JPH05200156A - Dice game machine - Google Patents

Dice game machine

Info

Publication number
JPH05200156A
JPH05200156A JP1273692A JP1273692A JPH05200156A JP H05200156 A JPH05200156 A JP H05200156A JP 1273692 A JP1273692 A JP 1273692A JP 1273692 A JP1273692 A JP 1273692A JP H05200156 A JPH05200156 A JP H05200156A
Authority
JP
Japan
Prior art keywords
dice
coil
die
current
game machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP1273692A
Other languages
Japanese (ja)
Inventor
Shogo Imai
省吾 今井
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sammy Industries Co Ltd
Original Assignee
Sammy Industries Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sammy Industries Co Ltd filed Critical Sammy Industries Co Ltd
Priority to JP1273692A priority Critical patent/JPH05200156A/en
Publication of JPH05200156A publication Critical patent/JPH05200156A/en
Pending legal-status Critical Current

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Abstract

PURPOSE:To make a dice dance only with an arranged coil for simplifying the assemblage of a mechanical device by providing a plurality of dice incorporating a magnet on a dice receiving tray and a power supply circuit for supplying AC current to a coil arranged on the rear of the dice receiving tray for a required time. CONSTITUTION:Diecs 41 incorporating one or a plurality of magnets 43 are mounted on a die receiving tray 35 and about several hertz of AC current are applied from a power supply circuit to a coil 37 arranged on the rear of the die receiving tray 35 for about 10 seconds for example. The AC current of proper wave form may be used to reverse the direction of the current and the polarity of a magnetic pole generated in the coil 37. While the magnetic pole is generated thus in a specified spot of the dice receiving tray 35 by the coil 37, the polarity is reversed by applying the AC current to the coil 37 in the same way as the magnetic pole is reversed, so that the dice 41 are capable of dancing by the attraction and repulsion of the coil 37.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、コインを投入すること
により1個又は複数個のダイスを所要回数だけ転がすこ
とを可能とし、ダイスの出た目によっては、更にダイス
を転がすことを可能としてダイスゲームを継続するゲー
ム機に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention makes it possible to roll one or a plurality of dice a required number of times by inserting coins, and further roll the dice depending on the number of dice rolled. The present invention relates to a game machine that continues a dice game.

【0002】[0002]

【従来の技術】今日、複数個のダイスを機械的に踊ら
せ、ダイスの出た目の組み合わせによりゲームを進行さ
せるものがある。このダイスゲーム機は、例えばサイコ
ロを用いた場合、図8に示す様に、多数の小穴12を設
けた踊り場11と、該踊り場11から水平に連続させて
設けた見せ場15、更にV字溝とされた戻し溝17を有
するものがあり、踊り場11では、該踊り場11の下方
に設けた棒状の突起を小穴12から不規則に突出させて
サイコロ等のダイス41を転がし、所要時間後、サイコ
ロの面が変化しない様に該踊り場11から見せ場15を
滑らせてV字形状の溝である戻し溝17に落とし、V字
溝に沿ってダイス41を押し戻す際にフォトセンサ29
等によって出た目を読み取る様にしたものがある。
2. Description of the Related Art Today, there is a game in which a plurality of dice are mechanically danced and the game is advanced by combining the dice. This dice game machine, for example, when using dice, as shown in FIG. 8, a landing 11 provided with a large number of small holes 12, a show hall 15 horizontally continuous from the landing 11, and a V-shaped groove. Some of them have a return groove 17 formed therein, and in the landing 11, the rod-shaped projections provided below the landing 11 are projected irregularly from the small holes 12 to roll the dice 41 such as dice, and after a required time, The photo sensor 29 is used when sliding the sight 15 from the landing 11 so as not to change the surface and dropping it into the return groove 17 which is a V-shaped groove, and when the die 41 is pushed back along the V-shaped groove.
There are some that read the eyes that come out.

【0003】又、図9に示す様に、リフター21で上段
23に移動させたサイコロ等のダイス41を機械的に勢
良く下床25に投げ出してサイコロを転がし、このサイ
コロをリフター21に戻す際にセンサー29により出た
目を確認する様にしたものもある。尚、サイコロの出た
目の確認に際しては、イメージセンサー29等を用いて
面の位置や目の数を検索する場合のみならず、サイコロ
の各面に大きさの異なる磁石を設けておき、この磁石の
大きさや極性により、出た目の確認を行うもの(例えば
特公昭56−34310号、特公昭57−32829
号)もある。
Further, as shown in FIG. 9, when a die 41 such as a dice moved to the upper stage 23 by the lifter 21 is mechanically vigorously thrown to the lower floor 25 to roll the dice, the dice is returned to the lifter 21. There is also a device in which the sensor 29 is used to confirm the eyes. In addition, when confirming the roll of the dice, not only when the position of the face and the number of the faces are searched using the image sensor 29 or the like, magnets of different sizes are provided on each face of the dice. The one that checks the appearance by the size and polarity of the magnet (for example, Japanese Examined Patent Publication No. 56-34310, Japanese Examined Patent Publication No. 57-32829).
No.) is also available.

【0004】又、CCDカメラ等を用いてサイコロを撮
影し、この映像データに基づいて出た目を検索し、且
つ、この出た目の映像をCRTに表示してゲームの進行
を行うゲーム機も有り、この様なゲーム機では、見せ場
15や下床25に投出されたサイコロの動きを肉眼で視
認させる他、見せ場15や下床25の上方に取り付けた
CCDカメラによりサイコロの上面をCCDカメラで撮
影し、このCCDカメラで撮えたビットパターンをイメ
ージ検索してサイコロの出た目の決定を行い、サイコロ
の動きを肉眼で見て楽しませると共に、CCDカメラで
撮えたビットパターンにより検索してサイコロの映像を
CRTに表示し、且つ、この検索したサイコロの目によ
って得点を適宜に増加又は減少させてゲームを継続させ
る様にしている。
Further, a game machine for shooting a dice by using a CCD camera or the like, searching for an eye that has appeared on the basis of the image data, and displaying the image of this eye on a CRT to progress the game. In such a game machine, in addition to visually recognizing the movement of the dice thrown on the show hall 15 or the lower floor 25, the upper surface of the dice is CCD-scanned by a CCD camera mounted above the show hall 15 or the lower floor 25. The bit pattern taken by the CCD camera is searched for an image to determine the roll of the dice. The motion of the dice can be seen with the naked eye, and the bit pattern shot by the CCD camera is used to search. The image of the dice is displayed on the CRT, and the score is appropriately increased or decreased depending on the searched dice to continue the game.

【0005】[0005]

【発明が解決しようとする課題】前述の様に、サイコロ
等のダイスを突き上げて踊らせる為の機械的構造は、ダ
イスの動きを不規則とする為には、複雑なカムやリンク
の組み合わせとなる場合が多く、又、ダイスを投げ出す
構造に於ても、機械的構造が多少複雑となると共に、ダ
イスを転がす為の空間が必要となり、省スペース化しに
くい欠点があり、且つ、目の確定したダイスを踊らせた
り投げ出したりしたりする位置に戻す機構も必要となる
ことが多く、ゲーム機を小型化することが困難であっ
た。
As described above, in order to make the movement of the die irregular, the mechanical structure for pushing up the dice such as dice to make it dance is a combination of complicated cams and links. In many cases, the mechanical structure of the structure for throwing the dice becomes a little complicated, and a space for rolling the dice is required, which has a drawback that it is difficult to save space. It is often necessary to have a mechanism for returning the dice to the position where they can dance or throw out, and it has been difficult to miniaturize the game machine.

【0006】[0006]

【課題を解決するための手段】本発明は、磁石を内蔵さ
せたダイスをダイス受皿に入れ、ダイス受皿の裏面にコ
イルを設けると共に、該コイルに交番電流を所要時間だ
け印加する電源回路を設ける。又、ダイス受皿の裏面に
設けるコイルを複数とし、各コイル毎に交流電源回路を
設ける様にすることもある。
According to the present invention, a die containing a magnet is placed in a die pan, a coil is provided on the back surface of the die pan, and a power supply circuit for applying an alternating current to the coil for a required time is provided. . Further, a plurality of coils may be provided on the back surface of the dice tray, and an AC power supply circuit may be provided for each coil.

【0007】更に、ダイスの目を確認する手段として
は、ダイス受皿の上方にCCDカメラを設け、映像処理
によりダイスの目を確認する様にするものである。
Further, as means for confirming the eyes of the dice, a CCD camera is provided above the dice tray so that the eyes of the dice can be confirmed by image processing.

【0008】[0008]

【作 用】本発明は、ダイス受皿に入れるダイスに磁石
を内蔵させ、ダイス受皿の裏面に設けたコイルに交番電
流を印加する故、ダイス受皿に入れたダイスをコイルの
交番磁界により踊らせることができる。又、コイルを複
数設ける場合は、各コイルにより発生する磁力線の変化
を複雑化させることができ、ダイスの動きに変化を与え
ることができる。
[Operation] According to the present invention, a magnet is built into a die placed in the die saucer, and an alternating current is applied to a coil provided on the back surface of the die saucer. You can Further, when a plurality of coils are provided, it is possible to complicate the change of the magnetic force lines generated by each coil and change the movement of the die.

【0009】更に、CCDカメラを用いてダイスの目を
確認する方法は、ダイス受皿の周辺に検出用素子等を配
置する必要が無く、受皿の周囲の機構を簡略化できる
Further, in the method of confirming the eyes of the dice using the CCD camera, it is not necessary to dispose a detecting element or the like around the die tray, and the mechanism around the tray can be simplified.

【0010】[0010]

【実施例】本発明の実施例は、図1に示す様に、スイッ
チパネル31を有すると共に、ガラス窓33を通してダ
イス受皿35の内部に置かれたダイス41を肉眼で視認
しつつ、ダイスゲームを行うゲーム機であり、ダイス受
皿35の裏面にはコイル37を設け、該コイル37には
交番電流を加え得る様にするものである。
EXAMPLE An example of the present invention has a switch panel 31 as shown in FIG. 1 and a dice game while visually observing a die 41 placed inside a dice tray 35 through a glass window 33. This is a game machine to be played, in which a coil 37 is provided on the back surface of the dice tray 35, and an alternating current can be applied to the coil 37.

【0011】そして、ダイス受皿35に載置するダイス
41には、図2に示す様に、ダイス41の中央に磁石4
3を挿入しておくものや、図3又は図4に示す様に、ダ
イス41内の中央を外した位置に磁石43を挿入し、ダ
イス41全体の重心をダイス41の中央に戻す様に磁気
を帯びない材質を用いたバランサ45を合わせてダイス
41に埋め込む様にするものがある。
Then, as shown in FIG. 2, the die 41 placed on the die tray 35 has a magnet 4 at the center of the die 41.
3 is inserted, or as shown in FIG. 3 or 4, a magnet 43 is inserted at a position outside the center of the die 41 so that the center of gravity of the entire die 41 is returned to the center of the die 41. There is a type in which a balancer 45 made of a material that does not have a whitish is combined and embedded in the die 41.

【0012】更に、図5に示す様に、複数の磁石43を
ダイス41に埋め込むものとし、N極又はS極の極性を
程するダイス面を各々複数とすることがある。尚、この
場合は、対向する面が夫々逆極性を程する様に各磁石4
3を設け、図5に示す実施例は、正六面体のダイス41
の場合は3面をN極に、残る3面をS極としているも、
2面をN極に、N極に対向する2面をS極とし、残る2
面は無磁極とすることも可能である。
Further, as shown in FIG. 5, a plurality of magnets 43 may be embedded in the die 41, and there may be a plurality of die surfaces each having a polarity of N pole or S pole. In this case, the magnets 4 are arranged so that the opposite surfaces have opposite polarities.
3 and the embodiment shown in FIG. 5 is a regular hexahedron die 41.
In the case of, the three faces are the N pole and the remaining three faces are the S pole,
2 faces are N poles, 2 faces facing N poles are S poles, and the remaining 2
It is also possible that the surface has no magnetic pole.

【0013】上述の様に、1個又は複数個の磁石43を
内蔵させたダイス41をダイス受皿35に載置し、ダイ
ス受皿35の裏面に配置したコイル37に数十ヘルツ程
度の交番電流を電源回路から例えば10秒程度加える様
にする。この交番電流としては、正弦波、方形波、鋸歯
状波等、適宜の波形のものを用いることができるも、電
流の向きを反転させ、コイル37に生じる磁極の極性反
転を行わせるものであり、100ヘルツ以下の周波数を
用いることが一般的に好ましい。
As described above, the die 41 containing one or a plurality of magnets 43 is placed on the die pan 35, and an alternating current of about several tens of hertz is applied to the coil 37 arranged on the back surface of the die pan 35. For example, about 10 seconds are applied from the power supply circuit. As this alternating current, a sine wave, a square wave, a sawtooth wave or the like having an appropriate waveform can be used, but the direction of the current is reversed and the polarity of the magnetic pole generated in the coil 37 is reversed. It is generally preferred to use frequencies below 100 Hertz.

【0014】この様に、ダイス41に磁石43を埋設
し、ダイス受皿35の裏面にコイル37を設け、該コイ
ル37により磁極をダイス受皿35の特定箇所に発生さ
せると共に、この磁極を反転させる様に交番電流をコイ
ル37に加えて極性反転を生じさせる故、ダイス41を
コイル37との吸引力や反発力によって踊らせることが
できる。
In this way, the magnet 43 is embedded in the die 41, the coil 37 is provided on the back surface of the die tray 35, and the magnetic pole is generated by the coil 37 at a specific position of the die tray 35 and the magnetic pole is reversed. Since an alternating current is applied to the coil 37 to cause polarity reversal, the die 41 can be made to dance by the attraction force and repulsive force with the coil 37.

【0015】又、前記ダイス41に複数の磁石43を埋
設することにより、ダイス41の複数面にN極やS極を
形成したダイス41では、コイル37に一方向の電流を
流した場合に、ダイス41の吸引される面が複数存在す
る為にダイス41の出る目は不確実となり、各目の出る
可能性に変化をもたせることができる。更に、ダイス受
皿35の裏面にコイル37を配置するに際しては、図6
に示したリング状のコイル37を1個だけ配置する場合
の他、2個又は3個のコイルを配置する場合や、図7に
示す様にダイス受皿35の裏面中央とその周囲に複数個
のコイル37を配置することがあり、各コイル37に各
々別々の電源回路を設けて交番電流を印加することがで
きる様にしておけば、各コイル37により発生する磁極
の位置がダイス受皿35の場所により時間と共に変化
し、ダイス41の動きにより一層の変化を与えることが
できる。
Further, in the die 41 in which a plurality of magnets 43 are embedded in the die 41 to form N poles and S poles on a plurality of surfaces of the die 41, when a current in one direction is applied to the coil 37, Since there are a plurality of suction surfaces of the dice 41, the eyes of the dice 41 are uncertain, and it is possible to change the possibility of each eye. Furthermore, when arranging the coil 37 on the back surface of the dice tray 35,
In addition to the case of arranging only one ring-shaped coil 37 shown in FIG. 2, a case of arranging two or three coils, or as shown in FIG. If the coils 37 may be arranged, and each coil 37 is provided with a separate power supply circuit so that an alternating current can be applied, the position of the magnetic pole generated by each coil 37 is located at the die saucer 35. Changes with time, and the movement of the die 41 can further change.

【0016】又、本実施例では、ダイス受皿35の上方
にCCDカメラ27を配置し、このCCDカメラ27で
撮えたダイス41の映像によりダイス41の出た目を電
気的に判別してゲームの進行を可能としており、CCD
カメラ27の映像による判別の開始は、前記電源回路に
よるコイル37への通電停止後、少なくとも10ミリセ
カンドの時間経過後に行うものとし、CCDカメラ27
で撮えた映像にノイズが生じて判別を誤ることを防止し
ている。
Further, in this embodiment, the CCD camera 27 is arranged above the dice tray 35, and the image of the dice 41 taken by the CCD camera 27 is used to electrically discriminate the eyes of the dice 41 and the game is executed. It is possible to proceed, CCD
It is assumed that the discrimination based on the image of the camera 27 is started at least 10 milliseconds after the power supply to the coil 37 is stopped by the power supply circuit.
It is possible to prevent noise from being generated in the image taken in and to make a mistake in discrimination.

【0017】尚、ダイス41は六面体のサイコロに限る
ことなく、適宜の図柄を各面に施したものを用い、又、
面数も正十面体や正十二面体のダイス41を用いること
も可能である。
The dice 41 are not limited to hexahedron dice, but those having appropriate patterns on each side are used, and
It is also possible to use a die 41 having a regular dodecahedron or regular dodecahedron.

【0018】[0018]

【発明の効果】本発明は、ダイスに磁石を埋め込み、ダ
イス受皿の裏面に設けたコイルに交番電流を流して磁極
の反転を生じさせ、コイルの磁極とダイスに埋設した磁
石の磁極との間に生じる吸引力や反発力によりダイスを
踊らせる故、受皿の下方にコイルを配置するのみでダイ
スを踊らせることができ、機械装置の組立を単純とする
ことができる。
According to the present invention, a magnet is embedded in a die, and an alternating current is caused to flow in a coil provided on the back surface of the die tray to cause the reversal of the magnetic pole, and the magnetic pole between the coil and the magnet embedded in the die is separated. Since the dice are caused to dance by the suction force and the repulsive force generated in the above, the die can be caused to dance only by disposing the coil below the saucer, and the assembly of the mechanical device can be simplified.

【0019】又、CCDカメラをダイス受皿の上方に設
け、CCDカメラの映像によりダイスの目を確認すれ
ば、機械的に複雑な機構を用いることなくゲームの進行
を判断することができ、ゲーム機の小型化を容易とする
ことができる。
If a CCD camera is provided above the dice tray and the eyes of the dice are confirmed by the image of the CCD camera, the progress of the game can be judged without using a mechanically complicated mechanism. Can be easily miniaturized.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係るゲーム機の概要を示す図。FIG. 1 is a diagram showing an outline of a game machine according to the present invention.

【図2】本発明に用いたダイスの構造例を示す図。FIG. 2 is a diagram showing a structural example of a die used in the present invention.

【図3】本発明に用いたダイスの他の構造例を示す図。FIG. 3 is a view showing another structural example of the die used in the present invention.

【図4】本発明に用いたダイスのその他の構造例を示す
図。
FIG. 4 is a diagram showing another example of the structure of the die used in the present invention.

【図5】本発明に用いたダイスの別の構造例を示す図。FIG. 5 is a diagram showing another structural example of the die used in the present invention.

【図6】本発明に用いたコイルの一例を示す図。FIG. 6 is a diagram showing an example of a coil used in the present invention.

【図7】本発明に係るゲーム機におけるコイルの配置例
を示す図。
FIG. 7 is a view showing an arrangement example of coils in the game machine according to the present invention.

【図8】従来のダイスゲーム機の一例を示す図。FIG. 8 is a view showing an example of a conventional dice game machine.

【図9】従来のダイスゲーム機の他の例を示す図。FIG. 9 is a diagram showing another example of a conventional dice game machine.

【符号の説明】[Explanation of symbols]

10 ダイスゲーム機 11 踊り場 17 戻し溝 21 リフター 27 CCDカメラ 31 スイッチ
パネル 33 ガラス窓 35 ダイス受
皿 37 コイル 41 ダイス
10 Dice Game Machine 11 Landing Ground 17 Return Groove 21 Lifter 27 CCD Camera 31 Switch Panel 33 Glass Window 35 Dice Sauce 37 Coil 41 Dice

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 ダイス受皿内に各々磁石を内蔵する複数
個のダイスを有し、又、ダイス受皿の裏面にコイルを有
すると共に、該コイルに交番電流を所要時間だけ供給す
る電源回路を有することを特徴とするダイスゲーム機。
1. A die saucer has a plurality of dies each containing a magnet, and a coil is provided on the back surface of the die saucer and a power supply circuit for supplying an alternating current to the coils for a required time. A dice game machine characterized by.
【請求項2】 ダイス受皿の裏面に複数個のコイルを有
し、各コイル毎に電源回路を有することを特徴とする請
求項1に記載のダイスゲーム機。
2. The dice game machine according to claim 1, wherein a plurality of coils are provided on a back surface of the dice tray, and each coil has a power supply circuit.
【請求項3】 ダイス受皿内に各々磁石を内蔵する複数
個のダイスを有し、又、ダイス受皿の裏面にコイルを有
すると共に、該コイルに交流電力を所要時間だけ供給す
る電源回路を有し、更に、前記ダイス受皿の上方にCC
Dカメラを設けていることを特徴とするダイスゲーム
機。
3. A die receiving plate has a plurality of dice each containing a magnet, and a coil is provided on the back surface of the die receiving plate, and a power supply circuit for supplying alternating current power to the coil for a required time. , CC above the die saucer
A dice game machine having a D camera.
JP1273692A 1992-01-28 1992-01-28 Dice game machine Pending JPH05200156A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1273692A JPH05200156A (en) 1992-01-28 1992-01-28 Dice game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1273692A JPH05200156A (en) 1992-01-28 1992-01-28 Dice game machine

Publications (1)

Publication Number Publication Date
JPH05200156A true JPH05200156A (en) 1993-08-10

Family

ID=11813722

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1273692A Pending JPH05200156A (en) 1992-01-28 1992-01-28 Dice game machine

Country Status (1)

Country Link
JP (1) JPH05200156A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005296478A (en) * 2004-04-15 2005-10-27 Olympus Corp Information presentation system and 3-d marker
JP2007517552A (en) * 2004-01-12 2007-07-05 ダイナマイト・ゲームズ・プロプライエタリー・リミテッド GAME DEVICE AND GAME SYSTEM

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007517552A (en) * 2004-01-12 2007-07-05 ダイナマイト・ゲームズ・プロプライエタリー・リミテッド GAME DEVICE AND GAME SYSTEM
JP2005296478A (en) * 2004-04-15 2005-10-27 Olympus Corp Information presentation system and 3-d marker

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