JP2013118928A - Game recording medium issuing device - Google Patents

Game recording medium issuing device Download PDF

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JP2013118928A
JP2013118928A JP2011267820A JP2011267820A JP2013118928A JP 2013118928 A JP2013118928 A JP 2013118928A JP 2011267820 A JP2011267820 A JP 2011267820A JP 2011267820 A JP2011267820 A JP 2011267820A JP 2013118928 A JP2013118928 A JP 2013118928A
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information
game
recording medium
balls
player
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Hiroyuki Seguchi
浩之 瀬口
Toshiyuki Nosaka
利之 野坂
Yasutaka Iwasaki
安隆 岩崎
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Daikoku Denki Co Ltd
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Daikoku Denki Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game recording medium issuing device, configured to extract and issue only information needed by a player in information on reserved balls and payment balance.SOLUTION: When issuing a reserved ball ticket 28, a counting machine 2 of each game machine allows a player to select any of information on the reserved balls and payment balance, information only on the payment balance, and information only on the reserved balls, and issues the reserved ball ticket 28 storing the selected information. For example, when there is no need for the player to use cash when acquiring a certain amount of balls, the counting machine may previously extract only the payment balance. Alternatively, for example, when the player acquires balls for an exchanged prize, the counting machine can previously issue the reserved ball ticket 28 that stores the reserved balls so as to extract and store only information needed by the player, thereby improving convenience of the game.

Description

本発明は、遊技機に付設され、遊技で使用する遊技価値を特定可能な情報を記録した記録媒体を発行する遊技用記録媒体発行装置に関する。   The present invention relates to a game recording medium issuance device that issues a recording medium that is attached to a gaming machine and records information that can specify a game value used in a game.

従来の遊技場においては、例えば特許文献1に記載されているように、入金額の範囲内で遊技媒体を貸出して遊技を行い、入賞の発生により大量の遊技媒体を獲得したときは計数機で計数して持玉とし、その持玉を再度遊技に使用できるシステムとなっている。そして、遊技を終了して帰るときには、未使用の残った入金残高と持玉とをICカード等の記録媒体に記録して発行し、入金残高は精算機で払い戻すと共に、持玉は景品に交換するようにしている。   In a conventional game hall, for example, as described in Patent Document 1, when a game medium is lent out within the range of the deposit amount and a game is played, and a large amount of game media is acquired due to the occurrence of a prize, a counter is used. It is a system that can count and make a ball, and use that ball again in the game. And when you return after finishing the game, record and issue the unused deposit balance and holding balls on a recording medium such as an IC card, and pay back the deposit balance with the checkout machine. Like to do.

特開2009−279318号公報JP 2009-279318 A

上記構成の場合、入金残高と持玉とを別々の記録媒体に記録して発行することも考えられるが、取り忘れのリスクや利便性を考慮すると、2つの情報を1つの記録媒体にまとめて記録した方がよいといえる。
しかしながら、2つの情報を1つの記録媒体にまとめて発行すると、例えば持玉で遊技を継続し、入金残高だけを早めに清算しておきたいような場合に不便であった。
本発明は上記事情に鑑みてなされたもので、その目的は、持玉と入金残高のうち遊技者が必要な情報のみを取出して発行できる遊技用記録媒体発行装置を提供することにある。
In the case of the above configuration, it may be possible to record and issue the deposit balance and the coins on separate recording media, but considering the risk of forgetting and convenience, the two pieces of information are combined into one recording medium. It can be said that it is better to record.
However, if the two pieces of information are issued together on a single recording medium, it is inconvenient if, for example, the game is continued with a ball and it is desired to settle the deposit balance early.
The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a game recording medium issuing device that can extract and issue only information necessary for the player out of the holding ball and the deposit balance.

本発明は、遊技機に付設され、遊技で使用する遊技価値を特定可能な情報を記録した記録媒体を発行する遊技用記録媒体発行装置において、
貨幣を受付けてその金額を特定し記憶する貨幣処理手段と、遊技者による遊技価値付与操作に応じて、前記貨幣処理手段により特定された金額の範囲内で遊技価値の付与を許可する遊技価値付与手段と、遊技者が遊技により獲得した遊技価値の量を特定し記憶する獲得遊技価値記憶手段と、前記金額の残高を示す残高情報及び遊技価値の量を示す遊技価値情報を記録した記録媒体を発行可能な記録媒体発行手段と、前記残高情報及び遊技価値情報のうち、何れか一方又は両方を前記記録媒体に記録する情報として遊技者が選択する記録情報選択手段と、を備え、前記記録媒体発行手段は、前記記録情報選択手段により選択された情報を記録媒体に記録して発行するものである。
The present invention relates to a game recording medium issuing device that issues a recording medium that is attached to a gaming machine and records information that can specify a game value to be used in the game.
Money processing means for accepting money and specifying and storing the amount of money, and game value assignment for allowing game value to be given within the range of the amount specified by the money processing means in accordance with a game value giving operation by the player Means, and an acquired game value storage means for specifying and storing the amount of game value acquired by the player, and a recording medium on which the balance information indicating the balance of the amount and the game value information indicating the amount of game value are recorded. A recording medium issuing means capable of issuing; and a recording information selecting means for selecting either or both of the balance information and game value information as information to be recorded on the recording medium by the player. The issuing means records and issues the information selected by the recording information selecting means on a recording medium.

本発明によれば、遊技を終了して帰るときには従来通り持玉と入金残高とを記録媒体に記録して発行する一方、十分な持玉を獲得したことにより貸出が不要となったときには、持玉をそのまま残し入金残高のみを記録した記録媒体を発行して入金残高の払戻しをすることができる。また、遊技は継続するが持玉で前もって景品交換をしたいときには、入金残高はそのまま残し持玉のみの記録媒体を発行して景品交換することができる。   According to the present invention, when the game is finished and returned, the holding ball and the deposit balance are recorded and issued on the recording medium as before, but when the loan becomes unnecessary due to the acquisition of sufficient holding balls, The deposit balance can be refunded by issuing a recording medium in which only the deposit balance is recorded, leaving the balls as they are. In addition, when the game continues but it is desired to exchange prizes in advance, it is possible to exchange prizes by issuing a recording medium of only possession balls while leaving the deposit balance as it is.

本発明の一実施形態における遊技場用システムの全体構成を概略的に示す図The figure which shows schematically the whole structure of the system for game centers in one Embodiment of this invention. 各台計数機の構成を示すブロック図Block diagram showing the configuration of each counter

以下、本発明の一実施形態について図面を参照して説明する。
図1は、遊技場用管理装置を適用した遊技場用システムの全体構成を概略的に示している。遊技場内には複数種類且つ複数台の遊技機1が設置されており、各遊技機1に対応して各台計数機2(遊技用記録媒体発行装置に相当)が設置されている。これら遊技機1及び各台計数機2は、LAN3を介して遊技機端末4に接続している。遊技機端末4は、遊技機1や各台計数機2など遊技機側の機器から出力される後述する遊技信号を管理装置5に転送すると共に、遊技場の従業員を呼び出す呼出機能や遊技機1の稼動データを表示するデータ表示機能も有している。管理装置5は、遊技場内の例えば事務所などに設置されており、入力手段としてのキーボード6、出力手段としてのモニタ7や図示しないプリンタなどに接続していると共に、LAN8を介して景品交換端末(POS)9にも接続している。このような遊技場内には、例えば数百台の遊技機1が設置され、管理装置5の管理対象となっている。
Hereinafter, an embodiment of the present invention will be described with reference to the drawings.
FIG. 1 schematically shows the entire configuration of a game hall system to which a game hall management apparatus is applied. A plurality of types and a plurality of gaming machines 1 are installed in the game hall, and each counter 2 (corresponding to a game recording medium issuing device) is installed corresponding to each gaming machine 1. The gaming machine 1 and each counter 2 are connected to the gaming machine terminal 4 via the LAN 3. The gaming machine terminal 4 transfers a gaming signal, which will be described later, output from a gaming machine side device such as the gaming machine 1 or each counter 2 to the management device 5 and also has a calling function or a gaming machine for calling an employee of the gaming hall. It also has a data display function for displaying one operation data. The management device 5 is installed in, for example, an office in the game hall, and is connected to a keyboard 6 as input means, a monitor 7 as output means, a printer (not shown), and the like, and a prize exchange terminal via the LAN 8 (POS) 9 is also connected. In such a game hall, for example, several hundred gaming machines 1 are installed and are managed by the management device 5.

遊技機1は、パチンコ遊技機として周知の構成を備えており、パチンコ玉を盤面10に発射するハンドル11、盤面10に設けられている表示部12、発射されたパチンコ玉が入賞可能な普図入賞口13、始動入賞口14、電動チューリップ式の始動入賞口15、大入賞口16、遊技機1から払い出されたパチンコ玉が貯留される上皿17、この上皿17から溢れたパチンコ玉が貯留される下皿18などを備えている。   The gaming machine 1 has a well-known configuration as a pachinko gaming machine, a handle 11 for firing a pachinko ball on the board surface 10, a display unit 12 provided on the board surface 10, and a diagram in which the launched pachinko ball can win a prize. Winning entrance 13, starting winning opening 14, electric tulip type starting winning opening 15, large winning opening 16, upper plate 17 in which pachinko balls paid out from the gaming machine 1 are stored, pachinko balls overflowing from this upper plate 17 Is provided with a lower tray 18 and the like.

この遊技機1は、発射されたパチンコ玉が特図入賞口である始動入賞口14,15(いわゆる普通役物)に入賞すると、規定数(賞球数)のパチンコ玉を払い出すと共に、内部抽選を実行して大当たりか否か、及び大当たりの場合には確変状態を発生するか否かを決定する。この内部抽選は、予め定められている大当たり当選確率に基づいて実行され、内部抽選の抽選結果を受けて表示部12に停止表示する特図の種類を決定し、図柄変動を開始する。このとき、停止表示した特図が大当たり図柄である場合に大当たり状態を発生し、大入賞口16を予め定められた回数だけ繰り返し開放する。この大入賞口16にパチンコ玉が入賞すると、一般的には始動入賞口14,15への入賞時よりも多い規定数のパチンコ玉が払い出しされる。このため、大当たり状態が発生すると大量のパチンコ玉が払い出され、遊技者は大量のパチンコ玉を獲得できる。   This gaming machine 1 pays out a specified number of pachinko balls (the number of award balls) when the fired pachinko balls win the start winning openings 14 and 15 (so-called ordinary actors), which are special figure winning openings. A lottery is executed to determine whether or not a big win and if a big win is to occur, a probability variation state is determined. This internal lottery is executed based on a predetermined jackpot winning probability, receives the lottery result of the internal lottery, determines the type of special figure to be stopped and displayed on the display unit 12, and starts symbol variation. At this time, when the special figure stopped and displayed is a jackpot symbol, a jackpot state is generated, and the big winning opening 16 is repeatedly opened a predetermined number of times. When a pachinko ball is awarded to the big winning opening 16, generally a larger number of pachinko balls are paid out than when the winning winning openings 14 and 15 are won. For this reason, when a big hit state occurs, a large amount of pachinko balls are paid out, and the player can acquire a large amount of pachinko balls.

このような構成の遊技機1及びその周辺機器は、遊技者によるパチンコ玉の打ち込み(発射)や上記した始動入賞口14,15への始動入賞など遊技の進行に伴って、各種の遊技信号を出力する。この遊技信号は、例えば使用玉を回収するアウトBOX(図示せず)から出力され、盤面10に発射されたパチンコ玉の数であるアウト(使用媒体数)を特定可能なアウト信号、遊技機1から出力され、各入賞口への入賞に伴って払い出されたパチンコ玉の数であるセーフ(払出媒体数)を特定可能なセーフ信号、始動入賞口14,15への入賞(始動入賞)を特定可能な始動入賞信号、始動入賞口14,15への始動入賞により変動(作動)を開始する図柄変動(役物作動)を特定可能な図柄変動信号などである。また、遊技機1からは、大当たり状態であることを示す大当たり信号、及び確率変動状態であることを示す確率変動信号が出力されると共に、投入された貨幣に応じて貸し出したパチンコ玉の数を示す売上信号も出力される。   The gaming machine 1 and its peripheral devices having such a configuration are used to send various game signals along with the progress of the game, such as driving a pachinko ball by a player (starting) and starting winnings to the starting winning ports 14 and 15 described above. Output. This game signal is output from an out BOX (not shown) that collects used balls, for example, and is an out signal that can specify an out (number of used media) that is the number of pachinko balls fired on the board 10. Is a safe signal that can specify the safe (number of payout media) that is the number of pachinko balls that have been paid out in accordance with winning at each winning opening, and winning (starting winning) at the starting winning openings 14, 15 These are a start winning signal that can be identified, a symbol variation signal that can identify a symbol variation (actual operation) that starts variation (actuation) in response to a start winning to the start winning ports 14 and 15, and the like. In addition, the gaming machine 1 outputs a jackpot signal indicating that it is a jackpot state and a probability variation signal indicating that it is in a probability variation state, and the number of pachinko balls lent out according to the inserted money. A sales signal is also output.

管理装置5は、図示しないCPUからなる制御部、ROMやRAM及びHDDなどからなる記憶部、及び上記した遊技信号などの送受信を行う入力手段である入出力部を備えたコンピュータで構成されている。管理装置5は、記憶部に記憶している制御プログラムに従って作動し、入出力部に入力される遊技機側の機器からの遊技信号に基づいて、遊技機1毎及び遊技機1の機種毎に稼動データを算出及び集計する。
具体的には、管理装置5は、遊技機側から入力される遊技信号に基づいて、アウト、セーフ、差玉、図柄変動回数(スタート回数)、大当たり回数(大当たり状態の発生回数)、確変回数(確率変動状態の発生回数)、売上など周知の稼動データを遊技機1毎及び遊技機1の機種毎に算出及び集計する。
The management device 5 is composed of a computer having a control unit made up of a CPU (not shown), a storage unit made up of ROM, RAM, HDD, and the like, and an input / output unit that is an input means for transmitting and receiving the game signals described above. . The management device 5 operates according to the control program stored in the storage unit, and for each gaming machine 1 and each model of the gaming machine 1 based on the gaming signal from the gaming machine side device input to the input / output unit. Calculate and aggregate operating data.
Specifically, the management device 5 is based on the game signal input from the gaming machine side, out, safe, difference ball, symbol variation count (start count), jackpot count (number of jackpot state occurrence), probability variation count Known operation data such as (number of occurrences of probability fluctuation state) and sales are calculated and aggregated for each gaming machine 1 and each model of gaming machine 1.

管理装置5は、各台計数機2から出力される後述するID情報、発行番号及び計数情報をカードデータとして記録する。
景品交換端末9は、ICカードからなる持玉券(或いは会員カード)(記録媒体に相当)に記録されている計数情報により特定されるパチンコ玉の数に基づいて景品交換処理を実行する。この景品交換処理では、計数されたパチンコ玉を、遊技場毎に設定されている交換レートに従っていわゆる特殊景品や一般景品に交換する。この景品交換端末9にて行われた景品交換の結果は、管理装置5に送信され、管理装置5にて持玉券と対応付けて管理される。つまり、管理装置5は、持玉券(会員カード含む)に記録されているID情報と景品交換処理とを対応付けて、景品交換済情報として記憶する。
The management device 5 records, as card data, ID information, an issue number, and counting information, which will be described later, output from each counter.
The prize exchange terminal 9 executes a prize exchange process based on the number of pachinko balls specified by the counting information recorded on a coin-to-ball ticket (or member card) (corresponding to a recording medium) made of an IC card. In this prize exchange process, the counted pachinko balls are exchanged for so-called special prizes and general prizes according to the exchange rate set for each game hall. The result of the prize exchange performed at the prize exchange terminal 9 is transmitted to the management apparatus 5 and is managed by the management apparatus 5 in association with the coin card. That is, the management device 5 associates the ID information recorded on the coin-to-ball ticket (including the membership card) with the gift exchange process and stores it as gift exchange completed information.

図2は各台計数機2の構成を示すブロック図である。各台計数機2は制御部19を主体として構成されている。制御部19は、CPU20、ROM21、RAM22及び信号を入出力する入出力手段であるI/O23などを有するマイクロコンピュータで構成されており、ROM21などに記憶されている制御プログラムに基づいて、各台計数機2の全体の作動を制御する。この各台計数機2は、それぞれ固有のID情報が割り振られ、遊技機1に1対1で設けられている。   FIG. 2 is a block diagram showing the configuration of each counter. Each counter 2 is composed mainly of a control unit 19. The control unit 19 includes a CPU 20, a ROM 21, a RAM 22, and a microcomputer having an I / O 23 that is an input / output unit for inputting and outputting signals. Each control unit 19 is based on a control program stored in the ROM 21 or the like. The overall operation of the counter 2 is controlled. Each counter 2 is assigned unique ID information and is provided on the gaming machine 1 on a one-to-one basis.

制御部19は、I/F部24、紙幣処理部25(貨幣処理手段に相当)、表示部26、持玉券発行部27(記録媒体発行手段に相当)、操作部29(記録情報選択手段に相当)、払出部30(遊技価値付与手段に相当)、計数部31(獲得遊技価値記憶手段に相当)などに接続している。I/F部24は、管理装置5及び遊技機1と間で情報の送受信を行う。紙幣処理部25は、図1に示す紙幣投入口32から投入された紙幣の真贋判定を行い、真の場合は紙幣を取り込んで売上信号を出力する。計数部31は、遊技機1の下皿18から落下して玉受部33で受けることにより流入したパチンコ玉の数を計数する。表示部26は、例えば液晶表示器や各種の表示ランプなどで構成され、計数部31にて計数したパチンコ玉の数や、図1に示すカード挿入口34に挿入された持玉券28に記録されているデータの表示、及び遊技者の遊技に伴い稼動データの表示などを行う。   The control unit 19 includes an I / F unit 24, a bill processing unit 25 (corresponding to money processing means), a display unit 26, a coin ticket issuing unit 27 (corresponding to recording medium issuing means), and an operation unit 29 (recording information selection means). ), A payout unit 30 (corresponding to game value giving means), a counting unit 31 (corresponding to acquired game value storage means), and the like. The I / F unit 24 transmits / receives information to / from the management device 5 and the gaming machine 1. The banknote processing unit 25 determines the authenticity of the banknote inserted from the banknote insertion slot 32 shown in FIG. 1, and if true, takes in the banknote and outputs a sales signal. The counting unit 31 counts the number of pachinko balls that have fallen from the lower plate 18 of the gaming machine 1 and received by the ball receiving unit 33. The display unit 26 is composed of, for example, a liquid crystal display or various display lamps, and is recorded on the number of pachinko balls counted by the counting unit 31 or on a coin card 28 inserted in the card insertion slot 34 shown in FIG. The displayed data is displayed and the operation data is displayed along with the player's game.

持玉券発行部27は、図1に示すカード挿入口34に対応してリーダライタが設けられており、カード挿入口34に挿入された持玉券28に記録されているデータの読み取り、及び計数部31にて計数したパチンコ玉の数と各台計数機2にそれぞれ個別に割り振られているID情報などのデータを記録した持玉券28を発行する。この持玉券28には個別に識別可能な固有番号が割り振られており、発行される持玉券28には、各台計数機2のID情報、発行番号、及び計数部31で計数した計数情報(遊技価値に相当)が記録される。これらのID情報、発行番号及び計数情報は、持玉券28の発行時に管理装置5にも送信され、管理装置5側でも記録される。この持玉券28は、計数部31にて計数した玉数が所定値(例えば100玉)以上の場合に発行可能となり、記録されている持玉が0になると各台計数機2の内部に回収される。尚、持玉券発行部27は、持玉券28だけでなく、カード挿入口34に挿入された会員カードの読み込み、及び会員カードへのID情報や計数情報などの記録も可能に構成されている。   The possession ticket issuing unit 27 is provided with a reader / writer corresponding to the card insertion slot 34 shown in FIG. 1, and reads data recorded in the possession ticket 28 inserted into the card insertion slot 34, and A coin card 28 in which the number of pachinko balls counted by the counting unit 31 and data such as ID information individually assigned to each counter 2 is recorded is issued. A unique number that is individually identifiable is assigned to each of the coin-to-ball tickets 28, and each coin counter 28 to be issued has ID information, an issue number, and a count counted by the counting unit 31. Information (corresponding to game value) is recorded. These ID information, issue number, and count information are also transmitted to the management device 5 when the coin card 28 is issued, and are also recorded on the management device 5 side. This bead card 28 can be issued when the number of balls counted by the counting unit 31 is equal to or greater than a predetermined value (for example, 100 balls). Collected. In addition, the coin-to-ball ticket issuing unit 27 is configured to be able to read not only the coin-bearing ticket 28 but also a member card inserted into the card insertion slot 34 and record ID information and counting information on the member card. Yes.

操作部29は、例えば表示部26に設けられているタッチパネルや図示しないスイッチ類から構成されており、遊技者の操作を受け付けると共に、遊技者による持玉券28の発行操作も受け付ける。払出部30は、計数部31で計数したパチンコ玉の数(持玉)の範囲内で、操作部29から入力された操作に応じてパチンコ玉を図1に示す玉払出ノズル35を通じて遊技機1に払出す。   The operation unit 29 includes, for example, a touch panel provided on the display unit 26 and switches (not shown). The operation unit 29 accepts a player's operation and also accepts a player's operation to issue a coin card 28. The payout unit 30 is connected to the pachinko ball through the ball payout nozzle 35 shown in FIG. 1 in accordance with the operation input from the operation unit 29 within the range of the number of pachinko balls (holding balls) counted by the counting unit 31. To pay.

遊技機1はCR(Card Reader)機と呼ばれるタイプのもので、貸出釦36及び返却釦37を備えており、各台計数機2から入金残高が有ることを示す信号を入力した状態で、貸出釦36が押下げられたときは例えば1000円分に相当する数(4円交換の場合は250個)のパチンコ玉を払出すと共に、払出したことを示す信号を各台計数機2に出力する。返却釦37が押下げられたときは、返却することを示す信号を各台計数機2に出力する。   The gaming machine 1 is of a type called a CR (Card Reader) machine, which has a lending button 36 and a return button 37, and is lent out with a signal indicating that there is a deposit balance from each counter 2 When the button 36 is pressed down, for example, the number of pachinko balls corresponding to 1000 yen (250 for 4 yen exchange) is paid out, and a signal indicating the payout is output to each counter 2. . When the return button 37 is pressed, a signal indicating that the return button 37 is returned is output to each counter 2.

さて、各台計数機2は、上述したように計数部31にて計数したパチンコ玉を持玉として表示し、遊技者による払出操作(遊技価値付与操作に相当)により玉払出ノズル35から遊技機1の上皿17に払出可能である一方、入金残高及び持玉数を記録した持玉券28を発行可能となっており、その機能を具体的に説明する。尚、会員カードを受付けた場合の動作も同様であることから、その説明は省略する。
(1)持玉券28をカード挿入口34にて受付可能であり、受付した状態で紙幣投入口32に紙幣が投入された場合に、入金額を持玉券28に記憶する。
(2)持玉券28を所定数(5枚程度)ストック可能であり、持玉券28を受付していない状態で紙幣を受付すると、ストックしている持玉券28に入金残高を記録して、その持玉券28を受付状態にする。
(3)受付けている持玉券28に入金残高として1000円以上記憶されている状態で遊技機1に設けられている貸出釦36が押下されると、売上信号を管理装置5に送信すると共に、持玉券28に記憶されている入金残高を1000円分減額更新する。
(4)図1に示す払出釦38が押下された場合には、計数玉(持玉)を払戻1単位(125玉)分払戻す。
(5)図1に示す発行釦39が押下された場合には、受付けている持玉券28、或いはストックしている持玉券28の内、受付順が最新である持玉券28を発行する。持玉券28を発行する発行処理としては2種類の発行処理が可能である。即ち、持玉全てを指定した状態での発行釦39の押下に応じて持玉全てを発行対象とする全発行処理と、持玉の一部を指定した状態で、発行釦39の押下に応じて指定された発行対象となる持玉を発行対象とする分割発行処理とがある。
Now, each counter 2 displays the pachinko ball counted by the counting unit 31 as a holding ball as described above, and the game machine from the ball payout nozzle 35 by a payout operation (corresponding to a game value giving operation) by the player. While it can be paid out to one upper plate 17, it is possible to issue a coin-to-ball ticket 28 in which the deposit balance and the number of coins are recorded, and its function will be described in detail. In addition, since the operation | movement at the time of receiving a membership card is also the same, the description is abbreviate | omitted.
(1) The coin-carrying ticket 28 can be received at the card insertion slot 34, and when a bill is inserted into the bill insertion slot 32 in the received state, the deposit amount is stored in the coin-carrying ticket 28.
(2) When a predetermined number (about 5) of the Jongyue tickets 28 can be stocked and banknotes are received in a state where the Jingyue tickets 28 are not received, the deposit balance is recorded on the stocked Jongyoma tickets 28. Then, the coin-carrying ticket 28 is put into a reception state.
(3) When the lending button 36 provided in the gaming machine 1 is pressed in a state in which 1000 yen or more is stored as a deposit balance in the accepted coin voucher 28, a sales signal is transmitted to the management device 5 Then, the deposit balance stored in the holding ticket 28 is updated by a decrease of 1000 yen.
(4) When the payout button 38 shown in FIG. 1 is pressed, the counting balls (holding balls) are paid back for 1 unit of payout (125 balls).
(5) When the issuance button 39 shown in FIG. 1 is pressed, among the accepted juggling tickets 28 or the stocking juggling tickets 28, the juggling vouchers 28 with the latest acceptance order are issued. To do. Two types of issuance processing are possible as issuance processing for issuing the juggling ticket 28. That is, in response to pressing of the issue button 39 in a state where all the possessed balls are specified, in response to pressing of the issue button 39 in a state where all of the issued balls 39 are issued and a part of the retained balls is specified. There is a split issue process for issuing a ball to be issued that is designated as an issue target.

(6)遊技機1に設けられた返却釦37の操作に応じて、(a)持玉及び入金残高、(b)入金残高のみ、(c)持玉のみの表示釦を表示部26に表示するようになっており、遊技者は、何れかの表示釦を選択可能となっている。初期状態では(a)が設定されており、何も選択することなく所定時間経過したときは持玉及び入金残高の両方が持玉券28に記録される。
即ち、操作部29において何の操作も行われないときは、持玉及び入金残高が記録した持玉券28を発行し、「入金残高のみ」釦が選択されたときは、入金残高のみを記録した持玉券28を発行し、「持玉のみ」釦が選択されたときは、持玉のみを記録した持玉券28を発行する。従って、遊技者が望む情報が記憶された持玉券28を発行することができる。
(6) In response to an operation of the return button 37 provided on the gaming machine 1, (a) a holding ball and a deposit balance, (b) a deposit balance only, and (c) a display button only for a possession are displayed on the display unit 26. The player can select one of the display buttons. In the initial state, (a) is set, and when a predetermined time elapses without selecting anything, both the holding ball and the deposit balance are recorded on the holding ball ticket 28.
That is, when no operation is performed on the operation unit 29, a coin-ball ticket 28 in which the possession ball and the deposit balance are recorded is issued, and when the “deposit balance only” button is selected, only the deposit balance is recorded. Is issued, and when the “only possession” button is selected, the possession coupon 28 in which only the possession is recorded is issued. Accordingly, it is possible to issue a coin-to-ball ticket 28 in which information desired by the player is stored.

(7)操作部29において分割発行玉数を設定可能である。この分割発行玉数とは、遊技者が持玉券28の発行を希望する玉数であり、この分割発行玉数を設定したときは、持玉数が分割発行玉数に達した時点でその分割発行玉数を持玉券28に記憶し、それ以後の分割発行玉数からの払戻しを禁止する。この場合、分割発行玉数からの分割発行玉数を払戻しするときは、操作部29において分割発行解除の操作を行う必要がある。従って、持玉数が分割発行玉数を1回でも上回った場合には、発行操作により分割発行玉数が記録された持玉券28を発行することができる。   (7) The number of separately issued balls can be set in the operation unit 29. The number of balls issued separately is the number of balls that the player wishes to issue the coupon card 28. When this number of balls issued is set, the number of balls issued when the number of balls issued reaches the number of balls issued separately. The number of separately issued balls is stored in the holding ball ticket 28, and a refund from the number of separately issued balls after that is prohibited. In this case, when paying back the number of separately issued balls from the number of separately issued balls, the operation unit 29 needs to perform an operation for canceling the divided issue. Therefore, when the number of balls is more than the number of split issued balls even once, it is possible to issue a ball ticket 28 in which the number of separately issued balls is recorded by the issuing operation.

一方、分割発行玉数が設定されたものの、持玉数がその分割発行玉数未満の状態の場合は、操作部29に対する現金補填操作により、現金と引換えに持玉数を分割発行玉数となるように増加させることが可能となっている。例えば、分割発行玉数=2500玉、持玉数=2300玉、入金残高=5000円の場合、入金残高800円と引換えに持玉数を200玉増加させることにより、分割発行玉数を持玉券28に記憶することができる。この場合の入金残高は4200円となる。   On the other hand, when the number of split issued balls is set, but the number of held balls is less than the number of split issued balls, the number of held balls is converted into the number of split issued balls in exchange for cash by cash compensation operation on the operation unit 29. It is possible to increase it. For example, if the number of separately issued balls = 2500 balls, the number of holding balls = 2300 balls, and the deposit balance = 5000 yen, the number of issued balls is increased by increasing the number of balls by 200 in exchange for a deposit balance of 800 yen. It can be stored in the ticket 28. In this case, the deposit balance is 4200 yen.

(8)持玉が払出単位数以上存在する状態で遊技機1の貸出釦36が操作されたときは、入金残高が所定金額以下であるか否かを判定し、所定金額以下の場合はそのまま貸出を実行する一方、所定金額を超えるときは貸出確認のメッセージを表示し、貸出確認操作があったときに貸出処理を実行する。従って、持玉が有る状態での不用意な貸出を防止することができる。
即ち、残高金額が1000円以上あり、持玉が無い場合に払出操作が行われた場合は、残高金額の範囲内で1000円単位(貸出単位が1000円の場合)にて貸出を実行する。一方、持玉が払出単位数以上ある状態で貸出釦36が操作されたときは、払出を行うか否かを確認する。この場合、残高が1000円の場合は、貸出を実行し、残高が2000円以上のときは、貸出確認を行うためのメッセージを表示する。この貸出確認メッセージとしては「OK」釦と「中止」釦が表示され、「OK」釦が選択された場合は貸出確認操作があったとしてパチンコ玉の払出を実行し、「中止」釦が選択された場合は元の画面に戻る。
(8) When the lending button 36 of the gaming machine 1 is operated in a state where there are more than the number of payout units, it is determined whether or not the deposit balance is equal to or less than a predetermined amount. While lending is executed, a lending confirmation message is displayed when a predetermined amount is exceeded, and lending processing is executed when a lending confirmation operation is performed. Therefore, careless lending in a state where there is a ball can be prevented.
That is, when the payout operation is performed when the balance amount is 1000 yen or more and there is no ball, lending is executed in units of 1000 yen (when the lending unit is 1000 yen) within the range of the balance amount. On the other hand, when the lending button 36 is operated in a state where the number of holding balls is equal to or more than the number of payout units, it is confirmed whether or not payout is performed. In this case, if the balance is 1000 yen, the loan is executed, and if the balance is 2000 yen or more, a message for confirming the loan is displayed. As this lending confirmation message, “OK” button and “Cancel” button are displayed. When “OK” button is selected, pachinko balls are paid out as if there is a lending confirmation operation, and “Cancel” button is selected If you do, return to the original screen.

このような実施形態によれば、各台計数機2において持玉券28を発行する際に、持玉及び入金残高、入金残高のみ、持玉のみの何れかの情報を選択可能とし、選択された情報を記憶した持玉券28を発行するようにしたので、例えば、ある程度の持玉を獲得したことによって現金を使用する必要が無くなった場合には、予め入金残高のみを取出しておくことができる。また、例えば交換した景品分の持玉ができたときには、その持玉が記憶した持玉券28を予め発行することができので、遊技者が必要とする情報のみを取出して記憶でき、遊技の利便性を高めることができる。   According to such an embodiment, when issuing the coin-to-ball ticket 28 in each counter 2, it is possible to select and select any information of the possession ball and the deposit balance, only the deposit balance, or only the possession ball. For example, if it is no longer necessary to use cash because a certain amount of possession has been acquired, it is possible to take out only the deposit balance in advance. it can. Also, for example, when the exchangeable prizes have been made, the possession card 28 stored in the possession can be issued in advance, so that only the information required by the player can be taken out and stored. Convenience can be improved.

(その他の実施形態)
本発明は、上記実施形態に限定されることなく、次のように変形または拡張できる。
持玉券(会員カード)に記録する情報を選択するための手段を遊技機側に設けるようにしてもよい。
記録媒体の形態はカード形に限定されず、例えばコイン形であってもよい。
貸出釦36と返却釦37を遊技機側に設けるようにしたが、各台計数機側に設けるようにしてもよい。
玉の貸出と持玉の払出を遊技機内部の払出機構を用いて行うようにしてもよい。この場合、玉払出ノズル35が不要となる。
遊技機は、遊技媒体を払出さず、電子データとして加算記憶する封入式遊技機であってもよい。この場合は計数部31と払出部30が不要となる。
遊技機としては、パチンコ遊技機に限定されず、例えばスロットマシンであってもよい
(Other embodiments)
The present invention is not limited to the above embodiment, and can be modified or expanded as follows.
A means for selecting information to be recorded on the coin card (member card) may be provided on the gaming machine side.
The form of the recording medium is not limited to a card shape, and may be a coin shape, for example.
Although the lending button 36 and the return button 37 are provided on the gaming machine side, they may be provided on the counter counter side.
You may make it perform the lending of a ball | bowl and the paying-out of a ball using the payout mechanism inside a game machine. In this case, the ball dispensing nozzle 35 becomes unnecessary.
The gaming machine may be an enclosed gaming machine that adds and stores electronic data without paying out gaming media. In this case, the counting unit 31 and the payout unit 30 are not necessary.
The gaming machine is not limited to a pachinko gaming machine, and may be a slot machine, for example.

図面中、1は遊技機、2は各台計数機(遊技用記録媒体発行装置)、25は紙幣処理部(貨幣処理手段)、27は持玉券発行部(記録媒体発行手段)、29は操作部(記録情報選択手段)、30は払出部(遊技価値付与手段)、31は計数部(獲得遊技価値記憶手段)である。   In the drawings, 1 is a gaming machine, 2 is each counter (game recording medium issuing device), 25 is a banknote processing unit (money processing means), 27 is a coin pass issuing unit (recording medium issuing means), 29 is An operation unit (recording information selection unit), 30 is a payout unit (game value giving unit), and 31 is a counting unit (acquired game value storage unit).

Claims (1)

遊技機に付設され、遊技で使用する遊技価値を特定可能な情報を記録した記録媒体を発行する遊技用記録媒体発行装置において、
貨幣を受付けてその金額を特定し記憶する貨幣処理手段と、
遊技者による遊技価値付与操作に応じて、前記貨幣処理手段により特定された金額の範囲内で遊技価値の付与を許可する遊技価値付与手段と、
遊技者が遊技により獲得した遊技価値の量を特定し記憶する獲得遊技価値記憶手段と、
前記金額の残高を示す残高情報及び遊技価値の量を示す遊技価値情報を記録した記録媒体を発行可能な記録媒体発行手段と、
前記残高情報及び遊技価値情報のうち、何れか一方又は両方を前記記録媒体に記録する情報として遊技者が選択する記録情報選択手段と、を備え、
前記記録媒体発行手段は、前記記録情報選択手段により選択された情報を記録媒体に記録して発行することを特徴とする遊技用記録媒体発行装置。
In a game recording medium issuing device that issues a recording medium that is attached to a gaming machine and records information that can identify a gaming value to be used in the game,
Money handling means for accepting money and identifying and storing the money amount;
In accordance with a game value giving operation by the player, a game value giving means for permitting the game value to be given within the range of the amount specified by the money processing means,
An acquired game value storage means for specifying and storing the amount of game value acquired by the player through the game;
Recording medium issuing means capable of issuing a recording medium that records balance information indicating the balance of the amount of money and game value information indicating the amount of game value;
A record information selection means for a player to select either or both of the balance information and game value information as information to be recorded on the recording medium,
The game recording medium issuing device, wherein the recording medium issuing means records and issues information selected by the recording information selecting means on a recording medium.
JP2011267820A 2011-12-07 2011-12-07 Game recording medium issuing device Pending JP2013118928A (en)

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Publication number Priority date Publication date Assignee Title
JP2015134083A (en) * 2014-01-17 2015-07-27 ダイコク電機株式会社 System for game parlor

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011083512A (en) * 2009-10-19 2011-04-28 Kita Denshi Corp Game system and each affiliated ball-accommodating machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011083512A (en) * 2009-10-19 2011-04-28 Kita Denshi Corp Game system and each affiliated ball-accommodating machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015134083A (en) * 2014-01-17 2015-07-27 ダイコク電機株式会社 System for game parlor

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