JPH119839A - Video game machine with exchangeable game mode - Google Patents

Video game machine with exchangeable game mode

Info

Publication number
JPH119839A
JPH119839A JP9168283A JP16828397A JPH119839A JP H119839 A JPH119839 A JP H119839A JP 9168283 A JP9168283 A JP 9168283A JP 16828397 A JP16828397 A JP 16828397A JP H119839 A JPH119839 A JP H119839A
Authority
JP
Japan
Prior art keywords
player
game machine
video game
computer
mode
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9168283A
Other languages
Japanese (ja)
Inventor
Hiroyuki Sako
弘幸 酒匂
Yoshiaki Ishii
嘉明 石井
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Taito Corp
Original Assignee
Taito Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Taito Corp filed Critical Taito Corp
Priority to JP9168283A priority Critical patent/JPH119839A/en
Publication of JPH119839A publication Critical patent/JPH119839A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide a video game machine in which characters appear through a computer, but a player can battle against only an opposite character without those charactors from the computer when required. SOLUTION: In a video game machine in which at least two players battle gainst others, a changeover means between one mode in which a game is played by player-charactors moved in accordance with the control of each player and a computer-charactor moved on the basis of only a computer program without respect to the control of players and the other mode in which a game is played only among the player-charactors, is provided to choose both modes by the players.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、ゲームモードの切
替えが可能な対戦形式のビデオゲーム機に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a competitive video game machine capable of switching game modes.

【0002】[0002]

【従来の技術】昨今、インターネット等の通信回線を利
用して2人以上のプレイヤーがカーレース等の対戦形式
のゲームを行なうビデオゲーム機が提供されている。こ
の種のビデオゲーム機においては、対戦相手のキャラク
ターのほかに、コンピューターのプログラムによっての
み動作するキャラクターも登場するのが通常である。例
えば、カーレースのゲームにおいて、自分と相手の車の
ほかに、コンピューターによって動作する別の車(以
下、「コンピューターカー」という。)も何台か登場
し、それらの車を避けながら相手の車とレースを競うよ
うになっている。然しながら、場合によっては、相手の
車とだけで競争したいことがあり、これらのコンピュー
ターカーの存在が邪魔になる場合もあるが、従来のビデ
オゲーム機ではそれを実現することは困難であった。
2. Description of the Related Art Recently, video game machines have been provided in which two or more players play a competitive game such as a car race using a communication line such as the Internet. In this type of video game machine, in addition to the character of the opponent, a character that operates only by a computer program also appears. For example, in a car racing game, in addition to your car and your opponent's car, several other cars operated by computers (hereinafter referred to as "computer cars") also appeared, To compete in the race. However, in some cases, it may be desired to compete only with the opponent's car, and the existence of these computer cars may be a hindrance, but it has been difficult to achieve this with conventional video game machines.

【0003】[0003]

【発明が解決しようとする課題】本発明は上記の問題点
を解決するためなされたものであり、その目的とすると
ころは、従来通りコンピューターによるキャラクター
(本明細書中において「コンピューターキャラクター」
という。)も登場するビデオゲーム機において、必要に
応じて、それらのキャラクターを登場させず、純粋に自
分と相手のキャラクター(本明細書中において「プレイ
ヤーキャラクター」という。)だけによる対戦も可能な
ビデオゲーム機を提供することにある。
SUMMARY OF THE INVENTION The present invention has been made to solve the above problems, and an object of the present invention is to provide a conventional computer-based character ("computer character" in the present specification).
That. ) Also appears on the video game machine, and if necessary, a video game that does not allow those characters to appear and can be played purely by oneself and the opponent's character (referred to as “player character” in this specification). To provide machines.

【0004】[0004]

【課題を解決するための手段】上記の目的は、2人以上
のプレイヤーにより対戦を行なうビデオゲーム機におい
て、各プレイヤーの操作に応動するプレイヤーキャラク
ターと、プレイヤーの操作に応動せずコンピューターの
プログラムにのみ依存して動作するコンピューターキャ
ラクターとによりゲームを行なうモードと、プレイヤー
キャラクターのみでゲームを行なうモードとの切替え手
段を設け、プレイヤーに両モードの選択を行なわせるよ
う構成したことを特徴とするゲームモードの切替え可能
なビデオゲーム機によって達成できる。
SUMMARY OF THE INVENTION The object of the present invention is to provide a video game machine in which two or more players play a match, a player character responding to each player's operation, and a computer program that does not respond to the player's operation. A game mode characterized by providing a means for switching between a mode in which a game is played by a computer character that operates only by a character and a mode in which the game is played by only a player character, and allowing the player to select between the two modes. Achievable with a switchable video game console.

【0005】[0005]

【発明の実施の形態】以下、図面を参照しつゝ本発明を
具体的に説明する。図1は、本発明に係るビデオゲーム
機の回路構成を示すブロック図、図2は、本発明に係る
ビデオゲーム機のゲームモードの切替え動作を示すフロ
ーチャートである。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be specifically described below with reference to the drawings. FIG. 1 is a block diagram showing a circuit configuration of a video game machine according to the present invention, and FIG. 2 is a flowchart showing a game mode switching operation of the video game machine according to the present invention.

【0006】図1中、1はビデオゲーム機全体を統括制
御するCPUであり、ゲーム進行のため必要な主要な演
算処理を行なうと共に、ゲームモードの切替え制御もこ
のCPUを介して行なわれるようになっている。2は、
CPU1の作動に必要なデータの授受を行なうと共に、
通信回線を通じて送られてくるゲームのプログラム等の
各種データを記録するRAMである。3は、ゲームに必
要な恒常的なデータを記録したROMである。4は、R
AM2やROM3からの画像データをもとにゲーム画面
の映像を編成する3次元画像処理装置である。5は、プ
レイヤーが操作するスイッチ等やゲームモードの切替え
ボタン、各種表示ランプ等に接続されるI/Oポートで
ある。6は、ゲーム画面のディスプレイを行なうモニタ
ー、7は、効果音やプレイヤーへの音声指示を行なうサ
ウンド回路である。
In FIG. 1, reference numeral 1 denotes a CPU for controlling the whole video game machine. The CPU 1 performs main arithmetic processing necessary for the progress of the game, and controls the switching of the game mode through the CPU. Has become. 2 is
It exchanges data necessary for the operation of CPU 1 and
It is a RAM for recording various data such as a game program sent through a communication line. Reference numeral 3 denotes a ROM in which permanent data required for the game is recorded. 4 is R
This is a three-dimensional image processing device that organizes video of a game screen based on image data from the AM2 and the ROM3. Reference numeral 5 denotes an I / O port connected to a switch or the like operated by the player, a game mode switching button, various display lamps, or the like. Reference numeral 6 denotes a monitor for displaying a game screen, and reference numeral 7 denotes a sound circuit for issuing a sound effect or a voice instruction to a player.

【0007】以下、図2を併せて参照しつゝ、本発明の
ビデオゲーム機の作動につき説明する。例えば、カーレ
ースのゲームを行なう場合に、プレイヤーがスタート時
にレースモードの切替えを行なわなければ、ゲーム機は
あらかじめ定められたプログラムに従い、対戦する両プ
レイヤーのカー(プレイヤーキャラクター)のほかに、
自動的にコンピューターカー(コンピューターキャラク
ター)も何台か登場させ、それらのコンピューターカー
も交えてカーレースのゲームを展開する。
Hereinafter, the operation of the video game machine according to the present invention will be described with reference to FIG. For example, when playing a car racing game, if the player does not switch the race mode at the start, the game machine follows the predetermined program, in addition to the cars (player characters) of the two players competing,
Automatically introduce some computer cars (computer characters) and develop a car racing game with those computer cars.

【0008】一方、プレイヤーがコンピューターカーの
登場を望まず、対戦相手のカーとだけでのレースを希望
する場合には、モード切替えボタンを押してレースモー
ドを切り替える。然るときは、コンピューターカーは一
切表示されず、プレイヤー同士だけのレースが可能とな
る。
On the other hand, if the player does not want a computer car and wants to race only with the opponent's car, the race mode is switched by pressing a mode switching button. In that case, the computer car is not displayed at all, and only the players can race.

【0009】[0009]

【発明の効果】本発明は上記の如く構成されるから、本
発明によるときは、従来の如くコンピューターキャラク
ターを交えて対戦を行なうモードと、そのようなキャラ
クターを交えずプレイヤーキャラクターだけで対戦を行
なうモードとを必要に応じて任意に切り替えることがで
きるので、プレイヤーのニーズに広く応えることができ
る。
Since the present invention is configured as described above, according to the present invention, a mode in which a battle is performed with a computer character as in the prior art, and a battle is performed with only a player character without such a character. Since the mode can be arbitrarily switched as needed, it can widely meet the needs of the player.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係るビデオゲーム機の回路構成を示す
ブロック図である。
FIG. 1 is a block diagram showing a circuit configuration of a video game machine according to the present invention.

【図2】本発明に係るビデオゲーム機のゲームモードの
切替え動作を示すフローチャートである。
FIG. 2 is a flowchart showing a game mode switching operation of the video game machine according to the present invention.

【符号の説明】[Explanation of symbols]

1 CPU 2 RAM 3 ROM 4 3次元画像処理装置 5 I/Oポート 6 モニター 7 サウンド回路 DESCRIPTION OF SYMBOLS 1 CPU 2 RAM 3 ROM 4 3D image processing apparatus 5 I / O port 6 monitor 7 sound circuit

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】2人以上のプレイヤーにより対戦を行なう
ビデオゲーム機において、各プレイヤーの操作に応動す
るプレイヤーキャラクターと、プレイヤーの操作に応動
せずコンピューターのプログラムにのみ依存して動作す
るコンピューターキャラクターとによりゲームを行なう
モードと、プレイヤーキャラクターのみでゲームを行な
うモードとの切替え手段を設け、プレイヤーに両モード
の選択を行なわせるよう構成したことを特徴とするゲー
ムモードの切替え可能なビデオゲーム機。
In a video game machine in which two or more players play a match, a player character responding to each player's operation and a computer character operating only depending on a computer program without responding to a player's operation. A video game machine capable of switching between game modes, comprising switching means for switching between a mode in which a game is played and a mode in which only a player character plays a game.
【請求項2】レーシングゲーム機である請求項1に記載
のゲームモードの切替え可能なビデオゲーム機。
2. The video game machine according to claim 1, wherein said video game machine is a racing game machine.
JP9168283A 1997-06-25 1997-06-25 Video game machine with exchangeable game mode Pending JPH119839A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP9168283A JPH119839A (en) 1997-06-25 1997-06-25 Video game machine with exchangeable game mode

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9168283A JPH119839A (en) 1997-06-25 1997-06-25 Video game machine with exchangeable game mode

Publications (1)

Publication Number Publication Date
JPH119839A true JPH119839A (en) 1999-01-19

Family

ID=15865155

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9168283A Pending JPH119839A (en) 1997-06-25 1997-06-25 Video game machine with exchangeable game mode

Country Status (1)

Country Link
JP (1) JPH119839A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11772493B2 (en) 2011-07-26 2023-10-03 Gogoro Inc. Apparatus, method and article for authentication, security and control of power storage devices, such as batteries

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11772493B2 (en) 2011-07-26 2023-10-03 Gogoro Inc. Apparatus, method and article for authentication, security and control of power storage devices, such as batteries

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