JP2715926B2 - AA shooting simulator - Google Patents

AA shooting simulator

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Publication number
JP2715926B2
JP2715926B2 JP20341894A JP20341894A JP2715926B2 JP 2715926 B2 JP2715926 B2 JP 2715926B2 JP 20341894 A JP20341894 A JP 20341894A JP 20341894 A JP20341894 A JP 20341894A JP 2715926 B2 JP2715926 B2 JP 2715926B2
Authority
JP
Japan
Prior art keywords
shooting
shots
information
shot
aircraft
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP20341894A
Other languages
Japanese (ja)
Other versions
JPH0861895A (en
Inventor
嘉文 小池
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NEC Corp
Original Assignee
NEC Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NEC Corp filed Critical NEC Corp
Priority to JP20341894A priority Critical patent/JP2715926B2/en
Publication of JPH0861895A publication Critical patent/JPH0861895A/en
Application granted granted Critical
Publication of JP2715926B2 publication Critical patent/JP2715926B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【産業上の利用分野】本発明は、対空戦闘の訓練に使用
する対空射撃模擬装置に関し、特にミサイル兵器の射撃
を模擬する対空射撃模擬装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an anti-aircraft simulating device used for training anti-aircraft combat, and more particularly to an anti-aircraft simulating device for simulating missile weapon shooting.

【0002】[0002]

【従来の技術】ミサイル等の対空火器の射撃の指揮を行
う対空戦闘指揮システムにおいて、実際に対空火器と連
接することなく射撃指揮の訓練を実施する場合または、
対空火器の射撃訓練を実弾射撃なしで実施する場合、対
空火器の射撃を模擬する手段を使用して訓練が実施され
る。
2. Description of the Related Art In an anti-aircraft combat command system that directs the shooting of anti-aircraft weapons such as missiles, training of firing command without actually connecting to anti-aircraft weapons, or
In the case of conducting anti-aircraft fire training without live fire, training is performed using means that simulate anti-aircraft fire.

【0003】従来の対空射撃模擬装置は図2に示すよう
に、射撃可否判定部21と残弾数減算部22と撃墜判定
部23とから構成され、その動作は次のようになってい
る。射撃可否判定部21は、火器の可動状況、射撃可能
範囲を含む火器情報101と航空機等の目標の位置を含
む目標情報202と残弾数減算部22から出力される火
器の射撃可能な残弾数情報103とを入力し、火器によ
る目標の射撃可否を判定する。射撃可否の判定は次のよ
うに行う。残弾数が1以上であり、火器が可動状態であ
り、かつ目標の位置が火器の射撃可能範囲内であれば射
撃可と判定し、それ以外の場合は射撃否と判定する。射
撃可の場合射撃可否判定部21は射撃可情報204を出
力し、残弾数減算部22と撃墜判定部23は次のように
動作する。
As shown in FIG. 2, the conventional anti-aircraft shooting simulator includes a shooting permission / prohibition judging section 21, a remaining bullet number subtracting section 22, and a shooting down judging section 23, and the operation thereof is as follows. The fire determination section 21 includes a firearm operating state, firearm information 101 including a fireable range, target information 202 including a target position such as an aircraft, and a remaining fireable ammunition of the firearm output from the remaining ammunition number subtraction section 22. The number information 103 is input, and it is determined whether or not the target can be fired by the firearm. The determination of whether or not shooting is possible is performed as follows. If the remaining number of bullets is 1 or more, the firearm is in a movable state, and the target position is within the fireable range of the firearm, it is determined that shooting is possible, otherwise, it is determined that shooting is not possible. In the case where shooting is possible, the shooting permission / non-permission determining unit 21 outputs the shooting permission information 204, and the remaining bullet number subtracting unit 22 and the shooting down determining unit 23 operate as follows.

【0004】残弾数減算部22は射撃可情報204を入
力した場合、1発の弾が発射されたものとみなし、残弾
数を1だけ減算する。また、撃墜判定部23は射撃可情
報204を入力すると、射撃による目標の撃墜判定、す
なわち予め定められた1発の発射弾による目標の期待撃
墜確率KPに応じた乱数による撃墜判定を行い、撃墜有
無情報205を出力する。
[0004] When the remaining ammunition number subtraction section 22 receives the shooting enable information 204, it is regarded that one ammunition has been fired, and the remaining ammunition number is decremented by one. Also, when the shooting down information 204 is input, the shooting down determination unit 23 performs shooting down of the target by shooting, that is, shooting down by a random number according to the expected expected shooting down probability K P of the target by one predetermined shot, The shooting information 205 is output.

【0005】なお、火器に目標を割り当てるだけの従来
の技術としては、特開昭63−135793、特開平1
−247997に記載されたものがあり、交戦性を評価
する技術に関しては特開平3−294794に記載され
たものがある。
[0005] Conventional techniques for merely assigning a target to a firearm are disclosed in JP-A-63-135793 and JP-A-Hei.
Japanese Unexamined Patent Publication (Kokai) No. 3-294794 discloses a technique for evaluating the attraction.

【0006】[0006]

【発明が解決しようとする課題】以上のように、従来の
対空射撃模擬装置は射撃可の場合1目標に対して単純に
1発ずつ弾を発射していた。しかし、通常レーダ等セン
サから得られる航空機等の目標は必ずしも1目標=1機
とはならない。その理由は、航空機が接近した編隊飛行
をしている場合には1機づつを1目標に分離できないか
らである。そこで、レーダにおいては、レーダビデオの
大きさから各目標の規模を単数機、少数機、多数機に分
類し、この分類を目標の来襲規模として目標情報に含め
て出力するのが通常である。また、対空火器の発射弾数
も目標の来襲規模に応じて変え、単数機の目標に対して
は1発だけを発射するが、複数機の目標に対しては複数
発の弾を発射するのが通常である。
As described above, the conventional anti-aircraft shooting simulator simply fires one bullet at a time for one target when shooting is possible. However, the target of an aircraft or the like obtained from a sensor such as a radar usually does not always equal one target = 1. The reason is that when the aircrafts are in close formation flight, one aircraft cannot be separated into one target. Therefore, in radar, it is usual that the scale of each target is classified into a single unit, a small number of units, and a large number of units based on the size of the radar video, and this classification is included in target information and output as the target attack scale. Also, the number of projectiles fired by anti-aircraft weapons is changed according to the size of the target attack, and only one shot is fired against a single target, but multiple shots are fired against multiple targets. Is normal.

【0007】したがって、従来の対空射撃模擬装置は目
標の来襲規模を考慮せず単純に1目標に対して1発の弾
を発射するという実際の射撃とは異る射撃模擬を行って
いた。このように、従来の対応射撃模擬装置には、目標
の来襲規模に応じて実際の射撃と同様に発射弾数を決定
する手段を備えていないという解決すべき課題があっ
た。
[0007] Therefore, the conventional anti-aircraft shooting simulator performs a shooting simulation different from the actual shooting in which one bullet is simply fired at one target without considering the scale of the attack of the target. As described above, the conventional corresponding shooting simulation device has a problem to be solved in that there is no means for determining the number of shots in the same manner as in actual shooting according to the target attack scale.

【0008】[0008]

【課題を解決するための手段】前述の課題を解決するた
めに本発明は次の手段を提供する。
In order to solve the above-mentioned problems, the present invention provides the following means.

【0009】目標の来襲規模に対応して予め任意に設
定される発射弾数を発射弾数テーブルとして記憶し、前
記来襲規模の情報を入力し、該来襲規模に対応する発射
弾数を前記発射テーブルから読み出し、該発射弾数テー
ブルから読み出した前記発射弾数を含む発射弾数情報を
出力する発射弾数記憶手段と、火器の可動状況及び射撃
可能範囲を含む火器情報と、目標の位置を含む目標情報
と、火器の射撃可能な残弾数を含む残弾数情報と、発射
弾数情報とを入力し、前記火器による前記目標の射撃可
否を判定し、射撃可の場合に発射弾数を含む射撃能情報
を出力する射撃可否判定手段と、前記発射弾数を含む射
撃可情報を入力し、該発射弾数を減算した後の残弾数を
含む前記残弾数情報を出力する残弾数減算手段と、前記
発射弾数を含む射撃可情報を入力し、射撃による目標の
撃墜有無を前記発射弾数に対応して判定し、撃墜有無情
報を出力する撃墜判定手段とを備えることを特徴とする
対空射撃模擬装置。
The number of shots arbitrarily set in advance corresponding to the target attack scale is stored as a shot count table, the information on the attack scale is input, and the number of shots corresponding to the attack scale is determined by the firing. The number of shots storage means for reading from the table and outputting the number of shots including the number of shots read from the number of shots table, the firearm information including the operating state of the firearm and the range over which the shot can be fired, and the position of the target. Target information including, the remaining ammunition information including the number of remaining ammunition that can be fired by the firearm, and the number of fired ammunition are input, and whether or not the target can be fired by the firearm is determined. And a shooting enable / disable judging unit that outputs shooting ability information including the number of shots, and a remaining number that outputs the remaining shot number information including the remaining shot number after subtracting the shot number. Ammunition subtraction means, and a shot including the number of shots Type information, the shot down presence of the target by shooting determined in correspondence with the discharge bullet number, flak simulation device characterized by comprising a shot down decision means for outputting a shot down presence information.

【0010】前記発射弾数記憶手段における前記発射
弾数テーブルには、前記来襲規模が単数機、少数機およ
び多数機に区分して記憶されていることを特徴とする前
記に記載の対空射撃模擬装置。
[0010] The simulation of anti-aircraft shooting described above, wherein the number of invasions is divided and stored in the number-of-projections table in the number-of-projectiles storage means into a single unit, a small number of units, and a large number of units. apparatus.

【0011】前記発射弾数記憶手段における前記発射
弾数テーブルに、前記単数機、少数機および多数機に対
応して記憶された前記発射弾数がそれぞれ1発、2発お
よび3発であることを特徴とする前記に記載の対空射
撃模擬装置。
[0011] The number of shots stored in the shot number table in the shot number storage means for the single, minority, and multiple aircraft is one, two, and three, respectively. The anti-aircraft shooting simulating device according to the above, characterized in that:

【0012】前記発射弾数記憶手段における前記発射
弾数テーブルに、前記単数機、少数機および多数機に対
応して記憶された前記発射弾数がそれぞれ1発、3発お
よび5発であることを特徴とする前記に記載の対空射
撃模擬装置。
[0012] The number of shots stored in the shot number table in the shot number storage means for the single, minority, and multiple units is one, three, and five, respectively. The anti-aircraft shooting simulating device according to the above, characterized in that:

【0013】前記来襲規模の情報が前記目標情報に含
まれることをことを特徴とする前記乃至に記載の対
空射撃模擬装置。
[0013] The anti-aircraft fire simulation device according to any of the above items, characterized in that the information on the scale of the attack is included in the target information.

【0014】[0014]

【作用】本発明では、目標の来襲規模の情報を発射弾数
記憶手段に入力する。この発射弾数記憶手段には、発射
弾数テーブルを設け、この発射弾数テーブルに来襲規模
に対応した発射弾数をあらかじめ記憶しておく。そし
て、発射弾数記憶手段は、来襲規模の情報を入力する
と、該来襲規模に対応した発射弾数を発射弾数テーブル
から読み出す。
According to the present invention, information on the target attack scale is input to the number of shots storage means. The firing bullet number storage means is provided with a firing bullet count table, and the firing bullet count corresponding to the attack scale is stored in advance in the firing bullet count table. Then, when the information on the attack scale is input, the number of shots storage means reads out the number of shots corresponding to the attack scale from the shot number table.

【0015】射撃可否判定手段は、その発射弾数、残弾
数減算手段から供給される残弾数情報等とを用いて、発
射可能か否かを判定する。
The shooting possibility determination means determines whether or not shooting is possible using the number of shots and the remaining shot number information supplied from the remaining shot number subtracting means.

【0016】撃墜判定手段は、前記発射弾数を受け、射
撃による目標の撃墜の有無を発射弾数に対応して判定
し、撃墜有無情報を生成する。
The downshot judging means receives the number of shots, determines whether or not a target is shot down by shooting in accordance with the number of shots, and generates shooting down information.

【0017】このように、本発明では、発射弾数記憶手
段を備え、目標の来襲規模に応じて発射弾数を決定する
ので、実際の射撃に近い射撃模擬が可能である。その
上、撃墜判定手段が、目標の来襲規模に対応して決めら
れた発射弾数に基づき撃墜有無情報を生成するので、一
層実際の射撃に近い射撃模擬ができる。
As described above, according to the present invention, since the number of shots is stored and the number of shots is determined according to the target attack scale, it is possible to simulate shooting close to actual shooting. In addition, the shooting-down determination means generates shooting presence / absence information based on the number of shots determined according to the target attack scale, so that shooting simulation closer to actual shooting can be performed.

【0018】[0018]

【実施例】次に本発明について図面を参照して説明す
る。
DESCRIPTION OF THE PREFERRED EMBODIMENTS Next, the present invention will be described with reference to the drawings.

【0019】図1は本発明の一実施例の構成図である。
図1に示すように、本発明の一実施例は、射撃可否判定
部11と残弾数減算部12と撃墜判定部13と発射弾数
記憶部14とから構成され、各部の動作は次の通りであ
る。
FIG. 1 is a block diagram of one embodiment of the present invention.
As shown in FIG. 1, one embodiment of the present invention includes a shooting possibility determination unit 11, a remaining bullet number subtraction unit 12, a shooting down determination unit 13, and a shot number storage unit 14, and the operation of each unit is as follows. It is on the street.

【0020】発射弾数記憶部14は来襲規模に対応する
発射弾数を来襲規模の各区分毎に、単数機:A発,少数
機:B発,多数機:C発というように記憶する。ここで
A,B,Cは例えば1,2,3又は1,3,5というよ
うな、対空火器の特性に応じてあらかじめ設定される任
意の整数である。発射弾数記憶部14は目標の位置、来
襲規模を含む目標情報102を入力し、目標情報に含ま
れる来襲規模に対応した発射弾数を発射弾数情報106
として出力する。射撃可否判定部11は、発射弾数情報
106と火器の可動状況、射撃可能範囲を含む火器情報
101と目標情報102と残弾数減算部12から出力さ
れる火器の射撃可能な残弾数情報103とを入力し、火
器による目標の射撃可否を判定する。射撃可否の判定は
次のように行う。まず、発射弾数情報106に含まれる
発射弾数と残弾数情報103に含まれる残弾数とを比較
する。残弾数が発射弾数以上であり、火器が可動状態で
あり、かつ目標の位置が火器の射撃可能範囲内であれば
射撃可と判定し、それ以外の場合は射撃否と判定する。
射撃可の場合射撃可否判定部11は発射弾数を含む射撃
可情報104を出力し、残弾数減算部12と撃墜判定部
13は次のように動作する。
The number of fired bullets storage unit 14 stores the number of fired bullets corresponding to the scale of the attack, such as single unit: A, minority: B, and multiple: C, for each division of the scale of the attack. Here, A, B, and C are arbitrary integers, such as 1, 2, 3, or 1, 3, 5, which are preset according to the characteristics of the anti-aircraft weapon. The number of fired bullets storage unit 14 inputs the target information 102 including the target position and the attack scale, and stores the number of fired bullets corresponding to the attack scale included in the target information into the fired bullet number information 106.
Output as The shooting possibility determination unit 11 includes the number of fired bullets 106, the operational status of the firearms, the firearms information 101 including the fireable range, the target information 102, and the information on the remaining fireable number of firearms output from the remaining bullet number subtraction unit 12. 103 to determine whether or not the target can fire with the firearm. The determination of whether or not shooting is possible is performed as follows. First, the number of shots included in the number of shots information 106 and the number of remaining shots included in the remaining number of shots information 103 are compared. If the remaining number of ammunition is greater than or equal to the number of fired ammunition, the firearm is in a movable state, and the target position is within the fireable range of the firearm, it is determined that shooting is possible.
When the shooting is possible, the shooting possibility determination unit 11 outputs the shooting possibility information 104 including the number of shots, and the remaining bullet number subtraction unit 12 and the shooting down determination unit 13 operate as follows.

【0021】残弾数減算部12は射撃可情報104を入
力し、射撃可情報104に含まれる発射弾数を残弾数か
ら減算し記憶する。また、撃墜判定部13は射撃可情報
104を入力すると、射撃可化情報104に含まれる発
射射弾に相当する射撃による目標の撃墜判定、すなわち
複数の発射弾による総合の期待撃墜確率TKpに応じた
乱数による撃墜判定を行い、撃墜有無情報105を出力
する。ここで、TKpは以下により算出する。
The remaining bullet number subtraction unit 12 receives the shooting possible information 104, and subtracts the number of shots included in the shooting possible information 104 from the remaining bullet number and stores it. Further, when the shooting down information 104 is input, the down shot judging section 13 determines whether or not the target is shot down by shooting corresponding to the shots contained in the shooting enabling information 104, that is, the total expected shot down probability TK p by a plurality of shots. The shooting is determined by the corresponding random number, and shooting down information 105 is output. Here, TK p is calculated as follows.

【0022】TKp=(Kpn ただし、Kpは火器毎にあらかじめ定められた1発の発
射弾による来襲規模が単数機の目標の期待撃墜確率であ
り、nは発射弾数である。
TK p = (K p ) n where K p is the expected downfall probability of the target of a single unit with a single shot that is predetermined for each firearm and n is the number of shots fired .

【0023】[0023]

【発明の効果】以上に実施例を挙げて詳しく説明したよ
うに、本発明の装置には、目標の来襲規模に応じて発射
弾数を変えることにより、従来装置に比べて実際の射撃
状況により近い火器の射撃模擬が実施できるという効果
がある。
As described above in detail with reference to the embodiments, the apparatus of the present invention changes the number of projectiles in accordance with the target attack scale, so that the number of shots can be changed according to the actual shooting situation as compared with the conventional apparatus. There is an effect that it is possible to simulate shooting of a close firearm.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の一実施例の構成図。FIG. 1 is a configuration diagram of an embodiment of the present invention.

【図2】従来の対空射撃模擬装置の構成図。FIG. 2 is a configuration diagram of a conventional anti-aircraft shooting simulator.

【符号の説明】[Explanation of symbols]

11,21 射撃可否判定部 12,22 残弾数減算部 13,23 撃墜判定部 14 発射弾数記憶部 101 火器情報 102,202 目標情報 103 残弾数情報 104,204 射撃可情報 105,205 撃墜有無情報 106 発射弾数情報 11, 21 Shooting availability determination unit 12, 22 Remaining ammunition subtraction unit 13, 23 Shooting down determination unit 14 Fired ammunition storage unit 101 Firearm information 102, 202 Target information 103 Remaining ammunition number information 104, 204 Shooting enabled information 105, 205 Shot down Presence information 106 Number of projectiles fired

Claims (5)

(57)【特許請求の範囲】(57) [Claims] 【請求項1】目標の来襲規模に対応して予め任意に設定
される発射弾数を発射弾数テーブルとして記憶し、前記
来襲規模の情報を入力し、該来襲規模に対応する発射弾
数を前記発射テーブルから読み出し、該発射弾数テーブ
ルから読み出した前記発射弾数を含む発射弾数情報を出
力する発射弾数記憶手段と、 火器の可動状況及び射撃可能範囲を含む火器情報と、目
標の位置を含む目標情報と、火器の射撃可能な残弾数を
含む残弾数情報と、発射弾数情報とを入力し、前記火器
による前記目標の射撃可否を判定し、射撃可の場合に発
射弾数を含む射撃可情報を出力する射撃可否判定手段
と、 前記発射弾数を含む射撃可情報を入力し、該発射弾数を
減算した後の残弾数を含む前記残弾数情報を出力する残
弾数減算手段と、 前記発射弾数を含む射撃可情報を入力し、射撃による目
標の撃墜有無を前記発射弾数に対応して判定し、撃墜有
無情報を出力する撃墜判定手段とを備えることを特徴と
する対空射撃模擬装置。
1. A number of shots arbitrarily set in advance corresponding to a target attack scale is stored as a shot number table, information on the attack scale is input, and the number of shots corresponding to the attack scale is determined. A firing number storage means for reading from the firing table and outputting firing rate information including the firing rate read from the firing rate table; firearm information including a movable state of the firearm and a fireable range; The target information including the position, the remaining bullet number information including the remaining number of fireable ammunition of the firearm, and the number of fired bullets are input, and it is determined whether or not the target can be fired by the firearm. A shooting enable / disable judging unit that outputs shooting enable information including the number of bullets, and inputs the shooting enable information including the number of shots, and outputs the remaining bullet number information including the remaining number of shots after subtracting the number of shots Means for subtracting the number of shots to be fired, Enter the variable information, the shot down presence of the target by shooting determined in correspondence with the discharge bullet number, flak simulation device characterized by comprising a shot down decision means for outputting a shot down presence information.
【請求項2】前記発射弾数記憶手段における前記発射弾
数テーブルには、前記来襲規模が単数機、少数機および
多数機に区分して記憶されていることを特徴とする請求
項1に記載の対空射撃模擬装置。
2. The fired bullet count table in the fired bullet count storage means stores the attack scale separately for a single aircraft, a small number of aircraft, and a large number of aircraft. Anti-aircraft shooting simulator.
【請求項3】前記発射弾数記憶手段における前記発射弾
数テーブルに、前記単数機、少数機および多数機に対応
して記憶された前記発射弾数がそれぞれ1発、2発およ
び3発であることを特徴とする請求項2に記載の対空射
撃模擬装置。
3. The number of shots stored in the shot number table in the shot number storage means in correspondence with the single unit, the minor unit, and the large unit is one, two, and three, respectively. The simulation device for anti-aircraft shooting according to claim 2, wherein:
【請求項4】前記発射弾数記憶手段における前記発射弾
数テーブルに、前記単数機、少数機および多数機に対応
して記憶された前記発射弾数がそれぞれ1発、3発およ
び5発であることを特徴とする請求項2に記載の対空射
撃模擬装置。
4. The number of shots stored in the shot number table in the shot number storage means in correspondence with the single unit, the minor unit, and the large unit is one, three, and five, respectively. The simulation device for anti-aircraft shooting according to claim 2, wherein:
【請求項5】前記来襲規模の情報が前記目標情報に含ま
れることをことを特徴とする請求項1乃至4に記載の対
空射撃模擬装置。
5. The anti-aircraft fire simulation device according to claim 1, wherein the information on the magnitude of the attack is included in the target information.
JP20341894A 1994-08-29 1994-08-29 AA shooting simulator Expired - Fee Related JP2715926B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP20341894A JP2715926B2 (en) 1994-08-29 1994-08-29 AA shooting simulator

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP20341894A JP2715926B2 (en) 1994-08-29 1994-08-29 AA shooting simulator

Publications (2)

Publication Number Publication Date
JPH0861895A JPH0861895A (en) 1996-03-08
JP2715926B2 true JP2715926B2 (en) 1998-02-18

Family

ID=16473751

Family Applications (1)

Application Number Title Priority Date Filing Date
JP20341894A Expired - Fee Related JP2715926B2 (en) 1994-08-29 1994-08-29 AA shooting simulator

Country Status (1)

Country Link
JP (1) JP2715926B2 (en)

Also Published As

Publication number Publication date
JPH0861895A (en) 1996-03-08

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