JPH07181934A - Image display device - Google Patents
Image display deviceInfo
- Publication number
- JPH07181934A JPH07181934A JP5325496A JP32549693A JPH07181934A JP H07181934 A JPH07181934 A JP H07181934A JP 5325496 A JP5325496 A JP 5325496A JP 32549693 A JP32549693 A JP 32549693A JP H07181934 A JPH07181934 A JP H07181934A
- Authority
- JP
- Japan
- Prior art keywords
- image
- image display
- display means
- displayed
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
Landscapes
- Controls And Circuits For Display Device (AREA)
- Devices For Indicating Variable Information By Combining Individual Elements (AREA)
Abstract
Description
【0001】[0001]
【産業上の利用分野】本発明は画像表示装置に係り、特
に狙撃ゲーム等に用いて好適な画像表示装置に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an image display device, and more particularly to an image display device suitable for use in sniper games and the like.
【0002】[0002]
【従来の技術】従来より、標的を狙撃して楽しむ例えば
狙撃ゲーム等が知られており、狙撃ゲーム装置は、標的
となるVIP(Very Important Person)等を表示する画
像表示装置と狙撃用の銃とで構成されていた。画像表示
装置には標的が潜んでいるビル街等の全景が表示され、
銃に設けられた照準器を用いてビル街から標的を探し出
して照準を合わせて狙撃を行なうようになっていた。2. Description of the Related Art Conventionally, for example, a sniper game or the like is known in which a target is enjoyed by sniping at a target. The sniper game device is an image display device for displaying a target VIP (Very Important Person) It was composed of and. The image display device displays a panoramic view of the city where the target is lurking,
The aim was to find a target in the city of buildings using the sighting device attached to the gun, aim at it, and take a sniper.
【0003】[0003]
【発明が解決しようとする課題】しかしながら、狙撃ゲ
ーム等に用いられる従来の画像表示装置は、例えば通常
のテレビジョンモニタを一台使用しており、表示される
画像はビル街等の大まかな画像であり、標的の居場所を
詳細に表示して見ることはできなかった。このため、遊
戯者が表示されるシーンに入り込んで狙撃ゲーム等に没
頭して楽しむことが困難な問題があった。However, the conventional image display device used for a sniper game or the like uses, for example, one ordinary television monitor, and the displayed image is a rough image of a building street or the like. It was not possible to display the target's whereabouts in detail. Therefore, there is a problem that it is difficult for the player to enter the displayed scene and enjoy the game by immersing himself in a sniper game or the like.
【0004】そこで、本発明は上記の点に鑑みてなされ
たものであって、遊戯者が画像表示装置に表示されるシ
ーンに入り込んでゲームをより楽しむことのできる画像
表示装置を提供することを目的とする。Therefore, the present invention has been made in view of the above points, and it is an object of the present invention to provide an image display device which allows a player to enter a scene displayed on the image display device and further enjoy the game. To aim.
【0005】[0005]
【課題を解決するための手段】上記の問題を解決するた
めに本発明では、以下の通りに構成した。In order to solve the above problems, the present invention has the following configuration.
【0006】すなわち、外部表示装置に第1の画像を表
示する第1の画像表示手段と、第1の画像の内の任意の
領域を選択する選択手段と、選択手段により選択された
領域を検出する検出手段と、検出手段からの検出信号に
応じて、第1の画像の内の選択手段により選択された領
域の第2の画像を表示する第2の画像表示手段とを具備
する構成とした。That is, the first image display means for displaying the first image on the external display device, the selection means for selecting an arbitrary area within the first image, and the area selected by the selection means are detected. And a second image display means for displaying the second image of the area selected by the selection means in the first image according to the detection signal from the detection means. .
【0007】[0007]
【作用】上記構成の本発明によれば、第1の画像の内の
任意の領域を選択手段により選択すると、選択された領
域が検出手段により検出される。また、この選択された
領域の第2の画像が第2の画像表示手段に表示され、第
2の画像は第1の画像よりも細かな画像となる。According to the present invention having the above-mentioned structure, when an arbitrary area in the first image is selected by the selecting means, the selected area is detected by the detecting means. Further, the second image of the selected area is displayed on the second image display means, and the second image becomes a finer image than the first image.
【0008】[0008]
【実施例】図1は本発明の一実施例のブロック図、図2
は本発明の一実施例の外観図である。以下、両図を参照
して本発明の一実施例について説明する。1 is a block diagram of one embodiment of the present invention, FIG.
FIG. 3 is an external view of an embodiment of the present invention. An embodiment of the present invention will be described below with reference to the drawings.
【0009】図1において、本願発明の画像表示装置は
大略して画像制御部2と狙撃表示部3とよりなってお
り、狙撃表示部3は上記した選択手段、背景画面表示手
段8は上記した第1の画像表示手段、検出装置17は上
記した検出手段、CPU(セントラルプロセッシングユ
ニット)4及び細部画面表示手段12は上記した第2の
画像表示手段である。In FIG. 1, the image display apparatus of the present invention is roughly composed of an image control section 2 and a sniper display section 3. The sniper display section 3 is the above selection means and the background screen display means 8 is the above. The first image display means and the detection device 17 are the above-mentioned detection means, the CPU (Central Processing Unit) 4 and the detailed screen display means 12 are the above-mentioned second image display means.
【0010】画像制御部2は、図2に示す如く筐体22
に収納されたボード23に、CPU4と、サウンドジェ
ネレータ5と、コインI/O7と、背景画面表示手段8
と、大まかな画像データ9及びスクロールデータ10及
びゲーム進行データ11を記憶するRAM(ランダムア
クセスメモリ)と、細部画面表示手段12と、細かな画
像データ13及びスクロールデータ14及びゲーム進行
データ15を記憶するRAMとを配設され、また、筐体
22にスピーカ6を配設された構成とされている。The image controller 2 includes a housing 22 as shown in FIG.
The CPU 23, the sound generator 5, the coin I / O 7, and the background screen display means 8 are mounted on the board 23 stored in
RAM (random access memory) for storing rough image data 9, scroll data 10 and game progress data 11, detailed screen display means 12, detailed image data 13, scroll data 14, and game progress data 15. RAM and a speaker 6 are provided in the housing 22.
【0011】サウンドジェネレータ5は射撃音等の音声
信号を生成し、スピーカ6より発声させる。コインI/
O7はコインの投入情報をCPU4に供給し、コインの
排出情報をCPU4より供給される。The sound generator 5 generates a sound signal such as a shooting sound and causes the speaker 6 to speak. Coin I /
O7 supplies the coin insertion information to the CPU 4 and the coin ejection information from the CPU 4.
【0012】背景画面表示手段8は、画像データ9及び
スクロールデータ10及びゲーム進行データ11に基づ
いて、例えばビル街の全景等の大まかな画像を外部表示
装置であるテレビジョンモニタ1に表示させる。The background screen display means 8 displays a rough image such as a panoramic view of a building street on the television monitor 1 which is an external display device, based on the image data 9, the scroll data 10 and the game progress data 11.
【0013】細部画面表示手段12は、画像データ13
及びスクロールデータ14及びゲーム進行データ15に
基づいて、後述する通りCPU4に制御されてテレビジ
ョンモニタ1の画像よりも細かな画像を狙撃表示部3に
配設された液晶モニタ16に表示させる。The detail screen display means 12 includes image data 13
Based on the scroll data 14 and the game progress data 15, the CPU 4 controls the liquid crystal monitor 16 provided in the sniper display unit 3 to display an image finer than the image on the television monitor 1 under the control of the CPU 4 as described later.
【0014】また、狙撃表示部3は、前記した液晶モニ
タ16と、検出装置17と、ボールジョイント18と、
水平方向移動データ19及び垂直方向移動データ20を
記憶するRAMと、銃のトリガである入力装置21とを
配設された構成とされている。Further, the sniper display section 3 includes the above-mentioned liquid crystal monitor 16, a detection device 17, a ball joint 18, and
A RAM for storing the horizontal movement data 19 and the vertical movement data 20 and an input device 21 which is a trigger of the gun are arranged.
【0015】ここで、図2に示すとおり、狙撃表示部3
はライフル様の形状とされており、ボールジョイント1
8を介して水平方向hと垂直方向vに回動自在に支持柱
24により支持されている。支持柱24は、画像制御部
2の筐体22上に固着されている。Here, as shown in FIG. 2, the sniper display section 3
Has a rifle-like shape, ball joint 1
It is supported by the support column 24 so as to be rotatable in the horizontal direction h and the vertical direction v via the line 8. The support column 24 is fixed on the housing 22 of the image control unit 2.
【0016】遊戯者25は照準器26を介してテレビジ
ョンモニタ1の画面表示を見ることができる。テレビジ
ョンモニタ1の画面表示を見ながら狙撃表示部3を水平
及び垂直方向に回動させるとボールジョイント18が回
動し、回動位置に応じた水平方向移動データ19及び垂
直方向移動データ20が検出装置17よりCPU4に供
給される。テレビジョンモニタ1には、例えば図3
(A)に示すような大まかなビル街の全景画面が表され
る。The player 25 can see the screen display of the television monitor 1 through the sighting device 26. When the sniper display unit 3 is rotated in the horizontal and vertical directions while watching the screen display of the television monitor 1, the ball joint 18 is rotated, and the horizontal movement data 19 and the vertical movement data 20 corresponding to the rotation position are obtained. It is supplied from the detection device 17 to the CPU 4. As shown in FIG.
A rough panoramic view of the building street as shown in (A) is displayed.
【0017】遊戯者25が標的を発見すると、例えばト
リガ27に指を触れることで照準器26前方に配設され
たシャッタ(図示せず)が閉じるようになっている。こ
れと同時に液晶モニタ16の表示が開始され、遊戯者2
5はハーフビームスプリッタ28、反射鏡29及び30
を介して小型で薄型の液晶モニタ16の画面表示を見る
ことができる。When the player 25 finds a target, a shutter (not shown) arranged in front of the sighting device 26 is closed by touching the trigger 27 with a finger, for example. At the same time, the display on the liquid crystal monitor 16 is started, and the player 2
5 is a half beam splitter 28, reflecting mirrors 29 and 30
The screen display of the small and thin liquid crystal monitor 16 can be viewed via.
【0018】CPU4は、テレビジョンモニタ1の画像
の内から、検出装置17からの検出データに応じて狙撃
表示部3の向きにより選択指示された領域の予め画像デ
ータ13として用意された細かな画像を表示するように
細部画面表示手段12を制御する。この画像は液晶モニ
タ16に表示され、例えば図3(A)に示すように標的
の立っている窓の部分の細かな画面とされる。The CPU 4 prepares a detailed image prepared in advance as the image data 13 in the area selected and instructed by the direction of the sniper display section 3 from the image on the television monitor 1 according to the detection data from the detection device 17. The detail screen display means 12 is controlled to display. This image is displayed on the liquid crystal monitor 16 and, for example, as shown in FIG. 3 (A), a fine screen of the window where the target is standing is formed.
【0019】上記したとおり本実施例によれば、テレビ
ジョンモニタ1に表示される大まかな全景画像の内の任
意の領域を狙撃表示部3の向きを水平、垂直に変えるこ
とで選択して、CPU4の制御により液晶モニタ16で
より細かな窓の部分の画像を見ることができ、このよう
に狙撃ゲーム等に用いるとより臨場感が増してゲームを
楽しむことができる利点がある。As described above, according to this embodiment, an arbitrary area in the rough panoramic image displayed on the television monitor 1 is selected by changing the orientation of the sniper display unit 3 horizontally or vertically, By the control of the CPU 4, it is possible to view a finer image of the window portion on the liquid crystal monitor 16, and thus, when used in a sniper game or the like, there is an advantage that the sensation can be enhanced and the game can be enjoyed.
【0020】なお、上記した画像表示装置は、狙撃ゲー
ム等のゲーム装置に使用するに限るものではなく、大ま
かな街全体の地図画像から目標とする店、レストラン等
を選択指示してその外観、営業内容等を細かく表示する
ように構成することも考えられる。The above-described image display device is not limited to use in a game device such as a sniper game, but the appearance of the image can be selected by instructing a target store, restaurant or the like from a rough map image of the whole city. It may be possible to configure the business contents to be displayed in detail.
【0021】[0021]
【発明の効果】上述の如く本発明によれば、選択手段に
より選択された第1の画像の内の任意の領域が検出手段
により検出され、選択された領域の第2の画像が第2の
画像表示手段に表示されるので、外部表示装置に表示さ
れる大まかな第1の画像の内の任意の領域を選択手段に
より選択して、第2の画像表示手段により細かな第2の
画像を見ることができ、例えば狙撃ゲーム等に用いると
より臨場感が増してゲームを楽しむことができる特長が
ある。As described above, according to the present invention, an arbitrary area within the first image selected by the selecting means is detected by the detecting means, and the second image of the selected area is changed to the second image. Since the image is displayed on the image display means, an arbitrary area in the rough first image displayed on the external display device is selected by the selection means, and the fine second image is displayed by the second image display means. It can be seen, and when it is used in, for example, a sniper game, it has a feature that the sense of presence is increased and the game can be enjoyed.
【図1】本発明の一実施例のブロック図である。FIG. 1 is a block diagram of an embodiment of the present invention.
【図2】本発明の一実施例の外観図である。FIG. 2 is an external view of an embodiment of the present invention.
【図3】本発明の一実施例の表示説明図である。FIG. 3 is a diagram illustrating a display according to an embodiment of the present invention.
1 テレビジョンモニタ 2 画像制御部 3 狙撃表示部 4 CPU 8 背景画面表示手段 12 細部画面表示手段 17 検出装置 1 Television Monitor 2 Image Control Section 3 Sniper Display Section 4 CPU 8 Background Screen Display Means 12 Detail Screen Display Means 17 Detection Device
───────────────────────────────────────────────────── フロントページの続き (51)Int.Cl.6 識別記号 庁内整理番号 FI 技術表示箇所 G09G 5/36 P 9471−5G ─────────────────────────────────────────────────── ─── Continuation of the front page (51) Int.Cl. 6 Identification code Office reference number FI technical display location G09G 5/36 P 9471-5G
Claims (1)
1の画像表示手段と、 該第1の画像の内の任意の領域を選択する選択手段と、 該選択手段により選択された領域を検出する検出手段
と、 該検出手段からの検出信号に応じて、該第1の画像の内
の該選択手段により選択された領域の第2の画像を表示
する第2の画像表示手段とを具備してなることを特徴と
する画像表示装置。1. A first image display unit for displaying a first image on an external display device, a selection unit for selecting an arbitrary region within the first image, and a region selected by the selection unit. And a second image display means for displaying the second image of the region selected by the selecting means in the first image in response to the detection signal from the detecting means. An image display device comprising:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP5325496A JPH07181934A (en) | 1993-12-22 | 1993-12-22 | Image display device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP5325496A JPH07181934A (en) | 1993-12-22 | 1993-12-22 | Image display device |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2002129148A Division JP2003036068A (en) | 2002-04-30 | 2002-04-30 | Image display and controlling method for displaying image |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH07181934A true JPH07181934A (en) | 1995-07-21 |
Family
ID=18177531
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP5325496A Pending JPH07181934A (en) | 1993-12-22 | 1993-12-22 | Image display device |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH07181934A (en) |
Cited By (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2001054782A1 (en) * | 1998-12-17 | 2001-08-02 | Konami Co., Ltd. | Target shooting video game device, and method of displaying result of target shooting video game |
JP2001318664A (en) * | 2000-05-08 | 2001-11-16 | Toppan Printing Co Ltd | Video display system |
JP2001340636A (en) * | 2000-05-30 | 2001-12-11 | Namco Ltd | Photographing game device, photographing game processing method and information storage medium |
US6458034B1 (en) | 1999-08-27 | 2002-10-01 | Namco Ltd. | Game system and computer-usable information |
US6467772B2 (en) | 2000-01-20 | 2002-10-22 | Konami Corporation | Shooting game machine |
EP1086730A3 (en) * | 1999-09-24 | 2002-10-30 | Konami Corporation | Image displaying device and method, and shooting video game system |
EP1086729A3 (en) * | 1999-09-24 | 2002-10-30 | Konami Corporation | Shooting video game system and image displaying method in shooting video game |
US6481429B2 (en) | 2000-01-20 | 2002-11-19 | Konami Corporation | Simulated gun |
EP1147794A3 (en) * | 2000-04-10 | 2003-01-02 | Konami Corporation | Game system and computer readable storage medium |
US6582299B1 (en) | 1998-12-17 | 2003-06-24 | Konami Corporation | Target shooting video game device, and method of displaying result of target shooting video game |
US6589120B1 (en) | 1999-10-20 | 2003-07-08 | Namco Ltd. | Game apparatus |
US6811494B2 (en) | 2000-09-25 | 2004-11-02 | Konami Corporation | Shooting game machine and shooting game system |
US6832954B2 (en) | 2000-05-30 | 2004-12-21 | Namco Ltd. | Photographing game machine, photographing game processing method and information storage medium |
EP1529558A1 (en) * | 2003-11-10 | 2005-05-11 | Aruze Corp. | Gaming machine |
US7404767B2 (en) | 2003-11-10 | 2008-07-29 | Aruze Corporation | Gaming machine having a main display and a magnified sub display |
JP2010022766A (en) * | 2008-07-24 | 2010-02-04 | Taito Corp | Game device, and game program |
WO2012008537A1 (en) * | 2010-07-15 | 2012-01-19 | 株式会社コナミデジタルエンタテインメント | Game system, control method therefor, and computer program |
US9604141B2 (en) | 2010-02-10 | 2017-03-28 | Nintendo Co., Ltd. | Storage medium having game program stored thereon, game apparatus, game system, and game processing method |
-
1993
- 1993-12-22 JP JP5325496A patent/JPH07181934A/en active Pending
Cited By (24)
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---|---|---|---|---|
US6582299B1 (en) | 1998-12-17 | 2003-06-24 | Konami Corporation | Target shooting video game device, and method of displaying result of target shooting video game |
WO2001054782A1 (en) * | 1998-12-17 | 2001-08-02 | Konami Co., Ltd. | Target shooting video game device, and method of displaying result of target shooting video game |
WO2004101094A1 (en) * | 1999-08-27 | 2004-11-25 | Shinichiro Aiki | Game system and computer-usable information |
US6458034B1 (en) | 1999-08-27 | 2002-10-01 | Namco Ltd. | Game system and computer-usable information |
KR100415046B1 (en) * | 1999-09-24 | 2004-01-13 | 고나미 가부시끼가이샤 | Shooting video game system and image displaying method in shooting video game |
EP1086729A3 (en) * | 1999-09-24 | 2002-10-30 | Konami Corporation | Shooting video game system and image displaying method in shooting video game |
EP1086730A3 (en) * | 1999-09-24 | 2002-10-30 | Konami Corporation | Image displaying device and method, and shooting video game system |
US6589120B1 (en) | 1999-10-20 | 2003-07-08 | Namco Ltd. | Game apparatus |
US6481429B2 (en) | 2000-01-20 | 2002-11-19 | Konami Corporation | Simulated gun |
US6467772B2 (en) | 2000-01-20 | 2002-10-22 | Konami Corporation | Shooting game machine |
EP1170042A4 (en) * | 2000-01-28 | 2004-12-15 | Konami Co Ltd | Target shooting video game device, and method of displaying result of target shooting video game |
KR100483638B1 (en) * | 2000-01-28 | 2005-04-15 | 고나미 가부시끼가이샤 | Target shooting video game device, and method of displaying result of target shooting video game |
US6572476B2 (en) | 2000-04-10 | 2003-06-03 | Konami Corporation | Game system and computer readable storage medium |
EP1147794A3 (en) * | 2000-04-10 | 2003-01-02 | Konami Corporation | Game system and computer readable storage medium |
JP2001318664A (en) * | 2000-05-08 | 2001-11-16 | Toppan Printing Co Ltd | Video display system |
JP2001340636A (en) * | 2000-05-30 | 2001-12-11 | Namco Ltd | Photographing game device, photographing game processing method and information storage medium |
US6832954B2 (en) | 2000-05-30 | 2004-12-21 | Namco Ltd. | Photographing game machine, photographing game processing method and information storage medium |
US6811494B2 (en) | 2000-09-25 | 2004-11-02 | Konami Corporation | Shooting game machine and shooting game system |
EP1529558A1 (en) * | 2003-11-10 | 2005-05-11 | Aruze Corp. | Gaming machine |
US7404767B2 (en) | 2003-11-10 | 2008-07-29 | Aruze Corporation | Gaming machine having a main display and a magnified sub display |
JP2010022766A (en) * | 2008-07-24 | 2010-02-04 | Taito Corp | Game device, and game program |
US9604141B2 (en) | 2010-02-10 | 2017-03-28 | Nintendo Co., Ltd. | Storage medium having game program stored thereon, game apparatus, game system, and game processing method |
WO2012008537A1 (en) * | 2010-07-15 | 2012-01-19 | 株式会社コナミデジタルエンタテインメント | Game system, control method therefor, and computer program |
JP2012020016A (en) * | 2010-07-15 | 2012-02-02 | Konami Digital Entertainment Co Ltd | Game system, control method therefor, and computer program |
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