JP2020199376A5 - - Google Patents

Download PDF

Info

Publication number
JP2020199376A5
JP2020199376A5 JP2020158392A JP2020158392A JP2020199376A5 JP 2020199376 A5 JP2020199376 A5 JP 2020199376A5 JP 2020158392 A JP2020158392 A JP 2020158392A JP 2020158392 A JP2020158392 A JP 2020158392A JP 2020199376 A5 JP2020199376 A5 JP 2020199376A5
Authority
JP
Japan
Prior art keywords
event
level
player
player character
function
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2020158392A
Other languages
Japanese (ja)
Other versions
JP7093386B2 (en
JP2020199376A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2020158392A priority Critical patent/JP7093386B2/en
Priority claimed from JP2020158392A external-priority patent/JP7093386B2/en
Publication of JP2020199376A publication Critical patent/JP2020199376A/en
Publication of JP2020199376A5 publication Critical patent/JP2020199376A5/ja
Application granted granted Critical
Publication of JP7093386B2 publication Critical patent/JP7093386B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Claims (5)

ユーザの操作に応じてビデオゲームの進行を制御する機能をサーバに実現させるためのビデオゲーム処理プログラムであって、
前記サーバに、
複数のプレイヤが参加可能なゲーム内のイベントへの参加を受付けてパーティを構成して管理するイベント参加管理機能と、
イベントへ参加したプレイヤのプレイヤキャラクタの当該イベント外における強さの度合いを示すレベルに関わらず、パーティ内の全てのプレイヤキャラクタのイベント内のレベルを所定の初期レベルに設定してからイベントを開始させる初期レベル設定機能と、
イベントへ参加したプレイヤのプレイヤキャラクタのイベント内での装備品に関わらず、プレイヤキャラクタがイベント外で装備していた装備品によるプレイヤキャラクタの外観への影響を当該イベントにおけるプレイヤキャラクタの外観に引き継いで設定する外観設定機能と、
当該イベント内におけるキャラクタのレベルアップの所定条件を管理しキャラクタがレベルアップ条件を満たしたかを判定するレベルアップ判定機能と、
イベントが所定の進行状況に到達した際に、そこまでのイベント進行状況を保存可能とする保存機能と、
保存したイベント進行状況を読み出してプレイの続きを再開可能とする再開機能と
を実現させるビデオゲーム処理プログラム。
It is a video game processing program for realizing a function of controlling the progress of a video game on a server according to a user's operation.
To the server
An event participation management function that accepts participation in in-game events that multiple players can participate in, configures and manages parties, and
Regardless of the level indicating the degree of strength of the player character of the player who participated in the event outside the event, the level in the event of all the player characters in the party is set to a predetermined initial level before the event is started. Initial level setting function and
Regardless of the equipment of the player character who participated in the event in the event, the influence of the equipment that the player character was equipped with outside the event on the appearance of the player character is inherited by the appearance of the player character in the event. Appearance setting function to set and
A level-up judgment function that manages the predetermined conditions for leveling up the character in the event and determines whether the character meets the level-up conditions.
When an event reaches a predetermined progress, a save function that allows you to save the event progress up to that point,
Bi Deogemu processing program for realizing the resume function that reads the event progress that saved to allow resumption of the continuation of the play.
前記サーバに、 To the server
イベントにおいて設定されたイベントクリアの所定条件を満たした場合に、参加しているプレイヤキャラクタに対してクリア報酬を付与するクリア報酬付与機能 Clear reward granting function that grants a clear reward to participating player characters when the prescribed conditions for clearing the event set in the event are met.
を更に実現させ、 To further realize
前記クリア報酬は、イベント外でのプレイヤキャラクタのレベルが上限に達していないプレイヤに対して、イベント外でのプレイヤキャラクタのレベルを上げるためのポイントを付与する The clear reward gives points for raising the level of the player character outside the event to the player whose level of the player character outside the event has not reached the upper limit.
請求項1記載のビデオゲーム処理プログラム。 The video game processing program according to claim 1.
前記サーバに、 To the server
イベントにおいて設定されたイベントクリアの所定条件を満たした場合に、参加しているプレイヤキャラクタに対してクリア報酬を付与するクリア報酬付与機能 Clear reward granting function that grants a clear reward to participating player characters when the prescribed conditions for clearing the event set in the event are met.
を更に実現させ、 To further realize
前記クリア報酬は、イベント外でのプレイヤキャラクタのレベルが上限に達しているプレイヤに対しては、ゲーム内で使用可能なアイテムを付与する The clear reward grants items that can be used in the game to the player whose level of the player character outside the event has reached the upper limit.
請求項1又は請求項2記載のビデオゲーム処理プログラム。 The video game processing program according to claim 1 or 2.
ユーザの操作に応じてビデオゲームの進行を制御する機能をユーザ端末に実現させるためのビデオゲーム処理プログラムであって、 It is a video game processing program for realizing a function of controlling the progress of a video game on a user terminal according to a user's operation.
前記ユーザ端末に、 To the user terminal
複数のプレイヤが参加可能なゲーム内のイベントへの参加を受付けてパーティを構成して管理するイベント参加管理機能と、 An event participation management function that accepts participation in in-game events that multiple players can participate in, configures and manages parties, and
イベントへ参加したプレイヤのプレイヤキャラクタの当該イベント外における強さの度合いを示すレベルに関わらず、パーティ内の全てのプレイヤキャラクタのイベント内のレベルを所定の初期レベルに設定してからイベントを開始させる初期レベル設定機能と、 Regardless of the level indicating the degree of strength of the player character of the player who participated in the event outside the event, the level in the event of all the player characters in the party is set to a predetermined initial level before the event is started. Initial level setting function and
イベントへ参加したプレイヤのプレイヤキャラクタのイベント内での装備品に関わらず、プレイヤキャラクタがイベント外で装備していた装備品によるプレイヤキャラクタの外観への影響を当該イベントにおけるプレイヤキャラクタの外観に引き継いで設定する外観設定機能と、 Regardless of the equipment of the player character who participated in the event in the event, the influence of the equipment that the player character was equipped with outside the event on the appearance of the player character is inherited by the appearance of the player character in the event. Appearance setting function to set and
当該イベント内におけるキャラクタのレベルアップの所定条件を管理しキャラクタがレベルアップ条件を満たしたかを判定するレベルアップ判定機能と、 A level-up judgment function that manages the predetermined conditions for leveling up the character in the event and determines whether the character meets the level-up conditions.
イベントが所定の進行状況に到達した際に、そこまでのイベント進行状況を保存可能とする保存機能と、 When an event reaches a predetermined progress, a save function that allows you to save the event progress up to that point,
保存したイベント進行状況を読み出してプレイの続きを再開可能とする再開機能と With a resume function that allows you to read the saved event progress and resume the continuation of play
を実現させるビデオゲーム処理プログラム。 A video game processing program that realizes.
通信ネットワークと、サーバと、ユーザ端末とを備え、ユーザの操作に応じてビデオゲームの進行を制御するビデオゲーム処理システムであって、 A video game processing system that includes a communication network, a server, and a user terminal, and controls the progress of a video game according to a user's operation.
複数のプレイヤが参加可能なゲーム内のイベントへの参加を受付けてパーティを構成して管理するイベント参加管理手段と、 Event participation management means that accepts participation in in-game events that multiple players can participate in and organizes and manages parties,
イベントへ参加したプレイヤのプレイヤキャラクタの当該イベント外における強さの度合いを示すレベルに関わらず、パーティ内の全てのプレイヤキャラクタのイベント内のレベルを所定の初期レベルに設定してからイベントを開始させる初期レベル設定手段と、 Regardless of the level indicating the degree of strength of the player character of the player who participated in the event outside the event, the level in the event of all the player characters in the party is set to a predetermined initial level before the event is started. Initial level setting means and
イベントへ参加したプレイヤのプレイヤキャラクタのイベント内での装備品に関わらず、プレイヤキャラクタがイベント外で装備していた装備品によるプレイヤキャラクタの外観への影響を当該イベントにおけるプレイヤキャラクタの外観に引き継いで設定する外観設定手段と、 Regardless of the equipment of the player character who participated in the event in the event, the influence of the equipment that the player character was equipped with outside the event on the appearance of the player character is inherited by the appearance of the player character in the event. Appearance setting means to set and
当該イベント内におけるキャラクタのレベルアップの所定条件を管理しキャラクタがレベルアップ条件を満たしたかを判定するレベルアップ判定手段と、 A level-up determination means that manages a predetermined condition for leveling up a character in the event and determines whether or not the character satisfies the level-up condition.
イベントが所定の進行状況に到達した際に、そこまでのイベント進行状況を保存可能とする保存手段と、 When an event reaches a predetermined progress, a storage means that enables the event progress up to that point to be saved, and
保存したイベント進行状況を読み出してプレイの続きを再開可能とする再開手段とを含む Includes resumption means that can read the saved event progress and resume the continuation of play
ビデオゲーム処理システム。 Video game processing system.
JP2020158392A 2020-09-23 2020-09-23 Video game processing program and video game processing system Active JP7093386B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020158392A JP7093386B2 (en) 2020-09-23 2020-09-23 Video game processing program and video game processing system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020158392A JP7093386B2 (en) 2020-09-23 2020-09-23 Video game processing program and video game processing system

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2018074843A Division JP2018103053A (en) 2018-04-09 2018-04-09 Video game processing program and video game processing system

Publications (3)

Publication Number Publication Date
JP2020199376A JP2020199376A (en) 2020-12-17
JP2020199376A5 true JP2020199376A5 (en) 2021-04-01
JP7093386B2 JP7093386B2 (en) 2022-06-29

Family

ID=73741668

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020158392A Active JP7093386B2 (en) 2020-09-23 2020-09-23 Video game processing program and video game processing system

Country Status (1)

Country Link
JP (1) JP7093386B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7232857B2 (en) * 2021-03-25 2023-03-03 株式会社バンダイ Game program and game device

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5894208B2 (en) * 2014-04-02 2016-03-23 株式会社スクウェア・エニックス GAME SYSTEM, GAME DEVICE, AND GAME PROGRAM
JP6116533B2 (en) * 2014-09-05 2017-04-19 グリー株式会社 GAME CONTROL METHOD, COMPUTER AND CONTROL PROGRAM
JP5964489B2 (en) * 2015-08-20 2016-08-03 グリー株式会社 GAME CONTROL METHOD, COMPUTER AND CONTROL PROGRAM

Similar Documents

Publication Publication Date Title
JP6148022B2 (en) Server system
US11413544B2 (en) Server device, control method for server device, game system, and computer-readable recording medium
JP6578321B2 (en) Server system
CN106506560B (en) A kind of right management method and device
JP2020199376A5 (en)
JP5550772B2 (en) GAME MANAGEMENT DEVICE, GAME SYSTEM, GAME MANAGEMENT METHOD, AND PROGRAM
WO2014002563A1 (en) Game management device, game system, game management method, program and recording medium
JP2012176138A (en) Network game system, client terminal, game providing server, client program and game providing program
JP6306348B2 (en) Server system and program
JP2018143835A (en) Computer system and program
JP5823074B1 (en) GAME SYSTEM, GAME SERVER, GAME TERMINAL, GAME CONTROL METHOD, AND PROGRAM
JP2018103053A5 (en)
JP5513698B1 (en) Program and method for controlling social game system
JP7034247B2 (en) Server system and program
WO2004038635A3 (en) Signalling
JP2020199376A (en) Video game processing program and video game processing system
Christou Sanctions, punishment, and game design: Designing MMORPGs for fair treatment of players
JP2020022892A (en) Server system and program
JP5664130B2 (en) Network game system and game providing server
JP5513664B1 (en) Program and method for controlling social game system
JP2017202000A (en) Video game processing program and video game processing system
KR101211313B1 (en) Game Method and Server for Providing Tournament Game
JP2021061901A (en) Game management device and game management program
KR102234696B1 (en) On-line card game server
JP2018103053A (en) Video game processing program and video game processing system