JP6718282B2 - Playground system - Google Patents

Playground system Download PDF

Info

Publication number
JP6718282B2
JP6718282B2 JP2016074373A JP2016074373A JP6718282B2 JP 6718282 B2 JP6718282 B2 JP 6718282B2 JP 2016074373 A JP2016074373 A JP 2016074373A JP 2016074373 A JP2016074373 A JP 2016074373A JP 6718282 B2 JP6718282 B2 JP 6718282B2
Authority
JP
Japan
Prior art keywords
value
savings
consideration
balls
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2016074373A
Other languages
Japanese (ja)
Other versions
JP2017184868A (en
Inventor
邦昭 小林
邦昭 小林
Original Assignee
ダイコク電機株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ダイコク電機株式会社 filed Critical ダイコク電機株式会社
Priority to JP2016074373A priority Critical patent/JP6718282B2/en
Publication of JP2017184868A publication Critical patent/JP2017184868A/en
Application granted granted Critical
Publication of JP6718282B2 publication Critical patent/JP6718282B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Description

本発明は遊技場用システムに関する。 The present invention relates to a game hall system.

遊技場では遊技により得た獲得価値を対価として例えば特許文献1に示されるように交換処理を可能とする一方、例えば所謂各台計数機等にて計数処理済の獲得価値を対価として再度遊技に使用可能な状態とする所謂再プレイ処理を可能としている。この再プレイ処理を行う場合、遊技場へと預入れられた獲得価値である貯蓄価値を、当日の獲得価値(当日貯蓄価値)と、前日以前の獲得価値(前日貯蓄価値)とに区分し、前日貯蓄価値には上限を設ける一方、当日貯蓄価値には上限を設けない等、前日貯蓄価値を当日貯蓄価値よりも遊技者にとって不利となるように設定している。 At the game arcade, the acquired value obtained by the game is used as a consideration to enable exchange processing as shown in Patent Document 1, for example, while the acquired value already counted by a so-called counter is used as a consideration for the game again. This enables a so-called replay process to put it into a usable state. When performing this re-play process, the savings value that is the acquisition value deposited in the game hall is divided into the acquisition value on the day (saving value on the day) and the acquisition value before the previous day (saving value on the previous day), While setting the upper limit to the previous day's savings value and not setting the upper limit to the current day's savings value, the previous day's savings value is set to be more disadvantageous to the player than the current day's savings value.

特開2009−125205号公報JP, 2009-125205, A

さて、特許文献1に示されるような所謂手入力処理や所謂取替処理等の特別受付処理を行う場合、必ずしも景品と交換することで全ての獲得価値を精算するのではなく、遊技者へと獲得価値を戻すことにより精算することもあるが、従来の遊技場用システムでは、特別受付処理に応じて獲得価値を戻す場合に一律に前日貯蓄価値へと戻していた。そのため、例えば遊技者が前日貯蓄価値を上限まで再プレイ処理を行った上で、大量の当日貯蓄価値を得た後、タバコ等の少量の貯蓄価値を対価とする景品交換を希望したにも関わらず、従業員が操作を誤り、全ての当日貯蓄価値を景品交換してしまい、特別受付処理により獲得価値を戻した場合、当日貯蓄価値が前日貯蓄価値となり、それ以降の再プレイ処理が上限により不能となることで、大きなトラブルに発展する虞があった。 Now, when performing special reception processing such as so-called manual input processing or so-called replacement processing as shown in Patent Document 1, it is not necessary to settle all the earned value by exchanging with a prize, and to the player. It may be settled by returning the earned value, but in the conventional game hall system, when the earned value is returned according to the special reception processing, it is uniformly returned to the previous day's savings value. Therefore, for example, even though the player has performed replay processing up to the previous day's savings value up to the upper limit, after obtaining a large amount of savings value on the day, he wishes to exchange gifts for a small savings value such as cigarettes as consideration. If the employee makes a mistake in the operation, exchanges all the savings value on the day of the gift as a prize, and returns the earned value by the special reception processing, the savings value on the day becomes the savings value on the previous day, and the subsequent replay processing is limited by the upper limit. If it becomes impossible, there is a possibility that it may develop into a big trouble.

本発明は、上記した事情に鑑みてなされたものであり、その目的は、遊技者へと獲得価値を戻す場合に、当日貯蓄価値と前日貯蓄価値との何れに戻すかに応じたトラブルが生じ得る虞を低減することができる遊技場用システムを提供することにある。 The present invention has been made in view of the above circumstances, and an object thereof is to return a value acquired to a player, and a trouble occurs depending on whether the value is saved on the day or saved on the previous day. An object is to provide a system for a game arcade that can reduce the risk of gaining money.

請求項1に記載した発明によれば、特別受付処理により受付けられた遊技価値が少なくとも含まれる受付価値を対象とした貯蓄処理が行われる場合に、当該貯蓄処理における加算対象となる受付価値の内、対象となる会員IDに対応付けて管理される前記第1対価分を示す第1貯蓄価値の加算を特定する処理、及び当該第1対価分を除いた受付価値分を示す第2貯蓄価値の加算を特定する処理のうち少なくとも一方である貯蓄振分処理を行うことで、特別受付処理により加算分となる貯蓄価値を、第1貯蓄価値(例えば当日貯蓄価値)分と第2貯蓄価値(例えば前日貯蓄価値)分との何れに戻すかに応じたトラブルが生じ得る虞を低減することができる。 According to the invention as set forth in claim 1, when the saving process for the receiving value including at least the gaming value received by the special receiving process is performed, the receiving value to be added in the saving process is included . , A process of identifying an addition amount of the first savings value indicating the first consideration amount managed in association with the target member ID , and a second savings value indicating the reception value amount excluding the first consideration amount. By performing a savings distribution process, which is at least one of the processes of specifying the addition amount of , the savings value that is the addition amount by the special reception process is the first savings value (for example, the savings value on the day) and the second savings value. It is possible to reduce a possibility that a trouble may occur depending on which of the value (for example, the savings value on the previous day) is returned.

本発明の一実施形態を示す全体構成図Overall configuration diagram showing an embodiment of the present invention POSの正面図Front view of POS カードリーダの斜視図Perspective view of card reader 交換中画面を示す図(その1)Figure showing the screen during exchange (Part 1) 交換中画面を示す図(その2)Figure showing the screen during replacement (Part 2) 交換情報の更新例を示す図(その1)The figure which shows the example of renewal of exchange information (the 1) 交換情報の更新例を示す図(その2)The figure which shows the example of renewal of exchange information (the 2) 交換情報の更新例を示す図(その3)The figure which shows the example of renewal of exchange information (the 3) 交換処理を示すフローチャートFlow chart showing the exchange process 貯玉振分処理を示すフローチャートFlowchart showing the distribution process

以下、本発明の一実施形態について図面を参照して説明する。
図1は、遊技場用システムの全体構成を示す概略図である。遊技場内には多数の遊技機1が設置されており、各遊技機1に対応して遊技装置2が設置されている。これら遊技機1及び遊技装置2は、中継装置3及びLAN4を介して管理装置5(管理手段に相当)と接続されている。管理装置5は、遊技機側(遊技機1、遊技装置2等)から送信される遊技信号を受信して遊技機1毎の遊技データや会員登録された会員毎の個人データ等を管理する。遊技場にはPOS6(通常受付手段、特別受付手段、交換手段、貯蓄手段、振分手段に相当)や残高精算機(図示せず)も設置されている。POS6や残高精算機も、LAN4を介して管理装置5と接続されている。尚、図1では図示を省略したが、実際には例えば数百台の遊技機1が管理装置5の管理対象となっている。
An embodiment of the present invention will be described below with reference to the drawings.
FIG. 1 is a schematic diagram showing the overall configuration of a game hall system. A large number of game machines 1 are installed in the game arcade, and a game device 2 is installed corresponding to each game machine 1. The gaming machine 1 and the gaming device 2 are connected to a management device 5 (corresponding to management means) via a relay device 3 and a LAN 4. The management device 5 receives a game signal transmitted from the gaming machine side (gaming machine 1, gaming device 2, etc.) and manages gaming data for each gaming machine 1 and personal data for each member registered as a member. A POS 6 (corresponding to a normal reception means, a special reception means, an exchange means, a saving means, a distribution means) and a balance settlement machine (not shown) are also installed in the game arcade. The POS 6 and the balance settlement machine are also connected to the management device 5 via the LAN 4. Although not shown in FIG. 1, for example, hundreds of gaming machines 1 are actually managed by the management device 5.

管理装置5は、遊技場内の例えば事務室等に設置されており、遊技場の管理者(以下、単に管理者と称する)が操作するキーボード7及びマウス8、モニタ9、プリンタ(図示せず)等が接続されている。管理装置5は、遊技場内に設置された遊技機1、遊技装置2等の稼動状況を管理すると共に、遊技機側からの信号に基づいて遊技者毎の獲得価値の大きさ(持玉、会員ID毎の貯玉(貯蓄価値))を記憶管理する。 The management device 5 is installed in, for example, an office in the game hall, and a keyboard 7 and a mouse 8, a monitor 9, a printer (not shown) operated by a game hall manager (hereinafter, simply referred to as a manager). Etc. are connected. The management device 5 manages the operating statuses of the gaming machines 1, gaming devices 2 and the like installed in the game hall, and based on a signal from the gaming machine side, the amount of earned value for each player (balls, membership Stores and manages the stored value (saving value) for each ID.

遊技機1は、CR(カードリーダ)パチンコ機であり、盤面10に玉を発射する発射装置を構成する操作ハンドル11、上部受皿12、下部受皿13を有すると共に、盤面10に、液晶表示部14、普図入賞口15、第1始動口16、第2始動口17、大入賞口18を有する。 The gaming machine 1 is a CR (card reader) pachinko machine, and has an operation handle 11, an upper saucer 12, and a lower saucer 13 that constitute a launching device that shoots balls on the board surface 10, and a liquid crystal display unit 14 on the board surface 10. , A general winning hole 15, a first starting opening 16, a second starting opening 17, and a special winning opening 18.

遊技機1は以下の動作を行う。
(1)第1始動口16は入賞率が変動しない入賞口(所謂ヘソ入賞口)であり、第2始動口17は入賞率が変動する入賞口(所謂電チュー)である。各始動口16,17への入賞(始動入賞)に応じて大当たり抽選を行い、抽選結果を液晶表示部14にて行う図柄変動にて報知し、その変動結果に応じて大当たりとなる。
The gaming machine 1 performs the following operations.
(1) The first starting opening 16 is a winning opening (so-called belly winning opening) in which the winning rate does not change, and the second starting opening 17 is a winning opening (so-called Den Chu) in which the winning rate changes. The jackpot lottery is performed according to the winning (starting prize) to each of the starting openings 16 and 17, and the lottery result is notified by the symbol variation performed on the liquid crystal display unit 14, and the jackpot is awarded according to the variation result.

(2)図柄変動中に始動入賞した場合には所定の保留上限値(例えば各4つ)まで図柄変動を累積的に保留し、図柄変動終了後に保留している図柄変動を開始する。尚、保留している図柄変動数(保留数)が上限値である状態で始動入賞した場合、図柄変動は保留されない。 (2) When the winning a prize is started during the symbol variation, the symbol variation is cumulatively suspended up to a predetermined suspension upper limit value (for example, four each), and the suspended symbol variation is started after the symbol variation is completed. In addition, when the winning symbol is started in a state in which the number of pending symbol variations (the number of pending symbols) is the upper limit value, the symbol variation is not suspended.

(3)大当たり抽選の当選確率(大当たり確率)は1/260であり、大当たりがその後確変状態(確変)となる大当たり(確変大当たり)となる割合である確変率は(通常状態、確変状態共に)66.6%である。大当たりが発生すると対応するラウンド(R)分だけ大入賞口18を開放する。 (3) The probability of winning in the jackpot lottery (big hit probability) is 1/260, and the probability of the jackpot being the jackpot (probability variation jackpot) that subsequently becomes a probability variation state (probability variation jackpot) (both normal state and probability variation state). It is 66.6%. When a big hit occurs, the special winning opening 18 is opened for the corresponding round (R).

(4)対応するラウンドも大当たり抽選と同様に抽選され、その振分率は第1始動口16に入賞した場合は4Rが55%であり、15Rが45%であるが、第2始動口17に入賞した場合は4Rが10%であり、15Rが90%であり、入賞に応じた図柄変動の保留消化優先順位は第1始動口16よりも第2始動口17の方が高く設定されている。尚、1Rの上限入賞数は9個であり、上限開放期間は30秒であり、上限入賞数又は上限開放期間の何れかが満たされた場合に1Rを終了する。 (4) Corresponding rounds are also drawn in the same way as the jackpot drawing, and when the distribution ratio is 4% for the first starting slot 16, 4R is 55% and 15R is 45%, but the second starting slot 17 4R is 10%, 15R is 90% in the case of winning the prize, and the second starting opening 17 is set to have a higher priority for holding down the variation of symbols according to the winning than the first starting opening 16. There is. It should be noted that the upper limit number of winnings for 1R is 9, the upper limit opening period is 30 seconds, and 1R is finished when either the upper limit winning number or the upper limit opening period is satisfied.

(5)確変中は大当たり確率が1/74に向上すると共に、第2始動口17への入賞率が高くなる時短状態(時短)になる。尚、確変は次回大当たりまで継続するので、大当たり後に大当たりでも確変でもない状態である通常遊技状態(通常状態)となる大当たり(通常大当たり)が発生するまで継続し、その後は所定数(例えば100回)の図柄変動を行うまで時短状態となる。 (5) During the probability change, the jackpot probability is improved to 1/74, and the winning rate to the second starting opening 17 is increased, resulting in a time saving state (time saving). Since the probability change continues until the next big hit, it continues until a big hit (normal big hit) that is a normal game state (normal state) that is neither a big hit nor a positive change after the big hit occurs, and then a predetermined number (for example, 100 times). ) It becomes a time-saving state until the symbol is changed.

(6)第2始動口17は普図入賞口15への入賞に応じて変動する普通図柄(普図)が当たりとなった場合に入賞率の高い開放状態となる。この場合、普図1回の変動時間は通常状態では30秒であり時短状態では3秒となる。又、開放時間は通常状態では0.3秒を1回であり、時短状態では5秒を2回である。即ち、時短状態では通常状態と比較して普図変動期間が短くなる一方、開放期間は長くなること又は開放回数が増加することで第2始動口17の入賞率が高くなる。以上に例示した値は機種に応じて様々な値となり、例えば大当たり確率やラウンドの振分等が異なる。 (6) The second starting opening 17 is in an open state with a high winning rate when a normal symbol (general drawing) that fluctuates according to the winning of the prize winning opening 15 is hit. In this case, the variation time for one ordinary figure is 30 seconds in the normal state and 3 seconds in the time saving state. The opening time is 0.3 seconds once in the normal state, and 5 seconds twice in the time saving state. That is, in the time saving state, the universal figure fluctuation period becomes shorter than in the normal state, while the opening period becomes longer or the number of times of opening increases, so that the winning rate of the second starting opening 17 becomes higher. The values exemplified above are various values depending on the model, and, for example, the jackpot probability and round allocation are different.

遊技機1及び当該遊技機1に付設された周辺機器は、遊技者による玉の打込みや各始動口16,17への始動入賞等の遊技の進行に伴って、以下に示す遊技信号を送信する。
アウト信号=消費玉を回収するアウトBOXから送信される消費価値(アウト)を特定可能な信号である。消費(使用、打込、回収)玉10玉に対して1パルスが送信されるので、「アウト信号数×10」をアウトとして特定する。尚、遊技機1から送信される信号でも良い。
The gaming machine 1 and the peripheral devices attached to the gaming machine 1 transmit the following gaming signals in accordance with the progress of the game such as the ball driving by the player and the starting winning prize to each of the starting openings 16 and 17. ..
Out signal=a signal that can specify the consumption value (out) transmitted from the out box that collects the consumed balls. Since one pulse is transmitted to 10 consumed (used, driven, collected) balls, “the number of out signals×10” is specified as out. The signal transmitted from the gaming machine 1 may be used.

セーフ信号=遊技機1から送信される入賞付与価値(セーフ)を特定可能な信号である。払出10玉に対して1パルスが送信されるので、「セーフ信号数×10」をセーフとして特定する。尚、補給装置から送信される補給信号をセーフ信号としても良い。 Safe signal=a signal that can specify the prize-winning value (safe) transmitted from the gaming machine 1. Since one pulse is transmitted to the payout 10 balls, "the number of safe signals x 10" is specified as safe. The replenishment signal transmitted from the replenishment device may be the safe signal.

始動信号=遊技機1から送信される始動入賞により変動(作動)する液晶表示部14(役物)におけるスタート処理(図柄変動、役物作動、単位遊技)を特定可能な信号である。図柄変動確定時に送信されるので、始動信号の受信に応じてスタート処理を特定し、「始動信号×1」をスタート(スタート処理数)として特定する。尚、始動入賞を示す信号としても良い。 Start signal=a signal transmitted from the gaming machine 1 that can specify the start process (symbol change, role operation, unit game) in the liquid crystal display unit 14 (role) that varies (operates) due to the start winning. Since it is transmitted when the symbol fluctuation is confirmed, the start process is specified in response to the reception of the start signal, and "start signal x 1" is specified as the start (start process number). It should be noted that the signal indicating the start winning may be used.

大当たり信号=遊技機1から送信される大当たり期間を特定可能な信号である。大当たり中にレベル送信される状態信号であるので、大当たり信号の受信中を大当たり中として特定する。 Big hit signal=a signal that can specify the big hit period transmitted from the gaming machine 1. Since this is a state signal that is level-transmitted during the big hit, the state of receiving the big hit signal is specified as the big hit.

特別状態信号=遊技機1から送信される特別状態(甘中)を特定可能な信号である。第2始動口17の入賞率が向上する特別状態中(時短中)にレベル送信される状態信号であるので、特別状態信号の受信中を特別状態中として特定する。尚、大当たり確率が向上する確変中にレベル送信される状態信号(確変信号)であっても良い。又、大当たり信号と特別状態信号の何れも受信していない期間を通常状態として特定する。 Special state signal=a signal that can specify the special state (Amanaka) transmitted from the gaming machine 1. Since this is a status signal that is level-transmitted during a special state (during time saving) in which the winning rate of the second starting opening 17 is improved, the reception of the special state signal is specified as the special state. It should be noted that it may be a state signal (probability change signal) that is level-transmitted during a probability change in which the jackpot probability is improved. Also, the period in which neither the jackpot signal nor the special state signal is received is specified as the normal state.

遊技装置2は、所謂各台計数機能付の貸出機であり、遊技機1の遊技状態を示す状態表示部19、貨幣(貨幣価値)が投入される貨幣投入口20、遊技者からの操作入力を受付けると共に遊技の進行に伴って図柄変動回数(スタート回数)や大当たり確率等の遊技データを表示するタッチパネル式の液晶表示部21、持玉及び貯玉を払出すための払出釦22、払出された玉が通過する払出ノズル23、一般カードや会員カードが挿入されるカード挿入口24、遊技機1の下部受皿13の下方に位置する着脱可能な計数受皿25等を有する。 The gaming device 2 is a so-called lending machine with a counting function, and has a status display unit 19 showing the gaming state of the gaming machine 1, a coin insertion slot 20 into which currency (monetary value) is inserted, and an operation input from a player. The touch panel type liquid crystal display unit 21 for displaying game data such as the number of times the design changes (the number of starts) and the jackpot probability as the game progresses, the payout button 22 for paying out balls and coins paid out. It has a payout nozzle 23 through which balls pass, a card insertion slot 24 into which a general card or a membership card is inserted, a removable counting tray 25 located below the lower tray 13 of the gaming machine 1, and the like.

遊技装置2は以下の動作を行う。
(1)貨幣を受付ける(貨幣受付処理)と、遊技機1と遊技装置2との双方に入金額を表示すると共に貸出1単位(例えば500円)分の貸出玉(対価付与価値)を遊技機1から払出し(対価付与処理)、その対価付与処理に応じて入金額の表示を貸出玉の対価を除いて残高の表示とする。貨幣は複数回分の対価付与処理の対応分を受付可能である(例えば1万円まで)。残高がある状態で遊技機1の貸出釦(図示せず)が押下(貸出操作、付与操作)されると、貸出1単位分の貸出玉を遊技機1から払出し、その対価分を残高から引落とす。又、所謂各台計数機能も備えており、遊技者が獲得した獲得玉を計数し、その計数した獲得玉を対価として再度玉を払戻す(再プレイ処理)ことも可能であり、その払戻し分の対価を除いた玉数を持玉として特定する。
The gaming device 2 performs the following operations.
(1) When accepting money (currency acceptance processing), the deposit amount is displayed on both the gaming machine 1 and the gaming machine 2, and a lending ball (value-added value) for 1 unit (for example, 500 yen) of lending is provided to the gaming machine. From 1 (payment giving process), the amount of money received is displayed as the balance excluding the consideration of the lending balls according to the paying process. As for money, it is possible to accept a portion corresponding to a plurality of consideration giving processes (for example, up to 10,000 yen). When the lending button (not shown) of the gaming machine 1 is pressed (lending operation, giving operation) with a balance, the lending balls for one unit of lending are paid out from the gaming machine 1, and the consideration is subtracted from the balance. Drop it. It also has a so-called counting function for each unit, and it is also possible to count the number of balls won by the player and pay back the balls again as a consideration (the replay process). The number of balls excluding the consideration of is specified as a ball.

(2)残高や持玉がある状態で遊技機1の返却釦が押下(発行操作)されると、残高や持玉を特定可能な一般カードを発行する(発行処理)。尚、残高のみや持玉の一部を発行対象とする分割発行は説明の簡略化のため不可としたが可能としても良い。 (2) When the return button of the gaming machine 1 is pressed (issue operation) with the balance and the balls remaining, a general card that can specify the balance and the balls is issued (issue processing). It should be noted that split issuance in which only the balance or a part of the balls is issued is prohibited for simplification of description, but may be possible.

(3)会員カードを受付けている場合、獲得玉を遊技場へと既に預けている貯玉(預けていなければ0)に加算する貯玉処理(貯蓄処理)も可能であり、当該貯玉は、当日の獲得玉を当日貯玉(第1貯蓄価値)とし、前日以前の獲得玉を前日貯玉(第2貯蓄価値)として区分している。ここで、前日貯玉には再プレイの対価とする際の上限(例えば5000玉)が設けられており、例えば1営業日等の単位期間において上限以上の再プレイを不能としている一方、当日貯玉にはそのような上限がなく再プレイを可能としている。前日貯玉の制限としては、上限が設けられることの他に、再プレイの対価として手数料玉を徴収しない当日貯玉に対し、再プレイの対価として払戻玉に加えて手数料玉を徴収する等、前日貯玉の方が遊技者にとって不利であればどのような制限を採用しても良い。尚、前日貯玉は再プレイ等の処理毎に管理装置5での更新対象になる一方、当日貯玉は発行処理が行われるまで管理装置5での更新対象とならず、発行処理に応じて管理装置5での更新対象となる等、処理上の扱いも異なる場合がある。 (3) If you have received a membership card, you can also perform a savings process (saving process) that adds the acquired balls to the savings balls already deposited at the amusement hall (0 if not deposited) The acquired balls are classified as the same day savings (first savings value), and the balls acquired before the previous day are classified as the previous day savings (second savings value). Here, there is an upper limit (for example, 5000 coins) when considering the replay value for the previous day's balls, and for example, replaying above the upper limit is disabled in a unit period such as one business day, while Has no such upper limit and allows replay. As for restrictions on the previous day's savings, in addition to the upper limit being set, for the day's savings that do not collect fee balls as compensation for replay, we collect fee balls in addition to refund balls as consideration for replay, etc. If the above is disadvantageous to the player, any limitation may be adopted. It should be noted that while the previous day's savings are subject to update in the management device 5 for each process such as replay, the current day's savings are not subject to update in the management device 5 until the issuance process is performed, and the management device according to the issuance process. There are cases where the handling in processing is different, such as being the update target in 5.

(4)中継装置4とのシリアル通信により管理装置5にて貨幣受付処理や対価付与処理、残高や持玉、貸出玉数、払戻玉数、入金額、計数玉数や貸出玉数や貸出玉の対価となる売上額、及び一般カードの受付や発行処理等の各種情報を特定可能とするが、これらをパルス信号(例えば入金1000円毎に1パルス、売上100円毎に1パルス等)にて特定可能としても良い。 (4) By the serial communication with the relay device 4, the management device 5 receives money, processes for giving consideration, balances and holdings, the number of lending balls, the number of returning payouts, the amount of deposits, the number of counting balls and the number of lending balls, and lending balls. It is possible to specify various information such as the sales amount, which is the consideration for, and the reception and issuance processing of general cards. These are converted into pulse signals (for example, one pulse for every 1000 yen deposited, one pulse for every 100 yen sold). It may be possible to specify.

POS6は、遊技場内の景品交換カウンタに設置されており、遊技場の従業員により操作される。図2に示すように、POS6は、タッチパネル式の液晶表示部26、景品の入庫操作等を行うための入庫釦、後述する手入力処理を行うための手入力釦、後述する取替処理を行うための取替釦を含む各種の操作釦27,28、特殊景品への交換操作を行うための交換釦29、景品交換表示を終了させるための終了釦30、景品の種類を選択するためのPLU釦31、各操作を取り消すためのキャンセル釦32、各景品の数量を入力するためのテンキー33等を有する。図3に示すように、カードリーダ34は、POS6と通信可能に対応して設置されており、タッチパネル式の表示部35、一般カードを非接触により(取込まずに)受付可能な一般カード受付部36、会員カードを取込んで受付可能な会員カード受付部37等を有する。 The POS 6 is installed in a prize exchange counter in the game arcade and is operated by an employee of the game arcade. As shown in FIG. 2, the POS 6 performs a touch panel type liquid crystal display unit 26, a warehousing button for performing a prize warehousing operation, a manual input button for performing a manual input process described below, and a replacement process described below. Various operation buttons 27 and 28 including a replacement button for exchanging, a replacement button 29 for performing an exchange operation for a special prize, an end button 30 for ending the prize exchange display, and a PLU for selecting a kind of prize. It has a button 31, a cancel button 32 for canceling each operation, a ten key 33 for inputting the quantity of each prize, and the like. As shown in FIG. 3, the card reader 34 is installed so as to be communicable with the POS 6, and can receive a touch panel type display unit 35 and a general card in a contactless manner (without taking in the card). It has a unit 36, a member card receiving unit 37 that can receive and receive a member card.

POS6及びカードリーダ34は以下の動作を行う。
(1)一般カード受付部36にて一般カードを受付可能であると共に、会員カード受付部37にて会員カードを受付可能であり、受付けたカードに対応した貯玉等の獲得玉(玉数)を受付け(通常受付処理)、その獲得玉を対価として玉数と景品とを対応付ける交換処理を可能とする。貯玉を対価とした交換処理を行う場合、対価となる貯玉を当日貯玉と前日貯玉との何れとするかを特定する。この場合、当日貯玉と前日貯玉とに区分可能な獲得玉の受付処理が通常受付処理であるが、前日貯玉を優先して対価とし、前日貯玉がない場合には当日貯玉を対価として特定する。
The POS 6 and the card reader 34 perform the following operations.
(1) A general card accepting unit 36 can accept a general card, and a member card accepting unit 37 can accept a member card. Acceptance (normal acceptance processing) and exchange processing for associating the number of balls and the prize with the acquired balls as a consideration are possible. In the case of performing the exchange process using the savings as the consideration, it is specified whether the savings to be the consideration is the today's savings or the previous day's savings. In this case, the reception process for the acquired balls that can be divided into the same-day savings and the previous-day savings is the normal reception process. However, the previous-day savings is given priority as the consideration, and if there is no previous-day savings, the today's savings is specified as the consideration.

(2)予め景品毎に対応する対価遊技価値(対価玉数、メダル等も対象)が設定されており、釦操作や景品のバーコードの読取り等により景品が選択されると、受付けている遊技価値の種類に応じた対価遊技価値を特定し、交換可能(受付けた遊技価値から仮特定分の対価遊技価値を減算した残りの遊技価値)を減算し、選択された景品を仮特定し、交換可能の範囲内で景品選択を受付ける。 (2) The reward game value (the number of reward balls, medals, etc.) corresponding to each prize is set in advance, and when the prize is selected by button operation or reading the barcode of the prize, the game accepted. The game value for consideration according to the type of value is specified, and exchangeable (remaining game value after subtracting the game value for provisional specification from the received game value) is subtracted, and the selected prize is provisionally specified and exchanged. Accept free gift selection within the range of possible.

(3)景品を仮特定した状態で終了釦30が押下されると、会員カードを受付けていない場合であれば、別途設定される終了可能個数と交換可能とを比較して終了可能であるか否かを判定し、終了可能であれば交換処理を終了する一方、会員カードを受付けている場合であれば、交換可能個数により終了であるか否かを判定する必要なく交換可能については貯玉処理の対象として交換処理を終了する。 (3) If the end button 30 is pressed while the prize is tentatively specified, if the member card is not accepted, can the end be made by comparing the separately settable endable number with the exchangeable amount? If it is possible to end, the exchange process is terminated, while if a membership card is accepted, it is not necessary to determine whether it is the end depending on the number of exchangeable cards The exchange process ends as a target of.

(4)交換処理を終了する場合には交換情報を管理装置5へと送信し、その交換情報により管理装置5でもPOS6における交換処理の状況を管理可能とする。又、交換情報では貯玉情報も特定可能であり、特定される貯玉情報に応じて該当会員の貯玉情報を更新する。 (4) When ending the exchange process, the exchange information is transmitted to the management device 5, and the management device 5 can also manage the status of the exchange process in the POS 6 by the exchange information. Further, it is possible to specify the accumulated ball information in the exchange information, and the accumulated coin information of the corresponding member is updated according to the specified accumulated ball information.

図4は、会員カードを受付け後に「景品A」を2個選択して仮特定した状態を示す。交換可能(31000玉)は、仮特定景品である「景品A」の交換対価(2500玉×2=5000玉)を総数(受付けた玉数(36000玉))から減算した値を示し、残数(0玉)は、表示している特殊景品の交換対価と仮特定景品である「景品A」の交換対価との合計を総数から減算した値を示している。又、総数の左隣に表示される「受付1回」は受付けたカードが1枚等、会員カードや一般カードを受付けた回数を示す。尚、会員カードを受付けた場合には会員マークMが表示されることで、会員カードを受付けた旨が表示される。 FIG. 4 shows a state in which two "prize A" are selected and provisionally specified after receiving the membership card. Exchangeable (31,000 coins) is the value obtained by subtracting the exchange price (2,500 coins x 2 = 5000 coins) of the "premium A", which is a temporary specified prize, from the total number (the number of balls received (36000 coins)), and the remaining number. (0 coin) indicates a value obtained by subtracting the total of the exchange consideration of the displayed special prize and the exchange consideration of the "premium A" which is the temporary specified prize from the total number. Further, "once received" displayed to the left of the total indicates the number of times a member card or general card has been accepted, such as one accepted card. When the member card is accepted, the member mark M is displayed to indicate that the member card has been accepted.

ここで、特殊景品は交換可能により交換することができる最大の対応金額、換言すると、特定した特殊景品の組み合わせの対価の合計値を交換可能から減算した残数(余り価値)が最小(0も含む)となるように、全特殊景品を交換対象として特殊景品の組み合わせを特定し、交換釦29を押下すると、仮特定した場合は図5に示すように特殊景品表示が白黒反転すること等により仮特定した旨を示し、交換可能も特殊景品を仮特定した数値となる。 Here, the special prize is the maximum corresponding amount that can be exchanged because of exchange, in other words, the remaining number (remaining value) obtained by subtracting the total value of the consideration of the specified combination of special prizes from the exchange is the minimum (even 0). If the combination of special prizes is specified with all the special prizes to be exchanged and the exchange button 29 is pressed, the special prize display is reversed in black and white as shown in FIG. This indicates that the special prize has been provisionally specified, and the exchangeable product also has a value that provisionally specifies the special prize.

(5)従業員による操作ミス等に対応すべく手入力処理や取替処理等の特別受付処理を可能とする。手入力処理は、手入力釦の押下後に玉数を入力することでカード等を受付けることなく景品交換可能な玉数として入力した玉数を交換対象とする処理である。取替処理は、景品交換した景品を返却する際に、取替釦の押下後に景品を選択することで、その景品の対価玉数を交換対象とする処理である。これら手入力処理及び取替処理は何れも一般の従業員では操作不能な処理であり、店長等の操作が許容された従業員等のIDを特定した際に許容される処理である。特別受付処理が行われた場合、特別受付処理は当日貯玉と前日貯玉との何れにも区分されない遊技価値を受付ける処理であるので、その受付分を当日貯玉と前日貯玉との何れに振分けるかを特定する貯玉振分処理(貯蓄振分処理)を行う。この場合、当該特別受付処理までに当日貯玉を対価として特定した分を当日貯玉とし、残りを前日貯玉とする。尚、特別受付処理としては、上記した手入力処理や取替処理の他に、交換処理自体をやり直すやり直し処理等も想定することができ、通常のカードの受付以外に玉数が加算される処理のように、当日貯玉と前日貯玉との何れにも区分されない遊技価値が受付対象となる処理であればどのような処理を対象としても良い。 (5) Special reception processing such as manual input processing and replacement processing is made possible in order to cope with operation mistakes by employees. The manual input process is a process in which the number of balls input as the number of balls that can be exchanged without accepting a card or the like by inputting the number of balls after pressing the manual input button is the exchange target. The replacement process is a process in which, when returning a prize that has been exchanged, the prize is selected after the replacement button is pressed, so that the number of reward balls of the prize is to be exchanged. Both the manual input process and the replacement process are processes that cannot be operated by a general employee, and are processes that are permitted when the IDs of employees and the like who are permitted to operate the store manager are specified. When the special reception process is performed, the special reception process is a process of accepting a game value that is not classified as either the current day's savings or the previous day's savings, so whether to allocate the received amount to the current day's savings or the previous day's savings The savings ball distribution processing (savings distribution processing) for specifying is performed. In this case, the amount specified for the current day's balls as the consideration until the special reception process is set as the current day's balls and the rest as the previous day's balls. As the special reception process, in addition to the manual input process and the replacement process described above, it is possible to assume a redo process such that the exchange process is redone, and the number of balls is added in addition to the normal card reception. As described above, any process may be performed as long as the game value that is not classified as either the current day's savings or the previous day's savings is a subject to be accepted.

図6は、通常の交換処理を示しており、当日貯玉が30000玉、合計貯玉が36000玉(前日貯玉は合計貯玉から当日貯玉を差引いた6000玉)であり、5000玉分の景品交換が行われた場合、貯玉の加算分はなく、減算対象としては前日貯玉が優先されるが、前日貯玉分のみで景品交換可能であるので、合計貯玉を景品交換分減算する一方、当日貯玉は減算しない。 FIG. 6 shows a normal exchange process, in which the number of balls accumulated on the day is 30,000, and the total number of balls accumulated is 36000 (the previous day's balls are 6000 minus the number accumulated on the day). If there is no addition, the previous day's balls will be given priority as the subtraction target, but since the free gift can be exchanged only with the previous day's savings, the total savings will be subtracted for the free gift, but the current day's savings will not ..

図7は、図6に示した交換処理の後、遊技者が通常の景品交換を依頼したにも関わらず、従業員が操作を誤り、通常の景品交換分の5000玉を交換後、残りの貯玉を全て景品交換してしまった場合を示しており、合計貯玉の処理前分の31000(5000+26000)玉が景品交換の対象となり、前日貯玉の1000玉だけでは景品交換ができないので、残りの景品交換分を当日貯玉として減算し、その結果、処理後の貯玉数が0玉となった状態を示している。この場合も前日貯玉が優先して減算対象となるので、交換分の内訳は前日貯玉分が1000玉となり、当日貯玉分が30000玉となる。 FIG. 7 shows that, after the exchange process shown in FIG. 6, the player makes an error in operation even though the player requests a normal free gift exchange, and after the normal free gift exchange of 5000 balls, the remaining The figure shows the case where all the accumulated balls have been exchanged for free gifts. 31,000 (5000+26000) balls which are the total amount before the processing of accumulated free balls are subject to free gift exchange, and it is not possible to exchange free gifts with only 1000 free balls stored on the previous day. The exchanged amount is subtracted as the current day's savings, and as a result, the number of processed savings is 0. In this case as well, the previous day's accumulated balls are given priority for subtraction, so that the breakdown of the exchange amount is 1,000 for the previous day's accumulated balls and 30,000 for the same day.

図8は、図7に示した交換処理の後、手入力処理や取替処理等の特別受付処理にて図7の景品交換分であり31000玉を加算し、遊技者が依頼した通常の景品交換を行った場合を示している。特別受付処理にて合計貯玉の加算対象となった31000玉の内、貯玉振分処理として当日交換の処理前分の30000玉を当日貯玉の加算分とする一方、残りの加算対象の1000玉は前日貯玉の加算分とする。その後は図6と同様に加算後の貯玉を対象として、景品交換の5000玉の内、前日貯玉の1000玉が優先されて前日貯玉の減算分となるので、残りの4000玉を当日交換、即ち、当日貯玉の減算分として特定する。 FIG. 8 shows the prize exchange amount of FIG. 7 in the special reception process such as the manual input process and the exchange process after the exchange process shown in FIG. 7, and 31,000 balls are added to the normal prize given by the player. The case where the replacement is performed is shown. Of the 31,000 balls that were added to the total savings in the special reception process, the 30,000 balls before the exchange process on the day were added to the savings on the day as the savings distribution process, while the remaining 1000 balls to be added It will be the amount added to the previous day's balls. After that, as in the case of FIG. 6, among the 5000 balls of the prize exchange, the 1,000 balls of the previous day's balls are prioritized and the subtracted amount of the previous day's balls is subtracted, and the remaining 4000 balls are exchanged on the day, , It is specified as the subtracted amount of the day's savings.

尚、図6から図8における演算式や対応関係等を以下の通りに補足する。
処理後=処理前+加算分−減算分
合計貯玉の加算分=特別受付処理に対応
合計貯玉の減算分=景品交換の対価分に対応
当日貯玉の加算分=当日交換の処理前と特別受付処理との内、少ない方
前日交換(第2対価)=合計貯玉の処理前+合計貯玉の加算分−当日貯玉の処理前−当日貯玉の加算分(=前日貯玉の減算前分、図8であれば0+31000−0−30000)と、景品交換との内、少ない方
当日交換(第1対価=当日貯玉の減算分)=景品交換−前日交換(図8であれば5000−1000)である。
The arithmetic expressions and the correspondences in FIGS. 6 to 8 will be supplemented as follows.
After processing=Before processing+Additional amount-Subtraction amount Addition amount of total savings = Correspond to special reception processing Reduction amount of total savings = Correspondence value for exchange of prizes Addition amount of same-day savings = Before processing of special exchange and special reception processing The lesser of the above, the day before (the second consideration) = the total amount of accumulated balls before processing + the total amount of accumulated amount of balls-before the processing of accumulated amount of coins on the same day-the added amount of accumulated amount of coins on the same day (= before subtraction of the accumulated amount of the previous day, see Fig. 0+31000-0-30000) and the lesser of the prize exchanges, whichever is the smaller, the same-day exchange (first consideration=subtraction of the current day's savings)=premium exchange-the previous day's exchange (5000-1000 in FIG. 8).

次に、上記した構成の作用について図9及び図10も参照して説明する。
POS6は、交換処理を開始すると、待機フローとして、特別受付処理の操作が行われたか否かを判定し(S1)、カードを受付けたか否かを判定する(S2)。POS6は、手入力処理及び取替処理等の特別受付処理の操作が行われたと判定した(S1:YES)、又は通常受付処理によりカードを受付けたと判定した上で(S2:YES)、その受付けたカードが一般カードであると判定すると(S3:一般)、対応する玉数である加算対象玉数を交換可能(対価となる獲得玉数)に加算し(S4)、後述する交換処理中フローを開始する。又、POS6は、カードを受付けたと判定した上で(S2:YES)、その受付けたカードが会員カードであると判定すると(S3:会員)、その受付けた会員カードに対応する貯玉等の会員情報を管理装置5へと問い合わせ(S5)、会員カードを受付けている旨を示す会員フラグを「1」とし(S6)、交換処理中フローを開始する。
Next, the operation of the above configuration will be described with reference to FIGS. 9 and 10.
When the exchange process is started, the POS 6 determines whether or not the operation of the special acceptance process is performed as a standby flow (S1), and determines whether or not the card is accepted (S2). The POS 6 determines that the operation of the special reception processing such as the manual input processing and the replacement processing has been performed (S1: YES), or determines that the card has been received by the normal reception processing (S2: YES), and then the reception If the determined card is a general card (S3: general), the corresponding number of balls to be added, which is the corresponding number of balls, is added to the exchangeable number (the number of balls acquired for consideration) (S4), and the exchange processing flow described later. To start. Further, the POS 6 determines that the card has been accepted (S2: YES), and then determines that the accepted card is a member card (S3: member), the member information such as the coins corresponding to the accepted member card. Is sent to the management device 5 (S5), the member flag indicating that the member card is accepted is set to "1" (S6), and the exchange processing flow is started.

POS6は、交換処理中フローを開始すると、会員フラグが「0」の場合、カード受付けを判定し(S7)、会員フラグが「0」であるので(S8:NO)、特別受付処理の操作が行われたか否かを判定し(S9)、景品選択操作を受付けたか否かを判定し(S10)、交換釦29が押下されたか否かを判定し(S11)、キャンセル釦32が押下されたか否かを判定し(S12)、終了釦30が押下されたか否かを判定する(S13)。一方、POS6は、会員フラグが「1」の場合、会員フラグが「1」であるので(S8:YES)、貯玉呼出の操作が行われたか否かを判定した上で(S14)、S9以降の処理を行う。 When the POS 6 starts the exchange processing flow, if the member flag is "0", it determines whether the card is accepted (S7), and since the member flag is "0" (S8: NO), the operation of the special acceptance process is performed. It is determined whether or not it is performed (S9), it is determined whether or not the prize selection operation is accepted (S10), it is determined whether or not the exchange button 29 is pressed (S11), and the cancel button 32 is pressed. It is determined whether or not (S12) and whether or not the end button 30 has been pressed (S13). On the other hand, when the member flag is "1", the POS 6 determines that the member flag is "1" (S8: YES), and therefore determines whether or not the operation for calling the accumulated coin is performed (S14), and after S9. Process.

POS6は、カードを受付けたと判定すると(S7:YES)、合算処理扱いとなり、上述した通り、S3以降の処理を行い、交換処理中フローに戻る。POS6は、貯玉の呼出操作が行われたと判定すると(S14:YES)、呼出(指定)された貯玉分の玉数である加算対象玉数を交換可能に加算し(S15)、特別受付処理の操作が行われたと判定すると(S9:YES)、特別受付処理分の玉数である加算対象玉数を交換可能に加算し、S10以降の処理を行う。 When the POS 6 determines that the card has been received (S7: YES), it is treated as a summing process, and as described above, the processes after S3 are performed, and the process returns to the exchange process flow. When the POS 6 determines that the operation for calling the accumulated balls has been performed (S14: YES), the number of balls to be added, which is the number of balls for the called (designated) accumulated balls, is exchangeably added (S15), and the special reception process is performed. When it is determined that the operation has been performed (S9: YES), the number of balls to be added, which is the number of balls for the special reception processing, is exchangeably added, and the processing from S10 is performed.

POS6は、景品選択操作を受付けたと判定すると(S10:YES)、交換可能と選択景品対価玉数とを比較し(S16)、交換可能が選択景品対価玉数以上であると判定すすると(S16:YES)、選択景品を仮特定した場合(S17)、又は交換釦29が押下されたと判定し(S11:YES)、表示中、即ち、交換可能にて交換することが可能な全特殊景品を仮特定した場合には(S18)、仮特定した景品の対価玉数を交換可能から減算し(S19)、S13以降の処理を行う。 When the POS 6 determines that the prize selection operation has been received (S10: YES), the POS 6 compares the exchangeable number with the selected prize consideration ball number (S16), and determines that the exchangeable number is equal to or more than the selected prize consideration ball number (S16). : YES), if the selected prize is provisionally specified (S17), or it is determined that the exchange button 29 has been pressed (S11: YES), all the special prizes that are being displayed, that is, exchangeable are displayed. When provisionally specified (S18), the number of consideration balls of the provisionally specified prize is subtracted from the exchangeable value (S19), and the processing from S13 is performed.

POS6は、キャンセル釦32が押下されたと判定すると(S12:YES)、仮特定中の全景品をキャンセルし(交換可能も景品仮特定前に戻す)(S20)、S13以降の処理を行う。POS6は、終了釦30が押下されたと判定すると(S13:YES)、仮特定中の景品を確定し(S21)、会員フラグが「1」でないと判定すると(S22:NO)、そのまま交換情報を管理装置5へと送信する一方(S23)、会員フラグが「1」であると判定すると(S22:YES)、貯玉振分処理に移行し(S24)、会員フラグを「0」とし(S25)、交換情報を管理装置5へと送信する(S22)。 When the POS 6 determines that the cancel button 32 has been pressed (S12: YES), it cancels all the prizes that are being provisionally specified (replaceable but before the provisional provisional specification of the prize) (S20), and performs the processes from S13. When the POS 6 determines that the end button 30 has been pressed (S13: YES), it determines the provisionally specified prize (S21), and when it determines that the member flag is not "1" (S22: NO), the exchange information is directly sent. While transmitting to the management device 5 (S23), if it is determined that the member flag is "1" (S22: YES), the process proceeds to the stored coin distribution process (S24) and the member flag is set to "0" (S25). , Exchange information is transmitted to the management device 5 (S22).

POS6は、貯玉振分処理に移行すると、加算玉数を合計貯玉の加算分とし(S31)、処理前の当日交換玉数と加算玉数との内、少ない方を当日貯玉の加算分とし(S32)、交換景品対価玉数を合計貯玉の減算分とし(S33)、加算後の前日貯玉と交換景品対価玉数との内、少ない方を前日交換の加算分とし(S34)、交換景品対価玉数から前日交換玉数の加算分を差引いた分を当日交換の加算分とする(S35)。 When the POS 6 shifts to the accumulated coin distribution process, the number of added balls is set as the added amount of the total accumulated balls (S31), and the smaller one of the number of exchanged balls on the day before the processing and the added number of balls is set as the added amount of the accumulated coins on the day ( S32), the number of exchange prize consideration balls is set as a subtraction amount of the total accumulated balls (S33), and the smaller one of the previous day's savings after the addition and the number of exchange prize consideration balls is added to the previous day's exchange (S34), and the exchange prize consideration The amount obtained by subtracting the added amount of the number of exchanged balls from the previous day is set as the added amount of the exchange on the day (S35).

例えば図6に示した通常の交換処理では、S31にて合計貯玉の加算分として0玉を特定し、S32にて当日貯玉の加算分として0玉を特定し、S33にて合計貯玉の減算分として5000玉を特定し、S34にて前日交換の加算分として5000玉を特定し、S35にて当日交換の加算分として0玉を特定する。前日貯玉が6000玉であるので、交換景品対価玉数の5000玉の全て前日交換の加算分となる。 For example, in the normal exchange process shown in FIG. 6, in S31, 0 balls are specified as the addition of the total savings, in S32, 0 balls are specified as the addition of the current day savings, and in S33, the subtraction of the total savings. As the addition amount for the exchange on the previous day, 5000 balls are specified as the addition amount for the exchange on the previous day, and 0 balls are specified as the addition amount for the exchange on the same day at S35. Since the number of balls stored on the previous day is 6000, all of the 5000 coins worth of exchange prizes will be added to the previous day's exchange.

図7では、交換景品対価玉数が31000玉であるが、図6と同様に加算分がないので、S31にて合計貯玉の加算分として0玉を特定し、S32にて当日貯玉の加算分として0玉を特定し、S33にて合計貯玉の減算分として31000玉を特定し、前日貯玉が1000玉であるので、S34にて前日交換の加算分として1000玉を特定し、S35にて当日交換の加算分として30000玉を特定する。 In FIG. 7, the number of exchange prize consideration balls is 31000, but since there is no addition as in FIG. 6, 0 is specified as the addition of the total savings in S31, and the addition of the current day's savings is specified in S32. Is specified as 0, 31,000 is specified as the subtraction of the total savings in S33, and the previous day's savings is 1000, so 1000 is specified as the addition of the previous day's exchange in S34, and the same day in S35. 30,000 balls are specified as the additional amount of exchange.

図8では、加算玉数が特別受付処理分の31000玉となるので、S31にて合計貯玉の加算分として31000玉を特定し、S32にてそのうち処理前の当日交換分の30000玉を当日貯玉の加算分として特定し、この場合、残りの1000玉が前日貯玉となる。そして、景品交換としてS33にて合計貯玉の減算分とし5000玉を特定し、加算後の前日貯玉が0玉+1000玉であるので、S34にて前日交換の加算分として1000玉を特定し、その残りである5000玉から1000玉を差引いた4000玉をS35にて当日交換の加算分として特定する。 In FIG. 8, the number of added balls is 31,000 for the special reception processing, so in S31, 31,000 balls are specified as the added amount of the total stored balls, and in S32, 30,000 balls for the same day exchange before processing are stored on the day. In this case, the remaining 1000 balls will be accumulated on the previous day. Then, as the prize exchange, in S33, 5000 balls are specified as the subtraction amount of the total accumulated balls, and since the previous day's accumulated balls after the addition are 0 balls+1000 balls, in S34, 1000 balls are specified as the added portion of the previous day's exchange, and In S35, 4000 balls obtained by subtracting 1000 balls from the remaining 5000 balls are specified as the additional amount for the same day exchange.

尚、以上は、特別受付処理後に景品交換を行うことを例示したが、例えば取替処理にて誤った操作による景品分のみを返却対象とし、別途景品交換を行うことなく貯玉処理等を行って処理を終了しても良い。又、交換釦29の押下時に残数が「0」となることを例示したが、交換対象とできない端数分がある場合も十分ある。 In the above, the example of exchanging the prize after the special reception process is illustrated. However, for example, only the prize component due to an incorrect operation in the replacement process is returned, and the reward ball processing etc. is performed without separately exchanging the prize. The processing may be terminated. Further, although it has been illustrated that the remaining number becomes “0” when the exchange button 29 is pressed, it is sufficient that there is a fraction that cannot be exchanged.

以上に説明したように本実施形態によれば、次に示す効果を得ることができる。
貯玉振分処理を行うことで、手入力処理や取替処理等の特別受付処理により加算分となる貯玉を、不要に遊技者にとって不利となる前日貯玉とする虞を低減することができ、当日貯玉分と前日貯玉分との何れに戻すかに応じたトラブルが生じ得る虞を低減することができる。
As described above, according to this embodiment, the following effects can be obtained.
By performing the coin distribution process, it is possible to reduce the possibility that the accumulated coins that are added by special reception processing such as manual input processing and replacement processing will be unnecessarily disadvantageous to the player on the day before. It is possible to reduce the possibility that a trouble may occur depending on which of the accumulated amount and the accumulated amount for the previous day.

又、再プレイ処理を行う際に適切に制限を付すことができ、トラブル時に適切に遊技者へと貯玉を戻すことができる。
又、当日交換と前日交換とを管理し、特別受付処理時に当日交換分を優先して加算分とするので、当日貯玉を適切に遊技者へと戻すことができる。即ち、景品交換は当日交換より前日交換が優先されるので、当日交換が加算される場合には前日貯玉がないことを示し、更に前日交換がなくなった営業日の営業中に前日貯玉が増加することもない。よって、例えば通常の景品交換後、操作ミスにて残りの全貯玉を交換対象としたことにより、その換作ミス分を特別受付処理にて戻すような場合に前日交換を優先すると、先の通常の景品交換分が戻し対象ではないのに戻し対象として前日貯玉を必要以上に加算して、当日貯玉が必要以上に減少する虞があるが、当日貯玉を優先することで、前日貯玉がない状態で使用した当日貯玉分を増加対象とし、上記した虞を低減することができる。
In addition, when the replay process is performed, it is possible to appropriately limit the amount, and it is possible to appropriately return the accumulated coins to the player when a trouble occurs.
Also, since the same-day exchange and the previous day exchange are managed and the same-day exchange amount is prioritized as the additional amount at the time of special reception processing, it is possible to appropriately return the same-day accumulated coin to the player. That is, since the exchange on the day before is given priority over the exchange on the same day, if the exchange on the day is added, it means that there is no previous day's savings, and the previous day's savings will increase during the business day when the previous day's exchange has disappeared. Nothing. Therefore, for example, after the normal prize exchange, if all the remaining accumulated coins are targeted for exchange due to an operation mistake, and if the exchange error is returned by special reception processing, prioritizing exchange on the previous day, Although the redemption amount of is not subject to return, the number of redemption points on the previous day may be added more than necessary as a return target, but the number of points on the day may be reduced more than necessary, but by prioritizing the points on the day, there is no point on the previous day It is possible to reduce the above-mentioned fear by increasing the amount of coins accumulated on the same day used in.

遊技者にとって不利となる前日貯玉を優先して景品交換の対象とするので、遊技者を必要以上に不利とする虞を低減することができる。又、交換対象の遊技価値の全てを対象とした景品交換が可能となるので、交換処理に関わる操作を容易化することができる。
又、特別受付処理と交換処理とを同時に行う際に当日貯玉分や前日貯玉分を適切に特定することができる。
Since the prize exchange on the previous day, which is disadvantageous to the player, is prioritized for the prize exchange, it is possible to reduce the risk of disadvantageizing the player more than necessary. Further, since it is possible to exchange the prize for all the game values to be exchanged, it is possible to facilitate the operation related to the exchange processing.
In addition, when the special reception process and the exchange process are performed at the same time, it is possible to appropriately specify the current day's accumulated amount and the previous day's accumulated amount.

本発明は、上記した実施形態にのみ限定されるものではなく、以下のように変形又は拡張することができる。
前日貯玉と当日貯玉とを特定可能に記憶する構成として、合計貯玉と当日貯玉とを記憶対象として例示したが、前日貯玉と当日貯玉との組み合わせ、合計貯玉と前日貯玉との組み合わせとする等、合計貯玉、当日貯玉、前日貯玉をどのように組み合わせて記憶対象としても良いし、全てを記憶対象としても良い。
The present invention is not limited to the above-described embodiment, but can be modified or expanded as follows.
As a configuration that memorizes the previous day's balls and the same day's balls so that they can be specified, the total balls and the day's balls were illustrated as a memory target, but the combination of the previous day's balls and the day's balls, the combination of the total balls and the day's balls, etc. The total amount of balls, the amount of same-day balls, and the amount of the previous day's balls may be combined in any combination to be stored, or all of them may be stored.

当日交換により当日貯玉の加算分を特定することを例示したが、例えば一般カードの紛失や読取不良等に応じて手入力処理にて持玉の補償を行う際に、営業日当日の持玉なのか前日以前の持玉なのかを操作入力した上で、何れの貯玉の加算分とするのかを振分けるようにしても良い。この場合、前日貯玉と当日貯玉の指定操作を同一操作にて行うか否かに関わらず手入力処理に応じた数値の入力が前日貯玉と当日貯玉の何れにも区分されない遊技価値を示す操作入力となる。このように実施形態上では、貯玉の振分として、当日貯玉と前日貯玉との双方に振分けることを例示したが、当日貯玉に振分ける場合もあれば、前日貯玉に振分ける場合もあり、何れか一方のみに振分けるようにしても良い。 Although the example of identifying the added amount of the same day's balls by the same day exchange was illustrated, for example, when compensating the remaining balls by manual input processing in case of loss of a general card or reading failure, It is also possible to sort out which of the accumulated balls is to be added after the operation input of whether or not the balls are balls before the previous day. In this case, regardless of whether you specify the same day's savings and the same day's savings in the same operation, the input of the numerical value according to the manual input process indicates the game value that is not classified as either the previous day's savings or the current day's savings Becomes As described above, in the embodiment, as the distribution of the savings balls, it is illustrated that the balls are distributed to both the current day's balls and the previous day's balls, but in some cases, they are distributed to the current day's balls or in the previous day's balls, You may make it distribute|categorize only to either one.

特別受付処理により受付けた遊技価値での景品交換を可能としたが、一般カード等の通常の受付処理にて受付けた遊技価値のみを対価の対象とし、特別受付処理により受付けた遊技価値については対価の対象とせず、貯玉処理の対象のみとしても良い。 Although it was possible to exchange prizes with the game value received by the special reception process, only the game value received by the normal reception process of general cards etc. will be the consideration, and the game value received by the special reception process will be the consideration. It is also possible to use only the target of the ball storage processing, not the target of.

第1貯蓄価値よりも不利な上限が設定されるとは、実施形態に示したように第1貯蓄価値(当日貯玉)には上限が設けられない一方、第2貯蓄価値(前日貯玉)には上限が設けられる場合だけでなく、第1貯蓄価値と第2貯蓄価値の双方に上限が設けられ、第2貯蓄価値の方が第1貯蓄価値よりも小さい上限となる場合も包含する。同様に、第1貯蓄価値よりも対価として多く徴収されるとは、実施形態に示したように第1貯蓄価値には手数料が設定されないが、第2貯蓄価値には手数料が設定される場合だけでなく、第1貯蓄価値と第2貯蓄価値の双方に手数料が設定され、第2貯蓄価値の方が第1貯蓄価値よりも手数料が多く設定される場合も包含する。又、上限や手数料で差別化することを例示したが、例えば景品交換する際に特定の景品との交換が抑制されることや所謂乗入処理の条件が厳しくなる等、どのような条件で差別化しても良い。 As shown in the embodiment, there is no upper limit set for the first savings value (the same day savings), while the second savings value (the previous day savings) is set to an upper limit that is less favorable than the first savings value. Not only the case where the upper limit is set, but also the case where the upper limit is set for both the first savings value and the second savings value and the second savings value is an upper limit smaller than the first savings value. Similarly, it means that the first savings value is collected as a consideration more than the first savings value, but no commission is set for the first savings value as shown in the embodiment, but only if a fee is set for the second savings value. Instead, it also includes the case where a fee is set for both the first savings value and the second savings value, and the second savings value is set for more fees than the first savings value. In addition, although the example of differentiating by the upper limit and the fee is shown, it is possible to discriminate under any condition, for example, when exchanging a premium, the exchange with a specific prize is suppressed, or the condition of so-called entry processing becomes severe. You may turn it into

記録媒体を受付けることにより遊技価値を受付けることを例示したが、例えば指紋等の記録媒体以外の識別情報に遊技価値を対応付け、又は会員IDとし、その識別情報を受付けることにより遊技価値を受付けても良い。又、記録媒体としてカードを例示したが、コインや遊技者の携帯電話等、例示した以外の記録媒体を採用しても勿論良い。
会員ID(会員カード)を受付けた上で貯玉呼出のような所定の操作を受付けることで、通常受付処理を例示したが、所定の操作を受付けることなく会員IDを受付けることで通常受付処理を行っても良く、この場合、会員IDの受付に応じてその会員IDに対応する貯玉をそのまま呼出せば良い。
Although it has been illustrated that the game value is received by receiving the recording medium, the game value is associated with the identification value other than the recording medium such as a fingerprint or the member ID, and the game value is received by receiving the identification information. Is also good. Further, although the card is exemplified as the recording medium, a recording medium other than those exemplified, such as a coin or a mobile phone of the player, may be adopted.
The normal reception process is illustrated by accepting a member ID (membership card) and then a predetermined operation such as calling a deposit, but the normal reception process is performed by accepting the member ID without accepting the predetermined operation. In this case, in accordance with the reception of the member ID, the accumulated coin corresponding to the member ID may be called as it is.

通常受付処理にて受付けた会員IDをそのまま貯蓄処理の対象とすることを例示したが、通常受付処理後、別途、貯蓄処理の対象となる会員IDを受付けても良く、この場合、同一交換処理中に異なる会員IDを禁止するので、結局のところ通常受付処理にて受付けた会員IDを対象として貯蓄処理を行うことになる。
交換処理における特定の操作として、特殊景品が予め対応付けられた交換釦の押下を例示したが、例えば「全部」という釦の押下と対象となる景品を選択する操作とを特定の操作として、残りの受付価値と、選択された景品とを交換対象として交換可能な数を特定しても良い。尚、対象となる景品が複数種類の場合は、実施形態のように相当する価値(金額)が最大となるようにそれぞれの数を特定することになるが、単種類の場合は、相当する価値が最大となる数と最大の景品数とが等しくなる。
Although the member ID received in the normal reception process is used as the target of the savings process as an example, the member ID that is the target of the savings process may be separately received after the normal reception process. In this case, the same exchange process is performed. Since different member IDs are prohibited in the inside, the savings process will be performed after all for the member ID accepted in the normal acceptance process.
As an example of the specific operation in the exchange process, pressing the exchange button associated with the special prize in advance has been exemplified. However, for example, pressing the button “ALL” and selecting the target prize are the remaining operations. The number of redeemable items and the number of redeemable items may be specified by exchanging the selected prize. When there are a plurality of types of target gifts, the respective numbers are specified so that the corresponding value (amount of money) is maximized as in the embodiment. And the maximum number of free gifts are equal.

交換処理時に前日貯玉を優先したが、当日貯玉を優先する等、必ずしも前日貯玉を優先しなくとも良い。
当日貯玉を前日貯玉とする単位期間は1営業日を例示できるが、例えば1週間や1月間、又は午前中等、どのような期間を採用しても良い。
例示した設定値は予め設定されれば、管理者が任意に設定しても、管理装置の製造メーカにて設定しても、外部(例えばチェーン店本部等)の管理サーバから設定情報をダウンロードして設定しても良い。
Although the previous day's balls were prioritized during the exchange process, the previous day's balls may not necessarily be prioritized, such as the day's balls.
The unit period in which the current day's balls are stored as the previous day's balls can be exemplified as one business day, but any period such as one week, one month, or in the morning may be adopted.
If the illustrated setting values are set in advance, the setting information can be downloaded from an external (for example, chain store headquarters) management server regardless of whether the administrator arbitrarily sets it or the manufacturer of the management device sets it. You may set it.

例示した全ての遊技情報は入力した信号により直接的に特定しても演算式を利用する等して間接的に特定しても良い。又、数値、桁数、項目等は例示であり、どのような数値を採用しても良い。
超えない、達している等の表現は、基準値との比較において、超過だけなく以上とならないかを判定する構成も包含する。同様に達しない等は未満だけなく以下とならないかを判定する構成も包含する。
例示した処理はPOS6だけでなく、中継装置3や管理装置5等、どのような機器により行っても良いし、各装置にて分担して処理しても良い。又、出力対象としては例示したPOS6だけでなく、管理装置5としても良いし、表示だけでなく印字出力しても良い。又、変形例を含む例示した構成をどのように組み合わせても良い。
All the illustrated game information may be directly specified by the input signal or indirectly specified by using an arithmetic expression. Further, the numerical values, the number of digits, the items, etc. are merely examples, and any numerical value may be adopted.
The expressions such as not exceeding or reaching also include a configuration for determining whether or not not less than the above, in comparison with the reference value. Similarly, it also includes a configuration for determining whether not reached or not is not less than or less than.
The illustrated processing may be performed not only by the POS 6 but by any device such as the relay device 3 and the management device 5, or may be shared by the respective devices. Further, the output target is not limited to the illustrated POS 6, but may be the management device 5, and may be printed out as well as displayed. Further, the exemplified configurations including the modified examples may be combined in any manner.

図面中、1は遊技機、5は管理装置(管理手段)、6はPOS(通常受付手段、特別受付手段、交換手段、貯蓄手段、振分手段)である。 In the drawings, 1 is a game machine, 5 is a management device (management means), and 6 is a POS (normal reception means, special reception means, exchange means, savings means, distribution means).

Claims (3)

遊技場の会員となった遊技者の会員IDに対応付けて、遊技場へ預入れられた遊技価値である貯蓄価値を、第1貯蓄価値分と、当該第1貯蓄価値よりも遊技者にとって不利に扱われる第2貯蓄価値分とに区分可能に管理する管理手段と、
前記会員IDを受付けた場合に、当該会員IDに対応付けて管理される前記貯蓄価値の全部、又は一部を受付対象として特定し、当該特定した貯蓄価値を受付ける通常受付処理を行う通常受付手段と、
前記第1貯蓄価値分、及び前記第2貯蓄価値分の何れにも区分されない遊技価値を示す情報を受付け、その情報により示される遊技価値を受付ける特別受付処理を行う特別受付手段と、
前記通常受付処理、又は前記特別受付処理により受付けられた遊技価値である受付価値を対価として、交換された景品と、その対価となった受付価値とを対応付ける交換処理を行い、当該交換処理において特定の操作を受付けた場合に、前記受付価値の内、交換対象となる景品の対価分を除いた前記受付価値を対価として交換可能な当該特定の操作に対応する特定の景品の個数を、その相当する価値が最大となるように特定する交換手段と、
前記交換処理に対応して前記会員IDが受付けられた場合に、前記受付価値の全部、又は一部を当該会員IDに対応付けて管理される前記貯蓄価値に加算する貯蓄処理を行う貯蓄手段と、
前記通常受付処理により受付けられた前記受付価値が前記交換処理の対価となる場合に、当該通常受付処理にて受付けられた会員IDに対応付けて管理される前記第2貯蓄価値分を優先して前記第2貯蓄価値分による対価分を示す第2対価として特定する一方、その残りの対価を前記第1貯蓄価値分による対価分を示す第1対価として特定する振分手段と、を備え、
前記管理手段は、その特定された前記第1対価、及び前記第2対価を前記会員IDに対応付けて管理し、
前記振分手段は、前記特別受付処理により受付けられた遊技価値が少なくとも含まれる前記受付価値を対象とした前記貯蓄処理が行われる場合に、当該貯蓄処理における加算対象となる受付価値の内、対象となる会員IDに対応付けて管理される前記第1対価分を示す前記第1貯蓄価値の加算を特定する処理、及び当該第1対価分を除いた受付価値分を示す前記第2貯蓄価値の加算を特定する処理のうち少なくとも一方である貯蓄振分処理を行うことを特徴とする遊技場用システム。
In association with the member ID of the player who has become a member of the game arcade, the savings value, which is the game value deposited in the game arcade, is stored in the first savings value and is more disadvantageous to the player than the first savings value. And a management means for managing the second savings value that is treated as
When receiving the member ID, a normal reception unit that specifies all or part of the savings value managed in association with the member ID as a reception target and performs a normal reception process of receiving the specified savings value. When,
Special reception means for receiving information indicating a game value that is not classified into either the first savings value or the second savings value, and performing special reception processing for accepting the game value indicated by the information.
The normal reception processing or the consideration of the acceptance value is a game value accepted by special reception processing, the prize exchanged, have row exchange process associating the reception value was its consideration, in the exchange process When a specific operation is accepted, the number of the specific prizes corresponding to the specific operation that can be exchanged for the reception value excluding the consideration value of the prize to be exchanged out of the reception value, A means of exchange that identifies the highest value equivalent ,
Saving means for performing a saving process of adding all or part of the received value to the saved value managed in association with the member ID when the member ID is accepted in correspondence with the exchange process. ,
When the reception value received by the normal reception processing becomes the consideration for the exchange processing, the second savings value portion managed in association with the member ID received by the normal reception processing is given priority. Distribution means for specifying the remaining consideration as the first consideration indicating the consideration according to the first savings value, while specifying the second consideration indicating the consideration for the second savings value.
The management means manages the specified first consideration and the second consideration in association with the member ID,
When the saving process is performed for the receiving value that includes at least the game value received by the special receiving process , the allocating means selects one of the receiving values to be added in the saving process. Processing for identifying the additional amount of the first savings value indicating the first consideration value managed in association with the member ID , and the second savings value indicating the acceptance value value excluding the first consideration value. game arcade and said predetermined and TURMERIC row savings allocation processing at least one of a process of specifying the summing minute.
前記貯蓄価値は、遊技に使用可能な遊技価値である使用可能価値を付与する再プレイ処理の対価として使用可能であり、
前記第1貯蓄価値は、予め設定される単位期間内に遊技者が獲得した遊技価値であり、
前記第2貯蓄価値は、前記再プレイ処理の対価となる場合に、前記第1貯蓄価値よりも不利な上限が設定されること、及び前記第1貯蓄価値よりも多く対価として徴収されることの内、少なくとも一方により前記第1貯蓄価値よりも遊技者にとって不利に扱われ、
前記特別受付処理は、受付対象となる遊技価値を示す情報を操作入力により受付ける手入力処理、及び返品される景品を示す情報を受付けることで、当該景品の対価に相当する遊技価値を受付対象となる遊技価値として特定する取替処理の内、少なくとも一方であることを特徴とする請求項1に記載した遊技場用システム。
The savings value can be used as a consideration for a replay process that gives an available value that is a game value that can be used for a game,
The first savings value is a game value acquired by a player within a preset unit period,
When the second savings value becomes a consideration for the replay processing, an upper limit that is more disadvantageous than the first savings value is set, and more than the first savings value is collected as a consideration. At least one of them is treated more disadvantageously to the player than the first savings value,
In the special reception process, the game value corresponding to the prize of the prize is accepted by the manual input process of accepting the information indicating the game value to be accepted by operation input and the information indicating the prize to be returned. The system for a game arcade according to claim 1, wherein at least one of the replacement processes specified as the game value is
前記振分手段は、前記会員IDが受付けられると共に、前記特別受付処理により受付けられた前記受付価値が前記交換処理の対価となる場合に、その受付価値の内、当該受付けられた会員IDに対応付けて管理される前記第1対価分を上限として前記第1貯蓄価値の仮加算分を特定し、
記貯蓄振分処理は、前記第1貯蓄価値の仮加算分から前記第1対価の加算分を減算した値を示す前記第1貯蓄価値の加算分を特定する処理、及び前記受付価値から前記第1貯蓄価値の仮加算分を除いた前記第2貯蓄価値の加算分から前記第2対価の加算分を減算した値を示す前記第2貯蓄価値の加算分を特定する処理の内、少なくとも一方であることを特徴とする請求項1又は2記載した遊技場用システム。
When the member ID is received and the reception value received by the special reception process becomes the consideration for the exchange process, the distribution unit corresponds to the received member ID among the reception values. The provisional addition amount of the first savings value is specified with the first consideration amount attached and managed as an upper limit,
Before SL savings distribution process, the first process for specifying the addition amount of the first savings value indicating the value obtained by subtracting the sum amount of the first compensation from the temporary addition amount of savings value, and the from the reception value first 1) At least one of the processes for specifying the second savings value addition showing a value obtained by subtracting the second savings value addition from the second savings value addition excluding the temporary savings addition. The system for a game hall according to claim 1 or 2, characterized in that.
JP2016074373A 2016-04-01 2016-04-01 Playground system Active JP6718282B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016074373A JP6718282B2 (en) 2016-04-01 2016-04-01 Playground system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016074373A JP6718282B2 (en) 2016-04-01 2016-04-01 Playground system

Publications (2)

Publication Number Publication Date
JP2017184868A JP2017184868A (en) 2017-10-12
JP6718282B2 true JP6718282B2 (en) 2020-07-08

Family

ID=60045835

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016074373A Active JP6718282B2 (en) 2016-04-01 2016-04-01 Playground system

Country Status (1)

Country Link
JP (1) JP6718282B2 (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5394001B2 (en) * 2008-05-02 2014-01-22 株式会社三共 Gift exchange device
JP5721946B2 (en) * 2009-12-22 2015-05-20 株式会社西陣 Game system
JP2013240480A (en) * 2012-05-21 2013-12-05 Daikoku Denki Co Ltd Game parlor management system
JP2015136401A (en) * 2014-01-20 2015-07-30 グローリー株式会社 Game system, each game machine and game management method

Also Published As

Publication number Publication date
JP2017184868A (en) 2017-10-12

Similar Documents

Publication Publication Date Title
JP6243167B2 (en) Game media management system
JP2014104183A (en) Game house system
JP2014064847A (en) Management system for game parlors
JP6148479B2 (en) Amusement system
JP2023171581A (en) Game management system
JP6525848B2 (en) Game system
JP6306366B2 (en) Amusement giveaway exchange system
JP2015139574A (en) System for game parlor
JP6267572B2 (en) Amusement system
JP6718282B2 (en) Playground system
JP6655486B2 (en) Game system and game device
JP6633420B2 (en) Playground system
JP6436839B2 (en) Amusement giveaway exchange system
JP7066524B2 (en) Amusement park system
JP6261024B2 (en) Game management system
JP2017136479A (en) System for game halls
JP5960562B2 (en) Amusement center management system and settlement apparatus
JP7273533B2 (en) Game management system and game management method
JP6853744B2 (en) Game system
JP6410330B2 (en) Amusement park management system
JP6734135B2 (en) Game medium management system, each device and game medium management method
JP2016083461A (en) Management system for game parlor
JP6573432B2 (en) Amusement system
JP6530302B2 (en) Gaming device
JP6573431B2 (en) Amusement system

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20190115

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20191015

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20191203

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20191219

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20200519

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20200612

R150 Certificate of patent or registration of utility model

Ref document number: 6718282

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250