JP4503427B2 - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP4503427B2
JP4503427B2 JP2004355089A JP2004355089A JP4503427B2 JP 4503427 B2 JP4503427 B2 JP 4503427B2 JP 2004355089 A JP2004355089 A JP 2004355089A JP 2004355089 A JP2004355089 A JP 2004355089A JP 4503427 B2 JP4503427 B2 JP 4503427B2
Authority
JP
Japan
Prior art keywords
effect
effect element
display
player
control unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2004355089A
Other languages
Japanese (ja)
Other versions
JP2006158691A (en
Inventor
哲也 高田
Original Assignee
アビリット株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by アビリット株式会社 filed Critical アビリット株式会社
Priority to JP2004355089A priority Critical patent/JP4503427B2/en
Publication of JP2006158691A publication Critical patent/JP2006158691A/en
Application granted granted Critical
Publication of JP4503427B2 publication Critical patent/JP4503427B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Description

本発明は、主に、風俗営業等の規制及び業務の適正化等に関する法律、略して風営法第2条第1項第7号のぱちんこ屋や同第8号の店舗等の営業に供されるパチンコ機やパチスロ機等の遊技機、これらを一般ユーザ向け仕様にした新・中古品等に関する。   The present invention is mainly used for laws related to customs business regulations and business optimisation, abbreviated law, Article 2, Paragraph 1, Item 7, Pachinko-ya, and Item 8 stores. The present invention relates to gaming machines such as pachinko machines and pachislot machines, and new and second-hand goods made with specifications for general users.

この種の遊技機は、所謂大当たりの当否を導出等するため、特定の遊技条件下で遊技者利益に関連する情報を表示する演出装置を備え、例えば特許文献1記載のように、前記演出装置を、画像の表示と背後の透視とを可能にした透過液晶タイプの前方表示器と、その背後に配置する可動式キャラクタ、固定式フィギア等の後方表示器とを組み合わせて構成し、奥行き方向に独特の情景を現出させる提案がされている。
特開2004−97411号公報
This type of gaming machine includes an effect device that displays information related to a player's profit under a specific game condition in order to derive what is called a jackpot or not. For example, as described in Patent Document 1, the effect device Is constructed by combining a transmissive liquid crystal type front display that enables image display and rear perspective, and a rear display such as a movable character and a fixed figure arranged behind it. Proposals have been made to reveal a unique scene.
JP 2004-97411 A

しかし、前方の表示画像と後方のフィギア等とを単に組み合わせて同時に見せるようにしても、全体として奥行き方向に多少深みのある情景を提供し得ても、結局のところ、遊技者は額縁内に納められた美術的な演出効果を単に受身的に享受できるに止まり、遊技そのものの興趣を十分に高めるまでには至らない。   However, even if the front display image and the rear figure, etc. are simply combined and shown at the same time, or even if it is possible to provide a slightly deeper scene in the depth direction as a whole, after all, the player is within the frame. The artistic effects that have been received can only be passively enjoyed, and the entertainment of the game itself cannot be fully enhanced.

本発明では、恰も遊技機の奥行き内部に入り込む感覚で遊技に参加でき、遊技の興趣を十分に高め得る遊技機を提供することを課題とする。   An object of the present invention is to provide a gaming machine in which a kite can participate in a game as if entering a depth of the gaming machine and can sufficiently enhance the interest of the game.

請求項1及び請求項2記載の発明は、図3、図7等に例示するように、特定の遊技条件に基づいて表示上の演出を実行する演出装置70及びその制御装置を具備する遊技機において、前記演出装置70は、画像の表示と背後の透視とを併用可能にした前方演出要素Dと、その背後に配置され、駆動部による実動作を可能にした後方演出要素Bとを含み、前記制御装置は、遊技者操作スイッチの操作に基づいて一方の演出要素における演出を変更し、この変更演出に対するリアクションを他方の演出要素において展開させる演出合成手段を含むThe invention described in claim 1 and claim 2 , as exemplified in FIG. 3, FIG. 7, etc., is a game machine equipped with an effect device 70 for executing an effect on display based on a specific game condition and its control device. The effect device 70 includes a front effect element D that enables both display of an image and rear perspective, and a rear effect element B that is disposed behind the element and enables an actual operation by the drive unit. wherein the control device changes the effect of one of the direction elements based on the operation of the player operating switches, including the effect combining means for deploying in the other direction elements to react to this change effect.

さらに、請求項記載の発明は、図5、図6に例示するように、前記後方演出要素Bは、前記遊技者操作スイッチの操作に基づいて動作態様を変更可能としており、前記演出合成手段は、前記遊技者操作スイッチの操作に基づく前記後方演出要素Bの動作態様の変更に対応した画像を前記前方演出要素Dに表示させる仕様をもつ。 Further, in the first aspect of the invention, as illustrated in FIGS. 5 and 6, the rear effect element B can change the operation mode based on the operation of the player operation switch, and the effect synthesizing means. Has a specification for causing the front effect element D to display an image corresponding to a change in the operation mode of the rear effect element B based on the operation of the player operation switch .

一方、請求項記載の発明は、図9、図10に例示するように、前記前方演出要素Dは、前記遊技者操作スイッチの操作に基づいて表示画像を変更可能としており、前記演出合成手段は、前記遊技者操作スイッチの操作に基づく前記前方演出要素Dの表示画像の変更に対応した実動作を前記後方演出要素Bにおいてさせる仕様をもつ。 On the other hand, the invention according to claim 2 , as exemplified in FIGS. 9 and 10, the forward effect element D can change a display image based on an operation of the player operation switch, and the effect composition means Has a specification for causing the rear effect element B to perform an actual operation corresponding to a change in the display image of the front effect element D based on the operation of the player operation switch .

請求項記載の発明は、図4に例示するように、前記制御装置は、入賞を容易にするための特別の装置である役物の作動可否を決する当否抽選をする主制御部MCと、この主制御部MCから一方通行で指令する指令に基づいて前記演出装置70を動作させる副制御部SC1とを備え、前記副制御部SC1に、前記遊技者操作スイッチの操作に基づく前記前方演出要素と前記後方演出要素とを用いた演出の合成後、前記主制御部MCでの当否抽選の結果に応じた態様で当該演出を完結させる演出整合手段を設けた特定事項をもつ。 In the invention according to claim 3 , as illustrated in FIG. 4, the control device performs a lottery determination to determine whether or not an accessory can be operated as a special device for facilitating winning a prize, and the main control unit and a sub control unit SC1 for operating the rendering device 70 based on a command for instructing in one way from the MC, the the sub-controller SC1, the front direction elements based on the operation of the player's operation switch After the production of the production using the rear production element, there is a specific matter provided with production matching means for completing the production in a manner corresponding to the result of the lottery determination in the main control unit MC.

請求項1又は請求項2記載の発明によれば、遊技者操作スイッチの操作を契機に、奥行き方向に配置された異種の演出要素間で演出が連係し、恰も遊技機の奥行き内部に入り込む感覚で遊技に参加でき、遊技の興趣を十分に高め得る。 According to the first or second aspect of the present invention, when the player's operation switch is operated, the effects are linked between the different effect elements arranged in the depth direction, and the sense that the bag enters the depth of the gaming machine. Can participate in the game and can enhance the fun of the game.

特に、請求項記載の発明によれば、遊技者の感情を後方演出要素Bに移入し、遊技機内から遊技に参加しているかのような感覚を付与できる。 In particular, according to the first aspect of the present invention, the player's emotion can be transferred to the rear effect element B, and a feeling as if participating in the game can be given from within the gaming machine.

一方、請求項記載の発明によれば、前方演出要素Dから後方演出要素Bに向けて奥行き内に順次入り込む感覚で遊技に参加でき、攻撃的な遊技感覚を付与できる。 On the other hand, according to the second aspect of the present invention, it is possible to participate in the game as if entering the depth sequentially from the front effect element D toward the rear effect element B, and to give an aggressive game feeling.

請求項記載の発明によれば、遊技者操作スイッチの操作の任意性に拘わらず、主制御部MCでの当否抽選結果が遵守され、遊技者参加型で興趣を向上できながら、主制御部MCでの当否抽選結果に従った出玉管理が可能となる。 According to the third aspect of the present invention, regardless of the arbitraryness of the operation of the player operation switch, the result of lottery in the main control unit MC is observed, and the main control unit It is possible to manage the appearance of the ball according to the result of the lottery in MC.

図1は、本発明を適用するパチンコ遊技機1であり、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。本体11の前面下部には、貸球及び賞球を受止める受皿3、遊技盤2に球を打出す発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。受皿3には、遊技機1に隣接して設置する図示しないカードユニットと連携して球貸しする球貸ボタン31、カード返却ボタン32、遊技中に遊技者操作を関与させる左・中・右計3つの遊技者操作スイッチ3L,3C,3Rを備える。フロント扉14には、飾りランプ61,62、飾りLED63,64、賞球払出等の各種表示ランプ65,66を具備する。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. A lower part of the front surface of the main body 11 is provided with a receiving tray 3 for receiving a rental ball and a winning ball, a launching handle 4 for hitting the ball on the game board 2, and left and right speakers 51, 52 for producing sound effects. The saucer 3 includes a ball lending button 31 that lends a ball in cooperation with a card unit (not shown) installed adjacent to the gaming machine 1, a card return button 32, and a left / middle / right meter that involves player operations during the game. Three player operation switches 3L, 3C, 3R are provided. The front door 14 includes decorative lamps 61 and 62, decorative LEDs 63 and 64, and various display lamps 65 and 66 such as prize ball payout.

遊技盤2には、次の1)〜5)の遊技部品を備える。
1)センターユニット7
このユニット7は、額縁形の飾り枠71の中央部に、始動入賞を契機に遊技者利益に関連する大当たりの当否情報を所定態様で導出する表示上の演出装置70を具備する。この演出装置70は、画像の表示と背後の透視とを併用可能とした前方演出要素Dを含む。この前方演出要素Dは、画像を表示させる液晶表示部DLと、背後を透視又は非透視とする液晶シャッタ部DSとを積層して成る。尚、演出装置70は、風営法関連法規でいう特別図柄表示装置自体であってもよいし、画面上等の一部に特別図柄表示装置を具備するものであってもよいし、別に設ける特別図柄表示装置の確定表示と整合する演出専用の表示装置であってもよい。
The game board 2 includes the following game parts 1) to 5).
1) Center unit 7
This unit 7 is provided with a display effect device 70 in a central part of a frame-shaped decorative frame 71 for deriving jackpot information related to the player's profit in a predetermined manner in response to the start winning. This effect device 70 includes a front effect element D that enables both display of an image and rear perspective. The front effect element D is formed by laminating a liquid crystal display unit DL that displays an image and a liquid crystal shutter unit DS that sees behind or does not see through. The production device 70 may be a special symbol display device itself referred to in the laws and regulations related to the wind management law, or may include a special symbol display device on a part of the screen or the like, or a special symbol provided separately. It may be a display device dedicated to production that matches the confirmed display of the display device.

2)上始動口81、下始動口82
各始動口81,82への入球による始動入賞一個につき、所定数例えば5個の賞球を払出すと共に、例えば0〜319の所定数値範囲内で高速更新するソフト又はハード乱数庫から一つの大当たり抽選用乱数を、又、例えば0〜9の所定数値範囲内で高速更新するソフト又はハード乱数庫から一つの停止図柄抽選用乱数等を各取得し、後述の主制御部MCのRAMに格納する。下始動口82は、常時は上始動口81により入球不可の状態にあり、普通電動役物に係る電動チューリップの花弁82a,82bが開かれることにより入球可能となる。尚、役物とは入賞を容易にするための特別の装置をいう。普通電動役物は大入賞口以外の入賞口の入口を拡大等するものであり、大入賞口の入口を拡大等する特別電動役物と区別される概念である。
2) Upper start port 81, lower start port 82
For each starting winning prize by entering the starting openings 81 and 82, a predetermined number, for example, five award balls are paid out, and one from a software or hardware random number warehouse which is updated at a high speed within a predetermined numerical range of 0 to 319, for example. Each lottery random number for lottery is obtained, for example, one stop symbol lottery random number from software or hard random number warehouse that is updated at high speed within a predetermined numerical range of 0 to 9, for example, and stored in the RAM of the main controller MC described later. To do. The lower start port 82 is normally in a state in which it is not possible to enter the ball by the upper start port 81, and can enter the ball by opening the petals 82a and 82b of the electric tulip associated with the ordinary electric accessory. Note that an accessory means a special device for facilitating winning. An ordinary electric accessory is a concept that enlarges the entrance of a prize opening other than the grand prize opening, and is a concept that is distinguished from a special electric accessory that enlarges the entrance of a big prize opening.

3)特別電動役物に係る大入賞口8
大当たり導出後の大当たり遊技時に手前に開放し、遊技球の入賞を著しく容易にする。1個の入賞につき所定数例えば15個の賞球を払出す。最大30秒の1ラウンドの開放につき、最大10個の入賞を許容し、その間に大入賞口8内の略三分の一の領域に設ける特定領域Vに球が通過すると、役物を連続して作動させる役物連続作動装置の作動が継続し、1ラウンドの終了により大入賞口8を一旦閉じた後、所定インターバルを経て再度大入賞口8が開かれる。一回の大当たりでは、所定の最大上限ラウンド例えば15ラウンド継続し、2000個を超える大量出玉を獲得できる。
3) Grand prize opening 8 related to special electric equipment
The game is opened to the front during the jackpot game after the jackpot is derived, making it easy to win game balls. A predetermined number, for example, 15 prize balls are paid out per winning. When one round is opened for a maximum of 30 seconds, a maximum of 10 winnings are allowed, and if a ball passes through a specific area V provided in approximately one-third of the area of the big winning opening 8 during that time, the role is continued. After the operation of the continuous actuating device to be operated is continued and the big prize opening 8 is once closed at the end of one round, the special prize opening 8 is opened again after a predetermined interval. In a single jackpot, a predetermined maximum upper limit round, for example, 15 rounds can be continued, and a large number of balls can be obtained in excess of 2000.

4)普通図柄の変動契機となるゲート9、普通図柄表示装置90
ゲート9への球通過により、大当たり抽選とは別の普通図柄抽選を起動すると共に、7セグメントLED等から成る普通図柄表示装置90上で数字等を変動させ、普通図柄当選に基づく当たり数字等の導出後、電動チューリップの花弁82a,82bを所定仕様例えば最大1秒か最大1個の入賞を限度に開く。
4) Normal symbol gate 9 and normal symbol display device 90
By passing the ball to the gate 9, a normal symbol lottery that is different from the big win lottery is started, and the numbers etc. are changed on the normal symbol display device 90 composed of 7 segment LEDs, etc. After derivation, the electric tulip petals 82a and 82b are opened to a predetermined specification, for example, a maximum of one second or a maximum of one prize.

5)その他
入賞1個につき所定数例えば10個の賞球を払出す一般入賞口23〜26、略円形の遊技領域20を区画し且つ発射ハンドル4により打出す球を導くレール21,22、入賞を逃した球を排出するアウト口29を備える。図示は省略したが遊技領域20には独特のゲージに従い、多数の遊技釘が打たれている。
5) Others A predetermined number of, for example, 10 prize balls for each prize winning, for example, general winning holes 23 to 26, rails 21 and 22 for partitioning a substantially circular game area 20 and guiding the balls to be launched by the firing handle 4, and winning The outlet port 29 for discharging the ball that missed is provided. Although not shown, the game area 20 has a number of game nails struck according to a unique gauge.

図2に示すように、前方演出要素Dの一の構成部品である液晶表示部DLは、前方から上部偏光板a、カラーフィルタb、上部電極c、液晶d、下部電極e、下部偏光板f、導光板gを積層して成る。尚、上部偏光板aと下部偏光板fとは90度偏光仕様である。前方演出要素Dの他の構成部品である液晶シャッタ部DSは、前方から上部電極h、ポリマー液晶i、下部電極jを積層して成る。   As shown in FIG. 2, the liquid crystal display portion DL, which is one component of the front effect element D, includes an upper polarizing plate a, a color filter b, an upper electrode c, a liquid crystal d, a lower electrode e, and a lower polarizing plate f from the front. The light guide plate g is laminated. Note that the upper polarizing plate a and the lower polarizing plate f have 90 degree polarization specifications. The liquid crystal shutter part DS, which is another component of the front effect element D, is formed by laminating an upper electrode h, a polymer liquid crystal i, and a lower electrode j from the front.

液晶表示部DLの印加電圧を例えば3ボルト、液晶シャッタ部DSの印加電圧を例えば1ボルトとすることにより鮮明な表示モードとなり、遊技盤2の前方から見て、液晶表示部DLに映し出す表示画像を最もはっきりと視認でき、背後の視認は困難となる。一方、液晶表示部DLの印加電圧を例えば1ボルト、液晶シャッタ部DSの印加電圧を例えば3ボルトとすることによりクリアな透視モードとなり、遊技盤2の前方から見て、背後が最もはっきりと視認できる。中間の印加電圧により画像表示と背後の透視との併用が可能となる。   When the applied voltage of the liquid crystal display part DL is 3 volts, for example, and the applied voltage of the liquid crystal shutter part DS is 1 volt, for example, a clear display mode is achieved, and the display image displayed on the liquid crystal display part DL when viewed from the front of the game board 2 Can be seen most clearly, making it difficult to see behind. On the other hand, when the applied voltage of the liquid crystal display part DL is set to 1 volt, for example, and the applied voltage of the liquid crystal shutter part DS is set to 3 volt, for example, a clear see-through mode is achieved. it can. The intermediate applied voltage enables the combined use of image display and rear perspective.

図3に示すように、液晶シャッタ部DSは、第1構成板DS1及び第2構成板DS2を扉を突き合わせた態様で配置しており、左右対称で且つ水平方向に印加電圧を段階的に制御するとともに液晶表示部DLの扉画像の変位を併用することにより、各構成板DS1,DS2は動かずとも扉が左右に開閉する様を効果的に表現できるようにしている。また、各構成板DS1,2の突き合せ中央部には、くり抜き状の半円穴から成る常時透過領域DS10,DS20を設けている。尚、液晶シャッタ部DSの各構成板DS1,DS2に代え、モータやソレノイド等により実際に左右にスライドする一対の可動扉で置換してもよい。この場合、可動扉を閉じ且つ印加電圧3ボルト下で液晶表示部DLに画像信号を出力することにより鮮明な表示モードとなり、可動扉を開け且つ印加電圧1ボルトで液晶表示部DLに画像信号も出力しないことによりクリアな透視モードとなり、可動扉を開け且つ所定の印加電圧制御下で液晶表示部DLに画像信号を出力することにより表示と透視の併用モードとなる。また、可動扉を透明板の裏に非透明な反射フィルムを貼ったものを用い、該可動扉の透明板をエッジライトの導光板として機能させることにより、液晶表示部DLの導光板gを省略することも可能である。   As shown in FIG. 3, the liquid crystal shutter part DS is arranged in such a manner that the first component plate DS1 and the second component plate DS2 are in contact with the door, and the applied voltage is controlled stepwise in the horizontal direction. At the same time, by using the displacement of the door image of the liquid crystal display unit DL together, each of the constituent plates DS1 and DS2 can effectively express the door opening and closing left and right without moving. In addition, in the center of the butt between the component plates DS1 and DS2, there are provided constantly transmissive areas DS10 and DS20 made of hollow semicircular holes. In addition, instead of the constituent plates DS1 and DS2 of the liquid crystal shutter portion DS, a pair of movable doors that actually slide to the left and right by a motor, a solenoid, or the like may be substituted. In this case, when the movable door is closed and an image signal is output to the liquid crystal display DL under an applied voltage of 3 volts, a clear display mode is established. When the movable door is opened and the applied voltage is 1 volt, an image signal is also displayed on the liquid crystal display DL. By not outputting, it becomes a clear fluoroscopy mode, and when a movable door is opened and an image signal is output to the liquid crystal display part DL under a predetermined applied voltage control, a display and fluoroscopy mode is set. Moreover, the light guide plate g of the liquid crystal display unit DL is omitted by using the movable door with a non-transparent reflective film pasted on the transparent plate and functioning the transparent plate of the movable door as a light guide plate of the edge light. It is also possible to do.

前方演出要素Dの後方のハウジング72には、駆動部による実動作を可能にしたゼロ戦タイプの機体B0をもつ後方演出要素Bを配置している。内蔵するモータ等から成る第1駆動源M1によりプロペラPが回転し、後部外方のモータ等から成る第2駆動源M2により機体B0がローリングして翼Wが左右に傾く。尚、ハウジング72内には機体B0を前方側より照らす、冷陰極管等のランプが設置されている。   In the housing 72 behind the front effect element D, a rear effect element B having a zero battle type body B0 that enables actual operation by the drive unit is arranged. The propeller P is rotated by a first drive source M1 composed of a built-in motor and the like, and the body B0 is rolled by a second drive source M2 composed of a motor and the like at the rear outside, and the wing W is tilted to the left and right. In the housing 72, a lamp such as a cold cathode tube is installed to illuminate the body B0 from the front side.

図4は、以上の遊技を制御する制御装置CNを示す。CPU、ROM、RAMを各備える主制御部MC、第1及び第2副制御部SC1,2を備える。主制御部MCには、始動口81,82の入球スイッチS、大入賞口8の入球カウントスイッチC1、特定領域Vの球通過スイッチC2、ゲート9の球通過スイッチG、一般入賞口23〜26の入球スイッチJ等を入力させている。第1副制御部SC1には、遊技者操作スイッチ3L,3C,3Rを入力させている。   FIG. 4 shows a control device CN that controls the above games. A main control unit MC including a CPU, a ROM, and a RAM, and first and second sub control units SC1 and SC2 are provided. The main control unit MC includes a ball entrance switch S for the start ports 81 and 82, a ball count switch C1 for the grand prize port 8, a ball passage switch C2 for the specific region V, a ball passage switch G for the gate 9, and a general winning port 23. ˜26 entrance switches J and the like are input. The player operation switches 3L, 3C, 3R are input to the first sub-control unit SC1.

主制御部MCから副制御部SC1,SC2側へは、主制御部MCでの大当たり抽選に基づく大当たりの当否及び停止図柄抽選に基づく停止図柄種別並びにリーチ演出抽選に基づくリーチ種別及び演出時間を特定した変動コマンドを、一方通行的に送信指令しており、副制御部SC1,SC2では、主制御部MCから指令される変動コマンドに従った演出制御を専ら受け持っている。主制御部MCでは、送信した変動コマンドに対応した演出時間の経過をタイマ管理し、一演出の終了を擬制認知する。尚、一演出の時間中に主制御部MCから別途図柄確定コマンドを送信指令する仕様でもよい。又、副制御部SC1,2相互間は、必要に応じて双方向のデータ送受信を可能にしている。   From the main control unit MC to the sub-control units SC1 and SC2, the jackpot lottery based on the jackpot lottery in the main control unit MC, the stop symbol type based on the stop symbol lottery, and the reach type and effect time based on the reach effect lottery are specified. The sub-control units SC1 and SC2 are exclusively responsible for effect control according to the variable command commanded from the main control unit MC. The main control unit MC performs timer management of the lapse of the production time corresponding to the transmitted variation command, and recognizes the end of one production. In addition, the specification which transmits separately a symbol determination command from main control part MC during the time of one production may be sufficient. In addition, bidirectional data transmission / reception is possible between the sub-control units SC1 and SC2 as necessary.

主制御部MCからは、大入賞口8の開閉用ソレノイドSL1、電動チューリップの花弁82a,82bの開閉用ソレノイドSL2、普通図柄表示装置90を制御している。第1副制御部SC1からは、前方演出要素Dの液晶表示部DL及び液晶シャッタ部DS、後方演出要素Bの第1駆動源M1及び第2駆動源M2を制御している。第1副制御部SC1のCPU,ROM,RAMにより、遊技者操作スイッチ3L,3C,3Rの操作に基づいて一方の演出要素D又はBにおける演出を変更し、この変更演出に対するリアクションを他方の演出要素B又はDにおいて展開させる演出合成手段X、並びに、この遊技者操作スイッチの操作に基づく演出の合成後、変動コマンドで特定される主制御部MCでの大当たりの当否抽選結果に応じた態様で演出を完結させる演出整合手段Yを構築している。第2副制御部SC2からは、スピーカ51,52及びランプ類61〜66を制御している。   The main control unit MC controls the opening / closing solenoid SL1 for the special winning opening 8, the opening / closing solenoid SL2 for the petals 82a and 82b of the electric tulips, and the normal symbol display device 90. From the first sub-control unit SC1, the liquid crystal display unit DL and the liquid crystal shutter unit DS of the front effect element D and the first drive source M1 and the second drive source M2 of the rear effect element B are controlled. Based on the operation of the player operation switches 3L, 3C, 3R by the CPU, ROM, RAM of the first sub-control unit SC1, the effect in one effect element D or B is changed, and the reaction to this changed effect is made in the other effect In the aspect according to the lottery winning / losing lottery result in the main control unit MC specified by the change command after composition of the production based on the production of the production composition means X developed in the element B or D and this player operation switch The production matching means Y for completing the production is constructed. The second sub-control unit SC2 controls the speakers 51 and 52 and the lamps 61 to 66.

図5に示すように、前方演出要素Dの画像により扉が閉じた状態を映し出した表示モード下、始動口81又は82への始動入賞があると、画面上の大きな数字から成る図柄を例えば0から順にインクレメントして9になると再び0から始める変動を開始させると共に、常時透過領域DS10,DS20越しに視認可能な後方演出要素BのプロペラPの高速回転を開始させる。続いて、プロペラPが高速回転することにより、前方演出要素D上の図柄が吸い込まれるかのような動画を経て、液晶表示部DL上の扉表示画像の変位と液晶シャッタ部DSの水平方向の段階的な印加電圧制御とにより、中央部を中心に透視モードに変えていき、後方演出要素Bのほぼ全姿を視認可能にする。   As shown in FIG. 5, when there is a start winning at the start port 81 or 82 in the display mode in which the door is closed by the image of the front effect element D, a symbol composed of a large number on the screen is set to 0, for example. When starting from 0, the change starting from 0 is started again, and at the same time, the propeller P of the rear effect element B visible through the transmission areas DS10 and DS20 is started at high speed. Subsequently, when the propeller P rotates at a high speed, a moving image as if the design on the front effect element D is sucked in, the displacement of the door display image on the liquid crystal display unit DL and the horizontal direction of the liquid crystal shutter unit DS By the stepwise applied voltage control, the center mode is changed to the fluoroscopic mode, and the rear effect element B can be almost visually recognized.

次に、表示モードと透視モードとの併用制御下、遊技者操作スイッチ3L,3C,3Rの選択操作を促す画面を表示し、画面下方に表示する手前の図柄が飛ぶであろう方向とのかね合いで機体B0を左右何れに傾かせるべきかを遊技者に選択させる。左の操作スイッチ3Lを押すと、向かって左側の翼Wが下がるように傾く。右の操作スイッチ3Rを押すと、向かって右側の翼Wが下がるように傾く。中央の操作スイッチ3Cは本例では未使用である。遊技者操作スイッチ3L又は3Rの操作に基づいて、機体B0が選択方向に傾き、前方演出要素D上では、手前から奥に飛ぶかのように移動表示させる図柄が翼Wに衝突するか又は翼Wをすり抜けて画面上方の奥に達するかのどちらかのリアクション表示をさせる。尚、例えば5秒以内に遊技者による選択が無い場合、内部で選択決定した所定方向に機体B0が傾く。   Next, under the combined control of the display mode and the fluoroscopy mode, a screen that prompts the player to select the player operation switches 3L, 3C, 3R is displayed. At the same time, the player is allowed to select whether the body B0 should be tilted to the left or right. When the left operation switch 3L is pressed, the left wing W is tilted downward. When the right operation switch 3R is pressed, the right wing W is tilted downward. The central operation switch 3C is unused in this example. Based on the operation of the player operation switch 3L or 3R, the machine body B0 is tilted in the selection direction, and on the front effect element D, the pattern to be moved and displayed as if flying from the front to the back collides with the wing W or the wing Either one of the reaction displays, either passing through W and reaching the top of the screen. For example, if there is no selection by the player within 5 seconds, the body B0 tilts in a predetermined direction selected and determined internally.

主制御部MCからの変動コマンドで特定される演出時間の許す範囲内で、機体B0の傾斜による図柄の衝突回避操縦操作を複数回可能としているが、その変動コマンドが大当たりに非当選の外れであった場合、翼Wに図柄が衝突して操縦が失敗に終わり、外れが確定表示される外れ導出演出で完結される。この関係となるよう、第1副制御部SC1の演出整合手段Yにより、機体B0の傾き方向に対する図柄の飛ぶ方向が調整される。主制御部MCからの変動コマンドが大当たりの当選であった場合は、翼Wと図柄の衝突を回避して操縦が成功し、画面上方に図柄が到達して大当たりを確定表示させる大当たり導出演出で完結される。   Within the range allowed by the production time specified by the variation command from the main control unit MC, it is possible to perform the collision avoidance maneuvering of the symbol multiple times by the inclination of the aircraft B0, but the variation command is a big hit and it is not winning. If there is, the design collides with the wing W, and the maneuvering ends in failure. The direction in which the symbol flies with respect to the inclination direction of the body B0 is adjusted by the effect matching means Y of the first sub-control unit SC1 so as to satisfy this relationship. When the variation command from the main control unit MC is a big hit, the pilot succeeds in avoiding the collision between the wing W and the symbol, and the symbol reaches the upper part of the screen and the jackpot derivation effect is displayed. Completed.

従って、遊技者を遊技に参加させ、自力で大当たりを勝ち取ったかのような感覚を付与しつつ、主制御部MCでの大当たり当選確率に従った出玉管理が可能となる。尚、大当たりの当選確率は、本例では、通常遊技時、0〜319の大当たり抽選用乱数の更新範囲内に一つの当選数値を設けた320分の1、一回目の大当たり遊技終了後に所定条件下で突入させる確率変動遊技時は当選数値を10個とした32分の1としている。   Therefore, it is possible to manage the game in accordance with the jackpot winning probability in the main control unit MC while giving the player a sense of winning the jackpot by himself / herself. In this example, the probability of winning the jackpot is 1/320, in which a single winning value is provided within the update range of the random number for winning the lottery from 0 to 319 during normal games. In the probability variation game to enter below, the winning value is 10/32.

図6のものは、体全体の回転、手に持った銃Aの上下動、銃口内の仕込LEDの発光を可能としたロボット型の可動フィギアFにより後方演出要素Bを構成している。前方演出要素D上の左右の図柄が例えば「7」で揃ったリーチ状態になると、表示モードと透視モードとの併用制御下、前方演出要素Dの画面下方に左・中・右3つの爆弾図柄L,C,Rを表示し、遊技者操作スイッチ3L,3C,3Rの選択を促す画面を表示させる。遊技者が選択した爆弾図柄の向きに体全体を回転させて銃Aを向け、銃口を発光させると共に上動させる。この遊技者操作に基づく後方演出要素Bの演出の変更に対応して、前方演出要素D上で銃Aが向けられた爆弾図柄が爆発するリアクション表示をさせる。   In FIG. 6, the rear effect element B is configured by a robot-type movable figure F that can rotate the entire body, move the gun A up and down in the hand, and emit light from the charged LED in the muzzle. For example, when the left and right symbols on the front effect element D are in a reach state of “7”, the left, middle and right three bomb symbols are displayed below the front effect element D under the combined control of the display mode and the fluoroscopic mode. L, C, and R are displayed, and a screen that prompts selection of the player operation switches 3L, 3C, and 3R is displayed. The entire body is rotated in the direction of the bomb symbol selected by the player, the gun A is pointed, and the muzzle is caused to emit light and move up. In response to the change in the effect of the rear effect element B based on this player operation, a reaction display is displayed in which the bomb symbol to which the gun A is directed on the front effect element D explodes.

大当たり当選の変動コマンドであった場合、例えば、爆発の後にリーチ図柄と同じ中図柄相当図柄を出現させ、大当たりの三つ揃いを確定表示させる。外れの変動コマンドであった場合、例えば、リーチ図柄と異なる図柄を出現させ、外れの並びを確定表示させる。また、ここでは大当たりの当否を導出せずに、爆発の後に「チャンス」等の図柄を出現させ、スーパーリーチへ発展させる特典を付与した後、変動コマンドに従い大当たりの当否を導出してもよい。   In the case of a jackpot winning change command, for example, after the explosion, the same symbol equivalent symbol as the reach symbol appears, and the jackpot triple set is confirmed and displayed. If the command is a variation command for deviation, for example, a symbol different from the reach symbol appears, and the arrangement of deviations is confirmed and displayed. In addition, here, it may be possible to derive the success or failure of the jackpot in accordance with the change command after deriving a privilege such as “chance” or the like that appears after the explosion and developing a super reach without deriving the success or failure of the jackpot.

図7のものは、左・中・右3体のゴーストB1,B2,B3により後方演出要素Bを構成している。実施例1,2では、遊技者操作スイッチ3L,3C,3Rの操作に基づいて後方演出要素Bの動作態様を変更し、この後方演出要素Bの動作態様の変更に対応した画像を前方演出要素Dに表示させる仕様としたが、本実施例3では、遊技者操作スイッチ3L,3C,3Rの操作に基づいて前方演出要素Dの表示画像を変更し、この前方演出要素の表示画像の変更に対応した実動作を後方演出要素Bにおいてさせる仕様をもつ。液晶シャッタ部DSの第1構成板DS1及び第2構成板DS2は、無垢の板状のものを使用している。   The thing of FIG. 7 comprises the back production element B by the ghost B1, B2, B3 of 3 bodies of left, center, and right. In the first and second embodiments, the operation mode of the rear effect element B is changed based on the operation of the player operation switches 3L, 3C, 3R, and an image corresponding to the change of the operation mode of the rear effect element B is displayed as the front effect element. In this embodiment, the display image of the front effect element D is changed based on the operation of the player operation switches 3L, 3C, 3R, and the display image of the front effect element is changed. It has a specification that causes the corresponding actual operation to be performed in the rear effect element B. The first component plate DS1 and the second component plate DS2 of the liquid crystal shutter part DS are solid plate-like ones.

図8に示すように、各ゴーストB1,B2,B3は、モータ等で構成する第1〜第3駆動源M1,M2,M3により起立から後方のけぞり、後方のけぞりから転倒の各動作及び各復帰動作を個別に行えるようにしている。   As shown in FIG. 8, each ghost B1, B2, B3 is slid from standing to rear by the first to third driving sources M1, M2, M3 constituted by a motor or the like, and each operation of falling from the rear slid and each returning operation. Can be performed individually.

図9に示すように、前方演出要素Dにより扉が閉じた状態を映し出した表示モード下、始動入賞があると、画面左・中・右の図柄を縦スクロール表示させた後、鍵で錠前を解除する動画を表示させる。主制御部MCからの変動コマンドが外れで且つガセのリーチ演出の選択も無い場合、扉は開かず、後方演出要素Bを見ることはできず、左・中・右図柄が三つ揃いしない外れが確定表示される。一方、必ずリーチ演出を伴う大当たり当選時及び外れでもガセでリーチ演出を出現させる変動コマンドであった場合は、液晶表示部DL上の扉画像の変位と液晶シャッタ部DSの水平方向の段階的な印加電圧制御とにより、中央部を中心に透視モードに変えていき、後方演出要素Bの全ゴーストB1,B2,B3を視認可能にする。   As shown in FIG. 9, when there is a start winning in a display mode in which the door is closed by the front effect element D, the left, middle and right symbols on the screen are displayed in a vertical scroll, and then the lock is locked with the key. Display the video to be released. If the change command from the main control unit MC is off and there is no selection of the reach production of the gusset, the door will not open, the rear production element B will not be visible, and the left, middle and right symbols will not come together. Is fixedly displayed. On the other hand, if the command is a fluctuating command that causes a reach effect to appear even if it is a big hit with a reach effect and out of place, the displacement of the door image on the liquid crystal display part DL and the stepwise direction of the liquid crystal shutter part DS in the horizontal direction By applying voltage control, the center portion is changed to the fluoroscopic mode, and all ghosts B1, B2, B3 of the rear effect element B are made visible.

続いて、表示モードと透視モードとの併用制御下、遊技者操作スイッチ3L,3C,3Rの押圧操作を促す画面を表示し、左・中・右の各スイッチ3L,3C,3Rに対応するゴーストB1,B2,B3を全て倒す指示を出す。各スイッチの押圧により前方演出要素D上に「連打」の文字を表示させ、対応するゴーストを後方にのけぞらせるリアクションをさせる。大当たり当選の変動コマンドであった場合は、最終的に全てのゴーストB1〜3が転倒し、前方演出要素D上にリーチ図柄と同じ中図柄相当図柄を出現させて、大当たりの三つ揃いを確定表示させる。外れの変動コマンドであった場合は、最終的に全て又は一部のゴーストB1〜3がのけぞりからふんばって元の起立状態に復帰し、前方演出要素D上にリーチ図柄と異なる図柄を出現させ、外れの並びを確定表示させる。   Subsequently, under the combined control of the display mode and the fluoroscopic mode, a screen that prompts the player to press the player operation switches 3L, 3C, 3R is displayed, and the ghosts corresponding to the left, middle, and right switches 3L, 3C, 3R are displayed. An instruction to defeat all of B1, B2, and B3 is issued. By pressing each switch, the character “continuous hit” is displayed on the front effect element D, and a reaction is made to drag the corresponding ghost backward. If it is a jackpot winning variation command, all ghosts B1 to B3 will eventually fall, and the same middle symbol equivalent symbol as the reach symbol will appear on the front effect element D, and the jackpot triple set will be confirmed Display. If it is a deviation command, all or a part of the ghosts B1 to B3 will eventually return to the original standing state, and a design different from the reach design will appear on the front effect element D, Make sure the out-of-line is confirmed.

図10に示すように、実施例3において遊技者操作を関与させる他の例としては、液晶表示部DLでの表示キャラクタが重い扉をこじ開けるようにじわじわ扉を開けたり閉じたりを繰返し、これに伴い、中央部の透視モードの領域幅を変更し、後方演出要素Bを見え隠れさせる。外れでガセのリーチ演出の選択も無い変動コマンドであった場合、力尽きて扉は閉じ、左・中・右図柄が三つ揃いしない外れが確定表示される。左右の図柄が揃うリーチに発展する変動コマンドであった場合は、例えば、扉を左右半分だけ開き、後方演出要素Bの中ゴーストB2の全姿を現わす。   As shown in FIG. 10, as another example in which the player's operation is involved in the third embodiment, the display character on the liquid crystal display unit DL repeatedly opens and closes the door so that the heavy door is opened. Accordingly, the region width of the perspective mode at the center is changed, and the rear effect element B is made visible and hidden. If the command is a fluctuating command with no selection of the reach effect, the door will close and the display indicating that the left, middle and right symbols are not aligned will be displayed. In the case of a variable command that develops to reach that the left and right symbols are aligned, for example, the door is opened only in the left and right half, and the entire appearance of the middle ghost B2 of the rear effect element B appears.

続いて、表示モードと透視モードとの併用制御下、現れた中ゴーストB2に対応する遊技者操作スイッチ3Cの押圧を促す画面を表示し、中ゴーストB2を倒す指示を出す。スイッチ3Cの押圧により前方演出要素D上に「連打」の文字を表示させ、中ゴーストB2を後方にのけぞらせるリアクションをさせる。大当たり当選の変動コマンドであった場合は、最終的に中ゴーストB2が転倒し、前方演出要素D上にリーチ図柄と同じ中図柄相当図柄を出現させて、大当たりの三つ揃いを確定表示させる。外れの変動コマンドであった場合は、最終的に中ゴーストB2がのけぞりからふんばって元の起立状態に復帰し、前方演出要素D上にリーチ図柄と異なる図柄を出現させ、外れの並びを確定表示させる。   Subsequently, under the combined control of the display mode and the fluoroscopic mode, a screen that prompts the player to press the player operation switch 3C corresponding to the appearing middle ghost B2 is displayed, and an instruction to defeat the middle ghost B2 is issued. By pressing the switch 3 </ b> C, a “continuous hit” character is displayed on the front effect element D, and a reaction is made to drag the middle ghost B <b> 2 backward. If it is a big win winning variation command, the middle ghost B2 eventually falls, the same middle symbol equivalent symbols as the reach symbols appear on the front effect element D, and the jackpot triples are confirmed and displayed. If the command is a deviation command, the middle ghost B2 will eventually recover from the slack and return to the original standing state, a symbol different from the reach symbol will appear on the front effect element D, and the arrangement of the deviation will be displayed. Let

尚、左のゴーストB1の全姿を出現させる場合は、液晶シャッタ部DSの左側の第1構成板DS1対応部分の透視モードを強調させると共に右側の第2構成板DS2対応部分の表示モードを強調させる。又、右のゴーストB3の全姿を出現させる場合は、液晶シャッタ部DSの左側の第1構成板DS1対応部分の表示モードを強調させると共に右側の第2構成板DS2対応部分の透視モードを強調させる。   When the entire appearance of the left ghost B1 appears, the perspective mode of the portion corresponding to the first component plate DS1 on the left side of the liquid crystal shutter part DS is emphasized and the display mode of the portion corresponding to the second component plate DS2 on the right side is emphasized. Let When the entire appearance of the right ghost B3 appears, the display mode of the portion corresponding to the first component plate DS1 on the left side of the liquid crystal shutter part DS is emphasized and the perspective mode of the portion corresponding to the second component plate DS2 on the right side is emphasized. Let

その他、前方演出要素D上に表示させるパンチや弓矢等の奥への進出動画により、後方演出要素Bを構成する相手ボクサー等のフィギアをKO等する演出等としてもよい。例えば、相手ボクサーに対して、左右の遊技者操作スイッチ3L,3Rの押圧によりパンチを浴びせて、有効打が出ると表示画像上のボルテージメータが上がり、ノックダウンの特典として、大当たりの導出又はスーパーリーチへの追発展等をさせる。尚、パチスロ機の各種演出に本発明を適用してもよい。   In addition, it is good also as the production | presentation etc. which carry out KO etc. of the other boxers etc. which comprise the back production | presentation element B by the advancing animation to the back, such as a punch and a bow and arrow displayed on the front production | presentation element D. For example, if the opponent boxer is punched by pressing the left and right player operation switches 3L and 3R, and the effective hit is made, the voltage meter on the display image is raised, and as a bonus for knocking down, the jackpot derivation or super Make further progress toward reach. Note that the present invention may be applied to various effects of a pachislot machine.

本発明遊技機の一例であるパチンコ遊技機の斜視図。The perspective view of the pachinko gaming machine which is an example of this invention gaming machine. 前方演出要素の積層構造を示す分解斜視図。The disassembled perspective view which shows the laminated structure of a front production element. 後方演出要素を含めた演出装置の分解斜視図。The exploded perspective view of the production | presentation apparatus containing a back production element. 制御装置のブロック図。The block diagram of a control apparatus. 実施例1の演出合成の説明図。Explanatory drawing of the production | generation composition of Example 1. FIG. 実施例2の演出合成の説明図。Explanatory drawing of the effect synthesis | combination of Example 2. FIG. 実施例3の演出装置の分解斜視図。FIG. 10 is an exploded perspective view of the effect device according to the third embodiment. 実施例3の後方演出要素の動作説明図。Operation | movement explanatory drawing of the back direction element of Example 3. FIG. 実施例3の演出合成の説明図。Explanatory drawing of the effect synthesis | combination of Example 3. FIG. 実施例3の演出合成の変形例の説明図。Explanatory drawing of the modification of the effect synthesis of Example 3. FIG.

符号の説明Explanation of symbols

70;演出装置、D;前方演出要素、B;後方演出要素
CN;制御装置、MC;主制御部、SC1;第1副制御部
X;演出合成手段、Y;演出整合手段、3L,3C,3R;遊技者操作スイッチ
70; production device, D; front production element, B; rear production element CN; control device, MC; main control unit, SC1; first sub-control unit X; production composition unit, Y: production matching unit, 3L, 3C, 3R: Player operation switch

Claims (3)

特定の遊技条件に基づいて表示上の演出を実行する演出装置及びその制御装置を具備する遊技機において、
前記演出装置は、画像の表示と背後の透視とを併用可能にした前方演出要素と、その背後に配置され、駆動部による実動作を可能にした後方演出要素とを含み、
前記制御装置は、遊技者操作スイッチの操作に基づいて一方の演出要素における演出を変更し、この変更演出に対するリアクションを他方の演出要素において展開させる演出合成手段を含み、
前記後方演出要素は、前記遊技者操作スイッチの操作に基づいて動作態様を変更可能としており、
前記演出合成手段は、前記遊技者操作スイッチの操作に基づく前記後方演出要素の動作態様の変更に対応した画像を前記前方演出要素に表示させる仕様をもつ
ことを特徴とする遊技機。
In a game machine equipped with an effect device that performs an effect on display based on specific game conditions and its control device,
The effect device includes a front effect element that enables both display of an image and rear perspective, and a rear effect element that is arranged behind and enables an actual operation by a drive unit,
Wherein the control device changes the effect of one of the direction elements based on the operation of the player operation switch, it viewed including the effect combining means for deploying in the other direction elements to react to this change effect,
The rear effect element is capable of changing the operation mode based on the operation of the player operation switch,
The gaming machine characterized in that the effect synthesizing means has a specification for causing the front effect element to display an image corresponding to a change in the operation mode of the rear effect element based on the operation of the player operation switch .
特定の遊技条件に基づいて表示上の演出を実行する演出装置及びその制御装置を具備する遊技機において、In a game machine equipped with an effect device that performs an effect on display based on specific game conditions and its control device,
前記演出装置は、画像の表示と背後の透視とを併用可能にした前方演出要素と、その背後に配置され、駆動部による実動作を可能にした後方演出要素とを含み、The effect device includes a front effect element that enables both display of an image and rear perspective, and a rear effect element that is arranged behind and enables an actual operation by a drive unit,
前記制御装置は、遊技者操作スイッチの操作に基づいて一方の演出要素における演出を変更し、この変更演出に対するリアクションを他方の演出要素において展開させる演出合成手段を含み、The control device includes an effect synthesizing unit that changes an effect in one effect element based on an operation of a player operation switch, and develops a reaction for the changed effect in the other effect element,
前記前方演出要素は、前記遊技者操作スイッチの操作に基づいて表示画像を変更可能としており、The forward effect element can change a display image based on an operation of the player operation switch,
前記演出合成手段は、前記遊技者操作スイッチの操作に基づく前記前方演出要素の表示画像の変更に対応した実動作を前記後方演出要素においてさせる仕様をもつThe effect synthesizing means has a specification for causing the rear effect element to perform an actual operation corresponding to a change in the display image of the front effect element based on an operation of the player operation switch.
ことを特徴とする遊技機。A gaming machine characterized by that.
前記制御装置は、役物の作動可否を決する当否抽選をする主制御部と、この主制御部から一方通行で指令する指令に基づいて前記演出装置を動作させる副制御部とを備え、The control device includes a main control unit that performs a lottery to determine whether or not the accessory can be operated, and a sub-control unit that operates the rendering device based on a command that is commanded in one way from the main control unit,
前記副制御部に、前記遊技者操作スイッチの操作に基づく前記前方演出要素と前記後方演出要素とを用いた演出の合成後、前記主制御部での当否抽選の結果に応じた態様で当該演出を完結させる演出整合手段を設けたAfter the effect using the front effect element and the rear effect element based on the operation of the player operation switch is combined with the sub-control unit, the effect in a manner according to the result of the lottery in the main control unit Providing production matching means to complete
請求項1又は2記載の遊技機。The gaming machine according to claim 1 or 2.
JP2004355089A 2004-12-08 2004-12-08 Game machine Active JP4503427B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2004355089A JP4503427B2 (en) 2004-12-08 2004-12-08 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004355089A JP4503427B2 (en) 2004-12-08 2004-12-08 Game machine

Publications (2)

Publication Number Publication Date
JP2006158691A JP2006158691A (en) 2006-06-22
JP4503427B2 true JP4503427B2 (en) 2010-07-14

Family

ID=36661314

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004355089A Active JP4503427B2 (en) 2004-12-08 2004-12-08 Game machine

Country Status (1)

Country Link
JP (1) JP4503427B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2018094313A (en) * 2016-12-16 2018-06-21 株式会社三共 Game machine

Families Citing this family (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5084336B2 (en) * 2007-04-17 2012-11-28 株式会社ユニバーサルエンターテインメント Game machine
JP2009106560A (en) * 2007-10-30 2009-05-21 Aruze Corp Game machine
JP2009112615A (en) * 2007-11-08 2009-05-28 Aruze Corp Game machine
JP2009131487A (en) * 2007-11-30 2009-06-18 Aruze Corp Game machine
JP2009160345A (en) * 2008-01-10 2009-07-23 Aruze Corp Game machine
JP2009279155A (en) * 2008-05-22 2009-12-03 Sophia Co Ltd Game machine
JP6269138B2 (en) * 2014-02-13 2018-01-31 サミー株式会社 Game board of bullet ball machine
JP6203883B2 (en) * 2016-03-03 2017-09-27 株式会社平和 Game machine
JP6203882B2 (en) * 2016-03-03 2017-09-27 株式会社平和 Game machine
JP6103567B1 (en) * 2016-03-15 2017-03-29 株式会社サンセイアールアンドディ Game machine
JP6103566B1 (en) * 2016-03-15 2017-03-29 株式会社サンセイアールアンドディ Game machine
JP6164670B1 (en) * 2016-03-15 2017-07-19 株式会社サンセイアールアンドディ Game machine
JP6103568B1 (en) * 2016-03-15 2017-03-29 株式会社サンセイアールアンドディ Game machine
JP6161179B1 (en) * 2016-03-15 2017-07-12 株式会社サンセイアールアンドディ Game machine
JP2018011642A (en) * 2016-07-19 2018-01-25 株式会社三共 Game machine
JP2018078925A (en) * 2016-11-14 2018-05-24 サミー株式会社 Pinball game machine
JP7064777B2 (en) * 2019-04-08 2022-05-11 株式会社サンセイアールアンドディ Pachinko machine

Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0615690U (en) * 1992-08-06 1994-03-01 健治 斉藤 Pachinko machine
JP2003000848A (en) * 2001-06-18 2003-01-07 Fuji Shoji:Kk Pachinko game machine
JP2003144678A (en) * 2001-11-09 2003-05-20 Fuji Shoji:Kk Pachinko game machine
JP2004097411A (en) * 2002-09-06 2004-04-02 Heiwa Corp Game display device
JP2004129930A (en) * 2002-10-11 2004-04-30 Seiko Epson Corp Display method, device for displaying game machines, and game machine
JP2004187872A (en) * 2002-12-10 2004-07-08 Sanyo Product Co Ltd Game machine
JP2004242872A (en) * 2003-02-13 2004-09-02 Takao:Kk Pinball game machine
JP2004275533A (en) * 2003-03-17 2004-10-07 Samii Kk Pinball game machine
JP2004275402A (en) * 2003-03-14 2004-10-07 Okumura Yu-Ki Co Ltd Game machine
JP2004337398A (en) * 2003-05-16 2004-12-02 Sankyo Kk Game machine
JP2004337492A (en) * 2003-05-19 2004-12-02 Aruze Corp Game machine

Patent Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0615690U (en) * 1992-08-06 1994-03-01 健治 斉藤 Pachinko machine
JP2003000848A (en) * 2001-06-18 2003-01-07 Fuji Shoji:Kk Pachinko game machine
JP2003144678A (en) * 2001-11-09 2003-05-20 Fuji Shoji:Kk Pachinko game machine
JP2004097411A (en) * 2002-09-06 2004-04-02 Heiwa Corp Game display device
JP2004129930A (en) * 2002-10-11 2004-04-30 Seiko Epson Corp Display method, device for displaying game machines, and game machine
JP2004187872A (en) * 2002-12-10 2004-07-08 Sanyo Product Co Ltd Game machine
JP2004242872A (en) * 2003-02-13 2004-09-02 Takao:Kk Pinball game machine
JP2004275402A (en) * 2003-03-14 2004-10-07 Okumura Yu-Ki Co Ltd Game machine
JP2004275533A (en) * 2003-03-17 2004-10-07 Samii Kk Pinball game machine
JP2004337398A (en) * 2003-05-16 2004-12-02 Sankyo Kk Game machine
JP2004337492A (en) * 2003-05-19 2004-12-02 Aruze Corp Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2018094313A (en) * 2016-12-16 2018-06-21 株式会社三共 Game machine

Also Published As

Publication number Publication date
JP2006158691A (en) 2006-06-22

Similar Documents

Publication Publication Date Title
JP4503427B2 (en) Game machine
JP4619760B2 (en) Game machine
JP4259782B2 (en) Game machine
JP2008245893A (en) Game table
JP2008200305A (en) Game machine
JP2010075618A (en) Game machine
JP2006305165A (en) Pinball game machine
JP4259783B2 (en) Game machine
JP2008245892A (en) Game table
JP6710093B2 (en) Amusement machine
JP2015213565A (en) Game machine
JP2008119104A (en) Game machine
JP2003088646A (en) Pachinko game machine
JP2008168058A (en) Game machine
JP4367707B2 (en) Game machine
JP2008113693A (en) Game machine
JP2008161709A (en) Game machine
JP2018143704A (en) Game machine
JP2006263363A (en) Game machine
JP7043133B2 (en) Pachinko machine
JP2020189217A (en) Game machine
JP6710094B2 (en) Amusement machine
JP2006325844A (en) Game machine
JP2006204750A (en) Game machine
JP6105007B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20060905

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20090828

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20090904

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20091019

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20100420

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20100421

R150 Certificate of patent or registration of utility model

Ref document number: 4503427

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130430

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130430

Year of fee payment: 3

S533 Written request for registration of change of name

Free format text: JAPANESE INTERMEDIATE CODE: R313533

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130430

Year of fee payment: 3

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130430

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140430

Year of fee payment: 4

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313531

S802 Written request for registration of partial abandonment of right

Free format text: JAPANESE INTERMEDIATE CODE: R311802

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

S533 Written request for registration of change of name

Free format text: JAPANESE INTERMEDIATE CODE: R313533

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250