JP3295843B2 - Pachinko machine - Google Patents

Pachinko machine

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Publication number
JP3295843B2
JP3295843B2 JP15709499A JP15709499A JP3295843B2 JP 3295843 B2 JP3295843 B2 JP 3295843B2 JP 15709499 A JP15709499 A JP 15709499A JP 15709499 A JP15709499 A JP 15709499A JP 3295843 B2 JP3295843 B2 JP 3295843B2
Authority
JP
Japan
Prior art keywords
special game
closing
game state
opening
continuous opening
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP15709499A
Other languages
Japanese (ja)
Other versions
JP2000342770A (en
Inventor
宏 榎本
Original Assignee
京楽産業株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 京楽産業株式会社 filed Critical 京楽産業株式会社
Priority to JP15709499A priority Critical patent/JP3295843B2/en
Publication of JP2000342770A publication Critical patent/JP2000342770A/en
Application granted granted Critical
Publication of JP3295843B2 publication Critical patent/JP3295843B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、特別図柄変動表示
装置と同変動表示装置の動作に応じて作動する可変入賞
装置を備えたパチンコ遊技機に関し、特に、特別遊技状
態(大当たり)が発生した時に、可変入賞装置の開閉部
材が開閉する回数を、任意或は所定の数だけ次回に持ち
越して、次回の大当たり時に楽しむことができるパチン
コ遊技機に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko game machine having a special symbol change display device and a variable winning device that operates in accordance with the operation of the change display device, and in particular, a special game state (big hit) has occurred. The present invention relates to a pachinko gaming machine in which the number of times the opening / closing member of the variable prize device is opened / closed is carried over any time or a predetermined number at the next time, and can be enjoyed at the next big hit.

【0002】[0002]

【従来の技術】従来、特定の始動入賞口に球が入ると、
特別図柄変動表示装置の3列の図柄が上から下に流れる
ように変動表示され、その後それらの図柄が停止して、
例えば「777」のように、図柄が揃うと、特別遊技状
態つまり大当たり状態となり、可変入賞装置の電動開閉
大入賞口が開閉動作して、多くの球を入賞させ、このと
き所定の継続入賞口に球が入っていた場合、電動開閉大
入賞口が再び開閉動作を繰り返し、再び多くの球を入賞
させて、多量の景品球を払い出すパチンコ遊技機が、知
られている。
2. Description of the Related Art Conventionally, when a ball enters a specific starting winning opening,
The three rows of symbols on the special symbol variation display device are displayed in a variable fashion from top to bottom, and then those symbols stop,
For example, when the symbols are aligned, such as “777”, the special game state, ie, the jackpot state, occurs, and the electric opening / closing large winning opening of the variable winning device opens and closes to allow many balls to win. There is known a pachinko gaming machine in which an electric opening / closing large winning opening repeats the opening / closing operation again when a ball is in the ball, and a large number of balls are won again to pay out a large amount of premium balls.

【0003】[0003]

【発明が解決しようとする課題】この種の特別図柄変動
表示装置と可変入賞装置を備えたパチンコ遊技機は、継
続入賞口に球が入っていると、例えば16回を限度とし
て電動開閉大入賞口が開閉動作を繰り返し、多量の景品
球を払い出すが、殆どの場合、継続入賞口に球が入るた
め、電動開閉大入賞口の開閉部材は最大の16回開閉を
繰り返し、入賞数に応じた景品球を払い出している。
A pachinko game machine equipped with a special symbol variation display device and a variable winning device of this kind, when a ball is in the continuous winning opening, has a motorized opening and closing large prize of, for example, up to 16 times. The mouth repeats opening and closing operations and pays out a large amount of prize balls, but in most cases, balls enter the continuous winning opening, so the opening and closing member of the electric opening and closing big winning opening repeats opening and closing up to 16 times, according to the number of winnings Prize balls are paid out.

【0004】従って、遊技中に特別図柄変動表示装置の
図柄が揃って、特別遊技状態つまり大当たり状態となる
と、遊技者にはその後のゲームの流れが分かってしまう
ため、スリルに乏しくなり、また、特別遊技状態になる
と、それ以降に払い出される多量の景品球の数が遊技者
には分かってしまうため、射幸性のみが過剰に刺激され
るという問題があった。
[0004] Therefore, when the symbols of the special symbol change display device are aligned during the game and the special game state, that is, the big hit state, the player can understand the flow of the subsequent game, so that the thrill is poor. In the special game state, since the number of prize balls to be paid out thereafter is known to the player, there is a problem that only gambling is excessively stimulated.

【0005】本発明は、上記の点に鑑みてなされたもの
で、特別遊技状態になっても景品球の払出数が確定せ
ず、それ以降もスリルを持って遊技を楽しむことができ
るパチンコ遊技機を提供することを目的とする。
The present invention has been made in view of the above points, and the number of prize balls to be paid out is not determined even in a special game state, and a pachinko game in which the player can enjoy the game with thrills thereafter. The purpose is to provide a machine.

【0006】[0006]

【課題を解決するための手段】上記目的を達成するため
に、本発明の請求項1のパチンコ遊技機は、始動入賞口
に球が入賞すると、複数の図柄が変動表示され、該図柄
が予め決められた配列に揃って停止したとき、特別遊技
状態を発生させる特別図柄変動表示装置と、該特別図柄
変動表示装置の変動表示状態に応じて特別遊技状態が発
生したとき、開閉部材を開閉動作させる可変入賞装置
と、を具備したパチンコ遊技機において、前記特別遊技
状態の発生時に遊技者が、前記可変入賞装置の開閉部材
を開閉動作させる際の連続開閉回数の一部又は全部を、
次回の特別遊技状態の発生時に持ち越すために操作する
持越しスイッチ手段と、特別遊技状態の発生時に、遊技
者が持越しスイッチ手段を操作したとき、特別遊技状態
の発生によって得られた開閉部材の連続開閉回数の一部
又は全部を持越し回数として決定し、メモリに記憶する
持越し回数記憶手段と、持越し回数記憶手段から読み出
した前回の特別遊技状態時の該持越し回数を、今回の特
別遊技状態の発生によって生じた連続開閉回数に加算し
て総連続開閉回数を算出する総連続開閉回数演算手段
と、を備え、特別遊技状態の発生時に、遊技者が持越し
スイッチ手段を操作したとき、可変入賞装置の開閉部材
の連続開閉回数の一部又は全部を、次回の特別遊技状態
の発生時に持ち越すように制御することを特徴とする。
In order to achieve the above object, a pachinko gaming machine according to claim 1 of the present invention displays a plurality of symbols when a ball is awarded in the starting winning opening, and displays the symbols in a fluctuating manner. A special symbol variation display device that generates a special game state when stopped in a predetermined arrangement, and an opening and closing operation of the opening and closing member when a special game state occurs according to the variation display state of the special symbol variation display device In the pachinko gaming machine equipped with a variable prize device, the player at the time of the occurrence of the special game state, a part or all of the number of continuous opening and closing when opening and closing the opening and closing member of the variable prize device,
Carry-over switch means operated to carry over when the next special game state occurs, and
When the player operates the carryover switch, the special game state
Of the number of continuous opening / closing of the opening / closing member obtained by the occurrence of
Or, determine all as the number of carryovers and store them in memory
Read from the carry-over count storage means and the carry-over count storage means
The number of carryovers during the previous special game state
Add to the number of consecutive open / close operations caused by the occurrence of another game state
Means for calculating the total number of continuous opening and closing times
When the special game state occurs, the player carries over
When the switch means is operated, the opening and closing member of the variable winning device
Part or all of the continuous opening and closing times of the
It is controlled so as to carry over when an error occurs .

【0007】[0007]

【0008】また、ここで、前記総連続開閉回数演算手
段は、予め設定された加算値を或は減算値を、前記持越
し回数記憶手段に記憶されていた前回の特別遊技状態時
の持越し回数に加算し或は減算し、当該演算値を今回の
特別遊技状態の発生によって生じた連続開閉回数に加算
して総連続開閉回数を算出するように構成することがで
きる。
Here, the total continuous opening / closing number calculating means converts the preset addition value or the subtraction value into the number of times of carry over in the last special game state stored in the number of carry over number storage means. An addition or subtraction may be made, and the calculated value may be added to the number of continuous opening / closing operations caused by the occurrence of the special game state this time to calculate the total number of continuous opening / closing operations.

【0009】また、前記総連続開閉回数演算手段は、予
め設定された乗数を、前記持越し回数記憶手段に記憶さ
れていた前回の特別遊技状態時の持越し回数に乗算し、
当該演算値を今回の特別遊技状態の発生によって生じた
連続開閉回数に加算して総連続開閉回数を算出するよう
に構成することができる。
The total number of continuous opening / closing operations is multiplied by a preset multiplier and the number of times of carry over in the last special game state stored in the carry over number storage means.
The calculated value may be added to the number of continuous open / close operations caused by the occurrence of the special game state this time to calculate the total number of continuous open / close operations.

【0010】また、前記総連続開閉回数演算手段は、前
回の特別遊技状態の終了時から今回の特別遊技状態の発
生時までの間に、特定の始動入賞口に球が入賞し特別図
柄変動表示装置が図柄の変動表示を行なった回数に応じ
て決定した乗数を、前記持越し回数記憶手段に記憶され
ていた前回の特別遊技状態時の持越し回数に乗算し、当
該演算値を今回の特別遊技状態の発生によって生じた連
続開閉回数に加算して総連続開閉回数を算出するように
構成することができる。
[0010] The total continuous opening / closing count calculating means may display a special symbol variation when a ball is won at a specific starting winning port between the end of the previous special game state and the occurrence of the current special game state. The multiplier determined in accordance with the number of times the apparatus has performed the symbol change display is multiplied by the number of carryovers in the previous special game state stored in the carryover number storage means, and the calculated value is used in the current special game state. Can be configured to calculate the total number of continuous opening / closing operations by adding the number to the number of continuous opening / closing operations caused by the occurrence of.

【0011】また、前記総連続開閉回数演算手段は、前
回の特別遊技状態の終了時から今回の特別遊技状態の発
生時までの間に、始動入賞口に球が入賞し特別図柄変動
表示装置が図柄の変動表示を行なった回数に応じて決定
した加算値を或は減算値を、前記持越し回数記憶手段に
記憶されていた前回の特別遊技状態時の持越し回数に加
算し或は減算し、当該演算値を今回の特別遊技状態の発
生によって生じた連続開閉回数に加算して総連続開閉回
数を算出するように構成することができる。
In addition, the total continuous opening / closing number calculating means is arranged such that a ball is won in the starting winning prize port from the end of the previous special game state to the occurrence of the current special game state, and the special symbol change display device is provided. The addition value or the subtraction value determined in accordance with the number of times of performing the symbol change display is added or subtracted to the number of carry over in the last special game state stored in the carry over number storage means, and The calculated value may be added to the number of continuous open / close operations caused by the occurrence of the special game state this time to calculate the total number of continuous open / close operations.

【0012】[0012]

【発明の作用】このような構成のパチンコ遊技機は、遊
技中、始動入賞口に球が入賞すると、特別図柄変動表示
装置の複数の図柄が変動表示され、図柄が予め決められ
た配列に揃って停止したとき、特別遊技状態が発生し、
可変入賞装置は開閉部材を開閉動作させる。特別遊技状
態の発生時に、遊技者が持越しスイッチ手段を操作する
と、持越し制御手段は、可変入賞装置の開閉部材を開閉
動作させる際の連続開閉回数の一部又は全部を、次回の
特別遊技状態の発生時に持ち越すように動作する。
In the pachinko gaming machine having such a configuration, when a ball is won in the starting winning prize port during a game, a plurality of symbols of the special symbol variation display device are variably displayed, and the symbols are arranged in a predetermined arrangement. When stopped, a special game state occurs,
The variable winning device causes the opening and closing member to open and close. When the player operates the carryover switch means at the time of occurrence of the special game state, the carryover control means sets a part or all of the number of continuous opening / closing operations when the opening / closing operation of the opening / closing member of the variable prize device in the next special game state. Operate to carry over when it occurs.

【0013】このため、特別遊技状態が発生したとき、
遊技者はその意志により、連続開閉回数の一部又は全部
を次回の特別遊技状態の発生時に持ち越すか否かを決め
ることができ、またこの時、次回の特別遊技状態発生時
に連続開閉回数の一部又は全部を持ち越した場合、今回
の連続開閉回数は減少し、景品球の払出数が少なくなる
が、次回の特別遊技状態の発生時には、その連続開閉回
数に、持ち越した持越し回数と算出された加算値、減算
値等が加減算されて、予想外の景品球が払い出されるか
ら、遊技者は、スリルを持って遊技を楽しむことができ
る。
For this reason, when a special game state occurs,
The player can decide, by his will, whether or not to carry over a part or all of the continuous opening / closing count at the time of the next special game state, and at this time, the continuous opening / closing count at the next special game state occurs. If a part or all are carried over, the number of consecutive opening and closing this time decreases, and the number of payouts of prize balls decreases, but when the next special game state occurs, the number of carrying over is calculated as the number of consecutive opening and closing. The addition value, the subtraction value, and the like are added and subtracted, and unexpected prize balls are paid out, so that the player can enjoy the game with thrill.

【0014】[0014]

【発明の実施の形態】以下、本発明の実施の形態を図面
に基づいて説明する。図1はパチンコ遊技機の正面図を
示している。図において、1はパチンコ機の木枠で、木
枠1の前には前面枠2が蝶番を介して開閉可能に装着さ
れ、前面枠2の前面にはガラス扉5を開閉可能に設けた
金枠が取り付けられ、前面枠2の内側に遊技盤3が着脱
可能に取り付けられる。また、遊技盤3の背面側に合成
樹脂製の機構板がヒンジを介して回動可能に装着され
る。
Embodiments of the present invention will be described below with reference to the drawings. FIG. 1 shows a front view of a pachinko gaming machine. In the figure, reference numeral 1 denotes a wooden frame of a pachinko machine, and a front frame 2 is mounted in front of the wooden frame 1 via a hinge so as to be openable and closable, and a glass door 5 is provided in front of the front frame 2 so as to be openable and closable. A frame is attached, and the game board 3 is detachably attached inside the front frame 2. Further, a mechanism plate made of synthetic resin is rotatably mounted on the back side of the game board 3 via a hinge.

【0015】ガラス扉5の下側に、前板7が図示しない
発射レールや打球杆を覆うように開閉可能に装着され、
前板7の前面には打球供給皿6が設けられる。更に、前
面枠2の下部に、打球発射装置の一部を構成する打球発
射ハンドル13が設けられると共に、打球供給皿6で貯
留できなくなった賞球を貯留する下皿8が設けられる。
A front plate 7 is attached to the lower side of the glass door 5 so as to be openable and closable so as to cover a firing rail and a hitting rod (not shown).
A hit ball supply tray 6 is provided on a front surface of the front plate 7. Further, below the front frame 2, a hit ball firing handle 13 constituting a part of the hit ball firing device is provided, and a lower plate 8 for storing prize balls that cannot be stored in the hit ball supply tray 6 is further provided.

【0016】遊技盤3の前面には、中央に、例えば3列
の図柄を順に上下に移動(回動)させながら表示する特
別図柄変動表示装置10が配設される。特別図柄変動表
示装置10は、カラー液晶表示器等のディスプレイ上に
例えば3列の数字や絵を上から下に流して表示するよう
に構成され、予め決められた図柄が揃うと、特別遊技状
態つまり大当たりとなり、後述の可変入賞装置11がそ
の開閉部材11aを開動作させる。
On the front surface of the game board 3, a special symbol variation display device 10 for displaying, for example, three columns of symbols while moving up and down (rotating) sequentially in the center is provided. The special symbol variation display device 10 is configured to display, for example, three columns of numbers and pictures on a display such as a color liquid crystal display by flowing from top to bottom, and when a predetermined symbol is arranged, the special game state is displayed. In other words, a big hit occurs, and a variable winning device 11 described later opens the opening / closing member 11a.

【0017】更に、特別図柄変動表示装置10の下側に
始動入賞口9が配設され、その両側に通常入賞口12が
配設され、始動入賞口9の下側に、可変入賞装置11が
設けられる。始動入賞口9の内側には、ここに入った球
を電気的に検出する始動入賞検出器17が配設される
(図2)。可変入賞装置11には開閉可能な大入賞口と
して、幅広の開閉部材11aが電磁ソレノイド等により
電気的に開閉するように配設される。その可変入賞口の
一部は継続入賞口として形成され、そこに継続入賞検出
器18が設けられる(図2)。
Further, a starting winning opening 9 is provided below the special symbol change display device 10, and a normal winning opening 12 is provided on both sides thereof, and a variable winning device 11 is provided below the starting winning opening 9. Provided. Inside the starting winning opening 9, a starting winning detector 17 for electrically detecting a ball entered therein is disposed (FIG. 2). The variable winning device 11 is provided with a wide opening / closing member 11a as a large winning opening that can be opened and closed so as to be electrically opened and closed by an electromagnetic solenoid or the like. A part of the variable winning opening is formed as a continuous winning opening, and a continuous winning detector 18 is provided therein (FIG. 2).

【0018】さらに、前面枠2の一部例えば打球供給皿
6の前面部に、持越しスイッチ19が設けられる。この
持越しスイッチ19は、特別図柄変動表示装置10の図
柄が揃って特別遊技状態(大当たり状態)となった時に
遊技者が操作するスイッチで、この持越しスイッチ19
の操作時には、大当たり時に可変入賞装置11がその開
閉部材11aを開閉動作させているときの連続開閉回数
(ラウンド数)の内の特定回数(例えば8回)を、次回
の大当たり時まで持ち越すように動作する。この大当た
り時に次回に持ち越す持越し回数は、そのまま次回の連
続開閉回数(ラウンド数)に加算されるが、持越し回数
に定数を加算或は減算して、或は持越し回数に乗数を乗
算して次回に持ち越す持越し回数を決定することもでき
る。
Further, a carry-over switch 19 is provided on a part of the front frame 2, for example, on the front surface of the hit ball supply tray 6. The carry-over switch 19 is a switch operated by the player when the symbols of the special symbol change display device 10 are aligned and the special game state (big hit state) is reached.
In the operation, the specific number (for example, 8) of the continuous opening / closing times (the number of rounds) when the variable prize device 11 opens and closes the opening / closing member 11a at the time of the big hit is carried over until the next big hit. Operate. The next carry-over number at the time of this jackpot is added to the next continuous opening / closing number (round number) as it is, but a constant is added to or subtracted from the carry-over number, or the carry-over number is multiplied by a multiplier. The number of carryovers can also be determined.

【0019】また、大当たり状態から次の大当たり状態
までの間に、特別図柄変動表示装置10の図柄が変化し
た(回転した)回数に応じて決定される乗数を持越し回
数に乗算して次回の持ち越す回数を決定することもでき
る。遊技盤3上には、この持ち越した回数を表示する表
示装置14が設けられる。この表示装置14には上記の
加算値、減算値、或は乗数、若しくは算出された合計の
ラウンド数を表示することもできる。
Further, during the period from the jackpot state to the next jackpot state, the carry-over number is multiplied by a multiplier determined according to the number of times the symbol of the special symbol change display device 10 has changed (rotated), and the next carry-over is performed. The number can also be determined. On the game board 3, a display device 14 for displaying the number of carryovers is provided. The display device 14 can also display the above-described addition value, subtraction value, multiplier, or calculated total number of rounds.

【0020】図2に示すように、パチンコ遊技機の主制
御部20は、ゲームのプログラムが記憶された読み出し
専用のROM23、連続開閉回数(ラウンド数)の持越
し特定回数等のデータを一時的に記憶する読み書き可能
なRAM22、及びプログラムデータに基づき、パチン
コゲームを実行するCPU21を備えている。CPU2
1は、遊技中に、始動入賞口9に球が入賞すると、特別
図柄変動表示装置10を変動表示させ、その変動表示が
所定の組み合わせ状態に揃って停止した時、特別遊技状
態(大当たり)とし、可変入賞装置11を動作させ、開
閉部材11aを開放動作させるように構成される。
As shown in FIG. 2, the main control unit 20 of the pachinko gaming machine temporarily stores data such as a read-only ROM 23 in which a game program is stored and a specific number of times of continuous opening / closing (number of rounds). A read / write RAM 22 is stored, and a CPU 21 executes a pachinko game based on program data. CPU2
When a ball is won in the starting winning opening 9 during the game, the special symbol change display device 10 is changed and displayed, and when the change display is stopped in a predetermined combination state, the special game state (big hit) is set. , The variable winning device 11 is operated, and the opening and closing member 11a is opened.

【0021】30は主制御部20に接続された表示制御
部であって、予めROM33に記憶された表示用プログ
ラムデータ、キャラクタ用データに基づき、CPU31
が表示処理を実行し、特別図柄変動表示装置10に3列
の図柄を上から下に流れるように変動表示し、その後、
それらの図柄を偶然性を持って停止表示する。また、表
示制御部30は、表示装置14に、持越しスイッチ19
の操作により持ち越した持越し回数を表示し、或は持越
し回数に加減算する加算値、減算値、或は乗算する乗
数、若しくは算出された合計のラウンド数をそこに表示
する。さらに、パチンコ遊技機には、図示を省略してあ
るが、各入賞口に入賞した入賞球に応じて、所定の数の
賞球を払い出すための賞球払出機構が内蔵される。
Reference numeral 30 denotes a display control unit connected to the main control unit 20, and a CPU 31 based on display program data and character data stored in the ROM 33 in advance.
Executes a display process, and displays the three rows of symbols on the special symbol variation display device 10 so that the symbols flow from top to bottom, and thereafter,
The symbols are stopped and displayed with chance. The display control unit 30 also displays the carry-over switch 19 on the display device 14.
The number of carry-overs carried out by the operation is displayed, or an addition value, a subtraction value, or a multiplier by which the carry-over number is added or subtracted, or a calculated total number of rounds is displayed there. Further, although not shown, the pachinko gaming machine has a built-in prize ball payout mechanism for paying out a predetermined number of prize balls according to the prize balls that have won each prize port.

【0022】次に、パチンコ遊技機の動作を図3のフロ
ーチャートを参照して説明する。遊技中に、球が始動入
賞口9に入賞すると、ステップ100からステップ11
0に進み、主制御部20は特別図柄変動表示装置10の
表示を制御して、3列の図柄を上から下に流れるように
変動表示し、その後、それらの図柄を偶然性を持って停
止させる。このとき、変動表示が「777」のように予
め決められた3列の図柄に揃った場合、主制御部20
は、ステップ110で、ゲームが特別遊技状態(大当た
り)始動条件が成立したと判断し、次にステップ120
で、前回持ち越した持越し回数があるか否かを判定す
る。
Next, the operation of the pachinko gaming machine will be described with reference to the flowchart of FIG. During the game, when the ball wins the starting winning opening 9, the steps 100 to 11 are executed.
Proceeding to 0, the main control unit 20 controls the display of the special symbol variation display device 10 to vary and display the symbols in three rows so that they flow from top to bottom, and then stop those symbols with chance. . At this time, when the variable display is aligned with a predetermined three-row symbol such as “777”, the main control unit 20
Determines in step 110 that the game has established the special gaming state (big hit) start condition, and then determines in step 120
Then, it is determined whether or not there is a carry-over count carried over last time.

【0023】持越し回数とは、可変入賞装置11がその
開閉部材11aを開閉動作させているときに(大当たり
状態となって所定時間内に)、遊技者が持越しスイッチ
19を操作し、その開閉部材11aの連続開閉回数(ラ
ウンド数)の内の特定回数を、次回の大当たり時まで持
ち越すように設定されたラウンド数であり、例えば主制
御部20のRAM22に記憶された持越し回数MNR
ら、持越しがあるか否かを判断する。この持越し回数M
R は、例えば、総連続開閉回数(総ラウンド数)TN
R の1/2とすることもでき、ここでは、最大連続開閉
回数(ラウンド数)TNR が「16」の場合、「8」と
決定される。
The carry-over count means that when the variable winning device 11 is opening and closing its opening / closing member 11a (within a predetermined time after a big hit state), the player operates the carry-over switch 19 to open / close the opening / closing member. the specific number of consecutive opening and closing times of 11a (round number) is a number of rounds that are configured to carry over to the next jackpot, from the carry-over number MN R stored for example in the RAM22 of the main control unit 20, the carry-over It is determined whether or not there is. This carryover number M
N R is, for example, the total number of continuous open / close operations (total round number) TN
It can also be the half R, where the maximum continuous number of times of opening and closing (round number) if TN R is "16", is determined as "8".

【0024】ステップ120で、持越し回数MNR があ
って持越し権利があると判定した場合、次にステップ1
30に進み、持越し回数MNR に加算する加算値CN
A 、または減算する減算値CNB 、或は乗算する乗数C
C を決定する。この数は、予め設定されている定数を
使用することができるが、偶然性を持って決定すること
もできる。この場合、例えば表示装置14において、特
別遊技状態になった際、数字を順にインクリメント、デ
ィクリメントされるように変動表示して停止させ、その
停止した数字を、加算値CNA 、減算値CNB 、或は乗
数CNC として決定することができる。
If it is determined in step 120 that the number of carryovers MN R is present and that there is a carryover right, then in step 1
Proceeds to 30, the added value is added to the number MN R carryover CN
A or the subtraction value CN B to be subtracted or the multiplier C to be multiplied
Determine N C. This number can use a preset constant, but can also be determined with contingency. In this case, for example, when the special game state is entered on the display device 14, the numbers are variably displayed so as to be sequentially incremented and decremented and stopped, and the stopped numbers are displayed as an addition value CN A and a subtraction value CN B. , or it may be determined as a multiplier CN C.

【0025】次に、ステップ140で、上記持越し回数
MNR に上記加算値CNA を加算し、或は減算であれ
ば、減算値CNB をそれに減算し、或は乗算であれば、
乗数CNC をそれに乗算する計算を行なう。
Next, in step 140, the addition value CN A is added to the number of carryovers MN R , or if it is a subtraction, the subtraction value CN B is subtracted from it, or if it is a multiplication, it is
A multiplier CN C performs calculation to multiply it.

【0026】次に、ステップ150で、上記ステップ1
40で計算した回数を、今回の特別遊技状態の連続開閉
回数KNR に加算して、総連続開閉回数(総ラウンド
数)TNR を算出する。
Next, at step 150, step 1
The number of times calculated in 40, and added to the continuous opening and closing frequency KN R of this special game state, the total continuous opening and closing times (total number of rounds) is calculated TN R.

【0027】つまり、加算した場合、 KNR +MNR
+CNA = TNR 減算した場合、 KNR +MNR −CNB = TNR 乗算した場合、 KNR +MNR ×CNC = TNR の演算式を用いて算出する。
That is, when the addition is performed, KN R + MN R
+ CN A = if you TN R subtraction, KN R + MN R -CN B = TN case of R multiplied, is calculated by using an arithmetic expression of KN R + MN R × CN C = TN R.

【0028】例えば、今回の特別遊技状態の連続開閉回
数KNR が「16」、前回の持越し回数MNR
「8」、加算値CNA が「6」の場合、総連続開閉回数
(総ラウンド数)TNR は、 16(今回の連続開閉回数)+8(持越し回数)+6
(加算値)=30 となる。
[0028] For example, a continuous opening and closing number of times KN R of this special game state is "16", when the last of the carryover number of times MN R is "8", the added value CN A is "6", the total continuous opening and closing number of times (the total round number) TN R is 16 (continuous opening and closing frequency of the current) +8 (carryover count) +6
(Added value) = 30.

【0029】一方、減算する場合で、減算値CNB
「5」のときには、 16(今回の連続開閉回数)+8(持越し回数)−5
(減算値)=19 となり、一方、乗算する場合で、乗数CNC が「2」の
ときには、 16(今回の連続開閉回数)+8(持越し回数)×2
(乗数)=32 となる。
On the other hand, in the case of subtraction, when the subtraction value CN B is "5", 16 (continuous opening and closing frequency of the current) +8 (carryover count) -5
(Subtracted value) = 19. On the other hand, in the case of multiplication, when the multiplier CN C is "2", 16 (continuous opening and closing frequency of the current) +8 (carryover count) × 2
(Multiplier) = 32.

【0030】なお、ステップ120で、持越し権利がな
いと判定した場合、持越し回数MNR をゼロとして算出
し、 連続開閉回数KNR =総連続開閉回数(総ラウンド数)
TNR となる。
If it is determined in step 120 that there is no carryover right, the number of carryovers MN R is calculated as zero, and the number of continuous opening / closing KN R = total number of continuous opening / closing (total number of rounds)
The TN R.

【0031】次に、ステップ160で、主制御部20
は、特別遊技状態(大当たり)に入ったとして、特別遊
技状態発生用の指令信号を出力し、特別遊技状態を始動
する。次に、ステップ170で、遊技者が持越しを選択
したか否かを、持越しスイッチ19を操作したか否かに
より、判定する。大当たり状態発生から所定時間内に、
遊技者が持越し操作スイッチ19を操作した場合、ステ
ップ170からステップ180に進み、総連続開閉回数
TNR から今回、次回へ持ち越した持越し回数MNR
(例えば、最大連続開閉回数KNR が「16」の場合、
その1/2の「8」)が、開閉部材11aの開閉回数と
してセットされる。
Next, at step 160, the main control unit 20
Outputs a command signal for generating a special game state assuming that a special game state (big hit) has been entered, and starts the special game state. Next, at step 170, it is determined whether or not the player has selected carryover, based on whether or not the carryover switch 19 has been operated. Within a predetermined time from the occurrence of the jackpot,
If the player has operated the operation switch 19 carry-over, the process proceeds from step 170 to step 180, this time from the total continuous opening and closing frequency TN R, the number MN R carryover was carried over to the next
(For example, if the maximum continuous opening and closing frequency KN R is "16",
1/2 of "8") is set as the number of times the opening / closing member 11a is opened and closed.

【0032】一方、ステップ170で、遊技者が持越し
スイッチ19を操作せず、持越しを選択しないと判定し
た場合、ステップ170からステップ190に進み、上
記の総連続開閉回数(ラウンド数)TNR の回数が、そ
のまま開閉部材11aの開閉回数としてセットされる。
On the other hand, in step 170, without operating the switch 19 player holdover, if it is determined not to select the carry-over, the process proceeds from step 170 to step 190, the total continuous opening and closing frequency of the (round number) of TN R The number of times is directly set as the number of times of opening and closing of the opening / closing member 11a.

【0033】そして、次のステップ200において、可
変入賞装置11の開閉部材11aが開動作される。この
開閉部材11aが開放され、この大入賞口に所定数の球
(例えば10個)が入賞すると、開閉部材11aは一旦
閉じられるが、継続入賞口に球が入っていれば、所定時
間後に、開閉部材11aは再び開放され、次のラウンド
に入り、同様の開閉部材11aの開閉が繰り返される。
そして、ステップ210で、このような開閉部材11a
の開閉回数が上記でセットされた開閉回数となった否か
を判定し、その設定回数になった時、次にステップ22
0に進み、開閉部材11aの開閉動作を終了し、特別遊
技状態を終了する。
Then, in the next step 200, the opening and closing member 11a of the variable winning device 11 is opened. When the opening / closing member 11a is opened and a predetermined number of balls (for example, 10 balls) are won in the special winning opening, the opening / closing member 11a is closed once, but if a ball is in the continuous winning opening, after a predetermined time, The opening / closing member 11a is opened again, enters the next round, and the opening / closing of the same opening / closing member 11a is repeated.
Then, in step 210, such an opening / closing member 11a
It is determined whether or not the number of times of opening / closing has reached the number of times of opening / closing set as described above.
The process proceeds to 0, and the opening / closing operation of the opening / closing member 11a ends, and the special game state ends.

【0034】このように、遊技者は、遊技中に特別遊技
状態(大当たり)となっても、従来のように、可変入賞
装置の開閉部材11aが最大の16回開閉を繰り返すの
みではなく、持越しスイッチ19の操作に応じて、或は
偶然性に応じて、開閉部材11aの総連続開閉回数(ラ
ウンド数)TNR が変化するから、そこに入賞する入賞
数に応じて払い出される景品球の量が増減し、遊技者は
大きな期待感とスリルを持って遊技を楽しむことができ
る。
As described above, even if the player enters the special game state (big hit) during the game, the open / close member 11a of the variable winning device not only repeats the opening and closing of the maximum 16 times but also carries over as in the related art. in response to the operation of the switch 19, or depending on chance, because the total continuous opening and closing times of the opening and closing member 11a (round number) TN R is changed, the amount of prize balls to be paid out according to the winning number of winning there With the increase or decrease, the player can enjoy the game with great expectation and thrill.

【0035】他の実施例として、上記乗数CNC は、特
別遊技状態(大当たり)となった後、次回の特別遊技状
態になるまでの間に発生した特別遊技状態始動条件の成
立回数、つまり、始動入賞口に球が入賞して特別図柄変
動表示装置10が変動表示を行なった回数に応じて決定
することができ、乗数CNC は遊技者に有利にも、或は
不利にも決定することができる。
[0035] As another example, the multiplier CN C, after a special game state (big hit), established number of special game state starting conditions that occur during until the next special game state, that is, and spheres the starting winning opening can be determined according to the number of times the special symbol variable display device 10 was carried out display change, the multiplier CN C is advantageously the player, or can also be determined disadvantageous Can be.

【0036】例えば、乗数CNC を「0.2、0.4、
0.6、0.8、1」と設定し、始動条件の成立回数が
5回以内の場合、乗数CNC を「0.2」とし、6回〜
10回の場合、乗数CNC を「0.4」とし、11回〜
20回の場合、乗数CNC を「0.6」とし、21回〜
30回の場合、乗数CNC を「0.8」とし、31回〜
40回以下の場合、乗数CNC を「1」と設定する。こ
の場合、成立回数が多くなるほど、乗数CNC が増大し
て遊技者には有利となる。
[0036] For example, the multiplier CN C "0.2, 0.4,
Set to 0.6,0.8,1 ", if it is within five times established the number of start-up conditions, the multiplier CN C and" 0.2 ", 6 times -
In the case of 10 times, the multiplier CN C and "0.4", 11 times -
In the case of 20 times, the multiplier CN C and "0.6", 21 times -
In the case of 30 times, the multiplier CN C and "0.8", 31 times -
In the case of less than 40 times, to set the multiplier CN C "1". In this case, the higher the satisfaction count increases, it is advantageous for the player multiplier CN C is increased.

【0037】或は、例えば、乗数CNC を「10、8、
6、4、2」と設定し、始動条件の成立回数が5回以内
の場合、乗数CNC を「10」とし、6回〜10回の場
合、乗数CNC を「8」とし、11回〜20回の場合、
乗数CNC を「6」とし、21回〜30回の場合、乗数
CNC を「4」とし、31回〜40回以下の場合、乗数
CNC を「2」とする。この場合には、成立回数が多く
なるほど、乗数CNCが減少して遊技者には不利とな
る。このように、次回の特別遊技状態になるまでの間に
発生した特別遊技状態始動条件の成立回数に応じて乗数
CNC を決定し、総連続開閉回数(ラウンド数)TNR
を算出するから、ゲームは特別遊技状態始動条件の成立
回数に応じて、遊技者に有利にも或は不利にもなり、ス
リルと期待感を持って遊技を楽しむことができる。
[0037] Alternatively, for example, the multiplier CN C "10, 8,
Is set to 6,4,2 ", if it is within 5 times the established number of times of start-up conditions, the multiplier CN C and" 10 ", the case of 10 times 6 times, the multiplier CN C and" 8 ", 11 times ~ 20 times,
The multiplier CN C is "6", the case of 30 times 21 times, the multiplier CN C is "4", the following cases 40 times 31 times, a multiplier CN C is "2". In this case, the higher the satisfaction count increases, which is disadvantageous to the player decreases the multiplier CN C is. Thus, to determine the multiplier CN C in accordance with the established number of special game state starting conditions that occur during until the next special game state, the total continuous opening and closing times (round number) TN R
Is calculated, the game becomes advantageous or disadvantageous to the player according to the number of times the special game state starting condition is satisfied, and the player can enjoy the game with thrill and expectation.

【0038】なお、上記実施例では、乗数CNC を始動
条件の成立回数に応じて決定したが、加算値、減算値を
始動条件の成立回数に応じて決定し、演算に使用するこ
ともできる。また、上記総連続開閉回数(総ラウンド
数)TNR の演算式は、上記実施例の他、加算、減算、
乗算を同時に行うように構成することもできる。
[0038] In the above embodiment has been determined in accordance with the multiplier CN C to establish the number of start-up conditions may be added value, determined according to established number of start conditions subtraction value, used in the calculation . The calculation formula of the total continuous opening and closing times (total number of rounds) TN R is, in addition to the above embodiment, addition, subtraction,
The multiplication may be performed simultaneously.

【0039】さらに、持越し回数MNR は、遊技者の選
択によって決定することもでき、例えば、「8」用の選
択スイッチ、「10」用の選択スイッチ、「12」用の
選択スイッチを設けておき、特別遊技状態(大当たり)
となった時に遊技者が操作するスイッチに応じて持越し
回数MNR を決定することもできる。
Further, the number of carryovers MN R can be determined by the player's selection. For example, a selection switch for “8”, a selection switch for “10”, and a selection switch for “12” are provided. Every special game state (big hit)
, The number of carryovers MN R can be determined according to the switch operated by the player.

【0040】さらに、上記実施例では、連続開閉回数の
一部を持ち越し回数として次回に持ち越したが、連続開
閉回数の全部を次回に持ち越すようにすることもでき
る。
Further, in the above-described embodiment, a part of the number of continuous opening / closing operations is carried over next time as the number of carry-over operations. However, the entire number of continuous opening / closing operations may be carried over next time.

【0041】[0041]

【発明の効果】以上説明したように、本発明のパチンコ
遊技機によれば、上記のように構成したから、遊技者
は、遊技中に特別遊技状態(大当たり)となった時、従
来のように、可変入賞装置の開閉部材が最大回数までの
開閉を繰り返すのみではなく、持越しスイッチの操作に
応じて、連続開閉回数の一部又は全部を、次回の特別遊
技状態の発生時に持ち越し、今回の開閉部材の総連続開
閉回数(ラウンド数)と共に、次回の開閉部材の総連続
開閉回数を変えることができので、特別遊技状態になっ
ても景品球の払出数は確定せず、それ以降もスリルを持
って遊技を楽しむことができる。
As described above, according to the pachinko gaming machine of the present invention, as described above, when a player is in a special game state (big hit) during a game, the player can enjoy the conventional game. In addition, not only the opening and closing member of the variable winning device repeats opening and closing up to the maximum number of times, but also, according to the operation of the carryover switch, a part or all of the number of continuous opening and closing times is carried over at the time of the next special game state, The total number of consecutive opening / closing members (rounds) can be changed together with the total number of consecutive opening / closing members for the next opening / closing member. You can enjoy playing games.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の一実施形態を示すパチンコ遊技機の正
面図である。
FIG. 1 is a front view of a pachinko gaming machine showing one embodiment of the present invention.

【図2】同パチンコ遊技機のブロック構成図である。FIG. 2 is a block diagram of the pachinko gaming machine.

【図3】同パチンコ遊技機の動作を示すフローチャート
である。
FIG. 3 is a flowchart showing an operation of the pachinko gaming machine.

【符号の説明】 10−特別図柄変動表示装置 11−可変入賞装置 14−表示装置 19−持越しスイッチ 20−主制御部 21−CPU 22−RAM 23−ROM 30−表示制御部[Description of Signs] 10-Special symbol variation display device 11-Variable winning device 14-Display device 19-Carryover switch 20-Main control unit 21-CPU 22-RAM 23-ROM 30-Display control unit

フロントページの続き (58)調査した分野(Int.Cl.7,DB名) A63F 7/02 315 A63F 7/02 320 A63F 7/02 350 Continuation of the front page (58) Field surveyed (Int.Cl. 7 , DB name) A63F 7/02 315 A63F 7/02 320 A63F 7/02 350

Claims (8)

(57)【特許請求の範囲】(57) [Claims] 【請求項1】 始動入賞口に球が入賞すると、複数の図
柄が変動表示され、該図柄が予め決められた配列に揃っ
て停止したとき、特別遊技状態を発生させる特別図柄変
動表示装置と、該特別図柄変動表示装置の変動表示状態
に応じて特別遊技状態が発生したとき、開閉部材を開閉
動作させる可変入賞装置と、を具備したパチンコ遊技機
において、 前記特別遊技状態の発生時に遊技者が、前記可変入賞装
置の開閉部材を開閉動作させる際の連続開閉回数の一部
又は全部を、次回の特別遊技状態の発生時に持ち越すた
めに操作する持越しスイッチ手段と、 該特別遊技状態の発生時に、遊技者が該持越しスイッチ
手段を操作したとき、該特別遊技状態の発生によって得
られた開閉部材の連続開閉回数の一部又は全部を持越し
回数として決定し、メモリに記憶する持越し回数記憶手
段と、 該持越し回数記憶手段から読み出した前回の特別遊技状
態時の該持越し回数を、今回の特別遊技状態の発生によ
って生じた連続開閉回数に加算して総連続開閉回数を算
出する総連続開閉回数演算手段と、 を備え、該特別遊技状態の発生時に、遊技者が該持越し
スイッチ手段を操作したとき、該可変入賞装置の開閉部
材の連続開閉回数の一部又は全部を、次回の特別遊技状
態の発生時に持ち越すように制御する ことを特徴とする
パチンコ遊技機。
1. A special symbol variation display device that displays a plurality of symbols in a variable manner when a ball is won in a starting winning opening, and generates a special game state when the symbols stop in a predetermined arrangement. When a special game state occurs according to the fluctuation display state of the special symbol fluctuation display device, a variable winning device that opens and closes the opening and closing member, a pachinko game machine comprising: a player when the special game state occurs Carry-over switch means for operating to carry over a part or all of the number of continuous opening / closing operations when the opening / closing member of the variable prize device is opened / closed at the time of the next special game state, and at the time of the special game state, When the player operates the carry-over switch, the special game state is generated.
Carry over a part or all of the number of continuous opening / closing of the opened / closed member
Determine the number of times and store it in memory
And the last special game letter read from the carry-over number storage means.
The number of carryovers in the special game state
To the total number of continuous open / close operations.
Means for calculating the total number of times of continuous opening and closing , and when the special game state occurs, the player carries over
When the switch means is operated, the opening and closing section of the variable winning device
Part or all of the number of consecutive opening and closing of the material, the next special game letter
A pachinko gaming machine characterized in that it is controlled to carry over when a condition occurs .
【請求項2】 請求項記載のパチンコ遊技機におい
て、前記総連続開閉回数演算手段は、予め設定された加
算値を或は減算値を、前記持越し回数記憶手段に記憶さ
れていた前回の特別遊技状態時の持越し回数に加算し或
は減算し、当該演算値を今回の特別遊技状態の発生によ
って生じた連続開閉回数に加算して総連続開閉回数を算
出することを特徴とするパチンコ遊技機。
2. The pachinko gaming machine according to claim 1 , wherein the total continuous opening / closing number calculating means stores a predetermined addition value or a subtraction value in a last special number stored in the carryover number storage means. A pachinko gaming machine wherein the total number of continuous opening / closing operations is calculated by adding or subtracting to or from the number of carryovers in the gaming state, and adding the calculated value to the number of continuous opening / closing operations caused by the occurrence of this special gaming state. .
【請求項3】 請求項記載のパチンコ遊技機におい
て、前記総連続開閉回数演算手段は、予め設定された乗
数を、前記持越し回数記憶手段に記憶されていた前回の
特別遊技状態時の持越し回数に乗算し、当該演算値を今
回の特別遊技状態の発生によって生じた連続開閉回数に
加算して総連続開閉回数を算出することを特徴とするパ
チンコ遊技機。
3. The pachinko gaming machine according to claim 1 , wherein the total continuous opening / closing frequency calculating means stores a predetermined multiplier in the number of times of carryover in the last special game state stored in the carryover frequency storage means. Wherein the calculated value is added to the number of continuous open / close operations caused by the occurrence of the special game state this time to calculate the total number of continuous open / close operations.
【請求項4】 請求項記載のパチンコ遊技機におい
て、前記総連続開閉回数演算手段は、前回の特別遊技状
態の終了時から今回の特別遊技状態の発生時までの間
に、特定の始動入賞口に球が入賞し特別図柄変動表示装
置が図柄の変動表示を行なった回数に応じて決定した乗
数を、前記持越し回数記憶手段に記憶されていた前回の
特別遊技状態時の持越し回数に乗算し、当該演算値を今
回の特別遊技状態の発生によって生じた連続開閉回数に
加算して総連続開閉回数を算出することを特徴とするパ
チンコ遊技機。
4. The pachinko gaming machine according to claim 1 , wherein the total continuous opening / closing number calculating means is configured to execute a specific start winning prize between a time when the last special game state ends and a time when the current special game state occurs. Multiply the multiplier determined according to the number of times the ball wins in the mouth and the special symbol variation display device has performed the symbol variation display by the number of carryovers in the previous special game state stored in the carryover number storage means. A pachinko gaming machine which calculates the total number of continuous opening / closing operations by adding the calculated value to the number of continuous opening / closing operations caused by the occurrence of this special gaming state.
【請求項5】 請求項記載のパチンコ遊技機におい
て、前記総連続開閉回数演算手段は、前回の特別遊技状
態の終了時から今回の特別遊技状態の発生時までの間
に、始動入賞口に球が入賞し特別図柄変動表示装置が図
柄の変動表示を行なった回数に応じて決定した加算値を
或は減算値を、前記持越し回数記憶手段に記憶されてい
た前回の特別遊技状態時の持越し回数に加算し或は減算
し、当該演算値を今回の特別遊技状態の発生によって生
じた連続開閉回数に加算して総連続開閉回数を算出する
ことを特徴とするパチンコ遊技機。
5. The pachinko gaming machine according to claim 1 , wherein the total continuous opening / closing frequency calculating means sets a start winning port between a time when the last special game state ends and a time when the current special game state occurs. The addition value or the subtraction value determined according to the number of times the ball has won and the special symbol change display device has performed the symbol change display is carried over in the previous special game state stored in the carry over number storage means. A pachinko gaming machine wherein the total number of continuous opening / closing operations is calculated by adding or subtracting the calculated value to / from the number of operations, and adding the calculated value to the number of continuous opening / closing operations caused by the occurrence of this special game state.
【請求項6】 請求項記載のパチンコ遊技機におい
て、前記持越し回数を表示する表示手段が設けられたこ
とを特徴とするパチンコ遊技機。
6. The pachinko gaming machine according to claim 1 , further comprising a display unit for displaying the number of times of carryover.
【請求項7】 請求項記載のパチンコ遊技機におい
て、前記加算値、減算値、或は算出された総連続開閉回
数を表示する表示手段が設けられたことを特徴とするパ
チンコ遊技機。
7. The pachinko gaming machine according to claim 2 , further comprising a display unit for displaying the added value, the subtracted value, or the calculated total number of continuous opening / closing operations.
【請求項8】 請求項記載のパチンコ遊技機におい
て、前記乗数或は算出された総連続開閉回数を表示する
表示手段が設けられたことを特徴とするパチンコ遊技
機。
8. The pachinko gaming machine according to claim 3 , further comprising display means for displaying the multiplier or the calculated total number of continuous opening / closing operations.
JP15709499A 1999-06-03 1999-06-03 Pachinko machine Expired - Fee Related JP3295843B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP15709499A JP3295843B2 (en) 1999-06-03 1999-06-03 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP15709499A JP3295843B2 (en) 1999-06-03 1999-06-03 Pachinko machine

Publications (2)

Publication Number Publication Date
JP2000342770A JP2000342770A (en) 2000-12-12
JP3295843B2 true JP3295843B2 (en) 2002-06-24

Family

ID=15642127

Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
JP (1) JP3295843B2 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7704316B2 (en) 2001-03-02 2010-04-27 James Hardie Technology Limited Coatings for building products and methods of making same
US8603239B2 (en) 2000-03-14 2013-12-10 James Hardie Technology Limited Fiber cement building materials with low density additives

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005230430A (en) * 2004-02-23 2005-09-02 Takeya Co Ltd Game machine
JP4600512B2 (en) * 2008-04-24 2010-12-15 株式会社三洋物産 Game machine
JP4591536B2 (en) * 2008-04-24 2010-12-01 株式会社三洋物産 Game machine
JP4645684B2 (en) * 2008-05-26 2011-03-09 株式会社三洋物産 Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8603239B2 (en) 2000-03-14 2013-12-10 James Hardie Technology Limited Fiber cement building materials with low density additives
US7704316B2 (en) 2001-03-02 2010-04-27 James Hardie Technology Limited Coatings for building products and methods of making same

Also Published As

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