JPH0499577A - Hit ball discharge device for motor-driven game machine - Google Patents

Hit ball discharge device for motor-driven game machine

Info

Publication number
JPH0499577A
JPH0499577A JP21776490A JP21776490A JPH0499577A JP H0499577 A JPH0499577 A JP H0499577A JP 21776490 A JP21776490 A JP 21776490A JP 21776490 A JP21776490 A JP 21776490A JP H0499577 A JPH0499577 A JP H0499577A
Authority
JP
Japan
Prior art keywords
firing
discharge
handle
strength
ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP21776490A
Other languages
Japanese (ja)
Other versions
JP2972895B2 (en
Inventor
Isao Kai
勲 甲斐
Tetsuya Nakamura
哲也 中村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SENSATETSUKU KK
Omron Corp
Original Assignee
SENSATETSUKU KK
Omron Corp
Omron Tateisi Electronics Co
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SENSATETSUKU KK, Omron Corp, Omron Tateisi Electronics Co filed Critical SENSATETSUKU KK
Priority to JP2217764A priority Critical patent/JP2972895B2/en
Publication of JPH0499577A publication Critical patent/JPH0499577A/en
Application granted granted Critical
Publication of JP2972895B2 publication Critical patent/JP2972895B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Abstract

PURPOSE:To prevent the turn-back balls and to improve the working rate of the motor-driven game machine by providing a discharge strength detecting switch by detecting a manipulated variable of a handle, and operating a discharge hammer driving means only at the time when the discharge strength is within a prescribed range. CONSTITUTION:As a handle 2 is rotated, a discharge strength setting member 4 rotates in the counterclockwise rotating direction, and in connection therewith, a discharge hammer 6 also falls down in the left direction. When the discharge hammer 6 falls down, take-back of the discharge hammer 6 becomes large by its portion, and the discharge strength increases. However, while the discharge strength is low, a reed switch 26 is still tuned off, and the discharge operation is not operated, as well. When the handle 2 is rotated until the discharge strength reaches the extent that a hit ball reaches a same boards a magnet 27 approaches the reed switch 26, and the reed switch 26 is tuned on. In such a state, a solenoid driving circuit 23 operates, and the discharge operation is executed.

Description

【発明の詳細な説明】 (イ)産業上の利用分野 この発明は、パチンコ機等の電動式遊技機の打球発射装
置に関する。
DETAILED DESCRIPTION OF THE INVENTION (a) Field of Industrial Application This invention relates to a ball launcher for an electric game machine such as a pachinko machine.

(ロ)従来の技術 従来の電動式遊技機の打球発射装置としては、例えば実
開昭59−167572号公報、実開昭60−1538
2号公報記載のものが知られている。これらの打球発射
装置は、モータ、駆動バネ、発射槌、ハンドル等を備え
ており、モータの回転に伴いモータ回転軸に取り付けら
れているカムが発射槌に接し、発射槌が駆動バネの弾性
力に抗して、発射と反対側に移動させられていく。やが
て、カムが発射槌よりはずれて、発射槌が駆動バネの弾
性力により元の状態に復帰し、この時球を打って発射す
る。この打球力の強さは、駆動バネの弾性力により定ま
り、ハンドルの回転角に連動して設定することができる
(B) Prior Art Conventional hit ball launching devices for electric game machines include, for example, Japanese Utility Model Application Publication No. 59-167572, Japanese Utility Model Application Publication No. 60-1538.
The one described in Publication No. 2 is known. These ball launchers are equipped with a motor, a driving spring, a firing mallet, a handle, etc. As the motor rotates, a cam attached to the motor rotation shaft comes into contact with the firing mallet, and the firing mallet responds to the elastic force of the driving spring. It resists this and is moved to the opposite side of the launch. Eventually, the cam is disengaged from the firing mallet, and the firing mallet returns to its original state due to the elastic force of the drive spring, at which time the ball is struck and fired. The strength of the ball hitting force is determined by the elastic force of the drive spring, and can be set in conjunction with the rotation angle of the handle.

一方、前記モータのオン/オフはタッチスイッチにより
行うことが法規により義務づけられている。すなわち、
ハンドルのタッチ検出部に人体が触れると、モータがオ
ンになり打球が行われる。
On the other hand, regulations require that the motor be turned on and off using a touch switch. That is,
When a human body touches the touch detection part of the handle, the motor is turned on and the ball is hit.

(ハ)発明が解決しようとする課題 上記従来の電動式遊技機の打球発射装置の問題点を第4
図も参照しながら説明する。第4図は、−C的なパチン
コ機31の正面図を示している。
(c) Problems to be Solved by the Invention The problems of the hit ball launcher of the conventional electric game machine described above are explained in the fourth section.
This will be explained with reference to the drawings. FIG. 4 shows a front view of the -C pachinko machine 31.

ハンドル32に手を触れ、第4図紙面右回転方向に回転
させていくと、その回転角に応じて、発射強度が強くな
っていく。ところが、ハンドル320回転角が少なく、
発射強度が弱い間は、パチンコ球36が打球通路33内
で運動エネルギを失い、遊技盤34に到達しない。この
運動エネルギを失ったパチンコ球36は打球通路34内
を折り返し、景品球受皿35に戻ってくる。パチンコ機
は高価なものであり、このような折り返し球はパチンコ
機の稼働率を低下させ、パチンコ店経営上の大きな問題
となる。
When the handle 32 is touched and rotated in the clockwise direction of the paper in FIG. 4, the firing intensity increases in accordance with the rotation angle. However, the 320 rotation angle of the handle is small.
While the firing strength is weak, the pachinko balls 36 lose kinetic energy within the ball hitting path 33 and do not reach the game board 34. The pachinko balls 36 that have lost their kinetic energy turn around inside the ball hitting path 34 and return to the prize ball tray 35. Pachinko machines are expensive, and such folded balls reduce the operating rate of the pachinko machine and pose a major problem for pachinko parlor management.

この発明は上記に鑑みなされたもので、折り返し球を防
止し、電動式遊技機の稼働率を向上できる打球発射装置
の提供を目的としている。
This invention has been made in view of the above, and aims to provide a ball launcher that can prevent balls from turning back and improve the operating rate of an electric game machine.

(ニ)課題を解決するための手段及び作用上記課題を解
決するため、この発明の電動式遊技機の打球発射装置は
、球を打って発射する発射機と、この発射機の発射強度
を、ハンドルの操作量に連動して設定する発射強度設定
手段と、前記発射機を発射駆動する発射機駆動手段とを
備えてなるものにおいて、前記ハンドルの操作量を検出
し、発射強度が所定の範囲にある時のみ、前記発射機駆
動手段を動作させる発射強度検出スイッチを備えたこと
を特徴とするものである。従って、ハンドルの操作量が
小さく、折り返し球となる程度の場合には、発射動作を
行わせず、打球が遊技盤に到達する発射強度となって初
めて、発射動作を行わせることができるようになり、電
動式遊技機の稼働率を向上させることが可能となる。
(d) Means and operation for solving the problems In order to solve the above problems, the ball launcher for an electric game machine of the present invention includes a launcher that hits and launches a ball, and a launcher that has a firing strength that A device comprising a firing intensity setting means that sets the firing intensity in conjunction with the amount of operation of the handle, and a launcher driving means that drives the firing device to fire, wherein the amount of operation of the handle is detected and the firing intensity is set within a predetermined range. The present invention is characterized in that it includes a firing intensity detection switch that operates the firing device driving means only when the firing device is in the firing position. Therefore, if the amount of operation of the handle is small and the ball is turned back, the firing action will not be performed, and the firing action will only be performed when the firing strength is such that the ball reaches the game board. This makes it possible to improve the operating rate of the electric gaming machine.

(ホ)実施例 この発明の一実施例を第1図乃至第3図に基づいて以下
に説明する。
(e) Embodiment An embodiment of the present invention will be described below with reference to FIGS. 1 to 3.

第1図は、実施例打球発射装置をパチンコ台の背面より
見た図、第2図は、同打球発射装置の回路構成を説明す
るブロンク図である。
FIG. 1 is a view of the ball launcher according to the embodiment as seen from the back of the pachinko machine, and FIG. 2 is a brochure diagram illustrating the circuit configuration of the ball launcher.

第1図(a)は、ハンドルを回転させない状態を示して
いる。2aは、ハンドル2(第2図参照)の回転軸を示
している。この回転軸2aには、レバー3が、ビス3a
により固着されている。また、レバー3上のビス3bは
、樹脂製の扇形発射強度設定部材4の溝4bにはまって
いる。発射強度設定部材4は、軸4aを中心として回転
可能であり、またコイルバネ5により、第1図(a)紙
面右回転方向に付勢されている。第1図(a)中、実線
で示される発射強度設定部材4は、ハンドル2が回転し
ていない状態を示している。一方、二点鎖線で示す41
.つは、最大発射強度における発射強度設定部材を示し
ている。発射強度設定部材4は、ハンドル2に連動して
、第1図(a)紙面左回転方向に回転し、ハンドル2よ
り手が離れれば、コイルバネ5により、実線で示す状態
に復帰する。
FIG. 1(a) shows a state in which the handle is not rotated. 2a indicates the rotation axis of the handle 2 (see FIG. 2). A lever 3 is attached to this rotating shaft 2a, and a screw 3a
It is fixed by. Further, the screw 3b on the lever 3 is fitted into the groove 4b of the fan-shaped firing strength setting member 4 made of resin. The firing intensity setting member 4 is rotatable about a shaft 4a, and is biased by a coil spring 5 in the clockwise direction of rotation in FIG. 1(a). In FIG. 1(a), the firing strength setting member 4 shown by a solid line shows a state in which the handle 2 is not rotated. On the other hand, 41 indicated by the two-dot chain line
.. 1 shows the firing intensity setting member at the maximum firing intensity. The firing intensity setting member 4 rotates in the left rotation direction in FIG. 1(a) in conjunction with the handle 2, and when the handle 2 is released from the handle 2, the coil spring 5 returns to the state shown by the solid line.

発射強度設定部材4の外周面4dには、弧状の磁石27
が取り付けられている。また、この外周面4dに5nん
で、リードスイッチ26が固定されている。
An arc-shaped magnet 27 is provided on the outer peripheral surface 4d of the firing strength setting member 4.
is installed. Further, a reed switch 26 is fixed to this outer circumferential surface 4d at a distance of 5n.

発射強度設定部材4には、発射機6用の支柱4Cが設け
られている。この支柱4cには、発射機6が、コイルハ
2.10により付勢されて当接する。
The firing strength setting member 4 is provided with a support 4C for the launcher 6. The launcher 6 is urged by the coil 2.10 and comes into contact with this support 4c.

発射機6は、基端部6aを軸9により回転可能に軸支さ
れており、またこの基端部6aζこは、円弧状の溝孔6
bが設けられている。一方、発射機6の略中央部6d及
び先端部6eには、それぞれコイルバ$8a、8bが装
着された、ビン7a、7bが設けられている。なお11
は、発射機6用のストッパである。
The launcher 6 has a base end 6a rotatably supported by a shaft 9, and this base end 6aζ is provided with an arc-shaped slot 6.
b is provided. On the other hand, at a substantially central portion 6d and a tip portion 6e of the launcher 6, bins 7a and 7b are provided with coil bars $8a and 8b, respectively. Note 11
is a stopper for the launcher 6.

溝孔6b内には、リンク12の作用ビン12aが挿入さ
れている。さらに、リンク12は、ビン12bにより回
転可能にソレノイド13の可動鉄心13aに連結されて
いる。溝孔6bの内、最もソレノイド13よりの部分(
生部)6cに、前記作用ビン12aが接して、発射機6
にソレノイド13の吸引力が伝達される。第1図(a)
では、可動鉄心13aが吸引点にある状態を示している
が、この時には、生部6cと作用ビン12aとの間に少
し間隙Gが残される。
The working pin 12a of the link 12 is inserted into the slot 6b. Furthermore, the link 12 is rotatably connected to the movable core 13a of the solenoid 13 by a pin 12b. The part of the slot 6b closest to the solenoid 13 (
The working bottle 12a is in contact with the raw part) 6c, and the firing device 6
The suction force of the solenoid 13 is transmitted to. Figure 1(a)
This shows a state in which the movable iron core 13a is at the suction point, but at this time, a small gap G is left between the raw portion 6c and the working bottle 12a.

レバー14、アーム15は、球発射ガイF′19上に、
パチンコ球21を補給する機構を構成している。レバー
14、アーム16は、それぞれビス15.17を中心に
回転可能で、レバ一端部14bがアーム屈曲部16aに
接している。アーム16の先端には、球押上部16bが
設けられる。18は、レバー14の回転を規制するスト
ッパである。
The lever 14 and the arm 15 are mounted on the ball firing guy F'19.
It constitutes a mechanism for replenishing pachinko balls 21. The lever 14 and the arm 16 are rotatable around screws 15 and 17, respectively, and one end 14b of the lever is in contact with the bent arm 16a. A ball pushing part 16b is provided at the tip of the arm 16. 18 is a stopper that restricts the rotation of the lever 14.

球発射ガイド19上に補給されたパチンコ球2ビは、第
1図(a)紙面左方向にころがり、球ストッパ20にあ
たりそこで停止する。
The pachinko balls 2bi supplied on the ball launch guide 19 roll to the left in the plane of FIG. 1(a), hit the ball stopper 20, and stop there.

前記ソレノイド13は、ソレノイド23から出力される
駆動パルスにより駆動される(第2図参照)。ソレノイ
ド駆動回路23は、タッチスイッチ25及び前記リード
スイッチ26が共にオンになった時のみ作動する。タッ
チスイッチ25は、ハンドル2のタッチ検出部2bに人
体が触れたことを検出しオンとなる。なお、発射停止ス
イ・7チ24は、法規上要求されるもので、例えば常閉
のブツシュスイッチ等で構成され、ハンドル2の近傍に
配置される(第4図中符号37)。この発射停止スイッ
チ24が押されると、タッチスイッチ25及びリードス
イッチ26がオンであっても、ソレノイド駆動回路23
は停止する。
The solenoid 13 is driven by a drive pulse output from the solenoid 23 (see FIG. 2). The solenoid drive circuit 23 operates only when the touch switch 25 and the reed switch 26 are both turned on. The touch switch 25 detects that a human body touches the touch detection section 2b of the handle 2 and turns on. The firing stop switch 24 is required by law, and is composed of, for example, a normally closed button switch, and is located near the handle 2 (reference numeral 37 in FIG. 4). When this firing stop switch 24 is pressed, even if the touch switch 25 and reed switch 26 are on, the solenoid drive circuit 23
stops.

次に、実施例打球発射装置の動作を説明する。Next, the operation of the ball launcher according to the embodiment will be explained.

第1図(a)に示す状態は、ハンドル24回転させてい
ない状態である。この状態では、リードスイッチ26と
磁石27が離れているためオンとならず、たとえタッチ
検出部2bに人体が触れ夕・ンチスイッチ25がオンと
なっていても発射動作は行われない。
The state shown in FIG. 1(a) is a state in which the handle 24 is not rotated. In this state, the reed switch 26 and the magnet 27 are separated from each other, so they are not turned on, and even if a human body touches the touch detection section 2b and the stop switch 25 is turned on, the firing operation is not performed.

ハンドル2が回転させられていくに従い、発射強度設定
部材4は第1図(a)紙面左回転方向に回転し、これに
伴い発射様6も紙面左方向に倒れていく。発射様6が倒
れていくと、その分発射槌6のティクバックが大きくな
り、発射強度が増大していく。しかし、発射強度が低い
間は、依然リードスイッチ26がオフであり、やはり発
射動作は行われない。
As the handle 2 is rotated, the firing intensity setting member 4 rotates to the left in the drawing (a) of FIG. 1, and the firing pattern 6 also falls to the left in the drawing. As the firing pattern 6 falls down, the tickback of the firing hammer 6 increases accordingly, increasing the firing strength. However, while the firing intensity is low, the reed switch 26 is still off and no firing operation is performed.

発射強度が、打球が遊技盤に達する程度に達するところ
まで、ハンドル2が回転させられると〔第1図(b) 
(C)参照〕、磁石27がリードスイ・ツチ26に近づ
き、リードスイッチ26がオンとなる。
When the handle 2 is rotated until the firing strength reaches such a level that the ball hits the game board [Fig. 1(b)
(C)], the magnet 27 approaches the reed switch 26, and the reed switch 26 is turned on.

ここで初めて、ソレノイド駆動回路23が動作し、発射
動作が行われる。
At this point, the solenoid drive circuit 23 operates for the first time, and a firing operation is performed.

第1図(b)において、ソレノイド川3に駆動パルスが
印加されると、可動鉄心13aが吸引され、発射槌刷部
6Cに、発射様6を紙面右回転方向に回転させようとす
る衝撃的な力が加わる。そして、発射様6は、右回転方
向に回転し、ピン7bがスト、パ20の所で停止してい
るパチンコ球21゛を打ち、紙面右行め上方向に発射す
る。
In FIG. 1(b), when a driving pulse is applied to the solenoid river 3, the movable core 13a is attracted, and an impact force is applied to the firing hammer printing part 6C to rotate the firing member 6 in the clockwise rotation direction in the paper. A force is added. Then, the firing mode 6 rotates in the clockwise rotation direction, and the pin 7b hits the pachinko ball 21', which is stopped at the strike and the ball 20, and fires it to the right and upward in the paper.

同時に、ピン7aがレバー14の先端14aにあたり、
レバー14を第1図(C)紙面左回転方向に回転させる
。これに伴い、アーム16は紙面右回転方向に回転し、
次のパチンコ球21が球発射ガイド19上に押し上げら
れる。なお、発射様6が必要以上に右回転方向に回転し
ないよう、スト、ツバ11が発射様6の動きを規制する
At the same time, the pin 7a hits the tip 14a of the lever 14,
Rotate the lever 14 in the counterclockwise rotation direction in FIG. 1(C). Along with this, the arm 16 rotates in the right rotation direction on the paper.
The next pachinko ball 21 is pushed up onto the ball launch guide 19. Note that the strike and collar 11 restrict the movement of the firing pattern 6 so that the firing pattern 6 does not rotate more clockwise than necessary.

その後、発射様6はコイルハネ10の付勢力により、左
回転方向に回転し、第1図(1))に示す状態に復帰す
る。この時に、生部6Cが作用ピン12aにあたり可動
鉄心13aが吸引点より引き出される。アーム16、レ
バー14は、アーム16の自重によりそれぞれ元の状態
に復帰する。
Thereafter, the firing member 6 is rotated in the counterclockwise direction by the biasing force of the coil spring 10, and returns to the state shown in FIG. 1 (1). At this time, the raw portion 6C hits the working pin 12a and the movable iron core 13a is pulled out from the suction point. The arm 16 and the lever 14 return to their original states due to the weight of the arm 16.

さらにハンドル2が回転させられると、より犬きい発射
強度で発射動作が行われる。打球が遊技盤に到達する発
射強度以上である時には、磁石27のいずれかの部分に
より、リードスイ・ノチ26のオン状態が保持される。
When the handle 2 is further rotated, the firing operation is performed with a higher firing strength. When the ball is fired at a strength greater than that required to reach the game board, any part of the magnet 27 keeps the reed switch 26 in the on state.

なお、第1図(alにおいて生部6Cと作用ピン12a
との間に間隙Gがおかれているのは、以下の理由による
。もし、ハンドル2に人体が触れていない状態で、タッ
チスイッチ25及びリードスイッチ26が誤動作して共
にオンになったとする。
In addition, in Figure 1 (al), the raw portion 6C and the working pin 12a are
The reason why the gap G is provided between the two is as follows. Suppose that the touch switch 25 and the reed switch 26 malfunction and are both turned on while the handle 2 is not in contact with the human body.

ソレノイド13には駆動パルスが加わり、可動鉄氾司3
aは、吸引点まで吸引されるが、間隙Gのため発射様6
に力が加わり発射動作が行われることはない。しかも、
−旦可動鉄心13aが吸引されれば、この可動鉄心13
aは発射様6により引き出されることはないので、その
後いくら駆動パルスが印加されても、可動鉄心13aが
動くことはない。従って、誰もいないのるこスイッチが
誤動作して、発射動作が行われ、発射音を生ずるという
奇妙な状態を防止することができる。
A drive pulse is applied to the solenoid 13, and the movable iron flood control unit 3
a is attracted to the suction point, but because of the gap G, the firing pattern 6
No force is applied to the firing action. Moreover,
- Once the movable iron core 13a is attracted, this movable iron core 13
Since a is not pulled out by the firing pattern 6, the movable iron core 13a does not move no matter how many driving pulses are applied thereafter. Therefore, it is possible to prevent a strange situation in which an unoccupied board switch malfunctions, causing a firing operation and producing a firing sound.

この実施例では、リードスイッチ26でハンドル2の回
転角を検出する構成としているが、リードスイッチに代
えて、ホールIC,磁気抵抗を使用することも可能であ
る。また、第3図(a)(b)に示すように、発射強度
設定部材4に凸部4e、4fを設け、この凸部4e、4
fをそれぞれマイクロスイッチ28、光電スイッチ(ホ
トインタラプタ)29で検出する構成も可能である。さ
らに、発射強度設定部材4に金属体を設け、この金属体
をプロキシミティスイッチ(近接スイッチ)で検出する
構成も可能である。
Although this embodiment uses a reed switch 26 to detect the rotation angle of the handle 2, it is also possible to use a Hall IC or magnetic resistance instead of the reed switch. Further, as shown in FIGS. 3(a) and 3(b), projections 4e and 4f are provided on the firing intensity setting member 4, and the projections 4e and 4f are provided on the firing intensity setting member 4.
A configuration is also possible in which f is detected by a microswitch 28 and a photoelectric switch (photointerrupter) 29, respectively. Furthermore, a configuration is also possible in which a metal body is provided in the emission intensity setting member 4 and this metal body is detected by a proximity switch.

また、上記実施例では、ハンドル2と連動する発射強度
設定部材4上で、ハンドルの操作量をいわば間接的に検
出する構成としているが、直接ハンドル2に発射強度検
出のだめのスイッチを設けることもでき、適宜設計変更
可能である。
Further, in the above embodiment, the amount of operation of the handle is indirectly detected on the firing strength setting member 4 that is linked to the handle 2, but a switch for detecting firing strength may be provided directly on the handle 2. The design can be changed as appropriate.

さらに、この実施例では、発射槌駆動手段としてソレノ
イドを用いているが、モーフを用いる場合にも本発明は
通用可能である。
Further, in this embodiment, a solenoid is used as the firing hammer driving means, but the present invention is also applicable to the case where a morph is used.

(へ)発明の詳細 な説明したように、この発明の電動式遊技機の打球発射
装置は、ハンドルの操作量を検出し、発射強度が所定の
範囲にある時のみ、発射槌駆動手段を動作させる発射強
度検出スイッチを備えたことを特徴とするものであるか
ら、折り返し球を防止し、電動式遊技機の稼働率を上げ
ることができる利点を有している。
(f) As described in detail of the invention, the ball firing device of the electric game machine of the present invention detects the amount of operation of the handle and operates the firing mallet driving means only when the firing intensity is within a predetermined range. Since it is characterized by being equipped with a firing intensity detection switch that causes the ball to bounce back, it has the advantage of being able to prevent balls from turning back and increase the operating rate of the electric game machine.

【図面の簡単な説明】[Brief explanation of drawings]

第1図(a)乃至第1図(C)は、この発明の一実施例
に係る電動式遊技機の打球発射装置を、電動式遊技機背
面側から見た図であり、第1図(a)は、ハンドルを回
転していない状態を示す図、第1図(1))は、ハンド
ルをある程度回転させた時の打球前の状態を示す図、第
1図(C)は、ハンドルをある程度回転させた時の打球
直後の状態を説明する図、第2図は、同電動式遊技機の
打球発射装置の回路構成を説明するブロック図、第3図
(a)及び第3図(b)は、それぞれ実施例打球発射装
置の変型例の要部を説明する図、第4図は、−C的なパ
チンコ機の正面図である。 2:ハンドル、  4:発射強度設定部材、6:発射槌
、    13:ソレノイド、21:パチンコ球、23
:ソレノイド駆動回路、26:リードスイッチ、  2
7:磁石。
FIG. 1(a) to FIG. 1(C) are views of a ball launcher of an electric game machine according to an embodiment of the present invention, as seen from the back side of the electric game machine, and FIG. a) is a diagram showing the state in which the handle is not rotated, Figure 1 (1)) is a diagram showing the state before hitting the ball when the handle has been rotated to a certain extent, and Figure 1 (C) is a diagram showing the state in which the handle is not rotated. FIG. 2 is a diagram illustrating the state immediately after the ball is hit when the ball is rotated to a certain extent, and FIG. ) is a diagram illustrating a main part of a modified example of the batted ball firing device of the embodiment, and FIG. 4 is a front view of a -C type pachinko machine. 2: Handle, 4: Firing strength setting member, 6: Firing mallet, 13: Solenoid, 21: Pachinko ball, 23
: Solenoid drive circuit, 26: Reed switch, 2
7: Magnet.

Claims (1)

【特許請求の範囲】[Claims] (1)球を打って発射する発射槌と、この発射槌の発射
強度を、ハンドルの操作量に連動して設定する発射強度
設定手段と、前記発射槌を発射駆動する発射槌駆動手段
とを備えてなる電動式遊技機の打球発射装置において、 前記ハンドルの操作量を検出し、発射強度が所定の範囲
にある時のみ前記発射槌駆動手段を動作させる発射強度
検出スイッチを備えたことを特徴とする電動式遊技機の
打球発射装置。
(1) A firing mallet for hitting and firing a ball, a firing strength setting means for setting the firing strength of the firing mallet in conjunction with the amount of operation of a handle, and a firing mallet driving means for driving the firing mallet. The ball firing device for an electric game machine is characterized by comprising a firing strength detection switch that detects the amount of operation of the handle and operates the firing mallet driving means only when firing strength is within a predetermined range. A ball launcher for an electric game machine.
JP2217764A 1990-08-18 1990-08-18 Hitting and launching device for electric game machines Expired - Lifetime JP2972895B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2217764A JP2972895B2 (en) 1990-08-18 1990-08-18 Hitting and launching device for electric game machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2217764A JP2972895B2 (en) 1990-08-18 1990-08-18 Hitting and launching device for electric game machines

Publications (2)

Publication Number Publication Date
JPH0499577A true JPH0499577A (en) 1992-03-31
JP2972895B2 JP2972895B2 (en) 1999-11-08

Family

ID=16709370

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2217764A Expired - Lifetime JP2972895B2 (en) 1990-08-18 1990-08-18 Hitting and launching device for electric game machines

Country Status (1)

Country Link
JP (1) JP2972895B2 (en)

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002272923A (en) * 2001-03-21 2002-09-24 Heiwa Corp Pachinko machine
JP2007190442A (en) * 2007-04-27 2007-08-02 Sanyo Product Co Ltd Pinball game machine
JP2007301140A (en) * 2006-05-11 2007-11-22 Sophia Co Ltd Game machine
JP2008043811A (en) * 2007-10-31 2008-02-28 Sanyo Product Co Ltd Pinball game machine
JP2008043812A (en) * 2007-10-31 2008-02-28 Sanyo Product Co Ltd Pinball game machine
JP2008043809A (en) * 2007-10-31 2008-02-28 Sanyo Product Co Ltd Pinball game machine
JP2008043808A (en) * 2007-10-31 2008-02-28 Sanyo Product Co Ltd Pinball game machine
JP2008043810A (en) * 2007-10-31 2008-02-28 Sanyo Product Co Ltd Pinball game machine
JP2011092563A (en) * 2009-10-30 2011-05-12 Kyoraku Sangyo Kk Game machine
JP2011092561A (en) * 2009-10-30 2011-05-12 Kyoraku Sangyo Kk Game machine
JP2013094256A (en) * 2011-10-28 2013-05-20 Omron Corp Shooting device and game device using the same
JP2014018557A (en) * 2012-07-23 2014-02-03 Kyoraku Sangyo Co Ltd Game machine
JP2017000611A (en) * 2015-06-15 2017-01-05 株式会社三洋物産 Game machine

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002272923A (en) * 2001-03-21 2002-09-24 Heiwa Corp Pachinko machine
JP4566945B2 (en) * 2006-05-11 2010-10-20 株式会社ソフイア Game machine
JP2007301140A (en) * 2006-05-11 2007-11-22 Sophia Co Ltd Game machine
JP4623052B2 (en) * 2007-04-27 2011-02-02 株式会社三洋物産 Bullet ball machine
JP2007190442A (en) * 2007-04-27 2007-08-02 Sanyo Product Co Ltd Pinball game machine
JP4623080B2 (en) * 2007-10-31 2011-02-02 株式会社三洋物産 Bullet ball machine
JP2008043808A (en) * 2007-10-31 2008-02-28 Sanyo Product Co Ltd Pinball game machine
JP2008043810A (en) * 2007-10-31 2008-02-28 Sanyo Product Co Ltd Pinball game machine
JP2008043811A (en) * 2007-10-31 2008-02-28 Sanyo Product Co Ltd Pinball game machine
JP4623081B2 (en) * 2007-10-31 2011-02-02 株式会社三洋物産 Bullet ball machine
JP2008043812A (en) * 2007-10-31 2008-02-28 Sanyo Product Co Ltd Pinball game machine
JP4623078B2 (en) * 2007-10-31 2011-02-02 株式会社三洋物産 Bullet ball machine
JP2008043809A (en) * 2007-10-31 2008-02-28 Sanyo Product Co Ltd Pinball game machine
JP2011092563A (en) * 2009-10-30 2011-05-12 Kyoraku Sangyo Kk Game machine
JP2011092561A (en) * 2009-10-30 2011-05-12 Kyoraku Sangyo Kk Game machine
JP2013094256A (en) * 2011-10-28 2013-05-20 Omron Corp Shooting device and game device using the same
JP2014018557A (en) * 2012-07-23 2014-02-03 Kyoraku Sangyo Co Ltd Game machine
JP2017000611A (en) * 2015-06-15 2017-01-05 株式会社三洋物産 Game machine

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