JP5844481B2 - Method, system, and apparatus for managing multimedia QoE in a transport independent manner - Google Patents
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
- H04N21/2401—Monitoring of the client buffer
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/80—Responding to QoS
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L47/00—Traffic control in data switching networks
- H04L47/70—Admission control; Resource allocation
- H04L47/74—Admission control; Resource allocation measures in reaction to resource unavailability
- H04L47/743—Reaction at the end points
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/233—Processing of audio elementary streams
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/238—Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
- H04N21/2381—Adapting the multiplex stream to a specific network, e.g. an Internet Protocol [IP] network
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
- H04N21/2402—Monitoring of the downstream path of the transmission network, e.g. bandwidth available
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/433—Content storage operation, e.g. storage operation in response to a pause request, caching operations
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/439—Processing of audio elementary streams
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/61—Network physical structure; Signal processing
- H04N21/6106—Network physical structure; Signal processing specially adapted to the downstream path of the transmission network
- H04N21/6125—Network physical structure; Signal processing specially adapted to the downstream path of the transmission network involving transmission via Internet
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Description
本発明の分野は、セッション・ベースのマルチメディアサービスであり、より詳細には、インターネットを含むインターネット・プロトコル(IP)に基づくネットワークを介したセッションを基礎としたマルチメディアサービスのためのQoE(quality of experience)を制御することである。 The field of the invention is session-based multimedia services, and more particularly QoE (quality) for session-based multimedia services over networks based on the Internet Protocol (IP) including the Internet. of experience).
新興の強く望まれるアプリケーションおよびサービスは、顧客離れを減らし、体験を改善するために、積極的なQoE(quality of experience)マネジメントが必要である。ユーザの体験を改善するための伝統の受動的なQoS(quality of service)に基づくスキームは、スローレスポンスタイム、および過度のオーバーヘッドを割り当てる要求仕様のために受け入れられないだろう。 Emerging highly desired applications and services require aggressive quality of experience (QoE) management to reduce customer churn and improve the experience. Schemes based on traditional passive quality of service (QoS) to improve the user experience would not be acceptable due to slow response times and requirements that allocate excessive overhead.
現在用いられているQoEマネジメント技術は、インターネット技術タスクフォース(IETF)のプロトコル、および待ち時間/遅延、ジッタ/遅延の変化、ならびにパケットロスのようなトランスポートレイヤー(ISOの7層OSIモデル)のパラメータのQoSマネジメントを利用したメカニズムに用いられる。 Currently used QoE management technologies include the Internet Engineering Task Force (IETF) protocol and transport layer (ISO 7-layer OSI model) such as latency / delay, jitter / delay variation, and packet loss. Used for a mechanism that uses parameter QoS management.
パケットの遅延、ジッタ、および損失のモニターに用いられるこのメカニズムは、モニタリングのチャネルおよび/または、クライアントとサーバ間または通信ピア間で交換される必要があろうメッセージの組み込みにより、一般に、トランスポート層上で追加のオーバーヘッドを必要とする。 This mechanism used to monitor packet delay, jitter, and loss is generally based on the monitoring layer and / or the incorporation of messages that may need to be exchanged between the client and server or between communication peers. Requires additional overhead above.
またQoEの維持のために、帯域幅の事前割り当てや過剰供給が用いられるであろう。この資源の事前割り当てと過剰供給は、多くの場合、資源の過小利用をもたらし、これは高費用効率のネットワークオペレーションをゴールとする今日では受け入れがたい。 Bandwidth pre-allocation and oversupply may be used to maintain QoE. This resource pre-allocation and over-supply often results in under-utilization of resources, which is unacceptable today with the goal of cost-effective network operations.
したがって、ネットワークトランスポートの動的な特性を利用したメカニズムに基づく積極的なエンドポイントへの配置を行う環境は有利な点であろう。結果、セッションは過剰なトランスポート資源を利用せずに、期待された管理体制を超えるQoEを達成するであろう。これらのメカニズムは、トランスポートの動的な特性を入力として利用し、期待されるQoEが効果的に改善するようにエンドポイントプレゼンテーションを調整する。 Therefore, an environment that actively deploys to an endpoint based on a mechanism using the dynamic characteristics of network transport would be advantageous. As a result, the session will achieve QoE that exceeds the expected management regime without using excessive transport resources. These mechanisms take advantage of the dynamic characteristics of the transport as input and tailor the endpoint presentation to effectively improve the expected QoE.
本発明の態様は、(a)トランスポートネットワーク内でいかなるオーバーヘッドも招かず、(b)エンドポイントで仮想化を利用し、(c)ルックアヘッド/ルックバックおよびエラー訂正/隠蔽を均衡のとれた組み合わせで使用することにより、上述の複数の欠点を克服する。 Aspects of the invention (a) do not incur any overhead in the transport network, (b) utilize virtualization at the endpoint, and (c) balance look-ahead / lookback and error correction / concealment By using it in combination, it overcomes the above mentioned disadvantages.
ひとつの態様は、リアルタイム・マルチメディアセッション配信用の仮想化された資源を、ユーザ端末に適合させる方法である。資源パラメータ(資源要求仕様の設定)に基づいて、ユーザ端末はリアルタイム・マルチメディアセッション配信用の資源要求仕様を設定する。ユーザ端末は、この資源要求仕様の設定に従って資源を割り当てる。ユーザ端末は、割り当てられる資源が要求QoEに対して十分か否かを継続的に判断する。ユーザ端末で割り当てられる資源が十分でなければ、要求QoEを維持するために、資源配置管理(MRD:management of resources distribution)/資源事前配置ポリシー(RPP:resources pre−positioning policy)データベースに基づいて資源を調達することで、割り当てられる資源を調整する。資源パラメータは、オーディオ、ビデオ、またはテキスト通信、あるいはこれらの組み合わせの配信における割当資源の履歴傾向、現在の資源の割当傾向、最適化基準、およびトラフィックシグネチャの生成などを含み得る。 One aspect is a method for adapting virtualized resources for real-time multimedia session delivery to user terminals. Based on the resource parameter (setting of resource requirement specification), the user terminal sets the resource requirement specification for real-time multimedia session delivery. The user terminal allocates resources according to the setting of this resource requirement specification. The user terminal continuously determines whether the allocated resources are sufficient for the requested QoE. If the resources allocated at the user terminal are not sufficient, resources based on the resource allocation management (MRD) / resource pre-positioning policy (RPP) database are used to maintain the requested QoE. By procuring resources, the allocated resources are adjusted. Resource parameters may include historical trends of allocated resources, distribution trends of current resources, optimization criteria, traffic signature generation, etc. in the delivery of audio, video, or text communications, or combinations thereof.
本発明の態様は、(a)トランスポートネットワーク内でオーバーヘッドを招かず、(b)エンドポイントで仮想化を利用し、(c)ルックアヘッド/ルックバックおよびエラー訂正/隠匿を均衡のとれた組み合わせで使用することにより、マルチメディアセッションのリアルタイム配信の実行に関する欠点を克服する。 Aspects of the present invention provide (a) no overhead in the transport network, (b) use virtualization at the endpoint, and (c) a balanced combination of look ahead / lookback and error correction / concealment To overcome the shortcomings associated with performing real-time delivery of multimedia sessions.
ひとたび、特定の伝送帯域幅でセッションが始まると、対象のエンドポイントのひとつは、セッション帯域幅の変動にかかわらず、一定したQoE(quality of experience)を維持する。インテリジェンスは、エンドポイントすなわちユーザ端末に存在し、仮想化の使用は実装(implementation)を技術的に実現可能なものにする。 Once a session starts with a specific transmission bandwidth, one of the target endpoints maintains a constant quality of experience (QoE) regardless of session bandwidth variations. Intelligence exists at the endpoint or user terminal, and the use of virtualization makes the implementation technically feasible.
本発明の態様で利用されるメカニズムのうちのひとつは、一般的にはハイパフォーマンスおよび自己適応型が使用されるネットワーク(分散型)環境内のハイエンドのビデオエンコーダー/デコーダに基づく。例えばメカニズムのうちの1つは、多層コーディングと、エラー隠蔽を含む自動エラー訂正の原理に基づく。他のメカニズムは、レンダリング装置のバッファに供給されるインフォメーション/パケットのレートの適合である。これは、VCRすなわちビデオカセットレコーダの付加価値の特徴/機能に類似するビデオトリックモードに基づいている。ビデオトリックモードは、ストレージ(ただし、本事例ではトランスポートネットワーク)からのインフォメーション/パケットの受け取りに基づくセッション情報の遅いまたは早い動き(送りおよび巻き戻し)を可能とするものである。 One of the mechanisms utilized in aspects of the present invention is based on high-end video encoder / decoders in a network (distributed) environment where high performance and self-adaptiveness are generally used. For example, one of the mechanisms is based on the principle of automatic error correction including multi-layer coding and error concealment. Another mechanism is the adaptation of the rate of information / packets supplied to the rendering device's buffer. This is based on a video trick mode similar to the added value features / functions of a VCR or video cassette recorder. Video trick mode allows slow or fast movement (forwarding and rewinding) of session information based on receipt of information / packets from storage (but in this case a transport network).
他の特徴は、QoEパラメータの目標品質の維持あるいはこれを超過する目的を持ったマルチメディアセッションにおける要素の事前配置であり、これはエンティティ間の資源の動的調整を含む。例えば、セッションのビデオフレームレートとピクセル解像度を維持するために使用される資源は、同じセッションの一部分で使用されるオーディオおよびメッセージングの資源と交換され得る。 Another feature is the pre-positioning of elements in a multimedia session with the goal of maintaining or exceeding the target quality of the QoE parameters, including dynamic adjustment of resources between entities. For example, resources used to maintain the video frame rate and pixel resolution of a session may be exchanged for audio and messaging resources used in a portion of the same session.
他の特徴は、エンドポイントでのオンデマンドベースの資源(現実または仮想的)を利用する知覚パラメータをエミュレートする能力である。これは帯域幅と伝送劣化(例えば帯域幅の瞬時の縮小と誤り/断片化した情報の伝送によって引き起こされる認識された損傷の隠蔽)の品質に関する事前訂正を含み得る。例えば、(a)オーディオタイプ(モノラル、ステレオ、サラウンドなど)の調整とボリュームの調整は、ピクチャーフレームのフリーズや断片化よりも許容され得、(b)インスタントメッセージ・ウィンドウ内のテキスト/メッセージ配信のもう少しの遅れは、オーディオでの完全な無音よりも許容され得る、など。 Another feature is the ability to emulate perceptual parameters that utilize on-demand based resources (real or virtual) at the endpoint. This may include prior corrections regarding the quality of bandwidth and transmission degradation (eg concealment of perceived damage caused by instantaneous bandwidth reduction and transmission of error / fragmented information). For example, (a) audio type (mono, stereo, surround, etc.) adjustment and volume adjustment may be more acceptable than picture frame freeze or fragmentation, and (b) text / message delivery in an instant message window. A little more delay can be tolerated than complete silence in audio, etc.
図1は、開ループQoEマネジメントメカニズムのハイレベルブロック図である。なお、QoEマネジメントのエージェントは、物理的または仮想的になり得、それは装置(ユーザ端末)とアクセスネットワークの双方に存在する。 FIG. 1 is a high level block diagram of an open loop QoE management mechanism. The agent of QoE management can be physical or virtual, and it exists in both the device (user terminal) and the access network.
図2は、本発明の態様による開ループQoE用のツールキットの構成としての特徴/機能を示す図である。このリストは下記を含む。
・ 多層弾性仮想化バッファスタック
・ 誤り訂正および隠蔽
・ トランスポートレートの貼付き(clinging)
・ エンドポイント資源の再割当て(オーディオ、ビデオ、メッセージング、などの間で)
・ 深さ適合
・ 仮想化ディスプレイ
・ 早い/遅い、ルックアヘッド/リバース。
FIG. 2 is a diagram illustrating features / functions as a configuration of a tool kit for open loop QoE according to an aspect of the present invention. This list includes:
-Multilayer elastic virtualization buffer stack-Error correction and concealment-Transport rate pasting (clinging)
• Reassign endpoint resources (between audio, video, messaging, etc.)
• Depth adaptation • Virtualized display • Fast / slow, look ahead / reverse.
図3には、開ループQoEマネジメント用の多層弾性仮想化バッファブロックを示す図が示されている。バッファの仮想化は、実際の物理的な利用可能量を超えて、効果的に利用可能なバッファを増加させる。これは、例えばプロセスの実行/オペレーション中に、より多くのメモリブロックを一時的に実際に使用することができるように、実際の物理的なバッファ/メモリのチャンクよりも多く割り当てることで達成できる。一定したQoEの持続的な管理に基づいた資源割当ポリシーのガイダンスの下、これらのバッファブロックは、以下の機能を提供する。
・ 誤り訂正および隠蔽
・ エンドポイント資源の再割当て(オーディオ、ビデオ、メッセージング、などの間で)
・ 深さ適合
・ 伝送障害緩和用の早い/遅い、ルックアヘッド/リバース。
FIG. 3 shows a diagram illustrating a multilayer elastic virtualization buffer block for open loop QoE management. Buffer virtualization effectively increases the available buffers beyond the actual physical availability. This can be achieved, for example, by allocating more than the actual physical buffer / memory chunks so that more memory blocks can actually be used temporarily during process execution / operations. Under the guidance of resource allocation policy based on the constant management of constant QoE, these buffer blocks provide the following functions:
Error correction and concealment Endpoint resource reallocation (between audio, video, messaging, etc.)
• Depth adaptation • Fast / slow, look ahead / reverse for transmission impairment mitigation.
図4は、著しいネットワークトランスポートの輻輳/損傷が生じた期間中に、開ループ・レート調整方法を用いた際のトランスポートレートへの貼付き(または付着)を表す図である。この方法は、一定したQoEを維持することを唯一の目的として、多層仮想化されたバッファの補充および掃き出しメカニズムを用いる。 FIG. 4 is a diagram representing transport rate sticking (or attachment) when using the open loop rate adjustment method during periods of significant network transport congestion / damage. This method uses a multi-layer virtualized buffer replenishment and sweeping mechanism with the sole purpose of maintaining a constant QoE.
図5aは、サブセッション(オーディオ、ビデオ、テキスト/メッセージングなど)間での仮想化された資源の動的な調整を示す概略図である。異なる種類(オーディオ、ビデオ、メッセージングなど)のセッション間のソフト・スイッチング/ルーティングを介して、一定したQoEを維持するために、資源事前配置ポリシー(RPP:resources pre−positioning policy)、およびMRD(Management of Resources Distribution)すなわち資源配分管理(資源:プロセス、メモリ、DSPなど)は一致協力して働く。図5bには、サブセッション(オーディオ、ビデオ、テキスト/メッセージングなど)の間で仮想化された資源を動的に調整するフローチャートが、提示されている。このアルゴリズム中では、履歴と、期待された(または計画された)資源の利用/要求仕様の両方のプロフィールが、進行中のオーディオ、ビデオ、およびテキストメッセージ交換のセッション向けの一定したQoEを維持するために利用される。 FIG. 5a is a schematic diagram illustrating the dynamic coordination of virtualized resources between sub-sessions (audio, video, text / messaging, etc.). In order to maintain a constant QoE through soft switching / routing between different types of sessions (audio, video, messaging, etc.), resource pre-positioning policy (RPP), and MRD (Management) of Resources Distribution), ie resource allocation management (resources: process, memory, DSP, etc.) work in unison. In FIG. 5b, a flowchart is presented for dynamically adjusting virtualized resources between sub-sessions (audio, video, text / messaging, etc.). In this algorithm, both history and expected (or planned) resource utilization / requirement profiles maintain a constant QoE for ongoing audio, video, and text message exchange sessions. Used for.
動的に認識されたトラフィックシグネチャの利用および資源を最適化する他の基準は、許容可能なQoEを引き渡すためのメディアストリームの割り当てに使用される。これが図6に示されている。 The use of dynamically recognized traffic signatures and other criteria for optimizing resources are used for media stream allocation to deliver acceptable QoE. This is illustrated in FIG.
本発明の方法およびシステムは、機械、および単純若しくは複雑なコンピュータを含む装置を使用することで実行されることは理解できよう。さらに、上述のアーキテクチャおよび方法は、機械可読メディア形態の一部または全部に保存され得る。例えば、本発明のオペレーションは、ディスクドライブ(またはコンピュータが読み取り可能なメディアドライブ)によってアクセス可能な磁気ディスクまたは光学ディスクなどの機械可読メディアに保存されていてもよい。あるいは、上述したようなオペレーションを実行するロジックは、例えば大規模集積回路(LSI)などの別個のハードウェアコンポーネント、特定用途向け集積回路(ASIC)、電気的消去可能ROM(EEPROM)などのファームウェア、などの追加的なコンピュータおよび/または機械可読メディアの中に実装されていてもよい。ある実施形態の実装は、さらに、ウェブ実装、コンピュータソフトウェアを含む機械実装の形態を取り得る。 It will be appreciated that the methods and systems of the present invention are implemented using machines and devices including simple or complex computers. Furthermore, the architectures and methods described above can be stored on some or all of the machine-readable media forms. For example, the operations of the present invention may be stored on a machine-readable medium such as a magnetic disk or an optical disk accessible by a disk drive (or computer readable media drive). Alternatively, the logic to perform the operations as described above may be a separate hardware component such as a large scale integrated circuit (LSI), an application specific integrated circuit (ASIC), firmware such as an electrically erasable ROM (EEPROM), And may be implemented in additional computer and / or machine readable media. Implementations of certain embodiments can further take the form of web implementations, machine implementations including computer software.
本発明の態様が示され、記述されたが、本明細書に記述されている本発明の概念から逸脱することなく、さらなる変更が可能であることは当業者にとって明らかである。したがって、本発明は以下の請求項の精神を除いて制限されることはない。 While embodiments of the invention have been shown and described, it will be apparent to those skilled in the art that further modifications can be made without departing from the inventive concepts described herein. Accordingly, the invention is not limited except as by the spirit of the following claims.
Claims (18)
資源パラメータに基づいて、リアルタイム・マルチメディアセッション配信用の前記ユーザ端末での資源要求仕様を設定するステップと、
前記ユーザ端末で、前記資源要求仕様の設定に従って、資源を割り当てるステップと、
前記ユーザ端末で、割り当てられる前記資源が要求QoE(quality of experience)に対して十分か否かを判断するステップと、
割り当てられる前記資源が十分でなければ、前記要求QoEを維持するために、資源配分管理(MRD)/資源事前配置ポリシー(RPP)データベースに基づいて資源を調達して、前記ユーザ端末での割り当てられる前記資源を調整するステップと、を含む方法。 A method for adapting virtualized resources for real-time multimedia session delivery to a user terminal, comprising:
Setting resource requirement specifications at the user terminal for real-time multimedia session delivery based on resource parameters;
Allocating resources at the user terminal according to the setting of the resource requirement specification;
Determining at the user terminal whether the allocated resource is sufficient for a requested quality of experience (QoE);
If the allocated resources are not sufficient, resources are procured based on a resource allocation management (MRD) / resource pre-location policy (RPP) database and allocated at the user terminal to maintain the required QoE. Adjusting the resource .
前記ユーザ端末は、
資源パラメータに基づく、リアルタイム・マルチメディアセッション配信用の前記ユーザ端末での資源要求仕様を設定し、
前記資源要求仕様の設定に従って資源を割り当て、
割り当てられる前記資源が要求QoE(quality of experience)に対して十分か否かを判断し、割り当てられる前記資源が十分でなければ、前記要求QoEを維持するために、資源配分管理(MRD)/資源事前配置ポリシー(RPP)データベースに基づいて資源を調達して、割り当てられる前記資源を調整するシステム。 A system for adapting virtualized resources for real-time multimedia session delivery to user terminals,
The user terminal is
Set resource requirement specifications at the user terminal for real-time multimedia session delivery based on resource parameters;
Allocate resources in accordance with the setting of the resource required specifications,
It is determined whether the allocated resource is sufficient for a requested quality of experience (QoE), and if the allocated resource is not sufficient, a resource allocation management (MRD) / resource is maintained to maintain the requested QoE. A system for procuring resources based on a pre-placement policy (RPP) database and adjusting the allocated resources .
資源パラメータに基づいて、リアルタイム・マルチメディアセッション配信用の前記ユーザ端末での資源要求仕様を設定する手段と、
前記ユーザ端末で、前記資源要求仕様の設定に従って、資源を割り当てる手段と、
前記ユーザ端末で、割り当てられる前記資源が要求QoE(quality of experience)に対して十分か否かを判断する手段と、
割り当てられる前記資源が十分でなければ、前記要求QoEを維持するために、資源配分管理(MRD)/資源事前配置ポリシー(RPP)データベースに基づいて資源を調達して、前記ユーザ端末での割り当てられる前記資源を調整する手段と
を備える装置。 An apparatus for adapting virtualized resources for real-time multimedia session delivery to a user terminal,
Means for setting a resource requirement specification at the user terminal for real-time multimedia session delivery based on resource parameters;
Means for allocating resources in accordance with the setting of the resource requirement specification in the user terminal;
Means for determining at the user terminal whether the allocated resource is sufficient for a requested quality of experience (QoE);
If the allocated resources are not sufficient, resources are procured based on a resource allocation management (MRD) / resource pre-location policy (RPP) database and allocated at the user terminal to maintain the required QoE. Means for coordinating said resources .
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