JP2016096916A5 - - Google Patents

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Publication number
JP2016096916A5
JP2016096916A5 JP2014234765A JP2014234765A JP2016096916A5 JP 2016096916 A5 JP2016096916 A5 JP 2016096916A5 JP 2014234765 A JP2014234765 A JP 2014234765A JP 2014234765 A JP2014234765 A JP 2014234765A JP 2016096916 A5 JP2016096916 A5 JP 2016096916A5
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JP
Japan
Prior art keywords
key
predetermined event
keyhole
gaming machine
predetermined
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2014234765A
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Japanese (ja)
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JP2016096916A (en
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Publication date
Application filed filed Critical
Priority to JP2014234765A priority Critical patent/JP2016096916A/en
Priority claimed from JP2014234765A external-priority patent/JP2016096916A/en
Publication of JP2016096916A publication Critical patent/JP2016096916A/en
Publication of JP2016096916A5 publication Critical patent/JP2016096916A5/ja
Pending legal-status Critical Current

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Description

(1) 所定の遊技を行う遊技機であって、
鍵穴に鍵を挿入することで可能な鍵操作がされたことに基づき、所定事象を発生させる所定事象発生手段を備え、
前記鍵操作がされているときは前記鍵穴に挿入された前記鍵が当該鍵穴から抜けず、
前記所定事象発生手段は、前記鍵穴に前記鍵が挿入された状態であるときに、前記所定事象を発生させる。
遊技機は、以下のように構成されてもよい。
所定の遊技を行う遊技機(たとえば、スロットマシン1、パチンコ遊技機200)であって、
鍵穴(たとえば、鍵穴37a、鍵穴70a、鍵穴150a、ガラス扉100cの鍵穴)への鍵(たとえば、設定キー37d、ドアキー70d、ドアキー150d、ガラス扉100cの鍵穴に対応する鍵)の挿入を検知する挿入検知手段(たとえば、設定キー挿入センサ37b、ドアキー挿入センサ70b、ドアキー挿入検知回路70c)と、
前記鍵穴に前記鍵を挿入することによって可能な鍵操作を受け付ける鍵操作受付手段(たとえば、図11のS20でYES、図12のS40でYESの判定)と、
前記鍵操作受付手段により前記鍵操作が受け付けられたことに基づき、所定事象を発生させる所定事象発生手段(たとえば、図11のS27、図12のS47の処理)とを備え、
前記所定事象発生手段は、前記鍵操作受付手段により前記鍵操作が受け付けられても(たとえば、図11のS20でYES、図12のS40でYESの判定時)、前記挿入検知手段により前記鍵の挿入が検知されていないとき(たとえば、図11のS25でNO、図12のS45でNOの判定時)には前記所定事象を発生させない。
(1) A gaming machine for performing a predetermined game,
A predetermined event generating means for generating a predetermined event based on a key operation that is possible by inserting a key into the keyhole;
When the key is operated, the key inserted into the keyhole does not come out of the keyhole,
The predetermined event generating means generates the predetermined event when the key is inserted into the keyhole.
The gaming machine may be configured as follows.
A gaming machine that performs a predetermined game (for example, slot machine 1, pachinko gaming machine 200),
The insertion of a key (for example, a key corresponding to the key hole of the setting key 37d, the door key 70d, the door key 150d, or the glass door 100c) into the key hole (for example, the key hole 37a, the key hole 70a, the key hole 150a, or the key hole of the glass door 100c) is detected. Insertion detection means (for example, setting key insertion sensor 37b, door key insertion sensor 70b, door key insertion detection circuit 70c);
A key operation acceptance means for accepting a key operation possible by inserting the key into the keyhole (for example, a determination of YES in S20 of FIG. 11, YES in S40 of FIG. 12);
Predetermined event generating means (for example, the processing of S27 in FIG. 11 and S47 in FIG. 12) for generating a predetermined event based on the reception of the key operation by the key operation receiving means;
Even if the key operation is received by the key operation receiving means (for example, when YES is determined in S20 of FIG. 11 and YES is determined in S40 of FIG. 12), the predetermined event generating means is When the insertion is not detected (for example, when NO is determined in S25 of FIG. 11 and NO is determined in S45 of FIG. 12), the predetermined event is not generated.

Claims (1)

所定の遊技を行う遊技機であって、
に鍵を挿入すること可能な鍵操作がされたことに基づき、所定事象を発生させる所定事象発生手段を備え、
前記鍵操作がされているときは前記鍵穴に挿入された前記鍵が当該鍵穴から抜けず、
前記所定事象発生手段は、前記鍵穴に前記鍵が挿入された状態であるときに、前記所定事象を発生させる、遊技機。
A gaming machine that performs a predetermined game,
Based on the possible keys operated by inserting the key into the key hole is provided with a predetermined event occurrence hands stage for generating a predetermined event,
When the key is operated, the key inserted into the keyhole does not come out of the keyhole,
The predetermined event generating means is a gaming machine that generates the predetermined event when the key is inserted into the keyhole .
JP2014234765A 2014-11-19 2014-11-19 Game machine Pending JP2016096916A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2014234765A JP2016096916A (en) 2014-11-19 2014-11-19 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2014234765A JP2016096916A (en) 2014-11-19 2014-11-19 Game machine

Publications (2)

Publication Number Publication Date
JP2016096916A JP2016096916A (en) 2016-05-30
JP2016096916A5 true JP2016096916A5 (en) 2018-06-07

Family

ID=56075426

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2014234765A Pending JP2016096916A (en) 2014-11-19 2014-11-19 Game machine

Country Status (1)

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JP (1) JP2016096916A (en)

Families Citing this family (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016096915A (en) * 2014-11-19 2016-05-30 株式会社三共 Game machine
JP2019170672A (en) * 2018-03-28 2019-10-10 株式会社三共 Game machine
JP2019170671A (en) * 2018-03-28 2019-10-10 株式会社三共 Game machine
JP2019170673A (en) * 2018-03-28 2019-10-10 株式会社三共 Game machine
JP2019170674A (en) * 2018-03-28 2019-10-10 株式会社三共 Game machine
JP2019170670A (en) * 2018-03-28 2019-10-10 株式会社三共 Game machine
JP2019195472A (en) * 2018-05-10 2019-11-14 株式会社三共 Game machine
JP2019195470A (en) * 2018-05-10 2019-11-14 株式会社三共 Game machine
JP2019195467A (en) * 2018-05-10 2019-11-14 株式会社三共 Game machine
JP2019195471A (en) * 2018-05-10 2019-11-14 株式会社三共 Game machine
JP2019195468A (en) * 2018-05-10 2019-11-14 株式会社三共 Game machine
JP7191614B2 (en) * 2018-09-26 2022-12-19 株式会社三共 game machine
JP7016781B2 (en) * 2018-09-26 2022-02-07 株式会社三共 Pachinko machine
JP7188953B2 (en) * 2018-09-26 2022-12-13 株式会社三共 game machine
JP7016780B2 (en) * 2018-09-26 2022-02-07 株式会社三共 Pachinko machine
JP6878374B2 (en) * 2018-09-26 2021-05-26 株式会社三共 Pachinko machine
JP7014476B1 (en) 2021-05-12 2022-02-01 株式会社大都技研 Game table
JP7014475B1 (en) 2021-05-12 2022-02-01 株式会社大都技研 Game table

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006198316A (en) * 2005-01-24 2006-08-03 Olympia:Kk Game machine
JP2008295486A (en) * 2007-05-29 2008-12-11 Aruze Corp Game machine
JP5601441B2 (en) * 2009-03-30 2014-10-08 株式会社三洋物産 Game machine
JP5370793B2 (en) * 2012-04-26 2013-12-18 株式会社大都技研 Amusement stand
JP2014113375A (en) * 2012-12-11 2014-06-26 Kyoraku Sangyo Co Ltd Game machine
JP2016096915A (en) * 2014-11-19 2016-05-30 株式会社三共 Game machine

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