JP2012217815A - Toy for combat sport using magnetic force induction mechanism - Google Patents

Toy for combat sport using magnetic force induction mechanism Download PDF

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JP2012217815A
JP2012217815A JP2011093488A JP2011093488A JP2012217815A JP 2012217815 A JP2012217815 A JP 2012217815A JP 2011093488 A JP2011093488 A JP 2011093488A JP 2011093488 A JP2011093488 A JP 2011093488A JP 2012217815 A JP2012217815 A JP 2012217815A
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fighting
doll
magnetic force
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magnets
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Takeshi Mizutani
武司 水谷
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Abstract

PROBLEM TO BE SOLVED: To achieve application to judo or K-1 or the like and to develop a model for combat sports including battles of dinosaurs or robots or the like, since, while paper sumo wrestling is known from old days as a combat sports toy, it is a simple game for which a paper doll of a wrestler shape is used and put on a box of a sumo ring and vibrations are generated by hitting the periphery with fingers to compete, therefore, there are demerits in which a fighting pose cannot be taken, the doll cannot be moved in an intended direction, and the paper doll itself cannot be intentionally or accidentally moved to attack and fight.SOLUTION: A doll or a figure, in which a fighting pose can be set, is formed and a magnetic attachment designed to be moved in every direction is mounted. Also, a disk mechanism or an operating mechanism for inducing magnetic force is attached to a fighting base, and an elastic body is mounted on four corners of a bottom plate. A rotary disk and a lever are moved by a button operation and the doll or the figure on a layer surface is induced by vibrations and the magnetic force to be made to compete. A manual model and a model loaded with an electric vibrator or motor mechanism can be developed and various battles can be enjoyed with the toy.

Description

本発明は、紙相撲を始めとする格闘技用遊具に関する。  The present invention relates to a play equipment for martial arts such as paper sumo.

従来の紙相撲は、古くから知られているが、今日ではごく一部の愛好家の遊具となりつつある。その仕組みは、力士の左右対称形の姿を描いた紙を切り抜き、中心から折り曲げた単純な人形である。そして、土俵に見立てた箱の上に乗せ、指で箱状の上辺を指で叩きながら表層部に振動を与え対戦させる。
その振動や衝撃で人形を動かし、不安定な状況を起こさせ勝負を決する遊具である。旧態依然とした遊具で進歩性が見受けられない。
Conventional paper sumo has been known for a long time, but today it is becoming a playground equipment for a few lovers. The mechanism is a simple doll that is cut out of a paper depicting a wrestler's symmetrical shape and bent from the center. Then, it is placed on a box resembling a ring, and the surface layer is vibrated and battled while hitting the upper side of the box with a finger.
It is a playground equipment that moves the doll by the vibration and shock to cause an unstable situation and decide the game. Progressiveness is not seen in the old-fashioned playground equipment.

従来技術として参考文献1〜3がある。
参考文献の1の請求範囲を要約すると、2枚の透明版を使い2層の上下空隙に各々磁石の付いたロッドを使い表層面の磁石付きの人形を動かす、人形に作用する上下の磁力は同じとする玩具である。
先ずこの考案は2層式の上下の空間を用いるので構造上複雑となり、対戦上ロッドが上下でクロスしたりするので操作しづらい。又、二層式の為に上下の磁力を同じとしなければならないが、位置の違いもあり同一の磁力を得る事が厳密に可能かどうか疑問も残る。また、人形を動かす動力として終始磁石付のロッドを意図的に使用しなくてはならないなどの問題点がある。
本発明は同一表層面で磁石付の人形を動かし、磁力を同一としない。又、人形を動かす動力として、表層面に振動を与え意図的に偶発的に磁力を誘発させる機構である。
参考文献2の発明の請求範囲を要約すると、楕円体の長手方向の先端に磁力が吸着する卵状の遊動体を乗せるプレートがあり、遊動体を吸引する磁石の位置関係を変える装置とある。
基本的には楕円体の卵状の遊動体として限定されており、格闘用として人形を対戦させる遊具ではない。又、磁石付の円盤や磁石付きのベルトの駆動装置でプレート状の遊動体を吸着作用で動かすので意図的には遊動体を動かせない問題がある。
しかし、本発明は格闘技用とした遊具であり、格闘ポーズが取れる磁石付の人形やフィギュアを用いる。また、磁石付き円盤を用いるがそれは偶発的に人形を動かす対戦を目的としている。意図的に人形を動かすために表層面に振動を与え同時に磁力を誘発させる機構を備えている。
次に参考文献3の発明の請求範囲を要約すると土俵を振動させる為に、モーターや電磁石を使用する。また、土俵の俵を間隔的に周囲に設ける。 従来は指で土俵に見立てた箱の上辺を叩き、紙の力士型の人形を動かして、その作用をモーターや電磁石を使い土俵の表面を電気的に振動させるのは同条件となり良いが、人形は従来どおりの紙で出来た力士型の人形を用いおり、振動で人形を動かして勝負を決めるのは変わらない。対戦時点で互いの組み手が変えられなく、人形自体が動かないので技が限られるという問題がある。又、土俵の俵を間隔的に周囲に設けるのは円周のどこで勝負が決まるか解らず、切れ目の部分の必要性にも問題が残る。
しかし、本発明は従来の紙人形を用いず手脚が動かせる磁石付の人形やフィギュアを用いており、手動であるが意図的に表層面に振動を与えると同時に磁力を作用させ動きを増幅させたり、移動させたり出来る。又、磁石付の円盤を表層面の裏側に取り付けた機構を有し、それを回転させ人形やフィギュアを偶発的に動かす。土俵の部分については、土俵全体を段差とし切れ目を無くした。
There are references 1 to 3 as conventional techniques.
To summarize the scope of claim 1 in the bibliography, the upper and lower magnetic forces acting on the doll are moved by using two transparent plates and moving the doll with a magnet on the surface using two rods with magnets in the upper and lower gaps. The same toy.
First of all, this device is complicated in structure because it uses a two-layer upper and lower space, and it is difficult to operate because the upper and lower rods cross in the battle. Also, because of the two-layer system, the upper and lower magnetic forces must be the same, but there are still doubts about whether it is strictly possible to obtain the same magnetic force due to the difference in position. In addition, there is a problem that a rod with a magnet must be intentionally used as power for moving the doll.
The present invention moves dolls with magnets on the same surface and does not have the same magnetic force. Moreover, it is a mechanism that intentionally and accidentally induces a magnetic force by giving vibration to the surface layer as the power to move the doll.
To summarize the claims of the invention of Reference Document 2, there is a plate on which an egg-shaped floating body to which magnetic force is adsorbed is placed at the longitudinal end of an ellipsoid, and there is an apparatus that changes the positional relationship of magnets that attract the floating body.
Basically, it is limited to an ellipsoidal egg-shaped moving body, and is not a playground equipment for fighting dolls for fighting. In addition, since the plate-like moving body is moved by an attracting action by a drive device for a disk with a magnet or a belt with a magnet, there is a problem that the moving body cannot be moved intentionally.
However, the present invention is a play equipment for martial arts, and uses a doll or figure with a magnet that can take a fight pose. In addition, a disk with a magnet is used, but it is aimed at a battle in which a doll is moved accidentally. In order to intentionally move the doll, it is equipped with a mechanism that vibrates the surface and induces magnetic force at the same time.
Next, to summarize the claims of the invention of Reference 3, a motor or an electromagnet is used to vibrate the earth. Also, earthen fences will be provided around the space. In the past, it was good to strike the top of a box that looked like a ring with a finger, move a paper wrestler-shaped doll, and use a motor or electromagnet to electrically vibrate the surface of the ring. Uses a wrestler-shaped doll made of paper as before, and moving the doll with vibrations determines the game. There is a problem that the technique is limited because the combination of each other cannot be changed at the time of the battle and the doll itself does not move. In addition, it is not possible to know where the game is decided on the circumference by providing the earthen fences around the space at intervals.
However, the present invention uses a doll or figure with a magnet that can move the limbs without using a conventional paper doll, and although it is manual, it intentionally applies vibrations to the surface and simultaneously applies magnetic force to amplify the movement. , You can move. In addition, it has a mechanism in which a disk with a magnet is attached to the back side of the surface layer, and it rotates to move a doll or figure accidentally. For the earthen part, the whole earthen was made a step and the cut was removed.

公開実用 昭和53−19486Public use Showa 53-19486 公開特許 昭和58−78688Published patent Showa 58-78688 公開特許 昭和55−160576Published Patent Showa 55-160576

従来の紙相撲では、相撲の力士の姿を左右対称形にした紙を切り抜き、中心から折り曲げただけのものである。その為、対戦する事前に組み手や差し手のような対戦ポーズが自由に設定出来ない。又、土俵に見立てた箱状の上辺部に指を使い叩き合い格闘する遊戯であり、指で上辺部を叩き振動させるのは、一定した打力が与えられない欠点もある。
二人で対戦する遊具としても、土俵上の人形を土俵の中央から土俵際のあらゆる方向に誘導し、逆にもとの方向に戻すこともできない欠点もある。
また、土俵上の人形やフィギュア自体を意図的に、偶発的に動かし、多彩な技を繰り出したり出来ないという課題がある。
In a conventional paper sumo, the sumo wrestlers are cut out from a symmetrical paper and bent from the center. For this reason, it is not possible to freely set a fighting pose such as a kumigami or a hand in advance. In addition, it is a game of struggling and struggling with a finger on the upper side of a box shaped like a ring, and hitting the upper side with a finger to vibrate has the disadvantage that a constant striking force is not given.
Even as a playground equipment where two people play against each other, there is a drawback that the dolls on the earthwork can not be guided from the center of the earthenware to all directions on the earthen wall and returned to the original direction.
In addition, there is a problem that the dolls on the earthworks and the figures themselves can be moved intentionally and accidentally and various techniques cannot be delivered.

本発明は、従来の紙相撲の遊具が有していた上述の問題や課題を解決させるものであるが、格闘技と言っても様々であり、格闘ポーズ、動き、速さ、技の違いや頻度も異なり、手動的な機種や自動的な機種展開として相撲を始めとした柔道、K−1,恐竜や人工のロボットや漫画のヒーローなどの様々な格闘バトルをリアルに再現し、子供たちから老人まで対戦しながら楽しめる磁気誘発機構を用いた格闘技用遊具の提供を目的とする。  The present invention solves the above-mentioned problems and problems that conventional paper sumo play equipment has, but there are various martial arts, fighting pose, movement, speed, difference and frequency of techniques. In contrast, a variety of fighting battles such as Judo, K-1, and dinosaurs, artificial robots, and cartoon heroes, such as sumo as a manual model and automatic model development, are realistically reproduced, and the elderly from children The purpose is to provide a play equipment for martial arts using a magnetic induction mechanism that can be enjoyed while playing.

課題を解決する手段Means to solve the problem

そして、本発明は上述の目的を達成するために、第1の問題解決の手段として、格闘ポーズが設定出来るように、腕や脚、手足が自由に動く人形やフィギュアを作り、あらゆる方向に動き、傾き、戻せ、倒れるようなアタッチメントを用いる。その底部はカーブやRを有し、その底面には粘着材があり、意図的に磁石や鉄片の配置替えが可能で、磁力や磁性の作用を調整できる。戦う前にこのアタッチメントを人形やフィギュアに装着させるが、前後左右も入れ替えも出来るので、意図的に磁性を逆にして戦わせることが出来る。  In order to achieve the above-mentioned object, the present invention creates a doll or figure in which arms, legs and limbs move freely so that a fighting pose can be set as a first problem solving means, and moves in all directions. , Use attachments that tilt, return, and fall. The bottom has a curve and R, and the bottom has an adhesive material. The magnets and iron pieces can be intentionally rearranged, and the magnetic force and magnetic action can be adjusted. You can attach this attachment to a doll or figure before fighting, but you can swap the front, back, left and right, so you can deliberately reverse the magnetism.

また、第2の問題解決の手段として、格闘の舞台となる箱状の表層面は滑りやい素材高密度のPEフィルムなどを用い、アタッチメントを動かしやすく設計をする。紙相撲の場合には土俵全体を段差とし、且つ、箱状の下面の周囲にはスポンジやバネなどの弾性体を装着させる。  As a second means for solving the problem, the box-shaped surface layer used as a fighting stage is designed to be easy to move the attachment by using a high-density material such as a slippery PE film. In the case of paper sumo, the entire earthwork is stepped, and an elastic body such as a sponge or a spring is attached around the box-shaped lower surface.

第3の問題解決の手段として、格闘技用の人形やフィギュアを意図的に、偶発的に動かせる仕組みである。一つは、円盤上に粘着材を施し、意図的に磁力や磁性を考慮した磁石を配置させた回転盤を用いる。その回転盤を格闘舞台の表面の裏側の中央部に下方から取り付け保持する。この回転盤を操作するレバー式の機構を設け、表層上の人形やフィギュアの磁性と磁力を誘発させる。又、回転盤を下げる螺子式のアジャスト機能もあり磁力作用の強弱も調整が出来る。  As a third problem solving means, a martial art doll or figure can be moved intentionally and accidentally. One uses a rotating disk in which an adhesive material is applied on a disk, and a magnet that intentionally considers magnetic force and magnetism is arranged. The turntable is attached and held from below in the center of the backside of the fighting stage. A lever-type mechanism for operating this rotating disk is provided to induce the magnetism and magnetic force of dolls and figures on the surface. Also, there is a screw type adjustment function that lowers the rotating disk, and the strength of the magnetic action can be adjusted.

もう一つ、格闘台の上辺部周囲に回転盤を動かす磁石付のレバーを有する操作ボタン機構を取り付け、その磁石付きのレバーは表層面の裏側から回転盤を互いに回転、静止させられる。又、その操作レバーは左右上下にも動き、表層面の磁石付の人形やフィギュアを下方から振動を与えると同時に磁力を誘発させ動かすことが出来る。  Another operation button mechanism having a lever with a magnet for moving the rotating disk is attached around the upper side of the fighting stand, and the lever with the magnet allows the rotating disk to rotate and stop each other from the back side of the surface layer. The operation lever also moves left and right and up and down, and can cause the doll or figure with a magnet on the surface to vibrate from below and simultaneously induce magnetic force to move it.

上述の構成からなる相撲用格闘遊具としては四隅の操作ボタン機構のレバーで回転盤を回転させ、人形やフィギュアに磁力を偶発的に起こし動かし、それを阻止する為に静止させ対戦させる。又、磁石付のレバーを操作して互いの表層面の人形やフィギュアに振動や磁力を誘発し動かし、移動させ戦う。又、格闘台の底面周囲には弾性体が装着されており、格闘台の上辺の部分を操作ボタンで下方に押せば、その方向に人形やフィギュアは傾き、放せば水平に戻せ、互いに有利な勝負の場所に誘導できるので従来の欠点や課題は解決出来る。  As a wrestling playground equipment having the above-described structure, a rotating board is rotated by levers of operation buttons at four corners, and a magnetic force is accidentally caused to move to a doll or a figure, and it is stopped and battled to prevent it. In addition, the levers with magnets are operated to induce vibrations and magnetic forces in the dolls and figures on the surface of each other to move and fight. In addition, an elastic body is attached around the bottom of the fighting table, and if the upper part of the fighting table is pushed downward with the operation button, the doll or figure can be tilted in that direction, and if released, it can return to the horizontal, which is advantageous to each other. Since it can be guided to the place of the game, conventional drawbacks and problems can be solved.

発明の効果Effect of the invention

上述したように本発明の格闘技の遊具は、従来の紙相撲に比べ、前もって互いに組み手や磁石や磁性の調整が対戦毎に可能で勝負に望める。対戦の序盤は磁石を配置した回転盤を互いに操作し、偶発的に力士型の人形やフィギュアを動かし、中盤以降は、操作ボタンのレバーで意図的に人形やフィギュアに上下振動と同時に磁力を誘発させ技を起こし、終盤は、土俵の中央から土俵際へ、逆に土俵際から中央へと寄り戻しも出来るので、より実戦に近い勝負と多彩な技や勝敗が楽しめる遊具を提供できる。    As described above, the martial arts playground equipment according to the present invention can be combined with each other in advance and can be adjusted with respect to each other in advance, compared to the conventional paper sumo. In the beginning of the match, the rotating discs with magnets are operated together to accidentally move a wrestler-shaped doll or figure, and after the middle stage, the lever of the operation button intentionally induces magnetic force to the doll or figure simultaneously with vertical vibration In the end of the game, you can move back from the center of the ring to the edge of the ring, and back to the center.

また、今回の考案した仕組みや構成で相撲の遊具を始めとするも、応用展開として、柔道やK−1や子供達に人気の恐竜や人工のロボットやアニメのヒーローなどのバトル用のフィギュアを作り、アタッチメントを装着させ、それぞれに見合った磁力誘発機構と格闘舞台をセットにすれば様々なバトルシーンが楽しめる遊具を提供できる。    In addition to the Sumo playground equipment with the mechanism and configuration devised this time, as an applied development, battle figures such as judo, K-1, dinosaurs popular with children, artificial robots and anime heroes, etc. If you make, attach attachments, and set a magnetic induction mechanism and a fighting stage suitable for each, you can provide playground equipment that you can enjoy various battle scenes.

更に、手で操作する機能を自動化する方策として、格闘技の舞台となる箱状の中央に、今回の考案と同様に磁石つきの回転盤を取り付け、モーターを介して電気的に回転させる。又、手による操作ボタンの代替として電気的にバイブレーターを装着し表層面に振動を起こす。更に、両方を搭載させそれぞれに制御する装置を具備させれば、人形や、フィギュアを乗せるだけで勝負を楽しめる機種とした遊具にも応用展開できる。    Furthermore, as a measure for automating the functions operated by hand, a rotating table with magnets is attached to the center of the box, which is the stage of martial arts, as in the present invention, and is electrically rotated via a motor. In addition, a vibrator is electrically mounted as an alternative to a manual operation button, causing vibration on the surface layer. Furthermore, if both are equipped and equipped with devices that control each, it can be applied to playground equipment that can enjoy a game simply by placing a doll or figure.

本発明の実施形態を示す格闘用遊具の概観図Overview of a fighting playground equipment showing an embodiment of the present invention 同格闘用遊具の人形やフィギュアの斜視図Perspective view of dolls and figures of the fighting equipment 同格闘用遊具の平面図Top view of play equipment for fighting 格闘台の部分断面図Partial cross section of the fighting platform 相撲用格闘遊具の組み立て分解図Assembly exploded view of sumo fighting playground equipment

以下、本発明の実施の形態を図1〜図5に基づいて説明する。  Hereinafter, embodiments of the present invention will be described with reference to FIGS.

図1においては、格闘技の遊具として、磁力誘発機構を応用した紙相撲の改良版であり、その概観図である。  FIG. 1 is an improved version of a paper sumo using a magnetic force induction mechanism as a play equipment for martial arts, and is an overview diagram thereof.

図2は人形やフィギュアを構成する斜視図である。
手が動く人形や1手脚が動くフィギュア2を保持する3はアタッチメントであり、それぞれ4の磁石と5の鉄片の磁力が働くように粘着材に付与されている。そして、紙相撲用の改良版の人形には下方から装着、フィギュアの力士の方は股間部に鉄片5が貼り付けてあり、脱着自在に装着できる。アタッチメントの前後は入れ替えられ、磁性は逆に出来る。アタッチメントの磁石や鉄片は磁力の作用を受けるので、取り付け位置により磁力差が生じる。実は磁力差が生じるのは人形やフィギュアを動かす力となる。そのアタッチメントの形状は人形やフィギュアを保持し、且つあらゆる方向に滑り動き、傾き、戻り、倒れるように設計されている。それゆえに、対戦する際に格闘ポーズを決め、磁力や磁性を調整して望める。
FIG. 2 is a perspective view of a doll or figure.
An attachment 3 holds a doll whose hand moves or a figure 2 whose one leg moves, and is attached to an adhesive so that the magnetic force of 4 magnets and 5 iron pieces works. The improved version of the paper sumo doll is attached from below, and the figure wrestler has an iron piece 5 attached to the crotch portion so that it can be detachably attached. The front and back of the attachment can be swapped, and the magnetism can be reversed. Since the attachment magnets and iron pieces are affected by magnetic force, a magnetic force difference occurs depending on the mounting position. In fact, the difference in magnetic force is the force that moves the dolls and figures. The shape of the attachment is designed to hold dolls and figures and to slide, tilt, return, and fall in all directions. Therefore, when fighting, you can decide the fighting pose and adjust the magnetic force and magnetism.

図3は、格闘台の平面図であり、土俵に見立てた格闘台の本体6は土俵内側の表面を段差にしてあり、人形やフィギュアを土俵際で回転させ相撲用語でうっちゃりを再現できるようにした。また、表面は人形やフィギュアを動きやすくする為に滑りやすくする高密度のフィルムなどを用いた表層材7を貼る 土俵の下の回転盤の磁石8の基本配置は図の如くなっているが、磁石は回転盤の粘着シートに付与され取り付けカバーで固定されている。回転盤自体も取り外しが出来、磁石の強弱の為の交換や磁石の配置も自由に設定可能である。又、回転盤はねじ式で上下に調整できる。    Fig. 3 is a plan view of the fighting base, and the main body 6 of the fighting base, which looks like a ring, has a step on the inner surface of the ring, so that dolls and figures can be rotated at the edge of the ring to reproduce the fullness of sumo terms. . In addition, the surface of the surface of the magnet 8 on the rotating table under the earthenware is attached as shown in the figure. The magnet is attached to the adhesive sheet of the rotating disk and fixed with an attachment cover. The turntable itself can be removed, and the exchange of magnets and the arrangement of magnets can be freely set. The rotating disk can be adjusted up and down with a screw.

図4は格闘台に磁力誘発機構の回転盤や操作ボタン機構を配置した部分断面図である。格闘台6の底板16には底面の周囲に弾性体17を装着させ、箱の上辺を下方に押し、離したりして土俵表面を傾かせ水平に戻せる。それは、土俵中央から、土俵際へ逆に土俵際から中央に戻し対戦を楽しむ為である。弾性体をスポンジにし装着すれば、遊ぶときの本体の滑り止めにもなる。次に回転盤用の磁石8を意図的に配置した回転盤9であり、土俵の中心に下方から取り付けられ、土俵より小さ目に回転出来る。
12は操作ボタンであり、格闘台の上辺四隅に取り付けてあり、操作ボタンの機構には、レバー用磁石10が固定された操作レバー11があり、操作ボタンにネジで固定されている。その機能は、回転盤9を回転、静止できる。つまり、対戦するゲームなので磁力を頻繁に誘発させるには回転させ、逆に誘発を避けたい時は両方のレバーで静止できる。又、レバー11の固定された押しボタン12の底面にスプリング13を装着し、スプリングホルダー14と固定枠15をネジとナットで固定する。スプリングの13のバネ作用で叩きながら表層面に振動を与え人形1やフィギュア2を動かし、又、レバー11は左右に土俵の裏側から動かせるのでアタッチメント3の磁性と誘発させる機能がある。また、この操作を可視化するには土俵の大きさの内径まで透明にし、円盤部分の大きさの土俵に滑るシールを貼れば良い。つまり、中央の回転盤は見え無い方が、どう誘発されるか分からず面白いし、一方、レバー操作は見えるので人形を意図的に移動させ、磁力を誘発させるので土俵際の攻防を一層面白くさせる。 又、従来は土俵に見立てた箱の上辺を指で叩き人形を動かしていたので一定した打力を与えるのは難しいが、同一スプリングのバネを利用しているので、回数はべつとして土俵の裏から一定した打力を与え、また、土俵四隅に取り付けたレバーは左右に回転するので表層面の対戦する互いの人形やフィギュアの位置の真下から叩けると同時に磁力を作用させ動きを増幅させ攻防ができる利点もある。
FIG. 4 is a partial cross-sectional view in which a turntable and an operation button mechanism of a magnetic force induction mechanism are arranged on a fighting table. An elastic body 17 is attached to the bottom plate 16 of the fighting table 6 around the bottom surface, and the top side of the box is pushed downward and released to tilt the earth surface and return it to the horizontal. The reason for this is to enjoy the battle from the center of the earth, back to the center of the earth and back to the center. If you put an elastic body as a sponge, it will also prevent the body from slipping. Next, there is a rotating disk 9 in which a rotating disk magnet 8 is intentionally arranged, which is attached to the center of the earth from below and can be rotated to a smaller size than the earth.
Reference numeral 12 denotes an operation button, which is attached to the upper four corners of the fighting platform. The operation button mechanism includes an operation lever 11 to which a lever magnet 10 is fixed, and is fixed to the operation button with a screw. The function can rotate and stop the turntable 9. In other words, since it is a competitive game, it can be rotated to induce magnetic force frequently, and can be stopped with both levers when you want to avoid the induction. A spring 13 is mounted on the bottom surface of the push button 12 to which the lever 11 is fixed, and the spring holder 14 and the fixing frame 15 are fixed with screws and nuts. The doll 1 and the figure 2 are moved by applying vibration to the surface layer while being struck by the spring action of the spring 13 and the lever 11 can be moved from the back side of the earthwork to the left and right, so that the magnetism of the attachment 3 is induced. Further, in order to visualize this operation, it is only necessary to make the inner diameter of the earthen earth transparent and to put a seal that slides on the earthen earth of the size of the disk portion. In other words, it is interesting not to see how the central rotating disk can be seen, but it is interesting to know how it is triggered. On the other hand, since the lever operation is visible, the doll is intentionally moved and magnetic force is induced, making the battle at the edge of the earth even more interesting. In addition, it was difficult to give a constant striking force because the doll was moved by hitting the upper side of the box that was supposed to be an earthenware with a finger, but the same spring was used, so the number of times was the back of the earthenware. The levers attached to the four corners of the earthen ring rotate left and right, so that you can strike from the bottom of each other's dolls and figures on the surface, and at the same time, act on the magnetic force to amplify the movement and prevent the defense There is also an advantage that can be done.

図5は、格闘技として相撲遊具の組み立て分解図である。1から17までは上述の通り説明はしてきたが、今回の考案した手動式の磁力誘発機構を用い、更に自動化する為の方策として、土俵と同じ大きさの回転盤に直接モーター機構18を配備し制御装置19を本体に設置すれば、ボタン操作は振動させるだけの機構で済む。更に、ボタン操作の振動を起こす代わりにバイブレーター機構20と制御装置21を本体に設置すれば、人形やフィギュアを乗せるだけで勝負が楽しめる。勿論、格闘台の条件は同一となる。  FIG. 5 is an exploded view of the sumo play equipment as a martial art. As described above from 1 to 17, the motor mechanism 18 is installed directly on a rotating disk of the same size as the earthen wall as a measure for further automation using the manual magnetic induction mechanism devised this time. However, if the control device 19 is installed in the main body, the button operation may be a mechanism that only vibrates. Furthermore, if the vibrator mechanism 20 and the control device 21 are installed in the main body instead of causing the vibration of the button operation, the game can be enjoyed only by placing a doll or a figure. Of course, the conditions of the fighting platform are the same.

1 人形
2 フィギュア
3 アタッチメント
4 磁石
5 鉄片
6 格闘台本体
7 表層シール
8 回転用磁石
9 回転盤
10 操作用磁石
11 操作レバー
12 操作ボタン
13 スプリング
14 スプリングホルダー
15 固定枠
16 底板
17 弾性体
18 モーター
19 モーター用制御装置
20 バイブレーター
21 バイブ用制御装置
DESCRIPTION OF SYMBOLS 1 Doll 2 Figure 3 Attachment 4 Magnet 5 Iron piece 6 Fighting board body 7 Surface seal 8 Magnet for rotation 9 Magnet for rotation 10 Operation magnet 11 Operation lever 12 Operation button 13 Spring 14 Spring holder 15 Fixed frame 16 Bottom plate 17 Elastic body 18 Motor 19 Control device for motor 20 Vibrator 21 Control device for vibrator

Claims (3)

格闘用として腕や脚、手足が動かせ、且つ、全方向に動かす為の形態の底面に磁石や磁性の配置替えも可能な人形やフィギュアを、滑材を用いた表層面を有する格闘台の上に乗せ、その裏側から、対戦する人形やフィギュアの底面に具備させた両磁性と作用する磁力の強弱や誘発の位置関係を変え、且つ、表層面に上下振動と同時に磁力を誘発させて動かす機構を具備し、更に、格闘台の底面周囲には弾性体が装着され、互いに表層面を傾かせ、戻し、移動させながら勝負を楽しめる磁力誘発機構を用いた格闘技用遊具。  A doll or figure whose arm, legs, limbs can be moved for fighting and can be rearranged with magnets or magnets on the bottom of the form for movement in all directions, on a fighting table with a surface layer using a lubricant A mechanism that changes the strength of the magnetic force acting on both magnetisms and the position of the induction, and induces the magnetic force on the surface layer at the same time as the vertical vibration from the back side. In addition, a playground equipment for martial arts using a magnetic force induction mechanism in which an elastic body is attached around the bottom surface of the fighting table, and the players can enjoy the game while tilting, returning and moving the surface layers. 紙相撲の改良型として腕や脚、手足が動かせる力士型の人形やフィギュアに、全方向に動かす為の脱着自在のアタッチメントを装着、そのカーブ状の底面には磁石の配置替えも可能、一方、格闘台となる土俵の表層面は、滑材を用い、土俵内側全体を段差とし、その裏側中央に磁石を配置した回転盤を設置、それを回し、表層面に上下振動と同時に磁力を誘発させる操作ボタン機構を格闘台の四隅に取り付け、対戦する人形やフィギュアを動かし、更に、格闘台底面の周囲に弾性体を有し、移動させながら相撲の勝負が楽しめる請求項1記載
の磁力誘発機構を用いた格闘技用遊具。
As an improved version of paper sumo, wrestler-shaped dolls and figures that can move arms, legs, and limbs are equipped with removable attachments to move in all directions, and magnets can be rearranged on the curved bottom, The surface layer of the earthen wall used as a fighting platform is made of a lubricant, with a step on the inside of the earthen wall, and a rotating disk with a magnet placed in the center on the back side. The magnetic force inducing mechanism according to claim 1, wherein the operation button mechanism is attached to the four corners of the fighting base, the dolls and figures to be played are moved, and an elastic body is provided around the bottom of the fighting base, so that the sumo game can be enjoyed while moving. Used martial arts playground equipment.
上述の操作ボタン機構は、手動の操作ボタン単体の機種や磁石を配置した回転盤との併用機種 又、表層面に上下振動を起こす機能を電動のバイブレーターを用い、回転盤を回転させる機能を電動モーターで用いる機種、更に電動バイブレーター、電動モーター両方とも格闘台に搭載する機種の展開も可能な請求項1記載の磁力誘発機構を用いた格闘技用遊具。    The above-mentioned operation button mechanism is a model with a manual operation button alone or a combination with a rotating board with magnets. In addition, an electric vibrator is used for the function of causing vertical vibration on the surface, and the function for rotating the rotating board is electrically operated. The play equipment for martial arts using a magnetic induction mechanism according to claim 1, wherein a model used for a motor, and further a model in which both an electric vibrator and an electric motor are mounted on a fighting table can be developed.
JP2011093488A 2011-04-04 2011-04-04 Toy for combat sport using magnetic force induction mechanism Withdrawn JP2012217815A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108066984A (en) * 2017-12-29 2018-05-25 重庆柚瓣家科技有限公司 Guiding endowment service platform based on game robot
CN109212975A (en) * 2018-11-13 2019-01-15 北方工业大学 A kind of perception action cognitive learning method with developmental mechanism

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108066984A (en) * 2017-12-29 2018-05-25 重庆柚瓣家科技有限公司 Guiding endowment service platform based on game robot
CN108066984B (en) * 2017-12-29 2021-04-13 重庆柚瓣家科技有限公司 Guiding type endowment service platform based on game robot
CN109212975A (en) * 2018-11-13 2019-01-15 北方工业大学 A kind of perception action cognitive learning method with developmental mechanism

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