JP2007117750A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2007117750A
JP2007117750A JP2006323411A JP2006323411A JP2007117750A JP 2007117750 A JP2007117750 A JP 2007117750A JP 2006323411 A JP2006323411 A JP 2006323411A JP 2006323411 A JP2006323411 A JP 2006323411A JP 2007117750 A JP2007117750 A JP 2007117750A
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symbol
pattern
challenge
intention
probability
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Hiroshi Enomoto
宏 榎本
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Kyoraku Sangyo Co Ltd
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Kyoraku Sangyo Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To enhance the attractiveness of pachinko games without making players fed up with them by diversifying the requirements for winning the jackpot in a pachinko game machine which generates the jackpot when stop symbols line up on a pattern variable display device and leaves a major prize winning slot open. <P>SOLUTION: A pachinko game machine in which figures on respective symbol trains are variably displayed when a ball enters a starter prize winning slot and the jackpot is generated when the same symbols are stopped on all of the symbol trains and the major prize winning slot is left open is provided with a challenging will confirmation means which is actuated at the moment the same symbols stop on several symbol trains. When a player's challenging will is confirmed by the challenging will confirmation means, the display mode on the pattern variable display device shift accidentally from the normal probability pattern to the high- or low-probability pattern and after the shift, the same symbols are stopped on the symbol trains undergoing the variation at the high- or low-probability just as preset for the respective patterns. <P>COPYRIGHT: (C)2007,JPO&INPIT

Description

本発明は、図柄変動表示器の表示が所定の図柄に揃うことにより大当たりが発生し特別遊技状態となって大入賞口が継続的に開かれ打球が非常に入賞し易くなるように構成されたパチンコ遊技機に関するものである。   The present invention is configured such that when the display on the symbol variation display is aligned with a predetermined symbol, a big hit is generated, a special gaming state is entered, and the big winning opening is continuously opened, so that the hit ball is very easy to win. It relates to pachinko machines.

一般に「フィーバー機」と称される第1種パチンコ遊技機は、遊技盤にカラー液晶ディスプレイ,CRT等の図柄変動表示器が設けられ、始動入賞口に打球が入ると、1〜9の数字または☆●◆◎★▽等の記号(以下、図柄という)が該図柄変動表示器に夫々上から下に流れる如くに3列で変動表示され、その表示の変動は数秒後に左列,右列,中列の順、または左列,中列,右列の順のように、時間差をもって停止し、該各図柄列が所定の確率で偶然性をもって例えば「777」,「☆☆☆」のように3つとも同じ図柄で停止した場合に大当たり(特別遊技状態)となり、大入賞口の開閉扉が電動開閉装置の作動により開成状態となるようにしたもので、その開成状態の大入賞口に打球が所定個数(通常は10個)入球するか、または開成状態で所定制限時間(通常は30秒)が経過すると、いわゆる第1ラウンドが終わって該大入賞口は一旦は閉じるが、その第1ラウンド中に大入賞口内に設けられている継続入賞口(Vゾーンと称される)に打球が入球していた場合には第2ラウンドが始まりすぐにまた該大入賞口が開かれ、開成状態となった大入賞口にまた打球が所定個数(通常は10個)入球するか、または開成状態で所定制限時間(通常は30秒)が経過すると、第2ラウンドが終わって該大入賞口はまた閉じるが、その第2ラウンド中に大入賞口内に設けられている継続入賞口(Vゾーンと称される)に打球が入球していた場合には第3ラウンドが始まりすぐにまた該大入賞口が開かれ、こうして各ラウンド中に継続入賞口に打球が入賞したことを条件として最終ラウンド(例えば第16ラウンド)になるまで該大入賞口が継続的に開かれるようにしている。このように特別遊技状態の期間中に大入賞口の開閉扉が所定ラウンド数を限度として継続的に開かれ打球が極めて入り易い状況が続くので多数の景品球を獲得できて遊技者に多くの利益がもたらされるものである。   A first-class pachinko machine generally referred to as a “fever machine” is provided with a pattern variation display such as a color liquid crystal display, CRT, etc. on the game board. Symbols such as ☆ ● ◆ ◎ ★ ▽ (hereinafter referred to as symbols) are variably displayed in three rows so that they flow from the top to the bottom on the symbol variation display, and the variation in the display is left, right, Stop in the middle row order, or in the order of left column, middle column, right column, and stop with a time difference, and each symbol row has a chance with a certain probability such as “777”, “☆☆☆”. When both are stopped with the same design, the jackpot (special gaming state) will be set, and the open / close door of the grand prize opening will be opened by the operation of the electric opening / closing device. Enter or open a certain number (usually 10) When a predetermined time limit (usually 30 seconds) elapses in the state, the so-called first round is over and the grand prize opening is once closed, but the continuous prize opening provided in the grand prize opening during the first round ( If the ball hits the V zone), the second round starts and the big winning opening is opened again, and a predetermined number of hit balls (usually in the opened big winning opening) 10)), or when the predetermined time limit (usually 30 seconds) has passed in the open state, the second round is over and the grand prize is closed again. If a hit ball has entered the continuation prize opening (referred to as the V zone) provided in, the third round begins and the big prize opening opens again, thus continuing the prize in each round. The final race is conditional on the ball hitting the mouth. Until command (e.g. 16th round) so that the large prize opening is continuously open. In this way, during the period of the special gaming state, the opening / closing door of the grand prize opening is continuously opened up to a predetermined number of rounds, and the situation where it is very easy to hit the ball continues, so it is possible to acquire a large number of prize balls and Benefits are brought.

また、上記図柄変動表示器の変動表示は、3つの図柄列のうち最初に停止した2つの図柄列の図柄が同じであって最後の図柄列がまだ変動中である状態が俗に「リーチ状態」と称され、最後の図柄列が一旦は違う図柄に停止しても再び変動し、3列とも同じ図柄となって大当たりとなったり、或いは残念ながら最後の図柄列は違う図柄に停止して大当たりを逃すこととなったりする。こうして遊技者に大当たりへの期待感を持続させるような表示、即ち「リーチ表示」が従来からなされている。   In addition, the symbol display of the above symbol variation display means that the state in which the symbols of the two symbol sequences that are stopped first among the three symbol sequences are the same and the last symbol sequence is still changing is “reach state”. The last symbol sequence will change again even if it stops once in a different symbol, and all three columns will become the same symbol and become a big hit, or unfortunately the last symbol sequence will stop at a different symbol You might miss a jackpot. In this way, a display that keeps the player expecting a big hit, that is, a “reach display” has been conventionally performed.

しかしながら、従来のリーチ表示は、予め記憶された数種類の動画表示パターンを繰り返し使用して図柄変動表示器に表示させるにすぎないものであったので、常に同種類の台で遊んでいる遊技者にとっては、その表示パターンが何度も見たことのあるものとなるとそのリーチ表示が開始されるとすぐに結果が分かってしまうようになり、遊技者に期待感を持続させることが困難となる欠点があった。このためこの種のパチンコ遊技機に飽きが来るようなことがあった。   However, the conventional reach display is merely a display of several kinds of pre-stored video display patterns that are repeatedly displayed on the symbol variation display, so that a player who is always playing on the same type of platform. If the display pattern has been seen many times, the result will be known as soon as the reach display starts, making it difficult for the player to maintain the expectation was there. For this reason, this kind of pachinko machine sometimes got bored.

本発明は上記課題を解決しようとするもので、遊技盤に設けられた始動入賞口に打球が入球すると図柄変動表示器の各図柄列に数字,記号等の図柄が変動表示され、その変動表示が時間差をもって停止し全部の図柄列が同じ図柄で停止した場合に大当たりとなり大入賞口が継続的に開成状態となるパチンコ遊技機において、各図柄列の内のいくつかの図柄列が同じ図柄で停止した時点で作動する挑戦意思確認手段を設け、該挑戦意思確認手段により遊技者の挑戦意思が確認された場合に該図柄変動表示器の表示態様が偶然性をもって平常確率パターンから高確率パターンまたは低確率パターンに移行し、その移行後は変動中の図柄列が該各パターンに予め設定された同じ確率で同じ図柄で停止するか、または該各パターンに予め設定された高確率または低確率で同じ図柄で停止するようになり、大当たりがもたらされるようにしたことを特徴とする。   The present invention is intended to solve the above-mentioned problems. When a hit ball enters a start winning opening provided on a game board, symbols such as numbers and symbols are displayed in a variable manner in each symbol row of the symbol variation display. In pachinko machines where the display stops with a time lag and all symbol sequences stop at the same symbol and the winning prize opening is continuously open, several symbol sequences within each symbol sequence are the same symbol A challenge intention confirmation means that operates when stopped at the time of stopping at the time, and when the player's intention to challenge is confirmed by the challenge intention confirmation means, the display mode of the symbol variation indicator has a chance from a normal probability pattern to a high probability pattern or Transition to a low probability pattern, and after that transition, the changing symbol sequence stops at the same symbol with the same probability preset in each pattern, or the preset high in each pattern Comes to stop at the same symbols at a rate or low probability, characterized in that as the jackpot is provided.

また本発明は、上記パチンコ遊技機における挑戦意思確認手段が遊技者が操作し得るように前面に設けられた押しボタンスイッチであることを特徴とする。   Further, the present invention is characterized in that the challenge intention confirmation means in the pachinko gaming machine is a push button switch provided on the front face so that the player can operate.

また本発明は、上記パチンコ遊技機における挑戦意思確認手段が遊技盤の特定位置に設けられた打球検出センサであることを特徴とする。   The present invention is also characterized in that the challenge intention confirmation means in the pachinko gaming machine is a hitting ball detection sensor provided at a specific position on the game board.

このように本発明のパチンコ遊技機は、図柄変動表示器に複数列にて変動表示される各図柄列の内のいくつかの図柄列が同じ図柄で停止した時点で作動する挑戦意思確認手段を設け、該挑戦意思確認手段により遊技者の挑戦意思が確認された場合に該図柄変動表示器の表示態様が偶然性をもって平常確率パターンから高確率パターンまたは低確率パターンに移行し、その移行後は変動中の図柄列が該各パターンに予め設定された同じ確率で同じ図柄で停止するか、または該各パターンに予め設定された高確率または低確率で同じ図柄で停止するようにしたので、遊技者の意思で運良く大当たりが獲得できるようになり、大当たりとなる条件が多様化するので、遊技者を常に飽きさせることなく、パチンコ遊技の興趣を増大させる効果がある。   As described above, the pachinko gaming machine of the present invention has a challenge intention confirmation means that operates when several of the symbol sequences that are variably displayed on the symbol variation display unit stop at the same symbol. And when the player's intention to challenge is confirmed by the challenge intention confirmation means, the display mode of the symbol variation indicator shifts from the normal probability pattern to the high probability pattern or the low probability pattern by chance and changes after that transition. Since the symbol sequence in the middle stops at the same symbol with the same probability preset in each pattern, or stops at the same symbol with a high probability or low probability preset in each pattern, the player Fortunately, it will be possible to win a jackpot, and the conditions for winning the jackpot will be diversified, so there is an effect of increasing the interest of pachinko games without always getting tired of the player.

次に図面に従い本発明の実施の形態を説明する。図1にこのパチンコ遊技機の正面を示し、図中、1は景品球受用の上皿、2は下皿、3は打球発射ハンドル、5は遊技盤、6は前面枠、7は該遊技盤5上に設けられた液晶ディスプレイからなる図柄変動表示器、8は普通入賞口、9は始動入賞口で、該始動入賞口内には始動入賞口スイッチ10が設けられている。なお11は遊技者が操作し得るように前面に設けられた押しボタンスイッチで、該スイッチ11は後述するようにスーパーリーチへの挑戦意思確認手段となる。   Next, embodiments of the present invention will be described with reference to the drawings. FIG. 1 shows the front of this pachinko gaming machine. In the figure, 1 is an upper plate for receiving a prize ball, 2 is a lower plate, 3 is a ball hitting handle, 5 is a game board, 6 is a front frame, and 7 is the game board. 5 is a normal winning opening, 9 is a starting winning opening, and a starting winning opening switch 10 is provided in the starting winning opening. A push button switch 11 is provided on the front face so that the player can operate it. The switch 11 serves as means for confirming the intention to challenge super reach as will be described later.

12は取付基板13の中央に開設された長方形状の大入賞口で、該大入賞口12には図2,図3にも示したように開閉扉14が電動開閉装置16(ソレノイド)の作動により前方に開閉可能なるように枢支されている。なお該大入賞口12内の中央部には継続入賞口15が形成され、該継続入賞口に入賞した遊技球を検出する継続入賞口スイッチ17、および該大入賞口12に入賞した遊技球を検出する入賞球計数スイッチ18がそれぞれ設けられている。   Reference numeral 12 denotes a rectangular large winning opening opened in the center of the mounting substrate 13. The open winning door 12 has an open / close door 14 that operates an electric opening / closing device 16 (solenoid) as shown in FIGS. It is pivotally supported so that it can be opened and closed forward. A continuous winning opening 15 is formed in the center of the big winning opening 12, and a continuous winning opening switch 17 for detecting a gaming ball won in the continuous winning opening, and a gaming ball won in the large winning opening 12 are displayed. A winning ball counting switch 18 to be detected is provided.

また、このパチンコ遊技機の裏側には図4にブロック図にて示した遊技制御回路基板20が取付けられ、該遊技制御回路基板20には入出力装置を介して前記始動入賞口スイッチ10,スイッチ11,継続入賞口スイッチ17,入賞球計数スイッチ18,図柄変動表示器7,電動開閉装置16等が接続されている。   A game control circuit board 20 shown in the block diagram of FIG. 4 is attached to the back side of the pachinko gaming machine. The game control circuit board 20 is connected to the start winning opening switch 10 and the switch via an input / output device. 11, a continuous winning opening switch 17, a winning ball counting switch 18, a symbol variation display 7, an electric switch 16 and the like are connected.

そして該遊技制御回路基板20は、これらのスイッチ10,11,17,18の入力に従い図柄変動表示器7の表示を変動させ、大当たりが発生した場合は電動開閉装置16を駆動して大入賞口12を開閉させる。   The game control circuit board 20 changes the display of the symbol fluctuation display 7 according to the inputs of these switches 10, 11, 17, and 18, and when the big hit occurs, drives the electric opening / closing device 16 to win the big prize opening. 12 is opened and closed.

次にこのパチンコ遊技機の作動を図5のフローチャートに従い説明する。このパチンコ遊技機では、ステップaにて始動入賞口スイッチ10からの入賞信号を捕らえると、ステップbにて図柄変動表示器7に1〜9の数字および☆●◆◎★▽等の図柄が3列にて夫々上から下に流れる如くに変動表示される。   Next, the operation of this pachinko gaming machine will be described with reference to the flowchart of FIG. In this pachinko machine, when the winning signal from the start winning opening switch 10 is captured in step a, the symbols 1 to 9 and ☆ ● ◆ ◎ ★ ▽ etc. are displayed on the symbol variation display 7 in step b. It is displayed in a variable manner so as to flow from top to bottom in the row.

そして、ステップcにてリーチ状態発生かどうかが判別される。即ち、各図柄列は数秒後に左列,中列,右列の順に停止するが、左列と中列が停止した時点でその停止図柄が同一かどうかが判別され同一でない場合はステップlに移行する。また、左列の停止図柄と中列の停止図柄が同一であった場合はさらにステップdにてそのリーチ状態が図6の(イ)に示したような挑戦型リーチ表示パターンがどうかが判別され、挑戦型リーチ表示パターンでない場合はステップlに移行する。この挑戦型リーチ表示パターンは、図柄変動表示器7の表示が図6の(イ)に例示したように左列の停止図柄と中列の停止図柄が同一であり、かつその一部に「スーパーリーチに挑戦しますか?」のような遊技者に対する挑戦意思確認表示(ステップe)がなされる。   In step c, it is determined whether or not a reach state has occurred. That is, each symbol sequence stops in the order of the left column, middle column, and right column after a few seconds, but when the left column and middle column stop, it is determined whether the stopped symbols are the same, and if they are not the same, go to step l To do. If the stop symbol in the left column and the stop symbol in the middle column are the same, it is further determined in step d whether the reach state is a challenge type reach display pattern as shown in FIG. If it is not the challenge type reach display pattern, the process proceeds to step l. In this challenge type reach display pattern, as shown in FIG. 6A, the display of the symbol variation display 7 is the same as the stop symbol in the left column and the stop symbol in the middle column, and “Super” A challenge intention confirmation display (step e) is made to the player such as “Do you want to challenge reach?”.

そこで、ステップf,gに示すように、遊技者が所定時間内に前記押しボタンスイッチ11を押さなければステップlに移行し、例えば1/12の確率で右列がすでに停止している図柄と同じ図柄で停止し大当たりとなる。また遊技者が所定時間内に押しボタンスイッチ11を押した場合は、表示パターン選択手段(ステップh)が作動し、例えば1/6の確率で高確率パターンとなり、5/6の確率で低確率パターンとなる。低確率パターンとなった場合は例えば図6(ロ)に示したように円内に図柄が表示されたような表示態様となりステップkにて確率設定が行われその数秒後に1/30の確率で右列がすでに停止している図柄と同じ図柄で停止する。(ステップl)。また高確率パターンとなった場合は例えば図6(ハ)に示したように星形内に図柄が表示されたような表示態様(スーパーリーチと称する)となりステップjにて確率設定が行われその数秒後に1/3の高確率で右列がすでに停止している図柄と同じ図柄で停止するようになる。   Therefore, as shown in steps f and g, if the player does not press the push button switch 11 within a predetermined time, the process proceeds to step l. For example, the right column is already stopped with a probability of 1/12. Stop at the same design and win a big hit. If the player presses the push button switch 11 within a predetermined time, the display pattern selection means (step h) is activated, for example, a high probability pattern with a probability of 1/6 and a low probability with a probability of 5/6. It becomes a pattern. In the case of a low probability pattern, for example, as shown in FIG. 6 (b), the display mode is such that a symbol is displayed in a circle. The right column stops at the same symbol that has already stopped. (Step l). If the pattern becomes a high probability pattern, for example, as shown in FIG. 6 (c), a display form (referred to as super reach) is displayed in which a symbol is displayed in a star shape, and the probability is set in step j. After a few seconds, the right column stops with the same symbol as the symbol already stopped with a high probability of 1/3.

そして、ステップmにて3つの停止図柄が同一であるかどうかが判別され、同一でない場合はステップaに戻る。また同一であった場合は大当たりとなり、一連の大当たり処理が行われる。即ち、大入賞口12の開閉扉14を電動開閉装置16の作動により開成状態とし、開成状態の大入賞口12に打球が10個入球するか、または開成状態で所定制限時間30秒が経過すると、いわゆる第1ラウンドが終わって該大入賞口は一旦は閉じるが、その第1ラウンド中に継続入賞口15に打球が入球していた場合には第2ラウンドが始まりすぐにまた該大入賞口が開かれる。そして開成状態となった大入賞口にまた打球が10個入球するか、または開成状態で30秒が経過すると、第2ラウンドが終わって該大入賞口はまた閉じるが、その第2ラウンド中に継続入賞口22に打球が入球していた場合には第3ラウンドが始まりすぐにまた該大入賞口が開かれる。こうして各ラウンド中に継続入賞口に打球が入賞したことを条件として16ラウンドになるまで該大入賞口が継続的に開かれた後、ステップnからステップaに戻り通常の遊技状態となる。   In step m, it is determined whether or not the three stop symbols are the same. If they are not the same, the process returns to step a. Moreover, when it is the same, it is a jackpot, and a series of jackpot processing is performed. That is, the open / close door 14 of the grand prize winning opening 12 is opened by the operation of the electric opening / closing device 16, and 10 hitting balls enter the open big winning opening 12 or a predetermined time limit of 30 seconds elapses in the opened condition. Then, the so-called first round is over and the grand prize opening is once closed. However, if a hit ball has entered the continuous prize opening 15 during the first round, the second round is started and the big prize is immediately resumed. A prize opening is opened. Then, when 10 hit balls are again entered into the grand opening that has been opened, or when 30 seconds have passed in the opened state, the second round is over and the grand opening is closed again, but during the second round If a hit ball has entered the continuous winning opening 22, the third round starts and the large winning opening is opened immediately. In this way, after the big winning opening is continuously opened until it becomes 16 rounds on condition that the hitting ball is won in the continuous winning opening during each round, the routine returns from step n to step a to be in a normal gaming state.

このように図柄変動表示器7に図6(イ)に示したような挑戦型リーチ表示パターンが遊技者が表示されたとき、遊技者は自分の意思で高確率(スーパーリーチ)に挑戦するかどうかを押しボタンスイッチ11を押すか押さないかによって自由に決定することができる。そして押した場合には運良く高確率になることもあれば、運悪く低確率になってしまう場合もある。また押しボタンスイッチ11を押さなければ、右列の図柄が同一図柄で停止する確率は変動することなく例えば1/12のままとなる。   In this way, when the player displays the challenge type reach display pattern as shown in FIG. 6 (a) on the symbol variation display 7, whether the player will challenge the high probability (super reach) by his / her own intention. Whether or not the push button switch 11 is pushed or not can be freely determined. When pressed, it may be luckily high and may be unfortunately low. If the push button switch 11 is not pressed, the probability that the symbols in the right column stop at the same symbol remains unchanged, for example, 1/12.

従って遊技者は図柄変動表示器に挑戦型リーチ表示パターンが表示された場合、自らの意思で積極的に大当たりを獲得していく醍醐味を味わうことができるとともに、その過程が多様化するので、飽きることなくパチンコ遊技を続けられる。   Therefore, when the challenge type reach display pattern is displayed on the symbol change display, the player can enjoy the real pleasure of actively winning the jackpot with his own intention, and the process is diversified, so he gets bored You can continue playing pachinko without any problems.

なお、以上の実施形態では遊技者の挑戦意思確認手段として押しボタンスイッチ11を設けたが、遊技者の挑戦意思確認手段はこれに限らず、例えば遊技盤面上の遊技球の飛翔位置が検知されるようにしてもよい。図7,図8はその例を示したもので、この場合遊技盤面に設けられた玉発射レール30の終端部に遊技球31が当たることによって動く可動弾性体32を設け、該可動弾性体が動くとスイッチ11が作動しスーパーリーチへの遊技者の挑戦意思が確認できるようにしたものである。また、図9は同様の目的で玉発射レール30の終端部に軸34により可動片33を枢支し遊技球31が当たった場合スイッチ11が作動するようにしたものである。   In the above embodiment, the push button switch 11 is provided as the player's challenge intention confirmation means. However, the player's challenge intention confirmation means is not limited to this. For example, the flight position of the game ball on the game board surface is detected. You may make it do. FIG. 7 and FIG. 8 show such an example. In this case, a movable elastic body 32 is provided that moves when the game ball 31 hits the terminal portion of the ball launch rail 30 provided on the game board surface. When it moves, the switch 11 is activated so that the player's intention to challenge the super reach can be confirmed. FIG. 9 shows a similar configuration in which the movable piece 33 is pivotally supported by the shaft 34 at the end of the ball launching rail 30 and the switch 11 is activated when the game ball 31 hits.

また、図6は図柄変動表示器7の表示の一例を示したものであって、本発明ではこの表示に限られるものでないことは勿論である。   Moreover, FIG. 6 shows an example of the display of the symbol variation display 7 and, of course, the present invention is not limited to this display.

本発明に係るパチンコ遊技機の正面図。The front view of the pachinko gaming machine concerning the present invention. 本発明に係るパチンコ遊技機の大入賞口の斜視図。The perspective view of the big prize opening of the pachinko gaming machine concerning the present invention. 図2に示した大入賞口のA−A線断面図。FIG. 3 is a cross-sectional view of the big prize opening shown in FIG. 本発明に係るパチンコ遊技機のブロック図。1 is a block diagram of a pachinko gaming machine according to the present invention. 本発明に係るパチンコ遊技機のフローチャート。The flowchart of the pachinko gaming machine which concerns on this invention. 本発明に係るパチンコ遊技機の図柄変動表示器の表示例図。The display example figure of the symbol fluctuation | variation display of the pachinko gaming machine which concerns on this invention. 本発明に係るパチンコ遊技機の挑戦意思確認手段の斜視図。The perspective view of the challenge intention confirmation means of the pachinko machine based on this invention. 図7のB−B線断面図。BB sectional drawing of FIG. 本発明に係るパチンコ遊技機の挑戦意思確認手段の正面図。The front view of the challenge intention confirmation means of the pachinko machine based on this invention.

符号の説明Explanation of symbols

5 遊技盤
7 図柄変動表示器
9 始動入賞口
12 大入賞口
11 押しボタンスイッチ
14 開閉扉
16 電動開閉装置
20 遊技制御回路基板
5 Game board 7 Symbol variation display 9 Start winning opening 12 Large winning opening 11 Push button switch 14 Opening / closing door 16 Electric opening / closing device 20 Game control circuit board

Claims (3)

遊技盤に設けられた始動入賞口に打球が入球すると図柄変動表示器の各図柄列に数字,記号等の図柄が変動表示され、その変動表示が時間差をもって停止し全部の図柄列が同じ図柄で停止した場合に大当たりとなり大入賞口が継続的に開成状態となるパチンコ遊技機において、各図柄列の内のいくつかの図柄列が同じ図柄で停止した時点で作動する挑戦意思確認手段を設け、該挑戦意思確認手段により遊技者の挑戦意思が確認された場合に該図柄変動表示器の表示態様が偶然性をもって平常確率パターンから高確率パターンまたは低確率パターンに移行し、その移行後は変動中の図柄列が該各パターンに予め設定された同じ確率で同じ図柄で停止するか、または該各パターンに予め設定された高確率または低確率で同じ図柄で停止するようになり、大当たりがもたらされるようにしたことを特徴とするパチンコ遊技機。   When a hit ball enters the starting winning opening provided on the game board, symbols such as numbers and symbols are displayed in a variable manner on each symbol row of the symbol variation indicator, and the variation display stops with a time lag and all symbol sequences are the same symbol. In pachinko machines where the big wins are continuously opened when stopped at, the challenge intention confirmation means that operates when several of the symbol rows stop at the same symbol is provided. When the player's intention to challenge is confirmed by the challenge intention confirming means, the display mode of the symbol variation indicator shifts from a normal probability pattern to a high probability pattern or a low probability pattern by chance and is changing after the transition. To stop at the same symbol with the same probability preset for each pattern, or with the same symbol with a high or low probability preset for each pattern Ri, pachinko machines, characterized in that as the jackpot is provided. 挑戦意思確認手段は、遊技者が操作し得るように前面に設けられた押しボタンスイッチである請求項1に記載のパチンコ遊技機。   The pachinko gaming machine according to claim 1, wherein the challenge intention confirming means is a push button switch provided on the front face so that the player can operate. 挑戦意思確認手段は、遊技盤の特定位置に設けられた打球検出センサである請求項1に記載のパチンコ遊技機。   The pachinko gaming machine according to claim 1, wherein the challenge intention confirmation means is a hitting ball detection sensor provided at a specific position of the game board.
JP2006323411A 2006-11-30 2006-11-30 Pachinko game machine Pending JP2007117750A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8337290B2 (en) 2007-12-18 2012-12-25 Aristocrat Technologies Australia Pty, Ltd. Method of gaming, a game controller and a gaming system a generation rule specifying when a new symbol pattern is selected

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3990956B2 (en) * 2002-08-02 2007-10-17 京楽産業.株式会社 Pachinko machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3990956B2 (en) * 2002-08-02 2007-10-17 京楽産業.株式会社 Pachinko machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8337290B2 (en) 2007-12-18 2012-12-25 Aristocrat Technologies Australia Pty, Ltd. Method of gaming, a game controller and a gaming system a generation rule specifying when a new symbol pattern is selected
US8702491B2 (en) 2007-12-18 2014-04-22 Aristocrat Technologies Australia Pty Limited Method of gaming, a game controller and a gaming system including player selection of a symbol pattern

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