JP2003320169A - Function which can add and utilize residual game time which has been sold to and used by player to next game - Google Patents

Function which can add and utilize residual game time which has been sold to and used by player to next game

Info

Publication number
JP2003320169A
JP2003320169A JP2002130560A JP2002130560A JP2003320169A JP 2003320169 A JP2003320169 A JP 2003320169A JP 2002130560 A JP2002130560 A JP 2002130560A JP 2002130560 A JP2002130560 A JP 2002130560A JP 2003320169 A JP2003320169 A JP 2003320169A
Authority
JP
Japan
Prior art keywords
game
player
time
function
sold
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2002130560A
Other languages
Japanese (ja)
Inventor
Masayoshi Koyama
正義 小山
Hitoshi Abe
仁 阿部
Eiji Takeishi
英治 武石
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP2002130560A priority Critical patent/JP2003320169A/en
Publication of JP2003320169A publication Critical patent/JP2003320169A/en
Pending legal-status Critical Current

Links

Abstract

<P>PROBLEM TO BE SOLVED: To provide a function which enables a game player to use a residual time at a previous utilization on a later date by recording the already paid residual time being equivalent to the utilization by the game player in a server through a network. <P>SOLUTION: The game player is identified by an ID and a password by utilizing a system which is connected as a network with computers. When the game is started, the game player pays an equivalent price to purchase a game playing time, and plays the game. After the completion of the game, various game information including a residual playing time is recorded in the server by utilizing the network system. Thus, as long as the residual playing time at the previous game playing is recorded for the game player, the game player can utilize it by adding the residual time to a newly purchased game playing time. <P>COPYRIGHT: (C)2004,JPO

Description

【発明の詳細な説明】 【0001】 【発明が属する技術分野】本発明は、遊技者へ販売され
た時間の残りを次回、別の場所で同種の遊技(ゲーム)
を利用する際に使う事が出来る機能を提供する。 【0002】この機能によって遊技者は遊技した際に残
った時間を次回、別の場所でも利用出来るので、利便性
が良く、遊技者へ対価に対して妥当性のあるサービスを
実現する。 【0003】 【従来の技術】従来遊技は販売されると、その場所で対
価に応じた遊技を提供され、遊技者に対価支払いによっ
て提供された時間は余りが生じても無効となる事が通例
であった。 【0004】また、1遊技の終了間際に持ち時間が不足
し、1遊技を終了できず、不戦敗となるような場合に遊
技者は追加購入をせざるを得ないが、追加購入する時間
が必要な時間に対して余りすぎる場合に遊技者は遊技を
断念する場合などがあった。 【0005】しかし、遊技者に販売された時間は、遊技
者に買い取られた対価物であり、次回遊技者がID、パ
スワードなどによって識別された場合に限り、前回遊技
時に残された時間を含んだ遊技時間が提供される事で、
遊技者の不利益が解消されるべきである。 【0006】 【発明が解決しようとする課題】解決しようとする問題
点は、従来の遊技は販売された場所で特定の遊技を行う
と遊技者の購入した権利は終了するが、遊技時間として
販売された場合には、大概の遊技では余り時間が生じ
る。この余り時間を次回同種の遊技を遊技者が購入する
際に、加算時間として遊技者へ戻す機能を提供する。 【0007】本発明の機能を用い、遊技を時間単位で販
売する事により、遊技者の思考時間によって総遊技時間
が変化するので、遊技者の熟練度によって遊技者は費用
対効果を高める事が可能になる。 【0008】本発明である機能を利用する事で、遊技者
は遊技の購入にあたって余り時間との費用対効果を気に
せずに購入する事が出来る効果が提供される。 【0009】 【課題を解決するための手段】図1の様にネットワーク
されたシステムを利用する事により、ID・パスワード
などによって遊技者を識別しておく。遊技開始時に遊技
者は対価を支払い、遊技時間を購入して遊技する。遊技
終了後に余った遊技時間を含む各種遊技情報をネットワ
ークシステムを利用してサーバーへ記録する。 【0010】後日、同種の遊技機で遊技を開始する際
に、ID・パスワードなどを入力する事で遊技者を識別
し、サーバーより遊技者の各種情報を取り出して、遊技
を開始する。開始の際に、前回遊技を行った際に余り時
間が記録されていれば、これを新規に購入した遊技時間
に加算して遊技者が利用出来る様にする。 【0011】 【発明の実施の形態】遊技場などの遊技機を利用して遊
技を販売している場所で、遊技を時間単位で遊技者が購
入する場合に、ネットワークシステムを導入したシステ
ムに本発明の機能を付加させる。本発明は専用遊技機を
用いないでネットワーク決済などを利用して、パソコン
を用いて遊技を販売した場合などにも有効な方法であ
る。 【0012】 【実施例】図1は、本発明機能の1実施例のシステム図
である。 【0013】図2は、本発明機能を稼働させた場合のフ
ローチャート図である。 【0014】図3は、ネットワーク対戦麻雀ゲームに応
用した場合の画面中に残りゲーム時間を表示している一
実施例の図である。 【0015】 【発明の効果】以上説明したように本発明の機能を遊技
者へ提供する事により、遊技者は遊技を行う場所が異な
っても、前回遊技した情報を引き継げるので、遊技者の
利便性が向上する。 【0016】遊技者の利便性が向上する事で、類似の他
遊技機に比べて本発明機能を搭載した遊技機は、顧客定
着率が向上する事が期待される。この為、継続遊技によ
り遊技回数が増加する可能性が高まるため、営業上での
売上げの上昇になる。
Description: BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to the same type of game (game) at the next time, with the remainder of the time sold to the player being used next time.
Provides functions that can be used when using. With this function, the player can use the time remaining when the game is played next time in another place, so that it is convenient and realizes a service that is reasonable for the player. [0003] Conventionally, when a game is sold, a game corresponding to the consideration is provided at the place, and the time provided by the payment to the player is usually invalidated even if there is a remainder. Met. [0004] In addition, in the case where one game is about to run out of time, and one game cannot be completed and the battle is lost, the player is forced to make additional purchases, but additional purchase time is required. In some cases, the player gives up the game when there is too much time for the game. However, the time sold to the player is the value purchased by the player, and includes the time remaining at the previous game only when the next player is identified by an ID, password, etc. By providing a game time,
Player disadvantages should be eliminated. [0006] The problem to be solved is that, when a conventional game is played at a place where the game is sold, the player's purchased right ends, but the game is sold as a game time. If so, extra time will be required in most games. When the player purchases this extra time the same kind of game next time, a function is provided for returning the extra time to the player as an additional time. By using the function of the present invention and selling the game in units of hours, the total game time varies depending on the player's thinking time. Therefore, the player can improve cost effectiveness depending on the skill level of the player. It becomes possible. By utilizing the function of the present invention, an effect is provided in which a player can purchase a game without worrying about the cost effectiveness of the extra time. [0009] By using a networked system as shown in FIG. 1, a player is identified by an ID, a password, or the like. At the start of the game, the player pays consideration and purchases the game time to play. Various game information including the game time remaining after the game is completed is recorded on the server using the network system. At a later date, when a game is started with the same type of gaming machine, the player is identified by inputting an ID / password, and various information on the player is extracted from the server, and the game is started. At the start, if the extra time is recorded when the previous game was played, this is added to the newly purchased game time so that the player can use it. DETAILED DESCRIPTION OF THE INVENTION The present invention is applied to a system in which a network system is introduced when a player purchases a game in units of time at a place where a game is sold using a gaming machine such as a game hall. Add the functions of the invention. The present invention is an effective method even when a game is sold using a personal computer using a network payment or the like without using a dedicated game machine. FIG. 1 is a system diagram of one embodiment of the function of the present invention. FIG. 2 is a flowchart when the function of the present invention is operated. FIG. 3 is a diagram showing an embodiment in which the remaining game time is displayed on the screen when applied to a network-matched mahjong game. As described above, by providing the player with the functions of the present invention, the player can take over the information that was played last time, regardless of the place where the game is played. Improve. By improving the convenience of the player, it is expected that the gaming machine equipped with the function of the present invention will improve the customer retention rate as compared with other similar gaming machines. For this reason, since the possibility that the number of games will increase due to continued games increases, the sales increase in business.

【図面の簡単な説明】 【図1】システム構造のイメージ図で、ネットワークシ
ステム全体の概要である。一般回線網とサーバー、専用
遊技機の関係が見て取れる。 【図2】機能のフローチャートで、システムの流れを示
している。 【図3】一実施例として通信麻雀ゲームに応用した場合
の画面である。 【符号の説明】 10 ゲームサーバー 11 データベースサーバー 12 WWWサーバー 20 光ファイバー通信網 21 ADSLなどの一般専用線 30 遊技機 31 モデムや終端端末機 32 ルーター 40 プロバイダ 50 画面中に表示されているゲーム時間の例
BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is an image diagram of a system structure and an overview of an entire network system. You can see the relationship between the general network, servers, and dedicated gaming machines. FIG. 2 is a functional flowchart showing a system flow. FIG. 3 is a screen when applied to a communication mahjong game as one embodiment. [Description of Symbols] 10 Game Server 11 Database Server 12 WWW Server 20 Optical Fiber Communication Network 21 General Dedicated Line 30 such as ADSL Game Machine 31 Modem and Terminal Terminal 32 Router 40 Provider 50 Example of Game Time Displayed on Screen

Claims (1)

【特許請求の範囲】 【請求項1】 商業用途の遊技(ゲーム)を遊技者に対
し時間単位で販売する。遊技者が利用した際の対価の支
払い済み残り時間をネットワークを通じてサーバーに記
録し、後日同じ遊技者が利用する際に前回利用時の残り
時間を使える様にする機能。
What is claimed is: 1. A commercial game (game) is sold to a player in units of time. A function that records the remaining paid time when a player uses it on a server through the network, and allows the remaining time from the previous use to be used when the same player uses it later.
JP2002130560A 2002-05-02 2002-05-02 Function which can add and utilize residual game time which has been sold to and used by player to next game Pending JP2003320169A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2002130560A JP2003320169A (en) 2002-05-02 2002-05-02 Function which can add and utilize residual game time which has been sold to and used by player to next game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002130560A JP2003320169A (en) 2002-05-02 2002-05-02 Function which can add and utilize residual game time which has been sold to and used by player to next game

Publications (1)

Publication Number Publication Date
JP2003320169A true JP2003320169A (en) 2003-11-11

Family

ID=29543565

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2002130560A Pending JP2003320169A (en) 2002-05-02 2002-05-02 Function which can add and utilize residual game time which has been sold to and used by player to next game

Country Status (1)

Country Link
JP (1) JP2003320169A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPWO2005036880A1 (en) * 2003-10-07 2006-12-28 松下電器産業株式会社 Viewing reservation system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPWO2005036880A1 (en) * 2003-10-07 2006-12-28 松下電器産業株式会社 Viewing reservation system
JP4602255B2 (en) * 2003-10-07 2010-12-22 パナソニック株式会社 Viewing reservation system

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