JPH0791894A - Reaction type gun device for game machine - Google Patents

Reaction type gun device for game machine

Info

Publication number
JPH0791894A
JPH0791894A JP26040593A JP26040593A JPH0791894A JP H0791894 A JPH0791894 A JP H0791894A JP 26040593 A JP26040593 A JP 26040593A JP 26040593 A JP26040593 A JP 26040593A JP H0791894 A JPH0791894 A JP H0791894A
Authority
JP
Japan
Prior art keywords
gun
game machine
pressurized gas
reaction
generating means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP26040593A
Other languages
Japanese (ja)
Inventor
Kazuhisa Wakatsuki
和久 若月
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Enterprises Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises Ltd filed Critical Sega Enterprises Ltd
Priority to JP26040593A priority Critical patent/JPH0791894A/en
Publication of JPH0791894A publication Critical patent/JPH0791894A/en
Pending legal-status Critical Current

Links

Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • F41A33/06Recoil simulators

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Toys (AREA)

Abstract

PURPOSE:To enable a shooting feeling to be felt at a body in the same manner as that of an actual shooting by a method wherein a reaction generating means using pressurized gas is assembled in a main body of a gun, and a weight arranged at the reaction generating means is struck against a rear part of the main body of the gun and against a wall in an upward direction. CONSTITUTION:When a switch means is turned off, pressurized gas is supplied from a suction port A of a changing-over valve 22 through a discharging port B, guided to a reaction generating means 30, a resilient member 32 is compressed through a movable piece 34 at the reaction generating means 30, thereby a reaction energy is accumulated in the resilient member 32. Then, a target is screened at a display device and a shooting player operates a trigger 24 while looking at it, resulting in that the switch means is closed and the suction port A of the changing-over valve 22 is closed with a solenoid, the discharging port C is opened and then the pressurized gas is discharged into air. In concurrent with this operation, the movable piece 34 is struck against a wall of the rear upper part of the reaction generating means 30 with the resilient member 32 and a springing force for springing the gun port is generated together with the reaction force of the bullet and a shooting feeling is realized.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】アミューズメントセンター等に設
置される電子遊戯機器には、模型のハンドガン(短銃な
ど)を用いて表示装置の画面に表示される標的を射撃し
て遊戯する、いわゆるガンゲームがある。一般的に、ガ
ンゲームでは遊戯者がガンのトリガーを引いた時点で射
撃方向とその時刻とがゲーム機の制御装置に内蔵されて
いる方向検出機により検知され、ゲーム機の制御装置に
伝送されて発射音等の音響出力がされると共に、方向検
知機での検知情報に基づいて弾丸が標的に的中したか否
かが判定される。そして的中した場合には画面に的中シ
ーンが表示され、的中音が出力されるようになってい
る。このようなゲーム機で使用されるガンでは、実際に
は弾丸が発射されないため、従来は、トリガーが引かれ
た時点でガンユニット内の振動機構によりガンユニット
を振動させ、発射時の反動を模擬的に再現することによ
って現実感を出すようにしていた。
[Industrial application] Electronic game machines installed in amusement centers include so-called gun games, in which a model handgun (such as a rifle) is used to shoot and play a target displayed on the screen of a display device. is there. Generally, in a gun game, when the player pulls the gun trigger, the shooting direction and the time are detected by the direction detector built in the control unit of the game machine and transmitted to the control unit of the game machine. The sound output such as the firing sound is output, and it is determined whether or not the bullet hits the target based on the detection information from the direction detector. When the target is hit, the hit scene is displayed on the screen and the hit sound is output. In the gun used in such a game machine, since the bullet is not actually fired, conventionally, when the trigger is pulled, the vibration mechanism inside the gun unit vibrates the gun unit and simulates the recoil at the time of firing. I tried to give a sense of reality by reproducing it realistically.

【0002】図6及び図7は、従来のゲーム機用ガンユ
ニットの構成例を示す断面図であり、ガンユニットは一
体成形されたガン1と支軸部2とから成りガン1の内部
には振動機構3が設けられている。回動可能な支軸部2
は、下方にある固定式の旋回機構(図示せず)の支点C
を中心に矢印L1,L2方向に傾動可能であり、標的に
合わせて遊戯者が方向を自在に変えられるようなってい
る。
6 and 7 are cross-sectional views showing an example of the structure of a conventional game machine gun unit. The gun unit consists of a gun 1 and a support shaft portion 2 which are integrally molded, and the inside of the gun 1 is A vibration mechanism 3 is provided. Rotatable support shaft 2
Is a fulcrum C of a fixed rotary mechanism (not shown) located below.
It is possible to tilt in the directions of the arrows L1 and L2 around the center, and the player can freely change the direction according to the target.

【0003】図6は、振動機構としてソレノイド磁石
(solenoid magnet )を利用した例であり、遊戯者がガ
ン1のトリガー1aを引くと、ソレノイド磁石3Sが作
動し、可動片の往復運動によってその先端部が突起部1
Sを叩くようになっている。この突起部1Sへの殴打に
より、ガンユニットが支点Cを中心に矢印L2方向に傾
動し、連射すると連続的な傾動による振動が生ずる。そ
して、支軸部2に直結されたグリップ部1fから遊戯者
の手に振動が伝わることによって、発射時の反動を遊戯
者が体感できるようになっている。
FIG. 6 shows an example in which a solenoid magnet is used as a vibrating mechanism. When a player pulls the trigger 1a of the gun 1, the solenoid magnet 3S is actuated and the tip of the movable piece is reciprocated. Part is protrusion 1
It is designed to hit S. By striking the protrusion 1S, the gun unit tilts in the direction of the arrow L2 around the fulcrum C, and when continuously fired, vibration due to continuous tilting occurs. Then, the vibration is transmitted to the player's hand from the grip portion 1f directly connected to the support shaft portion 2, so that the player can feel the reaction at the time of launch.

【0004】図7は、ガン1の内部に設けられた振動機
構3が、モータ3Mと偏心おもり3Wとで構成されてい
るガンユニットの例である。この例では遊戯者がガン1
のトリガー1aを引くと振動機構3内のモータ3Mが作
動し、モータ3Mの回転軸に取り付けられた偏心おもり
3Wの回転運動によって、ガンユニットが回転軸に対し
て円を描くように振動する。そして、その振動がグリッ
プ部1bから遊戯者の手に伝わることによって、微細な
振動による発射感覚を遊戯者が体感できるようになって
いる。
FIG. 7 shows an example of a gun unit in which the vibration mechanism 3 provided inside the gun 1 is composed of a motor 3M and an eccentric weight 3W. In this example, the player is gun 1
When the trigger 1a is pulled, the motor 3M in the vibration mechanism 3 is activated, and the gun unit vibrates in a circular motion with respect to the rotating shaft by the rotational movement of the eccentric weight 3W attached to the rotating shaft of the motor 3M. Then, the vibration is transmitted from the grip portion 1b to the player's hand, so that the player can feel the firing sensation due to the minute vibration.

【0005】[0005]

【発明が解決しようとする課題】ところで、上述した従
来のガンユニットにおいては、振動機構が非常に重くな
る傾向にあり、ガンと支軸が一体となって床等に固定さ
れ設置されていたので、手持ちガンとして射撃感覚を楽
しむことができなかった。一方、従来の手持ちガンユニ
ットに上述の振動機構を取り付けようとすると、ガンユ
ニットの重量が非常に増加してしまい銃が重すぎて実際
の射撃感覚とは掛け離れているという問題点があると共
に、振動機構が大きすぎて手持ちガンユニットには実装
できないという問題点もあった。
By the way, in the above-mentioned conventional gun unit, the vibration mechanism tends to be very heavy, and the gun and the support shaft are integrally fixed and installed on the floor or the like. , I could not enjoy the shooting feeling as a handheld gun. On the other hand, if you try to attach the above vibration mechanism to a conventional handheld gun unit, the weight of the gun unit will increase significantly and the gun will be too heavy and it will be far from the actual shooting feeling, There was also a problem that the vibration mechanism was too large to be mounted on the handheld gun unit.

【0006】よって、この発明は上述のような事情によ
り成されたものであり、この発明の目的は、上記の欠点
を解消し、実際に銃を撃っているかのような感覚が味わ
える反動機構を備えたゲーム機用手持ちガンユニットを
提供することにある。
Therefore, the present invention has been made under the circumstances as described above, and an object of the present invention is to solve the above-mentioned drawbacks and to provide a reaction mechanism which allows the player to feel as if he is actually shooting a gun. It is to provide a handheld gun unit for a game machine equipped with the game machine.

【0007】[0007]

【課題を解決するための手段】この発明は、電子遊戯機
器などのゲーム機で使用される反動機構を備えた手持ち
ガンユニットに関するもので、この発明の上記目的は、
前記ガンの銃口部に射撃方向を検知するための方向検知
センサを設け、前記ガン本体に加圧気体を供給する加圧
気体供給手段と、前記ガンのトリガーに係合され前記加
圧気体の給気/排気を制御する切換弁と、この切換弁に
連結され前記加圧気体の圧縮エネルギーを反動エネルギ
ーに変換する反動発生手段とを前記ガン本体に設けると
共に、前記トリガーが引かれた場合、前記切換弁を所定
の期間排気側に操作して、前記反動発生手段により前記
ガン本体に反動を与えると共に、前記トリガーの動作開
始時点及び前記ガンの射撃方向を前記ゲーム機の制御装
置に出力することによって達成される。
SUMMARY OF THE INVENTION The present invention relates to a hand-held gun unit having a reaction mechanism used in a game machine such as an electronic game machine.
A direction detection sensor for detecting a shooting direction is provided at the muzzle portion of the gun, and pressurized gas supply means for supplying pressurized gas to the gun body and supply of the pressurized gas engaged with a trigger of the gun. The gun body is provided with a switching valve for controlling air / exhaust and a recoil generating means connected to the switching valve for converting compression energy of the pressurized gas into reaction energy, and when the trigger is pulled, Operating the switching valve to the exhaust side for a predetermined period of time to give a reaction to the gun body by the reaction generating means, and output the operation start time of the trigger and the shooting direction of the gun to the control device of the game machine. Achieved by

【0008】[0008]

【作用】この発明では、加圧気体を使用した反動発生手
段をガン本体に組込んでいるので、本体重量の増加を抑
えた実際的な手持ちガンユニットを提供することができ
る。更に、反動発生手段に設けられている重りをガン本
体の後方、上方向の壁に衝突させることにより、大口径
銃の銃口が跳ね上がる現象を再現することができる。
According to the present invention, since the recoil generating means using the pressurized gas is incorporated in the gun body, it is possible to provide a practical hand-held gun unit which suppresses an increase in the body weight. Furthermore, the phenomenon in which the muzzle of a large-caliber gun jumps up can be reproduced by colliding the weight provided in the recoil generating means with the rearward and upward wall of the gun body.

【0009】[0009]

【実施例】この発明の一実施例を図1乃至図4を参照し
て説明すると、先ず、図1は手持ちガンゲーム機の全体
の構成例であり、表示装置16の画面に表示される標的
を手持ちガンユニット20により遊戯者が射撃し、手持
ちガンユニット20のトリガー24が引かれた時点で、
射撃方向検知センサ26及びトリガー24からゲーム機
の制御装置10に対し作動信号が出力され、制御装置1
0から発射音等の音響出力がされると共に、制御装置1
0に内蔵されている方向検出機で弾丸が標的に命中した
か否かが判定される。そして、命中した場合には表示装
置16の画面に命中シーンが表示され、命中音が出力さ
れるようになっている。なお、手持ちガンユニット20
にはコンプレッサ等の加圧気体供給手段12からホース
14を介して加圧気体が供給されるようになっている。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention will be described with reference to FIGS. 1 to 4. First, FIG. 1 shows an example of the overall configuration of a handheld gun game machine, in which a target displayed on a screen of a display device 16 is displayed. When the player shoots with the handheld gun unit 20 and the trigger 24 of the handheld gun unit 20 is pulled,
An operation signal is output from the shooting direction detection sensor 26 and the trigger 24 to the control device 10 of the game machine, and the control device 1
The sound output such as the launch sound is output from 0, and the control device 1
The direction detector built into 0 determines whether or not the bullet has hit the target. When a hit is made, the hit scene is displayed on the screen of the display device 16 and the hit sound is output. The handheld gun unit 20
A pressurized gas is supplied from the pressurized gas supply means 12 such as a compressor via a hose 14.

【0010】図2はこの発明の反動式手持ちガンユニッ
ト20の更に詳細な断面図であり、図示しない加圧気体
供給手段12から供給された加圧気体は、切換弁22を
介して反動発生手段30に導かれ、可動片34を介して
弾性体32を圧縮すると共に、銃口部に方向検知センサ
26が設けられている。
FIG. 2 is a more detailed sectional view of the reaction-type handheld gun unit 20 of the present invention, in which the pressurized gas supplied from the pressurized gas supply means 12 (not shown) is passed through the switching valve 22 to generate the recoil. The elastic body 32 is guided by the movable piece 34 and compressed by the movable piece 34, and the direction detection sensor 26 is provided at the muzzle portion.

【0011】また、図3及び図4は、切換弁22、トリ
ガー24及び反動発生手段30の相互関係を示す図であ
り、トリガー24はスイッチ手段42をオンオフ制御し
て電源40のソレノイド44への供給を制御すると共
に、ソレノイド44により弾性体48に結合された可動
弁46の吸引を制御するようになっている。更に、ゲー
ム機の制御装置10から出力される弾切れ信号受信手段
50を介してスイッチ手段52により電源40がオンオ
フ制御され、ゲームをしていない場合にはトリガー24
を引いても無駄な射撃振動が生じないようになってい
る。
FIGS. 3 and 4 are diagrams showing the interrelationship of the switching valve 22, the trigger 24, and the reaction generating means 30. The trigger 24 controls the solenoid 44 of the power source 40 by turning the switch means 42 on and off. The supply is controlled, and the suction of the movable valve 46 connected to the elastic body 48 by the solenoid 44 is controlled. Further, the power source 40 is controlled to be turned on and off by the switch means 52 via the bullet-out signal receiving means 50 output from the game machine control device 10, and the trigger 24 when the game is not being played.
Useless shooting vibration does not occur even if you pull.

【0012】このような構成において、その動作を図3
及び図4の断面図を参照して説明すると、先ず、手持ち
ガンユニット20を遊戯者が抱えて標的を待ち構えてい
る場合は、図3のような構成となり、トリガー24に指
はかかっているが、作動していないので、スイッチ手段
42はオフ状態となり、可動弁46は弾性体48に引か
れて左側に移され、切換弁22の吸入口Aから排出口B
を介して加圧気体(例えば空気や窒素)が供給され、反
動発生手段30に導かれる。しかして、反動発生手段3
0では可動片34を介して加圧気体により弾性体32が
圧縮され、反動エネルギーが弾性体32に蓄積される。
In such a configuration, the operation is shown in FIG.
To explain with reference to the cross-sectional view of FIG. 4, first, when the player holds the handheld gun unit 20 and is waiting for the target, the structure is as shown in FIG. Since it is not operating, the switch means 42 is turned off, the movable valve 46 is pulled by the elastic body 48 and moved to the left side, and the inlet A to the outlet B of the switching valve 22 is moved.
A pressurized gas (for example, air or nitrogen) is supplied via the and is guided to the reaction generating means 30. Then, the recoil generating means 3
At 0, the elastic body 32 is compressed by the pressurized gas via the movable piece 34, and the reaction energy is accumulated in the elastic body 32.

【0013】次に、標的が表示装置16に映し出される
と、遊戯者によりトリガー24が引かれ、この場合には
図4のような構成となり、トリガー24の移動によりス
イッチ手段42が閉じてソレノイド44に電源40から
電流が供給され、ソレノイド44の電磁石により可動弁
46が右側に引かれて切換弁22の吸入口Aが閉じら
れ、排気口Cが開いて加圧気体が空気中に排出されると
共に、弾性体32により可動片34が反動発生手段30
の後部上方向の壁に衝突され、弾丸の反動力と共に、銃
口を跳ね上げる力が発生される。かくして、弾丸発射時
の反動に基づく手持ちガン本体の動きを正確に再現する
ことができる。
Next, when the target is displayed on the display device 16, the player pulls the trigger 24. In this case, the structure shown in FIG. 4 is obtained. By moving the trigger 24, the switch means 42 is closed and the solenoid 44 is moved. A current is supplied from the power source 40 to the movable valve 46 by the electromagnet of the solenoid 44 to the right to close the intake port A of the switching valve 22 and open the exhaust port C to expel the pressurized gas into the air. At the same time, the movable piece 34 is moved by the elastic body 32 to the recoil generating means 30.
It collides with the upper wall of the rear part of the rear part, and the force that repels the muzzle is generated together with the reaction force of the bullet. Thus, it is possible to accurately reproduce the movement of the handheld gun body based on the recoil when the bullet is fired.

【0014】なお、上述した実施例においては、加圧気
体供給手段としてホース付きコンプレッサの例を示した
が、図5のように小型ボンベ28により加圧気体を供給
したりコンプレッサ12自体をガン20の本体に内蔵さ
せることも可能である。
In the above-described embodiment, the example of the compressor with a hose is shown as the pressurized gas supply means, but as shown in FIG. 5, the pressurized gas is supplied by the small cylinder 28 or the compressor 12 itself is supplied to the gun 20. It can also be built into the main body.

【0015】また、銃口部に取付けた方向検知センサ2
6としては、赤外線投光手段又は磁性体等が使用でき、
赤外線投光手段を取付けた場合は、表示装置16側に赤
外線受光手段を設けて射撃方向を検知し制御装置10に
入力するようにする。一方、磁性体を銃口部に取付けた
場合には、手持ちガンユニット20の周囲にサーチコイ
ルを配設し、このサーチコイルにより射撃方向を検出す
るようにする。
The direction detecting sensor 2 attached to the muzzle portion
Infrared light projecting means or magnetic material can be used as 6,
When the infrared light emitting means is attached, the infrared light receiving means is provided on the display device 16 side to detect the shooting direction and input it to the control device 10. On the other hand, when the magnetic body is attached to the muzzle portion, a search coil is arranged around the handheld gun unit 20, and the shooting direction is detected by this search coil.

【0016】更にまた、トリガー24が引かれた動作開
始時点は有線で制御装置10に入力することが可能であ
るが、高周波スイッチ、赤外線投光手段等により、ワイ
ヤレスで制御装置10に入力することもできる。
Furthermore, the operation start time when the trigger 24 is pulled can be input to the control device 10 by wire, but it can be input to the control device 10 wirelessly by a high frequency switch, infrared light projecting means or the like. You can also

【0017】[0017]

【発明の効果】以上に述べたようにこの発明の反動式手
持ちガンユニットによれば、加圧気体を利用し小型/軽
量タイプの反動力を容易に生成できると共に、銃口が跳
ね上る現象も忠実に再現でき、迫力のある発射感覚を体
感して表現することができると共に、実際に手持ちガン
を撃っているかのような感覚を味わうことができる。
As described above, according to the reaction type handheld gun unit of the present invention, it is possible to easily generate a small / lightweight type reaction force by utilizing the pressurized gas and to faithfully prevent the muzzle from bouncing. It is possible to reproduce, and you can experience the powerful firing sensation and to feel as if you are actually shooting a handheld gun.

【図面の簡単な説明】[Brief description of drawings]

【図1】この発明の反動式手持ちガンユニットを使用し
たゲームシステムの全体の構成を示す図である。
FIG. 1 is a diagram showing an overall configuration of a game system using a reaction type handheld gun unit of the present invention.

【図2】この発明の反動式手持ちガンユニットの一構造
例を示す断面図である。
FIG. 2 is a cross-sectional view showing one structural example of the reaction type hand-held gun unit of the present invention.

【図3】この発明の反動エネルギー蓄積過程を説明する
断面図である。
FIG. 3 is a cross-sectional view illustrating a reaction energy storage process of the present invention.

【図4】この発明の反動力発生過程を説明する断面図で
ある。
FIG. 4 is a sectional view illustrating a reaction force generation process of the present invention.

【図5】この発明のまた別の反動式手持ちガンユニット
の構造例を示す断面図である。
FIG. 5 is a sectional view showing a structural example of still another reaction type handheld gun unit of the present invention.

【図6】従来の反動力発生機構を備えたユニットの構成
例である。
FIG. 6 is a structural example of a unit including a conventional reaction force generation mechanism.

【図7】従来の反動力発生機構を備えたガンユニットの
また別の構成例である。
FIG. 7 is another configuration example of a gun unit including a conventional reaction force generation mechanism.

【符号の説明】[Explanation of symbols]

10 ゲーム機用制御装置 12 加圧気体生成手段 14 ホース 16 表示装置 20 ガン本体 22 切換弁 24 トリガー 26 方向検出センサ 30 反動発生手段 32,48 弾性体 34 可動片 40 電源 42,52 スイッチ手段 44 ソレノイド 46 可動弁 50 弾切れ信号受信手段 10 Game Machine Control Device 12 Pressurized Gas Generating Means 14 Hose 16 Display Device 20 Gun Body 22 Switching Valve 24 Trigger 26 Direction Detection Sensor 30 Recoil Generating Means 32, 48 Elastic Body 34 Movable Piece 40 Power Supply 42, 52 Switch Means 44 Solenoid 46 Movable valve 50 Bullet out signal receiving means

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】電子遊技機器等のゲーム機で使用される手
持ちガンユニットにおいて、前記ガンの銃口部に射撃方
向を検知するための方向検知センサを設け、前記ガン本
体に加圧気体を供給する加圧気体供給手段と、前記ガン
のトリガーに係合され前記加圧気体の給気/排気を制御
する切換弁と、この切換弁に連結され前記加圧気体の圧
縮エネルギーを反動エネルギーに変換する反動発生手段
とを前記ガン本体に設けると共に、前記トリガーが引か
れた場合、前記切換弁を所定の期間排気側に操作して、
前記反動発生手段により前記ガン本体に反動を与えると
共に、前記トリガーの動作開始時点及び前記ガンの射撃
方向を前記ゲーム機の制御装置に出力するようにしたこ
とを特徴とするゲーム機用反動式手持ちガンユニット。
1. In a handheld gun unit used in a game machine such as an electronic game machine, a direction detection sensor for detecting a shooting direction is provided at a muzzle portion of the gun, and pressurized gas is supplied to the gun body. Pressurized gas supply means, a switching valve that is engaged with the gun trigger to control air supply / exhaust of the pressurized gas, and is connected to this switching valve to convert the compression energy of the pressurized gas into reaction energy. A reaction generating means is provided in the gun body, and when the trigger is pulled, the switching valve is operated to the exhaust side for a predetermined period,
A recoil handheld for a game machine, characterized in that the recoil generating means recoils the gun main body, and at the same time, the operation start time of the trigger and the shooting direction of the gun are output to the controller of the game machine. Gun unit.
【請求項2】 前記加圧気体供給手段が小型ボンベ又は
ホース付きコンプレッサである請求項1に記載のゲーム
機用反動式手持ちガンユニット。
2. The reaction type handheld gun unit for a game machine according to claim 1, wherein the pressurized gas supply means is a small cylinder or a compressor with a hose.
【請求項3】 前記方向検知センサが磁気感知手段又は
赤外線感知手段で構成された請求項1又は請求項2に記
載のゲーム機用反動式手持ちガンユニット。
3. The reaction type handheld gun unit for a game machine according to claim 1, wherein the direction detection sensor is constituted by a magnetic detection means or an infrared detection means.
【請求項4】前記トリガーの動作開始時点をワイヤレス
で前記ゲーム機の制御装置に出力するようにした請求項
3に記載のゲーム機用反動式手持ちユニット。
4. The reaction type handheld unit for a game machine according to claim 3, wherein the start time of the operation of the trigger is wirelessly output to the control device of the game machine.
JP26040593A 1993-09-27 1993-09-27 Reaction type gun device for game machine Pending JPH0791894A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP26040593A JPH0791894A (en) 1993-09-27 1993-09-27 Reaction type gun device for game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP26040593A JPH0791894A (en) 1993-09-27 1993-09-27 Reaction type gun device for game machine

Publications (1)

Publication Number Publication Date
JPH0791894A true JPH0791894A (en) 1995-04-07

Family

ID=17347465

Family Applications (1)

Application Number Title Priority Date Filing Date
JP26040593A Pending JPH0791894A (en) 1993-09-27 1993-09-27 Reaction type gun device for game machine

Country Status (1)

Country Link
JP (1) JPH0791894A (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08103562A (en) * 1994-10-05 1996-04-23 Masanori Takasugi Input device for shooting game
KR100422062B1 (en) * 2001-06-08 2004-03-12 김범 Shock generating device for a simulation gun
US7413514B2 (en) 1997-03-03 2008-08-19 Kabushiki Kaisha Sega Enterprises Video game machine with rotational mechanism
JP2018527549A (en) * 2015-09-02 2018-09-20 ヴェンポート インコーポレイテッド Laser light shooting system

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08103562A (en) * 1994-10-05 1996-04-23 Masanori Takasugi Input device for shooting game
US7413514B2 (en) 1997-03-03 2008-08-19 Kabushiki Kaisha Sega Enterprises Video game machine with rotational mechanism
KR100422062B1 (en) * 2001-06-08 2004-03-12 김범 Shock generating device for a simulation gun
JP2018527549A (en) * 2015-09-02 2018-09-20 ヴェンポート インコーポレイテッド Laser light shooting system

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