 124A and 126A then hit the retina 132A of the left eye 120A. Thus, the left light pattern corresponds to the retina 132A of the left eye 120A. The user 10 is given the perception that the pixels formed on the retina 132A are the pixels 134A and 136A, which the user 10 perceives to be at a distance on the side of the left waveguide 50A facing the left eye 120A. .. Depth perception is created by manipulating the focal length of light.

同様に、立体視分析器44は、右画像データセットを右プロジェクタ48Bの中に入力する。右プロジェクタ48Bは、光線124Bおよび126Bの形態におけるピクセルによって表される、右光パターンを伝送する。光線124Bおよび126Bは、右導波管50B内で反射し、瞳孔128Bを通して出射する。光線124Bおよび126Bは、次いで、右眼120Bの瞳孔130Bを通して入射し、右眼120Bの網膜132Bに当たる。光線124Bおよび126Bのピクセルは、右導波管50Bの背後のピクセル134Bおよび136Bとして知覚される。 Similarly, the stereoscopic analyzer 44 inputs the right image data set into the right projector 48B. The right projector 48B transmits a right light pattern represented by pixels in the form of rays 124B and 126B. The rays 124B and 126B are reflected within the right waveguide 50B and exit through the pupil 128B. The rays 124B and 126B then enter through the pupil 130B of the right eye 120B and hit the retina 132B of the right eye 120B. The pixels of the rays 124B and 126B are perceived as the pixels 134B and 136B behind the right waveguide 50B.

網膜132Aおよび132B上に作成されたパターンは、左および右画像として個々に知覚される。左および右画像は、立体視分析器44の機能に起因して、相互に若干異なる。左および右画像は、ユーザ10の頭では、3次元レンダリングとして知覚される。 The patterns created on the retinas 132A and 132B are individually perceived as left and right images. The left and right images are slightly different from each other due to the function of the stereoscopic analyzer 44. The left and right images are perceived as 3D rendering by the user 10's head.

述べられたように、左および右導波管50Aおよび50Bは、透明である。眼120Aおよび120Bに対向する左および右導波管50Aおよび50Bの側の実在のオブジェクトからの光は、左および右導波管50Aおよび50Bを通して投影され、網膜132Aおよび132Bに当たることができる。特に、図1における実世界オブジェクト14からの光は、ユーザ10に実世界オブジェクト14が見え得るように、網膜132Aおよび132Bに当たる。加えて、ユーザ10には、トーテム34が見え得、拡張現実が、作成され、実世界オブジェクト14およびトーテム34が、組み合わせてユーザ10によって知覚される、左および右画像に起因して、ユーザ10によって知覚される仮想オブジェクト16の3次元レンダリングで拡張される。 As mentioned, the left and right waveguides 50A and 50B are transparent. Light from real objects on the sides of the left and right waveguides 50A and 50B facing the eyes 120A and 120B is projected through the left and right waveguides 50A and 50B and can hit the retinas 132A and 132B. In particular, the light from the real-world object 14 in FIG. 1 hits the retinas 132A and 132B so that the user 10 can see the real-world object 14. In addition, the user 10 may see the totem 34, an augmented reality is created, and the real-world object 14 and the totem 34 are combined and perceived by the user 10, due to the left and right images. Extends with a three-dimensional rendering of the virtual object 16 perceived by.

頭部ユニットIMU60は、ユーザ10の頭部のあらゆる移動を検出する。ユーザ10が、例えば、その頭部を反時計回りに移動させ、同時に、その身体をその頭部とともに右に向かって移動させる場合、そのような移動は、頭部ユニットIMU60内のジャイロスコープおよび加速度計によって検出されるであろう。頭部ユニットIMU60は、ジャイロスコープおよび加速度計からの測定値をディスプレイ調節アルゴリズム46に提供する。ディスプレイ調節アルゴリズム46は、設置値を計算し、設置値をレンダリングエンジン42に提供する。レンダリングエンジン42は、データソース40から受信された画像データを修正し、ユーザ10の頭部の移動を補償する。レンダリングエンジン42は、ユーザ10への表示のために、修正された画像データを立体視分析器44に提供する。 The head unit IMU60 detects any movement of the user 10's head. If, for example, the user 10 moves its head counterclockwise and at the same time moves its body to the right with its head, such movement is the gyroscope and acceleration within the head unit IMU60. Will be detected by the meter. The head unit IMU60 provides measurements from the gyroscope and accelerometer to the display adjustment algorithm 46. The display adjustment algorithm 46 calculates the installation value and provides the installation value to the rendering engine 42. The rendering engine 42 modifies the image data received from the data source 40 to compensate for the movement of the user 10's head. The rendering engine 42 provides the stereoscopic analyzer 44 with the modified image data for display to the user 10.

頭部ユニットカメラ62は、ユーザ10がその頭部を移動させるにつれて、画像を継続的に捕捉する。SLAMシステム48は、画像を分析し、画像内のオブジェクトの画像を識別する。SLAMシステム48は、オブジェクトの移動を分析し、頭部ユニット本体26の姿勢位置を決定する。SLAMシステム48は、姿勢位置をディスプレイ調節アルゴリズム46に提供する。ディスプレイ調節アルゴリズム46は、姿勢位置を使用して、ディスプレイ調節アルゴリズム46がレンダリングエンジン42に提供する、設置値をさらに精緻化する。レンダリングエンジン42は、したがって、頭部ユニットIMU60内の運動センサと頭部ユニットカメラ62によって撮影された画像の組み合わせに基づいて、データソース40から受信された画像データを修正する。実践的実施例として、ユーザ10が、その頭部を右に回転させる場合、仮想オブジェクト16の場所は、ユーザ10の視野内で左に回転し、したがって、ユーザ10に、仮想オブジェクト16の場所が実世界オブジェクト14およびトーテム34に対して定常のままであるという印象を与える。 The head unit camera 62 continuously captures images as the user 10 moves his head. The SLAM system 48 analyzes the image and identifies the image of the object in the image. The SLAM system 48 analyzes the movement of the object and determines the posture position of the head unit main body 26. The SLAM system 48 provides the posture position to the display adjustment algorithm 46. The display adjustment algorithm 46 uses the posture position to further refine the installation values that the display adjustment algorithm 46 provides to the rendering engine 42. The rendering engine 42 therefore modifies the image data received from the data source 40 based on the combination of the motion sensor in the head unit IMU 60 and the image taken by the head unit camera 62. As a practical example, if the user 10 rotates its head to the right, the location of the virtual object 16 will rotate to the left within the field of view of the user 10, so that the user 10 will have the location of the virtual object 16. It gives the impression that the real-world object 14 and the totem 34 remain stationary.

図3は、頭部ユニット18、トーテム34、および視覚アルゴリズム38のさらなる詳細を図示する。頭部ユニット18はさらに、頭部ユニット本体26に固着される、電磁(EM)受信機150を含む。ディスプレイシステム28、頭部ユニットカメラ62、およびEM受信機150は、頭部ユニット本体26に対して固定位置に搭載される。ユーザ10が、その頭部を移動させる場合、頭部ユニット本体26は、ユーザ10の頭部とともに移動し、ディスプレイシステム28、頭部ユニットカメラ62、およびEM受信機150は、頭部ユニット本体26とともに移動する。 FIG. 3 illustrates further details of the head unit 18, totem 34, and visual algorithm 38. The head unit 18 further includes an electromagnetic (EM) receiver 150 that is secured to the head unit body 26. The display system 28, the head unit camera 62, and the EM receiver 150 are mounted in a fixed position with respect to the head unit main body 26. When the user 10 moves its head, the head unit main body 26 moves together with the user 10's head, and the display system 28, the head unit camera 62, and the EM receiver 150 move the head unit main body 26. Move with.

トーテム34は、トーテム本体152と、EM伝送機154と、トーテムIMU156とを有する。EM伝送機154およびトーテムIMU156は、トーテム本体152に対して固定位置に搭載される。ユーザ10は、トーテム本体152を保持し、ユーザ10がトーテム本体152を移動させると、EM伝送機154およびトーテムIMU156は、トーテム本体152とともに移動する。EM伝送機154は、EM波を伝送することが可能であって、EM受信機150は、EM波を受信することが可能である。トーテムIMU156は、1つ以上のジャイロスコープと、1つ以上の加速度計とを有する。ジャイロスコープおよび加速度計は、典型的には、半導体チップ内に形成され、3つの直交軸に沿った移動および3つの直交軸を中心とする回転を含む、トーテムIMU156およびトーテム本体152の移動を検出することが可能である。 The totem 34 has a totem main body 152, an EM transmitter 154, and a totem IMU 156. The EM transmitter 154 and the totem IMU 156 are mounted in a fixed position with respect to the totem body 152. The user 10 holds the totem main body 152, and when the user 10 moves the totem main body 152, the EM transmitter 154 and the totem IMU 156 move together with the totem main body 152. The EM transmitter 154 is capable of transmitting EM waves, and the EM receiver 150 is capable of receiving EM waves. The totem IMU156 has one or more gyroscopes and one or more accelerometers. Gyroscopes and accelerometers are typically formed within a semiconductor chip to detect movement of the totem IMU 156 and totem body 152, including movement along three orthogonal axes and rotation around the three orthogonal axes. It is possible to do.

視覚アルゴリズム38はさらに、図2を参照して説明される、データソース40、レンダリングエンジン42、立体視分析器44、およびSLAMシステム48に加え、融合ルーチン160と、非融合姿勢決定モデラ162と、コンパレータ164と、ドリフトディクレアラ166と、姿勢補正ルーチン168と、逐次制御器170とを含む。 The visual algorithm 38 is further described with reference to FIG. 2, in addition to the data source 40, the rendering engine 42, the stereoscopic analyzer 44, and the SLAM system 48, as well as the fusion routine 160 and the non-fusion orientation determination modeler 162. It includes a comparator 164, a drift descriptor 166, an attitude correction routine 168, and a sequential controller 170.

頭部ユニットカメラ62は、実世界オブジェクト14の画像を捕捉する。実世界オブジェクト14の画像は、図2を参照して説明されるように、SLAMシステム48によって処理され、世界フレーム172を確立する。SLAMシステム48が世界フレーム172を確立する方法の詳細は、図面を不明瞭にしないように、図3に示されない。 The head unit camera 62 captures an image of the real world object 14. The image of the real world object 14 is processed by the SLAM system 48 to establish world frame 172, as described with reference to FIG. Details of how the SLAM system 48 establishes the world frame 172 are not shown in FIG. 3 so as not to obscure the drawings.

EM伝送機154は、EM受信機150によって受信される、EM波を伝送する。EM受信機150によって受信される、EM波は、EM伝送機154の姿勢または姿勢の変化を示す。EM受信機150は、EM波のデータを融合ルーチン160の中に取り込む。 The EM transmitter 154 transmits an EM wave received by the EM receiver 150. The EM wave received by the EM receiver 150 indicates the attitude or change in attitude of the EM transmitter 154. The EM receiver 150 captures the EM wave data into the fusion routine 160.

トーテムIMU156は、トーテム本体152の移動を継続的に監視する。トーテムIMU156からのデータは、融合ルーチン160の中に取り込まれる。 The totem IMU156 continuously monitors the movement of the totem body 152. The data from the totem IMU 156 is incorporated into the fusion routine 160.

逐次制御器170は、融合ルーチン160を250Hzの周波数で実行する。融合ルーチン160は、EM受信機150からのデータとトーテムIMU156およびSLAMシステム48からのデータを組み合わせる。EM受信機150によって受信される、EM波は、6自由度(「6dof」)において、EM受信機150に対するEM伝送機154の姿勢を比較的に正確に表す、データを含む。しかしながら、EM測定雑音に起因して、測定されたEM波は、EM受信機150に対するEM伝送機154の姿勢を正確に表さない場合がある。EM測定雑音は、図1における仮想オブジェクト16のジッタをもたらし得る。トーテムIMU156からのデータを組み合わせる目的は、ジッタを低減させることである。融合ルーチン160は、融合姿勢174を世界フレーム172内に提供する。融合姿勢174は、データソース40からの画像データを使用して図1における仮想オブジェクト16の姿勢を決定する目的のために、レンダリングエンジン42によって使用される。 The sequential controller 170 executes the fusion routine 160 at a frequency of 250 Hz. The fusion routine 160 combines data from the EM receiver 150 with data from the totem IMU 156 and the SLAM system 48. The EM wave received by the EM receiver 150 contains data that relatively accurately represent the attitude of the EM transmitter 154 with respect to the EM receiver 150 in 6 degrees of freedom (“6DOF”). However, due to the EM measurement noise, the measured EM wave may not accurately represent the attitude of the EM transmitter 154 with respect to the EM receiver 150. The EM measurement noise can result in the jitter of the virtual object 16 in FIG. The purpose of combining the data from the Totem IMU156 is to reduce jitter. The fusion routine 160 provides the fusion posture 174 within the world frame 172. The fusion posture 174 is used by the rendering engine 42 for the purpose of determining the posture of the virtual object 16 in FIG. 1 using image data from the data source 40.

図4に示されるように、仮想オブジェクト16は、トーテム34に対して正しい姿勢に示される。さらに、ユーザ10が、トーテム34を移動させる場合、仮想オブジェクト16は、最小量のジッタを伴って、トーテム34とともに移動する。 As shown in FIG. 4, the virtual object 16 is shown in the correct posture with respect to the totem 34. Further, when the user 10 moves the totem 34, the virtual object 16 moves with the totem 34 with a minimum amount of jitter.

トーテムIMU156は、本質的に、6自由度において、加速および角速度を測定する。加速および角速度は、トーテムIMU156の場所および配向を決定するように統合される。統合誤差に起因して、融合姿勢174は、経時的にドリフトし得る。 The totem IMU156 essentially measures acceleration and angular velocity in 6 degrees of freedom. Acceleration and angular velocity are integrated to determine the location and orientation of the totem IMU156. Due to the integration error, the fusion posture 174 can drift over time.

図5は、仮想オブジェクト16がトーテム34に対するその正しい姿勢からドリフトしたことを図示する。ドリフトは、いわゆる「モデル不整合」、すなわち、物理的量(例えば、6dof、加速、および角速度)と実際に測定された信号(EM波測定値およびIMU信号等)との間の関係を説明する、不完全な数学的モデルによって生じ得る。また、そのようなドリフトは、融合アルゴリズムを発散させる状態にさえつながり得る、高動的運動に関して増幅され得る(すなわち、仮想オブジェクトは、実際のオブジェクトから「吹き飛ばされた」ようになるであろう)。本実施例では、仮想オブジェクト16は、トーテム34に対して右にドリフトしている。図3における融合姿勢174は、トーテム34が実際に位置する場所より右に位置するというシステムによる確信に基づく。融合データは、したがって、仮想オブジェクト16が図4に示されるようにトーテム34に対するその正しい場所に再び配置されるように、補正されている。 FIG. 5 illustrates that the virtual object 16 has drifted from its correct attitude towards the totem 34. Drift describes the so-called "model mismatch", that is, the relationship between physical quantities (eg, 6df, acceleration, and angular velocity) and actually measured signals (EM wave measurements, IMU signals, etc.). , Can be caused by an incomplete mathematical model. Also, such drift can be amplified with respect to high dynamic motion, which can even lead to a state that diverges the fusion algorithm (ie, the virtual object will be "blown" from the real object). .. In this embodiment, the virtual object 16 is drifting to the right with respect to the totem 34. The fusion posture 174 in FIG. 3 is based on the system's belief that the totem 34 is located to the right of where it is actually located. The fusion data is therefore corrected so that the virtual object 16 is repositioned in its correct location with respect to the totem 34 as shown in FIG.

図3では、逐次制御器170は、非融合姿勢決定モデラ162を240Hzの周波数で実行する。非融合姿勢決定モデラ162は、したがって、融合ルーチン160に対して非同期して実行する。本実施例では、非融合姿勢決定モデラ162は、SLAMシステム48を利用して、トーテム34の場所を決定する。他のシステムは、他の技法を使用して、トーテム34の場所を決定してもよい。 In FIG. 3, the sequential controller 170 runs the non-fused attitude determination modeler 162 at a frequency of 240 Hz. The non-fused posture determination modeler 162 is therefore executed asynchronously to the fusion routine 160. In this embodiment, the non-fusion posture determination modeler 162 utilizes the SLAM system 48 to determine the location of the totem 34. Other systems may use other techniques to determine the location of the totem 34.

頭部ユニットカメラ62は、実世界オブジェクト14等の実世界オブジェクトの画像とともに、トーテム34の画像をルーチン的に捕捉する。頭部ユニットカメラ62によって捕捉される、画像は、SLAMシステム48の中に取り込まれる。SLAMシステム48はまた、実世界オブジェクト14等の実世界オブジェクトの場所を決定することに加え、トーテム34の場所を決定する。したがって、SLAMシステム48は、頭部ユニット18に対するトーテム34の関係180を確立する。SLAMシステム48はまた、関係180を確立するために、EM受信機150からのデータに依拠する。 The head unit camera 62 routinely captures an image of the totem 34 along with an image of a real-world object such as the real-world object 14. The image captured by the head unit camera 62 is captured into the SLAM system 48. The SLAM system 48 also determines the location of the totem 34 in addition to determining the location of real-world objects such as the real-world object 14. Therefore, the SLAM system 48 establishes a relationship 180 of the totem 34 with respect to the head unit 18. The SLAM system 48 also relies on data from the EM receiver 150 to establish the relationship 180.

SLAMシステム48はまた、世界フレーム172に対する頭部ユニットの関係182を確立する。前述のように、融合ルーチン60は、SLAMシステム48からの入力を受信する。融合ルーチンは、頭部ユニットと世界フレームの関係182、すなわち、頭部姿勢を、トーテム34の姿勢の融合モデルの計算の一部として使用する。 The SLAM system 48 also establishes a head unit relationship 182 to the world frame 172. As mentioned above, the fusion routine 60 receives the input from the SLAM system 48. The fusion routine uses the relationship between the head unit and the world frame 182, i.e., the head posture, as part of the calculation of the fusion model of the totem 34 posture.

頭部ユニット18に対するトーテム34の相対的姿勢は、EM双極子モデルをEM受信機150による測定値から求めることによって確立される。2つの関係180および182が、したがって、世界フレーム172内のトーテム34の姿勢を確立する。トーテム34および世界フレーム172の関係は、世界フレーム172内に非融合姿勢184として記憶される。 The relative orientation of the totem 34 with respect to the head unit 18 is established by determining the EM dipole model from the readings taken by the EM receiver 150. The two relationships 180 and 182 therefore establish the attitude of the totem 34 within the world frame 172. The relationship between the totem 34 and the world frame 172 is stored in the world frame 172 as a non-fused posture 184.

コンパレータ164は、非融合姿勢決定モデラ162とともに同期して実行する。コンパレータ164は、融合姿勢174と非融合場所184を比較する。コンパレータ164は、次いで、融合姿勢174と非融合姿勢184との間の差異をドリフトディクレアラ166の中に取り込む。ドリフトディクレアラ166は、融合姿勢174と非融合姿勢184との間の差異が視覚アルゴリズム38内に記憶される所定の最大距離188を上回る場合のみ、ドリフトを宣言する。所定の最大距離188は、典型的には、100mm未満、好ましくは、30mm、20mm、またはより好ましくは、10mmのオーダーであって、センサ融合システムのデータ分析を通して決定または調整される。ドリフトディクレアラ166は、融合姿勢174と非融合姿勢184との間の差異が所定の最大距離188未満である場合、ドリフトを宣言しない。 Comparator 164 executes synchronously with the non-fusion posture determination modeler 162. Comparator 164 compares the fusion posture 174 with the non-fusion location 184. Comparator 164 then captures the difference between the fused posture 174 and the non-fused posture 184 into the drift declarer 166. The Drift Declara 166 declares a drift only if the difference between the fused posture 174 and the non-fused posture 184 exceeds a predetermined maximum distance 188 stored in the visual algorithm 38. The predetermined maximum distance 188 is typically on the order of less than 100 mm, preferably 30 mm, 20 mm, or more preferably 10 mm, and is determined or adjusted through data analysis of the sensor fusion system. The Drift Declara 166 does not declare a drift if the difference between the fused posture 174 and the non-fused posture 184 is less than a predetermined maximum distance of 188.

ドリフトディクレアラ166が、ドリフトを宣言すると、ドリフトディクレアラ166は、姿勢リセットルーチン168に入る。姿勢リセットルーチン168は、非融合姿勢184を使用して、融合ルーチン160内の融合姿勢174をリセットし、したがって、ドリフトは、停止され、融合ルーチン160は、ドリフトが排除された状態で姿勢追跡を再開する。 When the Drift Declara 166 declares a drift, the Drift Declara 166 enters the attitude reset routine 168. The attitude reset routine 168 uses the non-fusion attitude 184 to reset the fusion attitude 174 in the fusion routine 160, so that the drift is stopped and the fusion routine 160 tracks the attitude with the drift eliminated. resume.

図6は、リグフレーム196と、世界フレーム172と、融合姿勢174との間の関係を図示する。リグフレーム196は、頭部ユニット18の頭部フレームを表す、数学的オブジェクトである。リグフレーム196は、導波管50Aと50Bとの間に位置する。高動的運動シナリオでは、融合姿勢174は、実際のEM受信機測定値の不完全なモデル化に起因して、経時的に(T1;T2;T3;T4)ドリフトし得る。融合姿勢174は、最初に、トーテム34の実際の姿勢を表すが、そのような高動的運動シナリオでは、徐々に、トーテム34の実際の姿勢から経時的にさらにドリフトするにつれて、トーテム34の実際の姿勢を表すことに失敗し得る。 FIG. 6 illustrates the relationship between the rig frame 196, the world frame 172, and the fusion posture 174. The rig frame 196 is a mathematical object that represents the head frame of the head unit 18. The rig frame 196 is located between the waveguides 50A and 50B. In the hyperdynamic motion scenario, the fusion posture 174 can drift over time (T1; T2; T3; T4) due to incomplete modeling of actual EM receiver measurements. The fusion posture 174 initially represents the actual posture of the totem 34, but in such a high dynamic motion scenario, the actual posture of the totem 34 gradually drifts further over time from the actual posture of the totem 34. Can fail to express the attitude of.

図7は、ドリフトを補正する1つの方法を図示する。図7に図示される方法は、距離ベースのユーザドリフト検出閾値を有する。一例として、トーテム34が、頭部ユニット18から2メートルを上回って離れる場合、ユーザ10がトーテム34をそのような距離に保持することは、不可能であって、ドリフトが、宣言される。ユーザ10が、例えば、その腕を0.5メートル延在させることができる場合、システムは、ドリフトがさらに1.5メートルに到達したときのみ、ドリフトを宣言するであろう。そのような大ドリフトは、望ましくない。ドリフトがより迅速に宣言される、システムが、より望ましい。 FIG. 7 illustrates one method of correcting drift. The method illustrated in FIG. 7 has a distance-based user drift detection threshold. As an example, if the totem 34 is more than 2 meters away from the head unit 18, it is not possible for the user 10 to hold the totem 34 at such a distance and a drift is declared. If the user 10 can extend his arm 0.5 meters, for example, the system will only declare a drift when the drift reaches an additional 1.5 meters. Such large drifts are not desirable. A system in which the drift is declared more quickly is more desirable.

図8は、ドリフトが図3における実施形態に従って宣言される、様式を図示する。図3を参照して記載されるように、非融合姿勢決定モデラ162は、非融合姿勢184を240Hzの周波数で計算する。上記に述べられたように、ドリフトは、融合姿勢174と非融合場所184との間の差異が、上記に説明されるように、100mmまたはそれ未満である場合、宣言され得る。t1では、例えば、100mmのシステム誤差検出閾値に到達し、ドリフトが、宣言される。t2では、ドリフトは、直ちに補正された。ドリフトは、したがって、図8におけるシステムでは、図7のシステムより小さい距離誤差に関して補正されることができる。加えて、ドリフトは、再び、t3において補正されてもよい。ドリフトは、したがって、図8のシステムでは、図7のシステムより頻繁に補正されることができる。 FIG. 8 illustrates a mode in which the drift is declared according to the embodiment in FIG. As described with reference to FIG. 3, the unfused attitude determination modeler 162 calculates the unfused attitude 184 at a frequency of 240 Hz. As mentioned above, drift can be declared if the difference between the fusion posture 174 and the non-fusion site 184 is 100 mm or less, as described above. At t1, for example, the system error detection threshold of 100 mm is reached and the drift is declared. At t2, the drift was immediately corrected. The drift can therefore be corrected for the system in FIG. 8 with respect to a smaller distance error than the system in FIG. In addition, the drift may be corrected again at t3. Drift can therefore be corrected more often in the system of FIG. 8 than in the system of FIG.

図9は、ドリフトが補正される方法を示す。Aでは、関係が、世界フレーム172とリグフレーム196との間に確立される。リグフレーム196は、EM受信機150と同一位置に位置しない。工場較正に起因して、リグフレーム196に対するEM受信機150の場所は、既知である。Bでは、調節が、行われ、EM受信機150の場所に対するリグフレーム196を計算する。Cでは、推定が、EM伝送機154に対するEM受信機150の場所から行われる。上記に述べられたように、そのような推定は、SLAMシステム48を使用して行われてもよい。工場較正に起因して、EM伝送機154の場所は、トーテムIMU156の場所に対して既知である。Dでは、調節が、行われ、EM伝送機154に対するトーテムIMU156の場所を決定する。A、B、C、およびDにおいて行われる計算は、したがって、世界フレーム172内のトーテムIMU156の場所を確立する。トーテムIMU156の姿勢は、次いで、計算されるような世界フレーム172内のトーテムIMU156の場所に基づいて、リセットされることができる。 FIG. 9 shows how the drift is corrected. In A, a relationship is established between the world frame 172 and the rig frame 196. The rig frame 196 is not located in the same position as the EM receiver 150. Due to factory calibration, the location of the EM receiver 150 with respect to the rig frame 196 is known. At B, adjustments are made to calculate the rig frame 196 for the location of the EM receiver 150. In C, the estimation is made from the location of the EM receiver 150 with respect to the EM transmitter 154. As mentioned above, such estimates may be made using the SLAM system 48. Due to factory calibration, the location of the EM transmitter 154 is known for the location of the totem IMU156. At D, adjustments are made to determine the location of the totem IMU 156 with respect to the EM transmitter 154. The calculations performed at A, B, C, and D therefore establish the location of the totem IMU156 within world frame 172. The attitude of the totem IMU156 can then be reset based on the location of the totem IMU156 within the world frame 172 as calculated.

図10は、機械に本明細書で議論される方法論のうちの任意の1つ以上のものを実施させるための命令のセットがいくつかの実施形態に従って実行され得る、コンピュータシステム900の例示的形態における機械の概略表現を示す。代替実施形態では、機械は、独立型デバイスとして動作する、または他の機械に接続(例えば、ネットワーク化)されてもよい。さらに、単一機械のみが、図示されるが、用語「機械」はまた、個々にまたはともに、命令のセット(または複数のセット)を実行し、本明細書で議論される方法論のうちの任意の1つ以上のものを実施する、機械の任意の集合を含むものと捉えられるものとする。 FIG. 10 is an exemplary embodiment of a computer system 900 in which a set of instructions for causing a machine to implement any one or more of the methodologies discussed herein can be performed according to some embodiments. The schematic representation of the machine in. In an alternative embodiment, the machine may operate as a stand-alone device or be connected (eg, networked) to another machine. Further, although only a single machine is illustrated, the term "machine" also performs a set of instructions (or a set of instructions) individually or together and is any of the methodologies discussed herein. It shall be considered to include any set of machines that carry out one or more of the above.

例示的コンピュータシステム900は、プロセッサ902(例えば、中央処理ユニット(CPU)、グラフィック処理ユニット(GPU)、または両方)と、メインメモリ904(例えば、読取専用メモリ(ROM)、フラッシュメモリ、動的ランダムアクセスメモリ(DRAM)、例えば、同期DRAM(SDRAM)またはRambus DRAM(RDRAM)等)と、静的メモリ906(例えば、フラッシュメモリ、静的ランダムアクセスメモリ(SRAM)等)とを含み、これらは、バス908を介して、相互に通信する。 An exemplary computer system 900 is a processor 902 (eg, central processing unit (CPU), graphics processing unit (GPU), or both) and main memory 904 (eg, read-only memory (ROM), flash memory, dynamic random). Includes access memory (DRAM), eg, synchronous DRAM (SDRAM) or Rambus DRAM (RDRAM), etc.) and static memory 906 (eg, flash memory, static random access memory (SRAM), etc.). Communicate with each other via bus 908.

コンピュータシステム900はさらに、ディスクドライブユニット916と、ネットワークインターフェースデバイス920とを含んでもよい。 The computer system 900 may further include a disk drive unit 916 and a network interface device 920.

ディスクドライブユニット916は、その上に本明細書に説明される方法論または機能のうちの任意の1つ以上のものを具現化する1つ以上の命令のセット924(例えば、ソフトウェア)が記憶される、機械可読媒体922を含む。ソフトウェアはまた、コンピュータシステム900、メインメモリ904、およびプロセッサ902によるその実行の間、完全または少なくとも部分的に、メインメモリ904および/またはプロセッサ902内に常駐し、また、機械可読媒体を構成してもよい。 The disk drive unit 916 stores on it a set of one or more instructions 924 (eg, software) embodying any one or more of the methodologies or functions described herein. Includes machine-readable medium 922. The software also resides completely or at least partially in the main memory 904 and / or the processor 902 during its execution by the computer system 900, main memory 904, and processor 902, and also constitutes a machine-readable medium. May be good.

ソフトウェアはさらに、ネットワークインターフェースデバイス920を介して、ネットワーク928を経由して、伝送または受信されてもよい。 The software may also be transmitted or received via network 928 via network interface device 920.

コンピュータシステム900は、プロジェクタを駆動し、レーザ光を生成するために使用される、レーザドライバチップ950を含む。レーザドライバチップ950は、その独自のデータ記憶装置960と、その独自のプロセッサ962とを含む。 The computer system 900 includes a laser driver chip 950, which is used to drive a projector and generate laser light. The laser driver chip 950 includes its own data storage device 960 and its own processor 962.

機械可読媒体922は、例示的実施形態では、単一媒体であるように示されるが、用語「機械可読媒体」は、1つ以上の命令のセットを記憶する、単一媒体または複数の媒体(例えば、集中型または分散型データベースおよび/または関連付けられるキャッシュおよびサーバ)を含むものと捉えられるべきである。用語「機械可読媒体」はまた、機械による実行のための命令のセットを記憶、エンコーディング、または搬送することが可能であって、機械に本発明の方法論のうちの任意の1つ以上のものを実施させる、任意の媒体を含むものと捉えられるものとする。用語「機械可読媒体」は、故に、限定ではないが、ソリッドステートメモリ、光学および磁気媒体、および搬送波信号を含むものと捉えられるものとする。 The machine-readable medium 922 is shown in an exemplary embodiment as a single medium, although the term "machine-readable medium" is a single medium or a plurality of media that stores a set of one or more instructions. For example, it should be considered to include centralized or distributed databases and / or associated caches and servers). The term "machine readable medium" is also capable of storing, encoding, or transporting a set of instructions for execution by a machine, to give the machine any one or more of the methodologies of the invention. It shall be considered to include any medium to be implemented. The term "machine readable medium" is therefore considered to include, but is not limited to, solid state memory, optical and magnetic media, and carrier signals.

ある例示的実施形態が、説明され、付随の図面に示されたが、そのような実施形態は、単に、本発明の例証であって、制限ではなく、本発明は、修正が当業者に想起され得るため、図示および説明される具体的構造および配列に制限されないことを理解されたい。 Although certain exemplary embodiments have been described and shown in the accompanying drawings, such embodiments are merely exemplary of the invention, not a limitation, the invention of which modifications are recalled to those of skill in the art. It should be understood that, as it may be, it is not limited to the specific structures and sequences illustrated and described.

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