JP4916844B2 - Game machine - Google Patents

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JP4916844B2
JP4916844B2 JP2006308675A JP2006308675A JP4916844B2 JP 4916844 B2 JP4916844 B2 JP 4916844B2 JP 2006308675 A JP2006308675 A JP 2006308675A JP 2006308675 A JP2006308675 A JP 2006308675A JP 4916844 B2 JP4916844 B2 JP 4916844B2
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lottery
effect
notification mode
production
winning
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JP2008119356A (en
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保 河村
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高砂電器産業株式会社
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    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P20/00Technologies relating to chemical industry
    • Y02P20/50Improvements relating to the production of bulk chemicals
    • Y02P20/52Improvements relating to the production of bulk chemicals using catalysts, e.g. selective catalysts

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Description

本発明は、パチンコ遊技機、アレンジボール遊技機、雀球遊技機等の遊技機に関し、特に個別の始動入賞を契機に大当り等の特別役の内部抽選を起動して保留上限内で蓄積し、最先のものから順に所定演出を経て抽選結果を導出させる複数の抽選導出装置及びその制御装置を備える遊技機に係わる。   The present invention relates to gaming machines such as pachinko gaming machines, arrange ball gaming machines, sparrow ball gaming machines, etc., in particular, starting an internal lottery of special roles such as big hits triggered by individual starting prizes, and accumulating within the holding upper limit, The present invention relates to a plurality of lottery derivation devices for deriving a lottery result through predetermined effects in order from the earliest one and a gaming machine including the control device.

従来、特許文献1に、第1の抽選導出装置となる第1可変表示装置で一の抽選結果(大当り)を導出する際、第2の抽選導出装置となる第2可変表示装置側に貯まる抽選結果未導出の保留球が所定条件を満たす場合、第1可変表示装置側と並行して第2可変表示装置側で、その保留数分の複数の抽選結果(各外れ)を連続して導出させると共に、この連続導出に対応させて別の大きな表示装置上で複数回にわたる連続演出を出現させ、遊技の興趣を高める提案がされている(段落0155,図23)。   Conventionally, in Patent Document 1, when one lottery result (big hit) is derived by the first variable display device serving as the first lottery deriving device, the lottery stored on the second variable display device serving as the second lottery deriving device When the result-unreserved holding ball satisfies a predetermined condition, a plurality of lottery results (each miss) are continuously derived on the second variable display device side in parallel with the first variable display device side. Along with this continuous derivation, a proposal has been made to increase the fun of the game by causing a continuous production to appear multiple times on another large display device (paragraph 0155, FIG. 23).

また、特許文献2に、一の抽選導出装置で一回毎の抽選結果の導出演出が終了した時、当該抽選導出装置に貯まる保留球はなく導出演出が途切れた場合、直前の導出演出中に出力させていた通常変動音をしばらくの間継続出力させつつ、その音量を徐々に低めてフェードアウトさせ、このフェードアウト期間中に始動入賞があると再び元の標準音量に戻すことにより、通常変動音を継続して聞きたいという欲求を喚起し、継続的な遊技を促す提案がされている(段落0025,0047)。
特開2005−304730号公報 特開2005−211282号公報
Also, in Patent Document 2, when the derivation effect of each lottery result is finished with one lottery derivation device, there is no reserved ball stored in the lottery derivation device, and the derivation effect is interrupted, While continuously outputting the normal fluctuation sound that was being output for a while, the volume is gradually lowered and faded out.If there is a start prize during this fade-out period, the normal fluctuation sound is restored to the original standard volume again. There has been a proposal that encourages the desire to continue to listen and encourages continued gaming (paragraphs 0025 and 0047).
JP 2005-304730 A JP 2005-211282 A

上記文献1記載の連続演出がされる場合を含め、一般に、大当りを導出する演出及び外れであるも大当りを強く期待させる演出は、遊技者心理を巧みにつく長期にわたる発展的で興味深いものとなり、反面、このような演出が出現すると、遊技者は球の発射を一時的に中断して最終の導出結果を見守る傾向になる。このため、遊技機の実質的稼働率が低下する恐れがある。   In general, including the case where the continuous production described in the above-mentioned document 1 is performed, the production that derives the big hit and the production that strongly expects the big hit is a long-term developmental and interesting thing that skillfully builds player psychology, On the other hand, when such an effect appears, the player tends to temporarily stop the launch of the ball and watch the final derivation result. For this reason, there exists a possibility that the actual operation rate of a gaming machine may fall.

上記文献2記載のフェードアウトからの音量復帰による継続遊技の促進策は、導出演出の途切れを早期に解消できるに止まり、大当りを期待できる長期の発展型演出が現にされている間は、フェードアウトは全く関与するところでなく、やはり最終導出結果を見守る傾向になる。従って、発展型演出中における遊技中断を有効に防止できるものとはなり得ない。   The promotion strategy of continuous game by returning the sound volume from the fade-out described in the above-mentioned document 2 can only eliminate the interruption of the derivation effect at an early stage, and while the long-term development type effect that can expect a big hit is revealed, the fade-out is completely There is a tendency to watch over the final derivation results without being involved. Therefore, it is impossible to effectively prevent a game interruption during the development type performance.

本発明では、大当り等の特別役の当選が期待できる特定の発展型演出中に、むしろ継続的な遊技を積極的に促し得ると共に、遊技者自らが演出に関与した感覚を享受でき、新たな興趣を喚起できる遊技機を提供することを課題とする。   In the present invention, during a specific development type production that can be expected to win a special role such as a big hit, it is possible to actively promote a continuous game, and the player himself can enjoy a sense of participation in the production, and a new It is an object to provide a gaming machine that can arouse interest.

請求項1記載の発明は、図面に例示するように、個別の始動入賞を契機に特別役の内部抽選を起動して保留上限内で蓄積し、最先のものから順に所定演出を経て抽選結果を導出させる複数の抽選導出装置A,B及びその制御装置CNを備える遊技機において、前記制御装置CNは、一の抽選導出装置での抽選結果の導出演出として特定の発展型演出を選択したとき、この選択中における他の抽選導出装置での抽選結果未導出の保留数を監視する保留数監視手段Xと、この監視手段Xで監視する保留数に応じて前記発展型演出の報知態様を正の相関関係により変更させる報知態様変更手段Yとを含む特定事項をもつ。ここでいう正の相関関係とは、保留数が多いと報知態様が遊技者にとって良い状況になるというように、横軸に保留数の多い少ない、縦軸に報知態様の良し悪しをとると、右肩上がりの傾向になることをいう。   The invention according to claim 1, as illustrated in the drawings, activates an internal lottery for special roles in response to individual start winnings, accumulates them within the upper limit for holding, and draws lottery results through predetermined effects in order from the earliest one. In a gaming machine equipped with a plurality of lottery derivation devices A and B and a control device CN thereof, the control device CN selects a specific development type effect as the derivation effect of the lottery result in one lottery derivation device The number-of-holds monitoring means X for monitoring the number of holds for which the lottery result is not derived in the other lottery derivation devices during the selection, and the state of notification of the developed effect according to the number of reservations monitored by the monitoring means X is corrected. There is a specific matter including notification mode changing means Y to be changed according to the correlation. The positive correlation here means that when the number of holds is large, the notification mode is good for the player, so that the horizontal axis has a large number of holds and the vertical axis is good or bad. It means a tendency to rise.

請求項2記載の発明は、前記報知態様変更手段Yは、前記保留数監視手段Xで監視する保留数が所定値以上のとき当選に対する期待感が見かけ上増大し得る高期待度報知態様とする仕様をもつ特定事項をもつ。   According to a second aspect of the present invention, the notification mode changing unit Y is a high expectation level notification mode in which an expectation for winning can be apparently increased when the number of holds monitored by the number-of-holds monitoring unit X is a predetermined value or more. Has specific items with specifications.

請求項3記載の発明は、前記報知態様変更手段Yは、前記保留数監視手段Xで監視する保留数が所定値を下回るとき当選に対する期待感が見かけ上低下し得る低期待度報知態様とする仕様をもつ特定事項をもつ。   According to a third aspect of the present invention, the notification mode changing unit Y is a low expectation level notification mode in which the expectation for winning can be apparently reduced when the number of holds monitored by the number-of-holds monitoring unit X falls below a predetermined value. Has specific items with specifications.

請求項4記載の発明は、前記制御装置CNは、一の抽選導出装置での前記発展型演出の選択時、他の抽選導出装置での抽選結果未導出の保留数を増やすべきことを促すメッセージを出力させるメッセージ出力手段Zを含む特定事項をもつ。   The invention according to claim 4 is a message that prompts the control device CN to increase the number of pending lots that have not yet been drawn in the lottery result in the other lottery derivation devices when the development type effect is selected in one lottery derivation device. There are specific items including message output means Z for outputting.

請求項1記載の発明によれば、一の抽選導出装置での抽選結果の導出演出として特定の発展型演出が選択されたとき、他の抽選導出装置での抽選結果未導出の保留数を増やして発展型演出の報知態様を良くしようとする遊技者心理を喚起できる。これにより、発展型演出選択中の遊技の中断を回避して継続的な遊技を促し得ると共に、遊技者自らが演出に関与した感覚を享受でき、遊技の興趣を積極的かつ効果的に高め得る。しかも、他の抽選導出装置での抽選結果未導出の保留数を増やすことは、特別役の内部抽選の機会を増やすことに他ならず、遊技者利益に適い、無駄に遊技を消化することにもならない。   According to the first aspect of the present invention, when a specific development type effect is selected as the derivation effect of the lottery result in one lottery derivation device, the number of pending lots in which the lottery result is not derived in another lottery derivation device is increased. Thus, it is possible to arouse a player's psychology to improve the notification mode of the developmental effect. As a result, it is possible to avoid the interruption of the game during the selection of the advanced production and promote a continuous game, and to enjoy the sense that the player himself was involved in the production, and to actively and effectively enhance the interest of the game. . Moreover, increasing the number of pending lots that have not yet been drawn in other lottery derivation devices is nothing but increasing the chances of special lottery internal lottery, which is suitable for the player's profit and is to uselessly digest the game. It will not be.

請求項2記載の発明によれば、遊技者に客観的な目標として所定値以上に保留数を増やすべきことを促し得、その目標達成により発展型演出を高期待度報知態様にて体験させることができる。そして、当選が導出された場合は、自らの手でその当選を勝ち取った喜びも付与できる。   According to the second aspect of the present invention, it is possible to encourage the player to increase the number of holdings to a predetermined value or more as an objective goal, and to allow the player to experience an advanced production in a high expectation notification mode by achieving the goal. Can do. And when the winning is derived, the joy of winning the winning with his own hands can be given.

請求項3記載の発明によれば、遊技者に所定値を下回らないように保留数を増やすことを促すことができる。また、所定値を下回ると、低期待度報知態様というペナルティが課されるため、悔しさと共に次は頑張ろうという向上心を喚起できる。   According to the invention described in claim 3, it is possible to prompt the player to increase the number of holds so as not to fall below a predetermined value. Also, if the value falls below the predetermined value, a penalty of low expectation notification mode is imposed.

請求項4記載の発明によれば、保留数を増やすべきことを促すメッセージの出力により、遊技者に遊技の継続を効果的に促すことができ、所期の目的を良好に達成できる。   According to the fourth aspect of the present invention, it is possible to effectively prompt the player to continue the game by outputting a message prompting the increase in the number of holds, and the intended purpose can be satisfactorily achieved.

図1は本発明を適用するパチンコ遊技機1であり、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。本体11の前面下部には、貸球及び賞球を受止める上皿31、内方で溢れた球を受止める下皿32、遊技盤2に球を打出す発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。フロント扉14の前面上部から右サイドにかけて、装飾や各種状態表示に用いるランプ類61〜69を備える。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that it can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. The lower part of the front surface of the main body 11 is provided with an upper plate 31 for receiving a rented ball and a prize ball, a lower plate 32 for receiving a ball overflowing inward, a launching handle 4 for hitting the ball on the game board 2 and sound effects. Right and left speakers 51 and 52 are provided. From the front upper part of the front door 14 to the right side, lamps 61 to 69 used for decoration and various state displays are provided.

遊技盤2には、次の1]〜6]の遊技部品を備える。
1]センターユニット7
このユニット7は、左下に位置する第1始動口81との組合せで第1抽選導出装置Aを構成するカラー液晶表示器から成る第1演出装置71と、右下に位置する第2始動口82との組合せで第2抽選導出装置Bを構成するカラー液晶表示器から成る第2演出装置72とを飾り枠700内において左右対称に具備する。701,702は左右のワープルート球入口、703,704は左右の球ステージ、705,706は左右の球出口である。
The game board 2 includes the following game components 1] to 6].
1] Center unit 7
This unit 7 includes a first effect device 71 composed of a color liquid crystal display constituting the first lottery deriving device A in combination with a first start port 81 located in the lower left, and a second start port 82 located in the lower right. And a second effect device 72 composed of a color liquid crystal display that constitutes the second lottery deriving device B in combination with the left and right in the decorative frame 700. Reference numerals 701 and 702 denote left and right warp root ball inlets, reference numerals 703 and 704 denote left and right ball stages, and reference numerals 705 and 706 denote left and right ball outlets.

第1抽選導出装置Aでは、第1始動口81への入賞(以下、第1始動入賞という)を契機に特別役たる大当りの内部抽選を起動し、第1始動入賞時に取得する大当り抽選用乱数を例えば4個の第1保留球の上限以下で蓄積し、最先取得にかかる乱数に基づく当否抽選結果から順番に、左演出図柄AL、中演出図柄AC、右演出図柄ARの変動を伴う所定演出を経て導出させる。第1保留球対応の大当り抽選用乱数の保留数は、4つのランプから成る保留数表示器a1,a2,a3,a4の点灯数により表示され、抽選結果が導出される毎に一つずつ消灯して空き状態が表示される。各演出図柄AL,AC,ARは、例えば1〜8の数字から成り、全図柄変動後、左、右、中の順に停止し、大当り時は、最終的に111〜888の何れかの三つ揃いが停止表示され、外れ時は最終的に三つ揃いしない外れ図柄が停止表示される。   In the first lottery deriving device A, a jackpot lottery random number that is acquired at the time of the first start winning is activated by starting the big lottery internal lottery that is specially triggered by a winning at the first starting port 81 (hereinafter referred to as a first starting winning). Are stored below the upper limit of the four first reserved balls, for example, in order from the result of lottery lottery based on the random number required for the earliest acquisition, the predetermined with the fluctuation of the left effect symbol AL, the middle effect symbol AC, and the right effect symbol AR. Derived through production. The number of holdings of the random number for the big hit lottery corresponding to the first holding ball is displayed by the number of lighting of the holding number indicators a1, a2, a3, a4 comprising four lamps, and is turned off one by one every time the lottery result is derived. The free status is displayed. Each production symbol AL, AC, AR is composed of numbers 1 to 8, for example, and after all symbols change, it stops in the order of left, right, and middle, and at the time of big hit, finally any one of 111 to 888 The alignment is stopped and displayed, and at the time of detachment, the detachment symbols that do not end up with three are stopped and displayed.

第2抽選導出装置Bでは、第2始動口82への入賞(以下、第2始動入賞という)を契機に同じく特別役たる大当りの内部抽選を起動し、第2始動入賞時に取得する大当り抽選用乱数を例えば4個の第2保留球の上限以下で蓄積し、最先取得にかかる乱数に基づく当否抽選結果から順番に、左演出図柄BL、中演出図柄BC、右演出図柄BRの変動を伴う所定演出を経て導出させる。第2保留球対応の大当り抽選用乱数の保留数は、4つのランプから成る保留数表示器b1,b2,b3,b4の点灯数により表示され、抽選結果が導出される毎に一つずつ消灯して空き状態が表示される。各演出図柄BL,BC,BRは、例えば1〜8の数字から成り、全図柄変動後、左、右、中の順に停止し、大当り時は、最終的に111〜888の何れかの三つ揃いが停止表示され、外れ時は最終的に三つ揃いしない外れ図柄が停止表示される。   In the second lottery deriving device B, the internal winning lottery that is also a special role is triggered by the winning at the second starting port 82 (hereinafter referred to as the second starting winning prize), and the big lottery lottery acquired at the time of the second starting winning prize is obtained. For example, random numbers are accumulated below the upper limit of four second reserved balls, and the left effect symbol BL, the middle effect symbol BC, and the right effect symbol BR are fluctuated in order from the result of winning / failing lottery based on the random number for the first acquisition. Derived through a predetermined performance. The number of hold numbers of the random numbers for the big hit lottery corresponding to the second hold ball is displayed by the number of lights of the hold number indicators b1, b2, b3, b4 consisting of four lamps, and is turned off one by one every time the lottery result is derived. The free status is displayed. Each production symbol BL, BC, BR is composed of numbers 1 to 8, for example, and after all symbols change, it stops in the order of left, right, and middle, and at the time of big hit, finally any one of 111 to 888 The alignment is stopped and displayed, and at the time of detachment, the detachment symbols that do not end up with three are stopped and displayed.

2]第1始動口81
第1始動口81は常時球一個の入球を許す入賞口から成り、第1始動入賞一個につき、所定数例えば3個の賞球を払出すと共に、例えば0〜320の範囲内で高速更新する乱数庫から大当り抽選用乱数を一つ取得して後記主制御部MCのRAMの第1保留球記憶エリアK1に取得順に記憶する。大当りに内部当選するのは、取得した乱数が当選数値の例えば7に一致している場合であり、当選確率は1/321である。第1保留球対応の保留数表示器a1,a2,a3,a4が全て点灯した状態でさらに第1始動入賞があっても、賞球は払出されるが、大当り抽選用乱数は取得されない。81Eは内蔵LEDから成る第1始動口ランプである。
2] First start port 81
The first starting port 81 is composed of a winning port that always allows one ball to be entered, and a predetermined number, for example, three award balls are paid out for each first starting winning symbol, and is updated at a high speed within a range of, for example, 0 to 320. One jackpot lottery random number is acquired from the random number box and stored in the first reserved ball storage area K1 of the RAM of the main controller MC described later in the order of acquisition. The internal winning for the big win is when the acquired random number matches, for example, 7 of the winning numerical value, and the winning probability is 1/321. Even if there is a first start winning in the state where all the number-of-holding indicators a1, a2, a3, a4 corresponding to the first holding ball are turned on, the winning ball is paid out, but the random number for the big hit lottery is not acquired. Reference numeral 81E denotes a first start lamp that includes a built-in LED.

3]第2始動口82
第2始動口82は常時球一個の入球を許す入賞口から成り、第2始動入賞一個につき、同じく3個の賞球を払出すと共に、第1始動入賞時と同様、同一の乱数庫から大当り抽選用乱数を一つ取得して主制御部MCのRAMの第2保留球記憶エリアK2に取得順に記憶する。大当りに内部当選するのは、同様に、取得した乱数が当選数値の例えば7に一致している場合であり、当選確率は1/321である。第2保留球対応の保留数表示器b1,b2,b3,b4が全て点灯した状態でさらに第2始動入賞があっても、賞球は払出されるが、大当り抽選用乱数は取得されない。82Eは内蔵LEDから成る第2始動口ランプである。
3] Second start port 82
The second starting port 82 is composed of a winning port that always allows one ball to enter, and for each second starting winning item, the same three prize balls are paid out, and from the same random number box as in the first starting winning item. One big hit lottery random number is acquired and stored in the second reserved ball storage area K2 of the RAM of the main control unit MC in the order of acquisition. Similarly, the internal winning for the big win is when the acquired random number matches the winning numerical value, for example, 7, for example, and the winning probability is 1/321. Even if there is a second start winning in the state where all the number-of-holding indicators b1, b2, b3, b4 corresponding to the second holding ball are lit, the winning ball is paid out, but the big hit lottery random number is not acquired. Reference numeral 82E denotes a second starter lamp composed of a built-in LED.

4]大入賞口9
大入賞口9は、遊技盤2の下領域に配置され、第1又は第2演出装置71,72何れかで演出図柄の三つ揃いによる大当りが導出された後、前方を覆うアタッカー型の球受部材90を手前に開くことにより遊技球の入賞を著しく容易にする。大入賞口9への入賞一個につき所定数例えば15個の賞球を払出す。最大例えば30秒の1ラウンドの開放毎に最大例えば10個の入賞を許容する。1ラウンドの終了により大入賞口9は一旦閉じられ、2〜3秒の所定インターバルを経て再度開かれ、最大例えば15ラウンドを上限に繰り返される。この一連の大当り遊技により、2000個を超える出玉を獲得できる。
4] Grand prize opening 9
The big winning opening 9 is arranged in the lower area of the game board 2, and after the big hit by the three-piece production symbol is derived by either the first or second production device 71, 72, an attacker-type ball covering the front Opening the receiving member 90 toward the front makes it easy to win a game ball. A predetermined number, for example, 15 prize balls are paid out for each winning prize to the big winning opening 9. For example, a maximum of, for example, 10 winnings are permitted for each round of 30 seconds. Upon completion of one round, the special winning opening 9 is once closed, opened again after a predetermined interval of 2 to 3 seconds, and repeated for a maximum of, for example, 15 rounds. With this series of big hit games, you can win over 2000 balls.

5]第1特別図柄表示装置SD1,第2特別図柄表示装置SD2
第1特別図柄表示装置SD1は、第1演出装置71での演出図柄AL,AC,ARの変動及び最終停止表示とリンクして風営法関連法規でいう特別図柄を変動及び停止させ、例えば、大当り導出時は当り図柄を決定づける1〜8何れかの数字が停止され、外れ導出時は一律的にバー「−」が停止される。
第2特別図柄表示装置SD2は、第2演出装置72での演出図柄BL,BC,BRの変動及び最終停止表示とリンクして風営法関連法規でいう特別図柄を変動及び停止させ、例えば、大当り導出時は当り図柄を決定づける1〜8何れかの数字が停止され、外れ導出時は一律的にバー「−」が停止される。
5] First special symbol display device SD1, second special symbol display device SD2
The first special symbol display device SD1 is linked with the variation of the production symbols AL, AC, AR and the final stop display in the first production device 71 to vary and stop the special symbol referred to in the laws and regulations related to the wind management law. At the time, any number from 1 to 8 that determines the winning symbol is stopped, and when the deviation is derived, the bar “-” is stopped uniformly.
The second special symbol display device SD2 is linked with the variation and final stop display of the production symbols BL, BC, BR in the second production device 72, and fluctuates and stops the special symbols referred to in the laws and regulations related to the wind management law. At the time, any number from 1 to 8 that determines the winning symbol is stopped, and when the deviation is derived, the bar “-” is stopped uniformly.

6]その他
略円形の遊技領域20を区画し且つ発射ハンドル4により打出す球を導くレール21、球戻り防止片22、入賞1個につき所定数例えば10個の賞球を払出す一般入賞口23〜26、左右の風車27a,27b、球止め28、入賞を逃した球を排出するアウト口29を備える。図示は省略したが、遊技領域20には独特のゲージに従い多数の遊技釘が打たれている。
6] Others A rail 21 that divides a substantially circular game area 20 and guides a ball to be launched by the launch handle 4, a ball return prevention piece 22, and a general winning opening 23 for paying out a predetermined number, for example, 10 prize balls for each prize. ˜26, left and right windmills 27a and 27b, ball stoppers 28, and an outlet 29 for discharging a ball that has missed a prize. Although illustration is omitted, a large number of game nails are struck in the game area 20 according to a unique gauge.

図2は、以上の遊技を制御する制御装置CNを示す。CPU、ROM、RAMを各備える主制御部MC、該主制御部MCに対しサブ側となる第1周辺制御部SC1及び第2周辺制御部SC2(以下、周辺制御部を総称してサブ側SC1,2という)を備える。主制御部MCには、I/OポートINを介して、第1始動口81の入賞センサ81s、第2始動口82の入賞センサ82s、大入賞口9の入賞センサ9s、一般入賞口23〜26の入賞センサ23s〜26sを入力している。主制御部MCからサブ側SC1,2へは中継基板CBを介して一方通行的にコマンドを送信している。サブ側SC1,2における周辺制御部相互間は、双方向的にデータを送受信している。   FIG. 2 shows a control device CN that controls the above games. A main control unit MC including a CPU, a ROM, and a RAM, and a first peripheral control unit SC1 and a second peripheral control unit SC2 on the sub-side of the main control unit MC. , 2). The main control unit MC is connected to the winning sensor 81s of the first starting port 81, the winning sensor 82s of the second starting port 82, the winning sensor 9s of the big winning port 9, and the general winning ports 23 through the I / O port IN. Twenty-six winning sensors 23s to 26s are input. A command is transmitted one-way from the main control unit MC to the sub-sides SC1 and SC2 via the relay board CB. Data is transmitted and received bidirectionally between the peripheral control units on the sub-side SC1 and SC2.

主制御部MCのROMに格納する遊技プログラムには、第1又は第2始動入賞を契機に起動する大当りの内部抽選手段R、その当否抽選結果に基づいて、サブ側SC1,2で展開させる演出を選択する演出選択手段Sを構築している。主制御部MCのRAMには、第1始動入賞時に取得する大当り抽選用乱数を記憶する第1保留球記憶エリアK1、第2始動入賞時に取得する大当り抽選用乱数を記憶する第2保留球記憶エリアK2を確保している。主制御部MCからは、ドライバ回路Dr0を介して、第1及び第2特別図柄表示装置SD1,SD2、大入賞口9の球受部材90を開閉させるソレノイド等による開閉用駆動部D2、第1保留球対応の保留数表示器a1〜a4、第2保留球対応の保留数表示器b1〜b4を制御している。   The game program stored in the ROM of the main control unit MC includes a jackpot internal lottery means R that is activated when the first or second starting prize is received, and an effect to be developed on the sub-side SCs 1 and 2 based on the result of the lottery. The production selection means S for selecting is constructed. The RAM of the main control unit MC stores a first holding ball storage area K1 for storing a big hit lottery random number acquired at the time of the first start winning, and a second holding ball storage for storing a big hit lottery random number acquired at the time of the second start winning. Area K2 is secured. From the main control unit MC, the first and second special symbol display devices SD1 and SD2 and the opening / closing drive unit D2 by the solenoid or the like for opening and closing the ball receiving member 90 of the special winning opening 9 are connected via the driver circuit Dr0, The number-of-holding indicators a1 to a4 corresponding to the holding balls and the number-of-holding indicators b1 to b4 corresponding to the second holding balls are controlled.

主制御部MCでは、サブ側SC1,2で展開させる演出を特定する演出パターン番号を予めROM内に定義した複数種類の選択肢から選択し、実行すべき演出装置71,72と共に所定のコマンド形式によりサブ側SC1,2に送信し、その送信したコマンドで規定される演出時間の経過をタイマ管理している。こうして、主制御部MC側の制御とサブ側SC1,2の制御が整合するようにしている。また、主制御部MCの第1及び第2保留球記憶エリアK1,K2の記憶状況を含む遊技情報に変更が生じたとき、都度、サブ側SC1,2にその情報を送信し、主制御部MCとサブ側SC1,2とで第1及び第2保留球情報等を共有できるようにしている。   In the main control unit MC, an effect pattern number for specifying an effect to be developed on the sub-sides SC1 and SC2 is selected from a plurality of types of options defined in advance in the ROM, and together with effect devices 71 and 72 to be executed, in a predetermined command format This is transmitted to the sub-sides SC1 and SC2, and the lapse of the production time specified by the transmitted command is managed by the timer. Thus, the control on the main control unit MC side and the control on the sub-sides SC1 and SC2 are matched. In addition, whenever a change occurs in the game information including the storage status of the first and second reserved ball storage areas K1, K2 of the main control unit MC, the information is transmitted to the sub-side SC1, 2, and the main control unit The MC and the sub-side SCs 1 and 2 can share the first and second reserved ball information.

さらに、一の演出装置71又は72で一の大当りの導出演出をする場合、他の演出装置72又は71における他の演出が他の大当りを導出する場合か、又は、外れでも一の大当り導出演出の後に演出が終了するか或は後述する特定の発展型演出を伴う場合、一の大当りに基づく大当り遊技の終了後まで、他の演出を演出図柄の変動中のままにしてその進行を強制的に停滞させ、これ以外は各演出装置71,72での導出演出が同時並行的に進行するものとしている。最も頻繁にされる外れの導出演出には、比較的短時間の演出時間で外れ図柄を停止させる演出パターンが選択されるものとしているため、一の演出装置71又は72で長い演出時間の演出がされていても、他の演出装置72又は71での保留球の処理が進むことになる。こうして、効率的な導出演出を行いながら、二つの演出装置71,72で大当たりや特定の発展型演出が同時に重複しないようにしている。   Furthermore, when a single jackpot derivation effect is produced by one production device 71 or 72, when another production in another production device 72 or 71 derives another big jackpot, or even if it is out of place, a single jackpot derivation production is produced. If the production ends after a certain stage, or is accompanied by a specific development type production to be described later, it is forced to proceed with the other productions being changed in the production design until after the big hit game based on one big hit In other cases, the derivation effects in the effect devices 71 and 72 proceed in parallel at the same time. Since the effect pattern that stops the off symbol in a relatively short effect time is selected as the most frequently used derivation effect, an effect with a long effect time is produced by one effect device 71 or 72. Even if it is done, the processing of the holding ball in the other effect device 72 or 71 will proceed. In this way, while performing efficient derivation effects, the two effect devices 71 and 72 are configured so that jackpots and specific developed effects do not overlap at the same time.

第1周辺制御部SC1からは、ドライバ回路Dr1を介して、第1演出装置71及び第2演出装置72を制御している。第2周辺制御部SC2からは、ドライバ回路Dr2を介して、スピーカ51,52並びにランプ類61〜69、第1始動口ランプ81E、第2始動口ランプ82Eを制御している。第1周辺制御部SC1及び又は第2周辺制御部SC2のROMに格納する演出プログラムには、次のア)〜ウ)の各手段を構築している。   From the first peripheral controller SC1, the first effect device 71 and the second effect device 72 are controlled via the driver circuit Dr1. The second peripheral control unit SC2 controls the speakers 51 and 52, the lamps 61 to 69, the first start port lamp 81E, and the second start port lamp 82E through the driver circuit Dr2. In the effect program stored in the ROM of the first peripheral control unit SC1 and / or the second peripheral control unit SC2, the following means a) to c) are constructed.

ア)保留数監視手段X
該保留数監視手段Xは、一の抽選導出装置A又はBでの抽選結果の導出演出として、主制御部MCの演出選択手段Sで特定の発展型演出、例えば、遊技機1の名称「ダービー名勝負物語」と密接に関連する「ダービー名勝負リーチ」と称する大当りを強く期待させる所謂スーパーリーチの演出パターンが選択され、その演出コマンドをサブ側SC1,2で受信したとき、この発展型演出の選択中における他の抽選導出装置B又はAでの抽選結果未導出の保留球の数を監視する。
A) Retention count monitoring means X
The number-of-holds monitoring means X uses a specific development type effect, for example, the name “Derby” of the gaming machine 1 as an effect to derive a lottery result in one lottery deriving device A or B by the effect selection means S of the main control unit MC. When a so-called super reach production pattern that strongly expects a big hit called “Derby famous game reach”, which is closely related to “the story of the famous game”, is selected and this production command is received by the sub-SC1 and SC2. The number of reserved balls for which the lottery result is not derived in another lottery deriving device B or A during the selection is monitored.

特定の発展型演出である「ダービー名勝負リーチ」は、レース画像及び実況中継の異なる、例えば、1)2006年日本ダービー、2)2006年凱旋門賞、3)思い出の名勝負1、4)思い出の名勝負2の4種類用意している。コマンドの送り手側となる主制御部MCの演出選択手段Sにおいて、例えば0〜2556の範囲内で高速更新する演出パターン選択用乱数に基づき、大当り時は674/2557、267/2557、400/2557、378/2557の高率で1)〜4)が各選択され、外れ時は87/2557、13/2557、50/2557、48/2557の低率で1)〜4)が各選択される。1)〜4)の選択種別は大当りの当否別に割り付けた演出コマンド上における演出パターン番号により特定される。この演出コマンドを受信したサブ側SC1,2では、選択された1)〜4)何れかの演出を経て、最終的に、大当り時は演出図柄の三つ揃いを、外れ時は外れ図柄を各停止させる。   “Derby Famous Game Reach”, which is a specific developmental production, has different race images and live coverage, for example: 1) 2006 Japan Derby, 2) 2006 Arc de Triomphe Award, 3) Memories of famous game 1, 4) Memories 4 types of famous game 2 are prepared. In the effect selection means S of the main control unit MC on the command sender side, for example, based on a random number for effect pattern selection that is updated at high speed within a range of 0 to 2556, 674/2557, 267/2557, 400 / 1) to 4) are selected at a high rate of 2557, 378/2557, and 1) to 4) are selected at a low rate of 87/2557, 13/2557, 50/2557, 48/2557 at the time of detachment. The The selection types 1) to 4) are specified by the production pattern numbers on the production commands assigned according to the success or failure of the jackpot. The sub-side SCs 1 and 2 that have received this effect command will pass through any of the selected effects 1) to 4). Stop.

イ)報知態様変更手段Y
該報知態様変更手段Yは、保留数監視手段Xで監視する他方側の保留球の数に応じて演出装置71又は72で展開させる発展型演出の報知態様を正の相関関係、すなわち、他方側の保留球の数が多いと報知態様が遊技者にとって良い状況になるというように、横軸に保留球数の多い少ない、縦軸に報知態様の良し悪しをとると、右肩上がりの傾向になるように変更させる。
B) Notification mode change means Y
The notification mode changing unit Y has a positive correlation, that is, the other side of the development type notification mode developed by the effect device 71 or 72 in accordance with the number of the other holding balls monitored by the number-of-holds monitoring unit X. If the number of reserved balls is large, the notification mode will be good for the player, so that the number of reserved balls is small on the horizontal axis and the notification mode is good or bad on the vertical axis, Change to be.

具体的には、保留数監視手段Xで監視する保留球数が所定値例えば3個以上のとき、当選に対する期待感が見かけ上増大し得る画像及び音量を大きくしたフルバージョンによる高期待度報知態様とする。また、保留数監視手段Xで監視する保留球数が所定値例えば3個を下回るとき、保留球数が少なくなるに連れて暫時、当選に対する期待感が見かけ上低下し得る画像及び音量を抑えた縮小バージョンによる低期待度報知態様とする。   Specifically, when the number of held balls monitored by the number-of-holds monitoring means X is a predetermined value, for example, 3 or more, a high-expectation notification mode using a full version with an image and a volume that can increase the sense of expectation for winning as expected And In addition, when the number of reserved balls monitored by the number-of-holds monitoring means X is below a predetermined value, for example, three, the image and the volume that can seem to decrease the expectation for winning for a while as the number of held balls decreases for a while are suppressed. The low expectation degree notification mode by the reduced version is used.

ウ)メッセージ出力手段Z
該メッセージ出力手段Zは、一の抽選導出装置A又はBでの前記発展型演出の選択時、遊技者に対して所定のミッションを告知表示させることにより、他の抽選導出装置B又はAでの抽選結果未導出の保留球の数を増やすべきことを促す。
C) Message output means Z
The message output means Z displays a predetermined mission for the player when the development type effect is selected in one lottery derivation device A or B, thereby displaying the predetermined mission on the other lottery derivation device B or A. Encourage the number of reserved balls for which the lottery result has not been derived to be increased.

図3に示すように、サブ側SC1,2での演出処理では、主制御部MCから受信した演出コマンドが特定の発展型演出でない場合は(T1)、対応する演出を該当する演出装置71,72上で実行することになる(T2)。特定の発展型演出すなわち何れかの「ダービー名勝負リーチ」である場合は(T1)、左右の演出図柄が揃うリーチ状態の表示に付帯させ、メッセージ出力手段Zの作動として、該当する演出装置71,72上に、例えば「隣の始動口に玉を入れ、30秒以内に保留球を3個以上にしてね!」というミッションを表示させる(T3)。   As shown in FIG. 3, in the effect processing at the sub-sides SC1 and SC2, if the effect command received from the main control unit MC is not a specific development effect (T1), the corresponding effect device 71, 72 (T2). In the case of a specific development type production, that is, any “Derby Famous Reach” (T1), it is attached to the display of the reach state in which the production symbols on the left and right are aligned, and the relevant production device 71 is operated as the operation of the message output means Z. , 72 is displayed, for example, a mission "Put a ball in the next starting port and make three or more holding balls within 30 seconds!" (T3).

このとき、併せてスピーカ51,52からもミッション表示と同じ文言の音声メッセージも出力させる。また、球Pを入れるべき始動口のランプ例えば82Eが点滅して明示される。図示例では、保留球を増やすべき他方側の第2抽選導出装置Bに貯まる保留球は0であり、その保留数表示器b1,b2,b3,b4は全て消灯している。   At this time, a voice message having the same wording as that of the mission display is also output from the speakers 51 and 52. In addition, a lamp at the start port for inserting the ball P, for example 82E, blinks and is clearly shown. In the illustrated example, the number of reserved balls stored in the second lottery deriving device B on the other side where the number of reserved balls is to be increased is 0, and all the number-of-holding indicators b1, b2, b3, and b4 are turned off.

特定の発展型演出の見所となる上記1)〜4)何れかの名勝負レース画像及び実況中継による主演出報知が既にされている場合以外は(T4)、保留数監視手段X及び報知態様変更手段Yの作動として、他方側の抽選導出装置に貯まる保留球の数n(以下、他方側の保留数nという)が所定値例えば3個以上か判定し(T5)、3個以上ならミッション表示に代えてフルバージョンによる主演出を報知し(T6)、3個未満なら、30秒の経過を待って(T7)、画像を縮小版とし且つスピーカ51,52からの実況中継音量を3/4に低減した縮小バージョン1による主演出をミッション表示に代えて報知し(T8)、演出時間の終了までステップT4以下の処理を繰り返す(T9)。   Except for the case where the main effect notification by any of the above-mentioned 1) to 4) race images and live broadcasts, which is a highlight of a specific development type effect, has already been made (T4), the number-of-holds monitoring means X and the notification mode change As an operation of means Y, it is determined whether the number n of retained balls stored in the lottery deriving device on the other side (hereinafter referred to as the retained number n on the other side) is a predetermined value, for example, 3 or more (T5). Instead, the main effect by the full version is notified (T6), and if it is less than three, wait for 30 seconds (T7), the image is reduced and the live broadcast volume from the speakers 51, 52 is set to 3/4 The main effect by the reduced version 1 reduced to the above is notified instead of the mission display (T8), and the processing after step T4 is repeated until the end of the effect time (T9).

図4に示すように、名勝負レース画像及び実況中継による主演出報知がされた後は、タイムアップまでの計時期間を例えば2分としたサブ側SC1,2管理下の監視タイマを起動する(T10)。縮小バージョンによる主演出の報知中でも、保留数監視手段X及び報知態様変更手段Yの作動として、他方側の保留数nが後に3個以上になると(T11)、フルバージョンによる主演出報知にランクアップさせ(T12)、監視タイマのタイムアップ判定(T13)及び演出時間の終了判定(T14)を経て、ステップT11以下の処理を繰り返す。   As shown in FIG. 4, after the main performance notification by the famous race image and the live broadcast, the monitoring timer under the control of the sub-side SCs 1 and 2 is started with the time period until the time is up, for example, 2 minutes ( T10). Even when notification of the main effect by the reduced version is performed, if the number n of reservations on the other side becomes 3 or more later as an operation of the number-of-holds monitoring means X and the notification mode changing means Y (T11), it is upgraded to the main effect notification by the full version. (T12), and after the time-up determination (T13) of the monitoring timer and the end determination of the production time (T14), the processes after step T11 are repeated.

監視タイマのタイムアップまでは、一旦フルバージョンによる主演出報知がされると、他方側の保留数nが3個未満になっても、縮小バージョンへはランクダウンしない。しかし、監視タイマがタイムアップしたとき(T13)、保留数監視手段X及び報知態様変更手段Yの作動として、他方側の保留数nが3個未満であり(T15)、その保留数nが2なら(T16)、画像は縮小版(T17)で、且つ、実況中継音量は3/4(T18)とした縮小バージョン1に、同nが1なら(T19)、画像は縮小版(T20)で、且つ、実況中継音量は1/2(T21)とした縮小バージョン2に、同nが0なら、画像は演出図柄の変動のみ(T22)で、且つ、実況中継音量は1/4(T23)とした縮小バージョン3に各変更し、ステップT10以下の処理を繰り返す。   Until the monitoring timer expires, once the main effect is notified by the full version, the rank is not lowered to the reduced version even if the number n of the other side is less than 3. However, when the monitoring timer expires (T13), the number n of holdings on the other side is less than 3 (T15) as the operation of the holding number monitoring means X and the notification mode changing means Y (T15). If (T16), the image is a reduced version (T17), and the live broadcast volume is 3/4 (T18), the reduced version 1; if n is 1 (T19), the image is the reduced version (T20) In addition, when the live broadcast volume is 1/2 (T21) and reduced version 2 and n is 0, the image is only the change of the production pattern (T22), and the live broadcast volume is 1/4 (T23). Each change to the reduced version 3 is repeated, and the processing from step T10 is repeated.

図5に示すように、フルバージョンによる主演出報知では、大画像Fにて名勝負レースの中継を十二分に堪能でき、大当りに対する期待感も勢い煽られる。縮小バージョン1又は2による主演出報知では、縮小版の小画像fとなり、中継音量も小さくなり、縮小バージョン3に至っては小画像fも表示されず、大当りに対する期待感も消沈気味になる。   As shown in FIG. 5, in the main effect notification by the full version, it is possible to fully enjoy the relay of the famous game race with the large image F, and the expectation for the big hit is also gained. In the main effect notification by the reduced version 1 or 2, the reduced version of the small image f is reduced, the relay volume is reduced, the small image f is not displayed in the reduced version 3, and the feeling of expectation for the big hit is slightly depressed.

ミッションの告知を受けた遊技者は、名勝負レースを十二分に堪能したい欲求から他方側の保留数nを増やそうとする心理が働く。ミッション表示期間中にnを増やせずに縮小バージョンが始まっても、その後、nの増加によりフルバージョンにランクアップできるため、持続的な遊技を促し得る。一旦フルバージョンとなっても、演出時間の比較的短い外れの導出は早期に進行し、nは時々刻々と減少していくため、油断していると、監視タイマのタイムアップ時に縮小バージョンにランクダウンしかねない。このため、長い演出時間を通じて、遊技中断による演出の傍観等を効果的に回避でき、継続的な遊技を促し得る。   The player who has been notified of the mission has the psychology of trying to increase the holding number n on the other side from the desire to fully enjoy the famous game race. Even if the reduced version starts without increasing n during the mission display period, it can be promoted to the full version by increasing n thereafter, so that a sustained game can be promoted. Once the full version has been reached, the derivation of the relatively short off of the production time will proceed early, and n will decrease from moment to moment. It could go down. For this reason, it is possible to effectively avoid the sidelines of the production due to the interruption of the game over a long production time, and promote a continuous game.

図6に示すように、実施例2のセンターユニット7は、飾り枠700内にワイドカラー液晶表示器から成る演出装置70を具備し、一つの演出装置70上において、左下に位置する第1始動口81との組合せで第1抽選導出装置Aを構成する第1表示領域71と、右下に位置する第2始動口82との組合せで第2抽選導出装置Bを構成する第2表示領域72とを左右対称に設けている。また、遊技機1の名称「高座アビのミステリーイヤー」にイメージを合わせた入賞口形状等としている。他は実施例1と同様である。   As shown in FIG. 6, the center unit 7 according to the second embodiment includes an effect device 70 formed of a wide color liquid crystal display in a decorative frame 700, and a first start located on the lower left on one effect device 70. A second display area 72 constituting the second lottery derivation apparatus B in combination with the first display area 71 constituting the first lottery derivation apparatus A in combination with the mouth 81 and the second start opening 82 located in the lower right. Are provided symmetrically. In addition, the winning opening shape is based on the name of the gaming machine 1 “Takaza Abi no Mystery Year”. Others are the same as in the first embodiment.

図7に示すように、実施例2の制御装置CNでは、第1周辺制御部SC1により第1表示領域71及び第2表示領域72の制御を含む演出装置70の制御をしている。また、保留数監視手段X並びに報知態様変更手段Y及びメッセージ出力手段Zの作動に関連する特定の発展型演出として、画像及び楽曲が異なる、1)春のあの娘は風まかせ、2)サマーカーニバルチャッカー、3)まだ来ぬ秋の瞬間、4)冬の表通り裏通りの4種類の「プロモーションビデオリーチ」を用意しており、上記と同様な選択率に従って選択されるようにしている。他は実施例1と同様である。   As shown in FIG. 7, in the control device CN according to the second embodiment, the first peripheral control unit SC1 controls the effect device 70 including the control of the first display area 71 and the second display area 72. Further, as a specific development type effect related to the operation of the number-of-holds monitoring means X, the notification mode changing means Y, and the message output means Z, images and music are different: 1) let that girl in the spring breeze 2) summer carnival chucker 3) Fall moments that have yet to come 4) Four types of “promotion video reach” on the front and back streets of winter are prepared and selected according to the same selection rate as above. Others are the same as in the first embodiment.

図8に示すように、実施例2のサブ側SC1,2での演出処理では、主制御部MCから受信した演出コマンドに応じて、表示領域71,72を適宜オーバーラップさせて演出を展開させる。特定の発展型演出時、球Pを入れるべき始動口ランプを点滅させ、ステップT3のミッション表示では、例えば、「点滅中の始動口に玉を入れ、保留球を30秒以内に3個以上にすると、高座アビのヒット曲「春のあの娘は風まかせ」のプロモーションビデオがフル画面で見れるよ!」を表示させる。さらに、ステップT8の縮小バージョン1では、画像上で高座アビが棺内に閉じこもり、歌声音量が3/4に低減する。他は実施例1と同様である。   As shown in FIG. 8, in the rendering process on the sub-sides SC1 and SC2 in the second embodiment, the rendering is developed by appropriately overlapping the display areas 71 and 72 according to the rendering command received from the main control unit MC. . At the time of a specific development type production, the start lamp to which the ball P should be placed blinks, and in the mission display of Step T3, for example, “Place a ball in the blinking start opening and increase the number of holding balls to 3 or more within 30 seconds. Then, you can watch the full-screen promotional video for Aza Takaza's hit song “Spring That Girl is a Wind”! "Is displayed. Furthermore, in the reduced version 1 of step T8, the high seat avi stays in the bag on the image, and the singing voice volume is reduced to 3/4. Others are the same as in the first embodiment.

図9に示すように、何れかのプロモーションビデオによる主演出報知がされた後、監視タイマのタイムアップ後、他方側の保留数nが2の縮小バージョン1では、高座アビGが棺H内に閉じこもり、歌声音量が3/4に低減する。n=1の縮小バージョン2では、さらに棺Hの扉Kが半分閉じ、歌声音量が1/2に低減する。n=0の縮小バージョン3では、棺Hの扉Kが全部閉じ、歌声音量が1/4に低減する。他は実施例1と同様である。   As shown in FIG. 9, in the reduced version 1 in which the number n of holdings on the other side is 2 after the watch timer has timed out after the main effect is notified by one of the promotional videos, the high seat Abi G is within 棺 H. It is confined and the singing voice volume is reduced to 3/4. In the reduced version 2 of n = 1, the door K of 棺 H is further closed by half, and the singing voice volume is reduced to ½. In the reduced version 3 with n = 0, all the doors K of 棺 H are closed, and the singing voice volume is reduced to ¼. Others are the same as in the first embodiment.

図10に示すように、フルバージョンによる主演出報知では、演出装置70のワイド画面上でプロモーションビデオを十二分に堪能でき、大当りに対する期待感も勢い煽られる。縮小バージョン1〜3による主演出報知では、映像に躍動感が消え、歌声も小さくなり、大当りに対する期待感も消沈気味になる。   As shown in FIG. 10, in the main effect notification by the full version, the promotion video can be fully enjoyed on the wide screen of the effect device 70, and the expectation for the big hit is also gained. In the main production notification by the reduced versions 1 to 3, the feeling of dynamism disappears in the video, the singing voice becomes smaller, and the expectation for the big hit also disappears.

ミッションの告知を受けた遊技者は、プロモーションビデオを十二分に堪能したい欲求から他方側の保留数nを増やそうとする心理が働く。ミッション表示期間中にnを増やせずに縮小バージョンが始まっても、その後、nの増加によりフルバージョンにランクアップできるため、持続的な遊技を促し得る。一旦フルバージョンとなっても、演出時間の比較的短い外れの導出は早期に進行し、nは時々刻々と減少していくため、油断していると、監視タイマのタイムアップ時に縮小バージョンにランクダウンしかねない。このため、プロモーションビデオによる長い演出時間を通じて、遊技中断による演出の傍観等を効果的に回避でき、継続的な遊技を促し得る。   The player who has received the mission notice has the psychology of trying to increase the number n of reservations on the other side from the desire to fully enjoy the promotional video. Even if the reduced version starts without increasing n during the mission display period, it can be promoted to the full version by increasing n thereafter, so that a sustained game can be promoted. Once the full version has been reached, the derivation of the relatively short off of the production time will proceed early, and n will decrease from moment to moment. It could go down. Therefore, it is possible to effectively avoid the sidelines of the production due to the interruption of the game through the long production time by the promotion video, and to promote the continuous game.

図11に示すように、実施例3では、第1始動口81と第2始動口82とを遊技盤2の略中心線上に上下に並べて配置している。常時球一個の入球を許す第1始動口81に対して、第2始動口82は、常時は第1始動口81により入球不可の状態にある。ゲートGTへの球通過により取得する普通図柄抽選用乱数が当りで、普通図柄表示装置NDを構成する緑ランプGLと赤ランプRLの交互点灯が緑ランプGLにて停止してその当りが導出され、この当り導出に続いて電動チューリップ80の花弁8a,8bが開かれることにより始めて第2始動口82への入球が可能になる。普通図柄抽選用乱数の当り確率は、例えば200/256である。h1,h2,h3,h3は普通図柄抽選用乱数の保留数を表示させる普通図柄対応の保留数表示器である。   As shown in FIG. 11, in the third embodiment, the first start port 81 and the second start port 82 are arranged vertically on the approximate center line of the game board 2. In contrast to the first starting port 81 that allows one ball to enter at all times, the second starting port 82 is normally in a state in which it is impossible to enter the ball through the first starting port 81. The random number for normal symbol lottery obtained by passing the ball to the gate GT is a win, and the alternate lighting of the green lamp GL and the red lamp RL constituting the normal symbol display device ND stops at the green lamp GL, and the hit is derived. Subsequently, the petals 8a and 8b of the electric tulip 80 are opened following the winning derivation, so that the ball can enter the second starting port 82 only. The normal symbol lottery random number hit probability is, for example, 200/256. Reference symbols h1, h2, h3, and h3 are normal symbol corresponding number-of-holds indicators for displaying the number of normal symbol lottery random numbers.

センターユニット7は、飾り枠700内において、第1始動口81との組合せで第1抽選導出装置Aを構成する前方側の第1演出装置71と、第2始動口82との組合せで第2抽選導出装置Bを構成する後方側の第2演出装置72とを重ねて配置している。第1特別図柄表示装置SD1及び第2特別図柄表示装置SD2は、センターユニット7の左右に一体化している。27a,27b,27c,27dは風車、30a,30bは左右の盤面サイドランプである。他は基本的に実施例1と同様である。   In the decorative frame 700, the center unit 7 is a combination of the first start device 71 on the front side that constitutes the first lottery deriving device A in combination with the first start port 81, and the second start port 82. The second rendering device 72 on the rear side constituting the lottery derivation device B is arranged so as to overlap. The first special symbol display device SD1 and the second special symbol display device SD2 are integrated on the left and right of the center unit 7. Reference numerals 27a, 27b, 27c and 27d denote wind turbines, and 30a and 30b denote left and right panel surface side lamps. The rest is basically the same as in the first embodiment.

図12に示すように、前方側の第1演出装置71は、ITO(Indium Tin Oxide)等の透明導電膜を用いてカラー画像を表示させる透過液晶表示器から成る。その背後には、印加電圧の制御により上領域731と下領域732との透過率を個別に変更させる2枚組構成等によるポリマー分散液晶(PDLC)等から成るシャッタ板73を密着状に積層している。後方側の第2演出装置72は通常のカラー液晶表示器から成り、シャッタ板73と数ミリの間隔を空けて配置している。第2演出装置72の背後には透明な導光板74を密着状に積層している。75,76は導光板74に上側面及び下側面から光を照射させる冷陰極管から成るエッジライトである。   As shown in FIG. 12, the first rendering device 71 on the front side includes a transmissive liquid crystal display that displays a color image using a transparent conductive film such as ITO (Indium Tin Oxide). Behind that, a shutter plate 73 made of a polymer dispersed liquid crystal (PDLC) or the like having a two-disc configuration that individually changes the transmittance of the upper region 731 and the lower region 732 by controlling the applied voltage is laminated in a close contact state. ing. The second rendering device 72 on the rear side is formed of a normal color liquid crystal display, and is arranged with a distance of several millimeters from the shutter plate 73. A transparent light guide plate 74 is stacked in close contact behind the second effect device 72. 75 and 76 are edge lights composed of cold cathode tubes that irradiate the light guide plate 74 with light from the upper side surface and the lower side surface.

遊技機1の名称「兄弟釣り舟」にちなみ、第1演出装置71では、双子の兄M1が右を向いて釣をしている背景下、画面左下において演出図柄AL,AC,ARを変動させ、停止時に中央に拡大表示させる。第2演出装置72では、双子の弟M2が左を向いて釣をしている背景下、画面右下において演出図柄BL,BC,BRを変動させ、停止時に中央に拡大表示させる。730は、後方の第2演出装置72の右下の演出図柄BL,BC,BRを常時前から視認させるために、シャッタ板73の下領域732に設けた切欠きである。   In connection with the name “brother fishing boat” of the gaming machine 1, in the first directing device 71, the directing symbols AL, AC, AR are changed in the lower left of the screen under the background where the twin brother M1 is facing the right. , Zoom in on the center when stopped. In the second effect device 72, the effect symbols BL, BC, BR are changed on the lower right side of the screen under the background of the twin brother M2 facing the left and fishing, and enlarged and displayed at the center when stopped. Reference numeral 730 denotes a notch provided in the lower region 732 of the shutter plate 73 so that the lower right effect symbols BL, BC, BR of the second second effect device 72 at the rear are always visible from the front.

図13に示すように、実施例3では、主制御部MCの入力要素に、ゲートGTの球通過センサGTsを追加し、主制御部MCの制御対象に、普通図柄表示装置ND、電動チューリップ80の花弁8a,8bを開閉させるソレノイド等による開閉用駆動部D1、普通図柄対応の保留数表示器h1〜h4を追加している。主制御部MCのRAMには普通図柄抽選用乱数を最大4個の上限以下で記憶する普通図柄用記憶エリアK3をも確保している。第1周辺制御部SC1の制御対象に、シャッタ板73、エッジライト75,76を追加している。   As shown in FIG. 13, in Example 3, the ball passing sensor GTs of the gate GT is added to the input element of the main control unit MC, and the normal symbol display device ND, the electric tulip 80 are controlled by the main control unit MC. Opening / closing drive part D1 by a solenoid or the like for opening / closing the petals 8a and 8b, and the number-of-holding indicators h1 to h4 corresponding to normal symbols are added. In the RAM of the main control unit MC, a normal symbol storage area K3 for storing a maximum of four random numbers for normal symbol lottery is stored. A shutter plate 73 and edge lights 75 and 76 are added to the control target of the first peripheral controller SC1.

保留数監視手段X並びに報知態様変更手段Y及びメッセージ出力手段Zの作動に関連する特定の発展型演出として、画像及び効果音が異なる、1)幻の珍魚1、2)幻の珍魚2、3)人魚、4)半魚人の4種類の「珍魚類リーチ」を用意しており、上記と同様な選択率に従って選択されるようにしている。他は実施例1と同様である。   As specific development-type effects related to the operation of the hold number monitoring means X, the notification mode changing means Y, and the message output means Z, images and sound effects are different. 1) Phantom rare fish 1, 2) Phantom rare fish 2 Three types of “rare fish reach” of 3) mermaid and 4) half-fish man are prepared and selected according to the same selection rate as above. Others are the same as in the first embodiment.

図14に示すように、実施例3のサブ側SC1,2での演出処理では、主制御部MCから受信した演出コマンドに応じて、前後の演出装置71,72での表示制御とシャッタ板73での透過率制御とを組合せた演出を展開させる。特定の発展型演出時、球Pを入れるべき始動口ランプを点滅させ、ステップT3のミッション表示では、例えば、「点滅中の始動口への保留球を増やすと、珍魚が釣れるよ!」を表示させる。さらに、ステップT8の縮小バージョン1では、演出装置71又は72の海の部分に相当する下半分の色調を抑えると共にシャッタ板73の下領域732での透過又は非透過制御を組合せ、出現予定の珍魚類が他方の演出装置上の海に埋没して見えにくくし、効果音量も3/4に低減している。他は実施例1と同様である。   As shown in FIG. 14, in the rendering process on the sub-sides SC <b> 1 and SC <b> 2 of the third embodiment, the display control and the shutter plate 73 on the front and rear rendering devices 71 and 72 are performed according to the rendering command received from the main control unit MC. Produce a production that combines the transmittance control with. At the time of a specific development type production, the start opening lamp to which the ball P should be put blinks, and in the mission display of step T3, for example, “If you increase the number of reserved balls to the start opening blinking, you can catch rare fish!” Display. Further, in the reduced version 1 of step T8, the color tone of the lower half corresponding to the sea portion of the effect device 71 or 72 is suppressed, and the transmission or non-transmission control in the lower region 732 of the shutter plate 73 is combined, and a rare that is scheduled to appear. Fish are buried in the sea on the other production device, making it difficult to see, and the sound volume is reduced to 3/4. Others are the same as in the first embodiment.

図15に示すように、「珍魚類リーチ」による主演出報知がされた後、監視タイマのタイムアップ後、他方側の保留数nが2の縮小バージョン1におけるステップT17での画像変更では、出現させるべき珍魚類の視認性を低め、n=1の縮小バージョン2におけるステップT20での画像変更では、出現させるべき珍魚類の視認性を極低とし、n=0の縮小バージョン3におけるステップT22での画像変更では、出現させるべき珍魚類の視認がほぼ不可としている。他は実施例1と同様である。   As shown in FIG. 15, after the main effect notification by “rare fish reach” is made, after the time-up of the monitoring timer, the image change at step T17 in the reduced version 1 in which the other-side holding number n is 2 appears In the image change in step T20 in the reduced version 2 where n = 1, the visibility of the rare fish to be reduced is made extremely low, and in step T22 in the reduced version 3 where n = 0, In this image change, it is almost impossible to see rare fish that should appear. Others are the same as in the first embodiment.

図16に示すように、前方の第1演出装置71で「珍魚リーチ」となる場合、フルバージョン報知では、シャッタ板73の上領域731は半透過の半透明として、兄弟M1,M2を共に表示させるが、下領域732は非透過の白色状態とし、後方を隠して前方の珍魚類Vを明確に映し出す。一方、縮小バージョンでは、シャッタ板73の下領域732の透過率を上げて透明に近づけると共に、第1演出装置71に表示させる珍魚類Vを含めた海W1の部分の色調を薄め、後方の第2演出装置72の海W2により珍魚類Vを見えにくくする。縮小1よりも2、2よりも3というように、シャッタ板73の下領域732の透過度合いと、第1演出装置71での色調の薄め度合いとを徐々に強め、珍魚類Vの視認性を徐々に低めている。   As shown in FIG. 16, when the first rendering device 71 in the front is “rare fish reach”, in the full version notification, the upper region 731 of the shutter plate 73 is translucent and translucent, and both brothers M1 and M2 are both Although displayed, the lower region 732 is in a non-transparent white state, and the rear rare fish V is clearly projected with the back hidden. On the other hand, in the reduced version, the transmittance of the lower region 732 of the shutter plate 73 is increased to be close to transparency, and the color tone of the portion of the sea W1 including the rare fish V to be displayed on the first effect device 71 is dimmed. 2 The rare fish V is made difficult to see by the sea W2 of the rendering device 72. The degree of transmission of the lower area 732 of the shutter plate 73 and the degree of color tone thinning in the first effect device 71 are gradually increased so that the visibility of the rare fish V is improved, such as 2 rather than 2 and 3 rather than 2. It is gradually lowering.

図17に示すように、後方の第2演出装置72で「珍魚リーチ」となる場合、フルバージョン報知では、シャッタ板73の上領域731は半透過の半透明として、兄弟M1,M2を共に表示させるが、下領域732は最もクリアな透過状態にある透明とし、後方の珍魚類Vを前方に明確に映し出す。一方、縮小バージョンでは、シャッタ板73の下領域732を非透過にして白色に近づけると共に、第2演出装置72に表示させる珍魚類Vを含めた海W2の部分の色調を薄め、前方の第1演出装置71の海W1により珍魚類Vを見えにくくする。縮小1よりも2、2よりも3というように、シャッタ板73の下領域732の非透過の度合いと、第2演出装置72での色調の薄め度合いとを徐々に強め、珍魚類Vの視認性を徐々に低めている。   As shown in FIG. 17, when the rear second rendering device 72 becomes “rare fish reach”, in the full version notification, the upper region 731 of the shutter plate 73 is made semi-translucent and translucent, and the brothers M1 and M2 are both Although displayed, the lower region 732 is transparent in the clearest transparent state, and the rear rare fish V is clearly projected forward. On the other hand, in the reduced version, the lower region 732 of the shutter plate 73 is made non-transparent and close to white, and the color of the portion of the sea W2 including the rare fish V to be displayed on the second effect device 72 is dimmed, and the front first The rare fish V is made difficult to see by the sea W1 of the stage device 71. The degree of non-transmission of the lower region 732 of the shutter plate 73 and the degree of thinness of the color tone in the second effect device 72 are gradually increased so that the reduction of the color of the rare fish V is reduced. The sex is gradually decreasing.

フルバージョンによる主演出報知では、珍魚類Vを釣上げる面白味を十二分に堪能でき、大当りに対する期待感も勢い煽られる。縮小バージョン1〜3による主演出報知では、面白味が低減し、大当りに対する期待感も消沈気味になる。   In the main production notification by the full version, you can fully enjoy the fun of catching rare fish V, and the expectation for big hits is also gaining momentum. In the main effect notification by the reduced versions 1 to 3, the interest is reduced, and the expectation for the big hit is also reduced.

ミッションの告知を受けた遊技者は、演出を十二分に堪能したい欲求から他方側の保留数nを増やそうとする心理が働く。ミッション表示期間中にnを増やせずに縮小バージョンが始まっても、その後、nの増加によりフルバージョンにランクアップできるため、持続的な遊技を促し得る。一旦フルバージョンとなっても、演出時間の比較的短い外れの導出は早期に進行し、nは時々刻々と減少していくため、油断していると、監視タイマのタイムアップ時に縮小バージョンにランクダウンしかねない。このため、珍魚類リーチによる長い演出時間を通じて、遊技中断による演出の傍観等を効果的に回避でき、継続的な遊技を促し得る。   The player who has been notified of the mission has a psychology to increase the number n of reservations on the other side from the desire to fully enjoy the production. Even if the reduced version starts without increasing n during the mission display period, it can be promoted to the full version by increasing n thereafter, so that a sustained game can be promoted. Once the full version has been reached, the derivation of the relatively short off of the production time will proceed early, and n will decrease from moment to moment. It could go down. Therefore, it is possible to effectively avoid the sidelines of the production due to the game interruption through the long production time by the rare fish reach, and to promote the continuous game.

実施例4では、実施例1の遊技機1及び制御装置CNと基本的に同様であるが、特定の発展型演出として、「ダービー名勝負リーチ」に代え、ヒーローHR対悪役RCの「バトルリーチ」を採用している。この「バトルリーチ」には、1)アビレンジャー対ザグコップ、2)アビライダー対ザグッカー、3)アビトラマン対ザグ巨星人、4)アビリ大使対ザグゴアゴンの4種類のバトルを用意しており、上記と同様の選択率に従って選択されるようにしている。   The fourth embodiment is basically the same as the gaming machine 1 and the control device CN of the first embodiment. However, as a specific development type production, instead of “Derby Famous Game Reach”, “Battle Reach” of Hero HR vs. Villain RC Is adopted. This "Battle Reach" has 4 types of battles: 1) Avilanger vs. Zag Cop, 2) Avirider vs. Zagker, 3) Avitraman vs. Zag Giant, 4) Ambassador of Abil vs. Zaggoagon Are selected according to the selection rate.

図18に示すように、実施例4のサブ側SC1,2での演出処理におけるステップT3のミッション表示では、特定の発展型演出である「バトルリーチ」を展開させる演出装置例えば第2演出装置72に、「隣の始動口に玉を入れ、30秒以内に保留球を3個以上にすると、バトルモードに移行します!」を表示させる。ステップT6のフルバージョン報知では、バトル演出が大画像で展開され、ステップT8の縮小バージョンによる報知では、バトル演出が縮小版の小画像で展開される。   As shown in FIG. 18, in the mission display of step T3 in the rendering process on the sub-sides SC1 and SC2 of the fourth embodiment, a rendering device that develops “battle reach”, which is a specific developmental rendering, for example, the second rendering device 72. , “If you put a ball in the next starting port and make 3 or more holding balls within 30 seconds, it will shift to battle mode!” Is displayed. In the full version notification in step T6, the battle effect is expanded as a large image, and in the notification according to the reduced version in step T8, the battle effect is expanded as a reduced version of the small image.

図19に示すように、バトル演出が開始された後、計時期間を比較的短期間、例えば、15秒とした監視タイマを起動し(T10)、この監視タイマがタイムアップすると(T13)、増加させるべき他方側の保留数nが3以上なら(T15)、バトル演出の展開をヒーローHRが悪役RCに対し優勢となるヒーロー優勢モードに切替え(T24)、3未満であると、ヒーローHRが悪役RCに対し劣勢となるヒーロー劣勢モードに切替える(T25)。これらの後、ステップT10以下の処理を繰り返す。   As shown in FIG. 19, after the battle effect is started, a monitoring timer with a relatively short time period, for example, 15 seconds is started (T10), and when this monitoring timer expires (T13), the time increases. If the hold number n on the other side to be made is 3 or more (T15), the development of the battle production is switched to the hero superior mode where the hero HR prevails against the villain RC (T24). It switches to the hero inferior mode which becomes inferior to RC (T25). After these, the processes after step T10 are repeated.

図20に示すように、バトル演出の開始当初、ミッションが成功すると、大画像Fによる大バトルモードに突入し、ミッションに失敗すると、小画像fによる小バトルモードに突入する。小バトルモードに突入しても、1回目の監視タイマの計時途中で増やすべき他方側の保留数nが3以上になると、大バトルモードにランクアップする。一度、大バトルモードになると、小バトルモードへはランクダウンしない。   As shown in FIG. 20, at the beginning of the battle effect, when the mission is successful, the player enters the large battle mode using the large image F, and when the mission fails, the user enters the small battle mode using the small image f. Even when the small battle mode is entered, the rank increases to the large battle mode when the number n of holdings on the other side to be increased in the middle of the timing of the first monitoring timer becomes 3 or more. Once in large battle mode, it will not rank down to small battle mode.

15秒の監視タイマのタイムアップ時、他方側の保留数nが3以上なら、大画像Fで且つヒーロー優勢モードとなり、同nが3未満なら、大バトルが開始ずみの場合は、大画像Fで且つヒーロー劣勢モード、大バトルが開始されていない場合は、小画像fで且つヒーロー劣勢モードとなる。   When the 15-second monitoring timer expires, if the holding number n on the other side is 3 or more, it becomes a large image F and a hero dominant mode, and if the n is less than 3, the large image F When the hero inferior mode and the large battle are not started, the small image f and the hero inferior mode are set.

小画像fで且つヒーロー劣勢モードの最悪状態であっても、増やすべき他方側の保留数nを3以上にすることができると、大画像Fで且つヒーロー優勢モードの最良状態にすることができる。一方、大画像Fで且つヒーロー優勢モードの最良状態でも、演出時間の比較的短い外れの導出は早期に進行し、他方側の保留数nの減少により、大画像Fであるもヒーロー劣勢モードに転落することもある。遊技者は、大バトルにて悪役を負かそうとする心理が働き、バトル演出の開始から終了までの長い演出時間を通して、他方側の保留数nを増やそうとして継続的に遊技をすることになる。   Even in the worst state of the small image f and the hero inferior mode, if the holding number n on the other side to be increased can be 3 or more, the best state of the large image F and the hero dominant mode can be achieved. . On the other hand, even in the best state of the large image F and the hero superior mode, the derivation of the relatively short deviation of the production time proceeds at an early stage. It may fall. The player has the psychology of trying to defeat a villain in a big battle, and continues to play the game while trying to increase the number n of holdings on the other side through a long production time from the start to the end of the battle production. Become.

以上の各実施例では、特定の発展型演出として4種類のリーチを用意したが、5種類以上でも、3種類以下でもよく、少なくとも1種類あればよい。展開させる演出も、ドラマや映画の名場面としてもよい。縮小バージョンの別例としては、画面にモザイクをかけたり、演出図柄の表示を大きくして、見所となる動画を見辛くしてもよい。さらに、特定の発展型演出中に一度増やした他方側の保留数nが減らない仕様機であってもよく、この場合でも、ミッション表示に応答し、発展型演出の開始当初に監視する他方側の保留数nが少ないと、これを増やそうとする遊技者心理を喚起することができる。   In each of the embodiments described above, four types of reach are prepared as specific development type effects, but may be five types or more, three types or less, and at least one type. The production to be developed may be a famous scene of a drama or movie. As another example of the reduced version, it may be difficult to see a moving image as a highlight by applying a mosaic to the screen or increasing the display of the effect design. Furthermore, it may be a specification machine in which the number of holdings n on the other side once increased during a specific development type production does not decrease, and in this case, the other side that responds to the mission display and is monitored at the beginning of the development type production. If the number n of holdings is small, it is possible to arouse the player's psychology to increase this number.

本発明実施例1の遊技機の正面図。1 is a front view of a gaming machine according to Embodiment 1 of the present invention. 同実施例1の制御装置のブロック図。The block diagram of the control apparatus of the Example 1. FIG. 同実施例1のサブ側での演出処理フロー第1パート。Production process flow first part on the sub side of the first embodiment. 同実施例1のサブ側での演出処理フロー第2パート。Production process flow second part on the sub side of the first embodiment. 同実施例1のフル及び縮小バージョン説明図。Explanatory drawing of the full and reduction version of the Example 1. FIG. 本発明実施例2の遊技機の正面図。The front view of the game machine of this invention Example 2. FIG. 同実施例2の制御装置のブロック図。The block diagram of the control apparatus of the Example 2. FIG. 同実施例2のサブ側での演出処理フロー第1パート。Production process flow first part on the sub side of the second embodiment. 同実施例2のサブ側での演出処理フロー第2パート。Production process flow second part on the sub side of the second embodiment. 同実施例2のフル及び縮小バージョン説明図。Explanatory drawing of the full and reduction version of the Example 2. FIG. 本発明実施例3の遊技機の正面図。The front view of the game machine of this invention Example 3. FIG. 同実施例3の演出装置の分解斜視図。The disassembled perspective view of the production | presentation apparatus of the Example 3. FIG. 同実施例3の制御装置のブロック図。The block diagram of the control apparatus of the Example 3. FIG. 同実施例3のサブ側での演出処理フロー第1パート。Production process flow first part on the sub side of the third embodiment. 同実施例3のサブ側での演出処理フロー第2パート。Production process flow second part on the sub side of the third embodiment. 同実施例3の前方側特定リーチ時のフル及び縮小バージョン説明図。Explanatory drawing of the full and reduction | decrease version at the time of the front side specific reach of the Example 3. FIG. 同実施例3の後方側特定リーチ時のフル及び縮小バージョン説明図。Explanatory drawing of the full and reduction | decrease version at the time of the back side specific reach of the Example 3. FIG. 同実施例4のサブ側での演出処理フロー第1パート。Production process flow first part on the sub side of the fourth embodiment. 同実施例4のサブ側での演出処理フロー第2パート。Production process flow second part on the sub side of the fourth embodiment. 同実施例4のフル及び縮小バージョン説明図。Explanatory drawing of the full and reduction version of the Example 4. FIG.

符号の説明Explanation of symbols

A;第1抽選導出装置、B;第2抽選導出装置、
CN;制御装置、MC;主制御部、
SC1;第1周辺制御部、SC2;第2周辺制御部、
X;保留数監視手段、Y;報知態様変更手段、Z;メッセージ出力手段
A: first lottery derivation device, B: second lottery derivation device,
CN: control device, MC: main control unit,
SC1; first peripheral control unit; SC2; second peripheral control unit;
X: pending number monitoring means, Y: notification mode changing means, Z: message output means

Claims (4)

個別の始動入賞を契機に特別役の内部抽選を起動して保留上限内で蓄積し、最先のものから順に所定演出を経て抽選結果を導出させる複数の抽選導出装置及びその制御装置を備える遊技機において、
前記制御装置は、一の抽選導出装置での抽選結果の導出演出として特定の発展型演出を選択したとき、この選択中における他の抽選導出装置での抽選結果未導出の保留数を監視する保留数監視手段と、
この監視手段で監視する保留数に応じて前記発展型演出の報知態様を正の相関関係により変更させる報知態様変更手段とを含むことを特徴とする遊技機。
A game having a plurality of lottery deriving devices and a control device for deriving lottery results through a predetermined performance in order from the first one, starting the internal lottery for special roles and accumulating within the holding upper limit triggered by individual start winnings In the machine
When the control device selects a specific development-type effect as a derivation effect of a lottery result in one lottery derivation device, the control device monitors the number of suspensions in which the lottery result is not derived in another lottery derivation device during the selection Number monitoring means;
A game machine comprising: a notification mode changing unit that changes a notification mode of the development type effect with a positive correlation according to the number of suspensions monitored by the monitoring unit.
前記報知態様変更手段は、前記保留数監視手段で監視する保留数が所定値以上のとき当選に対する期待感が見かけ上増大し得る高期待度報知態様とする仕様をもつ請求項1記載の遊技機。   The gaming machine according to claim 1, wherein the notification mode changing unit has a specification of a high expectation level notification mode in which a sense of expectation for winning can be apparently increased when the number of holds monitored by the number-of-holds monitoring unit is a predetermined value or more. . 前記報知態様変更手段は、前記保留数監視手段で監視する保留数が所定値を下回るとき当選に対する期待感が見かけ上低下し得る低期待度報知態様とする仕様をもつ請求項1又は2記載の遊技機。   3. The specification according to claim 1, wherein the notification mode change unit has a specification that is a low expectation notification mode in which a sense of expectation for winning can be apparently reduced when the number of holds monitored by the hold number monitoring unit falls below a predetermined value. Gaming machine. 前記制御装置は、一の抽選導出装置での前記発展型演出の選択時、他の抽選導出装置での抽選結果未導出の保留数を増やすべきことを促すメッセージを出力させるメッセージ出力手段を含む請求項1又は2若しくは3記載の遊技機。   The control device includes a message output means for outputting a message for urging to increase the number of holdings for which a lottery result has not been derived in another lottery derivation device when the development type effect is selected in one lottery derivation device. Item 1. or 2 or 3.
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JP2011120734A (en) * 2009-12-10 2011-06-23 Kyoraku Sangyo Kk Game machine
JP5183614B2 (en) * 2009-12-10 2013-04-17 京楽産業.株式会社 Game machine
JP5183656B2 (en) * 2010-03-10 2013-04-17 京楽産業.株式会社 Game machine
JP2012125362A (en) * 2010-12-14 2012-07-05 Sankyo Co Ltd Game machine
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JP5880644B2 (en) * 2014-08-21 2016-03-09 株式会社三洋物産 Game machine
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US11344813B2 (en) * 2017-10-13 2022-05-31 United Intellectuals International Limited System and method for developing, hosting, and operating a game

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