JPH0355082A - Picture display device of pinball machine - Google Patents

Picture display device of pinball machine

Info

Publication number
JPH0355082A
JPH0355082A JP1189170A JP18917089A JPH0355082A JP H0355082 A JPH0355082 A JP H0355082A JP 1189170 A JP1189170 A JP 1189170A JP 18917089 A JP18917089 A JP 18917089A JP H0355082 A JPH0355082 A JP H0355082A
Authority
JP
Japan
Prior art keywords
liquid crystal
board
game board
display panel
crystal display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP1189170A
Other languages
Japanese (ja)
Other versions
JP2815406B2 (en
Inventor
Kichihei Niiyama
新山 吉平
Koji Ito
伊東 広司
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sophia Co Ltd
Original Assignee
Sophia Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
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Application filed by Sophia Co Ltd filed Critical Sophia Co Ltd
Priority to JP1189170A priority Critical patent/JP2815406B2/en
Publication of JPH0355082A publication Critical patent/JPH0355082A/en
Application granted granted Critical
Publication of JP2815406B2 publication Critical patent/JP2815406B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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  • Display Devices Of Pinball Game Machines (AREA)
  • Pinball Game Machines (AREA)

Abstract

PURPOSE:To prevent the transmission of impact and vibration to the liquid crystal display panel side even if a shot ball collides with a front face unit, by providing a structure in which a game board forms the boundary between a front face unit having a window and a rear face unit having a liquid crystal display panel, liquid crystal driving substrate or the like. CONSTITUTION:A front face unit 26 is mounted on the surface of an opening 48 of a game board 1 formed to conform to the peripheral shape of substrate 28 through the substrate 28, and a rear face unit 27 consists of a base frame 51 mounted on the rear face of the game board 1, liquid crystal display panel 52, liquid crystal driving substrate 53, protective case 54 or the like. In the rear face unit 27, the base frame 51 is mounted on the rear face of the game board 1 such that a locating pin 50 projecting from the substrate 28 of the front face unit 26 mounted on the surface of the game board 1 to the rear face side is fitted in a pin hole 49 in the base frame 51. Thus, since the game board 1 forms the boundary between the front face unit 26 and the rear face unit 27, the impact and vibration due to the collision of pinballs with the front face unit 26 are not transmitted to the rear face unit 27.

Description

【発明の詳細な説明】 (産業上の利用分野〉 この発明は、パチンコ機に用いられる画像表示装置に関
する。
DETAILED DESCRIPTION OF THE INVENTION (Industrial Field of Application) The present invention relates to an image display device used in a pachinko machine.

(従来の技術〉 遊技領域内の特定入賞口への打球の入賞によって数字等
の記号を変換表示する可変表示装置を設け、該装置が停
止したときの表示記号の組み合わせが所定の組み合わせ
と一致すれば、変動入賞装置を開作動させて入賞率の大
きい特別遊技を行わせるパチンコ機が知られており、こ
うしたパチンコ機の可変表示装置として液晶式の画像表
示装置を用いたものがある。
(Prior art) A variable display device is provided that converts and displays symbols such as numbers when a ball hits a specific winning hole in a gaming area, and when the combination of displayed symbols when the device stops matches a predetermined combination. For example, a pachinko machine is known in which a variable winning device is activated to play a special game with a high winning rate, and there is a pachinko machine that uses a liquid crystal type image display device as a variable display device of such a pachinko machine.

(発明が解決しようとする課題) しかしながら、このようなパチンコ機の画像表示装置は
、遊技盤の中央に設けられるため、遊技部を流下する打
成が多数衝突することが避けられず、その衝撃や振動が
液晶表示パネル等に伝わりやすい。このため、画像が乱
れたり、歪んだりするという問題があった。また、この
ような画像表示装置だと、種々の表示データを記憶した
メモリや液晶表示パネルとマイクロコンビヱータとを接
続するための多数の配線および液晶表示パネルに光を送
る照明ランプ等が必要であり、このため構造が複雑で、
遊技盤への組み付けを容易に行えないという問題があっ
た。
(Problem to be Solved by the Invention) However, since the image display device of such a pachinko machine is installed in the center of the game board, it is inevitable that many shots flowing down the game section will collide with each other, and the impact and vibrations are easily transmitted to the liquid crystal display panel, etc. For this reason, there was a problem that the image was distorted or distorted. In addition, such an image display device requires a memory that stores various display data, a large number of wiring to connect the liquid crystal display panel and the microcomputer, and lighting lamps that send light to the liquid crystal display panel. necessary, which makes the structure complex;
There was a problem in that it could not be easily assembled to a game board.

この発明は、このような問題点を解決することを目的と
している。
This invention aims to solve these problems.

(課題を解決するための手段) この発明は、遊技条件に応じて記憶回路部の表示データ
に基づく数字、文字、図柄等の記号を液晶表示パネルに
表示するパチンコ機の画像表示装置であって、画像表示
装置を取付け基板の略中央に透明部材よりなる所定の窓
部を形或した前面ユニットと、取付け基枠に着脱自由な
ランプハウス、ランプハウスの上面と下面に固定した中
継基板と記憶回路部を有する液晶駆動基板、ランプハウ
スの前面開口部にて中継基板と液晶駆動基板との間に接
続、支持された液晶表示パネル、ランプハウスの後面に
取りはずし自由な液晶照明ランプおよびこれらの保護ケ
ースとを備えた後面ユニットとで構成し、前面ユニット
を遊技盤の表面に遊技盤の略中央に設けた所定の開口部
を覆うように取り付けると共に、後面ユニットを遊技盤
の裏面に前面ユニットの窓部奥方に液晶表示パネルが位
置するように取り付ける。
(Means for Solving the Problems) The present invention is an image display device for a pachinko machine that displays symbols such as numbers, letters, and designs on a liquid crystal display panel based on display data of a storage circuit section according to game conditions. , a front unit on which an image display device is mounted and a predetermined window made of a transparent member formed approximately in the center of the board, a lamp house that can be freely attached and detached to the mounting base frame, a relay board fixed to the top and bottom surfaces of the lamp house, and a memory. A liquid crystal drive board with a circuit section, a liquid crystal display panel connected and supported between the relay board and the liquid crystal drive board at the front opening of the lamp house, a removable liquid crystal lighting lamp at the rear of the lamp house, and their protection. The front unit is attached to the surface of the game board so as to cover a predetermined opening provided approximately in the center of the game board, and the rear unit is attached to the back of the game board so as to cover the predetermined opening provided approximately in the center of the game board. Install the LCD panel so that it is located at the back of the window.

(作用) したがって、窓部を有する前面ユニットと、液晶表示パ
ネルや液晶駆動基板等を有する後面ユニットとが遊技盤
を境に分離した楕遣となるため、前面ユニットに打球が
衝突してもその衝撃や振動が液晶表示パネル側へ伝わる
ことが防止される。また、構造がコンパクトになり、良
好な組み付け性が得られる。
(Function) Therefore, since the front unit with the window and the rear unit with the liquid crystal display panel, liquid crystal drive board, etc. are separated by the game board, even if a ball hits the front unit, the Impacts and vibrations are prevented from being transmitted to the liquid crystal display panel. Furthermore, the structure is compact and easy to assemble.

(実施pA) 以下、本発明の実施例を図面に基づいて説明する. 第1図において、パチンコ機の遊技盤1の表面には、ガ
イドレール2で囲われた遊技部3のほぼ中央に画像表示
装置4が、画像表示装置4の下方に変動入賞装置5が、
画像表示装置4と変動入賞装置5の間および画像表示装
置4の左右に特定入賞口6a、6b、6Cが配設される
(Implementation pA) Hereinafter, embodiments of the present invention will be described based on the drawings. In FIG. 1, on the surface of a game board 1 of a pachinko machine, an image display device 4 is located approximately in the center of a game section 3 surrounded by a guide rail 2, and a variable prize winning device 5 is located below the image display device 4.
Specific winning holes 6a, 6b, and 6C are arranged between the image display device 4 and the variable winning device 5 and on the left and right sides of the image display device 4.

7は画像表示装置4の上部に設けられる天人賞口(一般
入賞口〉、8a、8b、9a、9bは遊技部3および変
動入賞装置5の左右に設けられる袖および落とし入賞口
(一般入賞口),10a〜10dは風車等の転勤誘導部
材、11はアウト口である。
7 is a Tenjin prize opening (general prize opening) provided on the upper part of the image display device 4; 8a, 8b, 9a, 9b are sleeve and drop prize openings (general prize winning openings) provided on the left and right sides of the gaming section 3 and variable prize winning device 5; 10a to 10d are transfer guide members such as windmills, and 11 is an outlet.

遊技盤1の下部には、パチンコ球の供給皿12と、受け
皿13と、打球発射装置の操作部14が配設され、打球
発射装置により発射された打球はガイドレール2に案内
されて遊技部3内に入る。
At the bottom of the game board 1, a supply tray 12 for pachinko balls, a tray 13, and an operation section 14 for a batted ball launcher are arranged, and the batted balls fired by the batted ball launcher are guided by a guide rail 2 and sent to the game section. Enter within 3.

15は打球発射装置の作動中を示すパイロットランプ、
16は打ち止め等を示す完了ランプ、17は賞球ランブ
である。また、18a、18b、19a、19b、20
a、20bは当たり表示ランプである。なお、遊技部3
内の大部分の遊技釘は図示省略してある。
15 is a pilot lamp indicating that the ball launcher is in operation;
16 is a completion lamp indicating a stoppage, etc., and 17 is a prize ball lamp. Also, 18a, 18b, 19a, 19b, 20
a and 20b are hit display lamps. In addition, gaming department 3
Most of the game nails inside are not shown.

各入賞口6〜9は、遊技盤1の裏面側から見ると第2図
のように配置され、各入賞口6〜9および変動入賞装置
5に入賞した入賞球は、裏面に収り付けた流下樋21a
〜21hと図示しない樋カバーを介して賞球排出装置の
連チャンへと導かれる.また、22a、22cは特定入
賞口6a、6b、6Cに入賞した入賞球を検出するスイ
ッチ(特定入賞球検出スイッチ〉を、23、24は変動
入賞装置5に設けられ、変動入賞装置5に入賞した入賞
球を検出するスイッチ(カウントスイッチ)と、変動入
賞装置5内の連続作動口25に入賞した入賞球を検出す
るスイッチ(サイクルスイッチ)を示す。
The winning holes 6 to 9 are arranged as shown in FIG. 2 when viewed from the back side of the game board 1, and the winning balls that have entered the winning holes 6 to 9 and the variable winning device 5 are stored on the back side. Downstream gutter 21a
~21h and are led to the continuous channel of the prize ball ejecting device via a gutter cover (not shown). In addition, 22a and 22c are switches (specific winning ball detection switches) for detecting winning balls that have entered the specific winning openings 6a, 6b, and 6C, and 23 and 24 are provided in the variable winning device 5, and are provided in the variable winning device 5. A switch (count switch) that detects the winning balls that have been won and a switch (cycle switch) that detects the winning balls that have entered the continuous operation port 25 in the variable winning device 5 are shown.

画像表示装置4は、第3図〜第10図のように遊技盤1
の表面に取り付けられる前面ユニット26と、裏面に取
り付けられる後面ユニット27とからなる。
The image display device 4 displays the game board 1 as shown in FIGS. 3 to 10.
It consists of a front unit 26 that is attached to the front surface of the camera, and a rear unit 27 that is attached to the back surface of the camera.

前面ユニット26の基板28には、下半部中央に所定の
奥行きを有する窓部29と、窓部29の後端に窓面13
2とが基板28と同じく透明部材により一体的に形戒さ
れる。窓部29の左右には、裏面側から飾りランプ30
a、30b(f&述する〉を着色光とする有色可視部材
よりなる飾り枠31a、3lbが取り付けられ、窓部2
9の桟部には裏面劇にて4つの記憶個数表示LED (
発光素子〉32a〜32dが配線基板33を介して配置
される。記憶個数表示LED 3 2 a〜32dは、
特定入賞口6a〜6cへ入賞した球数の未処理個数(後
述する)を点灯個数にて表示する。
The board 28 of the front unit 26 has a window 29 having a predetermined depth at the center of the lower half, and a window surface 13 at the rear end of the window 29.
2 are integrally formed by a transparent member like the substrate 28. Decorative lamps 30 are installed on the left and right sides of the window section 29 from the back side.
Decorative frames 31a and 3lb made of colored visible materials that emit colored light from a and 30b (f & described) are attached, and the window portion 2
On the 9th frame, there are 4 memory count display LEDs (
Light emitting elements> 32a to 32d are arranged via a wiring board 33. The memory number display LEDs 3 2 a to 32 d are
The unprocessed number (described later) of the number of balls that have won into the specific winning holes 6a to 6c is displayed as the number of lights.

基板28の上部には、前面に天人賞口7の流下棚34と
左右下部に鎧部35a、35bとを設けた前飾り板36
が組付けられ、流下棚34に接続して基板28真面に出
口流路37が形戒される.鎧部35a、35bの筒部に
は、配線基板38を介してそれぞれ飾りLED39a〜
39d、39e〜39hが前面の穴に臨むように配設さ
れる。
On the upper part of the board 28, there is a front decorative plate 36 which has a downstream shelf 34 for the Tenjin prize opening 7 on the front and armor parts 35a and 35b on the left and right lower parts.
is assembled, connected to the downstream shelf 34, and an outlet channel 37 is formed directly in front of the board 28. The cylindrical portions of the armor portions 35a and 35b are provided with decorative LEDs 39a to 39a through the wiring board 38, respectively.
39d, 39e to 39h are arranged so as to face the front hole.

また、鎧部35a、35bの間にて、基板28に有色可
視部材よりなる保持プレート40が組付けられ、保持プ
レート40の前直に壺の形をした装飾具(以下、壺部材
と呼ぶ)41が配設される。
Further, a holding plate 40 made of a colored visible member is attached to the substrate 28 between the armor parts 35a and 35b, and a pot-shaped ornament (hereinafter referred to as a pot member) is placed directly in front of the holding plate 40. 41 are arranged.

壺部材41は、保持プレー}−40に形成した長大を貫
通するバー42の前端に吊着され、バー42を介して保
持プレート40の裏面に枢支された揺動自由なアーム4
3に連結、支持される。アーム43には、壺部材41を
上方に付勢するスプリングが係合される一方、ソレノイ
ド44(後述する)に対向するレバー45が突設され、
ソレノイド44を伸動するとアーム43が回動して壺部
材41が上方の所定位置から下降し、ソレノイド44を
縮動するとスプリングの付勢力により壺部材41が上方
の所定位置に戻る(第10図参照)。また、保持プレー
ト40の裏面には、配線基板46を介して図柄変動表示
ランブ47が配設される。
The pot member 41 is suspended from the front end of a bar 42 that passes through a long length formed in the holding plate 40, and is supported by a freely swinging arm 4 that is pivotally supported on the back surface of the holding plate 40 via the bar 42.
Connected and supported by 3. The arm 43 is engaged with a spring that urges the pot member 41 upward, and is provided with a protruding lever 45 that faces a solenoid 44 (described later).
When the solenoid 44 is extended, the arm 43 is rotated and the pot member 41 is lowered from the upper predetermined position, and when the solenoid 44 is retracted, the pot member 41 is returned to the upper predetermined position by the biasing force of the spring (Fig. 10). reference). Further, a symbol variation display lamp 47 is arranged on the back surface of the holding plate 40 via a wiring board 46.

前面ユニット26は、基板28を介して、基板28の周
縁形状に合わせて形戒した遊技盤1の開口部48の表面
に取付けられ、基板28の裏面には周縁部の数ケ所に後
面ユニット27側のビン穴49(後述する)と係合して
位置決めを行う位置決めビン50が立設される。
The front unit 26 is attached to the surface of the opening 48 of the game board 1, which is shaped to match the peripheral shape of the board 28, via the board 28, and the rear unit 27 is attached to the back surface of the board 28 at several places around the peripheral edge. A positioning pin 50 is provided upright to perform positioning by engaging with a side pin hole 49 (described later).

後面ユニット27は、遊技盤1の裏面に取付けられる基
枠51と、液晶表示パネル(液晶表示部)52と、液晶
駆動基板53と、保護ケース54等からなる。
The rear unit 27 includes a base frame 51 attached to the back surface of the game board 1, a liquid crystal display panel (liquid crystal display section) 52, a liquid crystal drive board 53, a protective case 54, and the like.

基枠51には、前面ユニット26の窓面132よりも1
回り大きい開口部55が形成され、基枠51の前面の所
定位置に前面ユニット26の位置決めビン50と嵌まる
ビン穴49が設けられ、開口部55の上方に前面ユニッ
ト26の天人賞口7の出口流路37に接続する流下樋5
6が形戒され、開口部55と流下樋56の間に前面ユニ
ット26の壺部材41のレバー45を押動して壺部材4
1を作動するソレノイド44が配設される。
The base frame 51 has a diameter 1 greater than the window surface 132 of the front unit 26.
A large opening 55 is formed, a bottle hole 49 into which the positioning bottle 50 of the front unit 26 fits is provided at a predetermined position on the front surface of the base frame 51, and a hole 49 for fitting the positioning bottle 50 of the front unit 26 is provided above the opening 55. The downflow gutter 5 connected to the outlet channel 37 of
6 is formed, and the lever 45 of the pot member 41 of the front unit 26 is pushed between the opening 55 and the downflow gutter 56 to remove the pot member 4.
1 is provided.

また、開口部55の左右の枠57には前面ユニット26
の飾り枠31a、3lbに対応して飾りランプ30a、
30bの挿入孔58 (:2))が、挿入孔58の上下
には液晶表示バネル52のランプハウス5つを支承する
ハウス取付座60(4つ〉が、ハウス取付座60の外側
には保護ゲース54の台座61(4つ)が、挿入孔58
の外側には保護ケース54に取付けたワンタッチ式ロッ
ク62の掛止穴63く2つ)が形成される。ハウス取付
座60は、枠57に形成した半円筒溝の途中に座部64
が、座部64に支持ビン65が垂設される。
In addition, the front unit 26 is attached to the left and right frames 57 of the opening 55.
Decorative lamps 30a, corresponding to the decorative frames 31a, 3lb,
The insertion hole 58 (:2)) of the panel 30b is located above and below the insertion hole 58, and the house mounting seats 60 (4) supporting the five lamp houses of the liquid crystal display panel 52 are installed on the outside of the house mounting seat 60 for protection. The pedestals 61 (four) of the gauges 54 are inserted into the insertion holes 58
Two latching holes 63 for a one-touch lock 62 attached to the protective case 54 are formed on the outside of the protective case 54. The house mounting seat 60 has a seat portion 64 in the middle of a semi-cylindrical groove formed in the frame 57.
However, a support bin 65 is vertically installed on the seat portion 64.

台座61は、その半円筒溝の壁に沿って付設した円柱部
により形成される。
The pedestal 61 is formed by a cylindrical portion attached along the wall of the semi-cylindrical groove.

液晶表示パネル52は、液晶物質を透明電極を付けたガ
ラス板で挟み、偏光板を重ね合わせたもので、縦16列
、横19列に素子が画或され、各素子の電極に接続する
多数のリード線(ビン)66がパネル52の上端部と下
端部に1列に配列されている。
The liquid crystal display panel 52 is made by sandwiching a liquid crystal material between glass plates with transparent electrodes and overlapping polarizing plates, and has elements arranged in 16 columns vertically and 19 columns horizontally, and a large number of elements connected to the electrodes of each element. Lead wires (bins) 66 are arranged in a row at the upper and lower ends of the panel 52.

ランプハウス59は、液晶表示パネル52の背後から所
定の光を透過させると共に、液晶表示バネル52と液晶
駆動基板53と中継基板67とを一体的に支持するもの
で、ハウス前面に液晶表示パネル52に対応する開口部
68が、開口部68に続くハウス内部が後部上面と後部
下面を傾斜させた空間6つに形成され、ハウス後面外部
に設けた複数のフック70および位置決めピン71を介
して掛止されるランプ基板72を介して、異なる発光色
の液晶照明ランブ73、74(各3つ)がハウス後面中
央の挿入孔75から空間69に望むように嵌挿、配置さ
れる。
The lamp house 59 transmits a predetermined amount of light from behind the liquid crystal display panel 52 and integrally supports the liquid crystal display panel 52, the liquid crystal drive board 53, and the relay board 67. An opening 68 corresponding to the opening 68 is formed in six spaces in which the inside of the house following the opening 68 has an inclined rear upper surface and rear lower surface. Liquid crystal lighting lamps 73 and 74 (three each) of different luminescent colors are inserted and arranged as desired into the space 69 from the insertion hole 75 at the center of the rear surface of the house via the lamp board 72 which is stopped.

液晶照明ランブ73、74は、一方の発光色のものを上
側に、他方の発光色のものを下側に千鳥に配列されると
共に、ランプ73、74の組み付け状態で液晶表示パネ
ル52にてランプ73、74からの光量が均一かつ最大
となるように、ハウス59の開口部68から後面中央ま
での距離が設定される。また、液晶照明ランブ73、7
4は、ランプ基板72とともに一度に、およびハウス5
つにランプ基板72を取付けたままラバープラグ76に
より1つずつ着脱自由である。
The liquid crystal lighting lamps 73 and 74 are arranged in a staggered manner, with one luminescent color on the upper side and the other luminescent color on the lower side. The distance from the opening 68 of the house 59 to the center of the rear surface is set so that the amount of light from 73 and 74 is uniform and maximum. In addition, LCD lighting lamps 73, 7
4 at once with the lamp board 72, and the house 5
They can be freely attached and detached one by one using rubber plugs 76 while the lamp board 72 is attached to the lamp board.

また、ランプハウス5つの側面前端には、所定4ケ所に
前記基枠51のハウス取付座60の座部64と支持ピン
65に対応してピン穴77を有する取付用の耳78が形
成され、ランプハウス59の上面と下面には多数のスリ
ット状の放熱穴79が、ランプハウス52の上面の周囲
3ケ所と下面の周囲4ケ所に脚80が、脚80にダボ8
1が形成されている。
Further, mounting ears 78 having pin holes 77 are formed at four predetermined positions on the front ends of the side surfaces of the five lamp houses, and have pin holes 77 corresponding to the seats 64 and support pins 65 of the house mounting seats 60 of the base frame 51, A large number of slit-shaped heat dissipation holes 79 are provided on the top and bottom surfaces of the lamp house 59, legs 80 are provided at three locations around the top surface of the lamp house 52 and four locations around the bottom surface, and dowels 8 are provided on the legs 80.
1 is formed.

液晶駆動基板53は、板上に後述する制御装置82と接
続する配線83を固定した端子部84と、液晶表示バネ
ル52の種々の表示データを記憶したLCD表示用RO
M85と、制御装置82からの信号に応じてLCD表示
用ROM85から所定の表示データを読み出すLCD表
示用CPU86(LCD表示用ROM85を内蔵)と、
読み出した表示データを液晶表示パネル52の各素子に
合わせて出力するコントローラドライバ87とを配列、
接続したもので、板前端側および前方両端側にそれぞれ
1列に設けた穴88、8つ、90にコントローラドライ
バ87の接続端が形成され、また板4ケ所にランプハウ
ス59の下面のダボ81を嵌める穴9lが形成される。
The liquid crystal drive board 53 has a terminal part 84 on which a wiring 83 connected to a control device 82 (described later) is fixed, and an LCD display RO that stores various display data of the liquid crystal display panel 52.
M85, an LCD display CPU 86 (incorporating an LCD display ROM 85) that reads predetermined display data from the LCD display ROM 85 in response to a signal from the control device 82;
A controller driver 87 that outputs the read display data in accordance with each element of the liquid crystal display panel 52 is arranged.
The connecting ends of the controller driver 87 are formed in the holes 88, 8, and 90 provided in a row on the front end side and both front ends of the board, respectively, and the dowels 81 on the lower surface of the lamp house 59 are formed in four places on the board. A hole 9l into which the is inserted is formed.

中継基板67は、液晶駆動基板53と同様に板前端側お
よび両端側にそれぞれ1列に穴92、93、94く講で
も良い〉が設けられ、穴93、94が穴92と接続され
、また板3ケ所にランプハウス59の上面のダボ8lを
嵌める穴95が形成される。
Similar to the liquid crystal drive board 53, the relay board 67 is provided with holes 92, 93, and 94 in a row on the front end and both ends of the board, respectively, and the holes 93 and 94 are connected to the hole 92. Holes 95 into which the dowels 8l on the top surface of the lamp house 59 are fitted are formed at three locations on the board.

液晶表示バネル52の下端部のりードl166とランプ
ハウス59の下面のダボ81を液晶駆動基板53め穴8
8と91に、液晶表示パネル52の上端部のリード線6
6とランプハウス59の上面のダボ81を中継基板67
の穴92と95に差し込んで、各ダボ8lの先端を融着
し、各リード線66を各穴88、92にハンダ付けし、
さらにランプハウス59の両側面にて基板53、67の
穴89、90と93、94にジャンバ線114を差し込
んで、各穴89、90、93、94にハンダ付けされる
。これにより、液晶表示バネル52と液晶駆動基板53
とが接続されると共に、液晶表示パネル52と液晶駆動
基板53および中継基板67がランプハウス59に支持
され、一体構造となる。
The dowel 81 on the lower end of the liquid crystal display panel 52 and the lower surface of the lamp house 59 is connected to the hole 8 on the liquid crystal drive board 53.
8 and 91, the lead wire 6 at the upper end of the liquid crystal display panel 52
6 and the dowel 81 on the top of the lamp house 59 to the relay board 67
into holes 92 and 95, fuse the tips of each dowel 8l, and solder each lead wire 66 to each hole 88, 92,
Furthermore, jumper wires 114 are inserted into the holes 89, 90, 93, and 94 of the boards 53, 67 on both sides of the lamp house 59, and soldered to the holes 89, 90, 93, and 94, respectively. As a result, the liquid crystal display panel 52 and the liquid crystal drive board 53
At the same time, the liquid crystal display panel 52, liquid crystal drive board 53, and relay board 67 are supported by the lamp house 59, forming an integral structure.

保護ケース54は、前記基枠51に対応して、ケース前
面の開口部の左右に設けたランプ孔96(2つ)に飾り
ランプ30a、30bが配置され、ランブ孔96の上下
に基枠51のハウス取付座6Oにランプハウス59の取
付用の耳78を押しつける押止部97(4つ)が、押止
部97の外側に基枠51の台座61に当接する耳98〈
4つ〉が形成され、ランブ孔96の外側にノブ99を押
し引きすることで基枠51の掛止穴63とにより保護ケ
ース54をワンタッチで基枠51に取付け、取りはずし
可能なコレット型のロツク62〈2つ)が設けられる. また、保護ケース54の上面には、パチンコ球の径より
も小さい幅で多数の放熱穴100が開設され、後面には
離脱式の蝶番101とフツク102により開閉および取
りはずし可能なカバー103に前記ランブ30a、30
b.LED32a 〜32d、ソレノイド44等の中継
基板104が配設される.中継基板104からは後述す
る制御装置82に接続する配線105が延設され、中継
基板104はフック106によりカバー103に着脱自
由である. そして、後面ユニット27は、基枠51が遊技盤1の裏
面に、遊技盤1の表面に取付けた前面ユニット26の基
板28から裏面側に突き出した位置決めピン50に基枠
51のビン穴49を嵌め合わせた状態で取付られ、次に
液晶表示パネル52と基板53、67を一体化したラン
プハウス59が、ランプハウス59の耳78を基枠5l
のハウス取付座60に間に緩衝用部材としてのラバーリ
ング107を介在し、耳78のビン穴77をハウス取付
座60に設けた支持ビン65に嵌め合わせて組み付けら
れ、さらにランプハウス59の耳78との間にラバーリ
ング108を介在して液晶表示パネル52、ランプハウ
ス59、基板53、67等を囲う保護ゲース54が、押
止部97をラバーリング108に当接させ、耳98を基
枠51の台座61に合わせ、ワンタッチ式ロツク62を
基枠51の掛止穴63に挿入しノブ99を押すことで取
付けられる。
In the protective case 54, decorative lamps 30a and 30b are arranged in lamp holes 96 (two) provided on the left and right sides of the opening on the front surface of the case, corresponding to the base frame 51, and the base frame 51 is placed above and below the lamp hole 96. The holding parts 97 (four pieces) that press the mounting ears 78 of the lamp house 59 against the house mounting seats 6O are located on the outside of the holding parts 97, and the ears 98<
By pushing and pulling the knob 99 on the outside of the lamp hole 96, the protective case 54 can be attached to the base frame 51 with one touch through the locking hole 63 of the base frame 51, and a removable collet-type lock is formed. 62 (2) will be provided. Further, on the top surface of the protective case 54, a large number of heat dissipation holes 100 are provided with a width smaller than the diameter of a pachinko ball, and on the rear surface, a removable hinge 101 and a hook 102 are used to open and close the cover 103, which can be opened/closed and removed. 30a, 30
b. A relay board 104 for LEDs 32a to 32d, a solenoid 44, etc. is provided. A wiring 105 is extended from the relay board 104 to be connected to a control device 82, which will be described later, and the relay board 104 can be freely attached to and removed from the cover 103 using a hook 106. Then, in the rear unit 27, the base frame 51 connects the bottle hole 49 of the base frame 51 to the positioning pin 50 protruding from the board 28 of the front unit 26 attached to the front surface of the game board 1 to the rear surface side. The lamp house 59, which integrates the liquid crystal display panel 52 and the substrates 53 and 67, is installed in a fitted state, and then the lamp house 59 is attached to the base frame 5l by attaching the ears 78 of the lamp house 59 to the base frame 5l.
A rubber ring 107 as a buffer member is interposed between the house mounting seats 60 of the lamp house 59, and the bin holes 77 of the ears 78 are fitted into the support bins 65 provided on the house mounting seats 60. A protective cage 54 surrounds the liquid crystal display panel 52, lamp house 59, substrates 53, 67, etc. with a rubber ring 108 interposed between the rubber ring 108 and the rubber ring 108, and the protective cage 54 makes the holding part 97 come into contact with the rubber ring 108, and It can be attached by aligning it with the pedestal 61 of the frame 51, inserting the one-touch lock 62 into the latching hole 63 of the base frame 51, and pushing the knob 99.

したがって、前面ユニット26と後面ユニット27の取
付けおよび後面ユニット27の液晶表示パネル52、基
板53、67を一体化したランプハウス59とこれらを
囲う保護ケース54の取付け、取りはずしは容易である
。また、ランプハウス59は、下面に液晶駆動基板53
を、上面に中継基板67を、前面に液晶表示バネル52
を配置するので、構造がコンパクトであり、しかもダボ
81の融着により基板53、67を、液晶表示パネル5
2のリード線66を直接基板53、67にハンダ付けす
ることで液晶表示パネル52を取付けると共に、基板5
3、67をジャンバ線114により接続するので、配線
が繁雑になることもなく、製作も極めて容易である。
Therefore, it is easy to attach the front unit 26 and the rear unit 27, and to attach and remove the lamp house 59 in which the liquid crystal display panel 52 and the substrates 53, 67 of the rear unit 27 are integrated, and the protective case 54 that surrounds them. The lamp house 59 also has a liquid crystal drive board 53 on the bottom surface.
, a relay board 67 is placed on the top surface, and a liquid crystal display panel 52 is placed on the front surface.
The structure is compact, and the dowels 81 fuse the substrates 53 and 67 to the liquid crystal display panel 5.
By soldering the lead wires 66 of No. 2 directly to the boards 53 and 67, the liquid crystal display panel 52 is attached, and the board 5
3 and 67 are connected by the jumper wire 114, the wiring does not become complicated and manufacturing is extremely easy.

また、後面ユニット27の基枠51はピン穴49と前面
ユニット26の基板28の位置決めピン50により、ラ
ンプハウス59は耳78のビン穴77と基枠51のハウ
ス取付座60の支持ビン65により、保護ケース54は
ロック62と基枠51の掛止穴63等によりそれぞれ位
置決めされるので、前面ユニット26に対して後面ユニ
ット27が適正位置に取付けられ、前面ユニット26の
基板28の窓面30に対して後面ユニット27のランプ
ハウス59と一体の液晶表示パネル52が適正位置にセ
ットされる。
The base frame 51 of the rear unit 27 is connected to the pin hole 49 and the positioning pin 50 of the board 28 of the front unit 26, and the lamp house 59 is connected to the pin hole 77 of the ear 78 and the support pin 65 of the house mounting seat 60 of the base frame 51. Since the protective case 54 is positioned by the lock 62 and the hooking hole 63 of the base frame 51, the rear unit 27 is attached to the front unit 26 at a proper position, and the window surface 30 of the board 28 of the front unit 26 is attached to the front unit 26. Meanwhile, the liquid crystal display panel 52 integrated with the lamp house 59 of the rear unit 27 is set at a proper position.

また、前面ユニット26には遊技球(パチンコ球)が衝
突するが、前面ユニット26と後面ユニット27とが遊
技盤1を間に分離した構造となるので、その衝撃や振動
が後面ユニット27に伝わることはなく、また液晶表示
バネル52、基板53、67を一体化したランプハウス
59がラバーリング107、108を介して基枠51の
ハウス取付座60に保護ケース54から浮いた状態で支
持されるので、外部からの振動等も液晶表示パネル52
、基板53、67、液晶照明ランプ73、74等に伝わ
ることなくラバーリング107、108により吸収され
、このため遊技球の衝突や振動等によって液晶表示パネ
ル52の画像に乱れや歪みを生じることが防止される。
In addition, game balls (pachinko balls) collide with the front unit 26, but since the front unit 26 and the rear unit 27 have a structure in which the game board 1 is separated between them, the impact and vibration are transmitted to the rear unit 27. In addition, the lamp house 59 in which the liquid crystal display panel 52 and the substrates 53 and 67 are integrated is supported on the house mounting seat 60 of the base frame 51 via the rubber rings 107 and 108 while floating from the protective case 54. Therefore, vibrations etc. from the outside can also affect the liquid crystal display panel 52.
, the substrates 53, 67, the liquid crystal illumination lamps 73, 74, etc., and are absorbed by the rubber rings 107, 108. Therefore, the image on the liquid crystal display panel 52 is not disturbed or distorted due to collisions or vibrations of the game balls. Prevented.

また、ランプハウス59の後面中央に液晶照明ランブ7
3、74が千鳥にかつハウス59の開口部68から後面
中央までの距離により液晶表示バネル52にて均一で最
大の光量が得られるようにランプ73、74が位置設定
されるため、表示部に明暗を生じることがなく、明るく
はっきりとした画像が得られる。このため、パチンコ店
での照明の具合や設置場所等にかかわらず、鮮明で極め
て見やすい画像を実現できる。なお、ランプハウス59
の内面に反射板等を設ければ、少ない光量でも画像の光
度を高めることが可能である。また、液晶照明ランブ7
3、74は、保護ケース54の後面のカバー103を開
き、ランプ基板72をはずすことにより一度にあるいは
ラバーブラグ76をはずずことにより一つずつ簡単に交
換でき、このためランプ切れに迅速に対応できる。
In addition, a liquid crystal lighting lamp 7 is installed in the center of the rear surface of the lamp house 59.
Since the lamps 73 and 74 are positioned in a staggered manner and the distance from the opening 68 of the house 59 to the center of the rear surface, the lamps 73 and 74 are positioned so that a uniform and maximum amount of light can be obtained on the liquid crystal display panel 52. A bright and clear image can be obtained without any contrast. Therefore, a clear and extremely easy-to-see image can be achieved regardless of the lighting condition or installation location in a pachinko parlor. In addition, lamp house 59
By providing a reflective plate or the like on the inner surface of the lens, it is possible to increase the luminous intensity of the image even with a small amount of light. In addition, the LCD lighting lamp 7
3 and 74 can be easily replaced all at once by opening the cover 103 on the rear surface of the protective case 54 and removing the lamp board 72, or one by one by removing the rubber plug 76, which makes it possible to quickly respond to burnout lamps. .

また、液晶照明ランブ73、74からは熱が発生するが
、ランプハウス59の上面と下面および保護ケース54
の上面に多数の放熱穴79、100を設けたので、熱が
内部にこもることはなく、しかもランプ73、74の下
方に液晶駆動基板53が位置するので、熱により液晶駆
動基板53に悪影響を及ぼす心配はない。また、液晶表
示バネル52、基板53、67、ランプハウス5つは保
護ケース54に囲われるため、遊技盤1の裏機構等から
のこぼれ球によって基板53、67等が破損するのを防
止できる。
In addition, although heat is generated from the liquid crystal lighting lamps 73 and 74, heat is generated from the upper and lower surfaces of the lamp house 59 and the protective case 54.
Since a large number of heat dissipation holes 79 and 100 are provided on the top surface, heat will not be trapped inside, and since the liquid crystal drive board 53 is located below the lamps 73 and 74, the liquid crystal drive board 53 will not be adversely affected by heat. There is no need to worry about it. Furthermore, since the liquid crystal display panel 52, the substrates 53, 67, and the five lamp houses are surrounded by the protective case 54, it is possible to prevent the substrates 53, 67, etc. from being damaged by spilled balls from the back mechanism of the game board 1, etc.

変動入賞装置5は、第11図、第12図のように遊技盤
1の表面に取付られる基板109の中央上部前面に連続
作動口25が、連続作動口25の下方に奥方に向けて下
り傾斜する流下棚110を有する飾りカバー111が形
戒され、連続作動口25の左右に連続作動口25の上方
にて先端を合わせて流下してきた打球を受け入れない閉
状態(第11図の1点鎖線で示す)と、先端を起こして
流下してきた打球を受け入れる開状態(第11図の実線
で示す)とに変換可能な一対の可動部材112a、11
2bが配設される. 可動部材112a、112bは、図示しないが基板10
9に設けた軸受部を貫通する回動軸に取付けられ、基板
109の裏面測にて回動軸の軸端に固定したアームと、
アームに係合するレバー等を介してソレノイドに連結さ
れる。ソレノイドに通電されると、レバーを介してアー
ムが所定角度回動され、可動部材112a、112bは
閉状態から開状態に作動される。
As shown in FIGS. 11 and 12, the variable prize winning device 5 has a continuous operation port 25 on the front surface of the upper center of a board 109 attached to the surface of the game board 1, and a continuous operation port 25 that slopes downwardly toward the back. A decorative cover 111 having a falling shelf 110 is placed on the left and right sides of the continuous operating port 25 with their tips aligned above the continuous operating port 25 in a closed state in which the ball does not receive any falling balls (dotted chain lines in FIG. 11). A pair of movable members 112a, 11 that can be converted into an open state (shown by a solid line in FIG. 11) with its tip raised and receiving a falling ball (shown by a solid line in FIG. 11).
2b is installed. Although not shown, the movable members 112a and 112b are connected to the substrate 10.
an arm that is attached to a rotating shaft that passes through the bearing provided in 9 and fixed to the shaft end of the rotating shaft on the back side of the board 109;
It is connected to the solenoid via a lever or the like that engages with the arm. When the solenoid is energized, the arm is rotated by a predetermined angle via the lever, and the movable members 112a, 112b are operated from the closed state to the open state.

基板109の飾りカバー111の奥方には流下棚110
に接続する一般入賞口113が形戒され、連続作動口2
5には連続作動口25への入賞球を検出するサイクルス
イッチ24が設けられ、基板109の裏面側にて連続作
動口25と一般入賞口113の合流出口流路には連続作
動口25および一般入賞口113を通過した入賞球を検
出するカウントスイッチ23が設けられる(第2図参照
)。
Behind the decorative cover 111 of the board 109 is a downstream shelf 110.
The general prize opening 113 connected to the
5 is provided with a cycle switch 24 that detects the winning ball entering the continuous operation port 25, and on the back side of the board 109, the continuous operation port 25 and the general winning hole 113 are connected to the continuous operation port 25 and the general winning hole 113 in the confluence outlet flow path. A count switch 23 is provided to detect winning balls that have passed through the winning hole 113 (see FIG. 2).

また、飾りカバー111の内部には当たり表示ランプ2
0cが、連続作動口25の左右裏面には連続作動表示ラ
ンブ115a、115bが配置される,9a、9bは基
板109に一体的に設けた落し入賞口である。
In addition, a hit display lamp 2 is provided inside the decorative cover 111.
0c is a continuous operation display lamp 115a, 115b arranged on the left and right rear surfaces of the continuous operation opening 25, and 9a, 9b are drop winning openings integrally provided on the board 109.

第13図は遊技盤1の裏機構(第2図の背部となる)を
示すもので、116は賞球排出装置の賞球タンク117
から導かれた球を図示しない球ザヤに整列流下させる球
ザヤレール、118は賞球時に球ザヤを傾動させる駆動
モータ、119は賞球条件に応じて図示しない球ザヤフ
ックを介して球ザヤからの排出球数を切り換える賞球数
切り換えソレノイドである。駆動モータ118により球
ザヤが傾動されると、賞球数切り換えソレノイド119
により賞球条件に応じた数の賞球が球ザヤから排出樋、
ダンパ、賞球ボックス120を介して遊技盤1の下部前
面の供給皿工2や受け皿13へ排出される。
FIG. 13 shows the back mechanism of the game board 1 (the back part in FIG. 2), and 116 is the prize ball tank 117 of the prize ball ejecting device.
118 is a drive motor that tilts the ball sheath when a winning ball is awarded, and 119 is a ball sheath rail for discharging the balls guided from the ball array via a ball sheath hook (not shown) according to the prize ball condition. This is a prize pitch switching solenoid that switches the number of pitches. When the ball distribution is tilted by the drive motor 118, the prize ball number switching solenoid 119
The number of prize balls according to the prize ball conditions is discharged from the ball distribution gutter,
The balls are discharged via the damper and prize ball box 120 to the supply tray 2 and the receiving tray 13 on the lower front side of the game board 1.

また、121は打球発射装置のモータ、122は杵、1
23は球送り、124はスビーカで、82は前記画像表
示装置4、変動入賞装置5、各ランプ18a、18b、
19a、19b、20a〜20c、30a、30b、4
7、73、74、115a、115b、各LED32a
〜32d、39a〜39h、スビーカ124ならびにそ
のf也の電気機器を制御する制御装置である。図示しな
いが、各電気機器は配線を介して制御装置82の入出力
端子に接続され、画像表示装置4の液晶駆動基板53は
前述したように基板53からの配線83を介して制御装
置82の入出力端子に接続される。なお、制御装置82
の電源コードは裏機構の上部に設けたターミナルベース
126に接続され、ターミナルベース126から外部電
源に接続される. 第14図は制御系のブロック構成を示すもので、制御装
置82はCPU127、R.OM128、RAM129
、バッファゲート、出力ボート等からなるマイクロコン
ピュータにて構成される。
Further, 121 is the motor of the batted ball launcher, 122 is the pestle, 1
23 is a ball feeder, 124 is a subaker, 82 is the image display device 4, the variable winning device 5, each lamp 18a, 18b,
19a, 19b, 20a-20c, 30a, 30b, 4
7, 73, 74, 115a, 115b, each LED 32a
32d, 39a to 39h, the subica 124 and its fya are control devices. Although not shown, each electrical device is connected to the input/output terminal of the control device 82 via wiring, and the liquid crystal drive board 53 of the image display device 4 is connected to the control device 82 via the wiring 83 from the board 53 as described above. Connected to input/output terminals. Note that the control device 82
The power cord is connected to a terminal base 126 provided at the top of the back mechanism, and the terminal base 126 is connected to an external power source. FIG. 14 shows a block configuration of the control system, in which the control device 82 includes the CPU 127, the R. OM128, RAM129
It consists of a microcomputer consisting of , buffer gates, output ports, etc.

ROM128にはCPU127を制御するプログラムデ
ータや画像表示装置4の制御データ等が格納され、CP
U127はプログラムデータおよび各スイッチ22a、
22c、23、24、l31の検出信号等に基づいて、
ROM128、RAM129とでデータの授受および処
理等を行い、出力ボートを介して画像表示装置4の液晶
駆動基板53のLCD表示用CPU86、壺部材41の
ソレノイド44、変動入賞装置5の可動部材112a、
112bのソレノイド130、ランプ18a、18b、
19a.19b、20a〜20c、30a、30b、4
7、114、115a、115b.LED39a〜39
h、記憶個数表示LED32a〜32d、液晶照明ラン
ブ73、74等に制御信号を出力する。
The ROM 128 stores program data for controlling the CPU 127, control data for the image display device 4, etc.
U127 is program data and each switch 22a,
Based on the detection signals of 22c, 23, 24, l31, etc.
Data is exchanged and processed with the ROM 128 and the RAM 129, and the CPU 86 for LCD display of the liquid crystal drive board 53 of the image display device 4, the solenoid 44 of the pot member 41, the movable member 112a of the variable winning device 5,
112b solenoid 130, lamps 18a, 18b,
19a. 19b, 20a-20c, 30a, 30b, 4
7, 114, 115a, 115b. LED39a~39
h. Control signals are output to the memory number display LEDs 32a to 32d, liquid crystal illumination lamps 73 and 74, and the like.

また画像表示装置4の液晶駆動基板53のLCD表示用
ROM85には前述したように液晶表示バネル(デジタ
ル〉52の表示データが格納されており、LCD表示用
CPU86は制御装置82の出力ポートから送られた制
御信号に応じて、LCD表示用ROM85から所定の表
示データを読み出し、コントローラドライバ87を介し
てデジタル52に出力する。第15図〈A)、第16図
にLCD表示用ROM85に格納された数字、文字等の
遊技用データと、メッセージや動画等のディスプレイ用
データの例を示す。なお、遊技用のデタ表示は、デジタ
ル52の左側(左デジタル〉、中央(中デジタル)、右
側(右デジタル〉とも第22図のように2字ずつ行われ
る。
Furthermore, the LCD display ROM 85 of the liquid crystal drive board 53 of the image display device 4 stores the display data of the liquid crystal display panel (digital) 52 as described above, and the LCD display CPU 86 sends data from the output port of the control device 82. According to the received control signal, predetermined display data is read from the LCD display ROM 85 and output to the digital 52 via the controller driver 87. Examples of game data such as numbers and letters, and display data such as messages and videos are shown below. Note that data for gaming is displayed for each two characters on the left side (left digital), center (middle digital), and right side (right digital) of the digital 52, as shown in FIG.

また、制御装置82は、分周回路が2m秒毎に発生する
リセット信号を割り込みとして用いており、したがって
CPU127は2m秒毎に定期的に1回分のプログラム
を実行する。なお、ストッブスイッチ131は遊技者が
デジタル52の回転停止を指令するもので、遊技盤1の
左下部に設けられる。
Further, the control device 82 uses the reset signal generated by the frequency dividing circuit every 2 msec as an interrupt, and therefore the CPU 127 periodically executes one program every 2 msec. The stop switch 131 is used by the player to command the rotation of the digital 52 to stop, and is provided at the lower left of the game board 1.

制御装置82は、遊技盤1の裏機構に配置されるが(第
13図参照〉、既述のようにデジタル52と一体的に組
み付けた液晶駆動基板53に、デジタル52の表示デー
タを記憶したLCD表示用ROM85と、制御装置82
がらの信号に応じてLCD表示用ROM85から所定の
表示データを読み出し、このデータによりデジタル52
を制御するLCD表示用CPU86を設けたので、制御
装置82からの信号線、即ち液晶駆動基板53と制御装
W82との間の配線83を簡略化でき、配線数を大幅に
消滅できる。このため、液晶式のデジタル52であって
も、パチンコ台の島設備内を多数流動するパチンコ球や
遊技盤1の裏機構を流動するパチンコ球等により発生す
る静電気の影響を受けたり、あるいは打球発射装置等の
モータや変動入賞装置5等のソレノイド等から発生する
ノイズをひろって画像が乱れるといった不具合を防止す
ることができ、したがってデジタル52から常に安定し
た良好な画像を確保することができ、静電気やノイズに
対する高い信頼性が得られる。
The control device 82 is disposed on the back mechanism of the game board 1 (see FIG. 13), and the display data of the digital 52 is stored in the liquid crystal drive board 53 that is assembled integrally with the digital 52 as described above. LCD display ROM 85 and control device 82
Predetermined display data is read from the LCD display ROM 85 in accordance with the signal from the digital 52.
Since the LCD display CPU 86 is provided to control the LCD display, the signal line from the control device 82, that is, the wiring 83 between the liquid crystal drive board 53 and the control device W82 can be simplified, and the number of wiring lines can be greatly reduced. For this reason, even if the LCD type digital 52 is used, it may be affected by static electricity generated by many pachinko balls flowing in the island equipment of the pachinko machine, pachinko balls flowing in the back mechanism of the game board 1, or by the impact of the ball being hit. It is possible to prevent problems such as image disturbance due to noise generated from the motor of the launcher, etc., the solenoid of the variable winning device 5, etc., and therefore, it is possible to always ensure a stable and good image from the digital 52, High reliability against static electricity and noise can be obtained.

次に、上記パチンコ機の制御および作用を説明する。Next, the control and operation of the pachinko machine described above will be explained.

まず、遊技が行われていないときあるいは遊技が行われ
ていても打球発射装置により遊技部3に発射された打球
が特定入賞口6a〜6cに入賞しないときは、デジタル
52に普段動作のディスプレイ表示が行われる。
First, when a game is not being played or when a ball fired into the gaming section 3 by the ball firing device does not enter the special winning slots 6a to 6c even when a game is being played, the digital 52 displays the normal operation. will be held.

普段動作のディスプレイ表示では、「襖が開き人形が現
れる」、「人形が腕を交差させる」のキャラクタ・一、
「ショウブ」の文字、「サイコロがころがる」のキャラ
クター、r333  555  777 アラシが大当
たり」の文字、「ちどり模様」のキャラクターが順に繰
り返し表示される(第17図に人形キャラクターの表示
例を示す)。このためパチンコ台を選ぶときに遊技者を
充分に引き付けることができるとともに,M技の楽しさ
が増す. そして、遊技部3に発射された打球がうまく特定入賞口
6a〜6cに入賞すると、デジタル上部の壺部材41が
昇降され、デジタル52に「壺とサイコロ」のキャラク
ターが表示された後(第l8図に壷とサイコロの表示例
を示す)、デジタル52の図柄が第l9図のように上方
がら下方へ回転を始める。次に、デジタル52の自然停
止時間が経過するとあるいはストップスイッチ131が
押されると、制御装置82により生成される乱数SUB
GENによるα時間後に同じく制御装置82により生成
される乱数RNDGEN,RANDOM.H ITGE
Nが抽出され、各乱数により大当たりかどうかおよび左
、中、右デジタルA,B、Cに停止する図柄が決定され
る。
On the display display of normal movements, character 1, ``The sliding door opens and a doll appears'', ``The doll crosses its arms'',
The characters ``Calamari'', the character ``The dice are rolling'', the characters ``R333 555 777 Arash is a jackpot'', and the character ``Chidori pattern'' are repeatedly displayed in this order (Fig. 17 shows an example of displaying the doll characters). For this reason, it is possible to sufficiently attract players when choosing a pachinko machine, and the enjoyment of M-skills is increased. Then, when the batted ball fired into the gaming section 3 successfully enters the specific winning slots 6a to 6c, the pot member 41 on the top of the digital is raised and lowered, and the character "pot and dice" is displayed on the digital 52 (No. 18 (The figure shows an example of the display of the pot and the dice), and the pattern of the digital 52 begins to rotate from the top to the bottom as shown in Figure 19. Next, when the natural stop time of the digital 52 has elapsed or when the stop switch 131 is pressed, a random number SUB generated by the control device 82
Random numbers RNDGEN, RANDOM. which are also generated by the control device 82 after α time by GEN. HITGE
N is extracted, and each random number determines whether it is a jackpot or not and which symbols stop at the left, middle, and right digital A, B, and C positions.

左デジタルAの所定回転時間が経過すると、左デジタル
Aは第20図のように停止図柄のいくつか前の図柄に切
り換えられ、緩やかな速度でスクロールしながら定位値
に停止する。この停止後、中デジタルBの所定回転時間
が経過すると、中デジタルBは同様に停止図柄のいくつ
か前の図柄に切り換えられ、緩やかな速度でスクロール
しながら定位値に停止する。そして、これらの停止後、
右デジタルCの所定回転時間が経過すると、右デジタル
Cは同様に停止図柄のいくつか前の図柄に切り換えられ
、この場合左デジタルAと中デジタルBの停止図柄がリ
ーチ目(同一の大当たり図柄)であれば、壷部材41が
昇降されるとともに、右デジタルCは左デジタルA、中
デジタルBよりもさらに緩やかな速度でランダム時間(
ε時間)スクロールし、定位値に停止する。また、左デ
ジタルAと中デジタルBの停止図柄がリーチ目でなけれ
ば、右デジタルCは左、中デジタルA,Bと同様にスク
ロールし、停止する。
When the predetermined rotation time of the left digital A has elapsed, the left digital A is switched to a symbol several times before the stopped symbol as shown in FIG. 20, and stops at the local position value while scrolling at a gentle speed. After this stop, when the predetermined rotation time of the middle digital B has elapsed, the middle digital B is similarly switched to a symbol several times before the stopped symbol, and stops at the localization value while scrolling at a gentle speed. And after these stops,
When the predetermined rotation time of the right digital C has elapsed, the right digital C is similarly switched to a symbol several times before the stopped symbol, and in this case, the stopped symbols of the left digital A and the middle digital B are the reach number (same jackpot symbol). If so, the urn member 41 is raised and lowered, and the right digital C moves at a slower speed than the left digital A and the middle digital B for a random time (
ε time) and stop at the localization value. Further, if the stop symbols of the left digital A and the middle digital B are not reachable numbers, the right digital C scrolls and stops in the same way as the left and middle digitals A and B.

デジタルA,B.Cの回転を停止する際に、図柄を緩や
かな速度でスクロールつまり図柄が流れるように表示お
よび更新されるため、図柄および図柄の切り換わりが大
変見やすくなり、このため遊技者にとってデジタルA,
B,Cが目標(大当たり〉の図柄で停止するかどうかの
高い期待感が得られる。また、左、中デジタルA.Bの
停止図柄が同一となるともちろん大当たりの期待感が高
まるが、この場合最後に停止する右デジタルCがランダ
ムな時間緩やかにスクロールして一義的には停止しない
ため、意外性に富み、また壷部材41が作動するため、
楽しみも増し、このため大当たりが発生するかどうかの
大きな期待感が得られる。
Digital A, B. When the rotation of C is stopped, the symbols are scrolled at a gentle speed, that is, the symbols are displayed and updated in a flowing manner, making it very easy to see the symbols and the switching between them.
You can get a high expectation of whether or not B and C will stop at the target (jackpot) symbol.Also, if the stopping symbols of the left and middle digital A and B are the same, of course the expectation of a jackpot will increase, but in this case The right digital C that stops last scrolls slowly for a random time and does not stop uniquely, so it is full of surprises, and because the urn member 41 operates,
It also increases the enjoyment and therefore gives a great sense of anticipation as to whether or not a jackpot will occur.

そして、デジタルA,B,Cのすべてが停止し、停止図
柄が大当たりでなければデジタルA.B,Cは普段表示
に戻るが、大当たりとなれば、以下の特別遊技が行われ
る。大当たりは乱数RNDGENにより1/253の確
率で発生し、このときのデジタルA,B,Cの停止図柄
(当たり図柄)の組み合わせは第15図(B)の中から
選ばれる。
Then, digital A, B, and C all stop, and unless the stopped symbol is a jackpot, digital A. B and C return to the normal display, but if a jackpot is achieved, the following special game will be played. A jackpot occurs with a probability of 1/253 using the random number RNDGEN, and the combination of digital A, B, and C stop symbols (winning symbols) at this time is selected from the ones shown in FIG. 15(B).

なお、特定入賞口6a〜6cへの打球の入賞後、大当た
り、外れの判定が出るまでの間にさらに特定入賞口6a
〜6cに打球が入賞すると、その入賞個数を未処理貯留
数として記憶個数表示LED32a〜32dが点灯し、
大当たり、外れの判定後(あるいは特別遊技終了後)、
再び前記制御が繰り返される。また、打球の入賞により
賞球排出装置の球ザヤが駆動され所定の賞球が行われる
が、特定入賞口6a〜6Cの入賞に対しては、ソレノイ
ド119により駆動される球ザヤフックにより排出球が
規制され7個とされる。
In addition, after the ball hits the special winning holes 6a to 6c, and until the jackpot or miss is determined, the special winning hole 6a
When a ball hit in ~6c wins a prize, the number of memorized pieces displaying LEDs 32a to 32d lights up with the number of winnings as the unprocessed stored number.
After determining whether it is a jackpot or a loss (or after the end of a special game),
The above control is repeated again. In addition, when the hit ball wins, the ball sheath of the prize ball ejecting device is driven and a predetermined prize ball is played, but for winnings in the specific winning holes 6a to 6C, the ejected ball is ejected by the ball sheath hook driven by the solenoid 119. It is regulated to 7 pieces.

そして、大当たりとなれば、所定のウェイトタイム(フ
ァンファーレ動作時間)中にデジタル52にまず大当た
りの図柄が(第21図参照)、次に「花火の打ち上げ模
様」のキャラクター、「ヨツ!日本一」の文字が表示さ
れ、ウェイトタイムが経過すると、変動入賞装置5のア
タッカ(可動部材112a、112b)が開かれる。大
当たりのディスプレイ表示により、大当たり発生のたの
しさや喜びが増し、大きな満足感が得られる。
If you hit the jackpot, during the predetermined wait time (fanfare operation time), the jackpot symbol will appear on the digital 52 (see Figure 21), then the "fireworks display" character, and "Yotsu! Nihonichi". is displayed, and when the wait time has elapsed, the attacker (movable members 112a, 112b) of the variable prize winning device 5 is opened. The display of the jackpot increases the fun and joy of hitting the jackpot, and provides a great sense of satisfaction.

そして、アタツカ112a、112bが開かれると、遊
技部3の上方から流下してきた打球が多数アタッカ11
2a、112bの開口側から直接あるいはアタッカ11
2a、112bに受けとめられて変動入賞装置5内に流
入するようになり、流入した打球は中央の連続作動口2
5へもしくは連続作動口25の左右下方の流下棚110
から一般入賞口113へ入る。
When the attackers 112a and 112b are opened, a large number of batted balls flowing down from above the gaming section 3 hit the attacker 112a and 112b.
2a, 112b directly from the opening side or the attacker 11
2a and 112b and flow into the variable prize winning device 5, the batted balls that flow into the continuous operation port 2 in the center.
5 or the lower right and left flow shelves 110 of the continuous operation port 25
Enter the general prize opening 113 from here.

一般入賞口113や中央の連続作動口25に入賞した打
球は、合流出口流路を通過する際カウントスイッチ23
により入賞球数をカウントされ、デジタル52の左半分
に表示されるとともに、この場合入賞球数が10個にな
るとあるいは所定時間(29秒〉が経過すると、アタッ
カ112a、112bが閉じ、1サイクル終了となる。
When the batted ball that enters the general winning hole 113 or the central continuous operation hole 25 passes through the merging outlet flow path, the ball enters the count switch 23.
The number of winning balls is counted and displayed on the left half of the digital 52. In this case, when the number of winning balls reaches 10 or a predetermined time (29 seconds) has elapsed, the attackers 112a and 112b close and one cycle ends. becomes.

また、デジタル52の右半分に経続回数が表示されると
ともに、この場合連続作動口25に打球の入賞があれば
、サイクルスイッチ24により次のサイクルを継続する
ように指示される。なお、連続作動口25に入賞すると
、入賞時点でデジタル52の右半分の入賞球数の表示が
点滅から点灯に切り換わり、このためサイクル中に遊技
者はデジタル52の表示の変化によって次のサイクルが
継続可能なことを確認でき、安心してゲームを続行する
ことができる。
Further, the number of successive rounds is displayed on the right half of the digital 52, and in this case, if the continuous operation port 25 receives a winning ball, the cycle switch 24 instructs to continue the next cycle. In addition, when a prize is won in the continuous operation port 25, the display of the number of winning balls on the right half of the digital 52 changes from flashing to lit at the time of winning, and therefore, during the cycle, the player can check the change in the display of the digital 52 to determine whether the number of winning balls will be played in the next cycle. You can confirm that the game can continue, and you can continue playing the game with peace of mind.

そして、連続作動口25に入賞があれば1サイクルの終
了後、所定のインターバル時間が経過したときに、新し
いサイクルに入り、再びアタッカ112a、112bが
開かれる。このインターバル中に、デジタル52に継続
回数に応じて「二番勝負!」・・・「十番勝負!」の文
字が表示される。
If there is a prize in the continuous operation port 25, a new cycle starts when a predetermined interval time has elapsed after the end of one cycle, and the attackers 112a and 112b are opened again. During this interval, characters such as "Number two game!"... "Tenth game!" are displayed on the digital 52 according to the number of times the game continues.

新しいサイクルに入ってアタッカ112a、112bが
開かれると、打球が多数変動装置5の一般入賞口113
や連続作動口25に入賞し、入賞球数が10個になると
あるいは所定時間(29秒)が経過すると、アタッカ1
12a、112bが閉じてサイクルが終了となる。また
、この場合連続作動口25に打球の入賞があれば、次の
サイクルを継続可能となる。
When a new cycle begins and the attackers 112a and 112b are opened, the number of batted balls is increased to the general prize opening 113 of the multiple variation device 5.
When the number of winning balls reaches 10, or when a predetermined period of time (29 seconds) has elapsed, the attacker 1
12a, 112b close and the cycle ends. Further, in this case, if a hit ball enters the continuous operation port 25, the next cycle can be continued.

これらのサイクルは最高10回繰り返され、IO回目の
サイクル中に変動入賞装置5への入賞球数が10個にな
るとあるいは所定時間(29秒)が経過すると、アタッ
カ112a,l12bが閉じ、大当たりが終了となり、
このときデジタル52に「あっぱれ大勝利」の文字、「
バンザイの人形」のキャラクターが表示される。また、
サイクルが継続されないときは、その時点で大当たりが
終了となり、このときデジタル52に「ムネン!サクラ
チル」の文字が表示される。
These cycles are repeated up to 10 times, and when the number of winning balls to the variable winning device 5 reaches 10 during the IO cycle, or when a predetermined time (29 seconds) has elapsed, the attackers 112a and 112b close and a jackpot is achieved. It ends,
At this time, the words "Appare Great Victory" were written on the digital 52, "
The character "Banzai Doll" will be displayed. Also,
If the cycle is not continued, the jackpot ends at that point, and the words "Munen! Sakura Chill" are displayed on the digital 52 at this time.

(発明の効果) 以上のように本発明は、遊技条件に応じて記憶回路部の
表示データに基づく数字、文字、図柄等の記号を液晶表
示パネルに表示するパチンコ機の画像表示装置であって
、画像表示装置を取付け基板の略中央に透明部材よりな
る所定の窓部を形戒した前面ユニットと、取f寸け基枠
に着脱自由なランプハウス、ランプハウスの上面と下面
に固定した中継基板と記憶回路部を有する液晶駆動基板
、ランプハウスの前面開口部にて中継基板と液晶駆動基
板との間に接続、支持された液晶表示パネル、ランプハ
ウスの後面に取りはずし自由な液晶照明ランプおよびこ
れらの保護ケースとを備えた後面ユニットとで構成し、
前面ユニットを遊技盤の表面に遊技盤の略中央に設けた
所定の開口部を覆うように取り付けると共に、後面ユニ
ットを遊技盤の裏面に前面ユニットの窓部奥方に液晶表
示パネルが位置するように取り付けたので、遊技部を流
下する打球の衝突による衝撃や振動等が液晶表示パネル
側に伝わることがなく、常に良好で安定した画像を得る
ことができる.また、液晶表示パネルパネルと液晶駆動
基板との接続や配線およびこれらの構造も極めてコンパ
クトになり、遊技盤への組み付け性が大幅に向上する.
(Effects of the Invention) As described above, the present invention is an image display device for a pachinko machine that displays symbols such as numbers, letters, and designs on a liquid crystal display panel based on display data of a storage circuit section according to game conditions. , a front unit with an image display device attached and a predetermined window made of a transparent material approximately in the center of the board, a lamp house that can be freely attached to and detached from the base frame, and relays fixed to the top and bottom surfaces of the lamp house. A liquid crystal drive board having a substrate and a memory circuit section, a liquid crystal display panel connected and supported between the relay board and the liquid crystal drive board at the front opening of the lamp house, a removable liquid crystal lighting lamp and a Consisting of these protective cases and a rear unit with
Attach the front unit to the surface of the game board so as to cover a predetermined opening provided approximately in the center of the game board, and attach the rear unit to the back of the game board so that the liquid crystal display panel is located behind the window of the front unit. With this installed, shocks and vibrations caused by collisions from balls flowing down the gaming area are not transmitted to the LCD panel, making it possible to always obtain a good and stable image. Additionally, the connections and wiring between the LCD panel and the LCD drive board, as well as their structures, have become extremely compact, greatly improving the ease of assembling them into game boards.

【図面の簡単な説明】[Brief explanation of drawings]

第1図、第2図は本発明の実施例を示す遊技盤の正面図
と背面図、第3図〜第10図は画像表示装置の正面図と
斜視図と側面図と分解斜視図と要部斜視図、第11図、
第12図は変動入賞装置の正面図と斜視図、第13図は
裏機構を示す斜視図、第14図は制御系のブロック横戒
図、第15図(A)、(B)は表示図柄の例を示す表図
、第16図は表示データ例を示す表図、第l7図〜第2
2111はデジタルの表示動作を示す図である。 1・・・遊技盤、3・・・遊技部、4・・・画像表示装
置、5・・・変動入賞装置、6a〜6C・・・特定入賞
口、7、8a、8b、9a、9 b−・・一般入賞口、
18a、18b、1. 9 a、19b、2 0 a 
〜2 0 c −  当たり表示ランプ、22a、22
c・・・特定入賞球検出スイッチ、23・・・カウント
スイッチ、24・・・サイクルスイッチ、25・・・連
続作動口、26・・・前面ユニット、27・・・後面ユ
ニット、28・・・基板、29・・・窓部、30a、3
0b・・・飾りランプ、32a〜3 2 d−・・記憶
個数表示LED、39a〜391I・・・飾りLED、
41・・・壺部材、44・・・ソレノイド、47・・・
図柄変動表示ランプ、49・・・ピン穴、50・・・位
置決めビン、51・・・基枠、52・・・液晶表示バネ
ル(液晶表示部)、53・・・液晶駆動基板、54・・
・保護ケース、59・・・ランプハウス、60・・・ハ
ウス取付座、62・・・ワンタッチ式ロック、65・・
・支持ピン、67・・・中継基板、72・・・ランプ基
板、73、74・・・液晶照明ランプ、78・・・耳、
79・・・放熱穴、81・・・ダボ、82・・・制御装
置、83・・・配線、85・・・LCD表示用ROM、
86・・・LCD表示用CPU、100・・・放熱穴、
104・・・中継基板、107、1 0 8−・・ラバ
ーリング、112a、112b・・可動部材(アタッカ
)、113・・・一般入賞口、1 1 4−・・ジャン
パー線、115a、1 1 5 b ・・・連続作動表
示ランプ、119・・・賞球数切り換えンレノイド、1
30・・・ソレノイド
1 and 2 are a front view and a back view of a game board showing an embodiment of the present invention, and FIGS. 3 to 10 are a front view, a perspective view, a side view, an exploded perspective view, and main points of an image display device. Part perspective view, Fig. 11,
Figure 12 is a front view and perspective view of the variable prize winning device, Figure 13 is a perspective view showing the back mechanism, Figure 14 is a block diagram of the control system, and Figures 15 (A) and (B) are display patterns. Figure 16 is a table showing an example of display data, Figures 17 to 2
2111 is a diagram showing a digital display operation. 1... Game board, 3... Game section, 4... Image display device, 5... Variable winning device, 6a to 6C... Specific winning opening, 7, 8a, 8b, 9a, 9 b −・・General prize opening,
18a, 18b, 1. 9a, 19b, 20a
~20c - Hit display lamp, 22a, 22
c...Specific winning ball detection switch, 23...Count switch, 24...Cycle switch, 25...Continuous operation port, 26...Front unit, 27...Rear unit, 28... Substrate, 29... window, 30a, 3
0b... Decorative lamp, 32a-32d-... Memory number display LED, 39a-391I... Decorative LED,
41... Pot member, 44... Solenoid, 47...
Symbol variation display lamp, 49... Pin hole, 50... Positioning bin, 51... Base frame, 52... Liquid crystal display panel (liquid crystal display section), 53... Liquid crystal drive board, 54...
・Protective case, 59...Lamp house, 60...House mounting seat, 62...One-touch lock, 65...
・Support pin, 67... Relay board, 72... Lamp board, 73, 74... Liquid crystal lighting lamp, 78... Ear,
79... Heat radiation hole, 81... Dowel, 82... Control device, 83... Wiring, 85... ROM for LCD display,
86... CPU for LCD display, 100... Heat radiation hole,
104... Relay board, 107, 1 0 8-... Rubber ring, 112a, 112b... Movable member (attacker), 113... General prize opening, 1 1 4-... Jumper wire, 115a, 1 1 5 b...Continuous operation indicator lamp, 119...Renoid for switching the number of prize balls, 1
30... Solenoid

Claims (1)

【特許請求の範囲】[Claims] 遊技条件に応じて記憶回路部の表示データに基づく数字
、文字、図柄等の記号を液晶表示パネルに表示するパチ
ンコ機の画像表示装置であって、画像表示装置を取付け
基板の略中央に透明部材よりなる所定の窓部を形成した
前面ユニットと、取付け基枠に着脱自由なランプハウス
、ランプハウスの上面と下面に固定した中継基板と記憶
回路部を有する液晶駆動基板、ランプハウスの前面開口
部にて中継基板と液晶駆動基板との間に接続、支持され
た液晶表示パネル、ランプハウスの後面に取りはずし自
由な液晶照明ランプおよびこれらの保護ケースとを備え
た後面ユニットとで構成し、前面ユニットを遊技盤の表
面に遊技盤の略中央に設けた所定の開口部を覆うように
取り付けると共に、後面ユニットを遊技盤の裏面に前面
ユニットの窓部奥方に液晶表示パネルが位置するように
取り付けたことを特徴とするパチンコ機の画像表示装置
An image display device for a pachinko machine that displays symbols such as numbers, letters, and designs on a liquid crystal display panel based on display data of a storage circuit section according to game conditions, and the image display device is mounted on a transparent member approximately in the center of a substrate. A front unit with a predetermined window formed therein, a lamp house that can be freely attached and detached to the mounting base frame, a liquid crystal drive board that has a relay board and a memory circuit fixed to the top and bottom surfaces of the lamp house, and a front opening of the lamp house. It consists of a rear unit with a liquid crystal display panel connected and supported between a relay board and a liquid crystal drive board, a removable liquid crystal lighting lamp on the rear of the lamp house, and a protective case for these, and a front unit. was attached to the surface of the game board so as to cover a predetermined opening provided approximately in the center of the game board, and the rear unit was attached to the back of the game board so that the liquid crystal display panel was located behind the window of the front unit. An image display device for a pachinko machine characterized by the following.
JP1189170A 1989-07-21 1989-07-21 Variable display device for gaming machines Expired - Lifetime JP2815406B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1189170A JP2815406B2 (en) 1989-07-21 1989-07-21 Variable display device for gaming machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1189170A JP2815406B2 (en) 1989-07-21 1989-07-21 Variable display device for gaming machines

Publications (2)

Publication Number Publication Date
JPH0355082A true JPH0355082A (en) 1991-03-08
JP2815406B2 JP2815406B2 (en) 1998-10-27

Family

ID=16236648

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1189170A Expired - Lifetime JP2815406B2 (en) 1989-07-21 1989-07-21 Variable display device for gaming machines

Country Status (1)

Country Link
JP (1) JP2815406B2 (en)

Cited By (39)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0680478U (en) * 1993-04-28 1994-11-15 京楽産業株式会社 Display devices for pachinko machines
JPH07456U (en) * 1993-06-03 1995-01-06 京楽産業株式会社 Display devices for pachinko machines
JPH07303739A (en) * 1994-05-12 1995-11-21 Daiichi Shokai Co Ltd Pin ball game machine
JPH07313694A (en) * 1994-05-30 1995-12-05 Daiichi Shokai Co Ltd Pinball game machine
JPH0898930A (en) * 1995-09-18 1996-04-16 Sophia Co Ltd Pachinko game machine
JP2000070469A (en) * 1998-08-31 2000-03-07 Toyomaru Sangyo Kk Game machine
KR20010114095A (en) * 2000-06-21 2001-12-29 구자홍 clutch assembly in a washing machine
JP2006187364A (en) * 2004-12-28 2006-07-20 Daiichi Shokai Co Ltd Game machine
JP2007260442A (en) * 2007-07-17 2007-10-11 Sophia Co Ltd Game machine
JP2010201268A (en) * 2010-06-24 2010-09-16 Daiichi Shokai Co Ltd Game machine
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Cited By (39)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0680478U (en) * 1993-04-28 1994-11-15 京楽産業株式会社 Display devices for pachinko machines
JPH07456U (en) * 1993-06-03 1995-01-06 京楽産業株式会社 Display devices for pachinko machines
JPH07303739A (en) * 1994-05-12 1995-11-21 Daiichi Shokai Co Ltd Pin ball game machine
JPH07313694A (en) * 1994-05-30 1995-12-05 Daiichi Shokai Co Ltd Pinball game machine
JPH0898930A (en) * 1995-09-18 1996-04-16 Sophia Co Ltd Pachinko game machine
JP2000070469A (en) * 1998-08-31 2000-03-07 Toyomaru Sangyo Kk Game machine
KR20010114095A (en) * 2000-06-21 2001-12-29 구자홍 clutch assembly in a washing machine
JP2006187364A (en) * 2004-12-28 2006-07-20 Daiichi Shokai Co Ltd Game machine
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